Lesser Kindred of Rot (Pests) |
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Location | Sellia Crystal Tunnel Caelid Waypoint Ruins Grand Cloister Seethewater Cave |
Drops | ![]() Pest's Glaive Aeonian Butterfly Faded Erdleaf Flower |
Lesser Kindred of Rot (Pests) is a Wildlife Creature in Elden Ring. Lesser Kindred of Rot are beings that resemble a large, humanoid centipedes wielding large glaives. They are lethal in combat and proficient in melee combat. Kindred of Rot are the servants of the Goddess of Rot, and due to their appearance and nature, they have been forsaken.
The spirit of a Kindred of Rot can be summoned for aid in battle by using the Kindred of Rot Ashes.
Pale pests who crawl through the lands afflicted by scarlet rot; the abandoned children of the goddess.
"Rot for the scarlet goddess. O scarlet blossoms, flourish in distant lands, and return to us, the unwanted children."
Elden Ring Lesser Kindred of Rot (Pests) Locations
Where to Find Lesser Kindred of Rot (Pests):
- Sellia Crystal Tunnel
- Caelid Waypoint Ruins
- Church of the Plague
- Grand Cloister
- Seethewater Cave
- Elphael, Brace of the Haligtree
Elden Ring Lesser Kindred of Rot (Pests) Drops
Item |
Drop Rate |
Additional Info |
Runes | 100% | ![]() |
Pest's Glaive | 4.00% | N/A |
Faded Erdleaf Flower | 15.00% | N/A |
Aeonian Butterfly | 1.50% | N/A |
Lesser Kindred of Rot (Pests) Notes & Tips
- For more info on the Kindred of Rot Bossfight see here.
- Their Pest Threads attack have VERY high tracking, and can quite literally turn on a dime to hit you.
- Suspectible to Fire, Hemorrhage and Frostbite.
- Deals Standard and Pierce Damage.
- Can be buffed, if someone in their vicinity is inflicted by either Scarlet Rot or Poison.
- Many of them are found in the Grand Cloister, praying at the shrine there. According to the item found inside, the weapon and possible the shrine were made to worship an Outer God of Rot.
- They can be killed easier with heavy jumping attacks for melee builds and spells that have a low delay for ranged builds.
Lesser Kindred of Rot Image Gallery
- Anonymous
The Pest's Glaive deals slash/pierce damage and I assume Pest Threads deals either standard or pierce (Idk which), but the wiki says these guys just deal "standard/pierce." So does their gear behave differently for them or has this page just not been updated since the last patch's major weapons overhaul? (I don't believe I can edit pages properly on mobile; apologies.)
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I wish for all those who created these things to have nightmares with them till the end of their lives. Nightmares they can't wake up from.
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Shouldn't the smaller kindred of rot in the Haligtee be classified as separate enemies due to their different moves, model, and stats?
- Anonymous
most annoying ****ing things in the game so far.
who tf thought their ranged attack, which homes w/ perfect accuracy at range, should be spammable?
- Anonymous
they arent annoying but doesnt anyone find them completely digusting to look at bro its hard for me to pass any area that is swarmed by them and the sounds they make
I'm farming these guys at NG+1 above Haligtree Roots right now.
What works for me: Sneak and use Bloodboon Ritual (Moghwyn's Sacred Spear). They are quite difficult, and I die often. On the other hand, they give lots of Runes, so that is probably OK.
This game apparently thinks these are a trash mob, so it throws like ten of them at you regularly. It forgot that it gave them miniboss level stats, aggression and attacks.
- Anonymous
The damage and tracking of their threads wouldn’t bother me nearly as much if they didn’t use them CONSTANTLY. Not only do they spam it at range, at close range they also integrate it into their melee attacks, very easily one shotting you if both attacks connect.
Some kind of internal cooldown before they can use it again would do wonders.
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WHY does FROM block you from targeting (locking on to) the one on the hill coming back from the Drainage Channel site of grace in the Haligtree? I'm talking about backtracking from that grace, going UP the ladder in that tunnel. You then run up the hill, there is one there and you can be 2 feet from its back and you CANNOT target it. Is this supposed to be considered as "artificial difficulty"?
My gripe isn't that I can't beat it, hence GG. My point is that why can I target every other centipede in the game 'before' I attack it, but not this particular one coming from that direction?
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If THE attack had less tracking, this would've been a just annoying enemy. With current version of the attack, these fkin insects are simply disgusting.
- Anonymous
If this is the lesser ... will the dlc have the greater kindred? Oh god
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These damn things are as infuriating to fight as they are creepy.
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If these enemies wouldn't span that one attack it would be more fun. Like a longer cast time or something.
- Anonymous
I know everyone hates birds and dogs, but these hellspawns don't get enough hate, they make dogs and birds seem like the most fun enemies in the game by comparison.
- Anonymous
These pos's have officially somehow surpassed Imps on my list of most hated mobs, easily the most bullshit trash mobs in the whole game.
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Caster? Death Rancor, either one, juggles them and they won't dodge it. They'll just take it. DO NOT use glintstone whatever because they'll just dodge, and sometimes use that opportunity to close.
