Marais Executioner's Sword is a Greatsword in Elden Ring. The Marais Executioner's Sword scales primarily with Strength and Arcane and is a good Weapon for melee users who want to perform a corkscrew attack.
Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning. Charge the attack to increase reach and duration of the spin.
Storied sword of House Marais, the family of executioners who presided over the Shaded Castle. One of the legendary armaments.
Elemer of the Briar, the Bell Bearing Hunter, snatched the sword from the site of his looming execution, and furnished it with battle skills from his home of Eochaid..
Where to Find Marais Executioner's Sword
The Marais Executioner's Sword weapon can be found at the following location:
- Dropped by Elemer of the Briar at The Shaded Castle. [Elden Ring Map here]
Elden Ring Marais Executioner's Sword Notes & Tips
- Weapon Skill: Eochaid's Dancing Blade
- This weapon cannot be infused with Ashes of War
- Can't be enchanted with Magic nor boosted with Consumables.
- Marais Executioner's Sword can be upgraded by using Somber Smithing Stones
- As of update 1.03 scaling with this weapon has been fixed
- This weapon has a unique slam R2.
- Sell Value: 1000
- Eochaid's Dancing Blade's damage is based on total Attack Rating, so using things that boost your AR will increase its damage significantly.
- Rotten Winged Sword Insignia, Millicent's Prosthesis, and the Thorny Cracked Tear all boost the damage of this Skill since each strike of the corkscrew is considered an attack.
- Regalia of Eochaid shares the same skill with less range.
- Eochaid's Dancing Blade does predominantly Physical Damage, with some Magic Damage, but not a lot.
- Although this weapon's skill does considerable damage, it is often risky to use it against larger enemies such as bosses, due to their resistance to stuns and knockdowns. Against lighter enemies and NPC-type enemies, the skill can effectively stunlock them, dealing the full damage and knocking them down with the final hit of the spin (not the swing performed after the spin). Some larger enemies such as Banished Knights will not be stunned by the skill, but if hit by the final hit of the spin will still be knocked down, so using the skill early before they enter melee range can help to achieve this.
- One of the 9 Legendary Armaments.
- NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally, speed, range, recovery time and guard counter speed of Greatswords weapons has increased.
Moveset & Build Videos for Marais Executioner's Sword
Marais Executioner's Sword PVP Poise Damage Values in Elden Ring
Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.
One-Handed Attacks
- 1H R1 (1/2/3/4 Attacks): 203.5/101.75/101.75/110
- 1H R2 (1/2 Attacks): 330/330
- 1H Charged R2 (1/2 Attacks): 990/990
- 1H R1 Jumping: 305.25
- 1H R2 Jumping: 660
Two-Handed Attacks
- 2H R1 (1/2/3/4 Attacks): 264/132/132/143
- 2H R2 (1/2 Attacks): 363/363
- 2H Charged R2 (1/2 Attacks): 1089/1089
- 2H R1 Jumping: 396
- 2H R2 Jumping: 726
Marais Executioner's Sword Upgrades in Elden Ring
Please see the Upgrades page to understand the weapon bolstering process.
Requires regular reinforcement with Somber Smithing Stones.
Attack Power | Stat Scaling | Passive Effects | Damage Reduction (%) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Marais Executioner's Sword | Phy | Mag | Fir | Lit | Hol | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst |
Standard | 94 | 61 | - | - | - | 72 | C (63) | E (7) | - | - | D (30) | - | 68 | 49 | 36 | 36 | 36 | 46 | 22 |
Standard +1 | 107 | 69 | - | - | - | 79 | C | E | - | - | D | - | 68 | 49 | 36 | 36 | 36 | 46.46 | 22 |
Standard +2 | 121 | 78 | - | - | - | 86 | C | E | - | - | D | - | 68 | 49 | 36 | 36 | 36 | 46.92 | 22 |
Standard +3 | 134 | 87 | - | - | - | 93 | C | E | - | - | D | - | 68 | 49 | 36 | 36 | 36 | 47.38 | 22 |
Standard +4 | 148 | 96 | - | - | - | 100 | C | E | - | - | D | - | 68 | 49 | 36 | 36 | 36 | 47.84 | 22 |
Standard +5 | 162 | 105 | - | - | - | 108 | C | E | - | - | D | - | 68 | 49 | 36 | 36 | 36 | 48.3 | 22 |
Standard +6 | 175 | 114 | - | - | - | 115 | B | E | - | - | D | - | 68 | 49 | 36 | 36 | 36 | 48.76 | 22 |
Standard +7 | 189 | 122 | - | - | - | 122 | B | E | - | - | D | - | 68 | 49 | 36 | 36 | 36 | 49.22 | 22 |
Standard +8 | 203 | 131 | - | - | - | 129 | B | E | - | - | D | - | 68 | 49 | 36 | 36 | 36 | 49.68 | 22 |
Standard +9 | 216 | 140 | - | - | - | 136 | B | E | - | - | D | - | 68 | 49 | 36 | 36 | 36 | 50.14 | 22 |
Standard +10 | 230 | 149 | - | - | - | 144 | B (113) | E (12) | - | - | D (54) | - | 68 | 49 | 36 | 36 | 36 | 50.6 | 22 |
- Anonymous
Welp, finished a playthrough with this thing. Truly a monster of a weapon. I think i'm in love.
