Mohg, Lord of Blood

mohg the omen bosses elden ring wiki 600px1 min
Location Mohgwyn Palace
runes currency elden ring wiki guide 18420,000
Mohg's Great Rune
Remembrance of the Blood Lord
HP 18,389
Stronger VS
Weaker to

Mohg, Lord of Blood is a Demigod Boss in Elden Ring. This Omen demigod specializes in blood magic. Unlike his twin Morgott, Mohg fully embraced his accursed Omen blood and was able to use it to wield bloodflame magic after encountering the Formless Mother. Though he himself is not an Empyrean, he hopes to rise up to king consort by raising Miquella up to godhood and becoming his consort.  

Mohg is an optional boss, and doesn't need to be defeated to advance Elden Ring's main storyline. However, he is a shardbearer, and two of the five available shardbearers must be defeated before entering Leyndell, Royal Capital. In addition, Mohg must be defeated to unlock the Shadow of the Erdtree expansion (not confirmed).

Mohg, the Omen is another variant of this boss.


 Welcome, honored guest.

To the birthplace of our Dynasty!

Elden Ring Mohg, Lord of Blood in Shadow of the Erdtree DLC

The Shadow of the Erdtree expansion for Elden Ring introduces a pivotal character, Miquella, who finds himself ensnared in the intricate web of Mohg, Lord of Blood. Mohg's role in the DLC seems to be significant, as he is reponsible for kidnappping Miquella, setting off a chain of events that reverberate throughout the game's narrative. Mohg's actions directly influence the storyline and themes of the DLC, as they lead to Miquella being trapped in a cocoon within the Haligtree. This adds depth to Miquella's character and sets the stage for a compelling storyline in the DLC

As players journey through the Land of Shadow, they will encounter various challenges and obstacles, all while uncovering the secrets of Miquella's past and the true nature of the curse that binds him. 



Elden Ring Shadow of the Erdtree DLC Gameplay

Shadow of the Erdtree Release Date Trailer Impressions



Elden Ring Mohg, Lord of Blood Boss

  • This is an optional boss
  • Closest Site of Grace: Dynasty Mausoleum Midpoint
  • Multiplayer is allowed for this boss
  • You can summon Spirit Ashes for this boss

Elden Ring Mohg, Lord of Blood Location

The end boss of Mohgwyn Palace. From the Dynasty Mausoleum Entrance Site of Grace, follow the stairs upwards to the mausoleum proper. From there, take the stairs to the left past the Imprisoned Merchant. At the top of these stairs, take a right and proceed forwards. To the right of another flight of stairs, take the door out of the mausoleum and proceed to the Dynasty Mausoleum Midpoint Site of Grace. From there, continue forwards and there will be an elevator leading to the boss arena on your right. [Map Link]

Mohg, Lord of Blood Combat information

Negations (or Absorptions)

The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.


The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 18,389 18,664 20,530 21,463 22,396 24,263 25,196 26,129
Defense 122 120 123 126 132 138 144 156
runes currency elden ring wiki guide 18Runes 420,000 840,000 924,000 945,000 1,008,000 1,029,000 1,050,000 1,071,000


poison status effect elden ring wiki guide 25pxPoison 653 / 943 / 1400 252 / 542 / 999 255 / 545 / 1002 259 / 549 / 1006 263 / 553 / 1010 267 / 557 / 1014 270 / 560 / 1017 274 / 564 / 1021
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 653 / 943 / 1400 252 / 542 / 999 255 / 545 / 1002 259 / 549 / 1006 263 / 553 / 1010 267 / 557 / 1014 270 / 560 / 1017 274 / 564 / 1021
hemorrhage status effect elden ring wiki guide 25pxHemorrhage 290 / 332 / 430 / 720 112 / 154 / 252 / 542 113 / 155 / 253 / 543 115 / 157 / 255 / 545 117 / 159 / 257 / 547 118 / 160 / 258 / 548 120 / 162 / 260 / 550 122 / 164 / 262 / 552
frostbite status effect elden ring wiki guide 25pxFrostbite 653 / 943 / 1400 252 / 542 / 999 255 / 545 / 1002 259 / 549 / 1006 263 / 553 / 1010 267 / 557 / 1014 270 / 560 / 1017 274 / 564 / 1021
sleep status effect elden ring wiki guide 25pxSleep 1406 / 1863 542 / 999 550 / 1007 558 / 1015 566 / 1023 574 / 1031 582 / 1039 590 / 1047
madness status effect elden ring wiki guide 25pxMadness Immune


Elden Ring Mohg, Lord of Blood Boss Guide

Mohg, Lord of Blood Boss Video Guide

[video coming soon]


Mohg, Lord of Blood Fight Strategy

The Best Tips for Mohg, Lord of Blood:

  • The player can find the Mohg’s Shackle item in the Subterranean Shunning-Grounds under Leyndell just before the Leyndell Catacombs Site of Grace at the bottom of the pipe/water area. Can be used similar to Margit’s Shackle during the boss fight to tether him for a short bit. You will NOT be able to tether him once he has reached the health threshold for second phase; use it while he is just above that to give yourself a generous window to burst him down.
  • Mohg will recite Tres, Duo and Unus at certain health thresholds, placing a red ring around the player. At the start of his second phase, he will chant Nihil three times, doing large damage and healing himself for each ring on the player. In order to survive this attack, you will need a potion made with the Purifying Crystal Tear, or will need to heal. The damage will cancel any ongoing healing and interrupt the player, so the optimal time to do so is during the interval between the second and third Nihil.
  • The Purifying Crystal Tear will provide the player with a shield, which prevents all three counts of bleed in the mid-battle attack described above. This is obtained by defeating the NPC invader Eleonora, Violet Bloody Finger.
  • Equip fire and physical damage reduction to aid survival.
  • The Lord of Blood's Exultation will provide a substantial damage boost for a lot of the fight, given the numerous hemorrhage opportunities on either side.
  • If you can, aim to burst through his first phase as he takes his time counting down to the phase change. If you manage to stagger him before he actually uses Bloodboon Ritual, it's possible to kill him without seeing phase 2.
  • One of his signature moves is "Bloodflame Talons," which involves a quick slash followed by an explosive burst. Players should roll away at the moment of detonation to avoid the attack. Another dangerous move is "Bloodboon," where Mohg launches a splash of bloodflame that ignites the ground and inflicts hemorrhage. This attack can come in a wide arc, a narrow cone, or a shower, depending on the situation.
  • Mohg also employs spear attacks such as "Spear Swings," which consist of slow horizontal swipes that can be avoided by rolling forward with each swing. The "Thrust" involves a spear thrust into the ground, followed by a tug, which players can dodge by rolling past the thrust and attacking from behind.
  • Mohg has airborne assaults like "Assault," where he throws bloodflame before charging, and "Blood Tax," which inflicts damage and builds hemorrhage. Players should roll to the sides to evade these attacks.
Melee Users

Mohg, Lord of Blood is a hard hitting boss with the capability of creating hostile environments that cause bleed buildup. However, he also has slow combos with plenty of openings for a melee user to take advantage of.


One of Mohg's key mechanics is his Blood Curse mechanic. Throughout Phase 1 he applies up to three layers of Blood Curses on the player, and during the Phase 2 transition he uses the Blood Curses to drain HP from the player while simultaneously dealing massive bleed damage. The player can use the Purifying Crystal Tear in their Wondrous Physick to greatly mitigate this damage.

Mohg also heavily relies on causing bleed buildup on the player with his bloodflame, especially during Phase 2. It is highly recommended the player boost their robustness and prepare consumables that will help mitigate bleed.

Players can also obtain Mohg's Shackle to stun him twice during Phase 1. Mohg's Shackle has no effect during Phase 2.

Upon entering the boss arena, the player has more than enough time to buff and use consumables before Mohg comes into attacking range. If the player wishes to maximize their buff duration, it is perfectly acceptable to start buffing after entering the fog gate.

Phase 1

Most of Mohg's damage in Phase 1 comes from his physical attacks using his trident. He uses many sweeping attacks that often carry him forward, but his attacks are also slow and telegraphed which provides players with ample time to dodge and counterattack. That being said, Mohg has many attack patterns that use the same startup sequence but ends with different mixups, so it is important to stay on alert on how his combos will progress. As a general rule of thumb, most melee attack combos that end with Mohg stepping away from the player signify that his combo is over, so players can look out for that behavioral cue to attack Mohg without fear of being counterattacked.

For melee users with faster weapons, they have opportunities between each large swing to connect a quick hit before rolling through the next sweeping attack. For melee users with slower weapons however, this is not possible as the delay between attacks during a combo is not long enough to swing a colossal weapon and recover to dodge the next attack. For users with slower weapons, it is highly recommended to wait until Mohg finishes his combo before attacking.

Mohg also uses some limited Bloodflame movesets during this phase, mainly throwing Bloodflame at the player or using the Bloodflame Claw spell. While these spells all cause bleed buildup when they connect with the player, they are also highly telegraphed and players should not expect to take significant bleed damage during Phase 1.

For melee players looking for stance breaking for critical damage the greatest barrier to this is Mohg's Bloodflame pool, where he defensively summons a pool of Bloodflame around him. Mohg can use this move to prevent melee users from attacking without taking damage, and when used multiple times in a row can cause stance damage the player dealt to decay away making stance breaking difficult.

Throughout Phase 1, Mohg applies up to three stacks of Blood Curses on the player (Tres/Duo/Unus). Each time he applies a stack he always swings his trident to his right hand side, and players should take advantage of this by staying at Mohg's left side and dealing as much damage as possible.


When Mohg hits 50% health, he applies the last stack of Blood Curse on the player (Unus) and immediately begins draining the player's HP afterwards. From the moment he starts applying the last stack, the player has the freedom to do whatever they want as long as they stay away from Mohg's right side, as that is where he swings his trident. Players are recommended to drink their Wondrous Physick with Purifying Crystal Tear before Mohg starts his transition, so that they do not waste precious time drinking their Physick. During this time, players should look to either buff themselves, use consumables, attack Mohg or apply status effects (e.g. Scarlet Rot) on Mohg while he performs his transition. Once Mohg completes the phase transition, he would have healed approximately 25% of his total health, his trident enhanced with Bloodflame, and wings sprouting out of his back.