Pretty sure the lesser ones are the more worm-like ones and not the ones that are identical to, or stronger than, the boss.
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It's embarrassing how many times I died in grand cloister to these C
- Anonymous
Why doesn’t Darkness do anything to prevent these things from targeting you?
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I am almost at Rune Level 120. Why does the bullet spray still one-shot me?
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For an easy to access counter to these guys, Gravitas will pull them in and allow for at least one more hit. Repeat until it die. If there are multiple of them, it could still work if the timing is right. If the weapon is heavy enough, it might even stagger them on the follow-up hit. I killed a few at the Lake of Rot doing this, since neither bows nor daggers (my main weapons) will hit them reliably.
- Anonymous
I actually like these guys. They're really squishy and squirmy and the like to do group calisthenics.
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One good thing about them: at the Grand Cloister they drop 1500ish runes, and there are alot of them. With a good ranged spirit summon, it's not a bad place to farm runes.
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They look like a copy-pasted body of those sewer centipedes in DS3.
Anyone else think they were a sekiro enemy that was re-used st one point? they remind me of the guys at senpou temple, they have the centipede look, and the way they fight makes me feel you were suppsoed to block until you got a death blow. Maybe that's just me
Anyone else think they were a sekiro enemy that was re-used st one point? they remind me of the guys at senpou temple, they have the centipede look, and the way they fight makes me feel you were suppsoed to block until you got a death blow. Maybe that's just me
- Anonymous
these things are so ****ing unpleasant to look at and fight
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If it helps they appear very weak to guard counter, so much so that one guard counter staggers them leaving them open.
- Anonymous
Just an outright frustrating enemy design. Doesn't matter how good you are, no cooldown pest threads with follow up attacks near instantaneously will kill anyone. The person who designed these did so proudly knowing that it would cause blood vessels to burst.
- Anonymous
This is a f*cked up enemy, they could kill you through the hole dungeon... It's total ridiculous... but if you cast the same spell it's says go f yourself
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Getting that dragoncrest greatshield talisman was a pain in the ass because of these monsters.
If these are "lesser" kindred of rot, I would hate to see a "greater" kindred of rot
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The sound these guys make when they die is indicative of a down bad life style.
- Anonymous
FIRE is the answer against these guys. If you're early game and struggling against them in the Sellia Mines, use fire pots and fire grease on your weapon. They have zero poise and they seem to take better damage from strike weapons. Jumping attacks work great to stun them and charged attacks will open them up for a repost.
- Anonymous
These are awful enemies. I despise them. Great stuff Miyazaki, I love them.
- Anonymous
The single best sound effect in the entire game is these guys' death groan.
- Anonymous
Just honestly astonishing craftsmanship, these enemies have. While the infamous Anor Londo archers spent some time reloading, these guys can just keep going forever. The arrows can bend around multiple corners, straight up reading your inputs, turning as you press dodge, before it even happens on screen. They can burst you down as you stand in front of them, along with their spear hit. The arrows just fly through their bodies. At least they are also really fast and effortlessly dodge out of most attacks. They are just this good at the game.
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If you are melee and plan on going to Sellia Crystal Tunnel, you'd better make sure you bring a 100 PHYS block shield. That cave has several of these jerks in difficult to reach areas where they pummel you with homing ranged projectiles as you fight your way through other enemies just to REACH these pests. If you are out of range they will spam about 10 of those projectiles every maybe 2 or 3 seconds. You NEED to rush to them. Taking your time is not an option.
Just spam weapon arts, they have low poise, Unsheath/Square off both stunlock them permanently.
- Anonymous
Thoses guys make me think about the Mi-Gos from "The Whisperer In Darkness" novel from H.P Lovecraft, minus the wings.
The way they moan when dying and the fact that they "watch" miners in Sellia's tunnel makes them feel like a sentient and intelligent specie.
Pest's Glaive item description suggest this too
- Anonymous
Thoses guys make me think about the Mi-Gos from "The Whisperer In Darkness" novel from H.P Lovecraft, minus the wings.
The way they moan when dying and the fact that they "watch" miners in Sellia's tunnel makes them feel like a sentient and intelligent specie.
Pest's Glaive item description suggest this too
- Anonymous
I snipe these things with Radahn's bow in the grand cloister. Decent rune farming if you aren't too high leveled already and they never rush you if you keep your distance.
- Anonymous
For melee user, jump attack works really well against them, it work even better with longer weapon.
Just don't brainlessly R1 because their move counter that, using jump attack you avoid their attack and at same time easier hit, and easier stun them.
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Fitting that the worst area of the game (Lake of Rot) has the worst mob as well
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the timing to roll isn't too bad, the only problem is there's some areas with several of them.
- Anonymous
Ahhh. I hate this thing a lot, there are a lot in a lake of rot (and anywhere with rot sticky swamp) and mostly kiting player on the rot swamp.
- Anonymous
Most charge magic will devastate them, but the noise they make, the design, the webs, everything about them makes me physically struggle to continue if I know they are around
- Anonymous
Get a decent stability shield and you can walk through these guys. One guard counter will stun them pretty much without fail and the ranged attack does minimal stamina damage against any halfway decent shield.
