Mohg, Lord of Blood |
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| Location | Mohgwyn Palace |
| Drops | |
Mohg's Great Rune Remembrance of the Blood Lord |
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| HP | 18,389 |
| Stronger VS |
Weaker to |
Mohg, Lord of Blood is a Demigod Boss in Elden Ring. This Omen demigod specializes in blood magic. Unlike his twin Morgott, Mohg fully embraced his accursed Omen blood and was able to use it to wield bloodflame magic after encountering the Formless Mother. Though he himself is not an Empyrean, he hopes to rise up to king consort by raising Miquella up to godhood and becoming his consort.
Mohg is an optional boss, and doesn't need to be defeated in order to advance in Elden Ring. However, he is a shardbearer, and two of the five available shardbearers must be defeated before entering Leyndell, Royal Capital.
Mohg, the Omen is another variant of this boss.
Welcome, honored guest. To the birthplace of our Dynasty!
Elden Ring Mohg, Lord of Blood Boss
- This is an optional boss
- Closest Site of Grace: Dynasty Mausoleum Midpoint
- Multiplayer is allowed for this boss
- You can summon Spirit Ashes for this boss
Elden Ring Mohg, Lord of Blood Location
The end boss of Mohgwyn Palace. From the Dynasty Mausoleum Entrance Site of Grace, follow the stairs upwards to the mausoleum proper. From there, take the stairs to the left past the Imprisoned Merchant. At the top of these stairs, take a right and proceed forwards. To the right of another flight of stairs, take the door out of the mausoleum and proceed to the Dynasty Mausoleum Midpoint Site of Grace. From there, continue forwards and there will be an elevator leading to the boss arena on your right. [Map Link]
Mohg, Lord of Blood Combat information
- Health: 18,389 HP
- Defense: 122
- Stance: 110
- Parryable: No
- Is vulnerable to a critical hit after being stance broken
- Damage:
Standard,
Pierce,
Fire - Inflicts:
Hemorrhage - Deals 20% more damage for 20 seconds after he or the Tarnished suffers from Blood loss
- Buff is not applied, when blood loss happens during critical hit.
- Drops
420,000, Mohg's Great Rune, Remembrance of the Blood Lord
Negations (or Absorptions)
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: 653 / 943 / 1400
Scarlet Rot: 653 / 943 / 1400
Hemorrhage: 290 / 332 / 430 / 720
Frostbite: 653 / 943 / 1400
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
| NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
|---|---|---|---|---|---|---|---|---|
| HP | 18,389 | 18,664 | 20,530 | 21,463 | 22,396 | 24,263 | 25,196 | 26,129 |
| Defense | 122 | 120 | 123 | 126 | 132 | 138 | 144 | 156 |
| 420,000 | 840,000 | 924,000 | 945,000 | 1,008,000 | 1,029,000 | 1,050,000 | 1,071,000 | |
Resistances |
||||||||
| 653 / 943 / 1400 | 252 / 542 / 999 | 255 / 545 / 1002 | 259 / 549 / 1006 | 263 / 553 / 1010 | 267 / 557 / 1014 | 270 / 560 / 1017 | 274 / 564 / 1021 | |
| 653 / 943 / 1400 | 252 / 542 / 999 | 255 / 545 / 1002 | 259 / 549 / 1006 | 263 / 553 / 1010 | 267 / 557 / 1014 | 270 / 560 / 1017 | 274 / 564 / 1021 | |
| 290 / 332 / 430 / 720 | 112 / 154 / 252 / 542 | 113 / 155 / 253 / 543 | 115 / 157 / 255 / 545 | 117 / 159 / 257 / 547 | 118 / 160 / 258 / 548 | 120 / 162 / 260 / 550 | 122 / 164 / 262 / 552 | |
| 653 / 943 / 1400 | 252 / 542 / 999 | 255 / 545 / 1002 | 259 / 549 / 1006 | 263 / 553 / 1010 | 267 / 557 / 1014 | 270 / 560 / 1017 | 274 / 564 / 1021 | |
| 1406 / 1863 | 542 / 999 | 550 / 1007 | 558 / 1015 | 566 / 1023 | 574 / 1031 | 582 / 1039 | 590 / 1047 | |
| Immune | ||||||||
Elden Ring Mohg, Lord of Blood Boss Guide
Mohg, Lord of Blood Boss Video Guide
[video coming soon]
Mohg, Lord of Blood Fight Strategy
The Best Tips for Mohg, Lord of Blood:
- The player can find the Mohg’s Shackle item in the Subterranean Shunning-Grounds under Leyndell just before the Leyndell Catacombs Site of Grace at the bottom of the pipe/water area. Can be used similar to Margit’s Shackle during the boss fight to tether him for a short bit. You will NOT be able to tether him once he has reached the health threshold for second phase; use it while he is just above that to give yourself a generous window to burst him down.
- Mohg will recite Tres, Duo and Unus at certain health thresholds, placing a red ring around the player. At the start of his second phase, he will chant Nihil three times, doing large damage and healing himself for each ring on the player. In order to survive this attack, you will need a potion made with the Purifying Crystal Tear, or will need to heal. The damage will cancel any ongoing healing and interrupt the player, so the optimal time to do so is during the interval between the second and third Nihil.
- The Purifying Crystal Tear will provide the player with a shield, which prevents all three counts of bleed in the mid-battle attack described above. This is obtained by defeating the NPC invader Eleonora, Violet Bloody Finger.
- Equip fire and physical damage reduction to aid survival.
- The Lord of Blood's Exultation will provide a substantial damage boost for a lot of the fight, given the numerous hemorrhage opportunities on either side.
- If you can, aim to burst through his first phase as he takes his time counting down to the phase change. If you manage to stagger him before he actually uses Bloodboon Ritual, it's possible to kill him without seeing phase 2.
Melee Users
Mohg, Lord of Blood is a hard hitting boss with the capability of creating hostile environments that cause bleed buildup. However, he also has slow combos with plenty of openings for a melee user to take advantage of.
Preparations
One of Mohg's key mechanics is his Blood Curse mechanic. Throughout Phase 1 he applies up to three layers of Blood Curses on the player, and during the Phase 2 transition he uses the Blood Curses to drain HP from the player while simultaneously dealing massive bleed damage. The player can use the Purifying Crystal Tear in their Wondrous Physick to greatly mitigate this damage.
Mohg also heavily relies on causing bleed buildup on the player with his bloodflame, especially during Phase 2. It is highly recommended the player boost their robustness and prepare consumables that will help mitigate bleed.
Players can also obtain Mohg's Shackle to stun him twice during Phase 1. Mohg's Shackle has no effect during Phase 2.
Upon entering the boss arena, the player has more than enough time to buff and use consumables before Mohg comes into attacking range. If the player wishes to maximize their buff duration, it is perfectly acceptable to start buffing after entering the fog gate.
Phase 1
