Magma Wyrm

magma wyrm bosses elden ring wiki guide1 min
Locations & Drops

Gael Tunnel:
runes currency elden ring wiki guide 187,500
Dragon Heart
Moonveil

Fort Laiedd:
19,000 runes currency elden ring wiki guide 18 Runes (NG)
14,250 runes currency elden ring wiki guide 18 Runes (NG, Co-op Host)
4,475 runes currency elden ring wiki guide 18Runes (NG, Co-op Phantom)

Other Drops:
Dragon Heart

Volcano Manor:
runes currency elden ring wiki guide 185,044
Other Drops:
Dragon Heart

Stronger VS
Weaker to

Magma Wyrm is a Field Boss in Elden Ring. Magma Wyrms were once human, but were transformed into lesser dragons for the sin of Dragon Communion. These are optional bosses as players are not required to defeat them to advance in Elden Ring.

See also Magma Wyrm Makar and Great Wyrm Theodorix.

 

 Those who have performed the Dragon Communion will find their humanity slowly slipping away. Once they fully succumb to their fate, they are left no more than wyrms that crawl the earth.

Elden Ring Magma Wyrm Locations

 

Magma Wyrm Combat information

Negations (or Absorptions)

The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

 

 

Elden Ring Magma Wyrm Boss Guide

Magma Wyrm Boss Video Guide

 
 
 
 
 
 
 
 
 

 

Magma Wyrm Fight Strategy

The Best Tips for Magma Wyrm:

 

Melee Users

Heads I Win: Magma Wyrm takes more damage if you attack its head, so if you learn when it's vulnerable you can deal a lot of damage very quickly. Stay in front of it just far enough away to easily dodge its sword attacks but close enough to move in when it starts using Lava Belch. Avoid its sides if at all possible: it's hard to read its windups from there so its attacks can take you by surprise.

Tails You Lose: On the other hand, very few of its attacks can reliably or quickly hit directly behind it. If you focus on attacking its tail, you won't do as much damage but you won't have to work as hard to stay alive. If it starts to turn around, back up and move back in when you have a safe opportunity to run through its legs. Just be careful not to get boxed in by the lava it leaves lying on the ground.

Magic and Ranged Users

Heads Up: Magic and ranged users have the advantage of being able to target its head at any time for extra damage. You can use quick-casting spells for added accuracy, or focus more on physical spells to take advantage of its relative lack of physical defense. Whatever you do, though, avoid fire damage because of its massive fire resistance.

Orbital Dynamics: Magma Wyrm doesn't rotate very quickly, so try to continue moving around it so it spends as much time as possible turning rather than attacking. This is particularly useful when you're using spirit summons: whenever it's focused on them, use that opportunity to stand on its opposite side to it has to rotate as much as possible once you draw its ire.

Magma Wyrm Attacks & Counters

Attack Description Counter
Phase 1
Swing Swings its scalesword in various directions Roll into the swing or jump over it since it usually stays close to the ground
Hook After a downsward swing that extends its sword in front of it, pulls the sword back towards itself Either roll away from the wyrm through the sword, or keep to its right flank so the attack misses entirely
Scalesword Slam Lifts its sword horizontally in both hands, then slams it down doing damage in a large area Roll or jump forward slightly after its left hand grabs the sword, then attack its head
Gliding Slam Grabs its sword in its mouth and jumps into the air, gliding forward before slamming the sword on the ground as it lands If you're close enough, run underneath it and attack its tail. If you're further away, run even further back
Charge Raises its head as lava pools at its mouth, then charges forward while drooling lava along its path that lingers on the ground for a short time The windup can look a lot like Lava Belch, so check to make sure its head is pointed outwards and its front feet stay on the ground. Roll to either side, keep your distance, and wait for this attack to finish and the lava to disperse before you renew your assault
Lava Belch Raises its head as lava pools at its mouth, then sends a glob flying at you. The lava lingers on the ground for a a short time If it's facing forward the windup can look a lot like a Charge, so check to make sure its head is pointed straight up and both its hands lift off the ground. If so, you can safely attack for several seconds

