Magma Shot

magma shot sorcery elden ring wiki guide 200px
Spell Type Magma Sorceries
FP Cost 16 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Fire lump of magma that explodes on contact

attributes required elden ring wiki guide 18Requires

Magma Shot is a Sorcery in Elden Ring. Magma Shot spell a chargeable magma spell from that fires a lump of explosive magma. Updated to Patch 1.07.

 

One of the sorceries developed from the magma of Mt. Gelmir.

Fires a lump of magma that explodes on contact. Charging enhances potency.

After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery.

 

Where to find Magma Shot

Where to find Magma Shot:

  • Rewarded by Tanith for completing Volcano Manor's first assassination quest. [Map Link]
  • Found in Drawing Room of Volcano Manner if first assassination quest is done after dissolving the faction by defeating Rykard
  • Video Location

 

Elden Ring Magma Shot Guide

  • Magma Sorcery
  • Stamina Cost: 21
  • Deals fire damage
  • As it deals fire damage, Magma Shot can be used to reset an enemy's frost buildup, which can be useful for quickly proccing Frostbite multiple times. Note that multiple Frostbite procs will only result in more damage, and will not stack Frostbite's reduced damage negation.
  • NOTE: Since Patch 1.07 FP Consumption has been Decreased from 18 to 16, and attack power has been increased.
 
 
 
 
 
 
 
 
 

 

Elden Ring Magma Shot Notes and Tips

  • Updated to patch 1.07. See Patch Notes for details.
  • Other notes and player tips go here.
 
Elden Ring Sorceries
Adula's Moonblade  ♦  Ambush Shard  ♦  Briars of Punishment  ♦  Briars of Sin  ♦  Cannon of Haima  ♦  Carian Greatsword  ♦  Carian Phalanx  ♦  Carian Piercer  ♦  Carian Retaliation  ♦  Carian Slicer  ♦  Collapsing Stars  ♦  Comet  ♦  Comet Azur  ♦  Crystal Barrage  ♦  Crystal Burst  ♦  Crystal Release  ♦  Crystal Torrent  ♦  Eternal Darkness  ♦  Explosive Ghostflame  ♦  Fia's Mist  ♦  Founding Rain of Stars  ♦  Freezing Mist  ♦  Frozen Armament  ♦  Gavel of Haima  ♦  Gelmir's Fury  ♦  Glintblade Phalanx  ♦  Glintstone Arc  ♦  Glintstone Cometshard  ♦  Glintstone Icecrag  ♦  Glintstone Pebble  ♦  Glintstone Stars  ♦  Gravity Well  ♦  Great Glintstone Shard  ♦  Great Oracular Bubble  ♦  Greatblade Phalanx  ♦  Loretta's Greatbow  ♦  Loretta's Mastery  ♦  Lucidity  ♦  Magic Downpour  ♦  Magic Glintblade  ♦  Meteorite  ♦  Meteorite of Astel  ♦  Night Comet  ♦  Night Maiden's Mist  ♦  Night Shard  ♦  Oracle Bubbles  ♦  Rancorcall  ♦  Ranni's Dark Moon  ♦  Rennala's Full Moon  ♦  Rock Blaster  ♦  Rock Sling  ♦  Roiling Magma  ♦  Rykard's Rancor  ♦  Scholar's Armament  ♦  Scholar's Shield  ♦  Shard Spiral  ♦  Shatter Earth  ♦  Shattering Crystal  ♦  Star Shower  ♦  Starlight  ♦  Stars of Ruin  ♦  Swift Glintstone Shard  ♦  Terra Magica  ♦  Thop's Barrier  ♦  Thops's Barrier (Spell)  ♦  Tibia's Summons  ♦  Unseen Blade  ♦  Unseen Form  ♦  Zamor Ice Storm (Spell)



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    • Anonymous

      At 32 INT / 32 FAI and with a Gelmir Glintstone Staff in each hand a charged Magma Shot deals slightly less damage than an uncharged Giantsflame Take Thee (generally agreed to be one of the best incantations in the game) cast at 50 FAI with a single Giant's Seal, with comparable cast time. On the plus side, this spell is more FP-efficient (costing 16 FP instead of 30 FP). However, there's a lot of negatives. Magma Shot arcs much more heavily than Giantsflame, and although it does have a blast radius it is much smaller, maybe half that of Giantsflame. This limits its range when locked on, and although you can free aim it it's just so much harder to connect with. The poise damage, although good, is nowhere near Giantsflame ragdoll levels. The stat investment required is significantly higher. The spell is really balanced around having a Gelmir Staff in both hands (each one provides 15% bonus damage, which stacks multiplicatively for 33% bonus damage), which meaning having to swap to access your melee weapon and weapon art. Farming the Gelmir staff twice is annoying as hell. does more damage, The Sword of Night and Flame flame sweep WA hits much harder (especially at lower INT / FTH levels), is easier to land, and hits multiple targets. Overall this spell is OK: useable damage at a reasonable rate, but annoying to aim and slightly lacking in "umph". If they fixed the launch trajectory maybe I wouldn't have fallen back to spamming the Sword of Night and Flame WA so much that run...

      • Anonymous

        whats the best way to use this at lower level? is gelmir staff optimal or would a pure int staff be better?

        • Anonymous

          This spell is nothing short of incredible if you are decent at free aiming. The fp cost to damage ratio is great, it's aoe, doesn't just dissapear mid air like most spells, again, need to free aim. Even if you are a pure int caster, just invest that 10fth, get this, and the elemental resistance boosting incantations for great value.

