Magma Wyrm |
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Locations & Drops | |
Gael Tunnel: Fort Laiedd: Volcano Manor: |
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Stronger VS |
Weaker to |
Magma Wyrm is a Field Boss in Elden Ring. Magma Wyrms were once human, but were transformed into lesser dragons for the sin of Dragon Communion. These are optional bosses as players are not required to defeat them to advance in Elden Ring.
See also Magma Wyrm Makar and Great Wyrm Theodorix.
Those who have performed the Dragon Communion will find their humanity slowly slipping away. Once they fully succumb to their fate, they are left no more than wyrms that crawl the earth.
Elden Ring Magma Wyrm Locations
- Gael Tunnel [More Info ↓] [Map Link]
- Fort Laiedd [More Info ↓] [Map Link]
- Volcano Manor [More Info ↓] [Map Link]
- Dragon's Pit [More Info ↓] [Map Link]
Magma Wyrm Combat information
- Stance: 120
- Parryable: No
- Is vulnerable to a critical hit after being stance broken
- Dragon type
- Weak spot: Head
- Damage: Slash, Strike, Fire
Negations (or Absorptions)
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Elden Ring Magma Wyrm Boss Guide
Magma Wyrm Boss Video Guide
Magma Wyrm Fight Strategy
The Best Tips for Magma Wyrm:
- Use Redmane Knight Ogha Ashes for his durability, fire resistance, and ranged attacks which can hit the Magma Wyrm's head for extra damage
- If you don't have Ogha yet, Crystalian Ashes, Banished Knight Engvall Ashes, or Banished Knight Oleg Ashes are all effective for drawing (and surviving) aggresion
- On the other hand, Ancestral Follower Ashes and Latenna the Albinauric are useful for hitting its head for extra damage
- Use the Rock Sling spell to take advantage of its weakness to physical damage
- Use Flamedrake Talisman to reduce fire damage
Melee Users
Heads I Win: Magma Wyrm takes more damage if you attack its head, so if you learn when it's vulnerable you can deal a lot of damage very quickly. Stay in front of it just far enough away to easily dodge its sword attacks but close enough to move in when it starts using Lava Belch. Avoid its sides if at all possible: it's hard to read its windups from there so its attacks can take you by surprise.
Tails You Lose: On the other hand, very few of its attacks can reliably or quickly hit directly behind it. If you focus on attacking its tail, you won't do as much damage but you won't have to work as hard to stay alive. If it starts to turn around, back up and move back in when you have a safe opportunity to run through its legs. Just be careful not to get boxed in by the lava it leaves lying on the ground.
Magic and Ranged Users
Heads Up: Magic and ranged users have the advantage of being able to target its head at any time for extra damage. You can use quick-casting spells for added accuracy, or focus more on physical spells to take advantage of its relative lack of physical defense. Whatever you do, though, avoid fire damage because of its massive fire resistance.
Orbital Dynamics: Magma Wyrm doesn't rotate very quickly, so try to continue moving around it so it spends as much time as possible turning rather than attacking. This is particularly useful when you're using spirit summons: whenever it's focused on them, use that opportunity to stand on its opposite side to it has to rotate as much as possible once you draw its ire.