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Whips are surprisingly very effective against them. They have low poise so any hit can stunlock them, and their running maneuver can’t dodge the whip because unlike the sword, it follows the target.
- Anonymous
never had a problem with these guys just keep range in mind. if they dodge just unlock and put a jumping r1/r2 where theyre gonna land
- Anonymous
Hm, also, based on the comments on this page, there's a lot of difficulty beating them. To farm 216 of them, I used Gravitas on an Int build. I haven't looked up a lot of mechanics on the wiki so I don't even know if Gravitas does more damage with higher int, but either way, the move stuns them enough that you can cast another Gravitas, and another. Usually 3 attacks was all it took to kill them, and it didn't matter that there were 2 in front of the church because Gravitas is AoE. There were a few times where I had to roll away if their AI went haywire and they dodged my first Gravitas. But Gravitas is good at piercing walls too so I usually fired it off again when they tried following me through the hallway at the church entrance, using the corner to avoid their attacks but still hitting them with Gravitas. Sometimes they'd hit me for around 1K damage, but my HP is 1200 so I never died. If you have less than 1K HP, then it's probably too difficult to farm two at the same time.
- Anonymous
I farmed these guys so I thought I would leave my data here. I just wanted some Aeonian Butterflies but I haven't reached the Lake of Rot or whatever it's called where I hear the drop rate is better. Anyways, there's 2 of these outside the Church of the Plague where you meet Millicent. I farmed them for 108 loops, or 216 kills. Received 6 Aeonian Butterflies, 16 Pest's Glaive's and a lot of Faded Erdleaf Flowers. Hovering around a 3% drop rate on Aeonian Butterflies. For reference, my Discovery stat is 125. Given how strong they are, they're not very pleasant to farm. Hopefully this amount of butterflies will last me until I reach the Lake of Rot. I like to apply Scarlet Rot to bosses but it's very expensive in terms of butterflies.
- Anonymous
i hate these things more than any other enemy in any other from game. literally can’t hit it melee without a super-fast weapon
- Anonymous
Barricade Shield negates their ranged attack. You're welcome :)
- Anonymous
Pretty easy to kill in the caves and on horseback.
When it's in the caves its sleeping so just kill it while its sleeping.
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I haven't found a basic enemy so mechanically unfair to fight since the dogs in Tomb of Giants. Seriously the ranged attack having no cooldown with the amount of stunlocking it can do is just nonsense. Not to mention many many players find themselves all but forced to fight them because of that teleporter trap before level 20.
- Anonymous
Aeonian Butterfly dropped very rarely from these in Sellia Crystal Tunnel.
- Anonymous
Not gonna lie; I Love Elden Ring.
But these guys are actually horribly designed; they are actual bullshit.
- Anonymous
A shield with 100% physical block does wonders against these guys. Just bait out any of their melee attacks and guard counter them with a melee heavy. Several of their melee attacks are single "strong" attacks that take very little stamina and they have one poking combo which you can counter by walking slightly to the right with your guard up. Rinse and repeat. A shield also lets you block their entire ranged gimmick, because they all converge on you at just the right distance for your shield to reliably catch all of the projectiles if you're locked on. Honestly though the best advice I have is that if you were teleported somewhere via teleportation trap, there's a good chance you're underleveled/undergeared for that place and you should look to escape, not fight it out.
- Anonymous
There's like a temple full of these guys at the end of the Lake of Rot in the underground
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Why call them Prawn Miners? In-game they're called Kindred of Rot (in spirit ashes) or Pest (Pest's Glaive)
Where does "Prawn Miner" even come from? They don't even mine, they're guards at best
- Anonymous
These enemies are called "Pests" ingame. So I think you might have to change that.
- Anonymous
So lemme get this straight... The weapon they drop is called Pest's Glaive... And their magic attack is called Pest Threads... So we're calling them Prawn Miners?!
- Anonymous
I hate these guys so so very much they just destroy me with their damn spells and I dont even have a bow to help. also I thought they were centipedes so yeah still screw these guys
If you can, use the counter( Holding shield and RT/R2 after get hit in the shield) they fall for this almost every time :)
- Anonymous
Their projectiles you’ll notice can curve more than 90* around corners, walls and other objects to hit you.
If you’re standing directly above them on a platform in the mine, their projectiles will follow a full semicircle to be able to hit you.
- Anonymous
For some reason, pebble starter spell is considered silent or something. I snipe them with 5 pebbles before dealing with the rest. Spent so much time trying to clear Sellia Tunnels that I got their halberd and 5 freakin staves from the other miners. I hate that place. Especially the boss with an AoE the size of the arena.
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Tried fire. It is fairly efficient. Good damage, but takes about 2 charge fireballs. That is also if ypu can do it without alerting the others.
- Anonymous
Trash enemy, especially in groups. Just spamming their range attacks. They killed me more often than any boss so far.
- Anonymous
They really aren't that hard, and I'm a terrible player. It's just annoying when two or more of them gang up on you and the rotting miners don't make it easier to dodge shrimp guys magig missiles.
Look up DS3's Sewer Centipede then request Fromsoftware to join a therapy session.
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