Night's Cavalry |
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Drops | |
Limgrave: Caelid: Altus Plateau: Forbidden Lands: Greyoll's Dragonbarrow: Consecrated Snowfield: |
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Strong VS | Weaker to |
Night's Cavalry are Bosses in Elden Ring. These imposing knights ride atop dark steeds and appear only at night, wielding large flails and halberds. There are several Night's Cavalry that roam the Lands Between. These are optional bosses, as players don't need to defeat them in order to advance in Elden Ring.
The Night's Cavalry, who now wander the dim roads at night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
Elden Ring Night's Cavalry Location
Night's Cavalry can be found in:
- Limgrave [More Info] [Map Link]
- Weeping Peninsula [More Info] [Map Link]
- Liurnia South [More Info] [Map Link]
- Liurnia North [More Info] [Map Link]
- Caelid [More Info] [Map Link]
- Altus Plateau [More Info] [Map Link]
- Forbidden Lands [More Info] [Map Link]
- Dragonbarrow [More Info] [Map Link]
- Consecrated Snowfield [More Info] [Map Link]
Night's Cavalry Combat information
- Poise: 80
- There is a poise-damage reduction multiplier of 0.2, so every hit deals only 20% of basic poise damage.
- Resummoning the horse resets their poise
- Poise cannot be broken while mounted.
- Is vulnerable to a critical hit after being stance broken or knocked out of horse
- The horse and rider have separate health bars, and only the rider needs to be killed to end the fight. Killing the horse causes the rider to fall to the ground and become vulnerable to a dismount critical. After some time, the rider will resummon the horse with its Remount attack. It's much more likely to remount quickly if you move far away from it, so stay close to maximize the amount of time it's in a weakened state.
- Horse is slightly less resistant to damage than rider.
Negations (or Absorptions)
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Elden Ring Night's Cavalry Boss Guide
Night's Cavalry Boss Video Guide
Night's Cavalry Fight Strategy
The Best Tips for Night's Cavalry:
- Use Lightning Spear to whittle down its health from afar
- Use Glintstone Arc to hit both the horse and its rider at once
- Use a weapon with long reach that deals Pierce Damage, such as a Spear or Halberd
- Knights met at Dragonbarrow and Forbidden Lands can be - with precise maneuvering - tricked into falling from the cliff.
Melee Users
Fighting on foot is recommended. They're fast enough to match your pace on Torrent, and the extra maneuverability and ability to dodge on foot will help a lot. Dismounting is especially important once you kill their horse, as they're much more likely to use Remount if you're further away from them.
Keep it Close: The rider is surprisingly maneuverable at a distance, so keep the fight close to them, dodging into their attacks and landing hits as you come out of your rolls. They have few attacks that can hit you if you're on their left flank and none that can hit you by the hindquarters, so try to stay there as much as possible. Your safest opportunity for damage is after a Weapon Slam, but you can get in a quick hit while the horse is rearing up as well. Beware of their surprising Leap Attack, which can cover a lot of distance very quickly.
Bait a Charge: Stand a medium distance away to bait the Night's Cavalry into charging you, then dodge in the direction it's moving (ideally aiming for its left flank to limit its available attacks) and attack once or twice. Once you've landed a few hits, get some distance and repeat the process.
Magic and Ranged Users
Bait a Charge: Stand a medium distance away to bait the Night's Cavalry into charging you, then dodge in the opposite direction from the way it's moving to get some room to cast or use a bow. If you're finding your shots going astray, try firing during the charge when the horse leans its head down and you have a clear shot on the rider.
Horseback: Time your dashes to evade the Night's Cavalry's attacks and shoot while it's recovering or starting the next attack. Be aware that it can cover a lot of distance very quickly, so focus more on circling it and avoiding its attacks then on getting a large amount of distance.
Night's Cavalry Attacks & Counters
Attack | Description | Counter |
Mounted | ||
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Side Swing | ![]() |
On foot: roll away from the mount On horseback: time your attacks carefully to avoid this |
Leap Attack | ![]() |
On foot: roll towards them to be well-positioned for ranged attacks, or away to be well-positioned for melee On horseback: dash and you should be able to outpace this |
Rearing Swing | ![]() |
On foot: roll underneath the horse to end up on its weaker left flank On horseback: time your attacks carefully to avoid this |
Weapon Slam | ![]() |
Move to the horse's hindquarters and get in a hit |
Grinding Strafe | Glaive: Drags its glaive along the ground to its right as it moves, emitting sparks | Roll away and wait for its follow-up moves |
Twirling Strafe | Flail: Twirls its flail in the air three times to its right as it moves | Roll away and wait for its follow-up moves |
Rearing Slam | The horse slams its hooves down in front | Move to the horse's hindquarters and get in a hit |
Horse Bash | The horse shoves itself violently to its right | On foot: roll into the horse and try to end up near its hindquarters On horseback: don't linger on the rider's right-hand side |
Dismounted | ||
Swing | ![]() |
On foot: block with your shield or roll forward On horseback: hit while it's winding up then run out of range |
Spinning Swing | ![]() |
On foot: block with your shield or roll away On horseback: hit while it's winding up then run out of range |
Weapon Slam | ![]() |
Move behind it and land a hit |
Remount | Stomps on the ground creating a burst of dark energy, then summons its mount again | Roll away |
: Attack can be parried (glaive only)
Night's Cavalry Lore, Notes & Other Trivia
- They were originally planned to be a wandering encounter, found at random areas around the map, before being put at their set locations. This idea was also planned for the Black Knights of Dark Souls and the Pursuer from Dark Souls II.
- There are 9 locations where members of the Night's Cavalry can be found, a clear reference to Ring Wraiths from the Lord of the Rings. In the files, they are even called Nazgul.
- If the player manages to kill the horse with fire damage while hitting the rider as well, the knight will die instantly, no matter how much health it has.
- Killing the rider during the animation related to getting back on their horse or jumping may cause horse to survive and become invincible. The horse will not be hostile to the player if this happens.
- While raw number of their poise is not the highest, their effective poise - due to multiplier - is 400. What makes them the hardest enemy to poise-break amongst bosses.
- The Night's Cavalry is led by Margit, the Fell Omen, as alluded to my Margit's quote if defeated at Stormveil and the description of their Armor Set.
- When dismounted, Night's Cavalry seem to have a similar moveset to Halberd Banished Knights excluding the storm attacks and a few other moves. This can look odd on the flail-wielding Night's Cavalry.