Magma Wyrm Attacks & Counters
Attack | Description | Counter |
Phase 1 | ||
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Swing | Swings its scalesword in various directions | Roll into the swing or jump over it since it usually stays close to the ground |
Hook | After a downsward swing that extends its sword in front of it, pulls the sword back towards itself | Either roll away from the wyrm through the sword, or keep to its right flank so the attack misses entirely |
Scalesword Slam | Lifts its sword horizontally in both hands, then slams it down doing damage in a large area | Roll or jump forward slightly after its left hand grabs the sword, then attack its head |
Gliding Slam | Grabs its sword in its mouth and jumps into the air, gliding forward before slamming the sword on the ground as it lands | If you're close enough, run underneath it and attack its tail. If you're further away, run even further back |
Charge | Raises its head as lava pools at its mouth, then charges forward while drooling lava along its path that lingers on the ground for a short time | The windup can look a lot like Lava Belch, so check to make sure its head is pointed outwards and its front feet stay on the ground. Roll to either side, keep your distance, and wait for this attack to finish and the lava to disperse before you renew your assault |
Lava Belch | Raises its head as lava pools at its mouth, then sends a glob flying at you. The lava lingers on the ground for a a short time | If it's facing forward the windup can look a lot like a Charge, so check to make sure its head is pointed straight up and both its hands lift off the ground. If so, you can safely attack for several seconds If it's facing sideways, hug its body, move underneath its head, and attack |
Phase 2 | ||
Rise Up | Once it reaches 60% HP or lower, rises up onto its hind legs and drools lava onto its sword, leaving a pool that lingers on the ground for a short time. This is only used once and signals the beginning of Phase 2 | Attack its tail |
Swing | Swings its scalesword in various directions | Roll into the swings |
Stab | Crouches down then stabs its scalesword forward, then roars harmlessly | Roll to your right and attack its head |
Scalesword Chop | Turns its head counterclockwise, raises its sword above its head, then quickly chops it down onto the ground. This does not create a shockwave | Roll forward through the chop and attack its tail |
Scalesword Slam | Raises its sword high above its head with two hands, waits a moment, then slams it into the ground creating a massive shockwave | Attack as it raises the sword, then roll back just after it lifts its right foot so you're positioned to attack its head. Don't bother trying to get behind it, since the shockwave will hit you anyway |
Rolling Swing | Rolls onto its tail and then towards you before swinging its scalesword at you counterclockwise and down | Roll left as soon as you see it open its mouth |
Lava Belch | Raises its head as lava pools at its mouth, then sends a glob flying at you. The lava lingers on the ground for a a short time | Run towards it and attack its legs |
Lava Spray | Raises its head as lava pools at its mouth, then sprays many globs in a clockwise arc in front of it. The lava lingers on the ground for a a short time | Attack it during the windup, then run behind it to avoid being pushed into the lava pools |
Magma Drool | Raises its head as magma pools at its mouth if it's not in the middle of a combo, then lets it flow down in front of it, leaving a pool that lingers on the ground for a short time | Run through its legs and attack its tail where the magma can't reach you |
Magma Wyrm Notes & Other Trivia
- Magma Wyrms are individuals who have heavily partaken of Dragon Communion and degenerated into mere imiations of dragons.
This is a recurring theme of Souls games, like in Dark Souls, there was a Dragon Cult built on worshipping and imitating the power of the Everlasting Dragons, and it is not too dissimilar here - Magma Wyrms have two additional sets of teeth that protrude from the roofs of their mouths, similar to the pterygoidal teeth of mosasaurs
- The Magma Wyrms’ breath cannot knock players down.
Magma WyrmGael Tunnel |
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Drops | 7,500 Dragon Heart Moonveil |
HP | 7,141 |
Elden Ring Magma Wyrm Boss (Gael Tunnel)
- This is an optional boss
- Closest Site of Grace: Gael Tunnel Entrance
- Multiplayer is allowed for this boss