If it's facing sideways, hug its body, move underneath its head, and attack
Phase 2
Rise Up Once it reaches 60% HP or lower, rises up onto its hind legs and drools lava onto its sword, leaving a pool that lingers on the ground for a short time. This is only used once and signals the beginning of Phase 2 Attack its tail
Swing Swings its scalesword in various directions Roll into the swings
Stab Crouches down then stabs its scalesword forward, then roars harmlessly Roll to your right and attack its head
Scalesword Chop Turns its head counterclockwise, raises its sword above its head, then quickly chops it down onto the ground. This does not create a shockwave Roll forward through the chop and attack its tail
Scalesword Slam Raises its sword high above its head with two hands, waits a moment, then slams it into the ground creating a massive shockwave Attack as it raises the sword, then roll back just after it lifts its right foot so you're positioned to attack its head. Don't bother trying to get behind it, since the shockwave will hit you anyway
Rolling Swing Rolls onto its tail and then towards you before swinging its scalesword at you counterclockwise and down Roll left as soon as you see it open its mouth
Lava Belch Raises its head as lava pools at its mouth, then sends a glob flying at you. The lava lingers on the ground for a a short time Run towards it and attack its legs
Lava Spray Raises its head as lava pools at its mouth, then sprays many globs in a clockwise arc in front of it. The lava lingers on the ground for a a short time Attack it during the windup, then run behind it to avoid being pushed into the lava pools
Magma Drool Raises its head as magma pools at its mouth if it's not in the middle of a combo, then lets it flow down in front of it, leaving a pool that lingers on the ground for a short time Run through its legs and attack its tail where the magma can't reach you

Magma Wyrm Lore, Notes & Other Trivia

  • Magma Wyrms are individuals who have heavily partaken of Dragon Communion and degenerated into mere imiations of dragons.
    This is a recurring theme of Souls games, like in Dark Souls, there was a Dragon Cult built on worshipping and imitating the power of the Everlasting Dragons, and it is not too dissimilar here
  • Magma Wyrms have two additional sets of teeth that protrude from the roofs of their mouths, similar to the pterygoidal teeth of mosasaurs
  • The Magma Wyrms’ breath cannot knock players down.

 

Magma Wyrm Phase 1 Combo Chart

magma wyrm phase 1 combo chart

Magma Wyrm Phase 2 Combo Chart

magma wyrm phase 2 combo chart


Magma Wyrm

Gael Tunnel

__image__
Drops runes currency elden ring wiki guide 187,500
Dragon Heart
Moonveil
HP 7,141

Elden Ring Magma Wyrm Boss (Gael Tunnel)

  • This is an optional boss
  • Closest Site of Grace: Gael Tunnel Entrance
  • Multiplayer is allowed for this boss
  • You can summon Spirit Ashes for this boss

Magma Wyrm Location

The end boss of Gael Tunnel. [Map Link]

Magma Wyrm Combat information

  • Health: 7,141 HP
  • Defense: 109
  • This Magma Wyrm does not have a Phase 2
  • Drops runes currency elden ring wiki guide 187,500, Dragon HeartMoonveil

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 7,141 10,875 11,962 12,506 13,050 14,137 14,681 15,225
Defense 109 117 120 123 129 135 141 153
runes currency elden ring wiki guide 18Runes 7,500 22,500 24,750 25,312 27,000 27,562 28,125 28,687

Resistances

poison status effect elden ring wiki guide 25pxPoison 534 / 824 / 1281 272 / 562 / 1019 276 / 566 / 1023 280 / 570 / 1027 284 / 574 / 1031 288 / 578 / 1035 292 / 582 / 1039 296 / 586 / 1043
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 534 / 824 / 1281 272 / 562 / 1019 276 / 566 / 1023 280 / 570 / 1027 284 / 574 / 1031 288 / 578 / 1035 292 / 582 / 1039 296 / 586 / 1043
hemorrhage status effect elden ring wiki guide 25pxHemorrhage 534 / 824 / 1281 272 / 562 / 1019 276 / 566 / 1023 280 / 570 / 1027 284 / 574 / 1031 288 / 578 / 1035 292 / 582 / 1039 296 / 586 / 1043
frostbite status effect elden ring wiki guide 25pxFrostbite 1150 / 1607 586 / 1043 594 / 1051 603 / 1060 612 / 1069 621 / 1078 629 / 1086 638 / 1095
sleep status effect elden ring wiki guide 25pxSleep 237 / 279 / 377 / 667 121 / 163 / 261 / 551 122 / 164 / 262 / 552 124 / 166 / 264 / 554 126 / 168 / 266 / 556 128 / 170 / 268 / 558 130 / 172 / 270 / 560 131 / 173 / 271 / 561
madness status effect elden ring wiki guide 25pxMadness Immune

