Night's Cavalry are Bosses in Elden Ring. These imposing knights ride atop dark steeds and appear only at night, wielding large flails and halberds. There are several Night's Cavalry that roam the Lands Between. These are optional bosses, as players don't need to defeat them in order to advance in Elden Ring.

 

 The Night's Cavalry, who now wander the dim roads at night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.

 

Elden Ring Night's Cavalry Location

Night's Cavalry can be found in:

 

Night's Cavalry Combat information

  • Stance: 80
  • Is vulnerable to a critical hit after being stance broken. However, its stance cannot be broken while mounted.
  • The horse and rider have separate health bars, and only the rider needs to be killed to end the fight. Killing the horse causes the rider to fall to the ground and become vulnerable to a dismount critical. After some time, the rider will resummon the horse with its Remount attack. It's much more likely to remount quickly if you move far away from it, so stay close to maximize the amount of time it's in a weakened state.

Negations (or Absorptions)

The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

 

 

Elden Ring Night's Cavalry Boss Guide

Night's Cavalry Boss Video Guide

 
 
 
 
 
 
 
 
 

 

Night's Cavalry Fight Strategy

The Best Tips for Night's Cavalry:

 

Melee Users

Fighting on foot is recommended. They're fast enough to match your pace on Torrent, and the extra maneuverability and ability to dodge on foot will help a lot. Dismounting is especially important once you kill their horse, as they're much more likely to use Remount if you're further away from them.

Keep it Close: The rider is surprisingly maneuverable at a distance, so keep the fight close to them, dodging into their attacks and landing hits as you come out of your rolls. They have few attacks that can hit you if you're on their left flank and none that can hit you by the hindquarters, so try to stay there as much as possible. Your safest opportunity for damage is after a Weapon Slam, but you can get in a quick hit while the horse is rearing up as well. Beware of their surprising Leap Attack, which can cover a lot of distance very quickly.

Bait a Charge: Stand a medium distance away to bait the Night's Cavalry into charging you, then dodge in the direction it's moving (ideally aiming for its left flank to limit its available attacks) and attack once or twice. Once you've landed a few hits, get some distance and repeat the process.

Magic and Ranged Users

Bait a Charge: Stand a medium distance away to bait the Night's Cavalry into charging you, then dodge in the opposite direction from the way it's moving to get some room to cast or use a bow. If you're finding your shots going astray, try firing during the charge when the horse leans its head down and you have a clear shot on the rider.

Horseback: Time your dashes to evade the Night's Cavalry's attacks and shoot while it's recovering or starting the next attack. Be aware that it can cover a lot of distance very quickly, so focus more on circling it and avoiding its attacks then on getting a large amount of distance.

Night's Cavalry Attacks & Counters

Attack Description Counter
Mounted
Side Swing parry icon 40pxSwings its weapon to one side of its mount On foot: roll away from the mount
On horseback: time your attacks carefully to avoid this
Leap Attack parry icon 40pxLeaps into the air and swings its weapon to its right On foot: roll towards them to be well-positioned for ranged attacks, or away to be well-positioned for melee
On horseback: dash and you should be able to outpace this
Rearing Swing parry icon 40pxThe horse rears onto its hind legs as the rider swings its weapon to its right On foot: roll underneath the horse to end up on its weaker left flank
On horseback: time your attacks carefully to avoid this
Weapon Slam parry icon 40pxSlams its weapon down in front of it, dealing damage in a small area Move to the horse's hindquarters and get in a hit
Grinding Strafe Glaive: Drags its glaive along the ground to its right as it moves, emitting sparks Roll away and wait for its follow-up moves
Twirling Strafe Flail: Twirls its flail in the air three times to its right as it moves Roll away and wait for its follow-up moves
Rearing Slam The horse slams its hooves down in front Move to the horse's hindquarters and get in a hit
Horse Bash The horse shoves itself violently to its right On foot: roll into the horse and try to end up near its hindquarters
On horseback: don't linger on the rider's right-hand side
Dismounted
Swing parry icon 40pxSwings its weapon in various directions On foot: block with your shield or roll forward
On horseback: hit while it's winding up then run out of range
Spinning Swing parry icon 40pxSwings its weapon twice around its head On foot: block with your shield or roll away
On horseback: hit while it's winding up then run out of range
Weapon Slam parry icon 40pxSlams its weapon into the ground in front of it, dealing damage in a small area Move behind it and land a hit
Remount Stomps on the ground creating a burst of dark energy, then summons its mount again Roll away

parry icon 40px: Attack can be parried (glaive only)

Night's Cavalry Lore, Notes & Other Trivia

  • They were originally planned to be a wandering encounter, found at random areas around the map, before being put at their set locations. This idea was originally planned for the Black Knights of Dark Souls and the Pursuer from Dark Souls II.
  • There are 9 locations where members of the Night's Cavalry can be found, a reference to Ring Wraiths from the Lord of the Rings series. In the files, they are even called Nazgul.
  • If the player manages to kill the horse with fire damage while hitting the rider as well, the knight will die instantly, no matter how much health it has.
  • Killing the rider during the animation related to getting back on their horse or jumping may cause horse to survive and become invincible. The horse will not be hostile to the player if this happens.
  • The Night's Cavalry is led by Margit, the Fell Omen, as alluded to my Margit's quote if defeated at Stormveil and the description of their Armor Set.
  • When dismounted, Night's Cavalry seem to have a similar moveset to Halberd Banished Knights excluding the storm attacks and a few other moves. This can look odd on the flail-wielding Night's Cavalry.

Night's Cavalry Combo Chart

nights cavalry combo chart 2


Night's Cavalry

Limgrave

nights cavalry limgrave
Drops runes currency elden ring wiki guide 182,400
Ash of War: Repeating Thrust
HP 1,665

Elden Ring Night's Cavalry Boss (Limgrave)

  • This is an optional boss
  • Closest Site of Grace: Agheel Lake North
  • Multiplayer is allowed for this boss
  • You cannot summon Spirit Ashes for this boss

Night's Cavalry Location

To the southeast of the Agheel Lake North Site of Grace, on the bridge over the river. As with all Night's Cavalry, it only appears at night. [Map Link]

Night's Cavalry Combat information

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 1,665 3,921 4,313 4,509 4,705 5,097 5,293 5,489
Defense 103 117 120 123 129 135 141 152
runes currency elden ring wiki guide 18Runes 2,400 12,000 13,200 13,500 14,400 14,700 15,000 15,300

