Night's Cavalry |
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Drops | |
Limgrave: Caelid: Altus Plateau: Forbidden Lands: Greyoll's Dragonbarrow: Consecrated Snowfield: |
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Strong VS | Weaker to |
Night's Cavalry are Bosses in Elden Ring. These imposing knights ride atop dark steeds and appear only at night, wielding large flails and halberds. There are several Night's Cavalry that roam the Lands Between. These are optional bosses, as players don't need to defeat them in order to advance in Elden Ring.
The Night's Cavalry, who now wander the dim roads at night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
Elden Ring Night's Cavalry Location
Night's Cavalry can be found in:
- Limgrave [More Info] [Map Link]
- Weeping Peninsula [More Info] [Map Link]
- Liurnia South [More Info] [Map Link]
- Liurnia North [More Info] [Map Link]
- Caelid [More Info] [Map Link]
- Altus Plateau [More Info] [Map Link]
- Forbidden Lands [More Info] [Map Link]
- Dragonbarrow [More Info] [Map Link]
- Consecrated Snowfield [More Info] [Map Link]
Night's Cavalry Combat information
- Stance: 80
- There is a poise-damage reduction multiplier of 0.2, so every hit deals only 20% of basic poise damage.
- Resummoning the horse resets their poise
- Poise cannot be broken while mounted.
- Is vulnerable to a critical hit after being stance broken or knocked out of horse
- The horse and rider have separate health bars, and only the rider needs to be killed to end the fight. Killing the horse causes the rider to fall to the ground and become vulnerable to a dismount critical. After some time, the rider will resummon the horse with its Remount attack. It's much more likely to remount quickly if you move far away from it, so stay close to maximize the amount of time it's in a weakened state.
- Horse is slightly less resistant to damage than rider.
Negations (or Absorptions)
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Elden Ring Night's Cavalry Boss Guide
Night's Cavalry Boss Video Guide
Night's Cavalry Fight Strategy
The Best Tips for Night's Cavalry:
- Use Lightning Spear to whittle down its health from afar
- Use Glintstone Arc to hit both the horse and its rider at once
- Use a weapon with long reach that deals Pierce Damage, such as a Spear or Halberd
- Knights met at Dragonbarrow and Forbidden Lands can be - with precise maneuvering - tricked into falling from the cliff.
Melee Users
Fighting on foot is recommended. They're fast enough to match your pace on Torrent, and the extra maneuverability and ability to dodge on foot will help a lot. Dismounting is especially important once you kill their horse, as they're much more likely to use Remount if you're further away from them.
Keep it Close: The rider is surprisingly maneuverable at a distance, so keep the fight close to them, dodging into their attacks and landing hits as you come out of your rolls. They have few attacks that can hit you if you're on their left flank and none that can hit you by the hindquarters, so try to stay there as much as possible. Your safest opportunity for damage is after a Weapon Slam, but you can get in a quick hit while the horse is rearing up as well. Beware of their surprising Leap Attack, which can cover a lot of distance very quickly.
Bait a Charge: Stand a medium distance away to bait the Night's Cavalry into charging you, then dodge in the direction it's moving (ideally aiming for its left flank to limit its available attacks) and attack once or twice. Once you've landed a few hits, get some distance and repeat the process.
Magic and Ranged Users
Bait a Charge: Stand a medium distance away to bait the Night's Cavalry into charging you, then dodge in the opposite direction from the way it's moving to get some room to cast or use a bow. If you're finding your shots going astray, try firing during the charge when the horse leans its head down and you have a clear shot on the rider.
Horseback: Time your dashes to evade the Night's Cavalry's attacks and shoot while it's recovering or starting the next attack. Be aware that it can cover a lot of distance very quickly, so focus more on circling it and avoiding its attacks then on getting a large amount of distance.
Night's Cavalry Attacks & Counters
Attack | Description | Counter |
Mounted | ||
---|---|---|
Side Swing | Swings its weapon to one side of its mount | On foot: roll away from the mount On horseback: time your attacks carefully to avoid this |
Leap Attack | Leaps into the air and swings its weapon to its right | On foot: roll towards them to be well-positioned for ranged attacks, or away to be well-positioned for melee On horseback: dash and you should be able to outpace this |
Rearing Swing | The horse rears onto its hind legs as the rider swings its weapon to its right | On foot: roll underneath the horse to end up on its weaker left flank On horseback: time your attacks carefully to avoid this |
Weapon Slam | Slams its weapon down in front of it, dealing damage in a small area | Move to the horse's hindquarters and get in a hit |
Grinding Strafe | Glaive: Drags its glaive along the ground to its right as it moves, emitting sparks | Roll away and wait for its follow-up moves |
Twirling Strafe | Flail: Twirls its flail in the air three times to its right as it moves | Roll away and wait for its follow-up moves |
Rearing Slam | The horse slams its hooves down in front | Move to the horse's hindquarters and get in a hit |
Horse Bash | The horse shoves itself violently to its right | On foot: roll into the horse and try to end up near its hindquarters On horseback: don't linger on the rider's right-hand side |
Dismounted | ||
Swing | Swings its weapon in various directions | On foot: block with your shield or roll forward On horseback: hit while it's winding up then run out of range |
Spinning Swing | Swings its weapon twice around its head | On foot: block with your shield or roll away On horseback: hit while it's winding up then run out of range |
Weapon Slam | Slams its weapon into the ground in front of it, dealing damage in a small area | Move behind it and land a hit |
Remount | Stomps on the ground creating a burst of dark energy, then summons its mount again | Roll away |
: Attack can be parried (glaive only)
Night's Cavalry Notes & Other Trivia
- They were originally planned to be a wandering encounter, found at random areas around the map, before being put at their set locations. This idea was also planned for the Black Knights of Dark Souls and the Pursuer from Dark Souls II.
- There are 9 locations where members of the Night's Cavalry can be found, a clear reference to Ring Wraiths from the Lord of the Rings. In the files, they are even called Nazgul.
- Killing the rider during the animation related to getting back on their horse or jumping may cause horse to survive and become invincible. The horse will not be hostile to the player if this happens.
- While raw number of their poise is not the highest, their effective poise - due to multiplier - is 400. What makes them the hardest enemy to poise-break amongst bosses.
