Mohg, Lord of Blood

mohg the omen bosses elden ring wiki 600px
Location Mohgwyn Palace
Drops
runes currency elden ring wiki guide 18420,000
Mohg's Great Rune
Remembrance of the Blood Lord
HP 18,389
Stronger VS
Weaker to

Mohg, Lord of Blood is a Demigod Boss in Elden Ring. This Omen demigod specializes in blood magic. Unlike his twin Morgott, Mohg fully embraced his accursed Omen blood and was able to use it to wield bloodflame magic after encountering the Formless Mother. Though he himself is not an Empyrean, he hopes to rise up to king consort by raising Miquella up to godhood and becoming his consort.  

Mohg is an optional boss, and doesn't need to be defeated in order to advance in Elden Ring. However, he is a shardbearer, and two of the five available shardbearers must be defeated before entering Leyndell, Royal Capital.

Mohg, the Omen is another variant of this boss.

 

 Welcome, honored guest. To the birthplace of our Dynasty!

Elden Ring Mohg, Lord of Blood Boss

  • This is an optional boss
  • Closest Site of Grace: Dynasty Mausoleum Midpoint
  • Multiplayer is allowed for this boss
  • You can summon Spirit Ashes for this boss

Elden Ring Mohg, Lord of Blood Location

The end boss of Mohgwyn Palace. From the Dynasty Mausoleum Entrance Site of Grace, follow the stairs upwards to the mausoleum proper. From there, take the stairs to the left past the Imprisoned Merchant. At the top of these stairs, take a right and proceed forwards. To the right of another flight of stairs, take the door out of the mausoleum and proceed to the Dynasty Mausoleum Midpoint Site of Grace. From there, continue forwards and there will be an elevator leading to the boss arena on your right. [Map Link]

Mohg, Lord of Blood Combat information

Negations (or Absorptions)

The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 18,389 18,664 20,530 21,463 22,396 24,263 25,196 26,129
Defense 122 120 123 126 132 138 144 156
runes currency elden ring wiki guide 18Runes 420,000 840,000 924,000 945,000 1,008,000 1,029,000 1,050,000 1,071,000

Resistances

poison status effect elden ring wiki guide 25pxPoison 653 / 943 / 1400 252 / 542 / 999 255 / 545 / 1002 259 / 549 / 1006 263 / 553 / 1010 267 / 557 / 1014 270 / 560 / 1017 274 / 564 / 1021
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 653 / 943 / 1400 252 / 542 / 999 255 / 545 / 1002 259 / 549 / 1006 263 / 553 / 1010 267 / 557 / 1014 270 / 560 / 1017 274 / 564 / 1021
hemorrhage status effect elden ring wiki guide 25pxHemorrhage 290 / 332 / 430 / 720 112 / 154 / 252 / 542 113 / 155 / 253 / 543 115 / 157 / 255 / 545 117 / 159 / 257 / 547 118 / 160 / 258 / 548 120 / 162 / 260 / 550 122 / 164 / 262 / 552
frostbite status effect elden ring wiki guide 25pxFrostbite 653 / 943 / 1400 252 / 542 / 999 255 / 545 / 1002 259 / 549 / 1006 263 / 553 / 1010 267 / 557 / 1014 270 / 560 / 1017 274 / 564 / 1021
sleep status effect elden ring wiki guide 25pxSleep 1406 / 1863 542 / 999 550 / 1007 558 / 1015 566 / 1023 574 / 1031 582 / 1039 590 / 1047
madness status effect elden ring wiki guide 25pxMadness Immune

 

Elden Ring Mohg, Lord of Blood Boss Guide

Mohg, Lord of Blood Boss Video Guide

[video coming soon]

 

Mohg, Lord of Blood Fight Strategy

The Best Tips for Mohg, Lord of Blood:

  • The player can find the Mohg’s Shackle item in the Subterranean Shunning-Grounds under Leyndell just before the Leyndell Catacombs Site of Grace at the bottom of the pipe/water area. Can be used similar to Margit’s Shackle during the boss fight to tether him for a short bit. You will NOT be able to tether him once he has reached the health threshold for second phase; use it while he is just above that to give yourself a generous window to burst him down.
  • Mohg will recite Tres, Duo and Unus at certain health thresholds, placing a red ring around the player. At the start of his second phase, he will chant Nihil three times, doing large damage and healing himself for each ring on the player. In order to survive this attack, you will need a potion made with the Purifying Crystal Tear, or will need to heal. The damage will cancel any ongoing healing and interrupt the player, so the optimal time to do so is during the interval between the second and third Nihil.
  • The Purifying Crystal Tear will provide the player with a shield, which prevents all three counts of bleed in the mid-battle attack described above. This is obtained by defeating the NPC invader Eleonora, Violet Bloody Finger.
  • Equip fire and physical damage reduction to aid survival.
  • The Lord of Blood's Exultation will provide a substantial damage boost for a lot of the fight, given the numerous hemorrhage opportunities on either side.
  • If you can, aim to burst through his first phase as he takes his time counting down to the phase change. If you manage to stagger him before he actually uses Bloodboon Ritual, it's possible to kill him without seeing phase 2.
Melee Users

Mohg, Lord of Blood is a hard hitting boss with the capability of creating hostile environments that cause bleed buildup. However, he also has slow combos with plenty of openings for a melee user to take advantage of.

Preparations

One of Mohg's key mechanics is his Blood Curse mechanic. Throughout Phase 1 he applies up to three layers of Blood Curses on the player, and during the Phase 2 transition he uses the Blood Curses to drain HP from the player while simultaneously dealing massive bleed damage. The player can use the Purifying Crystal Tear in their Wondrous Physick to greatly mitigate this damage.

Mohg also heavily relies on causing bleed buildup on the player with his bloodflame, especially during Phase 2. It is highly recommended the player boost their robustness and prepare consumables that will help mitigate bleed.

Players can also obtain Mohg's Shackle to stun him twice during Phase 1. Mohg's Shackle has no effect during Phase 2.