- You can summon Spirit Ashes for this boss
Magma Wyrm Location
The end boss of Gael Tunnel. [Map Link]
Magma Wyrm Combat information
- Health: 7,141 HP
- Defense: 109
- This Magma Wyrm does not have a Phase 2
- Drops 7,500, Dragon Heart, Moonveil
Resistances
- Poison: 534 / 824 / 1281
- Scarlet Rot: 534 / 824 / 1281
- Hemorrhage: 534 / 824 / 1281
- Frostbite: 1150 / 1607
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 7,141 | 10,875 | 11,962 | 12,506 | 13,050 | 14,137 | 14,681 | 15,225 |
Defense | 109 | 117 | 120 | 123 | 129 | 135 | 141 | 153 |
Runes | 7,500 | 22,500 | 24,750 | 25,312 | 27,000 | 27,562 | 28,125 | 28,687 |
Resistances |
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Poison | 534 / 824 / 1281 | 272 / 562 / 1019 | 276 / 566 / 1023 | 280 / 570 / 1027 | 284 / 574 / 1031 | 288 / 578 / 1035 | 292 / 582 / 1039 | 296 / 586 / 1043 |
Scarlet Rot | 534 / 824 / 1281 | 272 / 562 / 1019 | 276 / 566 / 1023 | 280 / 570 / 1027 | 284 / 574 / 1031 | 288 / 578 / 1035 | 292 / 582 / 1039 | 296 / 586 / 1043 |
Hemorrhage | 534 / 824 / 1281 | 272 / 562 / 1019 | 276 / 566 / 1023 | 280 / 570 / 1027 | 284 / 574 / 1031 | 288 / 578 / 1035 | 292 / 582 / 1039 | 296 / 586 / 1043 |
Frostbite | 1150 / 1607 | 586 / 1043 | 594 / 1051 | 603 / 1060 | 612 / 1069 | 621 / 1078 | 629 / 1086 | 638 / 1095 |
Sleep | 237 / 279 / 377 / 667 | 121 / 163 / 261 / 551 | 122 / 164 / 262 / 552 | 124 / 166 / 264 / 554 | 126 / 168 / 266 / 556 | 128 / 170 / 268 / 558 | 130 / 172 / 270 / 560 | 131 / 173 / 271 / 561 |
Madness | Immune |
Magma WyrmFort Laiedd |
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Drops | 19,000 Dragon Heart |
HP | 12,243 |
Elden Ring Magma Wyrm Boss (Fort Laiedd)
- This is an optional boss
- Closest Site of Grace: Seethewater Terminus
- Multiplayer is allowed for this boss
- You can summon Spirit Ashes for this boss
Magma Wyrm Location
From the Seethewater Terminus Site of Grace, head southwest through the army camp. Past a burnt-out grove of trees, you'll see a lake of lava in which this Magma Wyrm will be crawling. [Map Link]
Magma Wyrm Combat information
- Health: 12,243 HP
- Defense: 114
- Drops 19,000, Dragon Heart
- Defeating this Magma Wyrm unlocks Magma Breath at the Cathedral of Dragon Communion in Caelid
Resistances
- Poison: 552 / 842 / 1299
- Scarlet Rot: 552 / 842 / 1299
- Hemorrhage: 552 / 842 / 1299
- Frostbite: 1188 / 1645
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 12,243 | 15,340 | 16,874 | 17,641 | 18,408 | 19,942 | 20,709 | 21,476 |
Defense | 114 | 118 | 121 | 124 | 130 | 136 | 141 | 153 |
Runes | 19,000 | 57,000 | 62,700 | 64,125 | 68,400 | 69,825 | 71,250 | 72,675 |
Resistances |
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Poison | 552 / 842 / 1299 | 574 / 864 / 1321 | 582 / 872 / 1329 | 591 / 881 / 1338 | 599 / 889 / 1346 | 608 / 898 / 1355 | 617 / 907 / 1364 | 625 / 915 / 1372 |
Scarlet Rot | 552 / 842 / 1299 | 574 / 864 / 1321 | 582 / 872 / 1329 | 591 / 881 / 1338 | 599 / 889 / 1346 | 608 / 898 / 1355 | 617 / 907 / 1364 | 625 / 915 / 1372 |
Hemorrhage | 552 / 842 / 1299 | 574 / 864 / 1321 | 582 / 872 / 1329 | 591 / 881 / 1338 | 599 / 889 / 1346 | 608 / 898 / 1355 | 617 / 907 / 1364 | 625 / 915 / 1372 |
Frostbite | 1188 / 1645 | 1236 / 1693 | 1254 / 1711 | 1273 / 1730 | 1291 / 1748 | 1310 / 1767 | 1328 / 1785 | 1347 / 1804 |
Sleep | 245 / 287 / 385 / 675 | 254 / 296 / 394 / 684 | 257 / 299 / 397 / 687 | 261 / 303 / 401 / 691 | 265 / 307 / 405 / 695 | 269 / 311 / 409 / 699 | 273 / 315 / 413 / 703 | 276 / 318 / 416 / 706 |
Madness | Immune |
Magma WyrmVolcano Manor |
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Drops | 5,044 Dragon Heart |
HP | 12,243 |
Elden Ring Magma Wyrm (Volcano Manor)
- This enemy does not have a boss bar, but it will not respawn when killed
- Closest Site of Grace: Temple of Eiglay
- Multiplayer is allowed for this boss unless you've already defeated Godskin Noble
- You can summon Spirit Ashes for this boss
Magma Wyrm Location
From the Temple of Eiglay Site of Grace, head west out the door and down the stairs, then take the elevator down. Drop off the ledge to the east and you'll see the Maga Wyrm wandering among islands in the lava. [Map Link]
If you haven't defeated Godskin Noble yet but you have activated the bridge outside its fog gate, you can reach this Magma Wyrm from the Prison Town Church Site of Grace by going out the door, heading east, crossing the bridge, and following the instructions above thereafter.