Most of Mohg's damage in Phase 1 comes from his physical attacks using his trident. He uses many sweeping attacks that often carry him forward, but his attacks are also slow and telegraphed which provides players with ample time to dodge and counterattack. That being said, Mohg has many attack patterns that use the same startup sequence but ends with different mixups, so it is important to stay on alert on how his combos will progress. As a general rule of thumb, most melee attack combos that end with Mohg stepping away from the player signify that his combo is over, so players can look out for that behavioral cue to attack Mohg without fear of being counterattacked.
For melee users with faster weapons, they have opportunities between each large swing to connect a quick hit before rolling through the next sweeping attack. For melee users with slower weapons however, this is not possible as the delay between attacks during a combo is not long enough to swing a colossal weapon and recover to dodge the next attack. For users with slower weapons, it is highly recommended to wait until Mohg finishes his combo before attacking.
Mohg also uses some limited Bloodflame movesets during this phase, mainly throwing Bloodflame at the player or using the Bloodflame Claw spell. While these spells all cause bleed buildup when they connect with the player, they are also highly telegraphed and players should not expect to take significant bleed damage during Phase 1.
For melee players looking for stance breaking for critical damage the greatest barrier to this is Mohg's Bloodflame pool, where he defensively summons a pool of Bloodflame around him. Mohg can use this move to prevent melee users from attacking without taking damage, and when used multiple times in a row can cause stance damage the player dealt to decay away making stance breaking difficult.
Throughout Phase 1, Mohg applies up to three stacks of Blood Curses on the player (Tres/Duo/Unus). Each time he applies a stack he always swings his trident to his right hand side, and players should take advantage of this by staying at Mohg's left side and dealing as much damage as possible.
Transition
When Mohg hits 50% health, he applies the last stack of Blood Curse on the player (Unus) and immediately begins draining the player's HP afterwards. From the moment he starts applying the last stack, the player has the freedom to do whatever they want as long as they stay away from Mohg's right side, as that is where he swings his trident. Players are recommended to drink their Wondrous Physick with Purifying Crystal Tear before Mohg starts his transition, so that they do not waste precious time drinking their Physick. During this time, players should look to either buff themselves, use consumables, attack Mohg or apply status effects (e.g. Scarlet Rot) on Mohg while he performs his transition. Once Mohg completes the phase transition, he would have healed approximately 25% of his total health, his trident enhanced with Bloodflame, and wings sprouting out of his back.
Phase 2
Mohg in Phase 2 is where things become difficult for a melee user. His Bloodflame infused trident now sprays bloodflame on every attack, which covers the boss arena and causes bleed buildup for players. However, most of his key movesets remains almost identical to his movesets in Phase 1 albeit now enhanced with Bloodflame. Melee users are encouraged to stay as close to Mohg as possible as his bloodflame usually does not land right up against Mohg allowing players to avoid as much bleed damage as possible. That being said, it is near impossible to avoid all pools of bloodflame and players inevitably accrue bleed buildup over time. Players should keep an eye on their bleed meter and disengage from Mohg when it becomes nearly full, allowing the bleed damage to trigger far away from Mohg so that the player can immediately heal and return to the fight. If the bleed damage triggers while the players is close to Mohg, they run the risk of being caught by an attack the moment the bleed damage staggers the player character which usually results in death.
Mohg also makes heavy use of his wings during this phase, the most notable movesets being his plunging attack and his swooping attack. Of these, the plunging attack is especially devastating as it deals heavy damage and is also followed up by a delayed explosion. Players will have an easier time dodging his plunging attacks by simply strafing to the side instead of rolling, as it appears that he adjusts his landing position specifically to catch rolls.
At the site of grace ensure you mix the Purifying Crystal Tear, and the Speckled Hardtear into your Wonderous Physick Mix, both of which will mitigate some of the difficulty in his second phase. Regardless of the benefit of your Physick, though, this fight is going to be TOUGH, and the only way to survive is with high maneuverability. The flame and blood attacks both melt through your HP regardless of armor, so make sure you're at least light enough to avoid the fat roll here. Obviously, we'll want to use a spirit ash that pulls aggro, and between the Black Knife Assassin, the Mimic Tear, and the Jellyfish you have options.
As for the actual strategy: The best method for eating Mohg's health bar is a combination of Cold and Blood Loss, alternating between the two. Personally I used the Warhammer with the Bloodhound's step ash of war - modified with Cold, and the Winged Scythe. Both of these weapons are heavy, and that's another important aspect of this fight: Poise Break. For a god-tier boss such as Mohg, he has a surprisingly low poise.
Putting this into practice: The second you walk through the fog-gate, you need to 1: summon your spirit ash, 2: drink your physick, and 3: ready Mohg's Shackle (detailed above). Ideally you'd want to use the first of shackle's two charges before Mohg can launch his first attack, allowing you and your ash to wail on him, get a level of frostbite or bleed, and begin ticking down his poise. Then when you've cut Mohg's health down to about 60% or so, you'll want to use this again. The shackle only works in the first phase and with a strong spirit ash and your own concerted effort you can likely melt Mohg's healthbar to about a third before he begins his second phase.
This is where the maneuverability really comes into play, and why it's so important to reduce his health as much as possible before his second phase is triggered. The big thing here is dodging through his reaching attacks, not away from them, getting one or two hits in, then dodging laterally out of the range of his close range attacks before ultimately retreating. Otherwise the same strategy as the first phase (minus the shackle) applies here. Try and poise break him, and try to mix those two status effects.
Magic and Ranged Users