Night's Cavalry Combo Chart
Night's CavalryLimgrave |
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Drops | 2,400 ![]() 600 ![]() Ash of War: Repeating Thrust |
HP | 1,665 |
Elden Ring Night's Cavalry Boss (Limgrave)
- This is an optional boss
- Closest Site of Grace: Agheel Lake North
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Night's Cavalry Location
To the southeast of the Agheel Lake North Site of Grace, on the bridge over the river. As with all Night's Cavalry, it only appears at night. [Map Link]
Night's Cavalry Combat information
- Health: 1,665 HP
- Defense: 103
- Parryable: Yes
- Falls off its horse and is vulnerable to a dismount critical after being parried.
- Damage:
Standard,
Pierce
- This Knight's Cavalry wields a Nightrider Glaive
- Drops
2,400, Ash of War: Repeating Thrust
Resistances
Poison: 316 / 414 / 704 / 1161
Scarlet Rot: 316 / 414 / 704 / 1161
Hemorrhage: 517 / 807 / 1264
Frostbite: 517 / 807 / 1264
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 1,665 | 3,921 | 4,313 | 4,509 | 4,705 | 5,097 | 5,293 | 5,489 |
Defense | 103 | 117 | 120 | 123 | 129 | 135 | 141 | 152 |
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2,400 | 12,000 | 13,200 | 13,500 | 14,400 | 14,700 | 15,000 | 15,300 |
Resistances |
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316 / 414 / 704 / 1161 | 344 / 442 / 732 / 1189 | 349 / 447 / 737 / 1194 | 354 / 452 / 742 / 1199 | 359 / 457 / 747 / 1204 | 364 / 462 / 752 / 1209 | 369 / 467 / 757 / 1214 | 374 / 472 / 762 / 1219 |
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316 / 414 / 704 / 1161 | 344 / 442 / 732 / 1189 | 349 / 447 / 737 / 1194 | 354 / 452 / 742 / 1199 | 359 / 457 / 747 / 1204 | 364 / 462 / 752 / 1209 | 369 / 467 / 757 / 1214 | 374 / 472 / 762 / 1219 |
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517 / 807 / 1264 | 564 / 854 / 1311 | 572 / 862 / 1319 | 580 / 870 / 1327 | 589 / 879 / 1336 | 597 / 887 / 1344 | 606 / 896 / 1353 | 614 / 904 / 1361 |
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517 / 807 / 1264 | 564 / 854 / 1311 | 572 / 862 / 1319 | 580 / 870 / 1327 | 589 / 879 / 1336 | 597 / 887 / 1344 | 606 / 896 / 1353 | 614 / 904 / 1361 |
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Immune | |||||||
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Immune |
Night's CavalryWeeping Peninsula |
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__image__ | |
Drops | Runes ![]() Runes ![]() Ash of War: Barricade Shield Nightrider Flail |
HP | 1,823 |
Elden Ring Night's Cavalry Boss (Weeping Peninsula)
- This is an optional boss
- Closest Site of Grace: Castle Morne Rampart
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Night's Cavalry Location
Patrolling the road directly west of the Castle Morne Rampart Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]
Night's Cavalry Combat information
- Health: 1,823 HP
- Defense: 105
- Parryable: No
- Damage:
Strike
- Inflicts:
Hemorrhage
- This Knight's Cavalry wields a Nightrider Flail
- Drops
3,400, Ash of War: Barricade Shield, Nightrider Flail
Resistances
Poison: 318 / 416 / 706 / 1163
Scarlet Rot: 318 / 416 / 706 / 1163
Hemorrhage: 521 / 811 / 1268
Frostbite: 521 / 811 / 1268
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 1,823 | 3,912 | 4,303 | 4,498 | 4,694 | 5,085 | 5,281 | 5,476 |
Defense | 105 | 117 | 120 | 123 | 129 | 135 | 141 | 152 |
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3,400 | 13,600 | 14,960 | 15,300 | 16,320 | 16,660 | 17,000 | 17,340 |
Resistances |
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318 / 416 / 706 / 1163 | 346 / 444 / 734 / 1191 | 351 / 449 / 739 / 1196 | 356 / 454 / 744 / 1201 | 361 / 459 / 749 / 1206 | 366 / 464 / 754 / 1211 | 371 / 469 / 759 / 1216 | 377 / 475 / 765 / 1222 |
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318 / 416 / 706 / 1163 | 346 / 444 / 734 / 1191 | 351 / 449 / 739 / 1196 | 356 / 454 / 744 / 1201 | 361 / 459 / 749 / 1206 | 366 / 464 / 754 / 1211 | 371 / 469 / 759 / 1216 | 377 / 475 / 765 / 1222 |
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521 / 811 / 1268 | 567 / 857 / 1314 | 575 / 865 / 1322 | 584 / 874 / 1331 | 592 / 882 / 1339 | 601 / 891 / 1348 | 609 / 899 / 1356 | 618 / 908 / 1365 |
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521 / 811 / 1268 | 567 / 857 / 1314 | 575 / 865 / 1322 | 584 / 874 / 1331 | 592 / 882 / 1339 | 601 / 891 / 1348 | 609 / 899 / 1356 | 618 / 908 / 1365 |
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Immune | |||||||
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Immune |
Night's CavalryLiurnia South |
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Drops | ![]() ![]() ![]() Ash of War: Ice Spear |
HP | 2,704 |
Elden Ring Night's Cavalry Boss (Liurnia South)
- This is an optional boss
- Closest Site of Grace: Gate Town Bridge
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Night's Cavalry Location
In the woods southeast of the Gate Town Bridge Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]
Night's Cavalry Combat information
- Health: 2,704 HP
- Defense: 110
- Parryable: Yes
- Falls off its horse and is vulnerable to a dismount critical after being parried.