Magma Wyrm Combat information
- Health: 12,243 HP
- Defense: 114
- Drops 5,044, Dragon Heart
Resistances
- Poison: 552 / 842 / 1299
- Scarlet Rot: 552 / 842 / 1299
- Hemorrhage: 552 / 842 / 1299
- Frostbite: 1188 / 1645
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 12,243 | 15,340 | 16,874 | 17,641 | 18,408 | 19,942 | 20,709 | 21,476 |
Defense | 114 | 118 | 121 | 124 | 130 | 136 | 141 | 153 |
Runes | 5,044 | 15,132 | 16,645 | 17,023 | 18,158 | 18,536 | 18,915 | 19,293 |
Resistances |
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Poison | 552 / 842 / 1299 | 593 / 883 / 1340 | 601 / 891 / 1348 | 610 / 900 / 1357 | 619 / 909 / 1366 | 628 / 918 / 1375 | 637 / 927 / 1384 | 646 / 936 / 1393 |
Scarlet Rot | 552 / 842 / 1299 | 593 / 883 / 1340 | 601 / 891 / 1348 | 610 / 900 / 1357 | 619 / 909 / 1366 | 628 / 918 / 1375 | 637 / 927 / 1384 | 646 / 936 / 1393 |
Hemorrhage | 552 / 842 / 1299 | 593 / 883 / 1340 | 601 / 891 / 1348 | 610 / 900 / 1357 | 619 / 909 / 1366 | 628 / 918 / 1375 | 637 / 927 / 1384 | 646 / 936 / 1393 |
Frostbite | 1188 / 1645 | 1277 / 1734 | 1296 / 1753 | 1315 / 1772 | 1334 / 1791 | 1353 / 1810 | 1372 / 1829 | 1391 / 1848 |
Sleep | 245 / 287 / 385 / 675 | 263 / 305 / 403 / 693 | 266 / 308 / 406 / 696 | 270 / 312 / 410 / 700 | 274 / 316 / 414 / 704 | 278 / 320 / 418 / 708 | 282 / 324 / 422 / 712 | 286 / 328 / 426 / 716 |
Madness | Immune |
Magma WyrmDragon's Pit |
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Drops | 7,718 Dragon Heart Ancient Dragon Smithing Stone |
HP | 25,552 |
Elden Ring Magma Wyrm (Dragon's Pit)
- This enemy does not have a boss bar, but it will not respawn when killed
- Closest Site of Grace: Dragon's Pit
- Multiplayer is allowed for this enemy
- You can summon Spirit Ashes for this enemy
Magma Wyrm Combat information
- Health: 25,552 HP
- Defense: 122
- Drops 7,718, Dragon Heart, Ancient Dragon Smithing Stone
Resistances
- Poison: 649 / 939 / 1396
- Scarlet Rot: 649 / 939 / 1396
- Hemorrhage: 649 / 939 / 1396
- Frostbite: 1395 / 1852
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 25,552 | 27,544 | 30,298 | 31,676 | 33,053 | 35,807 | 37,184 | 38,562 |
Defense | 122 | 125 | 128 | 131 | 137 | 144 | 150 | 162 |
Runes | 7,718 | 7,718 | 8,490 | 8,683 | 9,262 | 9,455 | 9,648 | 9,840 |
Resistances |
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Poison | 649 / 939 / 1396 | 751 / 1041 / 1498 | 762 / 1052 / 1509 | 773 / 1063 / 1520 | 785 / 1075 / 1532 | 796 / 1086 / 1543 | 807 / 1097 / 1554 | 818 / 1108 / 1565 |
Scarlet Rot | 649 / 939 / 1396 | 751 / 1041 / 1498 | 762 / 1052 / 1509 | 773 / 1063 / 1520 | 785 / 1075 / 1532 | 796 / 1086 / 1543 | 807 / 1097 / 1554 | 818 / 1108 / 1565 |
Hemorrhage | 649 / 939 / 1396 | 751 / 1041 / 1498 | 762 / 1052 / 1509 | 773 / 1063 / 1520 | 785 / 1075 / 1532 | 796 / 1086 / 1543 | 807 / 1097 / 1554 | 818 / 1108 / 1565 |
Frostbite | 1395 / 1852 | 1615 / 2072 | 1639 / 2096 | 1663 / 2120 | 1688 / 2145 | 1712 / 2169 | 1736 / 2193 | 1760 / 2217 |
Sleep | 288 / 330 / 428 / 718 / 1175 | 334 / 376 / 474 / 764 / 1221 | 339 / 381 / 479 / 769 / 1226 | 344 / 386 / 484 / 774 / 1231 | 349 / 391 / 489 / 779 / 1236 | 354 / 396 / 494 / 784 / 1241 | 359 / 401 / 499 / 789 / 1246 | 364 / 406 / 504 / 794 / 1251 |
Madness | Immune |
Magma Wyrm Lore
Lore Items Related to Magma Wyrm
Magma Wyrm's Scalesword