For the majority of the fight, this plays rather similarly throughout both phases if you're playing from a distance. Due to Mohg's extremely slow walk, dodging backwards out of most attacks and keeping your distance will limit him to two possible attacks (An arced Bloodflame spray and a sling of Bloodflame) which are both well telegraphed and fairly narrow. Roll backwards, and do not attempt to block this. These two attacks leave a large opening, and you can fairly easily lead Mohg in circles while slinging spells. You should be able to cast spells with a moderate wind up time fairly safely, such as a fully charging a Sling Flame or Carian Glintblade (for Faith and Intellect spells respectively). When taking Phase 1 Mohg, you will eventually run into the ends of the arena and be forced to content with close-mid range, which is going to be met with either Mohg's horizontal sweeps, the arc of Bloodflame, or an overhead slam. In either way, try to avoid backing into the corner and back into getting distance. The stairs on the backside of the arena assist well when using spells affected by gravity. If the player is overly greedy and spends too long charging an attack or casting too many times, however, Mohg can sometimes throw an overhead slam that will often come off and bonk you before your spell finishes.
For the Transition from Phase 1 to 2 at 50% Health, like other strategies suggest, bring the Purified Crystal Tear in mixed physick to avoid taking large damage during the transition and to gain a window of free time. The attack will do virtually no poise damage and very small damage (if you used the mixed physick above) which gives you ample time to reapply any buffs and prepare long-windup spells once more. Spells like Blessing of the Erdtree and Golden Vow can be reapplied here (If playing with cooperators, this also gives ample time to regroup for aforementioned buffs). You can drink the Physick at any time, but it's recommended to use the flask either at the start or as the transition occurs if you are using shortlived buffs to assist with Phase 2.
For Phase 2 itself, the same attacks apply very similar windows of opportunity. However, Mohg will begin doing flying lunges, charging at the player and dousing a line in front of him with Bloodflame in the process, using slams that have high damage flings of Bloodflame, and a handful more. These attacks give virtually no room to cast spells as a retaliatory option, and the Bloodflame cannot be parried well with Carian Retaliation (Needs further verification). His original arcs of Bloodflame are still safe to punish, and his charging attack can leave a moderate window for attack as well. Having a Melee Alternate spell on backup such as Carian Slicer or Catch Flame can also be of minor assistance here for a quick hit when he ascends and sweeps down at the player.
In either case, Mohg has a very sizable health pool and regenerates health in the transitional phase. Spells like Black Flame which deal percentage damage are useful, but have somewhat reduced effectiveness with Mohg as a result. Because of this, you may want to bring additional Cerulean flasks.
- For Sorcery/Intellect Focus:
- The majority of spells will work well here, even those with long windup times. Some notable spells are the usual Glintstone Pebble variants like Glintstone Cometshard or Comet.
- Mohg is extremely aggressive in close-quarters combat in both phases, so using spells like Carian Slicer or Carian Greatblade may be more dangerous than usual.
- Carian Retaliation, both the Ash of War and the spell itself, are not recommended unless you can consistently parry some of his physical attacks with the Ash of War. However, using Cuckoo Glintstones and Glintstone Scraps and then using Carian Retaliation on the created projectiles does produce effective results. Thops' Barrier may be a preferable alternative against his Bloodflame sprays if you struggle with dodging these.
- For Incantation/Faith Focus:
- Most Godslayer spells are rather potent due to Mohg's high health pool, such as Black Flame, but will lose virtually all inital damage. Only the damage over time will deal significant damage without very high investment into these spells due to his high Fire resistance, and the damage over time will deal a percentage of his health at high FP cost. If used, simply use the uncharged versions for faster attacks and extremely similar results.
- His initial walk to the player gives an egregious amount of time for buff setup or Dragonbreath attacks. For those struggling massively with the fight, this does give a very large window for Rot Breath and Ekzyke's Decay to trigger Scarlet Rot and thus massive damage over time. However, you will have to run rather far from Mohg and be cautious of being overly greedy with many dragon communion incantations due to visual filler potentially making it hard to see when Mohg's bloodflame lines or horzontal sweeps are about to claim your head.
- Frenzy spells and Fire Monk spells, due to not being able to afflict Madness to the foe and/or their high Fire focus, are not overly recommended. However, many are potent enough on their own to warrant usage regardless of resistance. Physical focused spells such as Aspects of the Crucible: Tail, AotC: Horns, Beast's Claw, or Stone of Gurranq can deal much more damage than their elemental compatriots for this fight.
- Be careful of any incantations that afflict Blood Loss; These can cause Mohg to deal much more damage than usual by granting him a 20% damage buff. Using incantations like Bloodflame Blade, Swarm of Flies, and others will cause him to bleed extremely easily and thus take a major amount of damage in exchange.
- For Bow/Greatbow/Crossbow/Ballista Focus:
- Avoid using ammunition that deals Fire Damage and Blood Loss, such as Perfumer's Bolts and Flaming Arrows. Blood Loss is extremely effective for this fight, but also will trigger Mohg's damage bonus buff and can be extremely dangerous for squishier builds that often come with these setups. In fact, using largely Physical ammos such as generic Arrows, Lordsworn's Bolts, and Ballista Bolts are highly recommended.
- Mohg's walks are ample time to line shots for headshots, and during Phase 1 you should even be able to get off Ash of Wars like Mighty Shot and Through and Through in conjunction to that, dealing extreme damage if done correctly. However, you will be hard pressed to achieve the same results during Phase 2 due to the walking window being more brief and a fair amount of bodily rotations and flight.