Upon entering the boss arena, the player has more than enough time to buff and use consumables before Mohg comes into attacking range. If the player wishes to maximize their buff duration, it is perfectly acceptable to start buffing after entering the fog gate.

Phase 1

Most of Mohg's damage in Phase 1 comes from his physical attacks using his trident. He uses many sweeping attacks that often carry him forward, but his attacks are also slow and telegraphed which provides players with ample time to dodge and counterattack. That being said, Mohg has many attack patterns that use the same startup sequence but ends with different mixups, so it is important to stay on alert on how his combos will progress. As a general rule of thumb, most melee attack combos that end with Mohg stepping away from the player signify that his combo is over, so players can look out for that behavioral cue to attack Mohg without fear of being counterattacked.

For melee users with faster weapons, they have opportunities between each large swing to connect a quick hit before rolling through the next sweeping attack. For melee users with slower weapons however, this is not possible as the delay between attacks during a combo is not long enough to swing a colossal weapon and recover to dodge the next attack. For users with slower weapons, it is highly recommended to wait until Mohg finishes his combo before attacking.

Mohg also uses some limited Bloodflame movesets during this phase, mainly throwing Bloodflame at the player or using the Bloodflame Claw spell. While these spells all cause bleed buildup when they connect with the player, they are also highly telegraphed and players should not expect to take significant bleed damage during Phase 1.

For melee players looking for stance breaking for critical damage the greatest barrier to this is Mohg's Bloodflame pool, where he defensively summons a pool of Bloodflame around him. Mohg can use this move to prevent melee users from attacking without taking damage, and when used multiple times in a row can cause stance damage the player dealt to decay away making stance breaking difficult.

Throughout Phase 1, Mohg applies up to three stacks of Blood Curses on the player (Tres/Duo/Unus). Each time he applies a stack he always swings his trident to his right hand side, and players should take advantage of this by staying at Mohg's left side and dealing as much damage as possible.

Transition

When Mohg hits 50% health, he applies the last stack of Blood Curse on the player (Unus) and immediately begins draining the player's HP afterwards. From the moment he starts applying the last stack, the player has the freedom to do whatever they want as long as they stay away from Mohg's right side, as that is where he swings his trident. Players are recommended to drink their Wondrous Physick with Purifying Crystal Tear before Mohg starts his transition, so that they do not waste precious time drinking their Physick. During this time, players should look to either buff themselves, use consumables, attack Mohg or apply status effects (e.g. Scarlet Rot) on Mohg while he performs his transition. Once Mohg completes the phase transition, he would have healed approximately 25% of his total health, his trident enhanced with Bloodflame, and wings sprouting out of his back.

Phase 2

Mohg in Phase 2 is where things become difficult for a melee user. His Bloodflame infused trident now sprays bloodflame on every attack, which covers the boss arena and causes bleed buildup for players. However, most of his key movesets remains almost identical to his movesets in Phase 1 albeit now enhanced with Bloodflame. Melee users are encouraged to stay as close to Mohg as possible as his bloodflame usually does not land right up against Mohg allowing players to avoid as much bleed damage as possible. That being said, it is near impossible to avoid all pools of bloodflame and players inevitably accrue bleed buildup over time. Players should keep an eye on their bleed meter and disengage from Mohg when it becomes nearly full, allowing the bleed damage to trigger far away from Mohg so that the player can immediately heal and return to the fight. If the bleed damage triggers while the players is close to Mohg, they run the risk of being caught by an attack the moment the bleed damage staggers the player character which usually results in death.

Mohg also makes heavy use of his wings during this phase, the most notable movesets being his plunging attack and his swooping attack. Of these, the plunging attack is especially devastating as it deals heavy damage and is also followed up by a delayed explosion. Players will have an easier time dodging his plunging attacks by simply strafing to the side instead of rolling, as it appears that he adjusts his landing position specifically to catch rolls.

At the site of grace ensure you mix the Purifying Crystal Tear, and the Speckled Hardtear into your Wonderous Physick Mix, both of which will mitigate some of the difficulty in his second phase. Regardless of the benefit of your Physick, though, this fight is going to be TOUGH, and the only way to survive is with high maneuverability. The flame and blood attacks both melt through your HP regardless of armor, so make sure you're at least light enough to avoid the fat roll here. Obviously, we'll want to use a spirit ash that pulls aggro, and between the Black Knife Assassin, the Mimic Tear, and the Jellyfish you have options.

As for the actual strategy: The best method for eating Mohg's health bar is a combination of Cold and Blood Loss, alternating between the two. Personally I used the Warhammer with the Bloodhound's step ash of war - modified with Cold, and the Winged Scythe. Both of these weapons are heavy, and that's another important aspect of this fight: Poise Break. For a god-tier boss such as Mohg, he has a surprisingly low poise. 

Putting this into practice: The second you walk through the fog-gate, you need to 1: summon your spirit ash, 2: drink your physick, and 3: ready Mohg's Shackle (detailed above). Ideally you'd want to use the first of shackle's two charges before Mohg can launch his first attack, allowing you and your ash to wail on him, get a level of frostbite or bleed, and begin ticking down his poise. Then when you've cut Mohg's health down to about 60% or so, you'll want to use this again. The shackle only works in the first phase and with a strong spirit ash and your own concerted effort you can likely melt Mohg's healthbar to about a third before he begins his second phase.

This is where the maneuverability really comes into play, and why it's so important to reduce his health as much as possible before his second phase is triggered. The big thing here is dodging through his reaching attacks, not away from them, getting one or two hits in, then dodging laterally out of the range of his close range attacks before ultimately retreating. Otherwise the same strategy as the first phase (minus the shackle) applies here. Try and poise break him, and try to mix those two status effects.