When built around the skill - its pretty much a game cleaner. Enemies that take x3 R1 attacks to die often only take 1 skill use, and not even a charged one - notably Farum Azula beasts (not extra chonky ones). At softlocked stats it dealt ~1600 damage per drill, ~1700 with Alexander's Shard. A guaranteed kill either way.
No need for backstabs, parries, or any other of that tryhard nonsense... Approach, press Special Attack, watch them get shredded, receive serotonin straight into your noggin'. Easy to follow up with normals to finish the job too.
The bosses were a hit and a miss.
Notably: made Malenia's 1st phase a breeze. Just use the uncharged variant after dodging one of her more exposed attacks and it pretty much lands as is - she's staggered for the whole thing and even eats the final slash too. Unfortunately the Dance becomes useless in 2nd phase because she gains an uncanny ability to just un-stun-lock herself out of it and usually responds with one of her own attacks, all of which hurt a lot and some are guaranteed to kill you.
Mohg: only opportunity is uncharged variant while he's doing the cursing, everything else will get you punished.
Maliketh: a minor opportunity in phase 1 when he does a round-house slash, but forget about it in phase 2 unless you go for parries.
Godfrey: absolutely not, although i did finished him off with one, but it was a massive gamble for style points.
Radagon provides you with a couple of opportunities to land uncharged variant.
Elden Beast has a couple of windows to land a fully charged one - easily rips out ~10% of his HP bar.
My only wish is that the skill should've provided a choice between 2 moves instead of one, notably i would love to have the windmill attack. I'm in love with Eochaid's fighting style, but the game basically has nothing to show for it - only 2 weapons that use the exact same skill. But hey - at least it works.
- Anonymous
In order to spread the word: i shall copypaste some testing with a +10 one at Renalla.
For the most part - STR does the most job, especially if you intend on two-handing it: every even number provides up to +5 damage increase, eventually slowing down to alternating between 3/4 and a stable +2 for every uneven number.
It appears the STR scaling hits a hardlock at exactly 80 STR and basically only gains +1 damage per level after that. So reaching 54 STR (54+27=81) is optimal for maximizing two-handed physical damage.
ARC scaling is actually pretty decent as well providing alternating +2/3 damage per level. It hits a major softlock after 50 at which point it starts alternating between +1/2 damage and then final hardlock at 80 where it starts alternating 1/0.
You know what's most fascinating? ARC scaling appears to provide both physical and magic damage simultaneously.
Equipping Albianuric mask (+4 ARC) reveals that it increases phys damage by +5 and magical damage by +4. Weird.
At +10 // 54 STR // 50 ARC // Two-Handed > it achieves exactly 770 AR (approx 555+215 phys+mag).
- Anonymous
I think i'm kinda in love with this one. The moveset could be a little bit less boring (i was surprised to find that both R2s are overhead "head-cutters" and not wide swings i'm used to - causes issues with crowd-control), but i really love the visuals and the weapon art rocks everything it touches.
The 23 ARC requirement though... Requirement is a requirement, but the thing is - so far i couldn't find anything that could compliment the sword without effectively investing into a different style of character.