- Crossbow users can often find time to reload their weapons while preparing to roll out of the way of an attack or while having to run/roll past Mohg to continue laps around the arena. It is not recommended to attack with Bows at close range in this case, and recommended to have a massive amount of distance if using Greatbows or Ballistae for your offensives to make up for the high start up frames and end lag these weapons often have.
Mohg, Lord of Blood Attacks & Counters
| Attack | Description | Counter |
| Bloodflame Talons | Mohg slashes an clawmark in the air with his left hand, which then explodes. He may also lunge forward with this attack. |
Roll away at the moment it detonates. Be careful if you're aggressively rolling into his spear swipes, as he can combo into this attack to roll-catch you. |
| Bloodboon | Mohg reaches into the air and tosses out a splash of bloodflame. This also sets some of the floor on fire and contributes to hemorrhage buildup if stood in. It can come in a wide arc, a narrow cone, or a shower at his area. |
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| Spear Swings | Comes in horizontal spear swipes that come in a slow 2- to 3-hit combo. May end in an overhand slam. | Roll forward with each swing to cause them to whiff. If he slams the spear onto the ground, he has a long punish window. |
| Thrust | Thrusts his spear into the ground and then tugs it out. | Roll past the thrust and catch him in his back. If you're still in front of him, the punish window is after he tugs out his spear, not while it's still in the ground. |
| Ritual Countdown |
Mohg thrusts his spear into the air, generates a ring around the player, and then swipes his spear in front of him. He does this three times in combat as his HP drops (approx 10%, 25%, 40%), counting down "Tres", "Duo", "Unnus". | Stay out of his immediate front when it happens. His back is completely vulnerable when this happens; you can also use this as a window to heal when you see this attack. |
| Bloodboon Ritual | After reaching half health and finishing his Ritual Countdown three times, Mohg thrusts his spear into the air three times, chanting "Nihil!" with each thrust. The attack is unavoidable and triggers hemorrhage on the player while also healing him. His spear also gets coated in bloodflame as his second phase begins. | The Purifying Crystal Tear greatly decreases the damage from this attack and prevents you from bleeding out, while also reducing the amount of healing he does. This gives you the window to wail on him as you won't stagger from bleeding. Otherwise, you have to out-heal the bleeding from this attack. |
| Airborne Assault |
Mohg takes to the skies and throws out a splash of bloodflame, before charging towards his target. | Dodge forward to avoid both attacks |
| Blood Tax | Mohg thrusts his spear forward, imbued with bloodflame, and twists it, dealing damage and building up Hemorrhage. | Roll to the sides. |
| Spear Slam + Explosion | Mohg slams his spear into the ground, which glows before exploding. | Roll away. |
| Upwards Swing and Slam | Mohg swings his spear upwards, releasing bloodflame, before slamming down and releasing an explosion. | Roll towards and/or behind him to get a few free hits. |
Mohg, Lord of Blood Lore, Notes & Other Trivia
Mohg song lyrics?
The youtuber Antonius Tertius (aka MAGISTER-ORGANI),who contacted music producers and singers of Elden Ring, revealed that Mohg's lyrics are just random syllables arranged in way to make them sound like some ancient languages, as a matter of fact most of them don't even resemble Latin at all; thus the lyrics are nonsensical and obviously they cannot be translated, as they mean nothing. Antonius published the official lyrics and how Bandai created them on his channel. Additionally, know that Mohg's quotes (unus,nihil etc) during the boss fight are not part of his song, those are uttered by the voice actor; should the player mute the voice & sound effects, no quotes will be heard.
When do you kill Mohg Elden Ring?
This is a frequently asked question that could be referring to either the Lord of Blood or Mohg, the Omen. Both bosses are optional so there is not a specific time that you will need to kill either of them. However you can come across Mohg, Lord of Blood naturally as you get through each region and eventually make your way to the Consecrated Snowfield where there will be a way to Mohg's Location. Mogh can be found at the end of The Mohgwyn Palace region. This Location is found beneath Caelid, but is only accessible from a gateway teleporter in the frozen west of Consecrated Snowfield (northwest of the Yelough Anix Ruins and west of where the Sanguine Noble invades you) or by using the Pureblood Knight's Medal given by White Mask Varré at the end of his questline. As you work through the natural storyline, you will natural progress past Mt. Gelmir, complete Volcano Manor, Leyndell, Royal Capital, then make your way up to the Mountaintops of the Giants and the Consecrated Snowfield.
This is where you can make your way from the waygate from the Consecrated Snowfield. This will teleport you to a set of caves southeast of Mohgwyn Palace. The caves here are linear, so simply follow the path out and down. To locate him follow the Location instructions above that leads you from the Dynasty Mausoleum Entrance site of grace. This will eventually take you to an elevator that will lead you to the Boss arena.
Mohg, Lord of Blood Other Notes
- Voice Actor: Con O'Neill
- While initially appearing as simply another Shardbearer, Mohg's true intention was to raise Miquella, whom he had stolen from the Haligtree, to godhood and become his consort (or partner).
- Mohg is the twin brother of Morgott, the Omen King. Because they were both hidden underground, they lack seats at the Elden Throne, which may explain why Morgott does not deem him a traitor.
- He has many more horns than Morgott and his face appears to be much more deformed, which may show that he did not resent his Omen nature the way that his brother did.
- Mohg gained his power via communion with an Outer God known as the Formless Mother.
- A similar boss, Mohg, the Omen, can be found in the Subterranean Shunning-Grounds in Leyndell, Royal Capital.
Dialogue
Introduction:
Dearest Miquella. You must abide alone a while.
Welcome, honored guest. To the birthplace of our dynasty!
During Fight:
Each time roughly a quarter of his health is depleted:
Trēs! (Three)*
Duo! (Two)*
Ūnus! (One)*
Upon reaching roughly 1/4 of his health and using his healing attack:
Nihil! Nihil! Nihil! (Nothing! Nothing! Nothing! Meaning zero)*
*Translations come from the Latin student youtuber Antonius Tertius.
Defeating player: Miquella is mine and mine alone.
After Fight:
Ahh, I can see it, clear as day! The coming of our dynasty!
Mohgwyn!
Mohg, Lord of Blood Image Gallery