 

Magic and Ranged Users

For the majority of the fight, this plays rather similarly throughout both phases if you're playing from a distance. Due to Mohg's extremely slow walk, dodging backwards out of most attacks and keeping your distance will limit him to two possible attacks (An arced Bloodflame spray and a sling of Bloodflame) which are both well telegraphed and fairly narrow. Roll backwards, and do not attempt to block this. These two attacks leave a large opening, and you can fairly easily lead Mohg in circles while slinging spells. You should be able to cast spells with a moderate wind up time fairly safely, such as a fully charging a Sling Flame or Carian Glintblade (for Faith and Intellect spells respectively). When taking Phase 1 Mohg, you will eventually run into the ends of the arena and be forced to content with close-mid range, which is going to be met with either Mohg's horizontal sweeps, the arc of Bloodflame, or an overhead slam. In either way, try to avoid backing into the corner and back into getting distance. The stairs on the backside of the arena assist well when using spells affected by gravity. If the player is overly greedy and spends too long charging an attack or casting too many times, however, Mohg can sometimes throw an overhead slam that will often come off and bonk you before your spell finishes. 

For the Transition from Phase 1 to 2 at 50% Health, like other strategies suggest, bring the Purified Crystal Tear in mixed physick to avoid taking large damage during the transition and to gain a window of free time. The attack will do virtually no poise damage and very small damage (if you used the mixed physick above) which gives you ample time to reapply any buffs and prepare long-windup spells once more. Spells like Blessing of the Erdtree and Golden Vow can be reapplied here (If playing with cooperators, this also gives ample time to regroup for aforementioned buffs). You can drink the Physick at any time, but it's recommended to use the flask either at the start or as the transition occurs if you are using shortlived buffs to assist with Phase 2. 

For Phase 2 itself, the same attacks apply very similar windows of opportunity. However, Mohg will begin doing flying lunges, charging at the player and dousing a line in front of him with Bloodflame in the process, using slams that have high damage flings of Bloodflame, and a handful more. These attacks give virtually no room to cast spells as a retaliatory option, and the Bloodflame cannot be parried well with Carian Retaliation (Needs further verification). His original arcs of Bloodflame are still safe to punish, and his charging attack can leave a moderate window for attack as well. Having a Melee Alternate spell on backup such as Carian Slicer or Catch Flame can also be of minor assistance here for a quick hit when he ascends and sweeps down at the player.

In either case, Mohg has a very sizable health pool and regenerates health in the transitional phase. Spells like Black Flame which deal percentage damage are useful, but have somewhat reduced effectiveness with Mohg as a result. Because of this, you may want to bring additional Cerulean flasks. 

  • For Sorcery/Intellect Focus:
    • The majority of spells will work well here, even those with long windup times. Some notable spells are the usual Glintstone Pebble variants like Glintstone Cometshard or Comet.
    • Mohg is extremely aggressive in close-quarters combat in both phases, so using spells like Carian Slicer or Carian Greatblade may be more dangerous than usual.
    • Carian Retaliation, both the Ash of War and the spell itself, are not recommended unless you can consistently parry some of his physical attacks with the Ash of War. However, using Cuckoo Glintstones and Glintstone Scraps and then using Carian Retaliation on the created projectiles does produce effective results. Thops' Barrier may be a preferable alternative against his Bloodflame sprays if you struggle with dodging these.
  • For Incantation/Faith Focus:
    • Most Godslayer spells are rather potent due to Mohg's high health pool, such as Black Flame, but will lose virtually all inital damage. Only the damage over time will deal significant damage without very high investment into these spells due to his high Fire resistance, and the damage over time will deal a percentage of his health at high FP cost. If used, simply use the uncharged versions for faster attacks and extremely similar results.
    • His initial walk to the player gives an egregious amount of time for buff setup or Dragonbreath attacks. For those struggling massively with the fight, this does give a very large window for Rot Breath and Ekzyke's Decay to trigger Scarlet Rot and thus massive damage over time. However, you will have to run rather far from Mohg and be cautious of being overly greedy with many dragon communion incantations due to visual filler potentially making it hard to see when Mohg's bloodflame lines or horzontal sweeps are about to claim your head. 
    • Frenzy spells and Fire Monk spells, due to not being able to afflict Madness to the foe and/or their high Fire focus, are not overly recommended. However, many are potent enough on their own to warrant usage regardless of resistance. Physical focused spells such as Aspects of the Crucible: Tail, AotC: Horns, Beast's Claw, or Stone of Gurranq can deal much more damage than their elemental compatriots for this fight.  
    • Be careful of any incantations that afflict Blood Loss; These can cause Mohg to deal much more damage than usual by granting him a 20% damage buff. Using incantations like Bloodflame Blade, Swarm of Flies, and others will cause him to bleed extremely easily and thus take a major amount of damage in exchange. 
  • For Bow/Greatbow/Crossbow/Ballista Focus:
    • Avoid using ammunition that deals Fire Damage and Blood Loss, such as Perfumer's Bolts and Flaming Arrows. Blood Loss is extremely effective for this fight, but also will trigger Mohg's damage bonus buff and can be extremely dangerous for squishier builds that often come with these setups. In fact, using largely Physical ammos such as generic Arrows, Lordsworn's Bolts, and Ballista Bolts are highly recommended. 
    • Mohg's walks are ample time to line shots for headshots, and during Phase 1 you should even be able to get off Ash of Wars like Mighty Shot and Through and Through in conjunction to that, dealing extreme damage if done correctly. However, you will be hard pressed to achieve the same results during Phase 2 due to the walking window being more brief and a fair amount of bodily rotations and flight. 
    • Crossbow users can often find time to reload their weapons while preparing to roll out of the way of an attack or while having to run/roll past Mohg to continue laps around the arena. It is not recommended to attack with Bows at close range in this case, and recommended to have a massive amount of distance if using Greatbows or Ballistae for your offensives to make up for the high start up frames and end lag these weapons often have. 

