Mohg, Lord of Blood |
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Location | Mohgwyn Palace |
Drops | |
![]() Mohg's Great Rune Remembrance of the Blood Lord |
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HP | 18,389 |
Stronger VS |
Weaker to |
Mohg, Lord of Blood is a Demigod Boss in Elden Ring. This Omen demigod specializes in blood magic. Unlike his twin Morgott, Mohg fully embraced his accursed Omen blood and was able to use it to wield bloodflame magic after encountering the Formless Mother. Though he himself is not an Empyrean, he hopes to rise up to king consort by raising Miquella up to godhood and becoming his consort.
Mohg is an optional boss, and doesn't need to be defeated in order to advance in Elden Ring. However, he is a shardbearer, and two of the five available shardbearers must be defeated before entering Leyndell, Royal Capital.
Mohg, the Omen is another variant of this boss.
Welcome, honored guest. To the birthplace of our Dynasty!
Elden Ring Mohg, Lord of Blood Boss
- This is an optional boss
- Closest Site of Grace: Dynasty Mausoleum Midpoint
- Multiplayer is allowed for this boss
- You can summon Spirit Ashes for this boss
Elden Ring Mohg, Lord of Blood Location
The end boss of Mohgwyn Palace. From the Dynasty Mausoleum Entrance Site of Grace, follow the stairs upwards to the mausoleum proper. From there, take the stairs to the left past the Imprisoned Merchant. At the top of these stairs, take a right and proceed forwards. To the right of another flight of stairs, take the door out of the mausoleum and proceed to the Dynasty Mausoleum Midpoint Site of Grace. From there, continue forwards and there will be an elevator leading to the boss arena on your right. [Map Link]
Mohg, Lord of Blood Combat information
- Health: 18,389 HP
- Defense: 122
- Stance: 110
- Parryable: No
- Is vulnerable to a critical hit after being stance broken
- Damage:
Standard,
Pierce,
Fire
- Inflicts:
Hemorrhage
- Deals 20% more damage for 20 seconds after he or the Tarnished suffers from Blood loss
- Buff is not applied, when blood loss happens during critical hit.
- Drops
420,000, Mohg's Great Rune, Remembrance of the Blood Lord
Negations (or Absorptions)
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: 653 / 943 / 1400
Scarlet Rot: 653 / 943 / 1400
Hemorrhage: 290 / 332 / 430 / 720
Frostbite: 653 / 943 / 1400
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 18,389 | 18,664 | 20,530 | 21,463 | 22,396 | 24,263 | 25,196 | 26,129 |
Defense | 122 | 120 | 123 | 126 | 132 | 138 | 144 | 156 |
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420,000 | 840,000 | 924,000 | 945,000 | 1,008,000 | 1,029,000 | 1,050,000 | 1,071,000 |
Resistances |
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653 / 943 / 1400 | 252 / 542 / 999 | 255 / 545 / 1002 | 259 / 549 / 1006 | 263 / 553 / 1010 | 267 / 557 / 1014 | 270 / 560 / 1017 | 274 / 564 / 1021 |
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653 / 943 / 1400 | 252 / 542 / 999 | 255 / 545 / 1002 | 259 / 549 / 1006 | 263 / 553 / 1010 | 267 / 557 / 1014 | 270 / 560 / 1017 | 274 / 564 / 1021 |
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290 / 332 / 430 / 720 | 112 / 154 / 252 / 542 | 113 / 155 / 253 / 543 | 115 / 157 / 255 / 545 | 117 / 159 / 257 / 547 | 118 / 160 / 258 / 548 | 120 / 162 / 260 / 550 | 122 / 164 / 262 / 552 |
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653 / 943 / 1400 | 252 / 542 / 999 | 255 / 545 / 1002 | 259 / 549 / 1006 | 263 / 553 / 1010 | 267 / 557 / 1014 | 270 / 560 / 1017 | 274 / 564 / 1021 |
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1406 / 1863 | 542 / 999 | 550 / 1007 | 558 / 1015 | 566 / 1023 | 574 / 1031 | 582 / 1039 | 590 / 1047 |
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Immune |
Elden Ring Mohg, Lord of Blood Boss Guide
Mohg, Lord of Blood Boss Video Guide
[video coming soon]
Mohg, Lord of Blood Fight Strategy
The Best Tips for Mohg, Lord of Blood:
- The player can find the Mohg’s Shackle item in the Subterranean Shunning-Grounds under Leyndell just before the Leyndell Catacombs Site of Grace at the bottom of the pipe/water area. Can be used similar to Margit’s Shackle during the boss fight to tether him for a short bit. You will NOT be able to tether him once he has reached the health threshold for second phase; use it while he is just above that to give yourself a generous window to burst him down.
- Mohg will recite Tres, Duo and Unus at certain health thresholds, placing a red ring around the player. At the start of his second phase, he will chant Nihil three times, doing large damage and healing himself for each ring on the player. In order to survive this attack, you will need a potion made with the Purifying Crystal Tear, or will need to heal. The damage will cancel any ongoing healing and interrupt the player, so the optimal time to do so is during the interval between the second and third Nihil.