Anonymousi love this boss but the cluttered arena is a bit annoying especially in the second phase

Anonymous
AnonymousKilled him with Miquella Ring of Light from Halo Scythe , simp deserved that

AnonymousUsed the moonlight greatsword +10 and spammed the R2 special attack with this dude and beat him first try. It melted him.

AnonymousI remember in my very first play-through when I faced this dude for the first time, I didn’t know about the physick we need to survive his nihil. There I was dying countless times to nihil. Until finally I got very lucky, his nihil left me with 1 tiny drop of hp left. I desperately chugged my estus, and just lightning speared him to oblivion

Anonymous
Anonymous
AnonymousMorgott my brother you do not understand I needed to do this he’s not a child he’s an adult with a child’s body NO MORGOTT PLEASE DO NOT CALL THE POLICE I SWEAR I AM NOT LYING
Miquella will tell you when he recovers from the I mean wakes up from a nap MORGOTT NO DO NOT DIAL 911 WAIT I NEED THIS IT’S IMPORTANT
AnonymousIs there any way to stop him spamming fire covering literally the entire arena in the second phase? Staying close to him doesn't work because he just places it below him too. I can't beat him if I have to play The Floor is Lava while also trying to avoid his neverending combos.

AnonymousBeat him during a scouting fight to see what would work, I had read that wild strikes worked well, man that's an understatement. I was using ice spear on my Partisan and got it to proc before using the shackle, then tried night rider flail +25 set to blood with wild strikes and he didn't make it to the third nihil. I did have Surgeon helm and lord of blue talisman, so maybe the frost helped lower his defence with the physical strikes on top of the bleed proc.

Anonymoushe bleeds like a pig on NG because for whatever reason his bleed resistance is reduced by a lot, like a lot a lot on NG

Anonymous
AnonymousThe Cerulean Tear along with Comet Azur absolutely melt him, since he basically walk towards you in the first place you have time to set up Terra magic and everything else and then he is too occupied with casting the countdown to attack you, so you can basically one-shot him.

Anonymous
Anonymous
AnonymousThis guy is a complete nightmare to fight with a huge slow weapon, his attack patterns are somehow both really slow and delayed while being fast and relentless at the same time and it's really hard to find a good opening to hit him, he's nigh-impossible to stance break without something or someone distracting him since he has an ungodly amount of poise, and it doesn't get any better in phase 2 where he's aggressively Mohging all over the place non-stop to the point it's difficult to even attack him without getting bled by the bloodflame all over the arena while getting relentlessly aggressive, this bastard was easily one of the hardest bosses in the whole game for me, that phase 2 is pure hell for a Colossal Sword user.