- The Night's Cavalry is led by Margit, the Fell Omen, as alluded to by Margit's quote if defeated at Stormveil and the description of their Armor Set.
- When dismounted, Night's Cavalry seem to have a similar moveset to Halberd Banished Knights excluding the storm attacks and a few other moves. This can look odd on the flail-wielding Night's Cavalry.
Night's Cavalry Combo Chart
Night's CavalryLimgrave |
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Drops | 2,400 Runes (NG) 600 Runes (NG, Co-op) Ash of War: Repeating Thrust |
HP | 1,665 |
Elden Ring Night's Cavalry Boss (Limgrave)
- This is an optional boss
- Closest Site of Grace: Agheel Lake North
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Night's Cavalry Location
To the southeast of the Agheel Lake North Site of Grace, on the bridge over the river. As with all Night's Cavalry, it only appears at night. [Map Link]
Night's Cavalry Combat information
- Health: 1,665 HP
- Defense: 103
- Parryable: Yes
- Falls off its horse and is vulnerable to a dismount critical after being parried.
- Damage: Standard, Pierce
- This Knight's Cavalry wields a Nightrider Glaive
- Drops 2,400, Ash of War: Repeating Thrust
Resistances
- Poison: 316 / 414 / 704 / 1161
- Scarlet Rot: 316 / 414 / 704 / 1161
- Hemorrhage: 517 / 807 / 1264
- Frostbite: 517 / 807 / 1264
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 1,665 | 3,921 | 4,313 | 4,509 | 4,705 | 5,097 | 5,293 | 5,489 |
Defense | 103 | 117 | 120 | 123 | 129 | 135 | 141 | 152 |
Runes | 2,400 | 12,000 | 13,200 | 13,500 | 14,400 | 14,700 | 15,000 | 15,300 |
Resistances |
||||||||
Poison | 316 / 414 / 704 / 1161 | 344 / 442 / 732 / 1189 | 349 / 447 / 737 / 1194 | 354 / 452 / 742 / 1199 | 359 / 457 / 747 / 1204 | 364 / 462 / 752 / 1209 | 369 / 467 / 757 / 1214 | 374 / 472 / 762 / 1219 |
Scarlet Rot | 316 / 414 / 704 / 1161 | 344 / 442 / 732 / 1189 | 349 / 447 / 737 / 1194 | 354 / 452 / 742 / 1199 | 359 / 457 / 747 / 1204 | 364 / 462 / 752 / 1209 | 369 / 467 / 757 / 1214 | 374 / 472 / 762 / 1219 |
Hemorrhage | 517 / 807 / 1264 | 564 / 854 / 1311 | 572 / 862 / 1319 | 580 / 870 / 1327 | 589 / 879 / 1336 | 597 / 887 / 1344 | 606 / 896 / 1353 | 614 / 904 / 1361 |
Frostbite | 517 / 807 / 1264 | 564 / 854 / 1311 | 572 / 862 / 1319 | 580 / 870 / 1327 | 589 / 879 / 1336 | 597 / 887 / 1344 | 606 / 896 / 1353 | 614 / 904 / 1361 |
Sleep | Immune | |||||||
Madness | Immune |
Night's CavalryWeeping Peninsula |
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Drops | Runes 3,400 (NG) Runes 850 (NG, Co-op) Ash of War: Barricade Shield Nightrider Flail |
HP | 1,823 |
Elden Ring Night's Cavalry Boss (Weeping Peninsula)
- This is an optional boss
- Closest Site of Grace: Castle Morne Rampart
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Night's Cavalry Location
Patrolling the road directly west of the Castle Morne Rampart Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]
Night's Cavalry Combat information
- Health: 1,823 HP
- Defense: 105
- Parryable: No
- Damage: Strike
- Inflicts: Hemorrhage
- This Knight's Cavalry wields a Nightrider Flail
- Drops 3,400, Ash of War: Barricade Shield, Nightrider Flail
Resistances
- Poison: 318 / 416 / 706 / 1163
- Scarlet Rot: 318 / 416 / 706 / 1163
- Hemorrhage: 521 / 811 / 1268
- Frostbite: 521 / 811 / 1268
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 1,823 | 3,912 | 4,303 | 4,498 | 4,694 | 5,085 | 5,281 | 5,476 |
Defense | 105 | 117 | 120 | 123 | 129 | 135 | 141 | 152 |
Runes | 3,400 | 13,600 | 14,960 | 15,300 | 16,320 | 16,660 | 17,000 | 17,340 |
Resistances |
||||||||
Poison | 318 / 416 / 706 / 1163 | 346 / 444 / 734 / 1191 | 351 / 449 / 739 / 1196 | 356 / 454 / 744 / 1201 | 361 / 459 / 749 / 1206 | 366 / 464 / 754 / 1211 | 371 / 469 / 759 / 1216 | 377 / 475 / 765 / 1222 |
Scarlet Rot | 318 / 416 / 706 / 1163 | 346 / 444 / 734 / 1191 | 351 / 449 / 739 / 1196 | 356 / 454 / 744 / 1201 | 361 / 459 / 749 / 1206 | 366 / 464 / 754 / 1211 | 371 / 469 / 759 / 1216 | 377 / 475 / 765 / 1222 |
Hemorrhage | 521 / 811 / 1268 | 567 / 857 / 1314 | 575 / 865 / 1322 | 584 / 874 / 1331 | 592 / 882 / 1339 | 601 / 891 / 1348 | 609 / 899 / 1356 | 618 / 908 / 1365 |
Frostbite | 521 / 811 / 1268 | 567 / 857 / 1314 | 575 / 865 / 1322 | 584 / 874 / 1331 | 592 / 882 / 1339 | 601 / 891 / 1348 | 609 / 899 / 1356 | 618 / 908 / 1365 |
Sleep | Immune | |||||||
Madness | Immune |
Night's CavalryLiurnia South |
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Drops | 5,600 (NG) 4,200 (NG, Co-op Host) 1,400 (NG, Co-op Phantom) Ash of War: Ice Spear |
HP | 2,704 |
Elden Ring Night's Cavalry Boss (Liurnia South)
- This is an optional boss
- Closest Site of Grace: Gate Town Bridge
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Night's Cavalry Location
In the woods southeast of the Gate Town Bridge Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]
Night's Cavalry Combat information
- Health: 2,704 HP
- Defense: 110
- Parryable: Yes
- Falls off its horse and is vulnerable to a dismount critical after being parried.
