Nox Flowing Sword

nox flowing sword curved sword elden ring wiki guide 200px
attack power elden ring wiki guide 18Attack
Phy 112
Mag 0
Fire 0
Ligt 0
Holy 0
Crit 100
guarded damage negation elden ring wiki guide 18Guard
Phy 40
Mag 30
Fire 30
Ligt 30
Holy 30
Boost 25
attribute scaling elden ring wiki guide 18Scaling
Str E
Dex D
attributes required elden ring wiki guide 18Requires
Str 8
Dex 15
Curved Sword Slash
Flowing Form FP 9
Wgt. 3.5 passive effects elden ring wiki guide 18Passive -

Nox Flowing Sword is a Curved Sword in Elden Ring. The Nox Flowing Sword scales primarily with Dexterity and Strength and is a good Weapon for players who want a versatile Sword, that can also behave like a Whip

 

A grim weapon wielded by swordsmen of the Eternal City, this
shotel has a blade as fine as a needle.

Forged from the liquid metal of a Silver Tear, it is thoroughly
tempered until hardened

 

Nox Flowing Sword Location in Elden Ring

The Nox Flowing Sword weapon can be found at the following location:

 

Elden Ring Nox Flowing Sword Notes & Tips

  • Weapon Skill: Flowing Form
  • This weapon cannot be infused with Ashes of War
  • Can''t be enchanted with Magic nor boosted by Consumables.
  • Nox Flowing Sword can be upgraded by using Somber Smithing Stones
  • Sell Value:  er runes 13 200
  • Anti-block: ignores 40% damage negation from blocks, heavy- and charge attacks ignores more.
  • Other notes and player tips go here

 

Moveset & Videos in Elden Ring for Nox Flowing Sword

 

Nox Flowing Sword Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Somber Smithing Stones

This upgrade can be enchanted with Magic or boosted with Consumables.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Nox Flowing Sword Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 112 - - - - 40 E D - - - - 40 30 30 30 30 25 10
Standard +1 128 - - - - 44 E D - - - - 40 30 30 30 30 25 10
Standard +2 144 - - - - 48 E D - - - - 40 30 30 30 30 25 10
Standard +3 160 - - - - 52 E C - - - - 40 30 30 30 30 25 10
Standard +4 176 - - - - 56 D C - - - - 40 30 30 30 30 26 10
Standard +5 193 - - - - 60 D C - - - - 40 30 30 30 30 26 10
Standard +6 209 - - - - 64 D C - - - - 40 30 30 30 30 26 10
Standard +7 225 - - - - 68 D C - - - - 40 30 30 30 30 26 10
Standard +8 241 - - - - 72 D C - - - - 40 30 30 30 30 27 10
Standard +9 258 - - - - 76 D C - - - - 40 30 30 30 30 27 10
Standard +10 274 - - - - 80 D B - - - - 40 30 30 30 30 27 10

 

 

 




Register to EDIT the Wiki!
    • Anonymous

      Fun fact: if you cancel a charge attack with a roll or backstep with this weapon, you do an awesome secret attack.

      • Anonymous

        Urumi's charged heavy attacks change its form, why the hell does it need to be a locked skill for this one?

        • Anonymous

          Only complaint is the weapon art is to lackluster, it kinda feels like you can do another whip strike or a series but you can only do it once all the while you cant move, so I have to ask, why?

          • Anonymous

            has pretty good damage and scaling and is among one of the longest curved swords. It's shield pierce and unique weapon art make it a solid invasion tool for people hiding behind walls and turtles.

            • Anonymous

              I think the exact advantage of this weapon hasn't really been posted so here, this is GREAT as an extremely early pure DEX somber weapon.

              Just go straight to the trap chest in Dragonburnt ruins, get to Sellia and complete the puzzle to get access to the bossfight, be sure to grab Sellia Backstreets grace for quick runback as well.

              I was able to do this as unleveled Warrior starter class fairly easily, also opens up the best NPC quest early which is nice

              If you're struggling with the fight unleveled grab the rotten Stray ashes from Sellia, it will almost ALWAYS target the Nox monk and while it won't kill him directtly it'll easily proc rot while you deal with the swordstress.

              • Anonymous

                Pretty effective in invasions. The WA can go through walls and deals more damage than one might initially think, as well as stuns. Then can follow up with quick roll catches.

                • Anonymous

                  Low scaling, but very high base damage, especially for a shotel. Get this early and it will treat you well. Later on you'll probably put it away, but it can make shielded soldiers and corner ambushes a little easier to deal with

                  • Anonymous

                    Low scaling, but very high base damage, especially for a shotel. Get this early and it will treat you well. Later on you'll probably put it away, but it can make shielded soldiers and corner ambushes a little easier to deal with

                    • Anonymous

                      speed was buffed drastically, does wonders against imps and shrimps, or anything else that like to pussyfoot around you all the time

                      • Anonymous

                        In case the comments on the wiki were turning you off of this weapon, a few bright spots to make it worth at least equipping once:

                        1. Same shape as Shotel but better AR. Actually does pretty reasonable damage for a curved sword.


                        2. It does not only have "block piercing" - the weapon shape can actually just reach around shields. I had the nox flowing sword in my offhand powerstanced with scavenger's curved, and a jumping attack followed by a second L1 seemed to consistently bonk shielded soldiers / knights / tiny nokron weirdos in the noggin and stagger them. I don't even think the 40% shield piercing does anything because it so consistently just goes around shields and gets the enemy in the eyeballs.


                        3. The whip attack is a little underwhelming, the range isn't phenomenal, you're glued in place during the animation, and it is a kind of slow animation. That said I was still regularly swapping to 2-handing this to use the WA to clear out a horde of smaller enemies or to slap big knights or whatever with a ranged attack. it also seems to do surprisingly good damage, seems like it was hitting for 350-400 on my character who only has 19 dex and +5 upgrade on the weapon.

                        • Anonymous

                          It's a **** Urumi
                          Maybe you'd catch someone off guard with it, if they were lobotomized. You still have a locked WA sword where you spend FP to be Urumi. Disgraceful.

                          • Anonymous

                            There's a hidden effect I've discovered with the weapon art. Just like how the sword melts into a whip, I've noticed that it can also cause your eyes to melt, during the 5 hours it takes to use the weapon art. I wouldn't recommend it since I currently cannot see, but maybe I'm just lacking vision of the weapon as a whole. Maybe I'm just blind to the possibilities, or I cannot see the bigger picture. I cannot look at this weapon and say it's viable. This is just from my point of view though, which is very dark.

                            • Anonymous

                              Why not give this weapon at least a flowing sword combo on heavy hits. WA very slow and underwhelming dmg. It's just a regular Shotel with a bad WA.

                              • Anonymous

                                Confirmed that this pierces shields like the Shotel, R2s are more effective for it. Weapon art also goes through walls, which is pretty much its only utility

                                • Anonymous

                                  They REALLY need to buff this thing’s skill. Make it more like the Nox hammer’s or at least as fast as a regular whip attack.

                                  • Anonymous

                                    In discription ash no 1 hit, its fast hits, this weapon with bug, or what, why monk using 2 and 3 hit combo, 1 hit slow charge wtf???

                                    • Anonymous

                                      Cool have been a very cool sword, but to me there's 2 problems;

                                      - It's super ugly, way too curved.
                                      - The whip form is only a single hit. Wouldv been cool to have like a bloodborne-like toggle, or at least a 2 or 3 hits like the enemies using this have.

                                      That being said, the weapon art hits surprisingly hard and ofc covers lots of ground.

                                    Load more
                                    ⇈ ⇈