So, lets get through it in order (Vanilla game):
+ Weapons: effectively none with sole exception being Mohgwyn's Spear which is basically the same weapon requirements and scaling wise. Kinda funny actually.
+ Spells: The Bubbles. That's it. The strongest one requires 25 INT.
+ Incantations 1: You can become a Dragon Communion fan. Might want 25 FTH just to be able to cast most of those. And probably not even do it well.
+ Incantations 2: You can become a Blood Incantations fan. All 3 of them: Bloodboon, Bloodflame Talons and Swarm of Flies. Bloodflame Blade is disqualified because you can't put it on your sword (probably for the better - could be OP with that AoW). Again - at minimum reqs they probably won't work too well, but its better than having 23 ARC just to be a greatsword enjoyer.
+ You will end up using Dragon Comunion Seal either way, since its the only one that scales with ARC.
+ Throwables and consumables: Kukri (why?), Poison Pots, Sleep Pots and... Poison Mist Perfume. Not too much flare, but it works.
Or you just... Ignore all of that and just slam the big iron into people's heads. And when it doesn't work - you show them what wine bottle' caps feel like.
- Anonymous
Do I need to put more than 23 into arcane or is it better just going into strength?
- Anonymous
- Anonymous
This weapon is really a letdown IMO, especially for a Legendary.
First, why is it like 40% shorter/smaller than the version of the sword that Elemer uses? It's not like they needed to shrink it, when THE Greatsword is as big as it is. This sword whiffs attacks that it shouldn't because of the artificially reduced lack of reach.
Second, I think the moveset is rather lame and one-dimensional. Almost every attack is an overhead vertical smash. There's not really an R2 combo to speak of... it just repeats the same move.
The lone attack I think it actually good is the running R2. It comes out decently fast and has a satisfying amount of heft to it.
The Arcane requirement is annoyingly high considering how bad the scaling is (caps at C scaling when fully upgraded).
My last gripe is the lack of variety with the Ash of War. When you get to see first hand how cool a telekenitcally-wielded weapon is as it carves you up, but then the AoW is pretty much the worst of the bosses' moveset, it's a real letdown. Not that the move is terrible on its own merit. It's more the fact that you don't get access to the other slashing attacks. They could have set it up like the Death's Poker, where the L2 initiates the special attack, and then you have options to follow-up/chain using R1/R2 or repeatedly hitting L2 to determine which move you use.
TL:DR - I want to like this weapon so much more, if they made it the proper size, had some better attribute scaling, gave more versatility to the moveset and AoW. I know it's really unlikely they'll make any further improvements at this point, aside from any generic greatsword changes.
- Anonymous
Still fµck this 23 WASTED Arcane omg. I don't know how much Sake must they've drank when they made those weapons
- Anonymous
F***ing obliterated Consort Radahn with this. Use it, boys, this thing is a monster
- Anonymous
- Anonymous
"Is a good weapon for melee users who want to perform a corkscrew attack" what other options are there for corkscrew attacks
- Anonymous
2 ability uses and the Elden beast is at half health, thee sword is really op. But I suggest buffing it
With flasks
- Anonymous
With latest updates I can finally call this Arcane Melee Comet Azur. With the right proportions it is an ultimate Boss-shredder 2024. True Gigachad weapon.
Recipe to wipe out the Lands Between with SOTE:
1. Marais Gigachad Sword +10
2. Ranah Dancers Set (not obligatory)
3. Godfrey Icon + Milicent Prosthesis + Rotten Winged Insignia + Shard of Alexander
4. Wondrous Physique - Bloodsucking Cracked Tear + Thorny Cracked Tear
5. Buffs - Golden Vow + Shabriri Howl
Stats for damage: STR 80 / Dex 15 / ARC 50
- Anonymous
Arcane scaling and wasted AoW as previous rightly complained destroyed this weapon into void. Design still 10/10.
- Anonymous
- Anonymous
really wish more greatswords had that heavy slam. more unique than the boring wide slash.
- Anonymous
Love that this synergies with the prosthesis, it lets the Hero class able to wield the weapon without levelling dex
- Anonymous
Str/Arc has three weapons now and this is one of them. It's a shame it just seems to not be very good, with weirdly low AR for a split damage weapon and surprisingly high stat requirements. I dont really understand what they were going for with this weapon, which is a real shame because it looks super cool.