- Damage:
Standard,
Pierce
- This Knight's Cavalry wields a Nightrider Glaive
- Drops
5,600, Ash of War: Ice Spear
Resistances
Poison: 329 / 427 / 717 / 1174
Scarlet Rot: 329 / 427 / 717 / 1174
Hemorrhage: 539 / 829 / 1286
Frostbite: 539 / 829 / 1286
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 2,704 | 3,999 | 4,398 | 4,598 | 4,798 | 5,198 | 5,398 | 5,598 |
Defense | 110 | 118 | 120 | 123 | 129 | 135 | 141 | 153 |
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5,600 | 16,800 | 18,480 | 18,900 | 20,160 | 20,580 | 21,000 | 21,420 |
Resistances |
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329 / 427 / 717 / 1174 | 355 / 453 / 743 / 1200 | 360 / 458 / 748 / 1205 | 365 / 463 / 753 / 1210 | 370 / 468 / 758 / 1215 | 376 / 474 / 764 / 1221 | 381 / 479 / 769 / 1226 | 386 / 484 / 774 / 1231 |
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329 / 427 / 717 / 1174 | 355 / 453 / 743 / 1200 | 360 / 458 / 748 / 1205 | 365 / 463 / 753 / 1210 | 370 / 468 / 758 / 1215 | 376 / 474 / 764 / 1221 | 381 / 479 / 769 / 1226 | 386 / 484 / 774 / 1231 |
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539 / 829 / 1286 | 582 / 872 / 1329 | 590 / 880 / 1337 | 599 / 889 / 1346 | 608 / 898 / 1355 | 616 / 906 / 1363 | 625 / 915 / 1372 | 634 / 924 / 1381 |
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539 / 829 / 1286 | 582 / 872 / 1329 | 590 / 880 / 1337 | 599 / 889 / 1346 | 608 / 898 / 1355 | 616 / 906 / 1363 | 625 / 915 / 1372 | 634 / 924 / 1381 |
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Immune | |||||||
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Immune |
Night's CavalryLiurnia North |
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Drops | ![]() ![]() Ash of War: Giant Hunt Nightrider Glaive |
HP | 2,704 |
Elden Ring Night's Cavalry Boss (Liurnia North)
- This is an optional boss
- Closest Site of Grace: Bellum Church
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Night's Cavalry Location
Patrols Bellum Highway in the woods southeast of the Bellum Church Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]
Night's Cavalry Combat information
- Health: 2,704 HP
- Defense: 110
- Parryable: Yes
- Falls off its horse and is vulnerable to a dismount critical after being parried.
- Damage:
Standard,
Pierce
- This Knight's Cavalry wields a Nightrider Glaive
- Drops
5,600, Ash of War: Giant Hunt, Nightrider Glaive
Resistances
Poison: 329 / 427 / 717 / 1174
Scarlet Rot: 329 / 427 / 717 / 1174
Hemorrhage: 539 / 829 / 1286
Frostbite: 539 / 829 / 1286
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 2,704 | 3,999 | 4,398 | 4,598 | 4,798 | 5,198 | 5,398 | 5,598 |
Defense | 110 | 118 | 120 | 123 | 129 | 135 | 141 | 153 |
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5,600 | 16,800 | 18,480 | 18,900 | 20,160 | 20,580 | 21,000 | 21,420 |
Resistances |
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329 / 427 / 717 / 1174 | 355 / 453 / 743 / 1200 | 360 / 458 / 748 / 1205 | 365 / 463 / 753 / 1210 | 370 / 468 / 758 / 1215 | 376 / 474 / 764 / 1221 | 381 / 479 / 769 / 1226 | 386 / 484 / 774 / 1231 |
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329 / 427 / 717 / 1174 | 355 / 453 / 743 / 1200 | 360 / 458 / 748 / 1205 | 365 / 463 / 753 / 1210 | 370 / 468 / 758 / 1215 | 376 / 474 / 764 / 1221 | 381 / 479 / 769 / 1226 | 386 / 484 / 774 / 1231 |
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539 / 829 / 1286 | 582 / 872 / 1329 | 590 / 880 / 1337 | 599 / 889 / 1346 | 608 / 898 / 1355 | 616 / 906 / 1363 | 625 / 915 / 1372 | 634 / 924 / 1381 |
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539 / 829 / 1286 | 582 / 872 / 1329 | 590 / 880 / 1337 | 599 / 889 / 1346 | 608 / 898 / 1355 | 616 / 906 / 1363 | 625 / 915 / 1372 | 634 / 924 / 1381 |
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Immune | |||||||
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Immune |
Night's CavalryCaelid |
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Drops | ![]() Ash of War: Poison Moth Flight |
HP | 3,269 |
Elden Ring Night's Cavalry Boss (Caelid)
- This is an optional boss
- Closest Site of Grace: Cathedral of Dragon Communion
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Night's Cavalry Location
Patrols Caelid Highway north of the Cathedral of Dragon Communion Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]
Night's Cavalry Combat information
- Health: 3,269 HP
- Defense: 111
- Parryable: No
- Damage:
Strike
- Inflicts:
Hemorrhage
- This Knight's Cavalry wields a Nightrider Flail
- Drops
8,500, Ash of War: Poison Moth Flight
Resistances
Poison: 332 / 430 / 720 / 1177
Scarlet Rot: 332 / 430 / 720 / 1177
Hemorrhage: 543 / 833 / 1290
Frostbite: 543 / 833 / 1290
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 3,269 | 4,776 | 5,253 | 5,492 | 5,731 | 6,208 | 6,447 | 6,686 |
Defense | 111 | 118 | 121 | 124 | 129 | 135 | 141 | 153 |
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8,500 | 25,500 | 28,050 | 28,687 | 30,600 | 31,237 | 31,875 | 32,512 |
Resistances |
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332 / 430 / 720 / 1177 | 358 / 456 / 746 / 1203 | 363 / 461 / 751 / 1208 | 368 / 466 / 756 / 1213 | 374 / 472 / 762 / 1219 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 |
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332 / 430 / 720 / 1177 | 358 / 456 / 746 / 1203 | 363 / 461 / 751 / 1208 | 368 / 466 / 756 / 1213 | 374 / 472 / 762 / 1219 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 |
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543 / 833 / 1290 | 585 / 875 / 1332 | 593 / 883 / 1340 | 602 / 892 / 1349 | 611 / 901 / 1358 | 620 / 910 / 1367 | 628 / 918 / 1375 | 637 / 927 / 1384 |
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543 / 833 / 1290 | 585 / 875 / 1332 | 593 / 883 / 1340 | 602 / 892 / 1349 | 611 / 901 / 1358 | 620 / 910 / 1367 | 628 / 918 / 1375 | 637 / 927 / 1384 |
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Immune | |||||||
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Immune |
Night's CavalryAltus Plateau |
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Drops | 10,000 ![]() 7,500 ![]() 2,500 ![]() Other Drops: Ash of War: Shared Order |
HP | 3,725 |
Elden Ring Night's Cavalry Boss (Altus Plateau)
- This is an optional boss
- Closest Site of Grace: Altus Highway Junction
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Night's Cavalry Location
Roams the road just south of the Altus Highway Junction Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]
Night's Cavalry Combat information
- Health: 3,725 HP
- Defense: 113
- Parryable: No
- Damage:
Strike
- Inflicts:
Hemorrhage
- This Knight's Cavalry wields a Nightrider Flail
- Drops
10,000, Ash of War: Shared Order
Resistances
Poison: 334 / 432 / 722 / 1179
Scarlet Rot: 334 / 432 / 722 / 1179
Hemorrhage: 548 / 838 / 1295
Frostbite: 548 / 838 / 1295
