Radagon's Rings of Light

radagons rings of light incantation elden ring wiki guide 200
Spell Type Golden Order Incantations
FP Cost 25 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Creates golden ring of light to attack wide area

attributes required elden ring wiki guide 18Requires

Radagon's Rings of Light is an Incantation in Elden Ring. Radagon's Rings of Light spell deals damage in a large AoE

 

One of the incantations of the Golden Order fundamentalists.
A gift of gratitude to the young Miquella from his father,
Radagon.

Produces a golden ring of light and fires it across a wide area.
Charging enhances range.

And yet, the young Miquella abandoned fundamentalism, for it
could do nothing to treat Malenia's accursed rot. This was the
beginning of unalloyed gold.

 

Where to find Radagon's Rings of Light

Where to find Radagon's Rings of Light:

 

 

Elden Ring Radagon's Rings of Light Guide

 

Other Info

  • This spell deals holy damage
  • Does very high damage over a wide horizontal area for the FP cost to enemies that aren't resistant to holy damage
  • This spell is chargeable and benefits from the Godfrey Icon. Charging this spell substantially increases damage done.
  • This spell casts at medium speed uncharged and at slow speed fully charged.
  • This spell can be further boosted by using the Golden Order seal.
  • This spell is very effective for farming the albinaurics in Mogwhyn palace due to its high damage and wide area.

 

 

 

 
Elden Ring Incantations
Agheel's Flame  ♦  Ancient Dragons' Lightning Spear  ♦  Ancient Dragons' Lightning Strike  ♦  Aspects of the Crucible: Breath  ♦  Aspects of the Crucible: Horns  ♦  Aspects of the Crucible: Tail  ♦  Barrier of Gold  ♦  Beast Claw  ♦  Bestial Constitution  ♦  Bestial Sling  ♦  Bestial Vitality  ♦  Black Blade  ♦  Black Flame  ♦  Black Flame's Protection  ♦  Black Flame Blade  ♦  Black Flame Ritual  ♦  Blessing's Boon  ♦  Blessing of the Erdtree  ♦  Bloodboon  ♦  Bloodflame Blade  ♦  Bloodflame Talons  ♦  Borealis's Mist  ♦  Burn O Flame!  ♦  Catch Flame  ♦  Cure Poison  ♦  Darkness  ♦  Death Lightning  ♦  Discus of Light  ♦  Divine Fortification  ♦  Dragonbolt Blessing  ♦  Dragonclaw  ♦  Dragonfire  ♦  Dragonice  ♦  Dragonmaw  ♦  Ekzyke's Decay  ♦  Ekzykes's Decay  ♦  Elden Stars  ♦  Electrify Armament  ♦  Erdtree Heal  ♦  Ezykes's Decay  ♦  Fire's Deadly Sin  ♦  Flame Fall Upon Them  ♦  Flame Fortification  ♦  Flame of the Fell God  ♦  Flame Protect Me  ♦  Fortissax's Lightning Spear  ♦  Frenzied Burst  ♦  Frozen Lightning Spear  ♦  Giantsflame Take Thee  ♦  Glintstone Breath  ♦  Golden Lightning Fortification  ♦  Golden Vow (Spell)  ♦  Great Heal  ♦  Greyoll's Roar  ♦  Heal  ♦  Honed Bolt  ♦  Howl of Shabriri  ♦  Immutable Shield  ♦  Inescapable Frenzy  ♦  Lansseax's Glaive  ♦  Law of Causality  ♦  Law of Regression  ♦  Lightning Fortification  ♦  Lightning Spear  ♦  Lightning Strike  ♦  Litany of Proper Death  ♦  Lord's Aid  ♦  Lord's Divine Fortification  ♦  Lord's Heal  ♦  Magic Fortification  ♦  Magma Breath  ♦  Noble Presence  ♦  O Flame!  ♦  Order's Blade  ♦  Order Healing  ♦  Pest Threads  ♦  Placidusax's Ruin  ♦  Poison Armament  ♦  Poison Mist  ♦  Protection of the Erdtree  ♦  Rejection  ♦  Rotten Breath  ♦  Scarlet Aeonia  ♦  Scouring Black Flame  ♦  Shadow Bait  ♦  Smarag's Glintstone Breath  ♦  Stone of Gurranq  ♦  Surge O Flame!  ♦  Swarm of Flies  ♦  The Flame of Frenzy  ♦  Theodorix's Magma  ♦  Triple Rings of Light  ♦  Unendurable Frenzy  ♦  Urgent Heal  ♦  Vyke's Dragonbolt  ♦  Whirl O Flame!  ♦  Wrath of Gold

 




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    • Anonymous

      it is so funny to catch people's jump attacks with this one. "im sorry sir, Im too busy Tposing to take damage."

      • Anonymous

        I found a pretty nice use for this spell -- if you stand between the legs of a mausoleum and cast it, several of skull deposits at once. You can knock a mausoleum down in 3 casts.

        • Anonymous

          Based on the icon I thought it was like litany of proper death but with a cone of holy instead of a little ripple.

          • Anonymous

            When I first heard the name I hoped it was Radagons attack where he thrusts a lightspear into the ground and it explodes and this holy circle which damages you with many ticks appears

            • Anonymous

              The only way I can describe this spell is deceptive, in a good way. It's reach is deceptively long, and it's damage is deceptively high. You get a lot of bang for your buck at only 25FP. The only real problem is the cast time (you get no hyper armor during this), but you can neutralize that with radagon's icon. Pretty solid in both PVE and PVP.