Curved greatsword wielded by Magma Wyrms. The shape resembles a dragon's jaw and is covered in hard scales.
It's said these land-bound dragons were once human heroes who partook in dragon communion, a grave transgression for which they were cursed to crawl the earth upon their bellies, shadows of their former selves.
Magma Breath
One of the incantations of Dragon Communion.
Transforms caster into a wyrm to spew magma breath. Allows one follow-up attack.
Those who have performed the Dragon Communion will find their humanity slowly slipping away. Once they fully succumb to their fate, they are left no more than wyrms that crawl the earth.
Theodorix's Magma
Superior incantation of Dragon Communion. Channels the power of the great wyrm Theodorix.
Transforms caster into a great wyrm to spew a large volume of magma breath. Allows one follow-up attack.
The name of the ancient troll warrior Theodorix lives on — as a hero of the War against the Giants.
Magma Wyrm Image Gallery
[screenshots and artwork go here]
- Anonymous
- Anonymous
one shot belly flop right before he's about to go down, never gets old.
- Anonymous
i hate the charge, it basically one shots me if i get stuck on a wall with an active charge
I found these worms to be easy until I got to the field boss in Dragon Pitt in the Shadow of Erdtree expansion. By the time you get to it you have ised half of your healing and then you meet this wyrm in a tight hall before the main boss. Goodbye to the rest of your healing. The main boss is so much easier which was a letdown.
- Anonymous
- Anonymous
For the love of god people please don't take the crit if he gets knocked down. Just attack its head. Especially when cooping. Its head is weak to everything. after you crit the boss will be invulnerable for the entire duration while it gets back up.
- Anonymous
Either the wiki is lying or something is wrong with my game cause I cannot summon Spirit Ashes for the one in Dragon's Pit
- Anonymous
- Anonymous
Can you charm the one in the dragon pit? I’ve been summoned to help people there before and they always get invaded mid fight here.
- Anonymous
holy shi mf one shot me in the DLC, even with 12 scadutree and 60 vig
- Anonymous
remember gaping dragon? hes back, in spammable field boss form!
- Anonymous
People seem to have many issues with this boss and I do get it. (especially when he spams his charge 12 times in a row, that is annoying) but they really aren't too bad. Once you realise his attacks are slow and really telegraphed it's easy to just wail on their head or their side and roll away when they try to retaliate.
- Anonymous
- Anonymous
Remember how everyone was annoyed by Magma Wyrms in the base game, being shoved into tiny rooms that its moveset wasn't designed for? They did it again in the DLC.
- Anonymous
if your having trouble stay in the small tunnel use stone of Gurranq
- Anonymous
- Anonymous
I've died to this idiot so many times because his body moved me into his own magma.
Might be my fault for fighting this thing with a str build pre margit but 7.5k runes are MINE
Strange that the hardest version of this boss is in Volcano Manor, and only guards a smithing stone. Doesnt seem worth the effort.
- Anonymous
- Anonymous
- Anonymous
Gael Tunnel walkthrough:
"Boss: Magma Wyrm
This boss is highly susceptible to magic damage."
