Mohg, Lord of Blood

mohg the omen bosses elden ring wiki 600px
Location Mohgwyn Palace
Drops

Mohgwyn Palace:
runes currency elden ring wiki guide 18 420,000 Runes 
runes currency elden ring wiki guide 18 840,000 Runes (NG+1)
runes currency elden ring wiki guide 18 945,000 Runes (NG+4)
Mohg's Great Rune
Remembrance of the Blood Lord

HP ≈ 18389 (Demigod)
Strong VS
Weak to
hemmorageHemorrhage 
All Physical Attacks
Gravity Magic

Mohg, Lord of Blood is a Boss in Elden Ring. This Elden Ring Mohg, Lord of Blood Guide features boss locations, tips, strategies and videos on how to defeat Mohg easily, as well as boss stats and lore for Mohg.

Mohg, Lord of Blood is an extremely powerful Omen demigod specializing in blood magic, found in Mohgwyn Palace inside Siofra River. Unlike his twin Morgott, Mohg fully embraced his accursed Omen blood and was able to use it to wield bloodflame magic after encountering the Formless Mother. Though he himself is not an Empyrean, he hopes to rise up to king consort by raising Miquella up to godhood and becoming his consort.

This is an optional boss as players don't need to defeat it to advance in Elden Ring. There are a few unique items to this fight available, one of which is Mohg's Shackle. Similar to Margit's Shackle, players are able to use this item to stun the boss twice during the first phase of his fight. Another item to utilize is the Purifying Crystal Tear. Consuming a Flask of Wondrous Physick with this tear equipped negates the bleed effect of Mohg's attacks. He drops the Remembrance of the Blood Lord and Mohg's Great Rune when defeated.

Bosses are unique and challenging Enemies that can be encountered all over the Lands Between. Shardbearers drop their own unique Great Rune and Remembrance capable of being transformed into powerful Weapons, Spells, Ashes of War, and Talismans for the player.

 

 Welcome, honored guest.

To the birthplace of our Dynasty!

Elden Ring Mohg, Lord of Blood Boss

Mohg, Lord of Blood is a Demigod boss found in Mohgwyn Palace. Elden Ring Map Here

  • This is an optional boss.
  • This boss is a Demi-God.
  • Closest Site of Grace: Dynasty Mausoleum Midpoint
  • Multiplayer is allowed for this boss.
  • Spirit Ashes are allowed for this boss.
  • Killing him prevents any further invasions from the Nameless White Mask NPC and render the player unable to obtain the War Surgeon set if they haven't done so already.

 

Elden Ring Mohg, Lord of Blood Location

Mohg, Lord of Blood can be found at the end of Mohgwyn Palace. From the Dynasty Mausoleum Entrance site of grace, follow the stairs upwards. There are numerous passive blood Putrid Corpses, but some will lunge and inflict Hemorrhage in an AoE. There is also a Gore Pile but it can be jumped past. The Mausoleum proper is at the top of the stairs. There is a set of stairs to the left, with a Blood Spirit guarding an Isolated Merchant. At  the top of these stairs take a right and proceed forwards. To the right of another flight of stairs is the exit of the Mausoleum proper and the Dynasty Mausoleum Midpoint site of grace. From here, continue forwards and there will be an elevator leading to the arena on your right.
See it on the Elden Ring Map Here.

 

Mohg, Lord of Blood Combat Information

  • Health: NG (18389), NG+ (18665), NG++ (20531), NG+3 (21464), NG+4 (22398), NG+5 (24264), NG+6 (25197), NG+7 (26131)
  • Defenses do not change between phases, however, he becomes immune to Mohg's Shackle during the second phase.
  • Deals Standard Damage, Pierce Damage and Fire Damage, Can also inflict blood loss.
  • Parriable: No
  • Can be poise broken: Yes. Poise: 110
  • Can be riposted: Yes

 

Absorptions

The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

Elden Ring Mohg, Lord of Blood Boss Guide

Mohg, Lord of Blood Boss Video Guide

[video coming soon]

 

Mohg, Lord of Blood Fight Strategy

The Best Tips for Mohg, Lord of Blood:

  • The player can find the Mohg’s Shackle item in the Subterranean Shunning-Grounds under Leyndell just before the Leyndell Catacombs Site of Grace at the bottom of the pipe/water area. Can be used similar to Margit’s Shackle during the boss fight to tether him for a short bit. You will NOT be able to tether him once he has reached the health threshold for second phase; use it while he is just above that to give yourself a generous window to burst him down.
  • Mohg will recite Tres, Duo and Unus at certain health thresholds, placing a red ring around the player. At the start of his second phase, he will chant Nihil three times, doing large damage and healing himself for each ring on the player. In order to survive this attack, you will need a potion made with the Purifying Crystal Tear, or will need to heal. The damage will cancel any ongoing healing and interrupt the player, so the optimal time to do so is during the interval between the second and third Nihil.
  • The Purifying Crystal Tear will provide the player with a shield, which prevents all three counts of bleed in the mid-battle attack described above. This is obtained by defeating the NPC invader Eleonora, Violet Bloody Finger.
  • Equip fire and physical damage reduction to aid survival.
  • The Lord of Blood's Exultation will provide a substantial damage boost for a lot of the fight, given the numerous hemorrhage opportunities on either side.
  • If you can, aim to burst through his first phase as he takes his time counting down to the phase change. If you manage to stagger him before he actually uses Bloodboon Ritual, it's possible to kill him without seeing phase 2.
Melee Users

Mohg, Lord of Blood is a hard hitting boss with the capability of creating hostile environments that cause bleed buildup. However, he also has slow combos with plenty of openings for a melee user to take advantage of.