Phase 2

Mohg in Phase 2 is where things become difficult for a melee user. His Bloodflame infused trident now sprays bloodflame on every attack, which covers the boss arena and causes bleed buildup for players. However, most of his key movesets remains almost identical to his movesets in Phase 1 albeit now enhanced with Bloodflame. Melee users are encouraged to stay as close to Mohg as possible as his bloodflame usually does not land right up against Mohg allowing players to avoid as much bleed damage as possible. That being said, it is near impossible to avoid all pools of bloodflame and players inevitably accrue bleed buildup over time. Players should keep an eye on their bleed meter and disengage from Mohg when it becomes nearly full, allowing the bleed damage to trigger far away from Mohg so that the player can immediately heal and return to the fight. If the bleed damage triggers while the players is close to Mohg, they run the risk of being caught by an attack the moment the bleed damage staggers the player character which usually results in death.

Mohg also makes heavy use of his wings during this phase, the most notable movesets being his plunging attack and his swooping attack. Of these, the plunging attack is especially devastating as it deals heavy damage and is also followed up by a delayed explosion. Players will have an easier time dodging his plunging attacks by simply strafing to the side instead of rolling, as it appears that he adjusts his landing position specifically to catch rolls.

At the site of grace ensure you mix the Purifying Crystal Tear, and the Speckled Hardtear into your Wonderous Physick Mix, both of which will mitigate some of the difficulty in his second phase. Regardless of the benefit of your Physick, though, this fight is going to be TOUGH, and the only way to survive is with high maneuverability. The flame and blood attacks both melt through your HP regardless of armor, so make sure you're at least light enough to avoid the fat roll here. Obviously, we'll want to use a spirit ash that pulls aggro, and between the Black Knife Assassin, the Mimic Tear, and the Jellyfish you have options.

As for the actual strategy: The best method for eating Mohg's health bar is a combination of Cold and Blood Loss, alternating between the two. Personally I used the Warhammer with the Bloodhound's step ash of war - modified with Cold, and the Winged Scythe. Both of these weapons are heavy, and that's another important aspect of this fight: Stance Break. For a god-tier boss such as Mohg, he has a surprisingly low stance. 

Putting this into practice: The second you walk through the fog-gate, you need to 1: summon your spirit ash, 2: drink your physick, and 3: ready Mohg's Shackle (detailed above). Ideally you'd want to use the first of shackle's two charges before Mohg can launch his first attack, allowing you and your ash to wail on him, get a level of frostbite or bleed, and begin ticking down his stance. Then when you've cut Mohg's health down to about 60% or so, you'll want to use this again. The shackle only works in the first phase and with a strong spirit ash and your own concerted effort you can likely melt Mohg's healthbar to about a third before he begins his second phase.

This is where the maneuverability really comes into play, and why it's so important to reduce his health as much as possible before his second phase is triggered. The big thing here is dodging through his reaching attacks, not away from them, getting one or two hits in, then dodging laterally out of the range of his close range attacks before ultimately retreating. Otherwise the same strategy as the first phase (minus the shackle) applies here. Try and stance break him, and try to mix those two status effects.


Magic and Ranged Users

For the majority of the fight, this plays rather similarly throughout both phases if you're playing from a distance. Due to Mohg's extremely slow walk, dodging backwards out of most attacks and keeping your distance will limit him to two possible attacks (An arced Bloodflame spray and a sling of Bloodflame) which are both well telegraphed and fairly narrow. Roll backwards, and do not attempt to block this. These two attacks leave a large opening, and you can fairly easily lead Mohg in circles while slinging spells. You should be able to cast spells with a moderate wind up time fairly safely, such as a fully charging a Sling Flame or Carian Glintblade (for Faith and Intellect spells respectively). When taking Phase 1 Mohg, you will eventually run into the ends of the arena and be forced to content with close-mid range, which is going to be met with either Mohg's horizontal sweeps, the arc of Bloodflame, or an overhead slam. In either way, try to avoid backing into the corner and back into getting distance. The stairs on the backside of the arena assist well when using spells affected by gravity. If the player is overly greedy and spends too long charging an attack or casting too many times, however, Mohg can sometimes throw an overhead slam that will often come off and bonk you before your spell finishes. 

For the Transition from Phase 1 to 2 at 50% Health, like other strategies suggest, bring the Purified Crystal Tear in mixed physick to avoid taking large damage during the transition and to gain a window of free time. The attack will do virtually no poise damage and very small damage (if you used the mixed physick above) which gives you ample time to reapply any buffs and prepare long-windup spells once more. Spells like Blessing of the Erdtree and Golden Vow can be reapplied here (If playing with cooperators, this also gives ample time to regroup for aforementioned buffs). You can drink the Physick at any time, but it's recommended to use the flask either at the start or as the transition occurs if you are using shortlived buffs to assist with Phase 2. 

For Phase 2 itself, the same attacks apply very similar windows of opportunity. However, Mohg will begin doing flying lunges, charging at the player and dousing a line in front of him with Bloodflame in the process, using slams that have high damage flings of Bloodflame, and a handful more. These attacks give virtually no room to cast spells as a retaliatory option, and the Bloodflame cannot be parried well with Carian Retaliation (Needs further verification). His original arcs of Bloodflame are still safe to punish, and his charging attack can leave a moderate window for attack as well. Having a Melee Alternate spell on backup such as Carian Slicer or Catch Flame can also be of minor assistance here for a quick hit when he ascends and sweeps down at the player.

In either case, Mohg has a very sizable health pool and regenerates health in the transitional phase. Spells like Black Flame which deal percentage damage are useful, but have somewhat reduced effectiveness with Mohg as a result. Because of this, you may want to bring additional Cerulean flasks. 