- The Purifying Crystal Tear will provide the player with a shield, which prevents all three counts of bleed in the mid-battle attack described above. This is obtained by defeating the NPC invader Eleonora, Violet Bloody Finger.
- Equip fire and physical damage reduction to aid survival.
- The Lord of Blood's Exultation will provide a substantial damage boost for a lot of the fight, given the numerous hemorrhage opportunities on either side.
- If you can, aim to burst through his first phase as he takes his time counting down to the phase change. If you manage to stagger him before he actually uses Bloodboon Ritual, it's possible to kill him without seeing phase 2.
Melee Users
Mohg, Lord of Blood is a hard hitting boss with the capability of creating hostile environments that cause bleed buildup. However, he also has slow combos with plenty of openings for a melee user to take advantage of.
Preparations
One of Mohg's key mechanics is his Blood Curse mechanic. Throughout Phase 1 he applies up to three layers of Blood Curses on the player, and during the Phase 2 transition he uses the Blood Curses to drain HP from the player while simultaneously dealing massive bleed damage. The player can use the Purifying Crystal Tear in their Wondrous Physick to greatly mitigate this damage.
Mohg also heavily relies on causing bleed buildup on the player with his bloodflame, especially during Phase 2. It is highly recommended the player boost their robustness and prepare consumables that will help mitigate bleed.
Players can also obtain Mohg's Shackle to stun him twice during Phase 1. Mohg's Shackle has no effect during Phase 2.
Upon entering the boss arena, the player has more than enough time to buff and use consumables before Mohg comes into attacking range. If the player wishes to maximize their buff duration, it is perfectly acceptable to start buffing after entering the fog gate.
Phase 1
Most of Mohg's damage in Phase 1 comes from his physical attacks using his trident. He uses many sweeping attacks that often carry him forward, but his attacks are also slow and telegraphed which provides players with ample time to dodge and counterattack. That being said, Mohg has many attack patterns that use the same startup sequence but ends with different mixups, so it is important to stay on alert on how his combos will progress. As a general rule of thumb, most melee attack combos that end with Mohg stepping away from the player signify that his combo is over, so players can look out for that behavioral cue to attack Mohg without fear of being counterattacked.
For melee users with faster weapons, they have opportunities between each large swing to connect a quick hit before rolling through the next sweeping attack. For melee users with slower weapons however, this is not possible as the delay between attacks during a combo is not long enough to swing a colossal weapon and recover to dodge the next attack. For users with slower weapons, it is highly recommended to wait until Mohg finishes his combo before attacking.
Mohg also uses some limited Bloodflame movesets during this phase, mainly throwing Bloodflame at the player or using the Bloodflame Claw spell. While these spells all cause bleed buildup when they connect with the player, they are also highly telegraphed and players should not expect to take significant bleed damage during Phase 1.
For melee players looking for stance breaking for critical damage the greatest barrier to this is Mohg's Bloodflame pool, where he defensively summons a pool of Bloodflame around him. Mohg can use this move to prevent melee users from attacking without taking damage, and when used multiple times in a row can cause stance damage the player dealt to decay away making stance breaking difficult.
Throughout Phase 1, Mohg applies up to three stacks of Blood Curses on the player (Tres/Duo/Unus). Each time he applies a stack he always swings his trident to his right hand side, and players should take advantage of this by staying at Mohg's left side and dealing as much damage as possible.
Transition
When Mohg hits 50% health, he applies the last stack of Blood Curse on the player (Unus) and immediately begins draining the player's HP afterwards. From the moment he starts applying the last stack, the player has the freedom to do whatever they want as long as they stay away from Mohg's right side, as that is where he swings his trident. Players are recommended to drink their Wondrous Physick with Purifying Crystal Tear before Mohg starts his transition, so that they do not waste precious time drinking their Physick. During this time, players should look to either buff themselves, use consumables, attack Mohg or apply status effects (e.g. Scarlet Rot) on Mohg while he performs his transition. Once Mohg completes the phase transition, he would have healed approximately 25% of his total health, his trident enhanced with Bloodflame, and wings sprouting out of his back.
Phase 2
Mohg in Phase 2 is where things become difficult for a melee user. His Bloodflame infused trident now sprays bloodflame on every attack, which covers the boss arena and causes bleed buildup for players. However, most of his key movesets remains almost identical to his movesets in Phase 1 albeit now enhanced with Bloodflame. Melee users are encouraged to stay as close to Mohg as possible as his bloodflame usually does not land right up against Mohg allowing players to avoid as much bleed damage as possible. That being said, it is near impossible to avoid all pools of bloodflame and players inevitably accrue bleed buildup over time. Players should keep an eye on their bleed meter and disengage from Mohg when it becomes nearly full, allowing the bleed damage to trigger far away from Mohg so that the player can immediately heal and return to the fight. If the bleed damage triggers while the players is close to Mohg, they run the risk of being caught by an attack the moment the bleed damage staggers the player character which usually results in death.
Mohg also makes heavy use of his wings during this phase, the most notable movesets being his plunging attack and his swooping attack. Of these, the plunging attack is especially devastating as it deals heavy damage and is also followed up by a delayed explosion. Players will have an easier time dodging his plunging attacks by simply strafing to the side instead of rolling, as it appears that he adjusts his landing position specifically to catch rolls.