Magma Wyrm

Fort Laiedd

magma wyrm 2 elden ring wiki guide
Drops runes currency elden ring wiki guide 1819,000
Dragon Heart
HP 12,243

Elden Ring Magma Wyrm Boss (Fort Laiedd)

  • This is an optional boss
  • Closest Site of Grace: Seethewater Terminus
  • Multiplayer is allowed for this boss
  • You can summon Spirit Ashes for this boss

Magma Wyrm Location

From the Seethewater Terminus Site of Grace, head southwest through the army camp. Past a burnt-out grove of trees, you'll see a lake of lava in which this Magma Wyrm will be crawling. [Map Link]

Magma Wyrm Combat information

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 12,243 15,340 16,874 17,641 18,408 19,942 20,709 21,476
Defense 114 118 121 124 130 136 141 153
runes currency elden ring wiki guide 18Runes 19,000 57,000 62,700 64,125 68,400 69,825 71,250 72,675

Resistances

poison status effect elden ring wiki guide 25pxPoison 552 / 842 / 1299 574 / 864 / 1321 582 / 872 / 1329 591 / 881 / 1338 599 / 889 / 1346 608 / 898 / 1355 617 / 907 / 1364 625 / 915 / 1372
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 552 / 842 / 1299 574 / 864 / 1321 582 / 872 / 1329 591 / 881 / 1338 599 / 889 / 1346 608 / 898 / 1355 617 / 907 / 1364 625 / 915 / 1372
hemorrhage status effect elden ring wiki guide 25pxHemorrhage 552 / 842 / 1299 574 / 864 / 1321 582 / 872 / 1329 591 / 881 / 1338 599 / 889 / 1346 608 / 898 / 1355 617 / 907 / 1364 625 / 915 / 1372
frostbite status effect elden ring wiki guide 25pxFrostbite 1188 / 1645 1236 / 1693 1254 / 1711 1273 / 1730 1291 / 1748 1310 / 1767 1328 / 1785 1347 / 1804
sleep status effect elden ring wiki guide 25pxSleep 245 / 287 / 385 / 675 254 / 296 / 394 / 684 257 / 299 / 397 / 687 261 / 303 / 401 / 691 265 / 307 / 405 / 695 269 / 311 / 409 / 699 273 / 315 / 413 / 703 276 / 318 / 416 / 706
madness status effect elden ring wiki guide 25pxMadness Immune

Magma Wyrm

Volcano Manor

magma wyrm 1 elden ring wiki guide
Drops runes currency elden ring wiki guide 185,044
Dragon Heart
HP 12,243

Elden Ring Magma Wyrm Boss (Volcano Manor)

  • This is an optional boss
  • Closest Site of Grace: Temple of Eiglay
  • Multiplayer is allowed for this boss unless you've already defeated Godskin Noble
  • You can summon Spirit Ashes for this boss

Magma Wyrm Location

From the Temple of Eiglay Site of Grace, head west out the door and down the stairs, then take the elevator down. Drop off the ledge to the east and you'll see the Maga Wyrm wandering among islands in the lava. [Map Link]

If you haven't defeated Godskin Noble yet but you have activated the bridge outside its fog gate, you can reach this Magma Wyrm from the Prison Town Church Site of Grace by going out the door, heading east, crossing the bridge, and following the instructions above thereafter.

Magma Wyrm Combat information

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 12,243 15,340 16,874 17,641 18,408 19,942 20,709 21,476
Defense 114 118 121 124 130 136 141 153
runes currency elden ring wiki guide 18Runes 5,044 15,132 16,645 17,023 18,158 18,536 18,915 19,293