  • For Sorcery/Intellect Focus:
    • The majority of spells will work well here, even those with long windup times. Some notable spells are the usual Glintstone Pebble variants like Glintstone Cometshard or Comet.
    • Mohg is extremely aggressive in close-quarters combat in both phases, so using spells like Carian Slicer or Carian Greatblade may be more dangerous than usual.
    • Carian Retaliation, both the Ash of War and the spell itself, are not recommended unless you can consistently parry some of his physical attacks with the Ash of War. However, using Cuckoo Glintstones and Glintstone Scraps and then using Carian Retaliation on the created projectiles does produce effective results. Thops' Barrier may be a preferable alternative against his Bloodflame sprays if you struggle with dodging these.
  • For Incantation/Faith Focus:
    • Most Godslayer spells are rather potent due to Mohg's high health pool, such as Black Flame, but will lose virtually all inital damage. Only the damage over time will deal significant damage without very high investment into these spells due to his high Fire resistance, and the damage over time will deal a percentage of his health at high FP cost. If used, simply use the uncharged versions for faster attacks and extremely similar results.
    • His initial walk to the player gives an egregious amount of time for buff setup or Dragonbreath attacks. For those struggling massively with the fight, this does give a very large window for Rot Breath and Ekzyke's Decay to trigger Scarlet Rot and thus massive damage over time. However, you will have to run rather far from Mohg and be cautious of being overly greedy with many dragon communion incantations due to visual filler potentially making it hard to see when Mohg's bloodflame lines or horzontal sweeps are about to claim your head. 
    • Frenzy spells and Fire Monk spells, due to not being able to afflict Madness to the foe and/or their high Fire focus, are not overly recommended. However, many are potent enough on their own to warrant usage regardless of resistance. Physical focused spells such as Aspects of the Crucible: Tail, AotC: Horns, Beast's Claw, or Stone of Gurranq can deal much more damage than their elemental compatriots for this fight.  
    • Be careful of any incantations that afflict Blood Loss; These can cause Mohg to deal much more damage than usual by granting him a 20% damage buff. Using incantations like Bloodflame Blade, Swarm of Flies, and others will cause him to bleed extremely easily and thus take a major amount of damage in exchange. 
  • For Bow/Greatbow/Crossbow/Ballista Focus:
    • Avoid using ammunition that deals Fire Damage and Blood Loss, such as Perfumer's Bolts and Flaming Arrows. Blood Loss is extremely effective for this fight, but also will trigger Mohg's damage bonus buff and can be extremely dangerous for squishier builds that often come with these setups. In fact, using largely Physical ammos such as generic Arrows, Lordsworn's Bolts, and Ballista Bolts are highly recommended. 
    • Mohg's walks are ample time to line shots for headshots, and during Phase 1 you should even be able to get off Ash of Wars like Mighty Shot and Through and Through in conjunction to that, dealing extreme damage if done correctly. However, you will be hard pressed to achieve the same results during Phase 2 due to the walking window being more brief and a fair amount of bodily rotations and flight. 
    • Crossbow users can often find time to reload their weapons while preparing to roll out of the way of an attack or while having to run/roll past Mohg to continue laps around the arena. It is not recommended to attack with Bows at close range in this case, and recommended to have a massive amount of distance if using Greatbows or Ballistae for your offensives to make up for the high start up frames and end lag these weapons often have. 

Mohg, Lord of Blood Attacks & Counters

Attack Description Counter
Bloodflame Talons Mohg slashes an clawmark in the air with his left hand, which then explodes.
He may also lunge forward with this attack.
Roll away at the moment it detonates. Be careful if you're aggressively rolling into his spear swipes, as he can combo into this attack to roll-catch you.
Bloodboon Mohg reaches into the air and tosses out a splash of bloodflame. This also sets some of the floor on fire and contributes to hemorrhage buildup if stood in. It can come in a wide arc, a narrow cone, or a shower at his area.
  • The arc variant (horizontal swipe) is often used at medium range and can be rolled into.
  • The cone variant (over-shoulder swipe) can be dodged by rolling to the side.
  • The shower variant is performed if you're too close to him, and is used to force you away. You can circle behind him for a free hit before backing away. The shower move can be parried by Carian Retaliation.
Spear Swings Comes in horizontal spear swipes that come in a slow 2- to 3-hit combo. May end in an overhand slam. Roll forward with each swing to cause them to whiff. If he slams the spear onto the ground, he has a long punish window.
Thrust Thrusts his spear into the ground and then tugs it out. Roll past the thrust and catch him in his back. If you're still in front of him, the punish window is after he tugs out his spear, not while it's still in the ground.
Mohg thrusts his spear into the air, generates a ring around the player, and then swipes his spear in front of him. He does this three times in combat as his HP drops (approx 10%, 25%, 40%), counting down "Tres", "Duo", "Unnus". Stay out of his immediate front when it happens. His back is completely vulnerable when this happens; you can also use this as a window to heal when you see this attack.
Bloodboon Ritual After reaching half health and finishing his Ritual Countdown three times, Mohg thrusts his spear into the air three times, chanting "Nihil!" with each thrust. The attack is unavoidable and triggers hemorrhage on the player while also healing him. His spear also gets coated in bloodflame as his second phase begins. The Purifying Crystal Tear greatly decreases the damage from this attack and prevents you from bleeding out, while also reducing the amount of healing he does. This gives you the window to wail on him as you won't stagger from bleeding. Otherwise, you have to out-heal the bleeding from this attack.
Mohg takes to the skies and throws out a splash of bloodflame, before charging towards his target. Dodge forward to avoid both attacks
Blood Tax Mohg thrusts his spear forward, imbued with bloodflame, and twists it, dealing damage and building up Hemorrhage. Roll to the sides.
Spear Slam + Explosion Mohg slams his spear into the ground, which glows before exploding. Roll away.
Upwards Swing and Slam Mohg swings his spear upwards, releasing bloodflame, before slamming down and releasing an explosion. Roll towards and/or behind him to get a few free hits.