This page: 40% magic resist.
- Anonymous
Absolute pushover for any build that doesn't have to stay near it. For any build that does, it's a duo boss with the camera.
- Anonymous
This boss is actually really easy and fun, I beat makar at like level 25, they take hella stance! Takes a few charged heavies but you can attack often
- Anonymous
Curses! Foiled again by weird camera angles and lock on spaz!
- Anonymous
For my RL1 homies:
If you're following Alexander's storyline, you'll have this bastard out on the Fort Laeidd lake. Rotted Breath works great on it, along with Poison Mist, whilst it is *distracted* first and foremost by Putrid Corpse Ashes. Use Black Flame to whittle down his health 2% per second. Kite him around his arena using Torrent. Keep your distance, and you'll have an easy win and a solid amount of Runes.
- Anonymous
- Anonymous
Once had the one in the volcano do that run attack for an hour, straight out of its own aggro range (it vanished as soon as it started doing "normal" attack). What a goddamn meme of a field boss. I don't know, I don't think it would be asking much to let us stagger it out of those attacks with, say, a fully charged heavy to its head while it's charging (not like it would be easy to do so). Maybe let Greatbows & Hand Ballista/Jar Cannon shots to the head do so as well. Not like they have much utility anyways. Just SOMETHING to make that attack more interactive. Not looking for "easy/dumbed down", just "more interactive".
- Anonymous
Their “Rolling Swing” attack is so adorable to me. Just a big guy doing a lil spin.
- Anonymous
I was willing to let the one at Mt Gelmir live. I was willing to leave him alone. But he was guarding Alexander, and we had a date. So this guy hands me my own butt for lunch four times in a row, and I punk out and use rot arrows. I DIDN'T WANT TO DO IT MAN, BUT YOU JUST COULDN'T LEAVE IT ALONE
- Anonymous
He's extremely telegraphed, so you'll likely be able dodge all of his attacks after seeing them once. Unfortunately, his crotch takes up the entire screen once he stands, making you unable to see ****.
- Anonymous
- Anonymous
When he charges, just back up until it stopped, and then run past him in the left side of its body, and keep distance off him
- Anonymous
I found that using bloody slash AoW on it's head does alot of damage even without the bleed and when it does the bullshit triple charge stay near its bottom left leg, I found that the wyrm will get stuck on a wall and not turn around when you do this
- Anonymous
bruh black flame's dot deals more dmg than my lightning bolt even tho he's fire immune
BRUH
- Anonymous
- Anonymous
- Anonymous
Who would win in a fight inside MT Gelmir: A Fire Giant who protects the only source which can burn the Erdtree, or a Guy who ate too many dragon hearts
- Anonymous
Kind of amazing how terrible these guides and comments are. Doesn't once mention Dragonwound Grease
- Anonymous
Using halberds and you either chain critical it or it spams the charge attack and never stop moving. One of the elden ring bosses of all time for sure
- Anonymous
My dumbass brain thought that the game glitched out because I do no damage in my Catch Flame only run. The Wyrm is 100% fire-proof. Duh xD
- Anonymous
- Anonymous
Spirit Jelly ashes turned out to be a surprisingly effective summon. Seems she can float over the magma breath without taking damage.
- Anonymous
- Anonymous
- Anonymous
Hella BS their entire body turns into a hit box during that stupid charging attack that they can spam back-to-back several times in a row... the one in the Gael Tunnel chained together four charges in a row on me once which in that tiny arena was pure hell.
- Anonymous
this is one of my favorite bosses, or atleast it’s 1st phase is, whenever it does it’s charge attack it can chain it up to three times, try staying near its head and when you see the charge attack run to the left or right and then it will do a u turn towards you and if performed correctly you can get a free charged heavy on its head between charges
Imagine a jumbo plush magma wyrm with built-in heating, or a pocket to stick hand warmers in for the same effect...
Ferb, I know what we're gonna do today!
- Anonymous
Tried killing this overgrown lizard before killing godrick the grafted (lvl 35~40,+0 single katana,bandit armor,dk how underleveled that is),got my **** kicked in,but also got the blue stick.