Resistances

poison status effect elden ring wiki guide 25pxPoison 316 / 414 / 704 / 1161 344 / 442 / 732 / 1189 349 / 447 / 737 / 1194 354 / 452 / 742 / 1199 359 / 457 / 747 / 1204 364 / 462 / 752 / 1209 369 / 467 / 757 / 1214 374 / 472 / 762 / 1219
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 316 / 414 / 704 / 1161 344 / 442 / 732 / 1189 349 / 447 / 737 / 1194 354 / 452 / 742 / 1199 359 / 457 / 747 / 1204 364 / 462 / 752 / 1209 369 / 467 / 757 / 1214 374 / 472 / 762 / 1219
hemorrhage status effect elden ring wiki guide 25pxHemorrhage 517 / 807 / 1264 564 / 854 / 1311 572 / 862 / 1319 580 / 870 / 1327 589 / 879 / 1336 597 / 887 / 1344 606 / 896 / 1353 614 / 904 / 1361
frostbite status effect elden ring wiki guide 25pxFrostbite 517 / 807 / 1264 564 / 854 / 1311 572 / 862 / 1319 580 / 870 / 1327 589 / 879 / 1336 597 / 887 / 1344 606 / 896 / 1353 614 / 904 / 1361
sleep status effect elden ring wiki guide 25pxSleep Immune
madness status effect elden ring wiki guide 25pxMadness Immune

Night's Cavalry

Weeping Peninsula

__image__
Drops runes currency elden ring wiki guide 183,400
Ash of War: Barricade Shield
Nightrider Flail
HP 1,823

Elden Ring Night's Cavalry Boss (Weeping Peninsula)

  • This is an optional boss
  • Closest Site of Grace: Castle Morne Rampart
  • Multiplayer is allowed for this boss
  • You cannot summon Spirit Ashes for this boss

Night's Cavalry Location

Patrolling the road directly west of the Castle Morne Rampart Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]

Night's Cavalry Combat information

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 1,823 3,912 4,303 4,498 4,694 5,085 5,281 5,476
Defense 105 117 120 123 129 135 141 152
runes currency elden ring wiki guide 18Runes 3,400 13,600 14,960 15,300 16,320 16,660 17,000 17,340

Resistances

poison status effect elden ring wiki guide 25pxPoison 318 / 416 / 706 / 1163 346 / 444 / 734 / 1191 351 / 449 / 739 / 1196 356 / 454 / 744 / 1201 361 / 459 / 749 / 1206 366 / 464 / 754 / 1211 371 / 469 / 759 / 1216 377 / 475 / 765 / 1222
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 318 / 416 / 706 / 1163 346 / 444 / 734 / 1191 351 / 449 / 739 / 1196 356 / 454 / 744 / 1201 361 / 459 / 749 / 1206 366 / 464 / 754 / 1211 371 / 469 / 759 / 1216 377 / 475 / 765 / 1222
hemorrhage status effect elden ring wiki guide 25pxHemorrhage 521 / 811 / 1268 567 / 857 / 1314 575 / 865 / 1322 584 / 874 / 1331 592 / 882 / 1339 601 / 891 / 1348 609 / 899 / 1356 618 / 908 / 1365
frostbite status effect elden ring wiki guide 25pxFrostbite 521 / 811 / 1268 567 / 857 / 1314 575 / 865 / 1322 584 / 874 / 1331 592 / 882 / 1339 601 / 891 / 1348 609 / 899 / 1356 618 / 908 / 1365
sleep status effect elden ring wiki guide 25pxSleep Immune
madness status effect elden ring wiki guide 25pxMadness Immune

Night's Cavalry

Liurnia South

nights cavalry 4 elden ring wiki guide
Drops runes currency elden ring wiki guide 185,600
Ash of War: Ice Spear
HP 2,704

Elden Ring Night's Cavalry Boss (Liurnia South)

  • This is an optional boss
  • Closest Site of Grace: Gate Town Bridge
  • Multiplayer is allowed for this boss
  • You cannot summon Spirit Ashes for this boss

Night's Cavalry Location

In the woods southeast of the Gate Town Bridge Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]

Night's Cavalry Combat information

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 2,704 3,999 4,398 4,598 4,798 5,198 5,398 5,598
Defense 110 118 120 123 129 135 141 153
runes currency elden ring wiki guide 18Runes 5,600 16,800 18,480 18,900 20,160 20,580 21,000 21,420

Resistances

poison status effect elden ring wiki guide 25pxPoison 329 / 427 / 717 / 1174 355 / 453 / 743 / 1200 360 / 458 / 748 / 1205 365 / 463 / 753 / 1210 370 / 468 / 758 / 1215 376 / 474 / 764 / 1221 381 / 479 / 769 / 1226 386 / 484 / 774 / 1231
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 329 / 427 / 717 / 1174 355 / 453 / 743 / 1200 360 / 458 / 748 / 1205 365 / 463 / 753 / 1210 370 / 468 / 758 / 1215 376 / 474 / 764 / 1221 381 / 479 / 769 / 1226 386 / 484 / 774 / 1231
hemorrhage status effect elden ring wiki guide 25pxHemorrhage 539 / 829 / 1286 582 / 872 / 1329 590 / 880 / 1337 599 / 889 / 1346 608 / 898 / 1355 616 / 906 / 1363 625 / 915 / 1372 634 / 924 / 1381
frostbite status effect elden ring wiki guide 25pxFrostbite 539 / 829 / 1286 582 / 872 / 1329 590 / 880 / 1337 599 / 889 / 1346 608 / 898 / 1355 616 / 906 / 1363 625 / 915 / 1372 634 / 924 / 1381
sleep status effect elden ring wiki guide 25pxSleep Immune
madness status effect elden ring wiki guide 25pxMadness Immune

Night's Cavalry

Liurnia North

 nights cavalry 2 elden ring wiki guide
Drops runes currency elden ring wiki guide 185,600
Ash of War: Giant Hunt
Nightrider Glaive
HP 2,704

Elden Ring Night's Cavalry Boss (Liurnia North)

  • This is an optional boss
  • Closest Site of Grace: Bellum Church
  • Multiplayer is allowed for this boss
  • You cannot summon Spirit Ashes for this boss

Night's Cavalry Location

Patrols Bellum Highway in the woods southeast of the Bellum Church Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]

Night's Cavalry Combat information

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 2,704 3,999 4,398 4,598 4,798 5,198 5,398 5,598
Defense 110 118 120 123 129 135 141 153
runes currency elden ring wiki guide 18Runes 5,600 16,800 18,480 18,900 20,160 20,580 21,000 21,420