At the site of grace ensure you mix the Purifying Crystal Tear, and the Speckled Hardtear into your Wonderous Physick Mix, both of which will mitigate some of the difficulty in his second phase. Regardless of the benefit of your Physick, though, this fight is going to be TOUGH, and the only way to survive is with high maneuverability. The flame and blood attacks both melt through your HP regardless of armor, so make sure you're at least light enough to avoid the fat roll here. Obviously, we'll want to use a spirit ash that pulls aggro, and between the Black Knife Assassin, the Mimic Tear, and the Jellyfish you have options.
As for the actual strategy: The best method for eating Mohg's health bar is a combination of Cold and Blood Loss, alternating between the two. Personally I used the Warhammer with the Bloodhound's step ash of war - modified with Cold, and the Winged Scythe. Both of these weapons are heavy, and that's another important aspect of this fight: Poise Break. For a god-tier boss such as Mohg, he has a surprisingly low poise.
Putting this into practice: The second you walk through the fog-gate, you need to 1: summon your spirit ash, 2: drink your physick, and 3: ready Mohg's Shackle (detailed above). Ideally you'd want to use the first of shackle's two charges before Mohg can launch his first attack, allowing you and your ash to wail on him, get a level of frostbite or bleed, and begin ticking down his poise. Then when you've cut Mohg's health down to about 60% or so, you'll want to use this again. The shackle only works in the first phase and with a strong spirit ash and your own concerted effort you can likely melt Mohg's healthbar to about a third before he begins his second phase.
This is where the maneuverability really comes into play, and why it's so important to reduce his health as much as possible before his second phase is triggered. The big thing here is dodging through his reaching attacks, not away from them, getting one or two hits in, then dodging laterally out of the range of his close range attacks before ultimately retreating. Otherwise the same strategy as the first phase (minus the shackle) applies here. Try and poise break him, and try to mix those two status effects.
Magic and Ranged Users
For the majority of the fight, this plays rather similarly throughout both phases if you're playing from a distance. Due to Mohg's extremely slow walk, dodging backwards out of most attacks and keeping your distance will limit him to two possible attacks (An arced Bloodflame spray and a sling of Bloodflame) which are both well telegraphed and fairly narrow. Roll backwards, and do not attempt to block this. These two attacks leave a large opening, and you can fairly easily lead Mohg in circles while slinging spells. You should be able to cast spells with a moderate wind up time fairly safely, such as a fully charging a Sling Flame or Carian Glintblade (for Faith and Intellect spells respectively). When taking Phase 1 Mohg, you will eventually run into the ends of the arena and be forced to content with close-mid range, which is going to be met with either Mohg's horizontal sweeps, the arc of Bloodflame, or an overhead slam. In either way, try to avoid backing into the corner and back into getting distance. The stairs on the backside of the arena assist well when using spells affected by gravity. If the player is overly greedy and spends too long charging an attack or casting too many times, however, Mohg can sometimes throw an overhead slam that will often come off and bonk you before your spell finishes.
For the Transition from Phase 1 to 2 at 50% Health, like other strategies suggest, bring the Purified Crystal Tear in mixed physick to avoid taking large damage during the transition and to gain a window of free time. The attack will do virtually no poise damage and very small damage (if you used the mixed physick above) which gives you ample time to reapply any buffs and prepare long-windup spells once more. Spells like Blessing of the Erdtree and Golden Vow can be reapplied here (If playing with cooperators, this also gives ample time to regroup for aforementioned buffs). You can drink the Physick at any time, but it's recommended to use the flask either at the start or as the transition occurs if you are using shortlived buffs to assist with Phase 2.
For Phase 2 itself, the same attacks apply very similar windows of opportunity. However, Mohg will begin doing flying lunges, charging at the player and dousing a line in front of him with Bloodflame in the process, using slams that have high damage flings of Bloodflame, and a handful more. These attacks give virtually no room to cast spells as a retaliatory option, and the Bloodflame cannot be parried well with Carian Retaliation (Needs further verification). His original arcs of Bloodflame are still safe to punish, and his charging attack can leave a moderate window for attack as well. Having a Melee Alternate spell on backup such as Carian Slicer or Catch Flame can also be of minor assistance here for a quick hit when he ascends and sweeps down at the player.
In either case, Mohg has a very sizable health pool and regenerates health in the transitional phase. Spells like Black Flame which deal percentage damage are useful, but have somewhat reduced effectiveness with Mohg as a result. Because of this, you may want to bring additional Cerulean flasks.
- For Sorcery/Intellect Focus:
- The majority of spells will work well here, even those with long windup times. Some notable spells are the usual Glintstone Pebble variants like Glintstone Cometshard or Comet.
- Mohg is extremely aggressive in close-quarters combat in both phases, so using spells like Carian Slicer or Carian Greatblade may be more dangerous than usual.