Mohg, Lord of Blood Lore, Notes & Other Trivia

Mohg song lyrics?

The youtuber Antonius Tertius (aka MAGISTER-ORGANI),who contacted music producers and singers of Elden Ring, revealed that Mohg's lyrics are just random syllables arranged in way to make them sound like some ancient languages, as a matter of fact most of them don't even resemble Latin at all; thus the lyrics are nonsensical and obviously they cannot be translated, as they mean nothing. Antonius published the official lyrics and how Bandai created them on his channel. Additionally, know that Mohg's quotes (unus,nihil etc) during the boss fight are not part of his song, those are uttered by the voice actor; should the player mute the voice & sound effects, no quotes will be heard.

When do you kill Mohg Elden Ring?

This is a frequently asked question that could be referring to either the Lord of Blood or Mohg, the Omen. Both bosses are optional so there is not a specific time that you will need to kill either of them. However you can come across Mohg, Lord of Blood naturally as you get through each region and eventually make your way to the Consecrated Snowfield where there will be a way to Mohg's Location. Mogh can be found at the end of The Mohgwyn Palace region. This Location is found beneath Caelid, but is only accessible from a gateway teleporter in the frozen west of Consecrated Snowfield (northwest of the Yelough Anix Ruins and west of where the Sanguine Noble invades you) or by using the Pureblood Knight's Medal given by White Mask Varré at the end of his questline. As you work through the natural storyline, you will natural progress past Mt. Gelmir, complete Volcano Manor, Leyndell, Royal Capital, then make your way up to the Mountaintops of the Giants and the Consecrated Snowfield

This is where you can make your way from the waygate from the Consecrated Snowfield. This will teleport you to a set of caves southeast of Mohgwyn Palace. The caves here are linear, so simply follow the path out and down. To locate him follow the Location instructions above that leads you from the Dynasty Mausoleum Entrance site of grace. This will eventually take you to an elevator that will lead you to the Boss arena. 

Mohg, Lord of Blood Other Notes

  • Voice Actor: Con O'Neill
  • While initially appearing as simply another Shardbearer, Mohg's true intention was to raise Miquella, whom he had stolen from the Haligtree, to godhood and become his consort (or partner). 
  • Mohg is the twin brother of Morgott, the Omen King. Because they were both hidden underground, they lack seats at the Elden Throne, which may explain why Morgott does not deem him a traitor.
  • He has many more horns than Morgott and his face appears to be much more deformed, which may show that he did not resent his Omen nature the way that his brother did.
  • Mohg gained his power via communion with an Outer God known as the Formless Mother.
  • A similar boss, Mohg, the Omen, can be found in the Subterranean Shunning-Grounds in Leyndell, Royal Capital.




Dearest Miquella. You must abide alone a while.

Welcome, honored guest. To the birthplace of our dynasty!

During Fight:

Each time roughly a quarter of his health is depleted:

trēs (Three)*

duo (Two)*

ūnus (One)*

Upon reaching roughly 1/4 of his health and using his healing attack:

nihil nihil nihil 
(Nothing! Nothing! Nothing! Meaning zero)*

*Translations come from the Latin student youtuber Antonius Tertius.

Defeating player: Miquella is mine and mine alone.

After Fight:

Ahh, I can see it, clear as day! The coming of our dynasty!