Resistances

poison status effect elden ring wiki guide 25pxPoison 329 / 427 / 717 / 1174 355 / 453 / 743 / 1200 360 / 458 / 748 / 1205 365 / 463 / 753 / 1210 370 / 468 / 758 / 1215 376 / 474 / 764 / 1221 381 / 479 / 769 / 1226 386 / 484 / 774 / 1231
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 329 / 427 / 717 / 1174 355 / 453 / 743 / 1200 360 / 458 / 748 / 1205 365 / 463 / 753 / 1210 370 / 468 / 758 / 1215 376 / 474 / 764 / 1221 381 / 479 / 769 / 1226 386 / 484 / 774 / 1231
hemorrhage status effect elden ring wiki guide 25pxHemorrhage 539 / 829 / 1286 582 / 872 / 1329 590 / 880 / 1337 599 / 889 / 1346 608 / 898 / 1355 616 / 906 / 1363 625 / 915 / 1372 634 / 924 / 1381
frostbite status effect elden ring wiki guide 25pxFrostbite 539 / 829 / 1286 582 / 872 / 1329 590 / 880 / 1337 599 / 889 / 1346 608 / 898 / 1355 616 / 906 / 1363 625 / 915 / 1372 634 / 924 / 1381
sleep status effect elden ring wiki guide 25pxSleep Immune
madness status effect elden ring wiki guide 25pxMadness Immune

Night's Cavalry

Caelid

nights cavalry 6 elden ring wiki guide
Drops runes currency elden ring wiki guide 188,500
Ash of War: Poison Moth Flight
HP 3,269

Elden Ring Night's Cavalry Boss (Caelid)

  • This is an optional boss
  • Closest Site of Grace: Cathedral of Dragon Communion
  • Multiplayer is allowed for this boss
  • You cannot summon Spirit Ashes for this boss

Night's Cavalry Location

Patrols Caelid Highway north of the Cathedral of Dragon Communion Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]

Night's Cavalry Combat information

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 3,269 4,776 5,253 5,492 5,731 6,208 6,447 6,686
Defense 111 118 121 124 129 135 141 153
runes currency elden ring wiki guide 18Runes 8,500 25,500 28,050 28,687 30,600 31,237 31,875 32,512

Resistances

poison status effect elden ring wiki guide 25pxPoison 332 / 430 / 720 / 1177 358 / 456 / 746 / 1203 363 / 461 / 751 / 1208 368 / 466 / 756 / 1213 374 / 472 / 762 / 1219 379 / 477 / 767 / 1224 384 / 482 / 772 / 1229 390 / 488 / 778 / 1235
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 332 / 430 / 720 / 1177 358 / 456 / 746 / 1203 363 / 461 / 751 / 1208 368 / 466 / 756 / 1213 374 / 472 / 762 / 1219 379 / 477 / 767 / 1224 384 / 482 / 772 / 1229 390 / 488 / 778 / 1235
hemorrhage status effect elden ring wiki guide 25pxHemorrhage 543 / 833 / 1290 585 / 875 / 1332 593 / 883 / 1340 602 / 892 / 1349 611 / 901 / 1358 620 / 910 / 1367 628 / 918 / 1375 637 / 927 / 1384
frostbite status effect elden ring wiki guide 25pxFrostbite 543 / 833 / 1290 585 / 875 / 1332 593 / 883 / 1340 602 / 892 / 1349 611 / 901 / 1358 620 / 910 / 1367 628 / 918 / 1375 637 / 927 / 1384
sleep status effect elden ring wiki guide 25pxSleep Immune
madness status effect elden ring wiki guide 25pxMadness Immune

Night's Cavalry

Altus Plateau

nights cavalry 1 elden ring wiki guide
Drops runes currency elden ring wiki guide 1810,000 
Ash of War: Shared Order
HP 3,725

Elden Ring Night's Cavalry Boss (Altus Plateau)

  • This is an optional boss
  • Closest Site of Grace: Altus Highway Junction
  • Multiplayer is allowed for this boss
  • You cannot summon Spirit Ashes for this boss

Night's Cavalry Location

Roams the road just south of the Altus Highway Junction Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]

Night's Cavalry Combat information

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 3,725 4,827 5,309 5,551 5,792 6,275 6,516 6,757
Defense 113 118 121 124 130 135 141 153
runes currency elden ring wiki guide 18Runes 10,000 30,000 33,000 33,750 36,000 36,750 37,500 38,250

Resistances

poison status effect elden ring wiki guide 25pxPoison 334 / 432 / 722 / 1179 359 / 457 / 747 / 1204 364 / 462 / 752 / 1209 369 / 467 / 757 / 1214 375 / 473 / 763 / 1220 380 / 478 / 768 / 1225 385 / 483 / 773 / 1230 391 / 489 / 779 / 1236
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 334 / 432 / 722 / 1179 359 / 457 / 747 / 1204 364 / 462 / 752 / 1209 369 / 467 / 757 / 1214 375 / 473 / 763 / 1220 380 / 478 / 768 / 1225 385 / 483 / 773 / 1230 391 / 489 / 779 / 1236
hemorrhage status effect elden ring wiki guide 25pxHemorrhage 548 / 838 / 1295 590 / 880 / 1337 598 / 888 / 1345 607 / 897 / 1354 616 / 906 / 1363 625 / 915 / 1372 634 / 924 / 1381 643 / 933 / 1390
frostbite status effect elden ring wiki guide 25pxFrostbite 548 / 838 / 1295 590 / 880 / 1337 598 / 888 / 1345 607 / 897 / 1354 616 / 906 / 1363 625 / 915 / 1372 634 / 924 / 1381 643 / 933 / 1390
sleep status effect elden ring wiki guide 25pxSleep Immune
madness status effect elden ring wiki guide 25pxMadness Immune

Night's Cavalry

Forbidden Lands

__image__
Drops runes currency elden ring wiki guide 1836,000
Ash of War: Phantom Slash
HP 6,602

Elden Ring Night's Cavalry Boss (Forbidden Lands)

  • This is an optional boss
  • Closest Site of Grace: Forbidden Lands
  • Multiplayer is allowed for this boss
  • You cannot summon Spirit Ashes for this boss

Night's Cavalry Location

Roams the path east of the Forbidden Lands Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]

 

Night's Cavalry Combat information

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 6,602 6,654 7,319 7,652 7,984 8,650 8,982 9,315
Defense 118 118 121 124 130 136 142 154
runes currency elden ring wiki guide 18Runes 36,000 72,000 79,200 81,000 86,400 88,200 90,000 91,800