Mohg, Lord of Blood Attacks & Counters

Attack Description Counter
Bloodflame Talons Mohg slashes an clawmark in the air with his left hand, which then explodes.
He may also lunge forward with this attack.
Roll away at the moment it detonates. Be careful if you're aggressively rolling into his spear swipes, as he can combo into this attack to roll-catch you.
Bloodboon Mohg reaches into the air and tosses out a splash of bloodflame. This also sets some of the floor on fire and contributes to hemorrhage buildup if stood in. It can come in a wide arc, a narrow cone, or a shower at his area.
  • The arc variant (horizontal swipe) is often used at medium range and can be rolled into.
  • The cone variant (over-shoulder swipe) can be dodged by rolling to the side.
  • The shower variant is performed if you're too close to him, and is used to force you away. You can circle behind him for a free hit before backing away. The shower move can be parried by Carian Retaliation.
Spear Swings Comes in horizontal spear swipes that come in a slow 2- to 3-hit combo. May end in an overhand slam. Roll forward with each swing to cause them to whiff. If he slams the spear onto the ground, he has a long punish window.
Thrust Thrusts his spear into the ground and then tugs it out. Roll past the thrust and catch him in his back. If you're still in front of him, the punish window is after he tugs out his spear, not while it's still in the ground.
Ritual
Countdown
Mohg thrusts his spear into the air, generates a ring around the player, and then swipes his spear in front of him. He does this three times in combat as his HP drops (approx 10%, 25%, 40%), counting down "Tres", "Duo", "Unnus". Stay out of his immediate front when it happens. His back is completely vulnerable when this happens; you can also use this as a window to heal when you see this attack.
Bloodboon Ritual After reaching half health and finishing his Ritual Countdown three times, Mohg thrusts his spear into the air three times, chanting "Nihil!" with each thrust. The attack is unavoidable and triggers hemorrhage on the player while also healing him. His spear also gets coated in bloodflame as his second phase begins. The Purifying Crystal Tear greatly decreases the damage from this attack and prevents you from bleeding out, while also reducing the amount of healing he does. This gives you the window to wail on him as you won't stagger from bleeding. Otherwise, you have to out-heal the bleeding from this attack.
Airborne
Assault
Mohg takes to the skies and throws out a splash of bloodflame, before charging towards his target. Dodge forward to avoid both attacks
Blood Tax Mohg thrusts his spear forward, imbued with bloodflame, and twists it, dealing damage and building up Hemorrhage. Roll to the sides.
Spear Slam + Explosion Mohg slams his spear into the ground, which glows before exploding. Roll away.
Upwards Swing and Slam Mohg swings his spear upwards, releasing bloodflame, before slamming down and releasing an explosion. Roll towards and/or behind him to get a few free hits.

Mohg, Lord of Blood Lore, Notes & Other Trivia

Mohg song lyrics?

The youtuber Antonius Tertius (aka MAGISTER-ORGANI),who contacted music producers and singers of Elden Ring, revealed that Mohg's lyrics are just random syllables arranged in way to make them sound like some ancient languages, as a matter of fact most of them don't even resemble Latin at all; thus the lyrics are nonsensical and obviously they cannot be translated, as they mean nothing. Antonius published the official lyrics and how Bandai created them on his channel. Additionally, know that Mohg's quotes (unus,nihil etc) during the boss fight are not part of his song, those are uttered by the voice actor; should the player mute the voice & sound effects, no quotes will be heard.

When do you kill Mohg Elden Ring?

This is a frequently asked question that could be referring to either the Lord of Blood or Mohg, the Omen. Both bosses are optional so there is not a specific time that you will need to kill either of them. However you can come across Mohg, Lord of Blood naturally as you get through each region and eventually make your way to the Consecrated Snowfield where there will be a way to Mohg's Location. Mogh can be found at the end of The Mohgwyn Palace region. This Location is found beneath Caelid, but is only accessible from a gateway teleporter in the frozen west of Consecrated Snowfield (northwest of the Yelough Anix Ruins and west of where the Sanguine Noble invades you) or by using the Pureblood Knight's Medal given by White Mask Varré at the end of his questline. As you work through the natural storyline, you will natural progress past Mt. Gelmir, complete Volcano Manor, Leyndell, Royal Capital, then make your way up to the Mountaintops of the Giants and the Consecrated Snowfield

This is where you can make your way from the waygate from the Consecrated Snowfield. This will teleport you to a set of caves southeast of Mohgwyn Palace. The caves here are linear, so simply follow the path out and down. To locate him follow the Location instructions above that leads you from the Dynasty Mausoleum Entrance site of grace. This will eventually take you to an elevator that will lead you to the Boss arena. 

Mohg, Lord of Blood Other Notes

  • Voice Actor: Con O'Neill
  • While initially appearing as simply another Shardbearer, Mohg's true intention was to raise Miquella, whom he had stolen from the Haligtree, to godhood and become his consort (or partner). 
  • Mohg is the twin brother of Morgott, the Omen King. Because they were both hidden underground, they lack seats at the Elden Throne, which may explain why Morgott does not deem him a traitor.
  • He has many more horns than Morgott and his face appears to be much more deformed, which may show that he did not resent his Omen nature the way that his brother did.
  • Mohg gained his power via communion with an Outer God known as the Formless Mother.
  • A similar boss, Mohg, the Omen, can be found in the Subterranean Shunning-Grounds in Leyndell, Royal Capital.

 

Dialogue

Introduction:

Dearest Miquella. You must abide alone a while.

Welcome, honored guest. To the birthplace of our dynasty!


During Fight:

Each time roughly a quarter of his health is depleted:

Trēs! (First time)

Duo! (Second time)

Ūnus! (Third time)

Upon reaching roughly 1/4 of his health and using his healing attack:

Nihil! Nihil! Nihil!

Defeating player: Miquella is mine and mine alone.

After Fight:

Ahh, I can see it, clear as day! The coming of our dynasty!

Mohgwyn!