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 3,725 | 4,827 | 5,309 | 5,551 | 5,792 | 6,275 | 6,516 | 6,757 |
Defense | 113 | 118 | 121 | 124 | 130 | 135 | 141 | 153 |
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10,000 | 30,000 | 33,000 | 33,750 | 36,000 | 36,750 | 37,500 | 38,250 |
Resistances |
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334 / 432 / 722 / 1179 | 359 / 457 / 747 / 1204 | 364 / 462 / 752 / 1209 | 369 / 467 / 757 / 1214 | 375 / 473 / 763 / 1220 | 380 / 478 / 768 / 1225 | 385 / 483 / 773 / 1230 | 391 / 489 / 779 / 1236 |
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334 / 432 / 722 / 1179 | 359 / 457 / 747 / 1204 | 364 / 462 / 752 / 1209 | 369 / 467 / 757 / 1214 | 375 / 473 / 763 / 1220 | 380 / 478 / 768 / 1225 | 385 / 483 / 773 / 1230 | 391 / 489 / 779 / 1236 |
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548 / 838 / 1295 | 590 / 880 / 1337 | 598 / 888 / 1345 | 607 / 897 / 1354 | 616 / 906 / 1363 | 625 / 915 / 1372 | 634 / 924 / 1381 | 643 / 933 / 1390 |
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548 / 838 / 1295 | 590 / 880 / 1337 | 598 / 888 / 1345 | 607 / 897 / 1354 | 616 / 906 / 1363 | 625 / 915 / 1372 | 634 / 924 / 1381 | 643 / 933 / 1390 |
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Immune | |||||||
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Immune |
Night's CavalryForbidden Lands |
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Drops | ![]() ![]() ![]() ![]() Other Drops: Ash of War: Phantom Slash |
HP | 6,602 |
Elden Ring Night's Cavalry Boss (Forbidden Lands)
- This is an optional boss
- Closest Site of Grace: Forbidden Lands
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Night's Cavalry Location
Roams the path east of the Forbidden Lands Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]
Night's Cavalry Combat information
- Health: 6,602 HP
- Defense: 118
- Parryable: Yes
- Falls off its horse and is vulnerable to a dismount critical after being parried.
- Damage:
Standard,
Pierce
- This Knight's Cavalry wields a Nightrider Glaive
- Drops
36,000, Ash of War: Phantom Slash
Resistances
Poison: 345 / 443 / 733 / 1190
Scarlet Rot: 345 / 443 / 733 / 1190
Hemorrhage: 565 / 855 / 1312
Frostbite: 565 / 855 / 1312
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 6,602 | 6,654 | 7,319 | 7,652 | 7,984 | 8,650 | 8,982 | 9,315 |
Defense | 118 | 118 | 121 | 124 | 130 | 136 | 142 | 154 |
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36,000 | 72,000 | 79,200 | 81,000 | 86,400 | 88,200 | 90,000 | 91,800 |
Resistances |
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345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
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345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
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565 / 855 / 1312 | 603 / 893 / 1350 | 612 / 902 / 1359 | 621 / 911 / 1368 | 630 / 920 / 1377 | 639 / 929 / 1386 | 648 / 938 / 1395 | 657 / 947 / 1404 |
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565 / 855 / 1312 | 603 / 893 / 1350 | 612 / 902 / 1359 | 621 / 911 / 1368 | 630 / 920 / 1377 | 639 / 929 / 1386 | 648 / 938 / 1395 | 657 / 947 / 1404 |
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Immune | |||||||
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Immune |
Night's CavalryDragonbarrow |
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__image__ | |
Drops | ![]() Ash of War: Bloodhound's Step |
HP | 7,089 |
Elden Ring Night's Cavalry Boss (Dragonbarrow)
- This is an optional boss
- Closest Site of Grace: Lenne's Rise
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Night's Cavalry Location
On the bridge north of the Lenne's Rise Site of Grace. As with all Night's Cavalry, it only appears at night. [Map Link]
Night's Cavalry Combat information
- Health: 7,089 HP
- Defense: 121
- Parryable: Yes
- Falls off its horse and is vulnerable to a dismount critical after being parried.
- Damage:
Standard,
Pierce
- This Knight's Cavalry wields a Nightrider Glaive
- You can easily defeat this Night's Cavalry by tricking it into jumping to its death. While on Torrent, attack it to get its attention and then run to the rocky outcropping to the southwest of the bridge. Wait for it to approach this outcropping, then jump across the gap onto the bridge. The rider should jump after you but fail to make it all the way and fall.
- Drops
42,000, Ash of War: Bloodhound's Step
Resistances
Poison: 383 / 481 / 771 / 1228
Scarlet Rot: 383 / 481 / 771 / 1228
Hemorrhage: 627 / 917 / 1374
Frostbite: 627 / 917 / 1374
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 7,089 | 7,096 | 7,805 | 8,160 | 8,515 | 9,224 | 9,579 | 9,934 |
Defense | 121 | 120 | 123 | 126 | 132 | 138 | 144 | 156 |
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42,000 | 84,000 | 92,400 | 94,500 | 100,800 | 102,900 | 105,000 | 107,100 |
Resistances |
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383 / 481 / 771 / 1228 | 409 / 507 / 797 / 1254 | 415 / 513 / 803 / 1260 | 421 / 519 / 809 / 1266 | 427 / 525 / 815 / 1272 | 433 / 531 / 821 / 1278 | 439 / 537 / 827 / 1284 | 445 / 543 / 833 / 1290 |
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383 / 481 / 771 / 1228 | 409 / 507 / 797 / 1254 | 415 / 513 / 803 / 1260 | 421 / 519 / 809 / 1266 | 427 / 525 / 815 / 1272 | 433 / 531 / 821 / 1278 | 439 / 537 / 827 / 1284 | 445 / 543 / 833 / 1290 |
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627 / 917 / 1374 | 670 / 960 / 1417 | 680 / 970 / 1427 | 690 / 980 / 1437 | 700 / 990 / 1447 | 710 / 1000 / 1457 | 720 / 1010 / 1467 | 730 / 1020 / 1477 |
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627 / 917 / 1374 | 670 / 960 / 1417 | 680 / 970 / 1427 | 690 / 980 / 1437 | 700 / 990 / 1447 | 710 / 1000 / 1457 | 720 / 1010 / 1467 | 730 / 1020 / 1477 |
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Immune | |||||||
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Immune |
Night's CavalryConsecrated Snowfield |
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Drops | ![]() ![]() ![]() Night's Cavalry Set Ancient Dragon Smithing Stone |
HP | 7,246 each |
Elden Ring Night's Cavalry Boss (Consecrated Snowfield)
- This is an optional boss
- Closest Site of Grace: Inner Consecrated Snowfield
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Night's Cavalry Location
Guarding a caravan southwest of the Inner Consecrated Snowfield Site of Grace. As with all Night's Cavalry, they only appears at night. (The caravan can be more easily looted during the day.) [Map Link]
Night's Cavalry Combat information
- Health: 7,246 HP each
- Defense: 122
- This fight features two Night's Cavalry, one with a Nightrider Glaive and one with a Nightrider Flail
- Both Night's Cavalry must be defeated to win the fight. If only one is defeated, it will respawn next time you rest.