Preparations

One of Mohg's key mechanics is his Blood Curse mechanic. Throughout Phase 1 he applies up to three layers of Blood Curses on the player, and during the Phase 2 transition he uses the Blood Curses to drain HP from the player while simultaneously dealing massive bleed damage. The player can use the Purifying Crystal Tear in their Wondrous Physick to greatly mitigate this damage.

Mohg also heavily relies on causing bleed buildup on the player with his bloodflame, especially during Phase 2. It is highly recommended the player boost their robustness and prepare consumables that will help mitigate bleed.

Players can also obtain Mohg's Shackle to stun him twice during Phase 1. Mohg's Shackle has no effect during Phase 2.

Upon entering the boss arena, the player has more than enough time to buff and use consumables before Mohg comes into attacking range. If the player wishes to maximize their buff duration, it is perfectly acceptable to start buffing after entering the fog gate.

Phase 1

Most of Mohg's damage in Phase 1 comes from his physical attacks using his trident. He uses many sweeping attacks that often carry him forward, but his attacks are also slow and telegraphed which provides players with ample time to dodge and counterattack. That being said, Mohg has many attack patterns that use the same startup sequence but ends with different mixups, so it is important to stay on alert on how his combos will progress. As a general rule of thumb, most melee attack combos that end with Mohg stepping away from the player signify that his combo is over, so players can look out for that behavioral cue to attack Mohg without fear of being counterattacked.

For melee users with faster weapons, they have opportunities between each large swing to connect a quick hit before rolling through the next sweeping attack. For melee users with slower weapons however, this is not possible as the delay between attacks during a combo is not long enough to swing a colossal weapon and recover to dodge the next attack. For users with slower weapons, it is highly recommended to wait until Mohg finishes his combo before attacking.

Mohg also uses some limited Bloodflame movesets during this phase, mainly throwing Bloodflame at the player or using the Bloodflame Claw spell. While these spells all cause bleed buildup when they connect with the player, they are also highly telegraphed and players should not expect to take significant bleed damage during Phase 1.

For melee players looking for stance breaking for critical damage the greatest barrier to this is Mohg's Bloodflame pool, where he defensively summons a pool of Bloodflame around him. Mohg can use this move to prevent melee users from attacking without taking damage, and when used multiple times in a row can cause stance damage the player dealt to decay away making stance breaking difficult.

Throughout Phase 1, Mohg applies up to three stacks of Blood Curses on the player (Tres/Duo/Unus). Each time he applies a stack he always swings his trident to his right hand side, and players should take advantage of this by staying at Mohg's left side and dealing as much damage as possible.

Transition

When Mohg hits 50% health, he applies the last stack of Blood Curse on the player (Unus) and immediately begins draining the player's HP afterwards. From the moment he starts applying the last stack, the player has the freedom to do whatever they want as long as they stay away from Mohg's right side, as that is where he swings his trident. Players are recommended to drink their Wondrous Physick with Purifying Crystal Tear before Mohg starts his transition, so that they do not waste precious time drinking their Physick. During this time, players should look to either buff themselves, use consumables, attack Mohg or apply status effects (e.g. Scarlet Rot) on Mohg while he performs his transition. Once Mohg completes the phase transition, he would have healed approximately 25% of his total health, his trident enhanced with Bloodflame, and wings sprouting out of his back.

Phase 2

Mohg in Phase 2 is where things become difficult for a melee user. His Bloodflame infused trident now sprays bloodflame on every attack, which covers the boss arena and causes bleed buildup for players. However, most of his key movesets remains almost identical to his movesets in Phase 1 albeit now enhanced with Bloodflame. Melee users are encouraged to stay as close to Mohg as possible as his bloodflame usually does not land right up against Mohg allowing players to avoid as much bleed damage as possible. That being said, it is near impossible to avoid all pools of bloodflame and players inevitably accrue bleed buildup over time. Players should keep an eye on their bleed meter and disengage from Mohg when it becomes nearly full, allowing the bleed damage to trigger far away from Mohg so that the player can immediately heal and return to the fight. If the bleed damage triggers while the players is close to Mohg, they run the risk of being caught by an attack the moment the bleed damage staggers the player character which usually results in death.

Mohg also makes heavy use of his wings during this phase, the most notable movesets being his plunging attack and his swooping attack. Of these, the plunging attack is especially devastating as it deals heavy damage and is also followed up by a delayed explosion. Players will have an easier time dodging his plunging attacks by simply strafing to the side instead of rolling, as it appears that he adjusts his landing position specifically to catch rolls.

At the site of grace ensure you mix the Purifying Crystal Tear, and the Speckled Hardtear into your Wonderous Physick Mix, both of which will mitigate some of the difficulty in his second phase. Regardless of the benefit of your Physick, though, this fight is going to be TOUGH, and the only way to survive is with high maneuverability. The flame and blood attacks both melt through your HP regardless of armor, so make sure you're at least light enough to avoid the fat roll here. Obviously, we'll want to use an ash of war that pulls aggro, and between the Black Knife Assassin, the Mimic Tear, and the Jellyfish you have options.

