Nox Flowing Sword

nox flowing sword curved sword elden ring wiki guide 200px
attack power elden ring wiki guide 18Attack
Phy 112
Mag 0
Fire 0
Ligt 0
Holy 0
Crit 100
guarded damage negation elden ring wiki guide 18Guard
Phy 40
Mag 30
Fire 30
Ligt 30
Holy 30
Boost 25
attribute scaling elden ring wiki guide 18Scaling
Str E
Dex D
attributes required elden ring wiki guide 18Requires
Str 8
Dex 15
Curved Sword Slash
Flowing Form FP 9
Wgt. 3.5 passive effects elden ring wiki guide 18Passive -

Nox Flowing Sword is a Curved Sword in Elden Ring. The Nox Flowing Sword scales primarily with Dexterity and Strength and is a good Weapon for players who want a versatile Sword, that can also behave like a Whip

 

A grim weapon wielded by swordsmen of the Eternal City, this
shotel has a blade as fine as a needle.

Forged from the liquid metal of a Silver Tear, it is thoroughly
tempered until hardened

 

Nox Flowing Sword Location in Elden Ring

The Nox Flowing Sword weapon can be found at the following location:

 

Elden Ring Nox Flowing Sword Notes & Tips

  • Weapon Skill: Flowing Form
  • This weapon cannot be infused with Ashes of War
  • Can''t be enchanted with Magic nor boosted by Consumables.
  • Nox Flowing Sword can be upgraded by using Somber Smithing Stones
  • Sell Value:  er runes 13 200
  • Heavy attacks have a higher damage level which most other curved swords do not have.
  • Anti-block: ignores 40% damage negation from blocks, heavy- and charge attacks ignores more.
  • NOTE: As of Patch 1.08, poise damage has been reduced, but only for PVP.
  • NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally, the running attack speed, first attack speed of straight sword has increased. The attack recovery time has also decreased.
  • Other notes and player tips go here.

 

Moveset & Videos in Elden Ring for Nox Flowing Sword

 

Nox Flowing Sword PVP Poise Damage Values in Elden Ring

Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.

One-Handed Attacks

  • 1H R1 (1/2/3/4/5/6 Attacks): 135/67.5/67.5/67.5/67.5/135
  • 1H R2 (1/2 Attacks): 270/270
  • 1H Charged R2 (1/2 Attacks): 810/810
  • 1H R1 Jumping: 202.5
  • 1H R2 Jumping: 540

Two-Handed Attacks

  • 2H R1 (1/2/3/4/5/6 Attacks): 175.5/87.5/87.5/87.5/87.5/175.5
  • 2H R2 (1/2 Attacks): 297/297
  • 2H Charged R2 (1/2 Attacks): 891/891
  • 2H R1 Jumping: 263.25
  • 2H R2 Jumping: 594

 

Nox Flowing Sword Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Somber Smithing Stones

This upgrade can be enchanted with Magic or boosted with Consumables.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Nox Flowing Sword Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 112 - - - - 40 E D - - - - 40 30 30 30 30 25 10
Standard +1 128 - - - - 44 E D - - - - 40 30 30 30 30 25.25 10
Standard +2 144 - - - - 48 E D - - - - 40 30 30 30 30 25.5 10
Standard +3 160 - - - - 52 E C - - - - 40 30 30 30 30 25.75 10
Standard +4 176 - - - - 56 D C - - - - 40 30 30 30 30 26 10
Standard +5 193 - - - - 60 D C - - - - 40 30 30 30 30 26.25 10
Standard +6 209 - - - - 64 D C - - - - 40 30 30 30 30 26.5 10
Standard +7 225 - - - - 68 D C - - - - 40 30 30 30 30 26.75 10
Standard +8 241 - - - - 72 D C - - - - 40 30 30 30 30 27 10
Standard +9 258 - - - - 76 D C - - - - 40 30 30 30 30 27.25 10
Standard +10 274 - - - - 80 D B - - - - 40 30 30 30 30 27.5 10

 

 

 




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    • Anonymous

      L2 on this and the hammer should've been a temporary transform state like the aquamarine dagger in DS3 that gives you alternate R1s and R2s

      • Anonymous

        Really wish this weapon and the hammer would have the flowing effect on the normal moveset considering it's unique design, to be made like a relatively low scaling curved sword in exchange for a lot of reach for crowd control.

        As it is it's just a one trick pony where better alternatives exist.

        • Anonymous

          I'd buff these weapons in the following way:

          Option A:
          Make them buffable

          Option B:
          Add magic/frost dmg and intelligence scaling, at least C rating

          Option C:
          Allow them to have follow ups or retain their flowing form for other combos like lunges or spinning attacks.

          • Anonymous

            You don't use it for raw damage or abusing status afflictions, you use it because Flowing Form is really good.

            • Anonymous

              The unique Ash of War that turns the weapons into a whip is really good because it has really good range, hits hard, and goes through walls. Its a bit slow however so you kinda have to use it in the same scenarios that you´d use an estus

              • Anonymous

                Would have been nice with arc scaling that scales to physical damage, would have been thematic to the mimic helmet and occult whetblade

                • Anonymous

                  In the "Red Rising" sci-fi series by Pierce Brown, there is a type of sword that can turn into a whip, and can be adjusted into any fixed shape one wants. The main character fixes his sword into a scythe. Also, there are people who dress themselves in wolves' skins. So this plus Blaidd's armor, and I can sorta cosplay into a whole new level of nerdiness.