- Parryable: Glaive Only
- Falls off its horse and is vulnerable to a dismount critical after being parried.
- Damage:
Standard,
Pierce (Glaive),
Strike (Flail)
- Inflicts:
Hemorrhage (Flail)
- Drops
84,000, Night's Cavalry Set, Ancient Dragon Smithing Stone
Resistances
Poison: 399 / 497 / 787 / 1244
Scarlet Rot: 399 / 497 / 787 / 1244
Hemorrhage: 653 / 943 / 1400
Frostbite: 653 / 943 / 1400
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 7,246 | 7,354 | 8,089 | 8,457 | 8,824 | 9,560 | 9,927 | 10,295 |
Defense | 122 | 120 | 123 | 126 | 132 | 138 | 144 | 156 |
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84,000 | 168,000 | 184,800 | 189,000 | 201,600 | 205,800 | 210,000 | 214,200 |
Resistances |
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399 / 497 / 787 / 1244 | 399 / 497 / 787 / 1244 | 404 / 502 / 792 / 1249 | 410 / 508 / 798 / 1255 | 416 / 514 / 804 / 1261 | 422 / 520 / 810 / 1267 | 428 / 526 / 816 / 1273 | 434 / 532 / 822 / 1279 |
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399 / 497 / 787 / 1244 | 399 / 497 / 787 / 1244 | 404 / 502 / 792 / 1249 | 410 / 508 / 798 / 1255 | 416 / 514 / 804 / 1261 | 422 / 520 / 810 / 1267 | 428 / 526 / 816 / 1273 | 434 / 532 / 822 / 1279 |
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653 / 943 / 1400 | 653 / 943 / 1400 | 662 / 952 / 1409 | 672 / 962 / 1419 | 682 / 972 / 1429 | 692 / 982 / 1439 | 701 / 991 / 1448 | 711 / 1001 / 1458 |
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653 / 943 / 1400 | 653 / 943 / 1400 | 662 / 952 / 1409 | 672 / 962 / 1419 | 682 / 972 / 1429 | 692 / 982 / 1439 | 701 / 991 / 1448 | 711 / 1001 / 1458 |
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Immune | |||||||
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Immune |
Night's Cavalry Image Gallery
- Anonymous
- Anonymous
The one in altus glitches for me sometimes. His model and horse will start hoing vertical like a slot machine then his health goes back full.. wtf.. ive got prolly 1000 hrs in this game and this is the onky glitches iv seen
- Anonymous
For as cool as these guys are, they’re an absolute nuisance to fight. You spend 5 minutes waiting for them to give you an opening only to hit the horse.
- Anonymous
Anybody else get mad Slay the Spire vibes from this guy's track?
- Anonymous
I like doing these on foot, but if you want to do horsey combat, for the leap attack, take advantage of the fact that you can jump higher. Instead of dashing away (make sure you’re locked on), jump towards the spooky guy and once they attack, do your double jump which will pull you right next to them from behind which lets you get some good hits in.
- Anonymous
- Anonymous
I have a dex melee build. I first fought the one in Dragonbarrow to try to get BHS, tried to cheesed him by getting him to jump off but to no avail. Decided to straight up meleed him and after dying a dozen or so times, I found out that it's piss easy if you manage to get to left side of him and hit him constantly. Like most of his attacks are telegraphed to be on his right side but the left side literally only have 1 attack and it's a slightly delayed downward swing that can be easily dodged by rolling into or away from him, the horse didn't even bother to tackle too and start running away if you got enough hits in. When he try to circle you he can get stuck on the bridge's wall and exposed his left side to you. Killed him that way and never had much trouble with the others night cavalry by pretty much doing the same thing.
- Anonymous
- Anonymous
I just found an easy cheese method for the Consecrated Snowfield pair. If you drag them far enough away from their carriage, they will slowly walk back to it, so you can get easy hits off because they are not nearly as aggressive when they're in range of their carriage. Be careful, although they aren't aggressive the can still attack but they will go back to returning to their carriage after attacking.
- Anonymous
The ones with the flail seemed to be bugged. One of the attacks seem to behave similar to the blood dogs that instantly one shot you when the game first came out. I have a build with 60 vig and the tree sentinel set and the one in Altus plateau nearly one shot me and it happened again in the consecrated snowfield.
- Anonymous
I killed the one in weeping peninsula and the horse ended up being left behind. The rider wasn’t in the middle of the mounting animation when I killed him, and the horse still can take damage. Anyone else experience this?
- Anonymous
Blasphemous Blade + heavy armor, maybe bullgoat talisman
Spam Takers Flame
You'll poise through their attacks, heal up, and stagger all in one.
- Anonymous
After reading the comments, this is clearly a very divisive boss type. I personally love fighting these guys. The first one I found was in Limgrave and it kicked my ass. After defeating the one in Weeping Peninsula - with my heart racing the entire time - I had the confidence to take on the OG. I've progressed quite a bit and have apparently missed/forgotten a couple. I look forward to finding them later so I can give them what for!
P.S. Even if it's awkward, I love mounted combat. I feel much safer and I can always get in fully-charged attacks.
- Anonymous
Love the attack combo flowcharts. Somebody had too much time on their hands, and decided to do something truly productive with it.
- Anonymous
The souls acquired through defeating each rider is probably one of the most explicit indicators of the intended level range per area. Personally, I hoped they'd learn not to heavily rely on vertical progression, as DS1 and Sekiro beautifully demonstrated, but whatever.
- Anonymous
consecrated snowfield ones are so obnoxious, i love being invaded ontop of being attacked by 3 different enemies at once that can 2shot me
- Anonymous
Probably an unpopular opinion but I find these guys super cringe. Very weird hitboxes and extremely high damage. Not fun at all.
- Anonymous
Switching to nightfall before each attempt is stupid and annoying af.
This was my first souls game, still is, on my first playthrough, and the final fight was actually really fun, probably one of thre first fights I actually learned the move set for, after learning it I barely got hit and it was a lot of fun.