 

Mohg, Lord of Blood Image Gallery

mohg
shardbearer mohg

 

Elden Ring Bosses
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    • Anonymous

      It's quintessential Elden Ring boss design. He's a pretty normal guy at first. He's supposed to be a big deal but his hideout has the generic smithing-stone mine music. He lumbers around, swings a slow weapon. He has a couple of projectiles, some area of denial, but nothing too crazy. You summon a kid called something like Bloodeater Ricky and he nearly gets flattened in the first ten seconds because he's trying to do a gesture. "This isn't too bad," you think. "In fact, I'm pretty sure I fought a weaker but nearly identical version of this guy with a slightly different name in the banana plantation beneath Leyndell." You know, normal Elden Ring stuff. Suddenly, the boss starts singing in Spanish about halfway through the fight. "This can't be good," you think. "Isn't that 'Vertigo' by U2?" This kid, Ricky, stuffs a great big shield up in front of Mohg and shouts "watch out everyone, blood is really dangerous you know". (You already knew that.) Boss slams you with an unavoidable AoE you need to have completed a specific sequence of events earlier in the game in order to mitigate. Ricky gets it right on the nose. There's blood - oh, yeah, loads of blood (believe me, I was there). The relatively normal melee-oriented boss you've been fighting before sprouts wings and starts screaming around the arena like a fighter jet and now you're playing the-floor-is-lava because suddenly every single attack he does includes a massive lingering projectile. Anyway, Ricky is dead. There you and the rest of your summons are, running like mad. It's no good - Mohg is too fast and too furious. Your camera is turned away because you need to focus on not getting trapped inside of gravestones but you get the distinct impression that Mohg is now doing wheelies on an exploding motorcycle through flaming hoops in the sky. You hear your phantoms going down behind you: Ka-boom - Joanna, dead. Ka-boom: Jack, dead, while you're hiding in the corner of the arena, shaking and shuddering, waiting for the horror to end, but there's nothing to do except **** off really fast. "That was BLOODY ridiculous!" you think, but you have the distinct impression that you're really going to hate blood some day.

      • Anonymous

        So let me get this straight. This guy, whose literal name is the Lord of Blood, is actually really weak to bleed...but has 80% fire absorption for no reason?

        • Anonymous

          Died 4-5 times with Mimic+10. Then realised that I used the wrong incantations (black flame ritual, god flame).
          Instead Swarm of flies, Stone of Gurranq. Kept the lightning spear and Lords Heal, Blessing, Vow, Flame make me strong).
          First try made it even of not very optimized: Bloodhound CGS. Shackle at 60 % and then once more but no time to deal dammage. Just about had the time to pop the Mixed Physique in time to avoid the phase transition attack.
          Wnd phase mostle threw big stones from a distance and healing to avoid being one-shots.
          Level 130.
          Did not beat Esgar so it could have been even easier I guess. Mimic still at 40 % health at the end even though I did not get around to healing him.

          • Anonymous

            The only boss where his delays feel natural as opposed to other bosses having a stroke midway through their swing animation

            • Anonymous

              If you have problems with him just use Mimic Tear (even a +0 can be usefull) or Omenkiller, a blood weapon with wild strikes AoW and purifying tear. If you do it right he probably won't even grow wings.

              • Anonymous

                This guy's entire motivation is turning a boy into a god so he can know him in the biblical sense. There's no way this character wasn't George RR Martin's doing.

                • Anonymous

                  Max cast speed, decide to be smart and use full moon the the second he flies in the air behind and dives back around. He immediately chains into another attack that slams you up then down with the explosion stab to the ground.

                  Utter garbage, bosses should not be able to recover that fast. Insanely unfair.

                  • Anonymous

                    Tried blasphemous blade first, almost no damage, then I switched to Maliketh's blade and I deleted him from the game lmao

                    • Anonymous

                      Ice spear skill saved this fight for me after many attempts. You can keep a decent distance, proc frost and oh God he kept staggering every few hits while my spirit summons held aggro. All worth it for his trident and bloody drip robe.

                      • Anonymous

                        My favorite part was when he said "it's mohg'in time" and nihil'ed all over the place it was so funny until my insides were suffering from hemorrhage.

                        • Anonymous

                          He's pattern is two melee attacks follow up with a blood incantation, until he is at half health, in which he will phase into his final form-draining your health, but the patterns are generally the same afterwards.

                          • Anonymous

                            I kinda wish I was recording, I just cheesed him with Comet Azur before he finished talking. After sanguine noble and crow bullshit, I don't feel bad at all though.

                            • Anonymous

                              Everybody in these comments saying he's easy and then mentioning whatever summon they used should just stay quiet. Of course he's easy when you have summons taking his aggro. This was one of the most difficult bosses of the entire game for me. Very rewarding fight in the end after I learnt to dodge almost all of his attacks tho.

                              • Anonymous

                                "You just don't GET IT, TARNISHED!
                                SLEEPING WITH AND SHARING A BED WITH THE FINEST PIECE OF BOYASS IN THE LANDS BETWEEN IS ESSENTIAL TO THE BIRTH OF MY DYNASTY!!! "
                                "more like "dy nasty" cause that's just plain fxxxing sick i mean do you see the problems wi-"
                                "GrraaGGGHHH!"
                                "ok mapper-*gets progged by Bloodboon Ritual and dies*

                                • Anonymous

                                  "Oh, shoot, you're about to do that thing and I've almost killed you, so all I need to do is get out of the way real qui-"
                                  "NihIIIIIL!"
                                  "Yeah, okay, got it, let me just-"
                                  "NihIIIIIL!"
                                  "Sure, yes, but if you could simply give me a second to-"
                                  "NIHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIL!!!"
                                  "... (sighs)... yep, alright..."

                                  • Anonymous

                                    Killed this guy on my second try with a great sword, a certain ash of war, and a certain spirit summon. No need to use that crystal tear, shackles, or mimic that everyone talks about. I was level 150 with a strength/melee build.

                                    • Anonymous

                                      This guy is completely phoned in. All his attacks have different delays, He has three attacks with the same telegraph, his hitboxes fit what's happening on screen like caution tape. Also his level scaling is some stupid placeholder number they never adjusted so he throws damage that makes no sense at any stage. Oh yeah and let's not forget his arena is full of garbage meant to make you trip. You have to cheese him because in a fight he's unplayable.

