One-Eyed Shield is a Greatshield in Elden Ring. The One-Eyed Shield is a Shield that scales primarily with Strength. Greatshields weigh a decent amount and provide the best protection in the game. Greatshields provide a greater value of blocking and protecting one's self from enemy and boss attacks, but greatly increases the weight and reduces the player's mobility. This type of shield works best at reducing damage or guarding instead of parrying.
Tricksome shield made from white stone depicting a malformed one-eyed god. The barrel of a firearm pokes through the open mouth.
Once worshipped by the giants, this evil deity is believed to have been slain by Queen Marika.
Where to Find Elden Ring One-Eyed Shield
The One-Eyed Shield Shield can be found at the following location:
- Dropped by mini-boss NPC Chief Guardian Arghanthy inside Guardians' Garrison in Mountaintops of the Giants.
[Elden Ring Map here]
Elden Ring One-Eyed Shield Notes & Tips
- Shield Skill: Flame Spit
- Flame Spit damage does not scale with Strength but does increase with the shield's upgrade level.
- This shield cannot be infused with Ashes of War or buffed with Magic and Consumables.
- Sell Value:
200
- NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below.
- Other notes and player tips go here
One-Eyed Shield PvP Poise Damage Values in Elden Ring
Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.
One-Handed Attacks
- 1H R1 (1/2/3/4/5/6 Attacks): 222/111/120/--/--/--
- 1H R2 (1/2 Attacks): 360/360
- 1H Charged R2 (1/2 Attacks): 1080/1080
- 1H Running R2: 240
- 1H R1 Jumping: 222
- 1h R2 Jumping: 720
Two-Handed Attacks
- 2H R1 (1/2/3/4/5/6 Attacks): 288/144/156/--/--/--
- 2H R2 (1/2 Attacks): 396/396
- 2H Charged R2 (1/2 Attacks): 1188/1188
- 2H R1 Jumping: 288
- 2h R2 Jumping: 792
One-Eyed Shield Upgrades in Elden Ring
Please see the Upgrades page to understand the weapon bolstering process.
Requires regular reinforcement with Somber Smithing Stones
This upgrade can be enchanted with Magic or boosted with Consumables.
Attack Power | Stat Scaling | Passive Effects | Damage Reduction (%) | ||||||||||||||||
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One-Eyed Shield | Phy | Mag | Fir | Lit | Hol | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst |
Standard | 175 | - | - | - | - | 106 | D | - | - | - | - | - | 100 | 57 | 69 | 59 | 63 | 67 | 34 |
Standard +1 | 191 | - | - | - | - | 113 | D | - | - | - | - | - | 100 | 57 | 69 | 59 | 63 | 67.67 | 34 |
Standard +2 | 207 | - | - | - | - | 121 | D | - | - | - | - | - | 100 | 57 | 69 | 59 | 63 | 68.34 | 34 |
Standard +3 | 223 | - | - | - | - | 128 | C | - | - | - | - | - | 100 | 57 | 69 | 59 | 63 | 69.01 | 34 |
Standard +4 | 239 | - | - | - | - | 135 | C | - | - | - | - | - | 100 | 57 | 69 | 59 | 63 | 69.68 | 34 |
Standard +5 | 255 | - | - | - | - | 142 | C | - | - | - | - | - | 100 | 57 | 69 | 59 | 63 | 70.35 | 34 |
Standard +6 | 271 | - | - | - | - | 149 | C | - | - | - | - | - | 100 | 57 | 69 | 59 | 63 | 71.02 | 34 |
Standard +7 | 287 | - | - | - | - | 156 | C | - | - | - | - | - | 100 | 57 | 69 | 59 | 63 | 71.69 | 34 |
Standard +8 | 303 | - | - | - | - | 163 | C | - | - | - | - | - | 100 | 57 | 69 | 59 | 63 | 72.36 | 34 |
Standard +9 | 319 | - | - | - | - | 170 | C | - | - | - | - | - | 100 | 57 | 69 | 59 | 63 | 73.03 | 34 |
Standard +10 | 335 | - | - | - | - | 178 | B | - | - | - | - | - | 100 | 57 | 69 | 59 | 63 | 73.7 | 34 |
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This thing has my favorite animation in the entire game. When you don't have enough for, your character readies the weapon, tries to fire it, and then after a moment looks down at it like "Wut, where boom?" It's so goofy considering our character is some sort of master of all weaponry ever.