- Damage: Standard, Pierce
- This Knight's Cavalry wields a Nightrider Glaive
- Drops 5,600, Ash of War: Ice Spear
Resistances
- Poison: 329 / 427 / 717 / 1174
- Scarlet Rot: 329 / 427 / 717 / 1174
- Hemorrhage: 539 / 829 / 1286
- Frostbite: 539 / 829 / 1286
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 2,704 | 3,999 | 4,398 | 4,598 | 4,798 | 5,198 | 5,398 | 5,598 |
Defense | 110 | 118 | 120 | 123 | 129 | 135 | 141 | 153 |
Runes | 5,600 | 16,800 | 18,480 | 18,900 | 20,160 | 20,580 | 21,000 | 21,420 |
Resistances |
||||||||
Poison | 329 / 427 / 717 / 1174 | 355 / 453 / 743 / 1200 | 360 / 458 / 748 / 1205 | 365 / 463 / 753 / 1210 | 370 / 468 / 758 / 1215 | 376 / 474 / 764 / 1221 | 381 / 479 / 769 / 1226 | 386 / 484 / 774 / 1231 |
Scarlet Rot | 329 / 427 / 717 / 1174 | 355 / 453 / 743 / 1200 | 360 / 458 / 748 / 1205 | 365 / 463 / 753 / 1210 | 370 / 468 / 758 / 1215 | 376 / 474 / 764 / 1221 | 381 / 479 / 769 / 1226 | 386 / 484 / 774 / 1231 |
Hemorrhage | 539 / 829 / 1286 | 582 / 872 / 1329 | 590 / 880 / 1337 | 599 / 889 / 1346 | 608 / 898 / 1355 | 616 / 906 / 1363 | 625 / 915 / 1372 | 634 / 924 / 1381 |
Frostbite | 539 / 829 / 1286 | 582 / 872 / 1329 | 590 / 880 / 1337 | 599 / 889 / 1346 | 608 / 898 / 1355 | 616 / 906 / 1363 | 625 / 915 / 1372 | 634 / 924 / 1381 |
Sleep | Immune | |||||||
Madness | Immune |
Night's CavalryLiurnia North |
|
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Drops | 4,200 (NG) 1,400 (NG, Co-op) Ash of War: Giant Hunt Nightrider Glaive |
HP | 2,704 |
Elden Ring Night's Cavalry Boss (Liurnia North)
- This is an optional boss
- Closest Site of Grace: Bellum Church
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Night's Cavalry Location
Patrols Bellum Highway in the woods southeast of the Bellum Church Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]
Night's Cavalry Combat information
- Health: 2,704 HP
- Defense: 110
- Parryable: Yes
- Falls off its horse and is vulnerable to a dismount critical after being parried.
- Damage: Standard, Pierce
- This Knight's Cavalry wields a Nightrider Glaive
- Drops 5,600, Ash of War: Giant Hunt, Nightrider Glaive
Resistances
- Poison: 329 / 427 / 717 / 1174
- Scarlet Rot: 329 / 427 / 717 / 1174
- Hemorrhage: 539 / 829 / 1286
- Frostbite: 539 / 829 / 1286
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 2,704 | 3,999 | 4,398 | 4,598 | 4,798 | 5,198 | 5,398 | 5,598 |
Defense | 110 | 118 | 120 | 123 | 129 | 135 | 141 | 153 |
Runes | 5,600 | 16,800 | 18,480 | 18,900 | 20,160 | 20,580 | 21,000 | 21,420 |
Resistances |
||||||||
Poison | 329 / 427 / 717 / 1174 | 355 / 453 / 743 / 1200 | 360 / 458 / 748 / 1205 | 365 / 463 / 753 / 1210 | 370 / 468 / 758 / 1215 | 376 / 474 / 764 / 1221 | 381 / 479 / 769 / 1226 | 386 / 484 / 774 / 1231 |
Scarlet Rot | 329 / 427 / 717 / 1174 | 355 / 453 / 743 / 1200 | 360 / 458 / 748 / 1205 | 365 / 463 / 753 / 1210 | 370 / 468 / 758 / 1215 | 376 / 474 / 764 / 1221 | 381 / 479 / 769 / 1226 | 386 / 484 / 774 / 1231 |
Hemorrhage | 539 / 829 / 1286 | 582 / 872 / 1329 | 590 / 880 / 1337 | 599 / 889 / 1346 | 608 / 898 / 1355 | 616 / 906 / 1363 | 625 / 915 / 1372 | 634 / 924 / 1381 |
Frostbite | 539 / 829 / 1286 | 582 / 872 / 1329 | 590 / 880 / 1337 | 599 / 889 / 1346 | 608 / 898 / 1355 | 616 / 906 / 1363 | 625 / 915 / 1372 | 634 / 924 / 1381 |
Sleep | Immune | |||||||
Madness | Immune |
Night's CavalryCaelid |
|
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Drops | 8,500 Ash of War: Poison Moth Flight |
HP | 3,269 |
Elden Ring Night's Cavalry Boss (Caelid)
- This is an optional boss
- Closest Site of Grace: Cathedral of Dragon Communion
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Night's Cavalry Location
Patrols Caelid Highway north of the Cathedral of Dragon Communion Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]
Night's Cavalry Combat information
- Health: 3,269 HP
- Defense: 111
- Parryable: No
- Damage: Strike
- Inflicts: Hemorrhage
- This Knight's Cavalry wields a Nightrider Flail
- Drops 8,500, Ash of War: Poison Moth Flight
Resistances
- Poison: 332 / 430 / 720 / 1177
- Scarlet Rot: 332 / 430 / 720 / 1177
- Hemorrhage: 543 / 833 / 1290
- Frostbite: 543 / 833 / 1290
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 3,269 | 4,776 | 5,253 | 5,492 | 5,731 | 6,208 | 6,447 | 6,686 |
Defense | 111 | 118 | 121 | 124 | 129 | 135 | 141 | 153 |
Runes | 8,500 | 25,500 | 28,050 | 28,687 | 30,600 | 31,237 | 31,875 | 32,512 |
Resistances |
||||||||
Poison | 332 / 430 / 720 / 1177 | 358 / 456 / 746 / 1203 | 363 / 461 / 751 / 1208 | 368 / 466 / 756 / 1213 | 374 / 472 / 762 / 1219 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 |