Mohg, Lord of Blood Image Gallery

mohg the omen bosses elden ring wiki 600px1 min
shardbearer mohg


Elden Ring Bosses
Abductor Virgins  ♦  Adan, Thief of Fire  ♦  Alabaster Lord  ♦  Alecto Black Knife Ringleader  ♦  Alecto, Black Knife Ringleader  ♦  Ancestor Spirit  ♦  Ancient Dragon Lansseax  ♦  Ancient Hero of Zamor  ♦  Astel Naturalborn of the Void  ♦  Astel, Stars of Darkness  ♦  Battlemage Hugues  ♦  Beast Clergyman  ♦  Beastman of Farum Azula  ♦  Bell Bearing Hunter  ♦  Black Blade Kindred  ♦  Black Knife Assassin  ♦  Bloodhound Knight  ♦  Bloodhound Knight Darriwil  ♦  Borealis the Freezing Fog  ♦  Cemetery Shade  ♦  Cleanrot Knight  ♦  Commander Niall  ♦  Commander O'Neil  ♦  Crucible Knight  ♦  Crucible Knight and Misbegotten Warrior  ♦  Crucible Knight Ordovis  ♦  Crucible Knight Siluria  ♦  Crystalians  ♦  Death Rite Bird  ♦  Deathbird  ♦  Decaying Ekzykes  ♦  Demi-Human Chief  ♦  Demi-Human Queen Gilika  ♦  Demi-Human Queen Maggie  ♦  Demi-Human Queen Margot  ♦  Draconic Tree Sentinel  ♦  Dragonkin Soldier  ♦  Dragonkin Soldier of Nokstella  ♦  Dragonlord Placidusax  ♦  Elden Beast  ♦  Elemer of the Briar  ♦  Erdtree Avatar  ♦  Esgar, Priest of Blood  ♦  Fallingstar Beast  ♦  Fell Twins  ♦  Fia's champions  ♦  Fire Giant  ♦  Flying Dragon Agheel  ♦  Flying Dragon Greyll  ♦  Frenzied Duelist  ♦  Glintstone Dragon Adula  ♦  Glintstone Dragon Smarag  ♦  God-Devouring Serpent  ♦  Godefroy the Grafted  ♦  Godfrey the Grafted  ♦  Godfrey, First Elden Lord  ♦  Godfrey, First Elden Lord (Golden Shade)  ♦  Godrick the Grafted  ♦  Godskin Apostle  ♦  Godskin Apostle & Godskin Noble  ♦  Godskin Apostle (Caelid)  ♦  Godskin Apostle and Godskin Noble  ♦  Godskin Duo  ♦  Godskin Noble  ♦  Grafted Scion  ♦  Great Wyrm Theodorix  ♦  Guardian Golem  ♦  Hoarah Loux, Warrior  ♦  Kindfred of Rot  ♦  Kindred of Rot  ♦  Leonine Misbegotten  ♦  Lichdragon Fortissax  ♦  Loretta, Knight of the Haligtree  ♦  Mad Pumpkin Head  ♦  Magma Wyrm  ♦  Magma Wyrm Makar  ♦  Malenia Blade of Miquella  ♦  Maliketh, the Black Blade  ♦  Margit, The Fell Omen  ♦  Messmer the Impaler  ♦  Mimic Tear  ♦  Miranda the Blighted Bloom  ♦  Misbegotten Crusader  ♦  Misbegotten Warrior  ♦  Mohg, the Omen  ♦  Morgott the Omen King  ♦  Necromancer Garris  ♦  Night's Cavalry  ♦  Nox Swordstress & Nox Priest  ♦  Omenkiller  ♦  Omenkiller and Miranda, the Blighted Bloom  ♦  Onyx Lord  ♦  Perfumer Tricia  ♦  Putrid Crystalians  ♦  Putrid Grave Warden Duelist  ♦  Putrid Tree Spirit  ♦  Radagon of the Golden Order  ♦  Red Wolf of Radagon  ♦  Red Wolf of the Champion  ♦  Regal Ancestor Spirit  ♦  Roundtable Knight Vyke  ♦  Royal Knight Loretta  ♦  Royal Revenant  ♦  Runebear  ♦  Rykard, Lord of Blasphemy  ♦  Scaly Misbegotten  ♦  Sir Gideon Ofnir, the All-Knowing (Boss)  ♦  Soldier of Godrick  ♦  Spirit-Caller Snail  ♦  Starscourge Radahn  ♦  Stonedigger Troll  ♦  Tibia Mariner  ♦  Tree Sentinel  ♦  Ulcerated Tree Spirit  ♦  Valiant Gargoyle  ♦  Wormface

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    • Anonymous

      I don't know how to explain it but he's attacking with his body first and weapon later, the animation & attack delay really throws me off

      • Anonymous

        Mallenia: grows wings and gets new attacks, now called 'goddess of rot.' Mohg: grows wings and gets new attacks, still just called lord of blood. Godskin apostles and nobles somehow having enough gods' skin to make multiple aprons and cloaks, despite there being about four actual corporeal gods in the entirety of the lands between. Then there's Alexander saying that the fire giant was 'practically a god' Alexander, my boy, you have to be a bit more specific! Tell me what you think is the definition of god in elden ring, because I'm stumped.

        • Anonymous

          For some reason my brain can't handle this guy's delays. That one-hand awkward attack with the trident has the weirdest pattern. I did find out that if you bait the blood throw and roll forward you can jump attack him and the follow-up will go over your head while you are on recovery. Would like to say this was a moment of growth as a gamer and that I got gud but **** that. I chained him to the ****ing ground and Godfrey Talisman Ordovis Vortex + 10 his face, broke him and riposted him. Twice.

          • Anonymous

            ngl didn't feel real when i beat him, i died like 20 times because of his dumb mixups. dual wielded holy greatswords. determination (too lazy to go get RKR) makes jump attacks go brr, use it every time you get an opening; you can also use it to bait him into attacking. the animation is quick so you can dodge into him when it finishes

            make sure to dodge into his left side (from your side, forward-right). it lets you avoid his 3 hit combo without even trying, which will let you get free hits

            • Anonymous

              Why is there a bunch of speculation at the beginning of this page, some of which contains information we know is incorrect from the base game? These sections should be removed until the DLC is released.

              • Anonymous

                Even though Mohg is "weaker" to blood, not only does it increase his damage by 20%, but he takes significantly less damage from bleed. Around 50% less per proc. Doubling down on physical damage and dropping bleed might be the better move here.

                • Anonymous

                  this section is incorrect. miquella was already in their cocoon in the haligtree before mohg arrived. mohg took the cocoon out of the haligtree and transported it to mohgwyn palace.