As for the actual strategy: The best method for eating Mohg's health bar is a combination of Cold and Blood Loss, alternating between the two. Personally I used the Warhammer with the Bloodhound's step ash of war - modified with Cold, and the Winged Scythe. Both of these weapons are heavy, and that's another important aspect of this fight: Poise Break. For a god-tier boss such as Mohg, he has a surprisingly low poise. 

Putting this into practice: The second you walk through the fog-gate, you need to 1: summon your spirit ash, 2: drink your physick, and 3: ready Mohg's Shackle (detailed above). Ideally you'd want to use the first of shackle's two charges before Mohg can launch his first attack, allowing you and your ash to wail on him, get a level of frostbite or bleed, and begin ticking down his poise. Then when you've cut Mohg's health down to about 60% or so, you'll want to use this again. The shackle only works in the first phase and with a strong spirit ash and your own concerted effort you can likely melt Mohg's healthbar to about a third before he begins his second phase.

This is where the maneuverability really comes into play, and why it's so important to reduce his health as much as possible before his second phase is triggered. The big thing here is dodging through his reaching attacks, not away from them, getting one or two hits in, then dodging laterally out of the range of his close range attacks before ultimately retreating. Otherwise the same strategy as the first phase (minus the shackle) applies here. Try and poise break him, and try to mix those two status effects.

 

Magic and Ranged Users

For the majority of the fight, this plays rather similarly throughout both phases if you're playing from a distance. Due to Mohg's extremely slow walk, dodging backwards out of most attacks and keeping your distance will limit him to two possible attacks (An arced Bloodflame spray and a sling of Bloodflame) which are both well telegraphed and fairly narrow. Roll backwards, and do not attempt to block this. These two attacks leave a large opening, and you can fairly easily lead Mohg in circles while slinging spells. You should be able to cast spells with a moderate wind up time fairly safely, such as a fully charging a Sling Flame or Carian Glintblade (for Faith and Intellect spells respectively). When taking Phase 1 Mohg, you will eventually run into the ends of the arena and be forced to content with close-mid range, which is going to be met with either Mohg's horizontal sweeps, the arc of Bloodflame, or an overhead slam. In either way, try to avoid backing into the corner and back into getting distance. The stairs on the backside of the arena assist well when using spells affected by gravity. If the player is overly greedy and spends too long charging an attack or casting too many times, however, Mohg can sometimes throw an overhead slam that will often come off and bonk you before your spell finishes. 

For the Transition from Phase 1 to 2 at 50% Health, like other strategies suggest, bring the Purified Crystal Tear in mixed physick to avoid taking large damage during the transition and to gain a window of free time. The attack will do virtually no poise damage and very small damage (if you used the mixed physick above) which gives you ample time to reapply any buffs and prepare long-windup spells once more. Spells like Blessing of the Erdtree and Golden Vow can be reapplied here (If playing with cooperators, this also gives ample time to regroup for aforementioned buffs). You can drink the Physick at any time, but it's recommended to use the flask either at the start or as the transition occurs if you are using shortlived buffs to assist with Phase 2. 

For Phase 2 itself, the same attacks apply very similar windows of opportunity. However, Mohg will begin doing flying lunges, charging at the player and dousing a line in front of him with Bloodflame in the process, using slams that have high damage flings of Bloodflame, and a handful more. These attacks give virtually no room to cast spells as a retaliatory option, and the Bloodflame cannot be parried well with Carian Retaliation (Needs further verification). His original arcs of Bloodflame are still safe to punish, and his charging attack can leave a moderate window for attack as well. Having a Melee Alternate spell on backup such as Carian Slicer or Catch Flame can also be of minor assistance here for a quick hit when he ascends and sweeps down at the player.

In either case, Mohg has a very sizable health pool and regenerates health in the transitional phase. Spells like Black Flame which deal percentage damage are useful, but have somewhat reduced effectiveness with Mohg as a result. Because of this, you may want to bring additional Cerulean flasks. 