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This is hilarious to use with Shared Order in catacombs and places with skeletons. Holy artillery.
Probably better with Last Rites and Flame Grant Me Strength if you have the stats for it.
- Anonymous
This thing brings back happy memories of bowguns in monster hunter
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This thing is hilarious, used it in some arena duels, surprisingly effective. I was able to land Flame Spit at least one time in pretty much every duel.
Use Flame Spit to completely drain your stamina bar in one attack no matter how much endurance you have.
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the amount of people this thing one-shots at lower level invasions just feels like cheating, i ****ing love it
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Its a fun build with Co-op players, with a proper build, you just need 1-2 shots to kill an invader.
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A solid choice for a strength build that's lacking in the ranged damage department. Even at my current NG+2 this is fairly effective.
it may not scale, but it's high base damage and incredible knock back makes up for it.
I currently wield this and a gugs for maximum references.
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You can pair it with the Arrow's Reach talisman and give it some more range, similar to a max pot throw range. If you free aim it, it will shoot in a huge arc, but if you target something it will mostly go in a straight line. You can also do some decent mind games when you enter the firing stance as you can either shoot or cancel it with a block, a roll, an attack, a jump, a spell, an item or anything really. The biggest downsides to it are the lack of scaling, the stamina consumption and decreased stability in the Flame Spit stance. Other than that, it's a pretty nice pocket & long range Giant's Flame Take Thee.
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This isn't by any means a game breaker, but a really fun weapon to build around. You can compensate for it's high FP drain with the sword of milos and ancestral spirit's horn while doing levels in co-op and build around big time splash damage when fighting bosses.
The build i'm using does just 24 strength since the ash of war doesn't seem to get any significant scaling, and also 25 faith to buff with golden vow and flame grant me strength.
Talisman's are shard of alexander, fire scorpion charm, ritual and old lord's talisman. I also try to hit the boss with an oil pot to eek out even more damage. I guess you could buff it even more with seppuku white mask/kindred of blood talisman too so keep that in mind.
This thing is like a nuke against Radagon.
Only gripes are that using this locked on is a bit erratic since the arc often misses smaller enemies, better to learn how to free aim. Also, mobile enemies like Godfrey are going to hit you during your cool down time if you aren't precise in timing your shot.
The lack of damage outside of fire isn't a big deal to me since I can just infuse a polearm or spear with black flame tornado and rip through a boss's healthbar with that if they're more immune to fire.
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This weapon is a GIANT SLAYER that not only does a good chunk of damage but shreds the posture bars of bosses. However, it’s clumsy to wield against smaller single targets and don’t get me started on PvP. If you want to use this on the field, make sure you have a friend ranking from the front lines while you play as some weird type of artillery support.
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Fun fact the aow on this does almost no damage to the magma wyrm near alexander on Mt. Gelmir.
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The only ranged option you'll ever need. Doubles as a shield. Triples as a great hammer
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The damage of this thing is just nasty, just with it at +9 with the flame cracked tear and around 35 faith this thing did almost 3k damage in one shot.
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As of 1.07, this thing got a range upgrade. It shoots pretty far now -- I always like having an artillery option on Astel like Gransax or Silluria's Tree, and I didn't have one for pure strength. However, this shield does cover that artillery role now, with the only challenge being it arcs its shots too high when you lock on so you have to be a free aim pro to make the most use of it.
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Trying to find out if the malformed Fell God had it's hands cut off
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To the comment about ganking below “Gankers…disgusting FACE THE WRAITH OF THE FELL GOD!!!” *distant explosion*
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I love this weapon for the gimmick, but sometimes it just refuses to shoot. FP is well enough. I'm kinda get locked into the animation, and if I press the skill again, I charge the cannon again withouth a shot. This of course is instant death in PvP. Fixing this would be awesome!
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Hmmm, diety slain by Marika, traitor fire monks of black flame, probably one more evidence that Marika is Gloam Eyed Queen.
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At D scaling is it worth it to invest more than 36 strength to increase this shield's damage? I figure you'll probably get better additional damage from talismans and incantation buffs instead. Thinking of making a build with this shield, so maybe some shield bros can share their wisdom.