Resistances

poison status effect elden ring wiki guide 25pxPoison 345 / 443 / 733 / 1190 368 / 466 / 756 / 1213 373 / 471 / 761 / 1218 379 / 477 / 767 / 1224 384 / 482 / 772 / 1229 390 / 488 / 778 / 1235 395 / 493 / 783 / 1240 401 / 499 / 789 / 1246
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 345 / 443 / 733 / 1190 368 / 466 / 756 / 1213 373 / 471 / 761 / 1218 379 / 477 / 767 / 1224 384 / 482 / 772 / 1229 390 / 488 / 778 / 1235 395 / 493 / 783 / 1240 401 / 499 / 789 / 1246
hemorrhage status effect elden ring wiki guide 25pxHemorrhage 565 / 855 / 1312 603 / 893 / 1350 612 / 902 / 1359 621 / 911 / 1368 630 / 920 / 1377 639 / 929 / 1386 648 / 938 / 1395 657 / 947 / 1404
frostbite status effect elden ring wiki guide 25pxFrostbite 565 / 855 / 1312 603 / 893 / 1350 612 / 902 / 1359 621 / 911 / 1368 630 / 920 / 1377 639 / 929 / 1386 648 / 938 / 1395 657 / 947 / 1404
sleep status effect elden ring wiki guide 25pxSleep Immune
madness status effect elden ring wiki guide 25pxMadness Immune

Night's Cavalry

Dragonbarrow

__image__
Drops runes currency elden ring wiki guide 1842,000 
Ash of War: Bloodhound's Step
HP 7,089

Elden Ring Night's Cavalry Boss (Dragonbarrow)

  • This is an optional boss
  • Closest Site of Grace: Lenne's Rise
  • Multiplayer is allowed for this boss
  • You cannot summon Spirit Ashes for this boss

Night's Cavalry Location

On the bridge north of the Lenne's Rise Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]

Night's Cavalry Combat information

  • Health: 7,089 HP
  • Defense: 121
  • Parryable: Yes
  • Falls off its horse and is vulnerable to a dismount critical after being parried.
  • Damage: standard damage 57pxStandardpierce damage 57pxPierce
  • This Knight's Cavalry wields a Nightrider Glaive
  • You can easily defeat this Night's Cavalry by tricking it into jumping to its death. While on Torrent, attack it to get its attention and then run to the rocky outcropping to the southwest of the bridge. Wait for it to approach this outcropping, then jump across the gap onto the bridge. The rider should jump after you but fail to make it all the way and fall.
  • Drops runes currency elden ring wiki guide 1842,000, Ash of War: Bloodhound's Step

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 7,089 7,096 7,805 8,160 8,515 9,224 9,579 9,934
Defense 121 120 123 126 132 138 144 156
runes currency elden ring wiki guide 18Runes 42,000 84,000 92,400 94,500 100,800 102,900 105,000 107,100

Resistances

poison status effect elden ring wiki guide 25pxPoison 383 / 481 / 771 / 1228 409 / 507 / 797 / 1254 415 / 513 / 803 / 1260 421 / 519 / 809 / 1266 427 / 525 / 815 / 1272 433 / 531 / 821 / 1278 439 / 537 / 827 / 1284 445 / 543 / 833 / 1290
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 383 / 481 / 771 / 1228 409 / 507 / 797 / 1254 415 / 513 / 803 / 1260 421 / 519 / 809 / 1266 427 / 525 / 815 / 1272 433 / 531 / 821 / 1278 439 / 537 / 827 / 1284 445 / 543 / 833 / 1290
hemorrhage status effect elden ring wiki guide 25pxHemorrhage 627 / 917 / 1374 670 / 960 / 1417 680 / 970 / 1427 690 / 980 / 1437 700 / 990 / 1447 710 / 1000 / 1457 720 / 1010 / 1467 730 / 1020 / 1477
frostbite status effect elden ring wiki guide 25pxFrostbite 627 / 917 / 1374 670 / 960 / 1417 680 / 970 / 1427 690 / 980 / 1437 700 / 990 / 1447 710 / 1000 / 1457 720 / 1010 / 1467 730 / 1020 / 1477
sleep status effect elden ring wiki guide 25pxSleep Immune
madness status effect elden ring wiki guide 25pxMadness Immune

Elden Ring Night's Cavalry Boss (Consecrated Snowfield)

  • This is an optional boss
  • Closest Site of Grace: Inner Consecrated Snowfield
  • Multiplayer is allowed for this boss
  • You cannot summon Spirit Ashes for this boss

Night's Cavalry Location

Guarding a caravan southwest of the Inner Consecrated Snowfield Site of Grace. As with all Night's Cavalry, they only appears at night. (The caravan can be more easily looted during the day.) [Map Link]

Night's Cavalry Combat information

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 7,246 7,354 8,089 8,457 8,824 9,560 9,927 10,295
Defense 122 120 123 126 132 138 144 156
runes currency elden ring wiki guide 18Runes 84,000 168,000 184,800 189,000 201,600 205,800 210,000 214,200

Resistances

poison status effect elden ring wiki guide 25pxPoison 399 / 497 / 787 / 1244 399 / 497 / 787 / 1244 404 / 502 / 792 / 1249 410 / 508 / 798 / 1255 416 / 514 / 804 / 1261 422 / 520 / 810 / 1267 428 / 526 / 816 / 1273 434 / 532 / 822 / 1279
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 399 / 497 / 787 / 1244 399 / 497 / 787 / 1244 404 / 502 / 792 / 1249 410 / 508 / 798 / 1255 416 / 514 / 804 / 1261 422 / 520 / 810 / 1267 428 / 526 / 816 / 1273 434 / 532 / 822 / 1279
hemorrhage status effect elden ring wiki guide 25pxHemorrhage 653 / 943 / 1400 653 / 943 / 1400 662 / 952 / 1409 672 / 962 / 1419 682 / 972 / 1429 692 / 982 / 1439 701 / 991 / 1448 711 / 1001 / 1458
frostbite status effect elden ring wiki guide 25pxFrostbite 653 / 943 / 1400 653 / 943 / 1400 662 / 952 / 1409 672 / 962 / 1419 682 / 972 / 1429 692 / 982 / 1439 701 / 991 / 1448 711 / 1001 / 1458
sleep status effect elden ring wiki guide 25pxSleep Immune
madness status effect elden ring wiki guide 25pxMadness Immune

 

Night's Cavalry Image Gallery

bloodhoundsstep

nights cavalry 3 elden ring wiki guide 
 

 