  • For Sorcery/Intellect Focus:
    • The majority of spells will work well here, even those with long windup times. Some notable spells are the usual Glintstone Pebble variants like Glintstone Cometshard or Comet.
    • Mohg is extremely aggressive in close-quarters combat in both phases, so using spells like Carian Slicer or Carian Greatblade may be more dangerous than usual.
    • Carian Retaliation, both the Ash of War and the spell itself, are not recommended unless you can consistently parry some of his physical attacks with the Ash of War. However, using Cuckoo Glintstones and Glintstone Scraps and then using Carian Retaliation on the created projectiles does produce effective results. Thops' Barrier may be a preferable alternative against his Bloodflame sprays if you struggle with dodging these.
  • For Incantation/Faith Focus:
    • Most Godslayer spells are rather potent due to Mohg's high health pool, such as Black Flame, but will lose virtually all inital damage. Only the damage over time will deal significant damage without very high investment into these spells due to his high Fire resistance, and the damage over time will deal a percentage of his health at high FP cost. If used, simply use the uncharged versions for faster attacks and extremely similar results.
    • His initial walk to the player gives an egregious amount of time for buff setup or Dragonbreath attacks. For those struggling massively with the fight, this does give a very large window for Rot Breath and Ekzyke's Decay to trigger Scarlet Rot and thus massive damage over time. However, you will have to run rather far from Mohg and be cautious of being overly greedy with many dragon communion incantations due to visual filler potentially making it hard to see when Mohg's bloodflame lines or horzontal sweeps are about to claim your head. 
    • Frenzy spells and Fire Monk spells, due to not being able to afflict Madness to the foe and/or their high Fire focus, are not overly recommended. However, many are potent enough on their own to warrant usage regardless of resistance. Physical focused spells such as Aspects of the Crucible: Tail, AotC: Horns, Beast's Claw, or Stone of Gurranq can deal much more damage than their elemental compatriots for this fight.  
    • Be careful of any incantations that afflict Blood Loss; These can cause Mohg to deal much more damage than usual by granting him a 20% damage buff. Using incantations like Bloodflame Blade, Swarm of Flies, and others will cause him to bleed extremely easily and thus take a major amount of damage in exchange. 
  • For Bow/Greatbow/Crossbow/Ballista Focus:
    • Avoid using ammunition that deals Fire Damage and Blood Loss, such as Perfumer's Bolts and Flaming Arrows. Blood Loss is extremely effective for this fight, but also will trigger Mohg's damage bonus buff and can be extremely dangerous for squishier builds that often come with these setups. In fact, using largely Physical ammos such as generic Arrows, Lordsworn's Bolts, and Ballista Bolts are highly recommended. 
    • Mohg's walks are ample time to line shots for headshots, and during Phase 1 you should even be able to get off Ash of Wars like Mighty Shot and Through and Through in conjunction to that, dealing extreme damage if done correctly. However, you will be hard pressed to achieve the same results during Phase 2 due to the walking window being more brief and a fair amount of bodily rotations and flight. 
    • Crossbow users can often find time to reload their weapons while preparing to roll out of the way of an attack or while having to run/roll past Mohg to continue laps around the arena. It is not recommended to attack with Bows at close range in this case, and recommended to have a massive amount of distance if using Greatbows or Ballistae for your offensives to make up for the high start up frames and end lag these weapons often have. 

Mohg, Lord of Blood Attacks & Counters

Attack Description Counter
Bloodflame Talons Mohg slashes an clawmark in the air with his left hand, which then explodes.
He may also lunge forward with this attack.
Roll away at the moment it detonates. Be careful if you're aggressively rolling into his spear swipes, as he can combo into this attack to roll-catch you.
Bloodboon Mohg reaches into the air and tosses out a splash of bloodflame. This also sets some of the floor on fire and contributes to hemorrhage buildup if stood in. It can come in a wide arc, a narrow cone, or a shower at his area.
  • The arc variant (horizontal swipe) is often used at medium range and can be rolled into.
  • The cone variant (over-shoulder swipe) can be dodged by rolling to the side.
  • The shower variant is performed if you're too close to him, and is used to force you away. You can circle behind him for a free hit before backing away.
Spear Swings Comes in horizontal spear swipes that come in a slow 2- to 3-hit combo. May end in an overhand slam. Roll forward with each swing to cause them to whiff. If he slams the spear onto the ground, he has a long punish window.
Thrust Thrusts his spear into the ground and then tugs it out. Roll past the thrust and catch him in his back. If you're still in front of him, the punish window is after he tugs out his spear, not while it's still in the ground.
Ritual
Countdown
Mohg thrusts his spear into the air, generates a ring around the player, and then swipes his spear in front of him. He does this three times in combat as his HP drops (approx 10%, 25%, 40%), counting down "Tres", "Duo", "Unnus". Stay out of his immediate front when it happens. His back is completely vulnerable when this happens; you can also use this as a window to heal when you see this attack.
Bloodboon Ritual After reaching half health and finishing his Ritual Countdown three times, Mohg thrusts his spear into the air three times, chanting "Nihil!" with each thrust. The attack is unavoidable and triggers hemorrhage on the player while also healing him. His spear also gets coated in bloodflame as his second phase begins. The Purifying Crystal Tear greatly decreases the damage from this attack and prevents you from bleeding out, while also reducing the amount of healing he does. This gives you the window to wail on him as you won't stagger from bleeding. Otherwise, you have to out-heal the bleeding from this attack.
Airborne
Assault
Mohg takes to the skies and throws out a splash of bloodflame, before charging towards his target. Dodge forward to avoid both attacks
Blood Tax Mohg thrusts his spear forward, imbued with bloodflame, and twists it, dealing damage and building up Hemorrhage. Roll to the sides.
Spear Slam + Explosion Mohg slams his spear into the ground, which glows before exploding. Roll away.
Upwards Swing and Slam Mohg swings his spear upwards, releasing bloodflame, before slamming down and releasing an explosion. Roll towards and/or behind him to get a few free hits.