Scarlet Rot | 332 / 430 / 720 / 1177 | 358 / 456 / 746 / 1203 | 363 / 461 / 751 / 1208 | 368 / 466 / 756 / 1213 | 374 / 472 / 762 / 1219 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 |
Hemorrhage | 543 / 833 / 1290 | 585 / 875 / 1332 | 593 / 883 / 1340 | 602 / 892 / 1349 | 611 / 901 / 1358 | 620 / 910 / 1367 | 628 / 918 / 1375 | 637 / 927 / 1384 |
Frostbite | 543 / 833 / 1290 | 585 / 875 / 1332 | 593 / 883 / 1340 | 602 / 892 / 1349 | 611 / 901 / 1358 | 620 / 910 / 1367 | 628 / 918 / 1375 | 637 / 927 / 1384 |
Sleep | Immune | |||||||
Madness | Immune |
Night's CavalryAltus Plateau |
|
---|---|
Drops | 10,000 Runes (NG) 7,500 Runes (NG, Co-op Host) 2,500 Runes (Co-op, NG, Co-op Phantom) Other Drops: Ash of War: Shared Order |
HP | 3,725 |
Elden Ring Night's Cavalry Boss (Altus Plateau)
- This is an optional boss
- Closest Site of Grace: Altus Highway Junction
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Night's Cavalry Location
Roams the road just south of the Altus Highway Junction Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]
Night's Cavalry Combat information
- Health: 3,725 HP
- Defense: 113
- Parryable: No
- Damage: Strike
- Inflicts: Hemorrhage
- This Knight's Cavalry wields a Nightrider Flail
- Drops 10,000, Ash of War: Shared Order
Resistances
- Poison: 334 / 432 / 722 / 1179
- Scarlet Rot: 334 / 432 / 722 / 1179
- Hemorrhage: 548 / 838 / 1295
- Frostbite: 548 / 838 / 1295
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 3,725 | 4,827 | 5,309 | 5,551 | 5,792 | 6,275 | 6,516 | 6,757 |
Defense | 113 | 118 | 121 | 124 | 130 | 135 | 141 | 153 |
Runes | 10,000 | 30,000 | 33,000 | 33,750 | 36,000 | 36,750 | 37,500 | 38,250 |
Resistances |
||||||||
Poison | 334 / 432 / 722 / 1179 | 359 / 457 / 747 / 1204 | 364 / 462 / 752 / 1209 | 369 / 467 / 757 / 1214 | 375 / 473 / 763 / 1220 | 380 / 478 / 768 / 1225 | 385 / 483 / 773 / 1230 | 391 / 489 / 779 / 1236 |
Scarlet Rot | 334 / 432 / 722 / 1179 | 359 / 457 / 747 / 1204 | 364 / 462 / 752 / 1209 | 369 / 467 / 757 / 1214 | 375 / 473 / 763 / 1220 | 380 / 478 / 768 / 1225 | 385 / 483 / 773 / 1230 | 391 / 489 / 779 / 1236 |
Hemorrhage | 548 / 838 / 1295 | 590 / 880 / 1337 | 598 / 888 / 1345 | 607 / 897 / 1354 | 616 / 906 / 1363 | 625 / 915 / 1372 | 634 / 924 / 1381 | 643 / 933 / 1390 |
Frostbite | 548 / 838 / 1295 | 590 / 880 / 1337 | 598 / 888 / 1345 | 607 / 897 / 1354 | 616 / 906 / 1363 | 625 / 915 / 1372 | 634 / 924 / 1381 | 643 / 933 / 1390 |
Sleep | Immune | |||||||
Madness | Immune |
Night's CavalryForbidden Lands |
|
---|---|
Drops | 36,000 (NG) 27,000 (NG, Co-op Host) 9,000 (NG, Co-op Phantom) 86,000 (NG+1) Other Drops: Ash of War: Phantom Slash |
HP | 6,602 |
Elden Ring Night's Cavalry Boss (Forbidden Lands)
- This is an optional boss
- Closest Site of Grace: Forbidden Lands
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Night's Cavalry Location
Roams the path east of the Forbidden Lands Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]
Night's Cavalry Combat information
- Health: 6,602 HP
- Defense: 118
- Parryable: Yes
- Falls off its horse and is vulnerable to a dismount critical after being parried.
- Damage: Standard, Pierce
- This Knight's Cavalry wields a Nightrider Glaive
- Drops 36,000, Ash of War: Phantom Slash
Resistances
- Poison: 345 / 443 / 733 / 1190
- Scarlet Rot: 345 / 443 / 733 / 1190
- Hemorrhage: 565 / 855 / 1312
- Frostbite: 565 / 855 / 1312
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 6,602 | 6,654 | 7,319 | 7,652 | 7,984 | 8,650 | 8,982 | 9,315 |
Defense | 118 | 118 | 121 | 124 | 130 | 136 | 142 | 154 |
Runes | 36,000 | 72,000 | 79,200 | 81,000 | 86,400 | 88,200 | 90,000 | 91,800 |
Resistances |
||||||||
Poison | 345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
Scarlet Rot | 345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
Hemorrhage | 565 / 855 / 1312 | 603 / 893 / 1350 | 612 / 902 / 1359 | 621 / 911 / 1368 | 630 / 920 / 1377 | 639 / 929 / 1386 | 648 / 938 / 1395 | 657 / 947 / 1404 |
Frostbite | 565 / 855 / 1312 | 603 / 893 / 1350 | 612 / 902 / 1359 | 621 / 911 / 1368 | 630 / 920 / 1377 | 639 / 929 / 1386 | 648 / 938 / 1395 | 657 / 947 / 1404 |
Sleep | Immune | |||||||
Madness | Immune |
Night's CavalryDragonbarrow |
|
---|---|
Drops | 42,000 Ash of War: Bloodhound's Step |
HP | 7,089 |
Elden Ring Night's Cavalry Boss (Dragonbarrow)
- This is an optional boss
- Closest Site of Grace: Lenne's Rise
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Night's Cavalry Location
On the bridge north of the Lenne's Rise Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]
Night's Cavalry Combat information
- Health: 7,089 HP
- Defense: 121
- Parryable: Yes
- Falls off its horse and is vulnerable to a dismount critical after being parried.