Elden Ring Bosses
Abductor Virgins  ♦  Adan, Thief of Fire  ♦  Alabaster Lord  ♦  Alecto Black Knife Ringleader  ♦  Alecto, Black Knife Ringleader  ♦  Ancestor Spirit  ♦  Ancient Dragon Lansseax  ♦  Ancient Hero of Zamor  ♦  Astel Naturalborn of the Void  ♦  Astel, Stars of Darkness  ♦  Battlemage Hugues  ♦  Beast Clergyman  ♦  Beastman of Farum Azula  ♦  Bell Bearing Hunter  ♦  Black Blade Kindred  ♦  Black Knife Assassin  ♦  Bloodhound Knight  ♦  Bloodhound Knight Darriwil  ♦  Borealis the Freezing Fog  ♦  Cemetery Shade  ♦  Cleanrot Knight  ♦  Commander Niall  ♦  Commander O'Neil  ♦  Crucible Knight  ♦  Crucible Knight and Misbegotten Warrior  ♦  Crucible Knight Ordovis  ♦  Crucible Knight Siluria  ♦  Crystalians  ♦  Death Rite Bird  ♦  Deathbird  ♦  Decaying Ekzykes  ♦  Demi-Human Chief  ♦  Demi-Human Queen Gilika  ♦  Demi-Human Queen Maggie  ♦  Demi-Human Queen Margot  ♦  Divine Bridge Golem  ♦  Draconic Tree Sentinel  ♦  Dragonkin Soldier  ♦  Dragonkin Soldier of Nokstella  ♦  Dragonlord Placidusax  ♦  Elden Beast  ♦  Elemer of the Briar  ♦  Erdtree Avatar  ♦  Esgar, Priest of Blood  ♦  Fallingstar Beast  ♦  Fell Twins  ♦  Fia's champions  ♦  Fire Giant  ♦  Flying Dragon Agheel  ♦  Flying Dragon Greyll  ♦  Frenzied Duelist  ♦  Glintstone Dragon Adula  ♦  Glintstone Dragon Smarag  ♦  God-Devouring Serpent  ♦  Godefroy the Grafted  ♦  Godfrey the Grafted  ♦  Godfrey, First Elden Lord  ♦  Godfrey, First Elden Lord (Golden Shade)  ♦  Godrick the Grafted  ♦  Godskin Apostle  ♦  Godskin Apostle & Godskin Noble  ♦  Godskin Apostle (Caelid)  ♦  Godskin Apostle and Godskin Noble  ♦  Godskin Duo  ♦  Godskin Noble  ♦  Grafted Scion  ♦  Great Wyrm Theodorix  ♦  Guardian Golem  ♦  Hoarah Loux, Warrior  ♦  Kindfred of Rot  ♦  Kindred of Rot  ♦  Leonine Misbegotten  ♦  Lichdragon Fortissax  ♦  Mad Pumpkin Head  ♦  Magma Wyrm  ♦  Magma Wyrm Makar  ♦  Malenia Blade of Miquella  ♦  Maliketh, the Black Blade  ♦  Margit, The Fell Omen  ♦  Mimic Tear  ♦  Miranda the Blighted Bloom  ♦  Misbegotten Crusader  ♦  Misbegotten Warrior  ♦  Mohg, Lord of Blood  ♦  Mohg, the Omen  ♦  Morgott the Omen King  ♦  Necromancer Garris  ♦  Nox Swordstress & Nox Priest  ♦  Omenkiller  ♦  Omenkiller and Miranda, the Blighted Bloom  ♦  Onyx Lord  ♦  Perfumer Tricia  ♦  Putrid Grave Warden Duelist  ♦  Putrid Tree Spirit  ♦  Radagon of the Golden Order  ♦  Red Wolf of Radagon  ♦  Red Wolf of the Champion  ♦  Regal Ancestor Spirit  ♦  Royal Knight Loretta  ♦  Royal Revenant  ♦  Runebear  ♦  Rykard, Lord of Blasphemy  ♦  Scaly Misbegotten  ♦  Sir Gideon Ofnir, the All-Knowing (Boss)  ♦  Soldier of Godrick  ♦  Spirit-Caller Snail  ♦  Starscourge Radahn  ♦  Stonedigger Troll  ♦  Tibia Mariner  ♦  Tree Sentinel  ♦  Ulcerated Tree Spirit  ♦  Valiant Gargoyle  ♦  Wormface



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    • You can bait the one in Weeping Peninsula into dropping off a cliff somewhere. I have no idea where, I was just running from him in panic and he died off screen.

      • Anonymous

        The two in the snowfield can be fought separately, you just can't rest inbetween them. Just kite one away from the other and you can fight it alone.

        • Anonymous

          The night's armour set reward for killing both at consecrated snowfield is a really nice looking set and I think it has to be a strong contender for the nicest in the game, but my preferred sets are the tree sentinel and Radahn's set but without the stupid, hair sticking up all over the place hat that goes with it. When I compared their stats in the equip menu though it was disappointing to see the difference side by side and it makes no sense especially considering the night's cavalry being able to take hard hits the way they do.

          • Anonymous

            I thought the two night's cavalry in consecrated snowfield was a duo fight and I couldn't see myself beating two at once, that's not what happened though.
            I don't know if it's been changed in an update, but getting one to aggro with a bow doesn't automatically aggro the second as well, at least it didn't yesterday for me. I made killing both high page and the wandering noble that carries a horn my first priority, high page can be a handful and if the noble had sounded its horn they all would have been on top of me.
            A couple of things to be careful with though, riding on the caravan seems to prevent the spectral dragonkin from spawning. But if you ride it too far wanting to be sure nothing can interfere while you fight the second, the albinauric archer f**ks around albinauric rise will see you and they will start landing hits.
            I had to get off and hug the rocky ledge out of their line of sight but I walked into the middle of a dire wolf pack and they killed me.
            It's a good idea to loot the caravan in the daytime before fighting the nights as well, I wasn't able to open the chest while the caravan was moving and one of the trolls destroyed it trying to get at me.

            • Anonymous

              I randomly had one die off screen while I was resting at a Site of Grace. It was the one that gave this Ash of War.

              • OK, I'm just tryin to help ya'll out.

                #1 Kill Edgar in Castle Morne to get the +8 halberd... It's a pokie pokie thing... which means you can raise your shield and attack at the same time without getting hit.
                #2 Get a good shield ... I recommend the Golden Greatshield - and level it up so you get the Guard Boost to 77
                #3 Ice Spear - Dropped by a Night's Cavalry boss in the eastern Liurnia landmass, near the broken Gate Town Bridge

                This combination can literally kill anything in the game including Malenia, the big dragon, the beast shaman, the nights cavalry - all of them. Even the duo in the snowfield - just put one yeti to sleep and then lure the morningstar dude out of range and put up your shield and just POKIE POKIE POKIE.

                Malenia - Just put up your shield and POKIE POKIE POKIE.

                The Knight outside Maliketh ... POKIE POKIE POKIE.

                The Dragon in Farum Azula - POKIE POKIE POKIE.

                Greatshield talisman helps, Dragoncrest shield talisman helps... but literally you can kill every ****ing thing in the game with a good shield and ice spear on the halberd.

                • Anonymous

                  Those two at the snowfield, there's no way I'm fighting two of them at the same time. Nope. Ran around and Rot Breath-ed them to death. Didn't even feel guilty about it.

