Poison Armament

poison armament incantation elden ring wiki guide 200px
Spell Type Servants of Rot Incantations
FP Cost 15 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Enchants armament held in the right hand with poison
attributes required elden ring wiki guide 18Requires

Poison Armament is an Incantation in Elden Ring. Poison Armament spell enchants armament held in the right hand with poison.  This incantation can be cast while in motion. Updated to Patch 1.07.


Incantation of the servants of rot.

Enchants armament held in the right hand with poison.
This incantation can be cast while in motion.

Those who dwell within poison know rot all too well. The death that begets life, that comes to all equally. That is to say: it is the cycle of rebirth put into practice.


Where to find Poison Armament

Where to find Poison Armament:


Elden Ring Poison Armament Guide




Poison Armament Notes and Trivia:

  • Armament with the lowest Faith required.
  • Against Bosses use Poison Spirits like Jellyfish to trigger poison more easily.
  • Updated to patch 1.07. See Patch Notes for details.
  • Other notes and player tips go here.
Elden Ring Incantations
Agheel's Flame  ♦  Ancient Dragons' Lightning Spear  ♦  Ancient Dragons' Lightning Strike  ♦  Aspects of the Crucible: Breath  ♦  Aspects of the Crucible: Horns  ♦  Aspects of the Crucible: Tail  ♦  Barrier of Gold  ♦  Beast Claw  ♦  Bestial Constitution  ♦  Bestial Sling  ♦  Bestial Vitality  ♦  Black Blade  ♦  Black Flame  ♦  Black Flame's Protection  ♦  Black Flame Blade  ♦  Black Flame Ritual  ♦  Blessing's Boon  ♦  Blessing of the Erdtree  ♦  Bloodboon  ♦  Bloodflame Blade  ♦  Bloodflame Talons  ♦  Borealis's Mist  ♦  Burn O Flame!  ♦  Catch Flame  ♦  Cure Poison  ♦  Darkness  ♦  Death Lightning  ♦  Discus of Light  ♦  Divine Fortification  ♦  Dragonbolt Blessing  ♦  Dragonclaw  ♦  Dragonfire  ♦  Dragonice  ♦  Dragonmaw  ♦  Ekzykes's Decay  ♦  Elden Stars  ♦  Electrify Armament  ♦  Erdtree Heal  ♦  Fire's Deadly Sin  ♦  Flame Fall Upon Them  ♦  Flame Fortification  ♦  Flame of the Fell God  ♦  Flame Protect Me  ♦  Fortissax's Lightning Spear  ♦  Frenzied Burst  ♦  Frozen Lightning Spear  ♦  Giantsflame Take Thee  ♦  Glintstone Breath  ♦  Golden Lightning Fortification  ♦  Golden Vow (Spell)  ♦  Great Heal  ♦  Greyoll's Roar  ♦  Heal  ♦  Honed Bolt  ♦  Howl of Shabriri  ♦  Immutable Shield  ♦  Inescapable Frenzy  ♦  Lansseax's Glaive  ♦  Law of Causality  ♦  Law of Regression  ♦  Lightning Fortification  ♦  Lightning Spear  ♦  Lightning Strike  ♦  Litany of Proper Death  ♦  Lord's Aid  ♦  Lord's Divine Fortification  ♦  Lord's Heal  ♦  Magic Fortification  ♦  Magma Breath  ♦  Noble Presence  ♦  O Flame!  ♦  Order's Blade  ♦  Order Healing  ♦  Pest Threads  ♦  Placidusax's Ruin  ♦  Poison Mist  ♦  Protection of the Erdtree  ♦  Radagon's Rings of Light  ♦  Rejection  ♦  Rotten Breath  ♦  Scarlet Aeonia  ♦  Scouring Black Flame  ♦  Shadow Bait  ♦  Smarag's Glintstone Breath  ♦  Stone of Gurranq  ♦  Surge O Flame!  ♦  Swarm of Flies  ♦  The Flame of Frenzy  ♦  Theodorix's Magma  ♦  Triple Rings of Light  ♦  Unendurable Frenzy  ♦  Urgent Heal  ♦  Vyke's Dragonbolt  ♦  Whirl O Flame!  ♦  Wrath of Gold


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    • Good incantation for beginners that don't have access to anything, but mediocre for experienced players.
      You can fairly easily have a buildup between 160 and 190+ with ashes of war or use the poison mist / poison stone clumbs.

      They should buff this incantation with either an additional scaling based of the character Arcane level or changing poison for deadly poison.

      • One of the best spells in the game. Not many spells get out scaled by poisonous Grease!
        Grease version: 63 buildup with no spell slot required and no FP cost, no seal required as well as stat requirement.
        Spell version: 70 buildup, requires spell slot(might mess up yr spell rotation), and costs 15 FP( as much as heavy unsheath). You also need a seal and 10 faith for it. If you are going for 10 faith then I assume you are interested in two-finger elemental resistance incantations. This spell will be affected by the old lord talisman which will make it comparable to the Grease version on paper but not in practice since one is not able to proc poison in the same way as bleed!