- Damage: Standard, Pierce
- This Knight's Cavalry wields a Nightrider Glaive
- You can easily defeat this Night's Cavalry by tricking it into jumping to its death. While on Torrent, attack it to get its attention and then run to the rocky outcropping to the southwest of the bridge. Wait for it to approach this outcropping, then jump across the gap onto the bridge. The rider should jump after you but fail to make it all the way and fall.
- Drops 42,000, Ash of War: Bloodhound's Step
Resistances
- Poison: 383 / 481 / 771 / 1228
- Scarlet Rot: 383 / 481 / 771 / 1228
- Hemorrhage: 627 / 917 / 1374
- Frostbite: 627 / 917 / 1374
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 7,089 | 7,096 | 7,805 | 8,160 | 8,515 | 9,224 | 9,579 | 9,934 |
Defense | 121 | 120 | 123 | 126 | 132 | 138 | 144 | 156 |
Runes | 42,000 | 84,000 | 92,400 | 94,500 | 100,800 | 102,900 | 105,000 | 107,100 |
Resistances |
||||||||
Poison | 383 / 481 / 771 / 1228 | 409 / 507 / 797 / 1254 | 415 / 513 / 803 / 1260 | 421 / 519 / 809 / 1266 | 427 / 525 / 815 / 1272 | 433 / 531 / 821 / 1278 | 439 / 537 / 827 / 1284 | 445 / 543 / 833 / 1290 |
Scarlet Rot | 383 / 481 / 771 / 1228 | 409 / 507 / 797 / 1254 | 415 / 513 / 803 / 1260 | 421 / 519 / 809 / 1266 | 427 / 525 / 815 / 1272 | 433 / 531 / 821 / 1278 | 439 / 537 / 827 / 1284 | 445 / 543 / 833 / 1290 |
Hemorrhage | 627 / 917 / 1374 | 670 / 960 / 1417 | 680 / 970 / 1427 | 690 / 980 / 1437 | 700 / 990 / 1447 | 710 / 1000 / 1457 | 720 / 1010 / 1467 | 730 / 1020 / 1477 |
Frostbite | 627 / 917 / 1374 | 670 / 960 / 1417 | 680 / 970 / 1427 | 690 / 980 / 1437 | 700 / 990 / 1447 | 710 / 1000 / 1457 | 720 / 1010 / 1467 | 730 / 1020 / 1477 |
Sleep | Immune | |||||||
Madness | Immune |
Night's CavalryConsecrated Snowfield |
|
---|---|
Drops | 84,000 Runes (NG) 63,000 Runes (NG, Co-op Host) 21,000 Runes (NG, Co-op Phantom) Night's Cavalry Set Ancient Dragon Smithing Stone |
HP | 7,246 each |
Elden Ring Night's Cavalry Boss (Consecrated Snowfield)
- This is an optional boss
- Closest Site of Grace: Inner Consecrated Snowfield
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Night's Cavalry Location
Guarding a caravan southwest of the Inner Consecrated Snowfield Site of Grace. As with all Night's Cavalry, they only appears at night. (The caravan can be more easily looted during the day.) [Map Link]
Night's Cavalry Combat information
- Health: 7,246 HP each
- Defense: 122
- This fight features two Night's Cavalry, one with a Nightrider Glaive and one with a Nightrider Flail
- Both Night's Cavalry must be defeated to win the fight. If only one is defeated, it will respawn next time you rest.
- Parryable: Glaive Only
- Falls off its horse and is vulnerable to a dismount critical after being parried.
- Damage: Standard, Pierce (Glaive), Strike (Flail)
- Inflicts: Hemorrhage (Flail)
- Drops 84,000, Night's Cavalry Set, Ancient Dragon Smithing Stone
Resistances
- Poison: 399 / 497 / 787 / 1244
- Scarlet Rot: 399 / 497 / 787 / 1244
- Hemorrhage: 653 / 943 / 1400
- Frostbite: 653 / 943 / 1400
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 7,246 | 7,354 | 8,089 | 8,457 | 8,824 | 9,560 | 9,927 | 10,295 |
Defense | 122 | 120 | 123 | 126 | 132 | 138 | 144 | 156 |
Runes | 84,000 | 168,000 | 184,800 | 189,000 | 201,600 | 205,800 | 210,000 | 214,200 |
Resistances |
||||||||
Poison | 399 / 497 / 787 / 1244 | 399 / 497 / 787 / 1244 | 404 / 502 / 792 / 1249 | 410 / 508 / 798 / 1255 | 416 / 514 / 804 / 1261 | 422 / 520 / 810 / 1267 | 428 / 526 / 816 / 1273 | 434 / 532 / 822 / 1279 |
Scarlet Rot | 399 / 497 / 787 / 1244 | 399 / 497 / 787 / 1244 | 404 / 502 / 792 / 1249 | 410 / 508 / 798 / 1255 | 416 / 514 / 804 / 1261 | 422 / 520 / 810 / 1267 | 428 / 526 / 816 / 1273 | 434 / 532 / 822 / 1279 |
Hemorrhage | 653 / 943 / 1400 | 653 / 943 / 1400 | 662 / 952 / 1409 | 672 / 962 / 1419 | 682 / 972 / 1429 | 692 / 982 / 1439 | 701 / 991 / 1448 | 711 / 1001 / 1458 |
Frostbite | 653 / 943 / 1400 | 653 / 943 / 1400 | 662 / 952 / 1409 | 672 / 962 / 1419 | 682 / 972 / 1429 | 692 / 982 / 1439 | 701 / 991 / 1448 | 711 / 1001 / 1458 |
Sleep | Immune | |||||||
Madness | Immune |
Night's Cavalry Lore
Lore Items Related to Night's Cavalry
Night's Cavalry Armor
Pitch-black armor thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds.
The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
Nightrider Flail
A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
Night's Cavalry Image Gallery
Blood Hounds Step
Click to Expand image
- Anonymous
fine boss ruined by the fact that they run away for 3/4 of the fight
- Anonymous
Most of these are okay, but the pair in the Consecrated Snowgrounds are a PITA because of the surrounding mob, trolls, lightning attacks and the fact there are two of them. For any mages struggling, a very easy solution is to spam Ranni's Dark *****-Slap. It tracks well if you stop moving when it gets near them, hits the horse and rider equally hard, and if you're efficient you can hit both of them at once while they struggle to get near you. Just spam if for about half a dozen flasks and they'll be dead.