- Carian Retaliation, both the Ash of War and the spell itself, are not recommended unless you can consistently parry some of his physical attacks with the Ash of War. However, using Cuckoo Glintstones and Glintstone Scraps and then using Carian Retaliation on the created projectiles does produce effective results. Thops' Barrier may be a preferable alternative against his Bloodflame sprays if you struggle with dodging these.
- For Incantation/Faith Focus:
- Most Godslayer spells are rather potent due to Mohg's high health pool, such as Black Flame, but will lose virtually all inital damage. Only the damage over time will deal significant damage without very high investment into these spells due to his high Fire resistance, and the damage over time will deal a percentage of his health at high FP cost. If used, simply use the uncharged versions for faster attacks and extremely similar results.
- His initial walk to the player gives an egregious amount of time for buff setup or Dragonbreath attacks. For those struggling massively with the fight, this does give a very large window for Rot Breath and Ekzyke's Decay to trigger Scarlet Rot and thus massive damage over time. However, you will have to run rather far from Mohg and be cautious of being overly greedy with many dragon communion incantations due to visual filler potentially making it hard to see when Mohg's bloodflame lines or horzontal sweeps are about to claim your head.
- Frenzy spells and Fire Monk spells, due to not being able to afflict Madness to the foe and/or their high Fire focus, are not overly recommended. However, many are potent enough on their own to warrant usage regardless of resistance. Physical focused spells such as Aspects of the Crucible: Tail, AotC: Horns, Beast's Claw, or Stone of Gurranq can deal much more damage than their elemental compatriots for this fight.
- Be careful of any incantations that afflict Blood Loss; These can cause Mohg to deal much more damage than usual by granting him a 20% damage buff. Using incantations like Bloodflame Blade, Swarm of Flies, and others will cause him to bleed extremely easily and thus take a major amount of damage in exchange.
- For Bow/Greatbow/Crossbow/Ballista Focus:
- Avoid using ammunition that deals Fire Damage and Blood Loss, such as Perfumer's Bolts and Flaming Arrows. Blood Loss is extremely effective for this fight, but also will trigger Mohg's damage bonus buff and can be extremely dangerous for squishier builds that often come with these setups. In fact, using largely Physical ammos such as generic Arrows, Lordsworn's Bolts, and Ballista Bolts are highly recommended.
- Mohg's walks are ample time to line shots for headshots, and during Phase 1 you should even be able to get off Ash of Wars like Mighty Shot and Through and Through in conjunction to that, dealing extreme damage if done correctly. However, you will be hard pressed to achieve the same results during Phase 2 due to the walking window being more brief and a fair amount of bodily rotations and flight.
- Crossbow users can often find time to reload their weapons while preparing to roll out of the way of an attack or while having to run/roll past Mohg to continue laps around the arena. It is not recommended to attack with Bows at close range in this case, and recommended to have a massive amount of distance if using Greatbows or Ballistae for your offensives to make up for the high start up frames and end lag these weapons often have.
Mohg, Lord of Blood Attacks & Counters
Attack | Description | Counter |
Bloodflame Talons | Mohg slashes an clawmark in the air with his left hand, which then explodes. He may also lunge forward with this attack. |
Roll away at the moment it detonates. Be careful if you're aggressively rolling into his spear swipes, as he can combo into this attack to roll-catch you. |
Bloodboon | Mohg reaches into the air and tosses out a splash of bloodflame. This also sets some of the floor on fire and contributes to hemorrhage buildup if stood in. It can come in a wide arc, a narrow cone, or a shower at his area. |
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Spear Swings | Comes in horizontal spear swipes that come in a slow 2- to 3-hit combo. May end in an overhand slam. | Roll forward with each swing to cause them to whiff. If he slams the spear onto the ground, he has a long punish window. |
Thrust | Thrusts his spear into the ground and then tugs it out. | Roll past the thrust and catch him in his back. If you're still in front of him, the punish window is after he tugs out his spear, not while it's still in the ground. |
Ritual Countdown |
Mohg thrusts his spear into the air, generates a ring around the player, and then swipes his spear in front of him. He does this three times in combat as his HP drops (approx 10%, 25%, 40%), counting down "Tres", "Duo", "Unnus". | Stay out of his immediate front when it happens. His back is completely vulnerable when this happens; you can also use this as a window to heal when you see this attack. |
Bloodboon Ritual | After reaching half health and finishing his Ritual Countdown three times, Mohg thrusts his spear into the air three times, chanting "Nihil!" with each thrust. The attack is unavoidable and triggers hemorrhage on the player while also healing him. His spear also gets coated in bloodflame as his second phase begins. | The Purifying Crystal Tear greatly decreases the damage from this attack and prevents you from bleeding out, while also reducing the amount of healing he does. This gives you the window to wail on him as you won't stagger from bleeding. Otherwise, you have to out-heal the bleeding from this attack. |
Airborne Assault |
Mohg takes to the skies and throws out a splash of bloodflame, before charging towards his target. | Dodge forward to avoid both attacks |
Blood Tax | Mohg thrusts his spear forward, imbued with bloodflame, and twists it, dealing damage and building up Hemorrhage. | Roll to the sides. |
Spear Slam + Explosion | Mohg slams his spear into the ground, which glows before exploding. | Roll away. |
Upwards Swing and Slam | Mohg swings his spear upwards, releasing bloodflame, before slamming down and releasing an explosion. | Roll towards and/or behind him to get a few free hits. |
Mohg, Lord of Blood Lore, Notes & Other Trivia
Mohg song lyrics?