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This and the Jar Cannon have almost the same strength requirement... I think I've found my new gimmick invasion build
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People claim the most random **** in these games are berserk references, and it gets a bit annoying. Yes, Miyazaki took a bit of inspiration from Berserk, but not EVERYTHING in the game is a reference.
This here is an example of something that for sure is a Berserk reference, imo.
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Free aim this in pvp, you can wheel around 180 after hitting the weapon art and just obliterate a backstabber
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For those who may be wondering, Godfrey icon will not buff the damage of the ash of war (Even though I think it really should, and it might do it now but last patch it didn't and I didn't see anything in the patch notes about godfrey icon changing) I saw someone comment about it but I haven't tested if the Arrow's Sting Talisman (the one that buffs damage of arrows and bolts) buffs the damage for it, I also haven't tested if Lord of blood's exultation/Kindred of rots exultation boosts attack damage
The setup I'm using for a build with this shield is as follows:
Talismans-Bull goats, Dragoncrest greatshield, Shard of Alexander, Fire scorpion charm
Flask-Poise boosting tear, flame-shrouding cracked tear
In right hand hold the jellyfish shield and 2-hand it, use the WA to buff yourself for extra damage, holding this shield in left hand will prioritize flame-spit and keep the buff from jellyfish shield
For incantations use Flame grant me strength and Golden vow
Armor is Veterans chest, legs, and gauntlets, and just for fun I use the wolf imp head, combining this armor with the bull-goat gives you 61 poise, which is nice so you don't get staggered out of the charge for the weapon art often since it's a little long
I was testing this before upgrading the shield and I was hitting for around 900-1000 damage with the weapon art on some basic enemies, haven't tested it upgraded yet
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Interestingly, the Flame Spit skill seems to be counted as an 'arrow' for the purposes of utilizing the 'Arrow's Sting' and 'Arrow's Reach' talismans. ...The 'Arrow's Reach' talisman is probably not terribly worth applying, as the skill is difficult to manually aim, and the added distance is negligible, but the 'Arrow's Sting' talisman seems to add a consistent chunk of damage to the effect,
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The Erdtree de-guardianizer. At +8 and no buffs it was hitting for 1400, imagine what it could do with flame shrouding tear, flame scorpion charm, shard of alexander, flame grant me strength, Golden vow etc etc etc
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How to vigor check endgame builds:
Step 1: acquire this shield
Step 2: upgrade to +10
Step 3: L2
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On a strenght build you can pair this baby with the Serpent-Hunter Spear to offset its lack of a viable AoW. You get a decent moveset and as Serpent-Hunter is a greatspear, you can poke fom behind the shield. I use the mausoleum armor set for the looks. Very off-meta.
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How well does this perform as a melee weapon when 2 handing? Considering doing a sort of riot shield build with it
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This thing is seriously slept on. I never see it in PvP. Ever. And yet it has let me violently one shot entire gank squads. 10/10 would bring a gun to a sword fight again.
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I initially dismissed this shield and on a whim today I decided to upgrade it to +9 and test it out on some Duels paired with the Guts Greatsword that had Flame of the Redmanes on it and they work surprisingly well together and it's a whole lot of fun.
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Great for survivability and to counter fast riders with fat-roll. The only time i killed wolf-ridinng albinaurics i was using this
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I just fought the Twin Erdtree Avatar boss fight, and discovered that the explosion caused by this baby lingers for some frames, and is deceptively larger than it seems.
A +9 hit to both Avatars hit for like a 1/6 of their total hp.
Pretty good. :)
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This is tied to Miquella as he has only one eye and it is "believed" to have been slain.
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The Millwood Greatbow of Elden Ring. Great range, area damage, effective up close and absolutely devastating.
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At +10 this absolutely obliterates most low to mid-level enemies, it has a great chance of knocking all but the biggest mobs down. The range might be an issue but you can learn to aim without target lock, effectively turning this thing into a mortar. Direct hits can easily oneshot players in PVP. You can hold the WA and wait for the right opportunity to nuke any invader. Combine this with high endurance, greatshield talisman and spear to become an immovable object and an unstoppable force.