- Anonymous
Damn, I love fighting these guys... Didn't know they were so hated.
- Anonymous
Fight fire with fire. I do more annoying jump attacks with giant rusty anchor than they can keep up with. GFC.
- Anonymous
Another garbage boss with a wonky hitbox that won't stop moving to other corner of the arena
- Anonymous
I think they made it so that you now can't cheese the one in Dragon barrow anymore, anytime I try he just stares at me
- Anonymous
The halberd version when knocked off his horse is probably the easiest enemy in the game to parry. As someone who sucks at parrying I was able to consecutively parry him (with buckler) three times until he died. Definitely recommended if you're sick of them summoning their steed.
Poop knights literally only jump away, cheese them with poison and rot, they do not deserve a honest fight.
- Anonymous
I quite like fighting the flail ones but the massive reach of the halberd ones is obnoxious.
- Anonymous
I love these guys but man i wish i could fight them without some puke shoving a torch up my arse
- Anonymous
At CS I was able to kill the glaive then snipe the flail guy off his mount. His mount didn't die, so I chased it around till it got stuck on terrain. I depleted the rest of the horse's health bar and nothing happen. It just emptied and allowed me to strike it an unlimited amount as it just stood there, it not actually dying.
Safe to say I had fun testing all my active spells on this four-legged punching bag as retribution for the suffering it's rider caused me
- Anonymous
Apparently the one in Caelid can somehow die on its own. I left my character just outside of the Caelid Catacombs and went AFK. After 2-3 hours I heard the sound of victory and got the poison moth flight ash of war along with the runes.
The one that drop the ice spear AoW just died off-screen after I killed all the land squirts in/around the nearby gazebo in coop. I was jumping up to fight the runebear next then ENEMY FELLED.
- Anonymous
very hard to kill the guys on consecrated snowfield when RL 20, best way to do this is using rotten breath and waiting their fate
- Anonymous
Probably the easiest yet most unsatisfying boss to fight
It's just that darn shoulder check the horse does when you try to play the offensive
So you either smash stat bricks together to see who has more numbers, or the fight grinds to a halt trying to get into the safe damage windows
- Anonymous
I encountered a weird bug while fighting the cavalry in the consecrated snowfield today. The game seemingly doesn't register me killing it. I get no runes or drops and the boss respawns in his usual location. I killed him twice, then restarted the game and tried again and still nothing.
- Anonymous
fun fight but the worst thing about it are the nearby mobs coming in during the fight
- Anonymous
I would like to apologize to elden beast. These guys are ****ing cowards.
- Anonymous
- Anonymous
I like to fight this guys on horseback with a Spear and pretend it's a jousting tournament
- Anonymous
Any claws with quickstep and electrify armament/lightning grease make short work of them
- Anonymous
Be pretty awesome if this game could process enemy animation reads and queued player inputs at the same time. Framerate while fighting these is always asscheeks
- Anonymous
100% when I say this is the trashiest boss in the entire game. There's like 10x of em, only at night, so you have to reset the area if you die, boring moveset and constantly runs away. God I hate these guys
- Anonymous
The worst part about this guy is that every time you die you have to reset the time to night again... what the hell man
- Anonymous
these guys are huge cowards, they run away the moment you are able to punish them. the flail ones are ok but fighting halberds is a nightmare for incantation builds and colossal weapons. at least fighting draconic tree sentinels and regular tree sentinels are visually interesting. Their horses either need less hp or something idk because the novelty of them resummoning their horse loses its luster after they've resummoned their 300th mount and the knight themself is only at half health
These knights became much easier for me when I realized their poise-break is literally getting them off their horses and dealing that dismount critical.
- Anonymous
I am not convinced that the one in the forbidden lands can be parried.
- Anonymous
- Anonymous
The pair in CS spawned like right into that carriage with the flowing water sword for me, I was confused to why this one caravan had so much security
- Anonymous
- Anonymous
Wish they hunted you down (kinda like the pursuer) instead of being static nighttime bosses
- Anonymous
morgott:"the hands of the fell omen shall brook thee no quarter"
me who killed the 2 in limgrave before realizing they're meant to be actual serious threats in lore:
- Anonymous
I had a weird glitch with the ones in Consecrated Snowfield. I killed one of them then while running away from second one I was invaded by NPC and the other boss vanished. I tried to reload the map few times but caravan is without bosses and I've got no reward nor chance to get loot from them
- Anonymous
Ok does these night cavalry summon a f**king ghosly dragonkin soldier and a npc invader to aid the last night calvary because I had to hot dog both of them while they stuck with the guy and both died when he did.
- Anonymous
Fighting them on foot is actually much easier than mounted, they'll just come to you and half of the time stop and do the Rearing Swing attack which will miss you, and you can whale on them until they run and come back to do it again. Getting through the duo in the snowfield saved me a lot of headache.
- Anonymous
The one in dragonbarrow can be cheesed, just ride past it headed south and he'll die somehow.
- Anonymous
I've beaten the ones on Consecrated Snowfield using Blasphemous Blade, just gotta aim without lock on and predict where they'll run to.
- Anonymous
Using the halberd I really like this boss fight. Thrusting weapons counter the horses really well.
- Anonymous
I don’t know what went wrong with this boss. There seems to actually be some sort of mistake in his AI or something. I don’t know if it’s because, for some reason, they decided to make the horse and the knight to different enemies, or if their attacks are just coded poorly… But I’ve never once had a good fight with these guys. The one in Limgrave, for example, will aggro to me and start tweaking like mad, trying to run off the bridge and getting stuck in place, without me having even moved. It’s like they have the same horse mechanics we do, with the ultimate troll that is the torrent backstep animation. Every time they turn to face you, it’s like they have a stroke. And the fact that the horse and the knight are two separate enemies means you can wait for years to get an opening, just to hit the damn horse. The normal tree sentinels and Loretta are really fun bosses to fight (we don’t talk about draconic tree sentinel), I just don’t know why they couldn’t have made these guys good too, especially considering how cool they look. Just some really weird design choices for them.
- Anonymous
Completely ass boss design. Wait for a year for it to actually attack so you can do one attack.
