O, Flame!

o flame incantation elden ring wiki guide 200px
Spell Type Fire Monk Incantation
FP Cost 16 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Momentarily sparks roaring flame from hand

attributes required elden ring wiki guide 18Requires

O, Flame! is an Incantation in Elden Ring. O, Flame! spell allows the user to be able to emit flames from the hands.

 

Incantation of the Fire Monks.

Momentarily sparks roaring flame from the caster's hand.
Charging enhances potency.

The Giants' Flame still smolders upon the distant northern
mountaintop, and the Fire Monks are its guardians.

 

Where to find O, Flame!

Where to find O, Flame!:

 

Elden Ring O, Flame! Guide

  • Fire Monk Incantation
  • Stamina Cost: 24
  • Deals Fire Damage.
  • A much stronger version of Catch Flame. However, unlike Catch Flame, O, Flame! is slower to cast, can't be chain-casted, spell cannot be used out of jumps, rolls or sprinting, making it considerably less useful.  Its high damage, and decent AOE can still find a niche as a sidearm spell for less spell-dedicated faith users.
 
 
 
 
 
 
 
 
 

 

 
Elden Ring Incantations
Agheel's Flame  ♦  Ancient Dragons' Lightning Spear  ♦  Ancient Dragons' Lightning Strike  ♦  Aspects of the Crucible: Breath  ♦  Aspects of the Crucible: Horns  ♦  Aspects of the Crucible: Tail  ♦  Barrier of Gold  ♦  Beast Claw  ♦  Bestial Constitution  ♦  Bestial Sling  ♦  Bestial Vitality  ♦  Black Blade  ♦  Black Flame  ♦  Black Flame's Protection  ♦  Black Flame Blade  ♦  Black Flame Ritual  ♦  Blessing's Boon  ♦  Blessing of the Erdtree  ♦  Bloodboon  ♦  Bloodflame Blade  ♦  Bloodflame Talons  ♦  Borealis's Mist  ♦  Burn O Flame!  ♦  Catch Flame  ♦  Cure Poison  ♦  Darkness  ♦  Death Lightning  ♦  Discus of Light  ♦  Divine Fortification  ♦  Dragonbolt Blessing  ♦  Dragonclaw  ♦  Dragonfire  ♦  Dragonice  ♦  Dragonmaw  ♦  Ekzykes's Decay  ♦  Elden Stars  ♦  Electrify Armament  ♦  Erdtree Heal  ♦  Fire's Deadly Sin  ♦  Flame Fall Upon Them  ♦  Flame Fortification  ♦  Flame of the Fell God  ♦  Flame Protect Me  ♦  Fortissax's Lightning Spear  ♦  Frenzied Burst  ♦  Frozen Lightning Spear  ♦  Giantsflame Take Thee  ♦  Glintstone Breath  ♦  Golden Lightning Fortification  ♦  Golden Vow (Spell)  ♦  Great Heal  ♦  Greyoll's Roar  ♦  Heal  ♦  Honed Bolt  ♦  Howl of Shabriri  ♦  Immutable Shield  ♦  Inescapable Frenzy  ♦  Lansseax's Glaive  ♦  Law of Causality  ♦  Law of Regression  ♦  Lightning Fortification  ♦  Lightning Spear  ♦  Lightning Strike  ♦  Litany of Proper Death  ♦  Lord's Aid  ♦  Lord's Divine Fortification  ♦  Lord's Heal  ♦  Magic Fortification  ♦  Magma Breath  ♦  Noble Presence  ♦  Order's Blade  ♦  Order Healing  ♦  Pest Threads  ♦  Placidusax's Ruin  ♦  Poison Armament  ♦  Poison Mist  ♦  Protection of the Erdtree  ♦  Radagon's Rings of Light  ♦  Rejection  ♦  Rotten Breath  ♦  Scarlet Aeonia  ♦  Scouring Black Flame  ♦  Shadow Bait  ♦  Smarag's Glintstone Breath  ♦  Stone of Gurranq  ♦  Surge O Flame!  ♦  Swarm of Flies  ♦  The Flame of Frenzy  ♦  Theodorix's Magma  ♦  Triple Rings of Light  ♦  Unendurable Frenzy  ♦  Urgent Heal  ♦  Vyke's Dragonbolt  ♦  Whirl O Flame!  ♦  Wrath of Gold



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    • I like this one as it does tremendous damage with high faith however, I much prefer Catch Flame as it's so quick and can easily finish enemies off. This one is situational

      • Anonymous

        Hits about as hard as Giantsflame Take Thee for about half the FP cost, much faster, true combos into tons of attacks for up to 1700 damage, and people will say it's not worth it because Catch Flame exists. They're for completely different purposes. You use Catch Flame for harass and DPS. O, Flame is for big damage reads. Sometimes you don't even need to combo it, some gankers just run at you and mash while having less than 1000 max hp. Did you know that your fire resistance is tied to your vigor stat? Funny thing, that.