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Clapping people in PvP with this thing. The key is to NOT lock-on. Try and guess where they are about to go, you can delay and hold the fireball shot so people can never predict when you're gonna shoot it. You can aim upwards and the fireball will travel significantly further. The explosion radius and damage is massive, and people tend to panic-roll whenever you aim. If they get close, release and send their souls to the afterlive.
Yes, it's slow as ****, high FP cost, high stamina cost, weighs a **** ton - but the pay-off is hilarious.
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Well, im actually using it on my RL1 run. Character lvl dont matter here. Oil urn + rallying standard + exalted flesh or bloodboil aromatics + fire scopion + flame-shrounding cracked tear + warrior shard (yea, level 1, so I dont wnat to do the full quest to get them too late)
Pros: level1 character doing 4k+ damage
Cons: you get too late, so you need another strategy early on.
Manage to get your level 1 char up to 24 strength two handing it (you need either both +5 str talisman + goddrick rune or 1 +5 talisman and strenght-knot crystal tear.. but them you have exactly 3 minutes to kill The boss before it ends)
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Clapping people in PvP with this thing. The key is to NOT lock-on. Try and guess where they are about to go, you can delay and hold the fireball shot so people can never predict when you're gonna shoot it. You can aim upwards and the fireball will travel significantly further. The explosion radius and damage is massive, and people tend to panic-roll whenever you aim. If they get close, release and send their souls to the afterlive.
Yes, it's slow as ****, high FP cost, high stamina cost, weighs a **** ton - but the pay-off is hilarious.
- Anonymous
Well, im actually using it on my RL1 run. Character lvl dont matter here. Oil urn + rallying standard + exalted flesh or bloodboil aromatics + fire scopion + flame-shrounding cracked tear + warrior shard (yea, level 1, so I dont wnat to do the full quest to get them too late)
Pros: level1 character doing 4k+ damage
Cons: you get too late, so you need another strategy early on.
Manage to get your level 1 char up to 24 strength two handing it (you need either both +5 str talisman + goddrick rune or 1 +5 talisman and strenght-knot crystal tear.. but them you have exactly 3 minutes to kill The boss before it ends)
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A guy in pvp just swapped to this and shot me with in in like 10 frames, can it do that normally or was it some sort of exploit?
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Fun fact: It actually CAN block all damage in between the load and hold position. The loading block is weak, but when you hold it in place to line the shot, it is very effective (fully upgraded version blocks all physical damage and upgrades the damage from the weapon itself). This also benefits to any character who's two-handing the weapon to negate the strength requirements up to 24 strength, meaning it's the same holding and usable requirements to the Ballista weapons. Worth at least having in your pocket anyways.
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Definitely a strange weapon. Short ranged, slow to reload, slower to recover from a shot than an enemy who got pancaked by a direct hit, immense stamina cost, high weight for not-the-best guard boost, and unlike the trailer it was shown in it doesn't seem to actually block while loaded. But once you've gone through the long animation to actually load it, from there it fires with less warning time than a crossbow and hits like a freight train. Can be free-aimed for minor amounts of extra range, but mostly used to optimize a shot onto a group. The bad news is that an enemy that gets pancaked by this will have more time to get up from being hit than it takes for you to 'put away' the cannon, but the good news is that they'll never disrespect a greatshield again. IMO, would've loved to see this buffed to have either more guard boost or less weight.
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If Erdtree Avatars are a problem for you, here's the solution.
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Fashion suggestions for this shield? I pair it with great mace/pickaxe.
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oil urn+flame grant me strenght+golden vow+fire scorpion charm+alexander shard->OHOK
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Surprisingly effective counter to other greatshields in PvP, if they don’t respect it and keep walking towards you then just free aim it around and behind them.
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Been using this a lot in duels lately where it is surprisingly effective, figured it would only be good for invasions where you can setup an ambush and one-shot people. Some tips for using/fighting against this in PVP. The fireball from this has a deceptively long lasting hitbox, it can still hit you if you walk/roll into the smoke soon after it explodes. Panic rolling is a bad idea if you see someone ready their cannon, since they can free-aim it into the direction you're rolling and likely one-shot you unless you have high VIG and fire absorption. If you're using this and your opponent knows you have this, pots are you best friends. Rancor pot and roped fly pots can make people start panic rolling, then fire up the bass cannon and take them out. Or just wait for someone to try to jump attack you while you're charged up, probably the worst thing they can do but people tend to do it a lot.