- Anonymous
The glaive ones are the worst... The AI is incredibly indecisive about it's attacks and following thru with them. About 80% of the time I can stand absolutely still when it starts its Grinding Strafe move and it'll automatically cancel and instead circle me before starting another Strafe and canceling that as well.
Not a hard boss but it's definitely a great time waster.
- Anonymous
If anyone is having issues at consecrated snowfield that fight can be slowed down, making it less frantic and allows for the safe use of a flask or buff, but both still need to be killed before it gets light so its best to forward time to night at the inner consecrated snowfield grace.
The caravan they are escorting obviously moves so when one of them is lured away from it their station gets further and further away from them as the fight goes on.
This can be exploited by hitting one with an arrow from as far behind the caravan as possible but near enough to still be able to draw one of them towards you.
They started to break off from the fight when their HP bar was just past halfway, but I use guard counter with a defensive mindset for the night's cavalry if you are super aggressive you might not see them do it at all, they lose aggro and start to slowly ride back to the caravan before getting aggro again and coming back to the fight. This happened four or five times before I killed it, this is first hand and current, I did it myself yesterday to get the ancient dragon smithing stone.
As long as you start from the grace nearest to where the caravan starts travelling from, and forward to nighttime, even if it is already night, so you will have the maximum amount of time possible to kill both of them.
- Anonymous
this boss is pathetically easy. any basic weapon can kill it with ease. once you knock him off his horse, hes basically dead. just stab him a bunch while hes on the floor.
- Anonymous
I was fighting the one in Dragonbarrow on the bridge between grace and where he spawns....it jumped off the bridge and died half way through the fight lol
- Anonymous
I just read that if you kill the rider when he is getting on the horse it makes the horse invincible. Just now he died of poison right when he mounted up and the horse ran hella far away but its still alive and invincible.
- Anonymous
For Fist and Claw users, once you knock them off their horse, you can chain grab them with Lifesteal fist until they die.
- Anonymous
I am pretty sure you can hear them riding at the location they appear during daytime.
You can bait the one in Weeping Peninsula into dropping off a cliff somewhere. I have no idea where, I was just running from him in panic and he died off screen.
- Anonymous
- Anonymous
The two in the snowfield can be fought separately, you just can't rest inbetween them. Just kite one away from the other and you can fight it alone.
- Anonymous
The night's armour set reward for killing both at consecrated snowfield is a really nice looking set and I think it has to be a strong contender for the nicest in the game, but my preferred sets are the tree sentinel and Radahn's set but without the stupid, hair sticking up all over the place hat that goes with it. When I compared their stats in the equip menu though it was disappointing to see the difference side by side and it makes no sense especially considering the night's cavalry being able to take hard hits the way they do.
- Anonymous
I thought the two night's cavalry in consecrated snowfield was a duo fight and I couldn't see myself beating two at once, that's not what happened though.
I don't know if it's been changed in an update, but getting one to aggro with a bow doesn't automatically aggro the second as well, at least it didn't yesterday for me. I made killing both high page and the wandering noble that carries a horn my first priority, high page can be a handful and if the noble had sounded its horn they all would have been on top of me.
A couple of things to be careful with though, riding on the caravan seems to prevent the spectral dragonkin from spawning. But if you ride it too far wanting to be sure nothing can interfere while you fight the second, the albinauric archer f**ks around albinauric rise will see you and they will start landing hits.
I had to get off and hug the rocky ledge out of their line of sight but I walked into the middle of a dire wolf pack and they killed me.
It's a good idea to loot the caravan in the daytime before fighting the nights as well, I wasn't able to open the chest while the caravan was moving and one of the trolls destroyed it trying to get at me.
- Anonymous
I randomly had one die off screen while I was resting at a Site of Grace. It was the one that gave this Ash of War.
- Anonymous
There is literally nothing good to say about these fights. Horseback combat is pure ass
OK, I'm just tryin to help ya'll out.
#1 Kill Edgar in Castle Morne to get the +8 halberd... It's a pokie pokie thing... which means you can raise your shield and attack at the same time without getting hit.
#2 Get a good shield ... I recommend the Golden Greatshield - and level it up so you get the Guard Boost to 77
#3 Ice Spear - Dropped by a Night's Cavalry boss in the eastern Liurnia landmass, near the broken Gate Town Bridge
This combination can literally kill anything in the game including Malenia, the big dragon, the beast shaman, the nights cavalry - all of them. Even the duo in the snowfield - just put one yeti to sleep and then lure the morningstar dude out of range and put up your shield and just POKIE POKIE POKIE.
Malenia - Just put up your shield and POKIE POKIE POKIE.
The Knight outside Maliketh ... POKIE POKIE POKIE.
The Dragon in Farum Azula - POKIE POKIE POKIE.
Greatshield talisman helps, Dragoncrest shield talisman helps... but literally you can kill every ****ing thing in the game with a good shield and ice spear on the halberd.
- Anonymous
Those two at the snowfield, there's no way I'm fighting two of them at the same time. Nope. Ran around and Rot Breath-ed them to death. Didn't even feel guilty about it.
- Anonymous
Doesn't like rotten breath, although i don't think anything that isn't immune to scarlet rot does.
- Anonymous
Basically Tree Sentinel's edgy little brother in terms of moveset.
- Anonymous
I am at rune level 150. The flail one in the snowfield kills me with one hit. Why is that?
I think the Cheese is patched? I got him to fall off but when i got back on the bridge he just teleported back
- Anonymous
- Anonymous
Having defeated all of them, I gotta say... Fighting them on Horseback is akin to a circus act. A bizarre dance you don't really know how to feel about.
- Anonymous
I've been hit and miss with the night's cavalry. I know I can kill them, but they have the same intimidation factor for me now as they did the first time I saw one. when it notices me then stops the horse and stares at me just before charging me down, it always gets my adrenaline pumping and I make mistakes then die. I've been at leyndell for a while, but I only saw the worth of the guard counter in the shunning grounds. I thought it might be worth trying on the night's cavalry near the 'altus highway junction' grace and the one I've been having most trouble with near 'lenne's rise' grace in dragonbarrow, it worked a treat. using the guard counter made light work of both of them, I had the curved sword, dragoncrest shield, greatshield and carian filigreed crest talismans equipped and a brass shield with 'barricade shield' AoW it was very effective. 'barricade shield' doesn't just block the night's weapon, it works on the horse's attacks as well, the horse's attacks can also be guard countered. the one using a flail on the road near the 'altus highway junction' grace is the easiest of the two to kill using the guard counter, the one near 'lenne's rise' grace in dragonnarrow has a glaive, the barricade shield works just as well to block its attacks as it does with the flail, but this one has a combo that can hit you either in the middle of or just after hitting it with a guard counter. it needs a bit more care, but it does ride some distance to turn around and come back for another attack giving enough time to use at least one flask. I don't know how effective this strategy would be without barricade shield to mitigate the stamina hit you would otherwise take from blocking their attacks, but once you've got that you'll be golden. the curved sword talisman is in stormveil castle past margit. if anyone is having trouble with them I recommend trying this. I can't see it working in consecrated snowfield fighting two at the same time though.