- Anonymous
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imagine if instead of getting waterfowl on malenias blade we got like the thrust she does this is what this weapon is
- Anonymous
The way damage increases stack for this particular weapon is nuts.
According to the information on this wiki, these items impact the skill of this weapon:
- Millicent's Prosthesis: "For each tier, attack power increases by 4%, 6%, and then 11%"
- Winged Sword Insignia: "For each tier, attack power increases by 3%, 5%, and then 10%" (Note: Rotten Winged Sword Insignia is slightly better, but you can't get it and Millicent's Prosthesis in the same NG cycle, so I was using this for testing.)
- Shard of Alexander: "greatly boosts the attack power of Skills by 15%"
- Godfrey Icon: "raises attack power of charged Spells and Skills by 15%"
- Thorny Cracked Tear: "Increases damage by 9%, 13%, and 20%"
- Spiked Cracked Tear: "Charged attacks +15%"
So if I use the charged skill with all of these buffs and they stack multiplicatively (as is commonly thought), it should increase the damage by 122%, which is pretty crazy.
But when I tested it on the frost troll by giant's gravepost site of grace (multiple times and carefully replicating the same conditions for each case) the charged skill with no talismans and no wondrous physick did 2658 damage and with all these buffs it did a whopping 8463 damage (two-handed at 54 str / 19 dex / 50 arc). This is about a 218% increase.
So I guess this means that effects like Millicent's Prosthesis with their "tiers" of damage buff stack multiplicatively INTERNALLY. So you don't get damage * 1.11 when it's on tier 3 of the buff, but rather damage * 1.04 * 1.06 * 1.11. Calculating the expected percent increase with this in mind yields 227% instead of 122%. This number is much closer to the observed 218% percent increase, with the difference easily explained by this type of effect including a "ramp-up time" where the first few hits only benefit from the lower tiers of damage increase.
I thought this was neat, and hopefully it helps someone thinking about this type of build.
Thanks
- Anonymous
- Anonymous
it lost the opportunity to be the coolest weapon in the game
but I still love it
Ngl this is the most wasted weapon. Dude is doing crazy force lightsaber combos but we get a tiny drill attack with long charge up and stays in place. I would fight two bell hunters at once to get a version that does the other stuff instead
- Anonymous
Completely changed my build after obtaining this high fantasy power drill. I regret nothing!
"Regalia of Eochaid has the same Skill, but that Weapon does less damage since it has lower Attack Rating." Yeah that happens when you compare a straight sword and a greatsword
- Anonymous
Thing is so bad that my favorite part is the heavy attack string
- Anonymous
it melts as good as is doesnt forgive unprecice timings of the Eochaid's Dancing Blade. If used right 2-4 times and any boss is down. The only thing thats sometimes trickey is to land the last swing hit. Also i love this combo with all this talismans. As 2nd weapon Rivers of blood since it uses close the same loadout its pretty single target god. Just when its about exploring hordes of enemies its rly weak compared to fire or holy aoe talent greatswords :D
- Anonymous
With the dlc adding in the fast firing crossbow, I'm fully committed to a Gael the slave knight build. With it be good? Sources say no, but will it be fun? Hell yeah
- Anonymous
Absolutely melts humanoid enemies in the DLC, like the ones in the mausoleums, because most will walk directly into the weapon art.
- Anonymous
AOW GOES BRRRRR 12000 WITH RIGHT BUILD, apart from that It sucks but with Godfrey icon rot Winged Insignia and millicent's prostisis and Alexandre FKING GOES BRRRRR
80arc,80str40dex
- Anonymous
Landing every hit on its skill is one of the most satisfying things to pull off. It's still very odd that this thing has Arcane scaling if it really has nothing to do with Status Effects.
- Anonymous
I´m kind of confused with this... requires arc and scales with it but provides magic damage ???