The youtuber Antonius Tertius (aka MAGISTER-ORGANI),who contacted music producers and singers of Elden Ring, revealed that Mohg's lyrics are just random syllables arranged in way to make them sound like some ancient languages, as a matter of fact most of them don't even resemble Latin at all; thus the lyrics are nonsensical and obviously they cannot be translated, as they mean nothing. Antonius published the official lyrics and how Bandai created them on his channel. Additionally, know that Mohg's quotes (unus,nihil etc) during the boss fight are not part of his song, those are uttered by the voice actor; should the player mute the voice & sound effects, no quotes will be heard.
When do you kill Mohg Elden Ring?
This is a frequently asked question that could be referring to either the Lord of Blood or Mohg, the Omen. Both bosses are optional so there is not a specific time that you will need to kill either of them. However you can come across Mohg, Lord of Blood naturally as you get through each region and eventually make your way to the Consecrated Snowfield where there will be a way to Mohg's Location. Mogh can be found at the end of The Mohgwyn Palace region. This Location is found beneath Caelid, but is only accessible from a gateway teleporter in the frozen west of Consecrated Snowfield (northwest of the Yelough Anix Ruins and west of where the Sanguine Noble invades you) or by using the Pureblood Knight's Medal given by White Mask Varré at the end of his questline. As you work through the natural storyline, you will natural progress past Mt. Gelmir, complete Volcano Manor, Leyndell, Royal Capital, then make your way up to the Mountaintops of the Giants and the Consecrated Snowfield.
This is where you can make your way from the waygate from the Consecrated Snowfield. This will teleport you to a set of caves southeast of Mohgwyn Palace. The caves here are linear, so simply follow the path out and down. To locate him follow the Location instructions above that leads you from the Dynasty Mausoleum Entrance site of grace. This will eventually take you to an elevator that will lead you to the Boss arena.
Mohg, Lord of Blood Other Notes
- Voice Actor: Con O'Neill
- While initially appearing as simply another Shardbearer, Mohg's true intention was to raise Miquella, whom he had stolen from the Haligtree, to godhood and become his consort (or partner).
- Mohg is the twin brother of Morgott, the Omen King. Because they were both hidden underground, they lack seats at the Elden Throne, which may explain why Morgott does not deem him a traitor.
- He has many more horns than Morgott and his face appears to be much more deformed, which may show that he did not resent his Omen nature the way that his brother did.
- Mohg gained his power via communion with an Outer God known as the Formless Mother.
- A similar boss, Mohg, the Omen, can be found in the Subterranean Shunning-Grounds in Leyndell, Royal Capital.
Dialogue
Introduction:
Dearest Miquella. You must abide alone a while.
Welcome, honored guest. To the birthplace of our dynasty!
During Fight:
Each time roughly a quarter of his health is depleted:
Trēs! (Three)*
Duo! (Two)*
Ūnus! (One)*
Upon reaching roughly 1/4 of his health and using his healing attack:
Nihil! Nihil! Nihil! (Nothing! Nothing! Nothing! Meaning zero)*
*Translations come from the Latin student youtuber Antonius Tertius.
Defeating player: Miquella is mine and mine alone.
After Fight:
Ahh, I can see it, clear as day! The coming of our dynasty!
Mohgwyn!
Mohg, Lord of Blood Image Gallery
- Anonymous
- Anonymous
- Anonymous
best boss in EL. defeating him in 1vs1 took almost 2 hours
badass arena, badass introduction, badass character , badass voice acting , badass moves , badass ost and one hp bar in 2 phases.
- Anonymous
Just kicked his ass....mimic tear is way here, unless you really like bloodloss aoe mainly during 2nd. phase.
Also White mask to make it more doable and blood grease if you dont have blood build-up weapon.
- Anonymous
I beat him RL1, solo. But its all about the set up and I needed the shackle. +25 short spear with ice spear AoW. Red branch Talisman, carian crest, magic scorpion and warrior shard. In the brew I have Int and magic knot to allow for terra Magica. With twin bird shield to swap to once I cast it. White mask to buff after seppuku, and then golden vow, enter the fog wall cast terra about half way in and top up FP, use shackle blast away with ice spear, if you proc frost you have him, he should stagger FP top up and dead before he Nihils. I terrible and fighting him in phase 2 and at RL1 I needed a solution.
- Anonymous
Brutalized him with mimic ash, eleonoras polearm and Mohgs shackle.
- Anonymous
Love it or hate it....
The Envoy's Long Horn slaps.
For those that aren't familiar, try the following:
- Gear: Slap that (Envoy's) Crown on, King.