                  • Anonymous

                    Having defeated all of them, I gotta say... Fighting them on Horseback is akin to a circus act. A bizarre dance you don't really know how to feel about.

                    • Anonymous

                      I've been hit and miss with the night's cavalry. I know I can kill them, but they have the same intimidation factor for me now as they did the first time I saw one. when it notices me then stops the horse and stares at me just before charging me down, it always gets my adrenaline pumping and I make mistakes then die. I've been at leyndell for a while, but I only saw the worth of the guard counter in the shunning grounds. I thought it might be worth trying on the night's cavalry near the 'altus highway junction' grace and the one I've been having most trouble with near 'lenne's rise' grace in dragonbarrow, it worked a treat. using the guard counter made light work of both of them, I had the curved sword, dragoncrest shield, greatshield and carian filigreed crest talismans equipped and a brass shield with 'barricade shield' AoW it was very effective. 'barricade shield' doesn't just block the night's weapon, it works on the horse's attacks as well, the horse's attacks can also be guard countered. the one using a flail on the road near the 'altus highway junction' grace is the easiest of the two to kill using the guard counter, the one near 'lenne's rise' grace in dragonnarrow has a glaive, the barricade shield works just as well to block its attacks as it does with the flail, but this one has a combo that can hit you either in the middle of or just after hitting it with a guard counter. it needs a bit more care, but it does ride some distance to turn around and come back for another attack giving enough time to use at least one flask. I don't know how effective this strategy would be without barricade shield to mitigate the stamina hit you would otherwise take from blocking their attacks, but once you've got that you'll be golden. the curved sword talisman is in stormveil castle past margit. if anyone is having trouble with them I recommend trying this. I can't see it working in consecrated snowfield fighting two at the same time though.

                      • Anonymous

                        maybe a coincide that they are 9 night cavalry in the game but it could be a reference to the 9 Nazgul that are in lotr especially in the trailer they looked really similar.

                        • Anonymous

                          if all the nights cavalry are male then that means there are just male black knifes cause they have both really edgy armor's and there lead by a demi god

                          • Anonymous

                            Probably an unpopular opinion, but these guys are so much easier to fight on foot. Keep your shield up, block an attack, and get yours in. Really only have to watch out for the side shove move - otherwise you can get his health down pretty low before knocking him off the horse. He will always run away and give you time to rebuild your stamina - just gotta do the patience dance

                            • Anonymous

                              Probably gonna get downvoted to hell, but imo these guys are just so unfun to fight (especially if other enemies get aggroed), and i don't even know why.

                              • Anonymous

                                I'm sorry but these mfs are so hot I swear. the armor, the music, the moveset, even the horse... *chef's kiss*

                                • Anonymous

                                  I've killed the nights cavalry in Limgrave, weeping peninsula, both in Liurnia and one in caelid that patrols the road near the nomadic merchant in caelid south, when I stopped panicking every time they charged straight at me and was able to stay calm when fighting them, I had no issues going though them one after the other, no cheese strategy and not doing hit and run on torrent. The nights cavalry on the bridge near Lenne's rise in dragon barrow is a different story though. I'd expect enemies of the same type to be harder when encountered at later stages of the game, more resistance to damage and able to do more damage to me as well, but this nights cavalry in dragonbarrow seems to be a completely different animal. I know how to fight them effectively on foot, but this one is jumping around a lot more than any of the others did, I dodge an attack and go to hit him with a jumping R2 but he jumps away before I can connect the hit, then I have to dodge again and then again right away, but because I've been having to constantly dodge attack after attack from him don't have enough stamina and I usually end up taking a hard hit from his glaive. He can't kill me with one hit but I've still died plenty of times because I'm finding it nearly impossible to get into some sort of rhythm because of all the jumping around he is doing, it makes him unpredictable.

                                  • Anonymous

                                    Consecrated Snowfield Night's Cav, Some notes: I've found that the carriage the Cav are defending goes right to an invader, Tarnished eater Anastasia. I killed the first Cav only to be invaded when fighting the second one. I'd recommend killing this invader first, they spawn West Northwest of the Inner Con. Snowfield Gracepoint.

                                    also, As another commenter has noted, When I fought the first cav (flail) I noticed that he de-aggrod when he was far away from the carriage. You can get a few free ranged hits in before he aggros again. Would recommend. I used Lightning spear on horseback.

                                    • Anonymous

                                      You can break the AI on the Dragonbarrow one by going up the tree on the bridge. He runs around then stops to stare at nothing because he can't touch you. I discovered it while trying to bait him into jumping off for the lolz.

                                      • Anonymous

                                        I've killed the knights in Limgrave, weeping peninsula, both Liurnia of the lakes and the one near a merchant in Caelid without cheesing, but the knight on the bridge at dragonbarrow is kicking my a*se continually. None of the others were jumping around as much as this one, maybe one out of every ten attempts to land a jump attack is connecting, its not helping that I'm having to dodge roll as much as I am with this one either, even using the pickled turtle necks, physik and talisman to boost stamina recovery don't seem to be helping much. Does anyone have any ideas that doesn't involve a cheese strategy?

                                        • Anonymous

                                          I was able to beat the Limgrave night's cavalry on horseback by leading it east of the bridge where it spawns in and pushing it towards a knee-high wall that confused it.

                                          • Anonymous

                                            The only one I've bothered fighting so far is the one in Dragon Barrow. Beat him and he gave me almost as many runes as Radhan! It was a drawn out horseback battle where I just rode around in circles lol

                                            • Anonymous

                                              For the one in the Forbidden Lands, off to the west of where it spawns, there is a fallen pillar you can climb on with Torrent, and then get off to easily range or spellcast safely. They can't hit you unless a jump lands them on the pillar, in which case, you just jump off, lure away, and hop back on once it's down.

                                              • Anonymous

                                                For anyone having trouble with the Ck secreted Snowfield pair, I noticed a glitch that occurred when fighting them.

                                                I drew them away from the hearse carrying the treasure and was getting my ass whooped by both of them. Somehow our fight came back to the hearse where the treasure was and they instantly de-aggro'd and started walking away.

                                                I just cheesed them with lightning spears but tried meleeing one. In one instance the fight started again but in another save he would aggor, than walk away. It was weird but I hope this helps someone.

                                                • Anonymous

                                                  Tried the bewitching branch a few times to see if could make the duo fight easier and it doesnt seem to have any effect on them

                                                  • Anonymous

                                                    Critical missing information on page and in comments: For the two in Consecrated Snowfields despite the fact they can aggro separately and have their own health bars and contrary to other field bosses they are tied together. This means you must defeat BOTH bosses in one go without resetting the world otherwise the defeated one will respawn rather than remain dead. Prepare your resources and plans ahead of time for this.