Resistances

poison status effect elden ring wiki guide 25pxPoison 552 / 842 / 1299 593 / 883 / 1340 601 / 891 / 1348 610 / 900 / 1357 619 / 909 / 1366 628 / 918 / 1375 637 / 927 / 1384 646 / 936 / 1393
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 552 / 842 / 1299 593 / 883 / 1340 601 / 891 / 1348 610 / 900 / 1357 619 / 909 / 1366 628 / 918 / 1375 637 / 927 / 1384 646 / 936 / 1393
hemorrhage status effect elden ring wiki guide 25pxHemorrhage 552 / 842 / 1299 593 / 883 / 1340 601 / 891 / 1348 610 / 900 / 1357 619 / 909 / 1366 628 / 918 / 1375 637 / 927 / 1384 646 / 936 / 1393
frostbite status effect elden ring wiki guide 25pxFrostbite 1188 / 1645 1277 / 1734 1296 / 1753 1315 / 1772 1334 / 1791 1353 / 1810 1372 / 1829 1391 / 1848
sleep status effect elden ring wiki guide 25pxSleep 245 / 287 / 385 / 675 263 / 305 / 403 / 693 266 / 308 / 406 / 696 270 / 312 / 410 / 700 274 / 316 / 414 / 704 278 / 320 / 418 / 708 282 / 324 / 422 / 712 286 / 328 / 426 / 716
madness status effect elden ring wiki guide 25pxMadness Immune

 

Magma Wyrm Image Gallery

[screenshots and artwork go here]

 

Elden Ring Bosses
Abductor Virgins  ♦  Adan, Thief of Fire  ♦  Alabaster Lord  ♦  Alecto Black Knife Ringleader  ♦  Alecto, Black Knife Ringleader  ♦  Ancestor Spirit  ♦  Ancient Dragon Lansseax  ♦  Ancient Hero of Zamor  ♦  Astel Naturalborn of the Void  ♦  Astel, Stars of Darkness  ♦  Battlemage Hugues  ♦  Beast Clergyman  ♦  Beastman of Farum Azula  ♦  Bell Bearing Hunter  ♦  Black Blade Kindred  ♦  Black Knife Assassin  ♦  Bloodhound Knight  ♦  Bloodhound Knight Darriwil  ♦  Borealis the Freezing Fog  ♦  Cemetery Shade  ♦  Cleanrot Knight  ♦  Commander Niall  ♦  Commander O'Neil  ♦  Crucible Knight  ♦  Crucible Knight and Misbegotten Warrior  ♦  Crucible Knight Ordovis  ♦  Crucible Knight Siluria  ♦  Crystalians  ♦  Death Rite Bird  ♦  Deathbird  ♦  Decaying Ekzykes  ♦  Demi-Human Chief  ♦  Demi-Human Queen Gilika  ♦  Demi-Human Queen Maggie  ♦  Demi-Human Queen Margot  ♦  Draconic Tree Sentinel  ♦  Dragonkin Soldier  ♦  Dragonkin Soldier of Nokstella  ♦  Dragonlord Placidusax  ♦  Elden Beast  ♦  Elemer of the Briar  ♦  Erdtree Avatar  ♦  Esgar, Priest of Blood  ♦  Fallingstar Beast  ♦  Fell Twins  ♦  Fia's champions  ♦  Fire Giant  ♦  Flying Dragon Agheel  ♦  Flying Dragon Greyll  ♦  Frenzied Duelist  ♦  Glintstone Dragon Adula  ♦  Glintstone Dragon Smarag  ♦  God-Devouring Serpent  ♦  Godefroy the Grafted  ♦  Godfrey the Grafted  ♦  Godfrey, First Elden Lord  ♦  Godfrey, First Elden Lord (Golden Shade)  ♦  Godrick the Grafted  ♦  Godskin Apostle  ♦  Godskin Apostle & Godskin Noble  ♦  Godskin Apostle (Caelid)  ♦  Godskin Apostle and Godskin Noble  ♦  Godskin Duo  ♦  Godskin Noble  ♦  Grafted Scion  ♦  Great Wyrm Theodorix  ♦  Guardian Golem  ♦  Hoarah Loux, Warrior  ♦  Kindfred of Rot  ♦  Kindred of Rot  ♦  Leonine Misbegotten  ♦  Lichdragon Fortissax  ♦  Loretta, Knight of the Haligtree  ♦  Mad Pumpkin Head  ♦  Magma Wyrm Makar  ♦  Malenia Blade of Miquella  ♦  Maliketh, the Black Blade  ♦  Margit, The Fell Omen  ♦  Messmer the Impaler  ♦  Mimic Tear  ♦  Miranda the Blighted Bloom  ♦  Misbegotten Crusader  ♦  Misbegotten Warrior  ♦  Mohg, Lord of Blood  ♦  Mohg, the Omen  ♦  Morgott the Omen King  ♦  Necromancer Garris  ♦  Night's Cavalry  ♦  Nox Swordstress & Nox Priest  ♦  Omenkiller  ♦  Omenkiller and Miranda, the Blighted Bloom  ♦  Onyx Lord  ♦  Perfumer Tricia  ♦  Putrid Crystalians  ♦  Putrid Grave Warden Duelist  ♦  Putrid Tree Spirit  ♦  Radagon of the Golden Order  ♦  Red Wolf of Radagon  ♦  Red Wolf of the Champion  ♦  Regal Ancestor Spirit  ♦  Roundtable Knight Vyke  ♦  Royal Knight Loretta  ♦  Royal Revenant  ♦  Runebear  ♦  Rykard, Lord of Blasphemy  ♦  Scaly Misbegotten  ♦  Sir Gideon Ofnir, the All-Knowing (Boss)  ♦  Soldier of Godrick  ♦  Spirit-Caller Snail  ♦  Starscourge Radahn  ♦  Stonedigger Troll  ♦  Tibia Mariner  ♦  Tree Sentinel  ♦  Ulcerated Tree Spirit  ♦  Valiant Gargoyle  ♦  Wormface