        • Anonymous

          weird how the comments are all negative, but I saw Bushy do a challenge and this spell did a lot of damage.

          • Anonymous

            Endure -> charged O Flame! -> Impaling Thrust. The fact that it *doesn't* knock down human-sized enemies is what makes it so amazing -- it puts them into a long stagger animation and you can act out of the spell super fast.

            • Anonymous

              In the time it takes you to use the charged cast you'll almost always do just as much if not more damage from 2 Catch Flame casts. They really should have given this either more stance damage or have it's charged cast knock down human-sized enemies and a bigger AOE. I'd prefer the latter because it makes more sense considering you're basically summoning an explosion in someone's face point blank.

              • Anonymous

                30 faith + lvl 10 finger seal + Godfrey icon + fire scorpion charm + fire & faith tears
                = deletes dragonbarrow avatar in around 5 charged attacks

                • Anonymous

                  My problem with this spell is that it seems to have some poor tracking if you cast it after a roll. With Catch Flame and Carian Slicer, my character will always turn around and hit the locked on target. Probably because those were designed to be able to cast after running, rolling or jumping.
                  The poor tracking doesn't happen as often but still annoying when it does. Other than that I don't think is a bad spell, although I prefer bloodflame talons.

                  • Anonymous

                    The actual flames will hit an enemy model but won't deal damage because of this things pathetic hitbox. Real shame.

                    • Anonymous

                      Hitbox size of fist attack, great potential, but absolutely useless in current state. Good luck trying to hit any thrusting, leaping etc enemy with that.
                      Combined with pretty long cast time it's not reliable even PvE.

                      • This spell deserves a bigger hitbox, the visual lies so much about the actual hitbox that you'll often miss entirely when trying to hit multiple enemies like the visual suggest you could, especially when fully charged.

                        • Anonymous

                          the hitbox for this thing is really weird. it should be much larger if we are going by the size of the flame it creates. i was able to hit enemies twice with a single cast somehow, i think its because they were staggered into a different hitbox of the spell or something? anyways i prefer this over catch flame because it does way more damage and looks more powerful. catch flame is better in pvp, but it doesnt benefit from the pyromancer build, i.e. the giants seal and godfrey talisman

                          • Anonymous

                            Underrated, imo. Does huge damage when charged, major poise damage, and is cheap. Pretty good ambush spell in PVE. Pair with godfrey's icon to turn it into a blunderbuss.

                            • Anonymous

                              O flame is equivalent to Carian greatsword for faith. Oflame is able to chain stagger knight class to death just like carian greatsword can. It saves from dancing around with catch flame or slicer. Things get more stable with more cast speed.

                              • Anonymous

                                just use catch flame it's faster and it costs less FP. unless you want to use more FP and a little more damage.

                                • Anonymous

                                  the hitbox is very wide, but doesn't span very far forward. thats why it looks like it should go further than it does

                                  • Anonymous

                                    Combos into many spells. It should be hard to land cuz if you do the opponent is basically dead so stop whining about this being useless.

                                    • Anonymous

                                      Does this break guard/stance like blackflame/combustion on ds3? I dont wanna use FoTm id like to break guards with a pyromancy spell again. Gonna test in invasions for now

                                      • Anonymous

                                        Been enjoying this with invasions, if people are super aggressive. Use endure AOW directly into a charged O, Flame. The endure will prevent you from staggering and vastly increase damage resistance for enough time to cast. In some cases, people get one shot if they haven't levelled vigor

                                        • Anonymous

                                          Either give us the lunge the Fire Monks have or increase the range of the blast significantly. I don't think just increasing the speed is a good buff, because then it would just be a better catch flame, and I don't know about you, but I'm not a big fan of a spell being strictly better than the other. It's nice to have variety and alternatives

                                          • Anonymous

                                            Still O' Lame even after the buff. You are probably done casting two Catch Flame once you are done charging this spell.
                                            Black Flame Combustion when, From?

                                            • Anonymous

                                              Pretty great when you can find an opening as of 1.04. Still kinda slow, but hits like a bus when it connects.

                                              • Anonymous

                                                The problem with O, Flame! currently is the cast speed, I think they should've made it more expensive and almost as fast as Catch Flame so it would be the burst version of it that could be much more viable on bosses which are the prime targets players would want to use it on.

                                                • Anonymous

                                                  The black flame monk in volcano manor casts the black flame version of this spell. I wish we could get it. DLC?

                                                  • By the time you use this you could have used Catch Flame 3 times. Its hitbox doesn't linger as long as the animation plays either. It needs another damage buff and also the hitbox needs to linger longer. Otherwise Bloodflame talons is better and cheaper in every way or just go with catch flame.

