Prophet is a starting Class in Elden Ring. The Prophet has high Faith and mind and some arcane and strength. It starts level 7, with a spear, a finger seal and a small shield. The Classes only determine the starting Stats and Equipment of the player, but as the game progresses, players can freely change their build to their preferred playstyle.

 

A seer ostracized for inauspicious prophecies. Well versed in healing incantations

 

Prophet Starting Equipment for Elden Ring

This class starts with the following equipment:

Armor:

 

Starting items for Prophet in Elden Ring

This class starts with the following items:

 

Prophet Builds in Elden Ring

 

 

 

Elden Ring Prophet Notes & Tips

  • This Class is best suited for players that want to focus on Incantations. While Catch Flame is a good spell, you might run out of mana during the early parts of the game.
  • Best for pure Faith builds and Dexterity/Faith and Faith/Arcane hybrid builds. Also ideal for Strength/Faith hybrid builds at 11 or less dexterity but outperformed by Vagabond at 12 or more.
  • Other notes and player tips go here

 

 

Elden Ring Classes
Astrologer  ♦  Bandit  ♦  Confessor  ♦  Hero  ♦  Prisoner  ♦  Samurai  ♦  Vagabond  ♦  Warrior  ♦  Wretch



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    • Ah, Elden Ring... the first Souls game I seriously played, and Prophet, the class I started with. Made a Strength/Faith build to give aid to myself and others, and crush the skulls of the wicked, even got myself an Avatar's Staff to demolish health bars with a few hits, being a paladin in this game is literally so fun

      • Anonymous

        If you’re going fundamentalist cleric which is intelligence and faith, then prophet gets tied with astrologer assuming 12/12 dex/str and 50 vigor 30 mind etc. Go prophet if you like str leaning cleric weapons like mace/great club and big/medium shields and like pyromancer/ dragon breaths. Go astrologer if you lean dex and like to already be a mage and don’t care for arcane dragon breaths. Vagabond has a place if you’re going 60 vigor 35 endurance with higher quality investments for golden order sword or for tree spear which stacks innate holy dmg with Orders Blade. If you’re going for sword of night and flame astrologer is a better start. Just know playing fundamentalist spell caster is more like playing mage than playing a typical cleric so starting astrologer is better practice. Also, maxed gilded iron small shield has 54 stability and with base 8 endurance that’s enough to block 1 collosal sword in pvp and roll away at RL 125, so you don’t really need a medium shield. Your small shield can also be boosted by your spells, making them better than medium shields. Basically, astrologer is better barring strength/arcane investment and sorceries compliment fundamentalist builds better than the pure fth incantations. Also: regression is cool but useless compared to your own buffs you get with fth. So don’t miss barrier of gold in the capitol. I know because I’ve done 4 fundamentalist play throughs as 2 prophets, astrologer and vagabond.

        • Anonymous

          Likely the best class for someone that wants to try as many different builds wasting minimal stats.

          Unlike Int, Faith has use for virtually every build in the game. Status cleansing, damage buffs, resistance buffs. None of them scale off Faith, so as long as you get to ~25 you get access to almost every cleanse and resistance buff in the game, getting the brunt of the defensive benefits of a full Fth build.

          Between this and the Hero (the other class with low waste on Int/Dex) I find there are many more builds where 16 Str is useless compared to 16 Fth.

          I wish I made a Prophet and not have to carry 14 Int whenever I feel like playing a Str/Fth build.

          • Anonymous

            Prophet isn’t actually the optimal class for fth builds. Prophet shines if you’re going pure fth/mind not trying to soft cap vigor or wear armor. Astrologer makes a better int/fth build for fundamentalist casters and starts off easier. Hero makes a better pure melee str/fth split heavy armor tank. Vagabond makes the best knight obviously... also all the really powerful buffs only cost 10 fth which is just 1 point for vagabond. Oh and confessor is just bad if you’re into the art of minmaxing... but confessor starts off better and doesn’t look homeless like the prophet. Altered astrologer robes even look the most priest like and I don’t think that’s an accident.

            • Anonymous

              Either learn to parry or buy the large leather shield from the first merchant. It doesn't have 100% phys block but you got heals to deal with the chip damage.

              • Anonymous

                Guys you can easily buff this class by buying the leather shield from kale. It has decent guard boost for its weight and the chip damage is manageable. This enables guard counter while still being able to parry.

                • Anonymous

                  This guy can oneshot bosses on level one. Hear me out, you can use ancient dragon lightning storm by using +10 faith flask and boost its damage by 20% also. You can grab dragon lightning storm from farum azula by using wrong warp. All this before killing any boss (if you dont need the 20% damage buff but its easy to get it when you already can use the spell.)

                  • Anonymous

                    How is prophet hard at the start? You got a lot of mind, a fire spell, AND A SPEAR. That rickety shield isn't a problem with all the good you start with.

                    • Anonymous

                      For first playthrough, is hard early since new and still learning. But soon u'll enjoy their incantation like i do.

                      • Anonymous

                        You have to admit, Confessor has better starting equipment, and sets you up for more of a melee/ faith hybrid. Prophet does have more arcane, faith, and mind, but the difference between the two is only SLIGHT. The vigor still sucks tho.

                        • Anonymous

                          The shield and spear suck (I say this as somebody who played 85% of DS3 with that basic setup) but:

                          Catch Fire does an high amount of damage for early game (200-300) and can be chain-cast. It's much more viable than people here are giving it credit for.

                          The elemental resistances on the Prophet Set are as high as you're going to find until midgame.

                          • Anonymous

                            Don't listen to people saying the early-game Prophet is hard. The spear is quick, single targeted, and good at breaking poise; the Catch Fire spell can get good hits in when you're surrounded: especially by dogs and other beasts. Play to your strengths until you upgrade and you'll be fine.

                            • Anonymous

                              Honestly, this can be good if you know how to cheat the game, if you make a pure faith and get the faith claws early you can make a build that just puts points into faith, end, and vig and have a paladin that can cost endgame spells around mid lvl.

                              • Anonymous

                                Prophet has his place with his 7 int. I think he is the starter of choice if your goal is to go for dragon incantations and need the arcane, but don't want the higher str of hero.

                                • Anonymous

                                  Playing this guy, don't know about the rest but beginning is a torture...
                                  Box shield, weak spear, close range fire fart, stats badly allocated.

                                  • Anonymous

                                    A lot of places are reporting different starting stats for this class (8 Dex for example) anyone have any ideas on that?

                                    • Anonymous

                                      According to some other sources he will have 10 arcane. Likely we can't know for sure until the day 1 patch.

                                      • They are going to give the club and the shield to this game's equivalant to the deprived class, the wretch. The prophet will instead get the mace that the cleric/priest class has always started with, and a better shield. They might also take away the beast claw as a starting incantation.

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