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    • Anonymous

      For my RL1 homies:

      If you're following Alexander's storyline, you'll have this bastard out on the Fort Laeidd lake. Rotted Breath works great on it, along with Poison Mist, whilst it is *distracted* first and foremost by Putrid Corpse Ashes. Use Black Flame to whittle down his health 2% per second. Kite him around his arena using Torrent. Keep your distance, and you'll have an easy win and a solid amount of Runes.

      • Anonymous

        Once had the one in the volcano do that run attack for an hour, straight out of its own aggro range (it vanished as soon as it started doing "normal" attack). What a goddamn meme of a field boss. I don't know, I don't think it would be asking much to let us stagger it out of those attacks with, say, a fully charged heavy to its head while it's charging (not like it would be easy to do so). Maybe let Greatbows & Hand Ballista/Jar Cannon shots to the head do so as well. Not like they have much utility anyways. Just SOMETHING to make that attack more interactive. Not looking for "easy/dumbed down", just "more interactive".

        • Anonymous

          I was willing to let the one at Mt Gelmir live. I was willing to leave him alone. But he was guarding Alexander, and we had a date. So this guy hands me my own butt for lunch four times in a row, and I punk out and use rot arrows. I DIDN'T WANT TO DO IT MAN, BUT YOU JUST COULDN'T LEAVE IT ALONE

          • Anonymous

            He's extremely telegraphed, so you'll likely be able dodge all of his attacks after seeing them once. Unfortunately, his crotch takes up the entire screen once he stands, making you unable to see ****.

            • Anonymous

              When he charges, just back up until it stopped, and then run past him in the left side of its body, and keep distance off him

              • Anonymous

                I found that using bloody slash AoW on it's head does alot of damage even without the bleed and when it does the bullshit triple charge stay near its bottom left leg, I found that the wyrm will get stuck on a wall and not turn around when you do this

                • Anonymous

                  Who would win in a fight inside MT Gelmir: A Fire Giant who protects the only source which can burn the Erdtree, or a Guy who ate too many dragon hearts

                  • Anonymous

                    Using halberds and you either chain critical it or it spams the charge attack and never stop moving. One of the elden ring bosses of all time for sure

                    • Anonymous

                      My dumbass brain thought that the game glitched out because I do no damage in my Catch Flame only run. The Wyrm is 100% fire-proof. Duh xD

                      • Anonymous

                        Spirit Jelly ashes turned out to be a surprisingly effective summon. Seems she can float over the magma breath without taking damage.

                        • Anonymous

                          Hella BS their entire body turns into a hit box during that stupid charging attack that they can spam back-to-back several times in a row... the one in the Gael Tunnel chained together four charges in a row on me once which in that tiny arena was pure hell.

                          • Anonymous

                            this is one of my favorite bosses, or atleast it’s 1st phase is, whenever it does it’s charge attack it can chain it up to three times, try staying near its head and when you see the charge attack run to the left or right and then it will do a u turn towards you and if performed correctly you can get a free charged heavy on its head between charges

                            • Anonymous

                              Tried killing this overgrown lizard before killing godrick the grafted (lvl 35~40,+0 single katana,bandit armor,dk how underleveled that is),got my **** kicked in,but also got the blue stick.
                              Dont use ashes,just stand under it and hit it in the head. Its quite slow so you have a lot of time to hit it and stack bleed,unseathe is also quite useful for stance break.You can hit wings or tail if it decided its dashing time.Avoid slam at all cost.Otherwise its just dashing and some patience.