                  • Anonymous

                    my only complaint about this boss is the annoying bloodflame on the ground, it makes me have to focus on the floor so i dont bleed but when im conscious about whats on the floor then i cant focus on the boss and get hit

                    • Anonymous

                      Mohg is such a good boss, as he is a great counter to most overpowered builds, his incredible range on just his melee attacks, and his deceptively short delay between said attacks makes using any weapon skill a nightmare, rendering almost every build useless. I beg of you, do not summon for this fight, the entire point of his fight is to make you play the game, to make you actually learn the timings of his attacks, instead of trying to demolish him before he can land enough hits to kill you. My only critique is of when he uses bloodflame talons, the timing can seem inconsistent, though that just might be me forgetting the timing.

                      • Anonymous

                        not gonna lie black bow with bleed arrows lowkey destroys him, i first tried him on my bow playthrough that way lmao

                        • Anonymous

                          It took me 5 hrs to take down Rykard with low lvl char to get the weapon early, upgraded it to +10, then I realised this bastard is just shrugging off fire dmg. If you are low lvl, you are either on bleed build or you are better off comming back near the end of your playthrough (but do the rest of Mohgwyn).

                          • Anonymous

                            Purifying Crystal Tear + Bloodflame Nagakiba = easiest boss fight in the entire game. Poor guy didn't even get a chance to get into the air.

                            • Anonymous

                              The only complaint I have with this boss is that there’s way too much blood all over the place in phase 2. That bloodflame can interfere with dodging his other attacks very easily, especially since he’s so much more aggressive in phase 2.

                              • Anonymous

                                I was struggling a little bit with my pure faith build, that was until I noticed that he only had about 10% resistance to all physical damage, compared to his 40-80% resist to elemental. I stopped trying to black flame (for the DoT) or smite him with lighting... the answer was to embrace my inner strength build and just chuck rocks at him with Stone of Gurranq. 800-1000 damage per stone, easy to get a stagger on the first half of the fight. Hardest part was finding safe windows to cast in the 2nd half. Mostly just waited for him to RP walk at me.

                                • Anonymous

                                  It's a pretty basic fight, the only thing that can trip you up is the unique gimmick of his mid-fight scripted move

                                  • Anonymous

                                    I couldn't figure out why I was doing piss for damage until I looked this page up and saw that my fire affinity greatsword was perfectly set up to tickle him ._.

                                    • Anonymous

                                      So fextra please change this, " Mohg must be defeated to unlock the Shadow of the Erdtree expansion (not confirmed)." it is confirmed by Miyazaki himself, "The cocoon and arm you saw at the beginning of the trailer – this is actually the point of entry to the Land of Shadow where the players will enter to the DLC area." That was taken from the IGN interview. Please change it!

                                      • Anonymous

                                        "Come on Miquella. Let's take you home so that Daddy can bathe you in his special sauces and put you into his nice warm cocoon."

                                        Mohg-Lester, Post-Shattering

                                        • Anonymous

                                          are we just gonna ignore the bad voice acting? he sounds like he's like a 15 year old kid putting on a deep voice

                                          • Anonymous

                                            Mage builds:*nukes Mohg while he is walking down the stairs* ez boss
                                            Don’t believe me. One time I summoned a mage to help me, and he just lasered Mohg before he could do anything and died. I never summoned a mage ever again for a boss.

                                            • Anonymous

                                              Is it just me or did anyone else hear it? I swear I heard a crack or like something maybe dropping when I rested at the site of grace after beating mohg but I don't think anything happened? Could have been one of the pots in the arena I suppose. Or maybe a indicator when the dlc drops like hey look at the cocoon!

                                              • Anonymous

                                                Imagine, for a moment, that we live in a perfect world. A world where people can read minimal lore and make a simple logical conclusion. A world where instead of asking “why Mohg, the Lord of Bleed Builds, who serves a God that craves wounds, whose servant tells you to “never forget this feeling of agony” after ****ing up your finger, and who is overally a big fan of blood, is vulnerable to bleed”, people ask “why Mohg, a guy who’s blood is literally on fire, isn’t immune to frostbite”.

                                                • Anonymous

                                                  A perverted bastard,
                                                  an efficient sexual predator,
                                                  and a lovable lil omen<3

                                                  I love him so much. Same goes for the racist tree hugger.

                                                  • Anonymous

                                                    Soon, a bunch of people are going to be beelining to Mohg and butchering him with their one shot magic builds and bleed builds.

                                                    • Anonymous

                                                      Such a fun fight, especially when you bleed him out - it's like a back and forth DPS race. I wish all main bosses were this good. My only complaint is that there's too much fire on the ground in the 2nd phase. 9/10.

                                                      • Anonymous

                                                        If you have the Purifying Crystal Tear his second phase transition gives you a lot of room for different setups.

                                                        On my Royal Greatsword build I drink my physick, charge a Zamor Ice Storm and get 2 free charged R2's, that alongside the frostbite proc essentially negates his healing.

                                                        • Anonymous

                                                          Is it really delayed attacks if like every single attack basically does it,he just naturally move like that, he does a lot of wide swings that is a little slower than other bosses attacks.

                                                          • Anonymous

                                                            Mohg killed me and said “That was Mohggers, Dynasty. Someone clip that. Thank you WhiteMaskMoghlet for the 1000 rune donation let’s go.”

                                                            • I’m on the current theory that miquella accidentally made Mohg obsessed of him since miquella had the power to make others fall in love. And since Mohg seems a little messed up in the head, like it doesn’t seem right, he seems very delusional. And also the fact that you get the ability to craft it after finding Mohgwyn I feel like further support this theory.