                                                    • Anonymous

                                                      The one in the Consecrated Snowfield is currently glitched or has the most dmg of any boss in the entire game. At 95% reductions after bubble + other buffs and talisman it does nearly 300 damage still. This means, unmitigated at 0% damage negation, it would do nearly 6,000 damage. I noticed it due to the fact that when I ran with Bubble I didn't get dented but slammed still by hit attack and did some more testing. I'm leaning more towards this being a glitch as this simply seems absurd.

                                                      • Anonymous

                                                        Consecrated snowfield battle was a blast. Literally down to zero flasks, zero FP, and almost no HP. We stood there, looking at each other for a second and I charged in and got the first swing. The Forbidden Lands one? Trying to maneuver without falling off a cliff and Vulgar Militia hooting around? Took way more tries and in the end he got stuck - so I blasted him and didn't feel sorry.

                                                        • Anonymous

                                                          I found just dodging the attacks on foot and sneaking in a jumping heavy swing did the trick on the flail. For the second, it's important to ride behind the caravan, and draw the Glaive version back towards where it started its walk. It draws it away from the adds, and if you get far enough away from the caravan, it starts to slowly back step back towards it, allowing for free hits. I used the Nagakiba and made short work of both of them just dodging when they charge and jump heavy attack to close the gap and do some damage.

                                                          • Anonymous

                                                            Riding away from the ones following the troll cart in Consecrated Snowfield caused them to leash and ride idly back towards the cart allowing me to get many arrows in their backs from a safe distance. They'd occasionally circle back and try to do an attack, but their maximum range must be strict because they would always stop attacking and ride back right after. When trying this just be aware of Anastasia invading you if the cart crosses her path, because it knocks you off Torrent.

                                                            • Anonymous

                                                              If you experience the despawning rider bug in the Consecrated Snowfield, all is not lost. The phantom Dragonkin soldiers are a pain in combat, but they will also cause the Night's Cavalry to dissappear if they get too close to your fight, leaving behind a lonely and invincible horse and seemingly ruining your good work. But the Night's Cavalry isn't entirely gone, just invisible.

                                                              If you leave the area where they dissappeared (don't reload, just walk/ride away) and then slowly return you should be able to spot the rider walking around the battlefield from a distance. If you get too close, they will dissappear again. But if you inch closer, you should be able to reach a safe distance from which you can target lock and engage the horseless rider from range. Using magic or bows/crossbows, you can still kill the rider and get your due rewards.

                                                              • Anonymous

                                                                When these guys patrol in an open area they can be really nice boss fights. The ones that patrol around all the objects that they can get caught on it can cause you to want to uninstall the app. The ones in Liurnia are very bad, the one that drops Ice Spear is the worst. This guy will just turn in circles, run into trees and get caught on all the small walls and trees. He'll range your ranged attacks by acting erratically and he jump attacks you more than all the other Calv's due to this behavior. The jump attacks are the worst because he'll get no speed or clearance to jump attack you. The AI will just make this guy wander into the trees, spend 30 seconds running into walls and then he'll jump attack you twice in a row with no warning. Unless you need the AoW I would skip him until Lendeyll, that way you can just stomp him out and not treat it like an actual boss fight.

                                                                • Anonymous

                                                                  Damn Morgott really got the continent on lockdown with these fellas, I find it really interesting that they guard key locations. "Cower in fear of the night, the hands of the Fell Omen shall brook thee no quarter" Its like the Fell Omen is his alter ego he uses to ride with his cool biker friends

                                                                  • Ok im trying to post instructions on how to kill the forbidden lands one but it keeps getting blocked. What are the key words that cause a post warning. Im not cursing at all.

                                                                    • Anonymous

                                                                      Perhaps they are also immune to sleep. I've been trying with sword of Trina+10, direct hits with the skill, they all eventually die before I can sleep them.

                                                                      • Anonymous

                                                                        The one at the Wiping Peninsula died by.. following me. No clue what happened. I was severely underprepared to fight so I bolted towards the Ailing Village. I thought I was toast but then I got the Great Enemy Felled and then flail. So... Bug?

                                                                        • Anonymous

                                                                          If you're going for the ones in the Consecrated Snowfield, I highly suggest killing Anastasia (If she spawns) before fighting the 2 Night's Cavalry, because if you go far enough she will spawn, team on you, and won't let you use your horse. This killed me when I was so close to killing the second Night's Cavalry.

                                                                          • Anonymous

                                                                            While the Dragonbarrow one seems to not randomly die from the poison reset anymore I did discover a way to knock him off the bridge. From Lenne's rise on the Far left end of the bridge there is a branch he won't seem to ride up and can get stuck under. At the point he had he dropped aggro and tried walk resetting to his recenter point and was still stuck. I hit him off the side of the bridge with Night Maiden's mist and he jimmied himself off the edge and died. no idea how difficult this is to replicate. happened pretty fast and on accident.

                                                                            • Anonymous

                                                                              Found a bug for the two in Consecrated Snowfield. I was fighting the one with the flail by himself when one of the phantom Dragon Warriors of Nokstella appeared so i rode away for him to despawn. But he went through the Knight and both disappeared. All that was left was the Knight's horse and it started to run super far. I tried killing it but the boss bar would not appear and no matter how many times i hit it, it would be alive with 1 hp.

                                                                              • Anonymous

                                                                                Found a bug for the two in Consecrated Snowfield. I was fighting the one with the flail by himself when one of the phantom Dragon Warriors of Nokstella appeared so i rode away for him to despawn. But he went through the Knight and both disappeared. All that was left was the Knight's horse and it started to run super far. I tried killing it but the boss bar would not appear and no matter how many times i hit it, it would be alive with 1 hp.

                                                                                • Anonymous

                                                                                  Did they "fix" the AI for the one in dragonbarrow? You used to be able to just ride up the hill and it would die.
                                                                                  I can't get it to jump over the edge either.

                                                                                  • Anonymous

                                                                                    Can someone add that if the horse dies while the rider is on fire he instantly dies, I've beaten all of them by using electrify arnament on a greatsword with bloodhound step then throwing fully charged black flame's at him until the horse died and everytime he was on fire when falling off he lost all his health and died.

                                                                                    • Anonymous

                                                                                      killed one as he went to remount his horse, he finished his animation before dying and now his horse is alone. watching me

                                                                                      • Anonymous

                                                                                        The one north of the Academy in Liurnia bugged for me also; got the glaive but seemed to insta-die when I got him off his horse.

                                                                                        • Anonymous

                                                                                          Dragonbarrow cheese: while on horse jump on the root in the far left corner of the bridge from grace. He cant hit you and goes between railing and cliff. Jump down on the other side of the railing, he falls after a bit.