Mohg, Lord of Blood Lore, Notes & Other Trivia

  • Voice Actor: Con O'Neill
  • While initially appearing as simply another Shardbearer, Mohg's true intention was to raise Miquella to godhood and become his consort (or partner), whom he had stolen from the Haligtree. 
  • Mohg is the twin brother of Morgott, the Omen King. Because they were both hidden underground, they lack seats at the Elden Throne, which may explain why Morgott does not deem him a traitor.
    Unlike his brother, he has much more horns and his face appears to be much more deformed, which may show that he did not resent his Omen nature, unlike Morgott.
  • Mohg gained his power via communion with an Outer God known as the Formless Mother.
  • A similar boss, Mohg, the Omen, can be found in the Subterranean Shunning-Grounds in Leyndell, Royal Capital.

 

Dialogue

Introduction:

Dearest Miquella. You must abide alone a while.

Welcome, honored guest. To the birthplace of our dynasty!


During Fight:

Each time roughly a quarter of his health is depleted:

Trēs! (First time)

Duo! (Second time)

Ūnus! (Third time)

Upon reaching roughly 1/4 of his health and using his healing attack:

Nihil! Nihil! Nihil!

Defeating player: Miquella is mine and mine alone.

After Fight:

Ahh, I can see it, clear as day! The coming of our dynasty!

Mohgwyn!

 

Mohg, Lord of Blood Image Gallery

mohgmohg the omen bosses elden ring wiki 600px
mohg, the omenshardbearer mohg

 

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    • Anonymous

      Smack the shackle on the floor outside of his boss arena three times, then enter the boss arena. It confuses his AI and he just stands there dreaming about his dynasty or something.

      • Anonymous

        resistances change between stages, it's 100%, on 2nd phase, it's nearly impossible to deal blood loss to him, while on first stage it's really easy

        • Anonymous

          Tried ranging him down with lightning bolts for a while and got pretty close. Swapped gear to my primary set up, a double scythe jump attack build, and just wrecked him, he didn't even get to phase 2. Was kinda bummed, wanted to keep enjoying that awesome fight a bit longer

          • Anonymous

            Greatest boss fight known to man, when he stepped forward and shouted "ITS MOHGIN' TIME!" before Mohging all over me, i was literally shaking and crying in wonder, words cannot describe the emotions i felt during this fight, truly one of the boss fights of all time.

            • Anonymous

              Solo 1st tried him using the Bolt of Gransax weapon art and just running away. At one point I thought I was done but then he just kept slowly and menacingly walking towards me giving me enough time to use the weapon art.

              • Anonymous

                Hidden cerulean tear + terra magica + comet azur + azur staff at +7 and I skipped phase two. I had just done the same exact thing to commander niall.

                Sorry, Mohg, I just want the 420000 souls. I’m sure you’re a total badass and maybe someday I’ll find out. Going back to my faith build now.

                • Anonymous

                  One time I killed him before he transformed with a Mimic and Blood Omenkiller Cleaver. And does anyone know what is the purpose of the area behind Miquella?

                  • Anonymous

                    So let me get this straight... Mohg is a horn covered monster from the sewers and he wants to marry his half-brother who looks like a teenage boy? What a CREEP!
                    So glad Tiche destroyed him for me.

                    • Anonymous

                      Hitting him with bloodloss is a double edged sword, he will gain a attack boods not dissimilar to the lord of blood talisman

                      • bruh wish this stupid thing told you how you actually get to him instead of oh hes here. ****ing go all the way through sofia river looking for this stupid place just to find out i can't even access till way later. like bro tf the games complicated enough, just tell me where they are accessible from damnit

                        • Anonymous

                          80% Fire absorption, well that explains why my +10 Blasphemous Blade was doing almost no damage to him, lol

                          • Anonymous

                            Despite his high fire resist blackflame works super well on him, especially if you also scarlet rot him. I beat him on my 2 try ever fighting with the named scarlet Rot dragon breath, Amon as a summon and black fireball. That % dot slaps hard

                            • Anonymous

                              Really cool fight, one of the best. Classic Souls fight for me. He hits hard but you can see his movements, even when he changes combos and mess with the timing. You just have to learn his moveset. Then you have to be aware of the arena at the same time, for the hemofire he spreads. Maybe the tombs on the sides are annoying, I would have taken them away, but that´s classic Souls too. Anyway, great boss. Not like Malenia. :)

                              • Anonymous

                                Infinite mana physick, Meteorite of Astel, ash to distract long enough for me to get into position. Boss fight lasted less than 10 secs. Just melted under the weight of all of those meteors.

                                • Anonymous

                                  On my 2nd or 3rd try I managed to kill him before he could enter his second phase with just me and my mimic ganking him with katanas.

                                  • Anonymous

                                    Just had a summon that solo killed him. They fought 80% of the battle with a torch. They got hit a few times but was simultaneously messaging me on psn. Very impressive. If you see a summon sine for s1_killer_bean, i highly recommend summoning them. This was an ng+6 mohg by the way

                                    • Anonymous

                                      why is he weak to hemorrhage. He is the lord of the blood. it would be like if malenia was weak to scarlet rot

                                      • Anonymous

                                        Tough battle for solo melee with great hammers (+25 large club in my case) since you don't get many openings to hit him without trading.