Anonymous
I enter this fight using Hand of Malenia and Finlay and it's quite a blast. Although i can't actually use Waterflow Dance over and over to beat him and have to return to my scimitar, I succeeded at using WFD to finish him while Finlay's HP is almost empty.
Somehow his delayed attacks are really incompatible with me. I almost always roll either too fast or too slow and he'll bonk me.
AnonymousUsed rot breath v2(i aint spelling that name) right after i summoned mimic tear and used mohg shackle then sneak around while he busy with the mimic and use rot breath v2 again to actually proc the rot then used black flame blade and whaled on him until he was JUST before phase then used shackle again and used black flame blade on him and the child predator went down before he could get up

AnonymousHe's really hard if you're a melee build with a slow weapon. It took me so many tries to beat him but then I eventually decided to summon to help me out and then beat him. Really good fight, but definitely one of the hardest in the game.

Anonymousnihil does NOT break opaline bubbletear if you have the purifying crystal tear as well. just tested it. it's nice to be able to use the physick at the start of the fight and just whale on mohg while he's doing nihil

AnonymousThe hitbox on that damn overhead slam is like the Smelter Demon from Ds2 all over again

AnonymousCan someone explain to me why he has 30% more fire resistance than the fire giant? Also if your doing a frenzy flame build playthrough good luck getting past the sewer mogh version for the frenzy seal. If you aren’t mainly doing fire damage though it is a great boss to fight even if the bloodflame on the floor can be a little annoying sometimes.

AnonymousBest late-game boss simply because you can use holy damage and not hit like a wet noodle

Anonymous
AnonymousIf you have a problem with this guy as a str/dex melee, try pulley crossbow with bleed bolts (either from crafting or the vendor in his zone). If you don't mind using ashes, you can also summon mimic holding pulley for extra bleed power.

AnonymousMohg, Lord of Blood Relations.. enjoyer of siblings, appreciator of young boys, aficionado of his mother's blood

AnonymousI used an INT build for my first playthrough and shamefully smoked him with Comet Azur, so when I came back in my second run as a FTH build, I rightfully had my ass handed to me. Unfortunately I tend to suck at dodging so I used a turtle build to beat this guy up close. If you also prefer tanking and shielding over dodging, maybe this will work for you too:
Weapon: Crescent Moon Greataxe with Prayerful Strike on Sacred. I use this because it looks dope and has a nice moveset but you can probably get better damage elsewhere. The important thing is that Prayerful Strike has hyperarmor and helps you recover HP.
Shield: Eclipse Crest Greatshield. Just a really simple, solid greatshield with high guard boost and acceptable fire resist
Fingerseal: Erdtree seal, buffing with Flame Fortification, Golden Vow and Blessing of the Erdtree.
Talismans: Stalwart Horn +1 (to negate hemmorage), Flamedrake +2 (to negate fire), Lord of Blood Exultation (he is using this on you, so you might as well even things up), Greatshield Talisman
Armor: Look for robustness without fat rolling. I used most of the Scale Armor set.
Strategy: Prayerful Strike lets you play pretty aggressively. He likes to dodge you by casually walking backwards, use light attacks when he does this. Jump attacks are also nice for getting in hits while avoiding fire on the ground. Blocking helps you survive but try to dodge right if possible, as it will open up chances to use Prayerful Strike to wear him down. In the second phase you'll need to work to stay close to him, but keep trying to land PS and dodge right. Avoid the instinct to guard-counter as he will punish it. Don't forget Moghs Shackle in the first stage to burst him down and use the Purifying physic before he adds all three curse rings. This fight is rather complicated but even if you aren't good at dodging or memorizing movesets, the game still gives you the tools to power through it.
AnonymousProbably my favorite boss fight in the game, actually feels like a fight from Dark Souls 1 fancied up instead of a Sekiro boss in Dark Souls. His attacks are well choreographed and he doesn't flee to Venezuela the second you might actually get a hit on him unlike other bosses.

AnonymousMohg is the only major boss who casts something with a sigil: the three rings he places around you before he does Bloodboon Ritual. I think it's there to visually show you that he's actually doing something to you, which would be pretty hard to tell otherwise. There's no sigil on any of his other uses of accursed blood, and it honestly wouldn't make a lot of sense. It's like if Malenia were to access her Scarlet Aeonia attack via her Faith rather than her own abilities. So if you think about it, during that particular attack I mentioned in the beginning, Mohg is calling upon the power of Mohg to do damage to you, which is absurd. Yes, I know he originally got it from the Formless Mother, but all the incantation that feature the sigil of his dynasty tell you that their power is granted by him.

Anonymous
Anonymouskilled him first try as a mage but he is by far my favorite boss :,) hes just so cool..

AnonymousAfter fighting Melina, this is now my favorite end-game boss.
-only one gimmick
-predictable, yet hard to dodge patterns
-no one-shot
10/10 boss design
AnonymousScorpion dagger light roll were the only tools to beat him in my blind playthrough. With no assistance of the mentioned items he is pretty hard :o

Anonymousunavoidable AOE attack, complete cancer second phase, too many delayed attacks ... perfect example of bad boss design

AnonymousA quite literal undodgeable AOE attack. I see they gave up at making bosses that weren't complete garbage after Fire Giant.