                                                                                          • Anonymous

                                                                                            You can cheese the one in Dragonburrow reliably:
                                                                                            From Lennes Rise there is a rootbranch on the far left side of the bridge the cavalery patrols. Rush around onto it. He will get stuck between railing and the cliff. Drop through onto the bridge between root an railing. Maybe wiggle a bit back and forth and voila, he falls more sooner than later.
                                                                                            Great for fresh characters.

                                                                                            • Anonymous

                                                                                              When they fall off the horse they fight without it for a bit but then re summon it, had it happen in the south part of the map.

                                                                                              • Anonymous

                                                                                                Can anyone actually confirm that they can be parried WHILE on horseback? I have very good sense of parry timing but cannot do it to the halberd ones, and have not seen it done either.

                                                                                                • Anonymous

                                                                                                  Killed one today, but the horse did not disappear. Poor creature was just standing there, as if nothing more mattered for it, morning the rider. One sad victory it was...

                                                                                                  • Anonymous

                                                                                                    Bloody Helice, its weapon art, is amazing at fighting these guys. just did the two knight fight on foot. Use the weapon art to dodge and counter. Super Safe.

                                                                                                    • Anonymous

                                                                                                      As a faith caster the hardest part is being able to hit him, eventually found frenzied burst hit him at range on horseback reliably.

                                                                                                      • Anonymous

                                                                                                        I killed the one in Calid fairly easy with rotten breath, just aggro him and then jump up and down the cliffs on Lenne rise's side of the bridge while dotting him up. He struggles to traverse the cliffs right at the beginning of the bridge. Use silver tear mask if you're low on arcane, gl :)

                                                                                                        • Anonymous

                                                                                                          These guys are just a pain to fight. In general, mounted combat as a whole seems a bit of an afterthought. Like even the AI doesn't seem to know how it's supposed to work

                                                                                                          • Anonymous

                                                                                                            I killed them all and kinda miss them now. Didn't Google their location until i killed 6 of them, it was a feeling of mystery, will i encounter a night rider in my travels during nights or not.

                                                                                                            • Anonymous

                                                                                                              ones in consecrated snowfield will periodically despawn midfight leaving their horse to run ad infinitum in one direction.

                                                                                                              • Anonymous

                                                                                                                Used to be my favourite boss fight. Then From put him on a narrow pass with **** everywhere. Just another way for From to kill something I like

                                                                                                                • Anonymous

                                                                                                                  These absorption numbers are not correct. Shot the one in Caelid with poison arrows till he died. Then shot the one in Forsaken Lands with Scarlet Rot arrows till he died. Neither case were the status effects ever applied.

                                                                                                                  • Anonymous

                                                                                                                    after spending ages trying to beat the arsehole at dragonbarrow whilst undergeared he leapt to his death off the bridge in a jump attack... sure 40k souls is nice but i couldn't even get my satisfaction. like the most anticlimactic **** ever >.>

                                                                                                                    • Anonymous

                                                                                                                      It's a shame that these guys are for the most part, almost identical. While there's some slight weapon variation, I kinda hoped they'd gain new attacks and grow stronger like other recurring field bosses such as dragons and death birds.

                                                                                                                      The first few were really fun to fight though! And they're important as well I feel, because they teach you a lot about both fighting on horseback and fighting enemies on horseback.

                                                                                                                      • Anonymous

                                                                                                                        So yeah, all the comments that say they immediately die when their mounts are killed with weapons that deal fire damage regardless of whatever their current HP is are all correct. This is also true for any other mounted enemy as well it seems. Also, the 2 of these guys in the Snowfields can easily be pulled one at a time, there is no need to fight them both at once.

                                                                                                                        • Anonymous

                                                                                                                          Hm, not sure that he isn't immune to poison in Caelid, shot him with poison arrows repeatedly until he died. No poison status effect was ever applied. Took many arrows and they were applied repeatedly without almost any downtime in between.

                                                                                                                          • Anonymous

                                                                                                                            Confirmed: Killing the horse with a fire weapon(and simultaneously hitting the actual Knight) causes the Knight to fall off horse while spazzing and instantly die, I teested it on 3 of them, worked everytime.

                                                                                                                            • Anonymous

                                                                                                                              Sigh, one of the clearest examples of lazy design... This enemy is so fantastically unsatisfying and unenjoyable to fight. Bullshit stats, copy-pasted models and animations, annoyingly only appearing at night (so if you die, you have to take an extra step and see another loading screen to wait until night again to retry...) while rewarding Ashes of War often enough to be a real annoyance for anyone who'd like to try and explore the parts of this game's combat that AREN'T just broken sorceries and incantations.

                                                                                                                              Don't try to fight anything in this game. It's a waste of time. Grind in one spot to get souls (no souls from co-op bosses anymore!) and ignore these pathetic excuses for a challenge until you have some way to win in seconds.

                                                                                                                              • Anonymous

                                                                                                                                I think if you kill the horse with a status or elemental ability it bugs the rider to death, across 3 different members I've instant killed them by letting their horses die of Rot, the knights themselves only get down to half but fall off their steeds, spaz out and die.

                                                                                                                                • Anonymous

                                                                                                                                  I was very curious, so I tested the flail one in the weeping peninsula (and just for the sake of TESTING it, I assure you) using the "easy parry check" (of the cheat table), and whenever you successfully parry it, the knight doesn't fall off his horse. A bug will kick in, and instead he will float in the air (in a walking animation) several feet above the ground, while his horse just disappears (you obviously can't critical hit the knight while he's air walking). It will stay like this for a few seconds, and then the horse reappears, while the knight comes down to the ground. You can then parry, break his stance and crit, but it's probably only possible due to the damn cheat still being activated ('cause as said below, flails can't be parried). So I guess the bug just proves that definitely (and also shows why you shouldn't cheat kids!)

                                                                                                                                  • Anonymous

                                                                                                                                    for Dragonbarrow, if you stand near the sides of the bridge there is a very small chance they will jump off the bridge and die.

                                                                                                                                    • Anonymous

                                                                                                                                      The duo at the Consecrated Snowfield can be easily engaged one at a time if flanking the caravan from the side. If baited far enough from the group, they'll start their "reset ai" leash walk, allowing for a few hits in.

                                                                                                                                      • Anonymous

                                                                                                                                        The one in Forbidden Lands instantly died when I knocked him off the horse. Is it intended for that specific one? Because none of the others died like this so far.

                                                                                                                                        • Anonymous

                                                                                                                                          Its infuriating being forced to pass time every single failed attempt, why does this game send you back to morning!?!

                                                                                                                                          • Anonymous

                                                                                                                                            If you dehorse one while they are on fire they will die when they hit the ground no matter the health they have

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