              • Anonymous

                I tend to land this a lot on PvP as a follow-up to Triple Rings of Light. They either tend to rush you and get hit by the charged version or try to focus on the TRoL and don't expect this thing's range to be so good.

                • Anonymous

                  a high end, late game incantation suddenly needing 31 INT before you can even pick it up is a dumbass design decision, cos everyone who has put levels into FTH, you know...so they can use incantations in the first place, will have 31 INT as well just in case From Software decide to take the piss and lock incantations behind a high INT level later on.

                  • Anonymous

                    This spell is one that you have to use intelligently, much like the other golden order incantations. You use this immediately after triple rings on an opponent closing in or under the protection of magic flint blade and/or glintstone phalanx. Charge it up and the range will surprise passive players hovering nearby. This knocks people down and does very good damage. A lot of people saying it needs poise need to just use wrath of gold. If it had poise there would be no way for melee builds to pressure at all. Use wrath of gold for its purpose of close quarters dirty fighting and use this for its purpose of hitting a wider area while stacking with other spells or incantations. This requires intelligence to cast and real life intelligence to use.

                    • Anonymous

                      Sadly, this missed out on the poise upgrade a lot of incantations got, so it's one of the least appealing crowd control options now. Its low cost and good damage make it good for surprise attacking clumped enemies, but it's hard to fit it in to actual combat compared to other options like Lansseax's Glaive or Glintstone Arc that either have hyperarmor or cast so fast they don't need it. Considering how much stat allotment it needs, it really should either have good poise, more range, or more speed.

                      • Anonymous

                        Idk if this is special to this incantation, but when I use it behind on large enemies (trolls), it NEVER aggros them, and i can spam the rings of light till it dies..

                        • Anonymous

                          The problem with the ring spells is the lack of any poise while casting.

                          Rings of Light and Triple Rings of Light work better because they can travel distance.

                          This has a pretty slow windup and I find myself struggling to find a good distance timing for this. Bosses can rush in too fast and punish too hard yo use this.

                          I like the increase in damage though, at least it has that!

                          • Anonymous

                            What damage type does this do??? I wish that people would label the damage types for all of theses spells. Spells like these don't make it obvious of what damage type it is suppose to produce.

                            • Anonymous

                              As of 1.04 the danage numbers have gone up. (Fully charged) I was seeing the night before 1200~ on some death frogs as surprised attacks and 900~ as they were attacking me

                              and now is 1700~ surprise attacks and 1200~ as they were attacking me so around 30% damage buff. Also feels faster. Still slow but for its range the speed is letting me hit things before trading now

                              • Anonymous

                                "It could do nothing to treat Malenia's accursed rot" literally some book in a chair: Cures anything, including rot, and the build-up, plus reveals mimicry.

                                • if you actually build properly this spell is incredible, hits for 2.3k+ per charged hit and arguably the largest AOE in the game(besides maybe scarlet aeonia but who wants to spend 7 seconds casting and getting bashed on lol)

                                  • Anonymous

                                    Too slow to be really useful, the ring spells need a buff would love if the throwing had some kind of tracking like Xena warrior princess levels.

                                    • Anonymous

                                      This spell does chunks if you're doing a faith/int build with the Golden Order seal. With the Radiant Gold Mask, Sacred Scorpion charm, and Godfrey's icon, this spell becomes a tactical AOE nuke. Additionally, the fully charged spell has huge knocks over enemies. Kind of impractical in PvP, but still very effective in PvE, and very fun to use.

                                      • Anonymous

                                        This thing needs some degree of hyper armor or a modicum of poise because even with Radagon icon and decent dex it takes forever to cast this thing. Decent damage and range tho

                                        • Anonymous

                                          Huge range, tons of damage, even when not fully charged. It's a shame it doesn't have the same anti-Death effect as Litany of Proper Death, though that probably would've made it a little too strong

                                          • Using the sword of night and flame motivated me to make a hybrid build of Int and Faith, and this spell is absolutely perfect for it. Not just in PVE but also in PVP as a sort of pseudo-wrath of gods tool for aggressive players.

                                            • Anonymous

                                              The charge-up with 40 dex and the radagon icon is a little slower than I'd like, but this spell absolutely tears through mobs.

                                              I was seeing damage numbers of 1800 un-charged and 2200 fully charged with 35 int/40 faith, a +10 golden order seal, holy talisman damage, and the basic faith scaling talisman.

                                              • Anonymous

                                                This is a good spell due to the massive range the ring got, but sadly the Int/Faith requirement are going to cripple you in this game.

                                                A couple (not all) order spells feel like they want to be DS2/3 Hexes, and there is a talisman that does help with the sorta Int/Faith spread you would do in those games (as well as boosts Order type spells, on top). However, the biggest drawback is that no Holy Damage on any weapon scales with Int/Faith like Dark damage did, nor are all Order type spells even Int/Faith to begin with. There is one weapon that scales with both Int and Faith, but that's because it deals Magic and Fire damage.

                                                If there would be a type of infusion (Like an "Order" infusion dealing Holy damage which scales with both Int/Faith) and about 1 or 2 more weapons (like some of all those Order weapons) that scale with both Int and Faith, these Order type spells would find more proper use, especially since all of them feel more like additives for weapon combat and some of those already very few Order spells are... of questionable usefulness.

                                                • Anonymous

                                                  at the guy below me: no spells/incantations scale with anything. its entirely based on the tool you use to cast them and what it scales with.

                                                  • Anonymous

                                                    This properly damages non-undead as well. If charged, the area of effect is huge by the way. Think 5 or 6 rolls in distance.

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