- Anonymous
- Anonymous
maybe a coincide that they are 9 night cavalry in the game but it could be a reference to the 9 Nazgul that are in lotr especially in the trailer they looked really similar.
- Anonymous
if all the nights cavalry are male then that means there are just male black knifes cause they have both really edgy armor's and there lead by a demi god
- Anonymous
somehow killed the weeping peninsula one by just going towards the frenzy villiage
- Anonymous
- Anonymous
Probably an unpopular opinion, but these guys are so much easier to fight on foot. Keep your shield up, block an attack, and get yours in. Really only have to watch out for the side shove move - otherwise you can get his health down pretty low before knocking him off the horse. He will always run away and give you time to rebuild your stamina - just gotta do the patience dance
- Anonymous
- Anonymous
- Anonymous
Probably gonna get downvoted to hell, but imo these guys are just so unfun to fight (especially if other enemies get aggroed), and i don't even know why.
- Anonymous
- Anonymous
I'm sorry but these mfs are so hot I swear. the armor, the music, the moveset, even the horse... *chef's kiss*
- Anonymous
Wonder if these guys have their own Spectral Steeds, since they can just summon it whenever it dies.
- Anonymous
I've killed the nights cavalry in Limgrave, weeping peninsula, both in Liurnia and one in caelid that patrols the road near the nomadic merchant in caelid south, when I stopped panicking every time they charged straight at me and was able to stay calm when fighting them, I had no issues going though them one after the other, no cheese strategy and not doing hit and run on torrent. The nights cavalry on the bridge near Lenne's rise in dragon barrow is a different story though. I'd expect enemies of the same type to be harder when encountered at later stages of the game, more resistance to damage and able to do more damage to me as well, but this nights cavalry in dragonbarrow seems to be a completely different animal. I know how to fight them effectively on foot, but this one is jumping around a lot more than any of the others did, I dodge an attack and go to hit him with a jumping R2 but he jumps away before I can connect the hit, then I have to dodge again and then again right away, but because I've been having to constantly dodge attack after attack from him don't have enough stamina and I usually end up taking a hard hit from his glaive. He can't kill me with one hit but I've still died plenty of times because I'm finding it nearly impossible to get into some sort of rhythm because of all the jumping around he is doing, it makes him unpredictable.
- Anonymous
- Anonymous
Consecrated Snowfield Night's Cav, Some notes: I've found that the carriage the Cav are defending goes right to an invader, Tarnished eater Anastasia. I killed the first Cav only to be invaded when fighting the second one. I'd recommend killing this invader first, they spawn West Northwest of the Inner Con. Snowfield Gracepoint.
also, As another commenter has noted, When I fought the first cav (flail) I noticed that he de-aggrod when he was far away from the carriage. You can get a few free ranged hits in before he aggros again. Would recommend. I used Lightning spear on horseback.
- Anonymous
Real annoying when he runs into other enemies and they gank on me
- Anonymous
You can break the AI on the Dragonbarrow one by going up the tree on the bridge. He runs around then stops to stare at nothing because he can't touch you. I discovered it while trying to bait him into jumping off for the lolz.
- Anonymous
I've killed the knights in Limgrave, weeping peninsula, both Liurnia of the lakes and the one near a merchant in Caelid without cheesing, but the knight on the bridge at dragonbarrow is kicking my a*se continually. None of the others were jumping around as much as this one, maybe one out of every ten attempts to land a jump attack is connecting, its not helping that I'm having to dodge roll as much as I am with this one either, even using the pickled turtle necks, physik and talisman to boost stamina recovery don't seem to be helping much. Does anyone have any ideas that doesn't involve a cheese strategy?
- Anonymous
I was able to beat the Limgrave night's cavalry on horseback by leading it east of the bridge where it spawns in and pushing it towards a knee-high wall that confused it.
- Anonymous
The only one I've bothered fighting so far is the one in Dragon Barrow. Beat him and he gave me almost as many runes as Radhan! It was a drawn out horseback battle where I just rode around in circles lol
- Anonymous
For the one in the Forbidden Lands, off to the west of where it spawns, there is a fallen pillar you can climb on with Torrent, and then get off to easily range or spellcast safely. They can't hit you unless a jump lands them on the pillar, in which case, you just jump off, lure away, and hop back on once it's down.
- Anonymous
For anyone having trouble with the Ck secreted Snowfield pair, I noticed a glitch that occurred when fighting them.
I drew them away from the hearse carrying the treasure and was getting my ass whooped by both of them. Somehow our fight came back to the hearse where the treasure was and they instantly de-aggro'd and started walking away.
I just cheesed them with lightning spears but tried meleeing one. In one instance the fight started again but in another save he would aggor, than walk away. It was weird but I hope this helps someone.
- Anonymous
Tried the bewitching branch a few times to see if could make the duo fight easier and it doesnt seem to have any effect on them
- Anonymous
Critical missing information on page and in comments: For the two in Consecrated Snowfields despite the fact they can aggro separately and have their own health bars and contrary to other field bosses they are tied together. This means you must defeat BOTH bosses in one go without resetting the world otherwise the defeated one will respawn rather than remain dead. Prepare your resources and plans ahead of time for this.
- Anonymous
The one in the Consecrated Snowfield is currently glitched or has the most dmg of any boss in the entire game. At 95% reductions after bubble + other buffs and talisman it does nearly 300 damage still. This means, unmitigated at 0% damage negation, it would do nearly 6,000 damage. I noticed it due to the fact that when I ran with Bubble I didn't get dented but slammed still by hit attack and did some more testing. I'm leaning more towards this being a glitch as this simply seems absurd.
- Anonymous
Consecrated snowfield battle was a blast. Literally down to zero flasks, zero FP, and almost no HP. We stood there, looking at each other for a second and I charged in and got the first swing. The Forbidden Lands one? Trying to maneuver without falling off a cliff and Vulgar Militia hooting around? Took way more tries and in the end he got stuck - so I blasted him and didn't feel sorry.