- Anonymous
Anyone else think there might be something genuinely wrong with the AI of this enemy? They constantly do this weird stop and go movement and animation cancel their own attacks just as often, and I cant really think of any other enemy that does that. It could be why they're so annoying to fight.
- Anonymous
Sitting on Torrent drinking my mix with increased Lighning Damage and then play a bit Zeus. Thats how i killed them without much afford :D
- Anonymous
When I'm in a "wasting time while running around" competition and my opponent is Night's Cavalry (he won)
- Anonymous
Not sure if I experienced a glitch with the duo knights at Consecrated Snowfield during last night's play via PS5. But here's the story:
Died a few times attacking the one with the flail guarding the left side of the caravan. Decided to change tactics so I attacked & got rid of the one with the glaive on the opposite side first.
Went back to the flail one & let him chase me a bit farther from the caravan's way. Reason was to also avoid the other obstacles that also joined the fray in the caravan's path -- those annoying balls that cast lightning & Dragonkin spirits that just keep respawning.
But the flail one didn't seem so aggressive as the other Knight ... It still attacked, but also seemed more preoccupied with trying to catch up with the caravan. So most of the hits I got in was when it had its back turned to me as it was riding back. Could it have been like some sort of glitch?
Anyways, not complaining after I got their armor set & an Ancient Dragon smithing stone :)
- Anonymous
I think its peak comedy to poison the horse and bonk them when they run into me until the horse dies and they fall off. You don't need horseback when you have the ability to be incredibly silly .....
- Anonymous
For the one at Dragonbarrow, if you get it to follow you to near Lenne's Rise and then to the cliff near the bridge, it will fall off the cliff if you get on the bridge, as it gets stuck near the dead tree beside the bridge.
- Anonymous
This is one of my favourite bosses as a ranged build
But as a melee…
Cakewalk for mages, a boring slog of a fight for melee builds, even more than some other mobile bosses. Well at least it aint got no oneshot unavoidable attacks, thanks I guess
- Anonymous
Getting an unexpected encounter with the Pursuer felt threatening, fun, even if it all boiled down to parrying, every time I see one of these I just see a big ****ing annoyance to deal with.
- Anonymous
- Anonymous
1 Pickaxe 2 Hand
Run into them then Heavy
Look for a chance and keep spamming it, EZ 1 move to win
Ps. If enchanted with Lightning would be easier
- Anonymous
Book accurate, they run away just as much as the actual Nazgûl did
- Anonymous
- Anonymous
Dudes if you ever had any trouble with those and if you have stats at least fot using it, use Bloody Helices aow. Wait for attak, use aow+R2, wait for attak, ... They have no chance...
- Anonymous
Why does this dude have 40 holy resistance? So sick of this.
- Anonymous
Somehow the map links for caelid and liurnia north are swapped.
- Anonymous
Weeping Night Cavalry is parryable. Except it doesn't knock him off his horse it just gives a quick stun. Found that out the hard way
- Anonymous
And nine, nine rings were gifted to the race of Men, who above all else desire power.
- Anonymous
i hate when they give animals shoulder bashes, like if a horse tried that would trip and fall on the ground
- Anonymous
Cheese for Consecrated Snowfield duo. Kill one troll and the pages in the party,. Reload. Go to the cliff above the carriage from the east side after making the blue ball fire off (can be done when killing pages). Stay on the very edge so as not to aggro the big MF'er ghost thing up on that plateau.
Standing around the eastern edge of that cliff lets you take out the Calvary in full glass cannon mode with whatever ranged you want. Their AI lets them move up to you if you are on horseback or standing too high. Lightning bolts worked well. Status effects are a little hard to proc because one of them moves around a lot.
- Anonymous
i love how their horses are literally just horses with black bedsheets on them. favorite enemy
- Anonymous
this is 100% one of the worst bosses in the game I wish to know what is worse
- Anonymous
- Anonymous
The one in altus glitches for me sometimes. His model and horse will start hoing vertical like a slot machine then his health goes back full.. wtf.. ive got prolly 1000 hrs in this game and this is the onky glitches iv seen
- Anonymous
For as cool as these guys are, they’re an absolute nuisance to fight. You spend 5 minutes waiting for them to give you an opening only to hit the horse.
- Anonymous
Anybody else get mad Slay the Spire vibes from this guy's track?
- Anonymous
I like doing these on foot, but if you want to do horsey combat, for the leap attack, take advantage of the fact that you can jump higher. Instead of dashing away (make sure you’re locked on), jump towards the spooky guy and once they attack, do your double jump which will pull you right next to them from behind which lets you get some good hits in.
- Anonymous
- Anonymous
I have a dex melee build. I first fought the one in Dragonbarrow to try to get BHS, tried to cheesed him by getting him to jump off but to no avail. Decided to straight up meleed him and after dying a dozen or so times, I found out that it's piss easy if you manage to get to left side of him and hit him constantly. Like most of his attacks are telegraphed to be on his right side but the left side literally only have 1 attack and it's a slightly delayed downward swing that can be easily dodged by rolling into or away from him, the horse didn't even bother to tackle too and start running away if you got enough hits in. When he try to circle you he can get stuck on the bridge's wall and exposed his left side to you. Killed him that way and never had much trouble with the others night cavalry by pretty much doing the same thing.
- Anonymous
- Anonymous
I just found an easy cheese method for the Consecrated Snowfield pair. If you drag them far enough away from their carriage, they will slowly walk back to it, so you can get easy hits off because they are not nearly as aggressive when they're in range of their carriage. Be careful, although they aren't aggressive the can still attack but they will go back to returning to their carriage after attacking.
- Anonymous
The ones with the flail seemed to be bugged. One of the attacks seem to behave similar to the blood dogs that instantly one shot you when the game first came out. I have a build with 60 vig and the tree sentinel set and the one in Altus plateau nearly one shot me and it happened again in the consecrated snowfield.
- Anonymous
I killed the one in weeping peninsula and the horse ended up being left behind. The rider wasn’t in the middle of the mounting animation when I killed him, and the horse still can take damage. Anyone else experience this?
- Anonymous
Blasphemous Blade + heavy armor, maybe bullgoat talisman
Spam Takers Flame
You'll poise through their attacks, heal up, and stagger all in one.