Dont use ashes,just stand under it and hit it in the head. Its quite slow so you have a lot of time to hit it and stack bleed,unseathe is also quite useful for stance break.You can hit wings or tail if it decided its dashing time.Avoid slam at all cost.Otherwise its just dashing and some patience.
- Anonymous
- Anonymous
There is the 5th one called Great Wyrm Theodorix. You can find it following the river on Mountaintop of the giants, to east from Inner Consecrated Snowfield site of grace
Didn't count its hp, hate them all, and using mimic after 2 first meetings, but this one drops 180k runes
- Anonymous
Slapped a poison mist ash of war on my weapon and boy it sure helps, plenty of time to see the poison tick as it goes to take his triple charge again and again
- Anonymous
Ahah, the funny lizard did his magma charging attack three times in a row. Totally GOTY behavior if the coding police asks.
- Anonymous
Im so tired of getting summoned to these. They get more health, since its coop mode, but i still have to solo them because the hosts keep spamming fire incantations.
Like cmon, the madness laser didnt do any damage the first time, why should it the 20th?
- Anonymous
- Anonymous
just more evidence the camera is the true final boss of all souls games
- Anonymous
Game of the Year! The best game designers of the moment! Takes true geniuses to create this kind of boss (see also Death Rite Bird, Dragonkin Soldier, Putrid Avatars). Kudos!
- Anonymous
Just done the fort laiedd magma wyrm. Blasphemous at 10 n was struggling (natch), so tried the bloodhound fang at 5 and done on first go. The bear just after was still a nightmare tho
- Anonymous
- Anonymous
Overall a cool boss fight, but the max amount of times that the charge should be done is two. I've seen them do these attacks up to five times in a row, which just artificially prolongs the fight and becomes annoying. Had the charge attack not even been created, these fights would probably be one of the more fun and fair fights in the game.
- Anonymous
- Anonymous
Sword of St. Trina + a Misericorde will get rid of these bozos nice and easy
- Anonymous
The boss itself is fine imo, except for the one in the Volcano Manor. you have to fight it along 3 very small platforms and it becomes extremely difficult to dodge its charge attack when you don't have enough room to actually run away and it becomes an absolute chore trying to kill it without a lot of vigor and armor to simply tank the damage.
- Anonymous
In no world should a boss be able to do an attack 5 ****ing times in a row, let alone it be some shitty charge attack with the worst hitbox known to man
- Anonymous
Would be a cool enemy all around, but that charge that makes his whole body a hitbox, what the ****? Sometimes it does that attack up to 5 times in a row. Holy cringe
I love the game but sometimes bosses have such bullshit moves and mechanics that score goes from 10 to a 7.
- Anonymous
- Anonymous
The one by Fort Laiedd appears to heal from sitting in the lava, but I don't see it mentioned anywhere. I'm playing a caster build, and anytime I moved away to heal or drink a flask, if he was in the lava, his health would be just a little higher when I came back in for a few hits. After I got him to half health, there were times where he would turn to go back into the lava pool instead of chasing me until I hit him again. I know if you get too far away he warps back and his health appears to partially reset, but that's not what was happening. I stayed in range of his arena the whole time. Has anyone else noticed this? Or was it just human error on my part? I didn't think to actually sit there test it before I killed him.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Honestly, I really do love the magma worm, and I also love the magma worm sword. Such a good enemy to fight normally that, but it’s actually a good challenge because then it prepares you for the fire damage you’ll be taking in the future hint hint, but overall, I really do love the game and I love how much of a challenge it actually is
- Anonymous
- Anonymous
Such a dumb fight on Fort Laiedd. They make half the fighting space unavailable, and then put uneven rock formations and trees to get caught and stuck on against an enemy that locks you and/or Torrent if you just so happen to skim his lava pools or get caught next to him or under him if he slithers.
I'd rather just his whole move set be his second phase. Strikes, close fire plumes/lava pools and slams. This who "don't touch the lava" mechanic is just terrible and not fun. And they make you fight him THREE times.
Definitely the worst/least fun fight (Fort Laiedd) I've had in this game so far.
- Anonymous
Wish there was a way to counter their charge, such as by landing a perfectly-timed jump attack. As is, the charge turns a decent field boss into a non-interactive chore for what can feel like an eternity.