- Anonymous
I found just dodging the attacks on foot and sneaking in a jumping heavy swing did the trick on the flail. For the second, it's important to ride behind the caravan, and draw the Glaive version back towards where it started its walk. It draws it away from the adds, and if you get far enough away from the caravan, it starts to slowly back step back towards it, allowing for free hits. I used the Nagakiba and made short work of both of them just dodging when they charge and jump heavy attack to close the gap and do some damage.
- Anonymous
Riding away from the ones following the troll cart in Consecrated Snowfield caused them to leash and ride idly back towards the cart allowing me to get many arrows in their backs from a safe distance. They'd occasionally circle back and try to do an attack, but their maximum range must be strict because they would always stop attacking and ride back right after. When trying this just be aware of Anastasia invading you if the cart crosses her path, because it knocks you off Torrent.
- Anonymous
If you experience the despawning rider bug in the Consecrated Snowfield, all is not lost. The phantom Dragonkin soldiers are a pain in combat, but they will also cause the Night's Cavalry to dissappear if they get too close to your fight, leaving behind a lonely and invincible horse and seemingly ruining your good work. But the Night's Cavalry isn't entirely gone, just invisible.
If you leave the area where they dissappeared (don't reload, just walk/ride away) and then slowly return you should be able to spot the rider walking around the battlefield from a distance. If you get too close, they will dissappear again. But if you inch closer, you should be able to reach a safe distance from which you can target lock and engage the horseless rider from range. Using magic or bows/crossbows, you can still kill the rider and get your due rewards.
- Anonymous
When these guys patrol in an open area they can be really nice boss fights. The ones that patrol around all the objects that they can get caught on it can cause you to want to uninstall the app. The ones in Liurnia are very bad, the one that drops Ice Spear is the worst. This guy will just turn in circles, run into trees and get caught on all the small walls and trees. He'll range your ranged attacks by acting erratically and he jump attacks you more than all the other Calv's due to this behavior. The jump attacks are the worst because he'll get no speed or clearance to jump attack you. The AI will just make this guy wander into the trees, spend 30 seconds running into walls and then he'll jump attack you twice in a row with no warning. Unless you need the AoW I would skip him until Lendeyll, that way you can just stomp him out and not treat it like an actual boss fight.
- Anonymous
- Anonymous
- Anonymous
Damn Morgott really got the continent on lockdown with these fellas, I find it really interesting that they guard key locations. "Cower in fear of the night, the hands of the Fell Omen shall brook thee no quarter" Its like the Fell Omen is his alter ego he uses to ride with his cool biker friends
Ok im trying to post instructions on how to kill the forbidden lands one but it keeps getting blocked. What are the key words that cause a post warning. Im not cursing at all.
- Anonymous
Perhaps they are also immune to sleep. I've been trying with sword of Trina+10, direct hits with the skill, they all eventually die before I can sleep them.
- Anonymous
The one at the Wiping Peninsula died by.. following me. No clue what happened. I was severely underprepared to fight so I bolted towards the Ailing Village. I thought I was toast but then I got the Great Enemy Felled and then flail. So... Bug?
- Anonymous
If you're going for the ones in the Consecrated Snowfield, I highly suggest killing Anastasia (If she spawns) before fighting the 2 Night's Cavalry, because if you go far enough she will spawn, team on you, and won't let you use your horse. This killed me when I was so close to killing the second Night's Cavalry.
- Anonymous
Killing the horse, if hits both the knight and the horse with fire damage instakills the knight.
- Anonymous
While the Dragonbarrow one seems to not randomly die from the poison reset anymore I did discover a way to knock him off the bridge. From Lenne's rise on the Far left end of the bridge there is a branch he won't seem to ride up and can get stuck under. At the point he had he dropped aggro and tried walk resetting to his recenter point and was still stuck. I hit him off the side of the bridge with Night Maiden's mist and he jimmied himself off the edge and died. no idea how difficult this is to replicate. happened pretty fast and on accident.
- Anonymous
Found a bug for the two in Consecrated Snowfield. I was fighting the one with the flail by himself when one of the phantom Dragon Warriors of Nokstella appeared so i rode away for him to despawn. But he went through the Knight and both disappeared. All that was left was the Knight's horse and it started to run super far. I tried killing it but the boss bar would not appear and no matter how many times i hit it, it would be alive with 1 hp.
- Anonymous
Found a bug for the two in Consecrated Snowfield. I was fighting the one with the flail by himself when one of the phantom Dragon Warriors of Nokstella appeared so i rode away for him to despawn. But he went through the Knight and both disappeared. All that was left was the Knight's horse and it started to run super far. I tried killing it but the boss bar would not appear and no matter how many times i hit it, it would be alive with 1 hp.
- Anonymous
Did they "fix" the AI for the one in dragonbarrow? You used to be able to just ride up the hill and it would die.
I can't get it to jump over the edge either.
- Anonymous
Can someone add that if the horse dies while the rider is on fire he instantly dies, I've beaten all of them by using electrify arnament on a greatsword with bloodhound step then throwing fully charged black flame's at him until the horse died and everytime he was on fire when falling off he lost all his health and died.
- Anonymous
killed one as he went to remount his horse, he finished his animation before dying and now his horse is alone. watching me
- Anonymous
The one north of the Academy in Liurnia bugged for me also; got the glaive but seemed to insta-die when I got him off his horse.
- Anonymous
Dragonbarrow cheese: while on horse jump on the root in the far left corner of the bridge from grace. He cant hit you and goes between railing and cliff. Jump down on the other side of the railing, he falls after a bit.
For the one that's at the Lenne's Rise Bridge, you can cheese it by forcing it to jump off, go slightly off the bridge on the south side.
- Anonymous
You can cheese the one in Dragonburrow reliably:
From Lennes Rise there is a rootbranch on the far left side of the bridge the cavalery patrols. Rush around onto it. He will get stuck between railing and the cliff. Drop through onto the bridge between root an railing. Maybe wiggle a bit back and forth and voila, he falls more sooner than later.
Great for fresh characters.
- Anonymous
When they fall off the horse they fight without it for a bit but then re summon it, had it happen in the south part of the map.
- Anonymous
Can anyone actually confirm that they can be parried WHILE on horseback? I have very good sense of parry timing but cannot do it to the halberd ones, and have not seen it done either.
- Anonymous
BH step one can't be cheesed anymore, he actually survives his own respawn now lol
- Anonymous
Poisoning the one on the Dragonbarrow Bridge three times on the traps up the hill nearly kills it.
- Anonymous
Killed one today, but the horse did not disappear. Poor creature was just standing there, as if nothing more mattered for it, morning the rider. One sad victory it was...
- Anonymous
this is 100% one of the worst bosses in the game I wish to know what is worse
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