                              • Anonymous

                                There is the 5th one called Great Wyrm Theodorix. You can find it following the river on Mountaintop of the giants, to east from Inner Consecrated Snowfield site of grace
                                Didn't count its hp, hate them all, and using mimic after 2 first meetings, but this one drops 180k runes

                                • Anonymous

                                  Slapped a poison mist ash of war on my weapon and boy it sure helps, plenty of time to see the poison tick as it goes to take his triple charge again and again

                                  • Anonymous

                                    Ahah, the funny lizard did his magma charging attack three times in a row. Totally GOTY behavior if the coding police asks.

                                    • Anonymous

                                      Im so tired of getting summoned to these. They get more health, since its coop mode, but i still have to solo them because the hosts keep spamming fire incantations.
                                      Like cmon, the madness laser didnt do any damage the first time, why should it the 20th?

                                      • Anonymous

                                        Game of the Year! The best game designers of the moment! Takes true geniuses to create this kind of boss (see also Death Rite Bird, Dragonkin Soldier, Putrid Avatars). Kudos!

                                        • Anonymous

                                          Just done the fort laiedd magma wyrm. Blasphemous at 10 n was struggling (natch), so tried the bloodhound fang at 5 and done on first go. The bear just after was still a nightmare tho

                                          • Anonymous

                                            Overall a cool boss fight, but the max amount of times that the charge should be done is two. I've seen them do these attacks up to five times in a row, which just artificially prolongs the fight and becomes annoying. Had the charge attack not even been created, these fights would probably be one of the more fun and fair fights in the game.

                                            • Anonymous

                                              The boss itself is fine imo, except for the one in the Volcano Manor. you have to fight it along 3 very small platforms and it becomes extremely difficult to dodge its charge attack when you don't have enough room to actually run away and it becomes an absolute chore trying to kill it without a lot of vigor and armor to simply tank the damage.

                                              • Anonymous

                                                In no world should a boss be able to do an attack 5 ****ing times in a row, let alone it be some shitty charge attack with the worst hitbox known to man

                                                • Anonymous

                                                  Would be a cool enemy all around, but that charge that makes his whole body a hitbox, what the ****? Sometimes it does that attack up to 5 times in a row. Holy cringe
                                                  I love the game but sometimes bosses have such bullshit moves and mechanics that score goes from 10 to a 7.

                                                  • Anonymous

                                                    The one by Fort Laiedd appears to heal from sitting in the lava, but I don't see it mentioned anywhere. I'm playing a caster build, and anytime I moved away to heal or drink a flask, if he was in the lava, his health would be just a little higher when I came back in for a few hits. After I got him to half health, there were times where he would turn to go back into the lava pool instead of chasing me until I hit him again. I know if you get too far away he warps back and his health appears to partially reset, but that's not what was happening. I stayed in range of his arena the whole time. Has anyone else noticed this? Or was it just human error on my part? I didn't think to actually sit there test it before I killed him.

                                                    • Anonymous

                                                      Honestly, I really do love the magma worm, and I also love the magma worm sword. Such a good enemy to fight normally that, but it’s actually a good challenge because then it prepares you for the fire damage you’ll be taking in the future hint hint, but overall, I really do love the game and I love how much of a challenge it actually is

                                                      • Anonymous

                                                        Such a dumb fight on Fort Laiedd. They make half the fighting space unavailable, and then put uneven rock formations and trees to get caught and stuck on against an enemy that locks you and/or Torrent if you just so happen to skim his lava pools or get caught next to him or under him if he slithers.

                                                        I'd rather just his whole move set be his second phase. Strikes, close fire plumes/lava pools and slams. This who "don't touch the lava" mechanic is just terrible and not fun. And they make you fight him THREE times.

                                                        Definitely the worst/least fun fight (Fort Laiedd) I've had in this game so far.

                                                        • Anonymous

                                                          Wish there was a way to counter their charge, such as by landing a perfectly-timed jump attack. As is, the charge turns a decent field boss into a non-interactive chore for what can feel like an eternity.