- Anonymous
After reading the comments, this is clearly a very divisive boss type. I personally love fighting these guys. The first one I found was in Limgrave and it kicked my ass. After defeating the one in Weeping Peninsula - with my heart racing the entire time - I had the confidence to take on the OG. I've progressed quite a bit and have apparently missed/forgotten a couple. I look forward to finding them later so I can give them what for!
P.S. Even if it's awkward, I love mounted combat. I feel much safer and I can always get in fully-charged attacks.
- Anonymous
Love the attack combo flowcharts. Somebody had too much time on their hands, and decided to do something truly productive with it.
- Anonymous
The souls acquired through defeating each rider is probably one of the most explicit indicators of the intended level range per area. Personally, I hoped they'd learn not to heavily rely on vertical progression, as DS1 and Sekiro beautifully demonstrated, but whatever.
- Anonymous
consecrated snowfield ones are so obnoxious, i love being invaded ontop of being attacked by 3 different enemies at once that can 2shot me
- Anonymous
Probably an unpopular opinion but I find these guys super cringe. Very weird hitboxes and extremely high damage. Not fun at all.
- Anonymous
Switching to nightfall before each attempt is stupid and annoying af.
This was my first souls game, still is, on my first playthrough, and the final fight was actually really fun, probably one of thre first fights I actually learned the move set for, after learning it I barely got hit and it was a lot of fun.
- Anonymous
The glaive ones are the worst... The AI is incredibly indecisive about it's attacks and following thru with them. About 80% of the time I can stand absolutely still when it starts its Grinding Strafe move and it'll automatically cancel and instead circle me before starting another Strafe and canceling that as well.
Not a hard boss but it's definitely a great time waster.
- Anonymous
If anyone is having issues at consecrated snowfield that fight can be slowed down, making it less frantic and allows for the safe use of a flask or buff, but both still need to be killed before it gets light so its best to forward time to night at the inner consecrated snowfield grace.
The caravan they are escorting obviously moves so when one of them is lured away from it their station gets further and further away from them as the fight goes on.
This can be exploited by hitting one with an arrow from as far behind the caravan as possible but near enough to still be able to draw one of them towards you.
They started to break off from the fight when their HP bar was just past halfway, but I use guard counter with a defensive mindset for the night's cavalry if you are super aggressive you might not see them do it at all, they lose aggro and start to slowly ride back to the caravan before getting aggro again and coming back to the fight. This happened four or five times before I killed it, this is first hand and current, I did it myself yesterday to get the ancient dragon smithing stone.
As long as you start from the grace nearest to where the caravan starts travelling from, and forward to nighttime, even if it is already night, so you will have the maximum amount of time possible to kill both of them.
- Anonymous
this boss is pathetically easy. any basic weapon can kill it with ease. once you knock him off his horse, hes basically dead. just stab him a bunch while hes on the floor.
- Anonymous
I was fighting the one in Dragonbarrow on the bridge between grace and where he spawns....it jumped off the bridge and died half way through the fight lol
- Anonymous
I just read that if you kill the rider when he is getting on the horse it makes the horse invincible. Just now he died of poison right when he mounted up and the horse ran hella far away but its still alive and invincible.
- Anonymous
For Fist and Claw users, once you knock them off their horse, you can chain grab them with Lifesteal fist until they die.
- Anonymous
I am pretty sure you can hear them riding at the location they appear during daytime.
You can bait the one in Weeping Peninsula into dropping off a cliff somewhere. I have no idea where, I was just running from him in panic and he died off screen.
- Anonymous
- Anonymous
The two in the snowfield can be fought separately, you just can't rest inbetween them. Just kite one away from the other and you can fight it alone.
- Anonymous
The night's armour set reward for killing both at consecrated snowfield is a really nice looking set and I think it has to be a strong contender for the nicest in the game, but my preferred sets are the tree sentinel and Radahn's set but without the stupid, hair sticking up all over the place hat that goes with it. When I compared their stats in the equip menu though it was disappointing to see the difference side by side and it makes no sense especially considering the night's cavalry being able to take hard hits the way they do.
- Anonymous
I thought the two night's cavalry in consecrated snowfield was a duo fight and I couldn't see myself beating two at once, that's not what happened though.
I don't know if it's been changed in an update, but getting one to aggro with a bow doesn't automatically aggro the second as well, at least it didn't yesterday for me. I made killing both high page and the wandering noble that carries a horn my first priority, high page can be a handful and if the noble had sounded its horn they all would have been on top of me.
A couple of things to be careful with though, riding on the caravan seems to prevent the spectral dragonkin from spawning. But if you ride it too far wanting to be sure nothing can interfere while you fight the second, the albinauric archer f**ks around albinauric rise will see you and they will start landing hits.
I had to get off and hug the rocky ledge out of their line of sight but I walked into the middle of a dire wolf pack and they killed me.
It's a good idea to loot the caravan in the daytime before fighting the nights as well, I wasn't able to open the chest while the caravan was moving and one of the trolls destroyed it trying to get at me.
- Anonymous
I randomly had one die off screen while I was resting at a Site of Grace. It was the one that gave this Ash of War.
- Anonymous
There is literally nothing good to say about these fights. Horseback combat is pure ass
OK, I'm just tryin to help ya'll out.
#1 Kill Edgar in Castle Morne to get the +8 halberd... It's a pokie pokie thing... which means you can raise your shield and attack at the same time without getting hit.
#2 Get a good shield ... I recommend the Golden Greatshield - and level it up so you get the Guard Boost to 77
#3 Ice Spear - Dropped by a Night's Cavalry boss in the eastern Liurnia landmass, near the broken Gate Town Bridge
This combination can literally kill anything in the game including Malenia, the big dragon, the beast shaman, the nights cavalry - all of them. Even the duo in the snowfield - just put one yeti to sleep and then lure the morningstar dude out of range and put up your shield and just POKIE POKIE POKIE.
Malenia - Just put up your shield and POKIE POKIE POKIE.
The Knight outside Maliketh ... POKIE POKIE POKIE.
The Dragon in Farum Azula - POKIE POKIE POKIE.
Greatshield talisman helps, Dragoncrest shield talisman helps... but literally you can kill every ****ing thing in the game with a good shield and ice spear on the halberd.
mofo come back here stop galloping away ya utter helmet
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