AnonymousGreat boss, you just have to accept that he'll Mohg all over you in the second phase and keep some boluses ready.

AnonymousIt's funny how all these other bosses when they do the big wind up swing, the swing is basically instant when it finally comes out. Mohg is like the only one who actually has travel time on his big swing. Which makes timing it so much harder for me for some reason

Anonymousmay the Greater Will have mercy on you if he manages to kill you with bloodboon.

Anonymousmy favorite part of the fight is when he says "It's Mohging time!" and Mohgs all over the Mohgwyn palace

AnonymousYeah I don't know if this helps, but I use the quick physick with the purifying stone and opaline tear right after he says unus because doing it during the nihil screams meant no sense to me and still doesn't, I take minimal damage with the strategy.

AnonymousYeah I don't know if this helps, but I use the quick physick with the purifying stone and opaline tear right after he says unus because doing it during the nihil screams meant no sense to me and still doesn't, I take minimal damage with the strategy.

Anonymous
AnonymousI loved it when he said It's Mohging time and then Mohged all over those guys

AnonymousReally like this boss but he's a bit heavy on squirting his flaming piss all over the arena. The only consistent way I was able to dodge his horizontal spray was by rolling in to him - which is totally fine, but essentially always guaranteed I was going to take some chip damage from the lingering pools.
His actual attacks are actually extremely lenient. His second phase felt way easier than Godfrey's for example.
AnonymousMohg is the kind of player to invade but bow when he wins and say GG and respect builds and eat pizza with his dynasty on a leather sofa with LEDs but morgott feels like he would use an old sticky button squeaky trigger controller and stand around agheel lake north with night’s cavalry just to gank invaders and point down because, in his words, they are “braindead graceless maidenless tarnished” And send a 5 page essay to each invader describing why they are bad at the game, playing the game wrong, and should uninstall.

AnonymousThe way this guy just drenches his arena in bloodflame in phase 2 is just such a pain, like CAN HE JUST STOP MOHGING ALL OVER THE DAMN PLACE FOR ONE SECOND?!

Anonymous
AnonymousIf you have access to it, Scarlet Aeonia is great to cast during Bloodboon Ritual.

AnonymousStill easy to cheese with Comet Azur and Latenna Summon as bonus dps/tank. 65 Int, Magic Scorpion Charm, Magic-Shrouding Cracked Tear, Cerulean Hidden Tear. Cast Terra Magica, Pop Flask and Blast Away!

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AnonymousHe is always bleeding and drenched in blood, that could be the reason of his insane fire defence.

AnonymousI don't understand how this version of this boss has no immunities (madness aside) and yet his Omen variant has immunity to Everything. What?

AnonymousAbsolutely awful boss design. I don’t know who play tested this garbage lmfao how did something like this make it into the final game?

AnonymousIt's quintessential Elden Ring boss design. He's a pretty normal guy at first. He's supposed to be a big deal but his hideout has the generic smithing-stone mine music. He lumbers around, swings a slow weapon. He has a couple of projectiles, some area of denial, but nothing too crazy. You summon a kid called something like Bloodeater Ricky and he nearly gets flattened in the first ten seconds because he's trying to do a gesture. "This isn't too bad," you think. "In fact, I'm pretty sure I fought a weaker but nearly identical version of this guy with a slightly different name in the banana plantation beneath Leyndell." You know, normal Elden Ring stuff. Suddenly, the boss starts singing in Spanish about halfway through the fight. "This can't be good," you think. "Isn't that 'Vertigo' by U2?" This kid, Ricky, stuffs a great big shield up in front of Mohg and shouts "watch out everyone, blood is really dangerous you know". (You already knew that.) Boss slams you with an unavoidable AoE you need to have completed a specific sequence of events earlier in the game in order to mitigate. Ricky gets it right on the nose. There's blood - oh, yeah, loads of blood (believe me, I was there). The relatively normal melee-oriented boss you've been fighting before sprouts wings and starts screaming around the arena like a fighter jet and now you're playing the-floor-is-lava because suddenly every single attack he does includes a massive lingering projectile. Anyway, Ricky is dead. There you and the rest of your summons are, running like mad. It's no good - Mohg is too fast and too furious. Your camera is turned away because you need to focus on not getting trapped inside of gravestones but you get the distinct impression that Mohg is now doing wheelies on an exploding motorcycle through flaming hoops in the sky. You hear your phantoms going down behind you: Ka-boom - Joanna, dead. Ka-boom: Jack, dead, while you're hiding in the corner of the arena, shaking and shuddering, waiting for the horror to end, but there's nothing to do except **** off really fast. "That was BLOODY ridiculous!" you think, but you have the distinct impression that you're really going to hate blood some day.

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AnonymousSo let me get this straight. This guy, whose literal name is the Lord of Blood, is actually really weak to bleed...but has 80% fire absorption for no reason?