                                        What helped me was wild strikes + bleed affinity, as well as the Stonebarb Cracked Tear (and Purifying Crystal tear) and the Lord of Blood talisman. With a couple jumping R2s, he'd stagger. Instead of riposte, I'd do the whole Wild strikes combo which would bleed him and did massive damage. By the time the second phase started he was at less than 40% health. One more stagger and he's done. The best opening is after the Airborne Assault: just run towards him and dodge and it's possible to punish with another jumping R2. Wild Strikes again instead of riposte, bleed, he's dead.

                                        • I don't know if it has been said before but there is one ash of war that makes this fight even more amazing and also easier in a way : Carian Retaliation. Yes, with this amazing weapon art that you can put on a shield to parry (And there is a lot with no stat requirement basically), it become possible to actually parry all of his "Bloodboon" spell : The Shower one, the horizontal and vertical too. Doesn't work how bloodflame talon and the explosion with horizontal swing afterwards also, i did not tried if it works in phase 2 when he attacks with his spear, because he also throw blood and all, i guess i could try next time to see if it's possible to do some next level outplay.
                                          But yeah if you want to make the fight easier and also having some gameplay changes it is a amazing alternative, especially if you are melee because you can now basically perma be on him. Hope this helps :3

                                          • I do not know if it has been said before but there is a weapon art that makes this fight even more amazing and easier in some way : Carian Retaliation. If you put this on a shield that can parry (And they are many of them that requires basically no stat) you counter litteraly all of his "Bloodboon" move = The one that shower from above if too close, the one is horizontal if far away and the one vertical. It does not work tho on the Bloodflame talon attack and the attack with the blood explosion followed by the horizontal swing of his spear, i did not try if it worked in the second phase where his spear also throws blood when he attack but i would not be surprised if it does work too. Honestly it makes the fight even better to be able to parry litteral blood from a deity that is cut from it, super badass and fun at the same time :3 .

                                            • Anonymous

                                              This is a very hard boss, but its so fun fighting him. Now I am still fighting this boss for maybe 20 times more

                                              • Honestly, This fight was almost complete perfection, i just wish i could love this fight but i can’t, the music, the arena, the fight, the lord is all perfect but there’s one key flaw that makes it go from an 11/10 to a 0/10 and that’s the fact that he doesn’t say it Mohgin’ time in-game i can’t believe fromsoft fumbled the ball this hard.

                                                • Anonymous

                                                  I'd give him a 10/10, but that level of burning oil crap is just too cheesy and annoying, also involving one shot totally unavoidable attacks isn't fromsoftware's thing. So I give him an 8, still a pretty damn good fight tho, easily a top three in my list of late game bosses

                                                  • Anonymous

                                                    I want to say that this is my favorite boss in Elden Ring, but the one thing that keeps me from being able to was the interaction with rolls and the flames in phase 2. I get that I'll get hurt, I get that I'll build up bleed, but please...PLEASE don't stagger me on top of that in a fight against a boss with huge range and who hits this hard. It killed more than anything else, getting staggered out of a roll into one of Mohg's attacks. I love his aggression, the aesthetic, pageantry, everything about this fight except the fire staggers. Near perfect fight tripped up at the finish line by one little interaction with a field affect.

                                                    • Anonymous

                                                      Playing a sword and board faith build, I was able to beat this boss by swapping my helm to silver tear mask and my physick flask ro hidden/purifying. Usual blockcounter and chip damage to break poise on the first phase, the running charge, downwards plunge (and the subsequent attack when he pulls it out), overhead strike and the countdown slashes are all opportune times to use guard counters. after doing the critical hit, I would cast the swarm of flies incantation (enabled by silver tear mask) that we get just before the boss. as hes casting unus, i popped physick and then spam rotten breath while hes casting. Second phase was primarily dodging and distancing from his attacks. I simply found them too chaotic to get any decent hit in with sword/shield and instead just focused on dodging, casting swarm of flies / rotten breath until he died

                                                      • Anonymous

                                                        In case anyone is genuinely struggling with him like I was, Mohg's shackle + decently leveled Mimic Tear Ashes = CAKEWALK. Normally I'm not for making a boss "easy" or anything, but his second phase was SO goddamn frustrating being as though he has almost no openings for melee and every step you take hurts you lol. Using a +9 mimic tear i ALMOST killed him before he even went to phase 2 but I ran out of stamina :\

                                                        • Anonymous

                                                          Did they fix the cheese on this? Can't get the old bleed-arrow-to-stagger-from-outside-the-arena trick to work.

                                                          • Anonymous

                                                            120h in and cheesed him with Mimic Tear+10 and Bloodhound Fang+10 and kinda regret it. I am a bit tired of facing the same bosses, but this seemed very interesting. And I finally used that cracked tear that kept mw wondering it's function for ao long.

                                                            Definitely soloing him on NG+.

                                                            • Anonymous

                                                              Great aesthetic, cool fight, good lore, English VA is about as lame as Blaidd's, unfortunately. I wish Varre's quest was a bit more involved, though.

                                                              • Anonymous

                                                                Mimic Tear with a decent greatshield - Golden Halberd proccing Golden Vow. Two blasts of Scarlet Rot and the curse immunity tear = dead Mohg.