- Anonymous
what do these numbers in brackets in the stat scaling section mean? i mean Str C (63), Dex E (7) etc
- Anonymous
It's a cool weapon but I personally don't like how heavily it relies on it's skill. The base AR is actually surpisingly low for a greatsword. For comparison at 50 str and minimum arc Marais gets around 700 AR with split physical/magical damage. On the same build, heavy infused Iron Greatsword reaches identical AR without split damage, despite not scaling with arcane at all
- Anonymous
sucks this doesn't give you fp back per kill like it used to
- Anonymous
Since you have arcane you can use mosquito swarm to proc bleed to get those sweet +20% to AR from lord's of blood so Ideal setup is rotten winged sword + Arm of the sweetest girl in the game + Shard of a corpse eating jar + Blood thing + white mask, and tears obviously trying to buff magic damage is nearly useless tho
- Anonymous
This is the most beautiful weapon in the game for me. Str/arc gang wya !!!!!
- Anonymous
The go-to for one shot builds, really. At least ones that don't require two giant crushers. Godfrey Icon, Alex Shard, Milicent's Prothsesis, and Rotten Sword Talisman, plus thorny and magic damage tear and Rogier's set, consistently hits for about 9k damage on the giant hand at the foot of the forge.
- Anonymous
I did some testing using Marais Executioner Sword (54 Str + 14 Dex + 30 Arc = 723 dmg):
My target was Banished Knight at Dragon Altar grace (Farum Azula).
1) No talismans used - fully charged AoW did 1926 dmg, uncharged did 1286 dmg.
2) Godfrey Icon only - fully charged AoW did 2222 dmg, uncharged did 1286 dmg.
3) Shard of Alexander only - fully charged AoW did 2222 dmg, uncharged did 1481 dmg.
4) Rotten Winged Insignia only - full charged Aow did 2549 dmg, uncharged did 1666 dmg.
5) Millicent's Prosthetis only - fully charged AoW did 2432 dmg, uncharged did 1590 dmg.
Thus, we can conclude following: Strongest talisman to pair with this is Rotten Winged Insignia (+32% dmg output), then Millicent's Prosthetis (+26%), then last place is shared with Godfrey Icon and Shard of Alexander (both +15%, but Shard keeps bonus even on uncharged AoW, unlike Godfrey's).
Now, let's see how they stack (all fully charged AoW):
1) Millicent's Prosthetis + Rotten Winged Insignia = 3261 dmg (maybe more, Knight just dies in oneshot lol), so about +69% dmg.
2) Godfrey Icon + Shard of Alexander = 2544 dmg, +32% dmg.
3) Godfrey Icon + Rotten Winged Insignia = 2934 dmg, +52% dmg.
4) Shard of Alexander + Rotten Winged Insignia = 2934 dmg, +52% dmg.
Overall, it's worth combining Rotten Winged Insignia and Millicent's Prosthethis, as that combo gives you most damage out of this drill AoW, and then you can slap either Godfrey Icon or Shard of Alexander (although latter is more preferable) to boost it further. I still need to find a non-boss respawning enemy who can survive this combo to give you exact numbers lol
- Anonymous
Idk why you're making Revengence references. This is clearly referencing Sol Badguy from the hit fighting game Guilty Gear -Strive-.
- Anonymous
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- Anonymous
the D scaling in arcane is actually better than it looks. on the level up screen im getting a lot of AR when pumping arcane because im pretty sure it increases the magic and physical damage rather than just the physical damage. strength on the other hand just increases the physical damage. so its pretty close to its strength scaling, and you definitely want to level arcane once you get a decent amount of strength.
- Anonymous
Just saying, I would be using this weapon far more than any other if it's Unique Skill was a stance where using regular attacks swung the sword from ranged at whatever enemy you're locked onto and the heavy attack was the famous drill attack.
- Anonymous
This is the most broken weapon in the game, and it is very underappreciated, can't wait to get millicent's prosthesis in new game +1 to stack even more buffs on this!
- Anonymous
This and Mohwyn's spear are pretty much the only somber str/arc weapons. Considering that the game loosely hints at Marais and Elemer being related to the DLC setting, and arcane stuff potentially playing important role in it, I hope str/arc builds will get some love
- Anonymous
> is a executioner sword
> used to cut off heads
> has no pointy tip
> riposte is a stab
- Anonymous
Incorrect way to use this weapon: Complain about it not having a special boosted execution crit. Correct way to use this weapon: Use the special execution-chop R2s to poise break, and then jam the drill WA down their throat to execute. Looks extra badass with Elemer's set.