                  • Anonymous

                    You’re better off just using the urumi whip if you want an actual flowing sword type weapon. The weapon art on this thing is utterly terrible. The normal attacks should have resembled those used by the enemies.

                    • Anonymous

                      TheQunDemandsit

                      "Fine as a needle."

                      Normal shotel: Made to hunt humans...humans

                      Eclipse Shotel: Direct link to miquella

                      Looks like we got hints

                      • Anonymous

                        it feels like it should have a follow up attack on its skill instead of freezing you in place for 5 seconds

                        • Anonymous

                          Fun fact: if you cancel a charge attack with a roll or backstep with this weapon, you do an awesome secret attack.

                          • Anonymous

                            Urumi's charged heavy attacks change its form, why the hell does it need to be a locked skill for this one?

                            • Anonymous

                              Only complaint is the weapon art is to lackluster, it kinda feels like you can do another whip strike or a series but you can only do it once all the while you cant move, so I have to ask, why?

                              • Anonymous

                                has pretty good damage and scaling and is among one of the longest curved swords. It's shield pierce and unique weapon art make it a solid invasion tool for people hiding behind walls and turtles.

                                • Anonymous

                                  I think the exact advantage of this weapon hasn't really been posted so here, this is GREAT as an extremely early pure DEX somber weapon.

                                  Just go straight to the trap chest in Dragonburnt ruins, get to Sellia and complete the puzzle to get access to the bossfight, be sure to grab Sellia Backstreets grace for quick runback as well.

                                  I was able to do this as unleveled Warrior starter class fairly easily, also opens up the best NPC quest early which is nice

                                  If you're struggling with the fight unleveled grab the rotten Stray ashes from Sellia, it will almost ALWAYS target the Nox monk and while it won't kill him directtly it'll easily proc rot while you deal with the swordstress.

                                  • Anonymous

                                    Pretty effective in invasions. The WA can go through walls and deals more damage than one might initially think, as well as stuns. Then can follow up with quick roll catches.

                                    • Anonymous

                                      Low scaling, but very high base damage, especially for a shotel. Get this early and it will treat you well. Later on you'll probably put it away, but it can make shielded soldiers and corner ambushes a little easier to deal with

                                      • Anonymous

                                        Low scaling, but very high base damage, especially for a shotel. Get this early and it will treat you well. Later on you'll probably put it away, but it can make shielded soldiers and corner ambushes a little easier to deal with

                                        • Anonymous

                                          speed was buffed drastically, does wonders against imps and shrimps, or anything else that like to pussyfoot around you all the time

                                          • Anonymous

                                            In case the comments on the wiki were turning you off of this weapon, a few bright spots to make it worth at least equipping once:

                                            1. Same shape as Shotel but better AR. Actually does pretty reasonable damage for a curved sword.


                                            2. It does not only have "block piercing" - the weapon shape can actually just reach around shields. I had the nox flowing sword in my offhand powerstanced with scavenger's curved, and a jumping attack followed by a second L1 seemed to consistently bonk shielded soldiers / knights / tiny nokron weirdos in the noggin and stagger them. I don't even think the 40% shield piercing does anything because it so consistently just goes around shields and gets the enemy in the eyeballs.


                                            3. The whip attack is a little underwhelming, the range isn't phenomenal, you're glued in place during the animation, and it is a kind of slow animation. That said I was still regularly swapping to 2-handing this to use the WA to clear out a horde of smaller enemies or to slap big knights or whatever with a ranged attack. it also seems to do surprisingly good damage, seems like it was hitting for 350-400 on my character who only has 19 dex and +5 upgrade on the weapon.

                                            • Anonymous

                                              It's a **** Urumi
                                              Maybe you'd catch someone off guard with it, if they were lobotomized. You still have a locked WA sword where you spend FP to be Urumi. Disgraceful.

                                              • Anonymous

                                                There's a hidden effect I've discovered with the weapon art. Just like how the sword melts into a whip, I've noticed that it can also cause your eyes to melt, during the 5 hours it takes to use the weapon art. I wouldn't recommend it since I currently cannot see, but maybe I'm just lacking vision of the weapon as a whole. Maybe I'm just blind to the possibilities, or I cannot see the bigger picture. I cannot look at this weapon and say it's viable. This is just from my point of view though, which is very dark.

                                                • Anonymous

                                                  Why not give this weapon at least a flowing sword combo on heavy hits. WA very slow and underwhelming dmg. It's just a regular Shotel with a bad WA.

                                                  • Anonymous

                                                    Confirmed that this pierces shields like the Shotel, R2s are more effective for it. Weapon art also goes through walls, which is pretty much its only utility

                                                    • Anonymous

                                                      They REALLY need to buff this thing’s skill. Make it more like the Nox hammer’s or at least as fast as a regular whip attack.

                                                      • Anonymous

                                                        In discription ash no 1 hit, its fast hits, this weapon with bug, or what, why monk using 2 and 3 hit combo, 1 hit slow charge wtf???

                                                        • Anonymous

                                                          Cool have been a very cool sword, but to me there's 2 problems;

                                                          - It's super ugly, way too curved.
                                                          - The whip form is only a single hit. Wouldv been cool to have like a bloodborne-like toggle, or at least a 2 or 3 hits like the enemies using this have.

                                                          That being said, the weapon art hits surprisingly hard and ofc covers lots of ground.

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