                                                                • Anonymous

                                                                  Fallingstar Jaw with Mimic using Radan's swords plus well timed flasks and shackle. Took a couple hours but ended up chainsawing him with that combo

                                                                  • Anonymous

                                                                    Second worst fight in the game. Would be infinitely more enjoyable if I could run and jump as nimbly as sekiro could. As it is I have the run at a snails pace while this ******* flying across the entire arena throwing burning cheeto oil everywhere and then doing 60% of my health when I miss a dodge due to all the aformentioned cluster.

                                                                    • Anonymous

                                                                      Would've been a great boss if it weren't for the visual clutter, the shitty area denial, the deceptive range and delays. They missed the mark spectacularly and made a steaming pile of dung instead.

                                                                      • Anonymous

                                                                        Timing is a big thing with Mogh. If you are trying to heal or drink the physic flask he will interrupt your healing with nihil. Died three times to bad timing. Use the curse cure when the room starts to turn red or when he's counting down, if you wait it's too late. The shackle was good but he's only down for like five seconds, do it while you're close to him if you're melee. I used tailsmans and buffs to offset his bleed plus the bolluses, but what I think helped most was Lord of Blood's Exultation- "raises attack power by 20% for 20 seconds when Blood Loss occurs in the vicinity." So like turning his attacks against him.

                                                                        • Anonymous

                                                                          I mostly went to this area to get the Haligdrake Talisman+2 for the Elden Beast fight, but I'm glad I did as the boss fight here was a lot more enjoyable than Godskin Duo, Maliketh, Elden Beast etc.

                                                                          • Anonymous

                                                                            As melee user this is a mostly a camera boss. The swings a slow and with some practice easily dodgeable, but as soon as he flies all over the place and the camera going crazy with lockon you can't reliably dodge anymore. Killed him first try in manual only camera for phase 2

                                                                            • Anonymous

                                                                              Lmao his defenses definitely increase after the phase transition. I’m dealing about 20-30% less damage once he sprouts wings.

                                                                              • Anonymous

                                                                                A niche summon for this fight is Warhawk Deenh. The warhawk can actually push him around with some of its attack. I even saw it push him out of his shower and let me continue attacking

                                                                                • Anonymous

                                                                                  Dude isn't even upset you walked in on him diddling his half-sibling with the intent to kill almost any shardbearer you meet. Just walks up and welcomes you to his crib that probably smells like tetanus poisoning and RoB users

                                                                                  • Anonymous

                                                                                    Another Tip:
                                                                                    As the Boss Arena is very long you can safely cast Latenna right after entering the Fog Wall. If you run straight up to the boss afterwards, he will completely ignore her and she can do a very nice amount of damage throughout the whole fight.

                                                                                    • Anonymous

                                                                                      If you deploy the shackle before entering he will be immobilised and just stand there while you tickle him with your favourite weapon, just found this out by accident, didnt know whether to share this but some people might be having trouble with him

                                                                                      • You aren't going to believe this, but Scarlet Aeonia is the only way I could find to beat Mohg on my NG+ run. I've been trying to do it with no spirit ash summons and I didn't want to use the Mohg Shackle. Two days of trying every single incantation I had, respeccing to arcane, every weapon I had, etc. Nothing worked, then I have one last ditch effort when I see Scarlet Aeonia, the world’s most beautiful and useless spell in my spellbook. I had nothing to lose so I tried it. Killed him on the first try lol. Something about it just works on this creepy SOB. And I have never found another place that this spell was worth it.

                                                                                        • Anonymous

                                                                                          What is behind miquellas cocoon? Theres clearly a fog as you fight Mohg.... but after beating him there's no chests, paths or anything else of th4 sort. Find it very odd...

                                                                                          • Anonymous

                                                                                            Was a bit underwhelmed when I killed him on ng+ last night. When I did him on my first playthrough he was really really hard. Spent a couple of hours before I even got past phase 1.

                                                                                            Last night he died in three corpsepiler sequences. Didnt even get to phase two. Ok, I'm lvl 225, but didnt expect it to be so easy. Nice runes though, over 1 million with the scarab.

                                                                                            • Anonymous

                                                                                              I did him with bloodfang quality build + Frost archer summon. They key for me was to burst him down to low HP before he managed to get into 2nd phase.
                                                                                              He will cast 2nd phase if he got 3 "red rings" on you. If you nuke him hard enough and get him below 50% he will spam hes melee attack which builds up the rings. This gives you a chance to DPS him as much as possible before he gets to 2nd phase.

                                                                                              Like the wiki says, frost+bleed is super strong, frost archers built the the forst and the bloodfang build the bleed ( i used bloodflame) he took massive damage.

                                                                                              • When I summon you, I don't want you to waste the two uses of Mohg's shackle BEFORE he does the blood ritual, I want you to WAIT until he's about to Nihil and THEN pop it so we don't ALL DIE. Some moron I summoned blew through its uses so I couldn't use it. Had I known he was gonna do that I would have just gone solo with a spirit ash.

                                                                                                • Anonymous

                                                                                                  He's really fun to fight once you get his pattern down, but phase 2 has a little bit RNG going on with it. I find his long ranged moveset to be much harder to dodge than his close ranged ones (and will also cover the floor with more bloodflames).

                                                                                                  Although you can fight him up close as much as possible, there's always a chance that he does an attack that can put some distance between you and him, forcing you to deal with his long ranged moveset. And this gets even worse if you happen to be on an unlucky place in the arena, because those bloodflames are going to absolutely fill in your bleed meter.