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Was the guy who you get this from buffed? Seems like everybody got one shot from him while I remember I survived a hit from his shield in my first playthrough.
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So some fun/useless trivia I learned while dueling with this. I normally hit for around 1300-1500 with the WA on my build, but shooting someone with the crimsonwhorl tear (absorbs non-physical damage) deals around 13-15 damage. So it appears to do about 99% fire damage and 1% physical give or take.
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It is a funny weapon which makes gankers fly with most of their healthbars gone. 10/10
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Hit enemy with oil pot before using and see glorious 3k numbers
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Anyone know if this shield's skill damage scales with upgrade level?
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how do i get this shield to fire on PC? everytime i hit the keys to fire my character preps the shield then backsteps?
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There might be some clarity needed (or at least maybe I need some clarify) when it says this shield cannot be "buffed with magic." I just chucked scholar's shield on it a moment ago and it worked fine; it started glowing blue as they do, and I saw a definite difference in stamina consumption. Is there some magic out there that I'm unaware of that can buff shields other than scholar's shield?
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This + the shard of Alexander + Flame, Give Me Strength + Sacred Oath makes a lethal combo. I proc 2.9k from stealth and around 2.4k head on. Absolutely brutal
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Someone literally carried me through royal capital with this weapon.
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Use fast frost weapon, switch to this to clear the frost, apply the frost again, insane damage.
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White mask + lords blood exultation + fire scorpion charm + shard of Alexander + flame grant me strength + a weapon or spell that bleeds (for example blood flies) + flame cracked tear + this shield = good damage
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i got invaded by a guy named “pog shield” and witnessed all my friends and 2 hunters get obliterated one by one before he finally found me. i kneeled and accepted my fate as i was wiped off the face of the earth
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Ok, hear me out; put flame shrouding tear in your flask of physik, commander's standard bearer, red feathered sword talisman, go below 20% hp and at +9 the cannon is doing nearly 2200 damage to some stuff. use taunters tongue, wait around a corner for some poor unsuspecting invader and watch as he gets wiped off the face of the earth!
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Did some testing and only upgrade level and external buffs such as talismans or incantations increase the damage of the skill. Strength has no bearing on it whatsoever, if you have enough to 2hand it you can fire it and it'll do the same damage as if you had 99.
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At first glance this weapon may appear kind of gimmicky, but despite its flaws it's a fantastic "get the **** off my buddy" tool and high damage fire pot substitute. If you're playing co-op and your friend is in a melee fight with an invader or is engaging a boss, lobbing a shot or two out of this will often outright kill the invader with its extraordinarily high damage (1600 regularly with 50 strength at +10) and generous blast radius or immediately draw agro to you, allowing your partner some breathing room while giving you the resistances and blocking capability to hold it without breaking a sweat. In PVE if you have decent elevation over your target you can easily use this to clear out some areas before moving in or to test for corner traps.
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I wish there were lighter versions of firearms for build that are not heavily developed in strength. Anyway, since firearm are indeed lore friendly, why not make some more? Pistols, muskets, blunderbusses, etc.
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anyone tried the skill in pvp? I had a pretty hard time dodging the ones from the enemy that used it
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some extra properties:
-when preparing the shot, you can hold it endlessly
-while holding the shot, you can't turn past a limited angle. However, you block attacks hitting the shield
-its possible to cancel the shot while held by rolling. Note than FP is spent only when fired, so cancelling has no cost
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Most fun I've had with a shield in all the souls game. Don't care if it's good. I love this shield and will probably be doing a full run with it. The FP cost for cannon shots isn't even that bad for the damage it does.
Just realized for PVE, If your playing pure str, this shield is a very good ranged weapon to use at the start of Miquella's Haligtree. Specifically, the part with the oracle envoys and the ants because the aow will either destroy more than one of them if they are standing close to each other, in one shot, with the right buffs like flame grant me strength or knock the envoys (except the really giant ones) off the tree. Jar cannon with the exploding bolts is another good alternative option to use here too if you need a lower equip load.
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