                                                          • Anonymous

                                                            Hot take but I'd love to see a Wyrm equivalence to the dragon covenant from Dark Souls in Elden Ring.
                                                            Like once the tarnished gets those yellow dragon eyes after consuming too much from the Dragon Communion, you get a special item that can morph you into a semi Wyrm form until death.

                                                            • Anonymous

                                                              The one in volcano manor can be super easily cheese with an envoys longhorn by dropping over the ledge next to it, just turn around and free aim cast it over the ledge, the bubbles come out over and his attacks can't reach you even though it thinks it's in range so it keeps trying

                                                              • Anonymous

                                                                Fun fight (usually), but I just had one of these guys use his magma charge attack 9 CONSECUTIVE TIMES IN A ROW! Fight might need a little tweaking

                                                                • Anonymous

                                                                  In Volcano manor you can use spirit ashes to lure and distract. You can run back to the elevator, go up and chase down it from above with rock sling or other range method without any harm. (It is good to previously get rid of the serpent that patrols that upper area.)

                                                                  • Anonymous

                                                                    "Magma Wyrm is incredibly susceptible to magic damage." - The absorption number (+40) indicates differently

                                                                    • Anonymous

                                                                      I like this boss design as it reminds me of Quelaag. Only complaint is that you have to sometimes wait half an hour for it to stop crawling around and being a hitbox.

                                                                      • Anonymous

                                                                        I hope a future update adds a cooldown to their charge attack, because waiting there and taking damage while this thing charges 3 times in a row and covers the entire floor in lava is pretty bullshit

                                                                        • Anonymous

                                                                          If he resists 40% of magic damage, he isn't "incredibly susceptible to magic damage". There is a mistake on this wiki

                                                                          • Anonymous

                                                                            For magic users Rock sling is an excellent spell because it does physical damage instead of magic (he has 40 resistance to magic and only 10 to strike/standard), it also staggers him quite fast, allowing for a good critical with your trusty misericorde. Aiming the head seems to do much higher damage too.
                                                                            And I'm stupid because it's already written in the wiki. Oh well. I just confirm this lol.

                                                                            • Anonymous

                                                                              If you are a mage trying to get moonveil, i recommend using glint-stone pebble ash of war against magma wyrm. Rogier sells it, and the lazuli glintstone sword have it as it's standard weapon art. Another option is using meteorite staff + rock sling (both found on caelid), but it takes more time to kill.

                                                                              • Anonymous

                                                                                Don't follow the strategy above on strategy for Mage. Unless you have 40+ Int and 6-8 blue flasks, glintstone phalanx is garbage damage. At 28-30 Int with the Metorite staff, Great Glintstone Shard takes him down quicker and with less flasks. The most effective strat I found was bait his "Tigrexesque" charge and roll to the side each time, when he stops you typically have 20-30 seconds where he does nothing, just go ham on his ass (literally where his bum hole would be) with carian slicer. He almost always then follows up with spin attack - if you have a shield just block this, rinse and repeat.

                                                                                • At least one of these, the one by Fort Laidd, is completely immune to fire damage. Probably because it has to run around on the lava and not die. Pure fire damage spells/skills did nothing to it at all

                                                                                  • Anonymous

                                                                                    I only really hated this dude in the small arena in the tunnel. With more space, I found this boss to be more fun.

                                                                                    • Anonymous

                                                                                      The one in gael tunnel did his stupid unpunishable charge attack 9 times in a goddamn row. Their AI is absolute garbage.

                                                                                      • Anonymous

                                                                                        You can afk the one at Mt gelmir with Latenna by climbing a big rock with Torrent and spawning her at a sniping spot, or you could fight it with latenna as support instead.

                                                                                        • Anonymous

                                                                                          Same tactic as Starscourge Radahn. Rotten Breath with summons for aggro. Keep the rot on him and keep away from the magma charge.

                                                                                          • Anonymous

                                                                                            He collapsed into a ripostable position from the host and I was stuck between his arm and leg and died in lava lol

                                                                                            • Anonymous

                                                                                              Just managed to screw myself out of getting runes on this boss by having the boss die just a second or two after me. My summon killed it as I was fading away, and I got his loot but 0 runes. It was the volcano manor one too so it was a pain in the ass with all the added lava.