                                      • Anonymous

                                        Died a lot to Mohg until I equipped a +24 Greatstars with Wild Strikes. Channeled Wild Strikes until the first bleed, then used the Shackle, more Wild Strikes when he was knocked down, another Shackle and Wild Strikes and he bent over for a critical hit. He tried to go into phase 2 but he was so low that Wild Strikes finished him off during the phase transition, skipping phase 2 entirely. No Arcane stat investment, just a Shard of Alexander and Golden Vow to buff Wild Strikes.

                                        • Anonymous

                                          I finally beat him hitless solo melee! Avoiding the fire AoE in 2nd phase was a pain. You have to stay close to him.

                                          • Anonymous

                                            Two handed bloodhound fang+9 and mimic tear +10, use the purifying tear in physik, he was a breeze…let the mimic attack first and then hammer with jump attacks, pop your potion at 50% and don’t let up…had him down in 30 seconds or less

                                            • Anonymous

                                              Tiche with ezykes decay wasn't bad. She agro him good, took 4 dragon hits from out of range when she had him distracted.

                                              • Anonymous

                                                Using mimic and not using mimic is like night and day when u have a bleed build. Just did my ng+ and he literally took like 10 secs and didnt realize he was gonna get shredded by hemorrhage that much. Was planning on soloing him but oh well guess Ill do it in ng++

                                                • Anonymous

                                                  Definitely the best boss in the whole game. The NIHIL part is so badass. And if you got balls by not using spirit ashes, shackle or crystal tear like I did than you're truly Elden Lord.

                                                  • Anonymous

                                                    He’s literally not weak to gravity magic. Just because he gets destroyed by the fallingstar beast jaw’s gravity bolt and rock sling doesn’t mean he’s weak yo gravity magic. Everything gets destroyed by gravity bolt and rock sling, so does that mean everything is weak to gravity magic?

                                                    • Anonymous

                                                      I was so scared of this boss, pulled up with my mimic tear, spawned a Terra Magica, downed an infinite FP flask, Mimic tear got the idea and 2 comet azur's with +35% dmg shredded him, didn't get a single hit on either of us

                                                      • Anonymous

                                                        Managed to beat this boss at rlvl 1 by using great shield soldier summons +9, buffing them with golden vow and blessings boon, then rot him with rotten breath, after that switch to 2 handing gargoyles greatsword and start stacking black flame dot with the wa (equippable on a wretch with radagons sorseal, two fingers talisman and faith cracked tear then 2 handed) you can stance break him with some frequency this way between the wa and sheild bashers while keeping decent distance, if this method was manageable to beat him on about the fifth try at lvl 1, it's gotta work well for a fully lvld charachter.

                                                        • Anonymous

                                                          I summoned a cooperater. As I run toward him a damn shoop da whoop ima firin mah lazer goes off and he died before I got a single hit in.
                                                          I'm thankful to the dude but damn, I didn't even get to hit him xD

                                                          • Anonymous

                                                            Why do I keep seeking hosts without Mogh's Shackle or Purifying Crystal Tear? I'm RL 200, anyone summoning me should be in an advanced NG+.

                                                            • Anonymous

                                                              If you summon me for this fight, and I see you have Blasphemous Blade and/or Sacred Relic Sword, I'm disconnecting.

                                                              • Anonymous

                                                                It is very much worth knowing that Mohg is a sneaky bastard when it comes to his trident. When he’s not attacking, you can see he’s holding it from the middle, but when he swings it, he latches on to the very end of it.

                                                                • Anonymous

                                                                  As long as everyone has drank there flask. You can literally finish him off while he is transitioning to the second phase. Granted everyone has good dps. Co-op mode obviously.

                                                                  • Anonymous

                                                                    For Faith/Arcane :
                                                                    Swarm of Flies
                                                                    Scarlet Aeonia (or Ekzykes)
                                                                    Poison Mist.
                                                                    Corpse Piler
                                                                    Most of the second phase o just dodged and the poison/rot combo did most of the work

                                                                    • Anonymous

                                                                      The safest place to stand in the entire room is directly next to Mohg. Many of his attacks swing high in the air and will be unable to hit you if you hug as close to Mohg as you can, which will let you capitalize on his large openings big time.

                                                                      Before using his Bloodboon Ritual, Mohg has a few different attacks you will want to pay attention to:
                                                                      - Thrusting his spear into the floor, then ripping it back out. This causes damage both going in and out, but standing to Mohg's side will give you a couple free hits.
                                                                      - Three slow and wide swings. The first two can miss over your head if you're close enough, but Mohg will swing low and back up on the third. Keep pace and you'll usually get a free hit, but sometimes Mohg will follow up by stabbing the floor.
                                                                      - Casting Bloodboon and throwing it on the floor directly in front of him. This will reach just far enough behind Mohg to hurt you if you try to attack from behind, so you'll be forced to back away and try to lure Mohg away from his bloodflame puddle. Because this attack forces you to back off, it is one of Mohg's most dangerous.
                                                                      - Casting Bloodflame Talons quickly, swiping from right to left (your left-to-right) After doing this, Mohg will be able to do another move right away. He will most often follow up with a relatively quick thrust attack that lets you hit him twice, but the next most common move is throwing Bloodboon directly on the floor in front of himself.
                                                                      - Casting Bloodflame Talons slowly. This is your best attack to punish, as it allows you to run around Mohg to his back-left side (your right) and — If you moved far enough to avoid the explosion — unload an entire combo's worth of attacks.
                                                                      Among others.

                                                                      After casting Bloodboon Ritual, Mohg will gain a few extra attacks and retain pretty much all of his old ones, and a few new ones, including:
                                                                      - His most dangerous attack: Flying up in the air to cast Bloodboon, then following up with a divebomb swipe that puts him behind the bloodflame he just set down. This is dangerous because it gives Mohg free spacing against you, which he will try to capitalize upon to his advantage. You may be intimidated by the bloodflame on the floor here, but your safest option is to jump right at him and then evade whatever move he tries next.
                                                                      - Thrusting his spear into the floor now causes an explosion when he pulls it back out, meaning that a timed roll will be required if you want to stay close to Mohg.
                                                                      Even more so than before, your utmost priority should be to not let Mohg have any breathing room. Keep your pressure up until he falls.