- Anonymous
i love those weapons with a skill that counts as successive attacks. Im not a fan of normal successive attacks but the talismans around this are so nice :D
- Anonymous
>steals a blunt-tipped execution sword
>infuses it with drill ash of war
Why would Elmo do this? Is he stupid?
Wa comboes if you hit the 1st hit, is a oneshot like 50% of the time and if not leaves them with sliver of hp. Busted in high level pvp now
- Anonymous
>wake up
>d scaling in arcane
>magic damage
>"executioner"
>100 crit modifier
>cool
- Anonymous
>D scaling in arcane
>24 STR requirement
My Disappointment is Immeasurable
- Anonymous
My only complaint about this weapon is the backstab and critical. Would have been cool if they made it unique. For example, a horizontal slice to the abdomen, and a vertical slice attempting to behead the enemy :) small complaint to a otherwise awesome weapon
- Anonymous
"The tremendous horse cut technique should have destroyed your sword!?"
"Magic runes laddie!"
- Anonymous
- Anonymous
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You get Valkyries prosthesis and this at the same location? Its almost as if miyazaki wants me to kill Millicent for the prosthesis
- Anonymous
My guess is if they put the telekenic slashes on this it just would be way too OP. I was pretty excited when I saw this, especially after getting wiped out with its slash , but was disappointed with just the spinner special effect only. But then thought just how powerful the slashes effectwould be in pvp play. Would not surprise me if they intended to have telekinetic slashes on it but removed on game release . It's still cool weapon but not something I use much.
- Anonymous
Why does it requires arcane and deal no bleed damage?
At least, deal 45 bleed ffs.
- Anonymous
- Anonymous
with a few buffs i got an AR of 3143, used the physic potion for the charged attack + consecutive attack, godfrey icon, milicent prosthetic, rotten wing sword insignia and shard of alexander and it did very nice damage, you could totally buff it more but i had no int or faith so had no good buffs except maybe the exalted flesh but it is already overkill.
- Anonymous
- Anonymous
>sword with no point made for beheadings
>deals pierce damage
- Anonymous
Is there any similar swords that ARENT this one or the Regalia? I used the Executionr sword in DS3 and want something similar, but not based around Arcane.
- Anonymous
Favorite weapon in the game, can get amazing HA trades in PVP with the AOW, praying for more Eochaid themed weapons in the DLC
- Anonymous
One of the most badass looking weapons imo. Those blue engravings are beautiful.
- Anonymous
Wish it had a 110-115 crit modifier, on account of being an executioner's weapon. (Executioner's greataxe, for example, has a 115 crit modifier)
- Anonymous
- Anonymous
Since I accidentally deleted my account and I had build (that I got off YouTube) is there a weapon that I can use till I get one
- Anonymous
Just my opinion so please share yours as well.
This thing is cool as hell but I wish this weapon had a Stance AoW like Unsheathe or Night and Flame Stance that lets you choose between two inputs: light attack for a telekinetic sweeping attack, possibly chainable with multiple button presses, and heavy attack for the drill. Like this is one of the 9 legendary armaments in the game, they totally could have made that happen. It could've been a really fun midrange option, and it prob wouldn't have even been overpowered 'cause its damage isn't anything insanely mindblowing, plus you'd be chugging through FP, and the swings would be pretty slow.
When a player picks up the weapon of an enemy, especially an enemy with cool attacks like Elemer, and even MORE especially for an enemy that's been a thorn in the player's side for their entire playthrough, we want to be able to use their moves and truly feel like we beat them. Yes, Elemer's most iconic move is probably the drill, but he uses the drill sparingly compared to his wide telekinetic slashes. I just feel like FromSoft missed an opportunity to create a community favorite weapon, and instead made what I can only describe as a mild disappointment.
- Anonymous
Y’know, as boring as this weapon is, the lore is pretty cool. Eochaid warriors can actually only use their unique battle skills on weapons made of copper, as stated in the regalia of Eochaid description. So it would make sense that Elemer would be able to snatch his executioner’s own sword, despite the Marai’s sword not being made of copper in any way. After years of executions, the blood would likely have stained the blade, making it the perfect escape route for one such as Elemer.