                                                              • Anonymous

                                                                Don't really understand why we can't have an endings for this friendly fella and the funni snek man. Or, well, I guess I can understand why Rykard\GDS ending may not be possible, since he devours champions(and you fit that definition) and all that ****, but I don't see why there shouldn't be one for Mohg. Have him assert control over Leyndell\Altus or smth, I don't know. No reason he wouldn't accept you as his servant.

                                                                • Anonymous

                                                                  My first playthrough felt cheap bc of my reliance on bleed and +10 mimic. It’s been two years and I did a thorough replay w no summons. Intelligence/dex with dual wield dark moon great sword and deaths poker.

                                                                  So far I’ve only gotten him down to just under half after 2nd phase. Way more satisfying in my opinion.

                                                                  After he falls…it’s on to Malenia…oof.

                                                                  Nothing against summons, but for me, I always caught myself relying on them and then the win didn’t feel nearly as good as when I replayed and beat them using my own strategy.

                                                                  • Anonymous

                                                                    Did this one after Malenia, really annoying how slow his attacks are, takes ages to land, really messes up your timing if you tuned to fast boss before him.

                                                                    • Anonymous

                                                                      In new game + I was costplaying as Mohg, I used my mimic, and all three of Nihiled and killed every living thing on the planet

                                                                      • Anonymous

                                                                        As a melee, I suffered for an hour trying to beat this boss.
                                                                        As a mage, it was over in 30 seconds. 20 seconds of buffing and 10 seconds of comet azur.

                                                                        • Anonymous

                                                                          "So about Mohg..."
                                                                          "What about him?"
                                                                          "He kidnapped his half-sibling, who was stuck in a child's body, with plans to make them a god, and become their consort?"
                                                                          "Thats kinda weird Martin."
                                                                          "His feet will also be exposed during his fight."
                                                                          "Say no more."
                                                                          -Story and design meeting, between Miyazaki and Martin, maybe

                                                                          • Anonymous

                                                                            This fight is extremely easy to cheese if you use summons, especially on a bleed build. You can do a stagger into a crit to knock him down to 40% health ish, then just rush him down while he's channeling the phase change. If you don't kill him outright, you can probably get him to extremely low health. Shackle lets you chew through the first phases easier too, though it's hard to chain the crowd control granted by it into the later phases since he's immune during tres duo unus and when he starts chanting Nihil. Without that, it's still possible to cheese but requires a lot of sustained damage. I ended up using the stamina regen physick because it netted me so much damage during the transitions and CC chains.

                                                                            Of course, if you're anti-cheese, you can always just... not do this. It's hard to do by accident, at least.

                                                                            • Anonymous

                                                                              Nailed it on the 5th attempt: Stone of Gurranq FTW. Oh and Mimic Tear +10. Mohg barely made a dent on him. Of course, I used Lord of Blood's Exultation and Purified Crystal Tear as well as other negations. Always started with Mogh's shackle and the first 4 attempts tried to keep close with Sword Dance and Blood Grease. But by attempt 5, Mohg was focused on Mimic and I just spammed Stone of Gurranq, staggered him one time and the stones and Mimic finished him off.

                                                                              • Anonymous

                                                                                the +1 robustness charm from consecrated snowfield (+ flame protect me if you're running faith) absolutely trivialises the bloodflame puddles in the second phase which is the only annoying part of the fight imo!! other than that just sticking to him like velcro so you aren't caught out by the lingering fire and making sure to buffer the dodges for the flame slash attacks makes it a fun challenge, but a *lot* easier without having to worry quite as much about the floor c:

                                                                                • Anonymous

                                                                                  Good fight. However, second phase can be a bit annoying do to non-stop spam attacks. Now it is time for a real trash boss, the Fire Giant :(

                                                                                  • Anonymous

                                                                                    never mind this boss IS PEAK BEST FIGHT i just thought i was good because i beat bloodborne but mohg put me in my place 9/10 fight (would be 10 without the bloodflame in second phase)

                                                                                    • Anonymous

                                                                                      INT builds can melt him with Meteorite of Astel during his phase transition. Mix in Cerulean Hidden Tear with the Purifying Tear, set up shop about 10 feet away from him after drinking the flask, and cross fingers that you hit him with enough rocks to stagger him and allow you to finish him with a single cast.

                                                                                      A bonus trick: with proper timing using his Shackle and the Nebula skill from Wing of Astel during phase one, you can push him down to his phase transition threshold (and well past it) without giving him a chance to attack. So the combo strategy of Nebula and Meteorite, executed cleanly, will give you a fight in which you don't have to dodge a single time.

                                                                                      This boss is cool as hell, though, and you may be selling yourself short by gaming him out in this manner (nonetheless I did it anyway - I'll see him in hell).

                                                                                      • Anonymous

                                                                                        Lovin seeing Mohg's feet as he jump in the air in Phase 2, reminds me of Gremlins from the Gremlins movies

                                                                                        • Anonymous

                                                                                          It’s better to roll towards him in phase 2, you can avoid a lot of tick damage from the ****ing bloodflame

                                                                                          • Anonymous

                                                                                            I can see why people like this fight, I power stanced straight swords with bleed and cold no shackle, no summons, no phase punish. There is a rhythm to the fight that when you finally succeed it feels like a real achievement. For all of Phase 2's blood flame there are pockets of opportunity for healing mixed in with attacking.

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