                                                                      Mohg, the Omen should be more trivial than the real thing, since this spectre variant doesn't know Bloodboon Ritual and thus can't access any of the attacks that require it. However, the room is small filled with benches and chairs, which can screw with your movement.

                                                                      — Courh the Explorer

                                                                      • Anonymous

                                                                        ok

                                                                        i'm not good at the game

                                                                        i spent almost an hour tonight with an hour last night trying to beat him

                                                                        could get him down to around 25%

                                                                        came here

                                                                        read he was weak against blood

                                                                        used arrow barrage of poison arrows then blood arrows, with the tear, no shackle, mimic, heavy greatsword, FotR,

                                                                        beat him second try

                                                                        • Anonymous

                                                                          good job fromsoft, you designed yet another boss with nothing but aoe **** everywhere and giant delayed attacks. very cool!

                                                                          • Anonymous

                                                                            Btw, “Unus, Duo, Tres” obviously mean “one, two, three”, but “Nihil” is a Latin term meaning “out of/from nothing”. So when he says this he’s basically exclaiming how he’s making this blood Storm appear from nothing.

                                                                            • Anonymous

                                                                              For NG+7 people there are two most reliable strats: 1) Shackle and destroy him with double curved swords with Seppuku; 2) Lusat's Staff+Terra Magicka+Comet Azur combined with Physicks and White Mask+Lord of Blood's buffs

                                                                              • Anonymous

                                                                                bro what do you do about the phase 2 bloodflame? I kept getting near-perfect runs yet kept dying to getting staggered by bleed and then deleted from the corporeal realm by his wombo-combos. like, by the end of the fight that **** is just *everywhere*

                                                                                • Anonymous

                                                                                  Managed to accidentally skip phase 2 and ko him idk if it's cuz lvl or not but here's how i did it:
                                                                                  28 str
                                                                                  23 dex
                                                                                  Mohg Shackle + bandits curved sword +22 (Wild Strikes AoW set to Blood)
                                                                                  Cracked tear that enchanted chain attacks and The one that debuffs his curse.
                                                                                  Dex and str regalia, plus Lord of Blood exalt also Fire grant me strength miracle. So the first thing you do is drink the Physik before the fog then enter and buff with Flame grant me str.
                                                                                  then come as close to him as possible, use the shackle and wild strike away until he has a lil above half hp, use the buff again and drink mp potion, shackle and wild strike again. That mostly did it for me. I'm drunk might've missed smth. The main point is to buff yourself as much as possible and use the shackle to get him to half hp (just slightly before 2nd phase) then buff again and again shackle to deal as much DMG as possible (also: bleed works quite nicely against him).

                                                                                  • Anonymous

                                                                                    Super weird that they gave this easy boss a shackle and tear to help fight, but other, way harder bosses get nothing

                                                                                    • Anonymous

                                                                                      Mohg has his own rule book. As a pure melee player, no summons nor using the shackle, this boss is the hardest I have ever seen in a DS game. I still haven't beaten him. 50+ tries.

                                                                                      I have beaten nearly all other bosses but this one.....that second phase eats me alive.

                                                                                      • Anonymous

                                                                                        Am I super overleveled? I’ve been doing a lot of co op recently but not a single soul has summoned me to fight Mohg. I’m lvl 145 and I do get plenty of Malenia summons though

                                                                                        • Anonymous

                                                                                          Anyone reading the comments advising the use of weapons, incantations or AoW that proc bleed would do well to read the combat information on this page before trying that. Specifically the part that relates to Mohg getting a 20% buff to the damage he does to YOU if you use a weapon or one of the incantations that proc bleed against him. As if he isn't difficult enough already. I highly recommend not listening to trolls or dumbasses who don't know any better. In life generally not just in Elden Ring.

                                                                                          • Anonymous

                                                                                            For melee players, it's recommended to fight him around the stair during phase 2. He may miss his sky diver or swing attack.

                                                                                            • Anonymous

                                                                                              "easy" tip tho somewhat relying on your summons not dying too fast and a good placemement, so preferrably more "tanky ones, like greatshield soldiers, or latenna if you can keep alterning his aggro
                                                                                              phase one with mogh shackle + power stance bleed greatsword, like sword of milos and flamberge
                                                                                              phase 2 with pulley crossbow loaded with bleed bolts

                                                                                              • Anonymous

                                                                                                My favorite part of the boss fight is when he said “It’s Mohging time” and Mohged all over the place. Truly one of the fights of all time.

                                                                                                • Anonymous

                                                                                                  tried fighting him today, first try, seemed pretty easy probably because I'm over levelled maybe 150, 70 dex B-) +10 bloodhounds fang with blood grease and of course everyone's favorite 10+ mimic tear, I wouldn't say I'm really good at the game but in all honesty I hit him a few times and I took a pretty big chunk of health and I noticed I didn't have any gold feet for more runes so I just stopped and died, but over all seemed doable at the first try, before all the hate comes in from the elitists, if the summons are part of the game why not use em to your advantage the bosses are hard for a reason, just my opinion.

                                                                                                  • Anonymous

                                                                                                    highly recommend dashing through a lot of his attacks and treating him like a bloodborne boss, hes far more dangerous at range than at close quarters. the shackle is extremely useful for getting through most of phase 1 and with all the animations he has dedicated to cursing you, its possible to use those windows to get in a lot of damage (be wary about his swipes when he comes out of the curses though).

                                                                                                    the biggest issues i had with him was getting down the physical attack timings and then dealing with the status effects, particularly the bleed buildup in the second phase. if you dont have very high vigor it might be worth getting up to 40+, as i found dealing with the second phase was easiest to just eat the bleed damage and focus again on closing the distance with him.