        • Anonymous

          With the buff to 70 poison build up this is just better poison grease. Same duration, 7 extra poison, no farming necessary and unlike bloodflame this actually scales with arcane like the ripple weapons. Worth the 10 faith on my arcane build for sure.

          • Anonymous

            If only there was a deadly poison version, as I don't want to have the longer duration of regular poison on my venom fang. (the shorter cooldown lines up with the cooldown of the talisman and mushroom cap better) Cause after hitting 45 arc the bleed is sitting at like 25% higher proc per hit than the poison so it's harder to get both to proc at the same time for full damage.

            • Anonymous

              It is still regular and not deadly poison after 1.07? Still very underwhelming if it's stuck with flat 70 buildup and no scaling. F.

              • Main issue with this is that it's outperformed by Poison Grease in every possible sense. Miranda flowers and Root Resin are spectacularly easy to get ahold of, so an infinite supply of poison grease which applies 60 poison instead of poison armament's 45 is just better for no fp cost. Same duration, better buildup, no catalyst required, can be carried in stacks of 10 and if you need more than 10 in a single fight your problem likely isn't access to poison. Same can be said for freezing grease and frozen armament, though at least in that case the crafting elements are more expensive. The poison affinities and weapon arts at least limit your weapon's access to better damage or more useful weapon arts, so the spell could be argued to be better in that sense, but it is completely outclassed by resin which has no caveats attached other than the need to farm it, which isn't difficult.

                • Anonymous

                  Would be pretty epic to have an innate poison weapon to put this on, maybe even make it last longer or have higher buildup than dirt cheap weapon grease. That might be a bit overpowered though, wouldn't want someone with Seppuku Naginatas to get poisoned and have to use one of their 99 boluses or something. Good call Miyazaki

                  • Anonymous

                    i wish this did poison buildup over time like bloodflame blade so its easier to actually proc the damn thing

                    • Anonymous

                      What Poison armament should do:

                      +Deadly poison
                      + Lower fp cost
                      + Buffable while jumping/running/rolling like Black Flame Blade
                      + Higher poison status damage to be able to compete with arcane. Make it scaleable just like all the other incantations!
                      + Allows faith/int, faith/strength, faith/Dex, faith/arcane users to use be able to have an alternative way to poison enemies
                      + Good for faster weapons such as daggers allowing them to have some kind of neat feature

                      - Lower duration whilst activated on the weapon
                      - Lower duration on enemy so it has to be activated more often, but has higher damage per tick since it is deadly poison
                      - You now need to be more aggressive and less defensive once activated or else the poison runs out
                      - Slower weapons will activate poison slower and may need to reactivate poison armament since it has a shorter duration

                      What it actually does:

                      + 45 flat poison over 60 seconds no matter what faith which can be good for some builds
                      + Can be used at level 1
                      + Can be used with moth flight ash of war

                      - Venomous Fang has higher poison build up as a +0 weapon and does deadly poison which is at 72 flat poison.
                      - Poisonousmist beats this incantation in every way
                      - No deadly poison
                      - Too slow to be used in the midst of combat to throw off your opponent
                      - Not scaleable with Faith, Faith/Int, Faith/Arc
                      - Poisoned Throwing Knives is faster
                      - Arcane Bow is faster (With some weapons)

                      What Poisonousmist ash of war does:

                      + Can be used on any of these infusions: Standard, Heavy, Keen, Quality, Poison, Blood, Occult.
                      + Scales with arcane
                      + Does everything the incantation does with an extra mist particle allowing it to have even higher poison status potential = Higher damage

                      - Pure faith/Int users can't use this really good
                      - Has to swap to another weapon if you want another ash of war on it unlike the incantation

                      • Anonymous

                        Do these weapon enchants overwrite existing passive effects (e.g., blood loss buildup) or are they additive? Thanks.

                        • Anonymous

                          They could have added a tiny bit of base or multiplicative damage on top, because as others have said, the spell isnt that good compared to other options that are available via skills and affinities.

                          • Anonymous

                            easiest invisible scarab for me so far. i happened to run past one of the big scarlet spewing bulb things, and the bug ran right through the scarlet cloud and died instantly lol.

                            • Anonymous

                              I may be wrong here, but this seems to be completely irrelevant as Poison Mist Ash will also apply a poison enchantment to your weapon and.. blows mist that will usually proc the poison anyways. So this is just the poison mist ash without the mist part. And both ashes are acquired pretty much in the same place.

                              • Anonymous

                                use on the antspur rapier and put repeating thrust on it. poison and rot everything my fellow servants of rot

                                • Anonymous

                                  Sad this should've added a damage tick per hit like when the player is being poisoned just the build up is sorely unimpressive... top 10 useless spells contender

                                  • Anonymous

                                    Not a good incantation. Poison build-up is flat and is not boosted by spell power. Same application using either Dragon Communion Seal and Clawmark Seal and seems to be +30 poison buildup. Not worth it for a faith, arcane, or Str/Dex/quality build. There are many other items you can use to apply poison. It’s probably better just to use the Ashes of War: Poisonous Mist and scale it with a non-poison stat as the mist is pretty good at applying the effect and is a faster poison too.