- Anonymous
This is literally one of, if not, the BEST legendary armament in the game. Soft cap your Arcane & Strength. Equip Rotten Winged Sword Insignia, Godfrey Icon, Shard of Alexander and Millicent's Prosthesis. Drink the Spiked and Thorny Cracked Tears. Pop Golden Vow, drink a Bloodboil Aromatic and you're DESTROYING EVERYTHING IN THE GAME! If you can cast Terra Magica and get Eochaid's Dancing Blade off while inside of the Aura, you're even MORE OP! Such an amazing weapon!
- Anonymous
This weapon is wasted potential. Could have been one of the best weapon in the game. The range is so bad. Not being able to cancel after the spinning/drilling moveset leaves you exposed for far too long making it easy to punish. The bosses move sets are so much better.
- Anonymous
Only Moonveil spammers and sweats hate this beauty, not every damn endgame weapon has to one shot malenia.
- Anonymous
remove magic damage or add int requirement or add bleeding while it requires 23 fcknig arcane. could be one of the best looking sword with reasonable moveset but sadly unusable unless you dedicate whole build to that sword.. I wouldn't mind if corksrew aow didn't do bleed but instead reasonable dmg. and why we have two different UNIQUE swords with IDENTICAL aows is completely beyond me..
- Anonymous
At bare minimum stats to wield this and at +0, a Cold Claymore will do more physical AND more magical damage (despite the 23 arcane contributing to this sword and not at all to the Claymore), be lighter, have a better moveset, whatever ash of war you want, and of course inflict frostbite buildup. Do not use this sword at low levels. All of its damage is in scaling.
- Anonymous
This is my overall favorite weapon in the game, which is why I can say with certainty that it is bad. It does not at all capture the essence of Elemer's swordplay in the player's hands; compare to Black Knight weaponry in Dark Souls. It is reliant on upgrades and scaling; I set out to make a low-as-possible invader using the Briar set and this sword, and without leveling up or upgrading any weapons killed every Elemer encounter including the one in the Dragonbarrow just for fun. But a +0 MES has barely more attack power than a +0 Banished Knight GS, and MES is split, so it will net less damage in virtually all cases. BKGS boasts a superior base moveset and Ashes of War. Eochaid's Dancing Blade is better now than it was, but is still predictable and slow. This sword is a PVE lategame buffstacking stick, and incredibly unimpressive besides. Now you can still get by just fine with it, it's a greatsword, but I do hope to see some kind of improvement for it in the future, it deserves it on coolness alone.
- Anonymous
- Anonymous
Once you get hit by the AoW in PvP you're done. The stunlock lasts like forever.
- Anonymous
The Arcane scaling increases the magic damage the same way it does for the fire damage on rivers of blood for everybody complaining.
- Anonymous
Hands down most disappointing weapon for me. Would have built an entire character around it because the concept rocks. Pick it up all excited and it's just... same boring greatsword moveset. I get it's part of the theme of souls games but why are we always so uncool compared to every enemy in the game
- Anonymous
- Anonymous
I'm a melee user who was thinking: "damn, if only there was a greatsword with a corkscrew attack". Luckily, Elden RIng came in clutch with this thing
- Anonymous
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Ah yes, give the spinny drill move to the sword that specifically DOES NOT HAVE A TIP instead of the wide sweeping slashes the boss does 90% of the time. Brilliant.
- Anonymous
- Anonymous
Does a number on Malenia, the uncharged art staggers her hardcore, and the uncharged heavy has enough range and stagger to get in hits without her trading back most of the time. Phase 2’s a bigger problem though, since stunning her is more difficult and she has more ranged punish.
- Anonymous
Kinda confused as to how a flat sword can do damage by spinning, but it looks cool as hell so i wont complain.
- Anonymous
So when the animation shows a red, flame like substance spirialing like a screw… That’s your pierce damage. It’s not the blade itself
- Anonymous
Honestly I dont know why this weapon has arcane scaling. It doesnt proc bleed. Maybe it has something to do with the red visual effects on using the skill?
- Anonymous
Kinda wish that the ash of war was a long telekinetic side swing that briar does in his boss fight bc I think using telekinesis to wield weapons is such a cool concept
- Anonymous
This weapon is called the executioner greatsword. This is a subtle reference to the fact that I will be executed tomorrow.
Um yes, I’ll take piercing as a perk dmg type for my big ol’ spanking paddle.
I wish it would do strike damage instead. Standard okay but pierce?
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