                                                                                                    • Anonymous

                                                                                                      Was hard as ****, but I just beat this boss easy with my 70 int. Summon greatshield soldier ashes and I tossed a a few Dark Moon Greatsword specials into him, then Kamehamehaed him with comet azure and the physik flask that grants infinite fp for 15 seconds. Almost had three of his insta kill rings on me but he died first. It was pretty easy.

                                                                                                      • Anonymous

                                                                                                        First try using bloody slash and mimic tear and tore through him. This was a seal/sword build so not even super high strength

                                                                                                        • Anonymous

                                                                                                          What sucks most about this boss is that the player needs somehow through divine interception or whatever find two items scattered somewhere in this big ass world to make this fight a lot less frustrating. And to make this fight enjoyable even, remove the bloodfire and his flying around constantly. With Mimic +10 and just dealing loads of damage in his transition phase it was quite easy.

                                                                                                          • Anonymous

                                                                                                            Arguably the strongest boss in the game. Sure, on a first playthrough Malenia is definitely harder but this guy never gets easier no matter how many playthroughs you do. Phase 2 is probably the worst **** you have to go through, on some tries he just won't give you any openings at all while half the arena is sprayed with bloodflame.

                                                                                                            • Anonymous

                                                                                                              Arguably the hardest boss in the game. I mean sure, Malenia is probably harder on a first playthrough but this guy never gets easier no matter how many times you fight him. There's also the luck element about how his bloodfire is spread through the arena in the 2nd phase.

                                                                                                              • Anonymous

                                                                                                                tried using Poison-Infused Blood Tax Antspur +25, tried using Frost-Infused Lion's Claw Great Stars +25, tried using Blood-Infused Blood Tax Lance +25 (and yes, i got over 3 different "God Slaying" weapons before going against this guy). In the end i had to go for a mixed strategy of having my Mimic Tear equipped with the Blood Tax Lance +25, then quickly switch into Marais Executioner Sword +10 and drill this f0cker's ass for as long as i had FP, then switch into the Blood Tax Lance +25 as well and bleed the bloodlord to death, which worked and i still had almost 10 flasks. If what they say really is true about this guy being the second hardest boss "only beaten by Malenia", then i think its pretty much gg for my long-waited Frenzyflame Lord ending... Especially considering i will have Shabribi's exclusive help on the final boss (apparently) for this one, specific ending -- Let there be destruction, let there be Death!

                                                                                                                • Anonymous

                                                                                                                  Used Tiche as my Mimic Tear just keeps getting asswiped. Then I proceeded to use the same weapon as her and we spammed weapon art.
                                                                                                                  DoT really worked wonders.

                                                                                                                  • Anonymous

                                                                                                                    The voice actor doesn't match the boss's look imo

                                                                                                                    Anyways, the first phase is fine but the 2nd phase is just more of that bullshit that plagues a majority of bosses in this game. You can't stay in one spot because of the bloodflame that goes everywhere all the time and the boss himself is always flying around so you are constantly running around trying to hit the boss only for him to go to the other side of the map and chunk half of your health with his ranged attacks. Luckily I beat him on probably my third try but I am glad to not have to fight this guy again

                                                                                                                    • Anonymous

                                                                                                                      Discovered something odd/cool: As a furled finger, when I used Erdtree Heal after the first stab of the bloodboon ritual, I took zero damage or blood loss or stagger from the second two stabs.

                                                                                                                      • Anonymous

                                                                                                                        I beat this boss on the first try by cheesing him (accidentally). I summoned Greatsword Soldier Ashes +10, then used the Magik Phsyic that gives me infinite FP for 10 seconds, and cast Comet Azur. He was dead in 10 seconds. I then went and read this wiki, and was shocked about how hard this boss is for most people. Sorcery sucks for a lot of this game, but in cases like this, it's OP.

                                                                                                                        • Anonymous

                                                                                                                          I am really surprised at all the memes and praise of this boss. This boss left an extremely bad taste in mouth because I encountered him completely blind. At first I thought it was fairly fair and straightforward 1v1 test of wits, opportunistic attacks, and arena positioning ... And then I witnessed his phase transition nearly kill me from full health. I straight turned off the game in disbelief. I couldn't figure out what on earth you were expected to do about that other and have enough vigor and flasks to tank it.

                                                                                                                          So come to find out here, the Purifying Crystal Tear is virtually necessary to survive his phase transition. But it's extremely easy to miss by not visiting some obscure, out-of-the-way church in Leyndell? And that the side quest that concludes here is completely unrelated to being able to find and access Mohg unlike how Fia's quest is necessary to get to Fortissax or Ranni's quest is required to get to Adula? That's not just bad design but borderline vindictive. "You WILL complete the side quest you didn't know existed. You WILL suffer for anything less than a 100% objectives run."

                                                                                                                          Then apparently, Mogh's Shackles are another item which you get and are also extremely easy to miss. So I went and picked these up and jeez. Its hard for me to even understand why they bothered having the first phase at all when 1) Mohg's Shackles completely trivializes it 2) during the phase transition he will heal a bunch anyways 3) first phase isn't hard once you get the hang of it

                                                                                                                          Second phase though, wow. Was it really necessary to make his weapon spread bloodflame on every swing when he already spams bloodflame magic? Was it really necessary to put more bloodflame spam before the finish of his flying charges? Was it really necessary to give him charging hitbox attacks that spread even yet even more bloodfame? Was it really necessary to turn his aggression up to 11 so you have no opportunity to heal or run away and by the way you can't run away anyways because of all the freakin bloodflame?

                                                                                                                          Uggh. Awful. Such a disappointment, especially after I had such a good time learning the first phase dance. Ended up just bullying him into second phase with the shackles and then summon mimic tear to tank and draw aggro. I'm not putting up with a rug pull as bad as that crystal tear. And the second phase -- it's just insufferable. The way I see it the fight is so close to being actually good if FromSoft would 1) reduce the shear quantity of bloodflame in phase 2 and 2) make you unable to even get to the boss without having the effectively necessary Purifying Crystal Tear in your inventory.

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