- RH: Envoy's Long Horn
- Talismans: W/e you want but the Sacred Scorpion Charm + Claw Talisman certainly help
- Summon something that either tanks and/or inflicts bleed (i.e. Dung Eater)
- Let your summon aggro
- Spam LT/L2/Bubble Shower from mid distance; this will stunlock Mohg quite easily and quickly, depending on your stat spread (mimic tear summon can be a hit or miss with this build as it won't abuse L2/LT like we will ;)
- About half way, Leroy Jenkin's your Mohg's Shackle and spam jump + RT/R2 Mohg's pie hole.
- "Boooo" Mohg during his halftime performance
- Continue to exorcise Mohg with your holy horn bubbles
- Laugh in astonishment; cry over the confusion. Whatever you're into.
\`[T] /
- Anonymous
- Anonymous
- Anonymous
I beat him in my mage form. Allowed my Ash Summon to grab ago (Dungeater) and used Comet Azur.....destroyed before my FP ran out as I had the 30sec FP item in my Physick
- Anonymous
just tried using the godskin peeler and i just spammed it's special ability I got him to less than a quarter way before the heal in second phase tell me your thought in the replies
- Anonymous
is it possible to dodge the phase transition attacks? i'm not quite sure if i'm underleveled or if it's a really tight timing
- Anonymous
There's so much ****ing fire and bloodflame in phase two that you'd think mohg was about to drop the most fire mixtape in the lands between
- Anonymous
80% fire resistance is insane, and I was wondering why my blasphemous blade's aow wasn't doing a lot of damage
- Anonymous
- Anonymous
I hated this guy on NG+. The arena is not great at close quarters and the Bloodflame trails are annoying. The most I could get him down to on a quality build was a third of HP left.
After trying countless times to beat him with no summons, I gave up and called in mimic tear.
- Anonymous
- Anonymous
- Anonymous
lord of blood, weakness: ...blood....
we using gwyn logic again, fromsoft?
"What you pursue will be yours. But you will lose something dear"
- Anonymous
I swear to Marika that it's not possible to roll away from spear slam+explosion in phase 2. I spammed the dodge button like crazy and my character didn't do ****, so I was just stunlocked to death. dodging waterfowl is easier than this **** ffs
- Anonymous
- Anonymous
imagine if he was formless oedon, appearing formless in yharnam after merging with formless mother
- Anonymous
The fact that a bleed build is the most effective setup for defeating a boss literally named the Lord of Blood... deepy ironic as well as a further testament to just how busted bleed is in this game, as it literally melts every major boss with only the very last one being the exception.
- Anonymous
i guess this is fromsoft telling me to go **** myself for playing melee
- Anonymous
Running Rivers of Blood with a Mimic Tear makes this fight so underwhelming I’m disappointed in myself.
- Anonymous
- Anonymous
For a lord of blood he sure gets bleed out easy and frost debuff just gimps him.
- Anonymous
- Anonymous
To melt Mohg in under 20 seconds: Power stance 2 Blood Falchions +24. Summon Mimic Tear and let it take aggro, then dash behind Mohg and just spam the heck out of jumping L1. You'll cut him down while he tries to cast Nihil. The blood loss stack is ridiculous.
- Anonymous
He’s literally Yharnam, Pthumerian Queen.
-Very far from everyone else(chalice dungeon/Mohgwyn Palace)
-Associated with blood
-Mohg’s ‘Nihil’ is just Yharnam’s AoE blood attack
- Anonymous
Is it possible to tank through his second phase starter move if you have max bleed resistance?
- Anonymous
he hits insanely hard on ng+ 7, no other boss compares to the 75% of my healthbar he takes per hit
- Anonymous
As a FTH build I was able to defeat him using Stone of Gurranq. By far the most efficient spell for this fight. He is slow and doesnt dodge, except when he flies, so its quite easy to land the attacks.
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With Eleonora Poleblade and Arcane Build it's a pain to lower your HP.
I had to use rebirth and change Arcane with DEX to increase a little damage.
But Poleblade even against Mohg can do your work fine.
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I wanted to get his spear early for my NG arcane build. At RL46 with +11 regular weapons and no rune arc, a lot of the cheesy ways mentioned in the comments simply wouldn't work. I ended up powerstancing bleed-infused Great Stars with Cragblade AoW, respecing all stats into vigor and keeping all other stats minimum to be able to use Great Stars with Radgon's soreseal. The bleed proc and impressive poise damage from Cragblade jump L1 helped so much. Just find a good opening and do 1-2 jump L1s, and manage stamina well (don't spam jumps). Beat him in 3 tries after switching to this build.
More info for anyone who is interested in beating him at low RL and weapon upgrade. I had maybe 50 failed attempts using other builds. Powerstanced bleed daggers or curved swords may work if you are good at dodging most of his attacks. Since they don't poise break, I found them much harder to use than great stars. Ironically, 15 seconds Comet Azur with all the available buffs only removes half of his health at RL46 and +11 regular weapon. In order to be able to even use Comet Azur I had to pour all stats into int and therefore any single hit from Mohg easily one shots me after the 15 seconds no FP consumption buff. So don't even try Comet Azur at low level it won't work at all.
What a fine gentleman, taught me not to panic roll every attack. I am eternally grateful to You, Lord Moghelius. I apologize for imprisoning you during our encounter with your shackle, and I restrain myself for doing so to your brother, Sir Morgott.