          • Anonymous

            only real use for this i can see is combining it with a frosbitebuild which uses frozen mist to reapplie the frosbite debuff

            • Anonymous

              Yes it’ll go further if you free-aim it, but too bad it’s not optimal when locked on. Cannon of Haima slings far even when locked on, so it’s not like they don’t know how to implement this…

              • Anonymous

                It is said that the Magma Sorceries deal physical damage, i tested with and without the buff from exalted flesh (+20%) and i saw no difference in damage, so it might be a missinformation

                • Anonymous

                  sorcery, but fire? so does not get buffed from magic charm? Only fire charm? Terra Magica work as well? or no.

                  • Anonymous

                    Really great for constantly falling short of your target since it’s like trying to sling a wad of wet paper towels with one of those plastic launchers people use to play fetch with their dog. Just kinda lobs in a small arc. Pretty disappointing considering all faith fire spells have incredible arc or insane straight line range.

                    • Anonymous

                      Pair this with the Darkmoon greatsword's frost beam to reset frostbite effect and you have a super "ice and fire" build

                      • Anonymous

                        This spell is great for resetting frostbite on targets so that you can proc it again for big damage. So if you need to incorporate fire for your PVE frostbite this is the go to spell.

                        • Anonymous

                          The tragic thing about these spells is that they don't really make good sorceries or pyromancies. Blue sorceries are reliable dps at a relatively low cost, while pyromancies are usually expensive burst spells that inflict a lot of damage and aoe when you need it. I can tell by the cost and inability to be chain cast that these spells were intended to be like pyromancies, but they just don't deal enough damage in most scenarios to supersede either of those spell archetypes. Not to mention that this spell is bugged on horseback, and roiling magma doesn't stick to enemies like the description seems to suggest. The most unfortunate thing about from's balance philosophy is that both these and the death spells will probably just be left in the dust, unless later dlc add some sort of content to make them more viable like the ringed city did for hexes.

                          • Anonymous

                            It would be nice if the lava dealt more than 8 damage per tick on a 40/40 int/faith in pvp, but alas hybrid sorcery suffers.

                            • Anonymous

                              There seems to be a funny combo of using frostbite for a bit of burst damage on enemies then hitting them with fire damage to cleanse it so they can get the burst damage again. I was wondering whether this and the other lave sorceries could be useful for that as well. Since it's faith requirement isn't too low perhaps this would be the best option of the four sorceries that could do that.

                              • Anonymous

                                A niche spell compared to pebble and the other straightforward homing missiles but it has it's uses. Never hurts to carry a backup spell that doesn't do magic in case you fight something resistant, and the arcing shot makes it situationally useful against pumpkinheads who otherwise are a pain to kill with homing spells that zero in on their armored head.

                                • Anonymous

                                  Great for killing anything weak to fire but otherwise it's just outshined by lots of other sorceries. If you are playing an INT/Faith hybrid and boosting fire attack then it might be worth using, otherwise avoid this outside of the niche situations.

                                  • Anonymous

                                    It should be noted that this spell can be lobbed over a considerable distance if you aim the camera up just like you would a fire pot. The spell can also be panic casted right at your feet if something is right in your face since its an aoe blob. I find using this spell is much more consistent when facing enemies unlocked aiming at where enemies are standing rather than locking on. The only drawback with the long range lobbing though is the projectile will fizzle out if you are try to lob it from a higher point to get more range, but on even ground it will always last long enough to detonate on the ground.
                                    This is speaking purely on its utility not damage/efficiency.
                                    AH also its bugged to cost double if you don't charge it while on horseback :s

                                    • Anonymous

                                      I don't think that it should work like that, but if I charge that spell, it fp cost is like a half of normal spell cost. Does anyone else noticed it?

                                      • Anonymous

                                        This spell isn't really worth using. It's not the worst sorcery but it requires much more fp than Great Shard, is slower to cast and has very limited range and in return it only deals roughly the same amount of damage. Theoretically it might have some use when encountering magic resistant enemies since an astrologer can use it with a faith boosting item without investing in faith but the fp cost remains pretty steep for what it does.

                                        • Anonymous

                                          Good alternative to Rock Sling in cramped / short ranged scenarios, as a non-magic option for magic resistant enemies. Unfortunately not much stagger.

                                          • Anonymous

                                            Tested with 80 Int and 10 Faith on +10 Carian Royal Scepter.

                                            Like Rock Sling, this spell is useful against enemies which resist magic damage. When distances are too short / cramped for Rock Sling, Magma Shot will be more ideal. The projectile has a small AOE so you’re likely to deal full damage to two targets if they’re right next to each other.

                                            Unlike Rock Sling, Magma Shot doesn’t seem to have much stagger - I wasn’t able to knock down trolls with it.

                                            The damage in comparison to Rock Sling ranges from comparable to superior, depending on the enemy. For relatively stationary targets like plants and land squid, the damage is vastly superior to Rock Sling: 1800 to 2500 vs 1000 dmg. The damage varies depending on how many magma pools spawn, and how many pools the enemy is touching.

                                            However this doesn’t necessarily mean that Magma Shot has many use cases outside of magically resistant zombies and possibly claymen (haven’t reached that far yet on NG+). Most relatively stationary targets are also large, and it is far more efficient to use Adula’s Moonblade vs. large enemies. E.g. the land squids I tested on took 4000+ damage from a well placed Adula’s Moonblade.


                                            • Anonymous

                                              Reward for killing Old Knight Istvan during Volcano Manor questline. Functions like Great Chaos Fire Orb from previous games.

                                              • Anonymous

                                                Talk to the leader of volcano manor after completing your first assignment to take down an NPC VIA invasion.

                                                Go to volcano manor, get the letter and join with the leader, do your first mission, then return and talk to the leader again, she will gift you magma shot.

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