                                                                                              • Anonymous

                                                                                                Summoned the Jellyfish and beat him down with a completely stock mace to proc bleed. Kept him on me the whole fight, wasn't too bad.

                                                                                                • Anonymous

                                                                                                  I love this boss, he's just a goofy lizard that stands up and gets all angry, he doesn't look too mean but a definitely meaner than the others wyrms.

                                                                                                  • Anonymous

                                                                                                    I am ashamed to say. I try to play as a lightning throwing paladine. But simply throwing kukris was more effective against him. Noooo. Now I hate my build.

                                                                                                    • Anonymous

                                                                                                      "The Best Tips for Magma Wyrm:

                                                                                                      Use the ?? Ash Summons
                                                                                                      Use the ?? Spell
                                                                                                      Bring ?? Item"

                                                                                                      See, now this is the kind of in depth, high quality information I come to this wiki for. I never would have thought of this.

                                                                                                      • Anonymous

                                                                                                        The Gael tunnel one got destroyed by my level 36 sorcerer with meteorite staff and spamming rock sling (no summons). Massive poise damage and the boss got staggered like 3-4 times.

                                                                                                        • Anonymous

                                                                                                          If you're melee I think its best to try to stay under it and do r2 attacks to break its stance - I went into this fight unprepared with a +6 fire infused weapon and still won. Obviously, you'll want to run when it starts to spew magma. Also, use a spirit that is mobile so it doesn't get melted by the magma... I had the greatshield guys with me at the time and they went down pretty quick. Maybe Letenna could work too if you drop her right at the entrance?

                                                                                                          • Anonymous

                                                                                                            Slow & steady is the name of the game with this guy. He is very slow and very passive and cannot really follow up on a guard break; even hiding behind a not-upgraded kite shield I took no damage when I finally killed him. He likes to do his little charge move multiple times in a row.

                                                                                                            Any of his breath/fireball attacks can just be strafed out of while holding your shield up and punished with a charged r2 or several r1s. Otherwise, just pop him with a quick r1 or 2 after every attack and chill. The safest thing to do is stay generally in front of him and bonk him on the snoot, his frontal attacks are very easily blocked.

                                                                                                            He has one overhand attack that you actually have to dodge but he only uses it if you are trying to cast or flask while 15ish yards in front of him as far as I could tell.

                                                                                                            He's VERY resistant to fire so don't even try. Bleed hits him hard but does not build up quickly at all, I think I only got 3 procs, but they sped the fight up dramatically.

                                                                                                            • Anonymous

                                                                                                              Slow & steady is the name of the game with this guy. He is very slow and very passive and cannot really follow up on a guard break; even hiding behind a not-upgraded kite shield I took no damage when I finally killed him. He likes to do his little charge move multiple times in a row.

                                                                                                              Any of his breath/fireball attacks can just be strafed out of while holding your shield up and punished with a charged r2 or several r1s. Otherwise, just pop him with a quick r1 or 2 after every attack and chill. The safest thing to do is stay generally in front of him and bonk him on the snoot, his frontal attacks are very easily blocked.

                                                                                                              He has one overhand attack that you actually have to dodge but he only uses it if you are trying to cast or flask while 15ish yards in front of him as far as I could tell.

                                                                                                              He's VERY resistant to fire so don't even try. Bleed hits him hard but does not build up quickly at all, I think I only got 3 procs, but they sped the fight up dramatically.

                                                                                                              • Anonymous

                                                                                                                Rotten Breath very quickly runs this guy down, like many bosses. Semi-cheese strat but you still need to avoid dying. Use a weapon with frost to speed things up.

                                                                                                                • Anonymous

                                                                                                                  Looks tough and takes forever to kill it a low levels without bleed, yet its resistant to it. Circle strife at a healthy distance to avoid most of its attacks, and the sword can easily be blocked (don't worry about guard breaks, it can't follow up on them). Run to the sides (don't bother with rolling) and you should be safe from the magma dash.
                                                                                                                  Killed it first try at level 15 by wacking it with an uchi for 10 minutes straight. At low levels you likely lack the sorcery to damage it so might as well allot everything into hp flasks and focus on bleeding it.

                                                                                                                  • FROSTBITE!!!! 100%! i used a cold longsword and just stayed near his head rolling into him then slicing when I could, and once he was inflicted he passed out and I got a good 10 hits on him. Finished it off after that

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