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This boss is so easy, if you have high enough dps you can literally just kill him on the spot while hes entering his second phase and its so anti climatic lol
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Once you know his moves and at what health percent intervals he does his scripted nihil casts, you can beat this guy very quickly by exploiting how weak he is to bleed. It's almost comical how susceptible to bleed this guy is, to the point where if you're relentless enough he will start second phase close to death. There's a few times I've killed him immediately after he finishes his phase transition too.
Finally Crushed him.
Lvl 67 with (2h) Lance w/Spectral Lance and Black Knife Tiche
- Anonymous
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i don't understand why people calling this guy a tough battle? killed him in the second try with +10 elenora poreblade. one of easiest bosses i've encountered so far.
- Anonymous
Here's how to dodge Bloodboon: Just take it straight to the chin. Equip the horn charm, put on Lionel's thicc plate, chew on some beef jerky. Do what you must. The game has many consumables for this situation and a function to swap your equipment freely at any point. Use these and stop complaining. There's a middle ground between mage nuking everything and going full cbt mode on yourself.
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No reason for him to be to spraying period blood out of his weapon like that, draws out the fight and makes it extremely tedious.
The fight would be perfect if it was on specific moves like the way Morgott does it, and to supplement that he gets more cool blood spells in return. Which this game needs anyway, hell they can take some inspiration from Deadman Wonderland, some great useages of blood there.
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miquella watching me obliterate mohg in 10 seconds with comet azure
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out of EVERY major boss in Elden Ring, i gotta give props to Mohg, for being the coolest mf i ever fought in a fromsoftware game, even Dragonslayer Armour gets placed second to this guy, not only is he 100% villain, he is 100% badass too, from piercing wounds into the very sky to downpour blood, to his nihil ultimate, to his badass design of weapon and clothing, hell he even gets a nice pair of giant raven wings in his second phase, everything about this boss is badass, to me he is THE villain of Elden Ring and THE omen king of Elden Ring, Dung Eater and Morgott aint got sh*t on how respectively evil AND badass this guy gets to be and i absolutely LOVED that, to the point that i rewatch his fight on YT whenever i feel like.
- Anonymous
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Grave scythe + spinning strikes + bloodflame blade. Or simply powerstance reduvias/bleed daggers. Guaranteed phase two skip
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uchigatana+wakizashi with mimic tear, the blood purifier crystal tear and shackle made it a lot more manageable. it's weird that he's so prone to bleed all things considered. I remember my first plauthrough using a heavy str weapon he was a complete nightmare and took me more than 20 attempts with help. this time I got him in 4 with the mimic. bleed really is easy mode
- Anonymous
Given the arena is a fairly narrow corridor, it's important to avoid having your back against the wall during second phase. Always face in the direction of the corridor, this way you can avoid better the bloodflame on the floor.
- Anonymous
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i love this boss but the cluttered arena is a bit annoying especially in the second phase
- Anonymous
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Killed him with Miquella Ring of Light from Halo Scythe , simp deserved that
- Anonymous
Used the moonlight greatsword +10 and spammed the R2 special attack with this dude and beat him first try. It melted him.
- Anonymous
I remember in my very first play-through when I faced this dude for the first time, I didn’t know about the physick we need to survive his nihil. There I was dying countless times to nihil. Until finally I got very lucky, his nihil left me with 1 tiny drop of hp left. I desperately chugged my estus, and just lightning speared him to oblivion
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Morgott my brother you do not understand I needed to do this he’s not a child he’s an adult with a child’s body NO MORGOTT PLEASE DO NOT CALL THE POLICE I SWEAR I AM NOT LYING
Miquella will tell you when he recovers from the I mean wakes up from a nap MORGOTT NO DO NOT DIAL 911 WAIT I NEED THIS IT’S IMPORTANT
- Anonymous
Is there any way to stop him spamming fire covering literally the entire arena in the second phase? Staying close to him doesn't work because he just places it below him too. I can't beat him if I have to play The Floor is Lava while also trying to avoid his neverending combos.
- Anonymous
Beat him during a scouting fight to see what would work, I had read that wild strikes worked well, man that's an understatement. I was using ice spear on my Partisan and got it to proc before using the shackle, then tried night rider flail +25 set to blood with wild strikes and he didn't make it to the third nihil. I did have Surgeon helm and lord of blue talisman, so maybe the frost helped lower his defence with the physical strikes on top of the bleed proc.
- Anonymous
he bleeds like a pig on NG because for whatever reason his bleed resistance is reduced by a lot, like a lot a lot on NG
- Anonymous
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The Cerulean Tear along with Comet Azur absolutely melt him, since he basically walk towards you in the first place you have time to set up Terra magic and everything else and then he is too occupied with casting the countdown to attack you, so you can basically one-shot him.
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This guy is a complete nightmare to fight with a huge slow weapon, his attack patterns are somehow both really slow and delayed while being fast and relentless at the same time and it's really hard to find a good opening to hit him, he's nigh-impossible to stance break without something or someone distracting him since he has an ungodly amount of poise, and it doesn't get any better in phase 2 where he's aggressively Mohging all over the place non-stop to the point it's difficult to even attack him without getting bled by the bloodflame all over the arena while getting relentlessly aggressive, this bastard was easily one of the hardest bosses in the whole game for me, that phase 2 is pure hell for a Colossal Sword user.