- Anonymous
Hot take but I'd love to see a Wyrm equivalence to the dragon covenant from Dark Souls in Elden Ring.
Like once the tarnished gets those yellow dragon eyes after consuming too much from the Dragon Communion, you get a special item that can morph you into a semi Wyrm form until death.
- Anonymous
The one in volcano manor can be super easily cheese with an envoys longhorn by dropping over the ledge next to it, just turn around and free aim cast it over the ledge, the bubbles come out over and his attacks can't reach you even though it thinks it's in range so it keeps trying
- Anonymous
Fun fight (usually), but I just had one of these guys use his magma charge attack 9 CONSECUTIVE TIMES IN A ROW! Fight might need a little tweaking
- Anonymous
Is it just me or are these things oddly cute? They almost look like giant Bearded Dragons.
- Anonymous
In Volcano manor you can use spirit ashes to lure and distract. You can run back to the elevator, go up and chase down it from above with rock sling or other range method without any harm. (It is good to previously get rid of the serpent that patrols that upper area.)
- Anonymous
"Magma Wyrm is incredibly susceptible to magic damage." - The absorption number (+40) indicates differently
- Anonymous
I like this boss design as it reminds me of Quelaag. Only complaint is that you have to sometimes wait half an hour for it to stop crawling around and being a hitbox.
- Anonymous
These guys suck. Making the entire arena impassable isn't a fun mechanic.
- Anonymous
I hope a future update adds a cooldown to their charge attack, because waiting there and taking damage while this thing charges 3 times in a row and covers the entire floor in lava is pretty bullshit
- Anonymous
If he resists 40% of magic damage, he isn't "incredibly susceptible to magic damage". There is a mistake on this wiki
- Anonymous
For magic users Rock sling is an excellent spell because it does physical damage instead of magic (he has 40 resistance to magic and only 10 to strike/standard), it also staggers him quite fast, allowing for a good critical with your trusty misericorde. Aiming the head seems to do much higher damage too.
And I'm stupid because it's already written in the wiki. Oh well. I just confirm this lol.
- Anonymous
If you are a mage trying to get moonveil, i recommend using glint-stone pebble ash of war against magma wyrm. Rogier sells it, and the lazuli glintstone sword have it as it's standard weapon art. Another option is using meteorite staff + rock sling (both found on caelid), but it takes more time to kill.
- Anonymous
Don't follow the strategy above on strategy for Mage. Unless you have 40+ Int and 6-8 blue flasks, glintstone phalanx is garbage damage. At 28-30 Int with the Metorite staff, Great Glintstone Shard takes him down quicker and with less flasks. The most effective strat I found was bait his "Tigrexesque" charge and roll to the side each time, when he stops you typically have 20-30 seconds where he does nothing, just go ham on his ass (literally where his bum hole would be) with carian slicer. He almost always then follows up with spin attack - if you have a shield just block this, rinse and repeat.
At least one of these, the one by Fort Laidd, is completely immune to fire damage. Probably because it has to run around on the lava and not die. Pure fire damage spells/skills did nothing to it at all
- Anonymous
- Anonymous
I only really hated this dude in the small arena in the tunnel. With more space, I found this boss to be more fun.
- Anonymous
The one in gael tunnel did his stupid unpunishable charge attack 9 times in a goddamn row. Their AI is absolute garbage.
- Anonymous
You can afk the one at Mt gelmir with Latenna by climbing a big rock with Torrent and spawning her at a sniping spot, or you could fight it with latenna as support instead.
- Anonymous
- Anonymous
Same tactic as Starscourge Radahn. Rotten Breath with summons for aggro. Keep the rot on him and keep away from the magma charge.
- Anonymous
He collapsed into a ripostable position from the host and I was stuck between his arm and leg and died in lava lol
- Anonymous
Just managed to screw myself out of getting runes on this boss by having the boss die just a second or two after me. My summon killed it as I was fading away, and I got his loot but 0 runes. It was the volcano manor one too so it was a pain in the ass with all the added lava.
- Anonymous
- Anonymous
I love these guys I always die to them multiple times but I think theyre cool and cute
- Anonymous
Midir but considerably less epic and with that DS2 jank. And a random blade.
He is so cute standing on his little legs.
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