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AnonymousMy favorite part is when he says Its Mohgwyn Time and Mohgs all over the place

AnonymousDied 4-5 times with Mimic+10. Then realised that I used the wrong incantations (black flame ritual, god flame).
Instead Swarm of flies, Stone of Gurranq. Kept the lightning spear and Lords Heal, Blessing, Vow, Flame make me strong).
First try made it even of not very optimized: Bloodhound CGS. Shackle at 60 % and then once more but no time to deal dammage. Just about had the time to pop the Mixed Physique in time to avoid the phase transition attack.
Wnd phase mostle threw big stones from a distance and healing to avoid being one-shots.
Level 130.
Did not beat Esgar so it could have been even easier I guess. Mimic still at 40 % health at the end even though I did not get around to healing him.
Anonymous
AnonymousThe only boss where his delays feel natural as opposed to other bosses having a stroke midway through their swing animation

AnonymousIf you have problems with him just use Mimic Tear (even a +0 can be usefull) or Omenkiller, a blood weapon with wild strikes AoW and purifying tear. If you do it right he probably won't even grow wings.

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AnonymousWhy did they lit this guy in siofra river? doesnt he have a entire area of its own

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Anonymouslow level cheese tips? like 20 w/ +2 weapons? I want bloodboon but this seems like a headache

AnonymousThis guy's entire motivation is turning a boy into a god so he can know him in the biblical sense. There's no way this character wasn't George RR Martin's doing.

AnonymousMax cast speed, decide to be smart and use full moon the the second he flies in the air behind and dives back around. He immediately chains into another attack that slams you up then down with the explosion stab to the ground.
Utter garbage, bosses should not be able to recover that fast. Insanely unfair.
AnonymousHonestly can't see anything he does because whole room just filled with fire and particle effects

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AnonymousTried blasphemous blade first, almost no damage, then I switched to Maliketh's blade and I deleted him from the game lmao

AnonymousIce spear skill saved this fight for me after many attempts. You can keep a decent distance, proc frost and oh God he kept staggering every few hits while my spirit summons held aggro. All worth it for his trident and bloody drip robe.

AnonymousMy favorite part was when he said "it's mohg'in time" and nihil'ed all over the place it was so funny until my insides were suffering from hemorrhage.

AnonymousHe's pattern is two melee attacks follow up with a blood incantation, until he is at half health, in which he will phase into his final form-draining your health, but the patterns are generally the same afterwards.

AnonymousI kinda wish I was recording, I just cheesed him with Comet Azur before he finished talking. After sanguine noble and crow bullshit, I don't feel bad at all though.

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AnonymousOne shot him at level 100 using a +10 Oleg. Everyone told me he was hard :(

AnonymousEverybody in these comments saying he's easy and then mentioning whatever summon they used should just stay quiet. Of course he's easy when you have summons taking his aggro. This was one of the most difficult bosses of the entire game for me. Very rewarding fight in the end after I learnt to dodge almost all of his attacks tho.

Anonymous
Anonymous"You just don't GET IT, TARNISHED!
SLEEPING WITH AND SHARING A BED WITH THE FINEST PIECE OF BOYASS IN THE LANDS BETWEEN IS ESSENTIAL TO THE BIRTH OF MY DYNASTY!!! "
"more like "dy nasty" cause that's just plain fxxxing sick i mean do you see the problems wi-"
"GrraaGGGHHH!"
"ok mapper-*gets progged by Bloodboon Ritual and dies*
Anonymous
Anonymous"Oh, shoot, you're about to do that thing and I've almost killed you, so all I need to do is get out of the way real qui-"
"NihIIIIIL!"
"Yeah, okay, got it, let me just-"
"NihIIIIIL!"
"Sure, yes, but if you could simply give me a second to-"
"NIHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIL!!!"
"... (sighs)... yep, alright..."
Anonymous
AnonymousKilled this guy on my second try with a great sword, a certain ash of war, and a certain spirit summon. No need to use that crystal tear, shackles, or mimic that everyone talks about. I was level 150 with a strength/melee build.

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AnonymousThis guy is completely phoned in. All his attacks have different delays, He has three attacks with the same telegraph, his hitboxes fit what's happening on screen like caution tape. Also his level scaling is some stupid placeholder number they never adjusted so he throws damage that makes no sense at any stage. Oh yeah and let's not forget his arena is full of garbage meant to make you trip. You have to cheese him because in a fight he's unplayable.

AnonymousDied a lot to Mohg until I equipped a +24 Greatstars with Wild Strikes. Channeled Wild Strikes until the first bleed, then used the Shackle, more Wild Strikes when he was knocked down, another Shackle and Wild Strikes and he bent over for a critical hit. He tried to go into phase 2 but he was so low that Wild Strikes finished him off during the phase transition, skipping phase 2 entirely. No Arcane stat investment, just a Shard of Alexander and Golden Vow to buff Wild Strikes.

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AnonymousI melted this guy first try with Reduvia +10 @ 45 Arcane, 28 Dex

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AnonymousI finally beat him hitless solo melee! Avoiding the fire AoE in 2nd phase was a pain. You have to stay close to him.

AnonymousTwo handed bloodhound fang+9 and mimic tear +10, use the purifying tear in physik, he was a breeze…let the mimic attack first and then hammer with jump attacks, pop your potion at 50% and don’t let up…had him down in 30 seconds or less

AnonymousTiche with ezykes decay wasn't bad. She agro him good, took 4 dragon hits from out of range when she had him distracted.


Why bother investing in vigor :)
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