                                                    • Anonymous

                                                      It hurts a lot now when it hits, but it is still so slow that I feel like it is impossible to hit on any opponent. I'd be fine with them nerfing the damage back to what it was previously if they gave this better cast speed. You can't even mix up with Catch Flame since this has the fire monk sigil, while Catch Flame has no sigil, so they know it is a different spell from the get go.

                                                      • Anonymous

                                                        Problem is that speed is everything. Maybe if it lunged forward like the fire monks do. They have good range.

                                                        • Anonymous

                                                          Damage is buffed as per 1.04
                                                          Maybe viable in pve
                                                          Surely still not viable in pvp. They should improve the initial cast time of this spell.

                                                          • Anonymous

                                                            In pve, it's situational, and possibly only if your running giants seal. Vs basic enemies normal combustion is better 90% of the time but where it really shines is poise-y enemies that you'll have decent attack opportunities(enough for the charged version) with. i.e. many bosses, it has very, very good poise dmg, like colossal r2 to charged r2 poise dmg, leading to vastly more staggers and thus potentially higher and safer dps. As for pvp I've yet to try it but I suspect between it and the normal combustion having three possible release timings of the same animation could lead to a great mix with a major limiting factor being it's meager range, so it would be complimented by a good ranged poke i.e decent ranged pressure spells(slow chase-down type spells especially, possible use for flame fell god here if you can manage the fp cost) and/or weapon with good range like spears, g-spears, halberds, scythes, whips(namely the magma whip and giants braid being fire dmg and faith scalding) ect.
                                                            -Dh

                                                            • Anonymous

                                                              I think all this needs is of course more damage, but definitely more stagger damage to move apart from Catch Flame, since they could both exist as viable incantations, one being fast and swift damage and the other being slow, heavy posture breaking damage. I think it would make the choices between these two nearly identical incantations to be more diverse and appeal to a wider set of play styles, which an open world game could always use more of.

                                                              • Anonymous

                                                                This spell was hits for nearly 2k when charged up for me and Catch flames is only hiting aroubd 800. I think this spell only shines when you have the Fire Scorpian charm, Giants seal, and Godfreys Talisman. Its basically doing x2.1 more damage when not charged compared to my Catch Flames and x2.5 more damage when fully charged with more stagger damage. I had 80 Faith and used Erdtree seal (357 Inc scaling) as my spell casting hand in my right and put Giants seal in my left for the passive buff.

                                                                • Anonymous

                                                                  yeah this spell is ****ing awful, less dps than catch flame, less damage per fp than catch flame, this spell either needs to have a way bigger range than catch flame or have the same cast speed as catch flame because right now its pretty useless.

                                                                  • Anonymous

                                                                    Why is it so slow? I feel like Incantations were the last thing Fromsoft made and they just wanted it to not be OP. Ekzyke's decay seems like an oversight.

                                                                    • Anonymous

                                                                      Idk what's with the people in the comments but Catch Flame is 10 FP, 8 Faith.

                                                                      From the numbers posted it's consistent with the increase in FP cost, and when charged, seems more efficient.

                                                                      Per cast at least, chaining has value.

                                                                      • Uses too much FP compared to Catch Flame. Also catch flame can combo. Not really worth it unless a group of enemis and you have plenty of FP to spare.

                                                                        • Anonymous

                                                                          If carian slicer can get a FP cost reduction I don't see why this theoretically useless spell can't get one aswell

                                                                          • Anonymous

                                                                            Another anon already mentioned below that there is no reason to run this over Catch Flame. But there's no reason to run it PERIOD. Damage and range especially is far too low, even when charged and used together with Giant's Seal. You're much better off investing 15 into Arcane and use Bloodflame Talons, which has better reach and more damage, is faster to execute and also gives you access to bleed.

                                                                            • Anonymous

                                                                              Pretty much worse than catch flame. 60% more FP to cast for 20% more damage, or 40% more if charged up, so it's less efficient per FP used. However, it's so slow to cast, that catch flame could have been cast multiple times in the same time, making catch flame better efficiency and DPS.

                                                                              • Anonymous

                                                                                So this spell has x2 the faith requirement and costs %60 more fp than catch flame but has almost double the cast time, can't be chained and only does marginally more damage? there seems to be a lot of oversights related to spell balance in this game.

                                                                                • Anonymous

                                                                                  118% the damage of Catch flame with a longer cast time. Charged version deals 144% the damage of Catch Flamce

                                                                                  • Anonymous

                                                                                    catch flame is better in dps i think. Catch flame is so fast that it out damages this. i tested it on tree sentinel and o flame only did 20 more dmg. Also fire is busted early

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