                                    • Anonymous

                                      Silly as it sounds, I went bare min 10 FTH and applied this to Rotton Staff while wearing the Mushroom Crown and Exultation of Rot. Don't have much to brag about, as the Staff generally kills most enemies before getting a proc, but on enemies with massive health pools, it's gets nasty FAST. Not a bad combo on anything susceptible to Scarlet Rot and/or Poison.

                                      • Anonymous

                                        Somebody should really do some experimentation to figure out how much poison this applies, and if it scales with faith

                                        • Anonymous

                                          As people on this page demonstrate, this is a tricky one to assess. Like a few of us apparently, theorycraftstyle, I went with hook claws and this spell as my melee armaments on my mage, thinking the bleed would keep enemies nervous about spending time near me and the poison would give me slow damage over time.

                                          The poison definitely hurts over time against targets like those gigantic hollow dudes who jump off bridges while roaring - you can hit them a few times and then back off, and because they're so easy to dodge, this does pay out. The poison lasts a long time (>= 30 seconds) and does way, way more damage than a hit or two of the base weapon damage (500-1000 damage). As people have mentioned though, bosses (exactly the enemies I figured I'd invested in hook claws and faith to poison / bleed) can have a pretty high resistance, and if you're not up in their face tank-style, you may not be able to break through their poison resistance. It probably depends on the boss, so pay attention and see if this is actually doing anything for you or not in any given hard fight.

                                          A note about a poison bleed build: bleed doesn't work like poison - poison you can stick the landing(apply poison by breaking their resistance or just apply it if they've no resistance) and as soon as you notice their health draining, play it safe until you need to reapply.
                                          Bleed you build up and then it's discharged on a certain hit, really more like a combo's finishing move but with more temporal wobble to get the last hit's damage.

                                          A note about a pure alternative: you can find a sword not too far in from a mage city which scales with intellect and does more damage per dime than the hook claws as well as having a nicer moveset (similar but a wider sweep and longer range), while being only slightly slower. I find most bosses will grant you either one or three hits with either weapon in their opportunity intervals. Now the banger of Dark Souls style "unique" mechanics: for some reason this sword cannot be enchanted with poison armament. This opens up the idea that there's probably a whole set of weapons which can't be used with poison armament, and thus if you're putting into faith / dex just for bleed / poison armament (as I did on a theorycraft adventure), those points might be entirely wasted when you find weapons scaling directly with int.

                                          I'd not bother with either poison armament or hookclaws if I were to do it again. I'd just shortsword it until the mage sword (which similarly requires no investment in faith, str, or dex.) Thanks for the opacity, hidetaka miyazaki. Very fun to learn about. Might be nice to have a note somewhere like "only works on certain weapons."

                                          • For anyone curious, this adds no additional damage to your weapon, and the poison it procs was doing 8 damage per tick to the large troll NE of Stormhill Shack in Limgrave for a total of somewhere around ~600-700 damage. Hard to say the exact total damage amount since I had to smack the troll with a dagger repeatedly to proc the poison.

                                            • Anonymous

                                              can someone test this in an already passive debuff weapon, I want to know if I can inflict the passive debuff (like hemorrhage) and this poison at the same time or if you will negate the passive debuff of the weapon for dealing poison dmg

                                              • Anonymous

                                                Works very well with fast weapons like the hookclaws. Dunno if buildup scales with arcane but was able to poison Godrick in one combo. Damage is low but it builds up in longer fights. Poison and rot stack as well!

                                                • Not sure if bugged or if the rate at which the poison is applied is intended to be that low. I tried using this on those big squirts in the Aeonia Swamp and the poison triggered after about 1.8k damage. It was almost dead when it triggered with less than 10% hp left. While using the Poisonous Mist ash of war (quality) on the same enemy the poison got applied almost instantly.

                                                  • Anonymous

                                                    I used this on about 10-15 bosses. So far I wasn't able to poison any of them, before they died (not immeasurably overleveled, of course).

                                                    • Anonymous

                                                      The armament with the lowest requirement for anyone just trying to go pure strength and not having to dip into int, arc, or faith.

                                                      • Anonymous

                                                        I've timed this spell to last about a minute with 10 faith. Wondering if anyone can confirm this and if duration or effectiveness increases with more faith.

                                                        • Anonymous

                                                          I started confessor, meaning I have the two finger seal and the correct stat requirements to use this, however I can't activate this spell even after I memorized it at a site of grace. Is this a bug?

                                                          • I started confessor meaning I already had the two finger seal and the correct stats requirements. I equipped the spell but I still cant use it? Is this a bug?

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