- Anonymous
I enter this fight using Hand of Malenia and Finlay and it's quite a blast. Although i can't actually use Waterflow Dance over and over to beat him and have to return to my scimitar, I succeeded at using WFD to finish him while Finlay's HP is almost empty.
Somehow his delayed attacks are really incompatible with me. I almost always roll either too fast or too slow and he'll bonk me.
- Anonymous
Used rot breath v2(i aint spelling that name) right after i summoned mimic tear and used mohg shackle then sneak around while he busy with the mimic and use rot breath v2 again to actually proc the rot then used black flame blade and whaled on him until he was JUST before phase then used shackle again and used black flame blade on him and the child predator went down before he could get up
- Anonymous
He's really hard if you're a melee build with a slow weapon. It took me so many tries to beat him but then I eventually decided to summon to help me out and then beat him. Really good fight, but definitely one of the hardest in the game.
- Anonymous
nihil does NOT break opaline bubbletear if you have the purifying crystal tear as well. just tested it. it's nice to be able to use the physick at the start of the fight and just whale on mohg while he's doing nihil
- Anonymous
The hitbox on that damn overhead slam is like the Smelter Demon from Ds2 all over again
- Anonymous
Can someone explain to me why he has 30% more fire resistance than the fire giant? Also if your doing a frenzy flame build playthrough good luck getting past the sewer mogh version for the frenzy seal. If you aren’t mainly doing fire damage though it is a great boss to fight even if the bloodflame on the floor can be a little annoying sometimes.
- Anonymous
Best late-game boss simply because you can use holy damage and not hit like a wet noodle
- Anonymous
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If you have a problem with this guy as a str/dex melee, try pulley crossbow with bleed bolts (either from crafting or the vendor in his zone). If you don't mind using ashes, you can also summon mimic holding pulley for extra bleed power.
- Anonymous
Mohg, Lord of Blood Relations.. enjoyer of siblings, appreciator of young boys, aficionado of his mother's blood
- Anonymous
I used an INT build for my first playthrough and shamefully smoked him with Comet Azur, so when I came back in my second run as a FTH build, I rightfully had my ass handed to me. Unfortunately I tend to suck at dodging so I used a turtle build to beat this guy up close. If you also prefer tanking and shielding over dodging, maybe this will work for you too:
Weapon: Crescent Moon Greataxe with Prayerful Strike on Sacred. I use this because it looks dope and has a nice moveset but you can probably get better damage elsewhere. The important thing is that Prayerful Strike has hyperarmor and helps you recover HP.
Shield: Eclipse Crest Greatshield. Just a really simple, solid greatshield with high guard boost and acceptable fire resist
Fingerseal: Erdtree seal, buffing with Flame Fortification, Golden Vow and Blessing of the Erdtree.
Talismans: Stalwart Horn +1 (to negate hemmorage), Flamedrake +2 (to negate fire), Lord of Blood Exultation (he is using this on you, so you might as well even things up), Greatshield Talisman
Armor: Look for robustness without fat rolling. I used most of the Scale Armor set.
Strategy: Prayerful Strike lets you play pretty aggressively. He likes to dodge you by casually walking backwards, use light attacks when he does this. Jump attacks are also nice for getting in hits while avoiding fire on the ground. Blocking helps you survive but try to dodge right if possible, as it will open up chances to use Prayerful Strike to wear him down. In the second phase you'll need to work to stay close to him, but keep trying to land PS and dodge right. Avoid the instinct to guard-counter as he will punish it. Don't forget Moghs Shackle in the first stage to burst him down and use the Purifying physic before he adds all three curse rings. This fight is rather complicated but even if you aren't good at dodging or memorizing movesets, the game still gives you the tools to power through it.
- Anonymous
Probably my favorite boss fight in the game, actually feels like a fight from Dark Souls 1 fancied up instead of a Sekiro boss in Dark Souls. His attacks are well choreographed and he doesn't flee to Venezuela the second you might actually get a hit on him unlike other bosses.
- Anonymous
Mohg is the only major boss who casts something with a sigil: the three rings he places around you before he does Bloodboon Ritual. I think it's there to visually show you that he's actually doing something to you, which would be pretty hard to tell otherwise. There's no sigil on any of his other uses of accursed blood, and it honestly wouldn't make a lot of sense. It's like if Malenia were to access her Scarlet Aeonia attack via her Faith rather than her own abilities. So if you think about it, during that particular attack I mentioned in the beginning, Mohg is calling upon the power of Mohg to do damage to you, which is absurd. Yes, I know he originally got it from the Formless Mother, but all the incantation that feature the sigil of his dynasty tell you that their power is granted by him.
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killed him first try as a mage but he is by far my favorite boss :,) hes just so cool..
- Anonymous
After fighting Melina, this is now my favorite end-game boss.
-only one gimmick
-predictable, yet hard to dodge patterns
-no one-shot
10/10 boss design
aka peak perfection
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