                                                                                                  But still, he's by far my most favorite fight in the game. His design, soundtrack, lore, and moveset is just so satisfying to me.

                                                                                                  • Anonymous

                                                                                                    i find it amazing that the bubble from the purifying crystal tear slowly cracks and eventually explodes as mohg partakes in mohgin' time, it shows how powerful he is as well as looking cool as hell

                                                                                                    • Anonymous

                                                                                                      So the Formless Mother is an outer god associated with blood, just like Oedon from Bloodborne, who is also called "Formless Oedon". Not saying they're necessarily the same being, but they well could be. Granted, one is addressed as a male and the other as female, but it's not unheard of for gods to change their gender on a whim.

                                                                                                      • Anonymous

                                                                                                        This fight took me a while but I finally beat him! I have a strength build. I beat Mohg using mimic tear & bloodhound fang+10 w/finesse for the first part of the fight. Before the AOE kicked in before part two I had a flask of physik with speckled hardtear and purifying Crystal tear. I then went to the stairs and used the Lion Greatbow +9 using Radahn’s Rain. I wore Lionel‘s armor as much as I could because of its high poise. If I wore the whole outfit I would’ve been too heavy. My talismans were crimson amber medallion +1, ritual sword talisman, claw talisman, and bull-goat’s talisman. Hope this info helps some of you tarnished out there!

                                                                                                        • Anonymous

                                                                                                          I just beat him solo and man that fight was a doozy. I'm a lvl 102 arcane build and used +23 blood nagakiba with seppuku ash of war. I wore Varre's white mask, Radahn's chest and leg armor (for robustness against bleed) , used a brass shield, Mohg's shackle, stalwart horn charm (more robustness), Lord of Blood's exultation, and used a physick flask combining the Purifying Crystal Tear with Speckled Hardtear for when he goes into Phase 2. Even with all that, he kicked my ass all over the place. I tried +9 Bloodhound Fang and +10 Rivers of Blood but I had the most luck with the Nagakiba.

                                                                                                          Some tips - he's really good at roll-catching. For many of his attacks if you just run around him to the right, he will miss you completely. That includes several times when he swings his trident (but not all times) and when he swipes his claws for an explosion. Once you get behind him, that's a good time to attack but don't get greedy. I used Mohg's shackle before his first attack and right before he went into Phase 2 to try to knock his health down as much as possible before his change. Note that the shackle does not work in Phase 2. While he's casting a curse, the shackle won't take hold so you have to wait until he's finished.

                                                                                                          Phase 2 is super tough because he adds to his Phase 1 attacks soooo much blood damage. You really have to watch where you walk/roll because the fire from his attacks on the floor will cause you to bleed and there's so much fire everywhere. The shield came in handy in Phase 2 because I sucked at dodging his constant molten blood sprays. Also in Phase 2 make sure you don't get stuck in the corners behind gravestones because he will punish you if you do. When he flies in the air, he's pretty easy to avoid, much easier than crucible knights in flight. No matter what I write, he's a boss where you really need to learn his moveset. Much respect to all the people who beat him at lvl 1 and good luck to everyone. If I can beat him so can you.

                                                                                                          • Anonymous

                                                                                                            I see alot of "boss to easy" or "boss to hard" the truth is he is an amazing boss he's designed for many plays which maked the boss is easy to some hard for others for me i beat him without his shackle or him using nihil i know players will say I used meta so I suck but as long as you enjoy it who cares how you play that is all

                                                                                                            • Anonymous

                                                                                                              I've found that strafing/running around him to his right with target lock on seems to avoid his attacks better than rolling.

                                                                                                              • Anonymous

                                                                                                                A alternative universe where mohg is in sekiro and tries to steal kuro and the divine child but gets his sh!t rocked by emma and sekiro

                                                                                                                • Anonymous

                                                                                                                  Reminded me to never trust my first instincts about a boss: on my very first playthrough, finding this guy 100 hours in, I was certain Mohg was the worst major boss in the game and he was hidden in a secret area within a secret area because they didn't want people to find him. Fighting him was more like fighting my own muscle memory and dodge timings. Many hours later I can say confidently I think this is the most fun boss to just wail on with melee weapons. All his attacks are telegraphed appropriately, the spacing required to dodge bloodflame puddles is tight but totally doable, and his effectively huge health pool ensures you'll be at the end of your rope by the time you put him down. Nothing wrong with Elden Ring encouraging more generalized builds with magic and swords and shields all together, but I appreciated this fight for catering to me, an annoying purist. Your mileage may vary.

                                                                                                                  • Anonymous

                                                                                                                    despite Mohgman's high fire resistance, Rivers of Blood +9 Ash of War shreds through him. Having the shackle, Mimic Tear +10, Purifying Crystal Tear, & Lord of Blood's Exultation made this fight very doable offline.
                                                                                                                    Gold Scarab and Gold-Pickled Fowl Foot gave me ~655,200 runes on NG.
                                                                                                                    If RoB is an eyesore for you, Bloodhound's Fang should be more fun.

                                                                                                                    • Anonymous

                                                                                                                      please stop posting about mohg being weak to bleed. he's weak to blood loss cause his blood is cursed. you are hurting his feelings

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