Recommended levels for matchmaking, by location, for Elden Ring. Please see our Online and Summon Range Calculator pages to understand matchmaking.
Helpful Links
- See Game Progress Route for a quick walkthrough.
- Use the password FEXTRA to play with the wiki community.
- See Upgrades to understand weapon upgrading.
- See Level to understand leveling.
Elden Ring Level Progression: Recommended Level by Location
This is a recommendation based on an several playthroughs and summoning frequency. This information is subject to change!
Area | Level | Upgrade (Somber) |
Limgrave West | 1-15 | +0-1 (+0) |
Stormhill | 10-20 | +1-2 (+0-1) |
Limgrave East | 10-20 | +2 ( +1) |
Weeping Peninsula | 20-30 | +3 (+1) |
Stormveil Castle | 30-40 | +3-4 (+1-2) |
Liurnia of the Lakes (South) | 40-50 | +3-4 (+1-2) |
Academy of Raya Lucaria | 50-60 | +4-6 (+2-3) |
Liurnia of the Lakes (East) | 50-60 | +4-6 (+2-3) |
Ainsel River | 50-60 | +6-8 (+2-3) |
Liurnia of the Lakes (West) | 60-70 | +8-12 (+3-4) |
Siofra River | 60-70 | +8-12 (+3-4) |
Caelid South | 60-70 | +10-14 (+4-5) |
Altus Plateau | 60-70 | +10-14 (+4-5) |
Nokron, Eternal City | 70-80 | +15-20 (+6-8) |
Siofra Aqueduct | 70-80 | +15-20 (+6-8) |
Deeproot Depths | 80-90 | +15-20 (+6-8) |
Capital Outskirts | 80-90 | +15-20 (+6-8) |
Mt Gelmir | 80-100 | +15-20 (+6-8) |
Lake of Rot | 80-100 | +15-20 (+6-8) |
Dragonbarrow | 90-110 | +15-20 (+6-8) |
Leyndell, Royal Capital | 90-110 | +15-20 (+6-8) |
Forbidden Lands | 100-120 | +20-24 (+8-9) |
Mountaintops of the Giants | 100-120 | +20-24 (+8-9) |
Consecrated Snowfield | 100-120 | +20-24 (+8-9) |
Mohgwyn Palace | 110-140 | +20-24 (+8-9) |
Miquella's Haligtree | 120-150 | +20-25 (+8-10) |
Crumbling Farum Azula | 120-150 | +20-25 (+8-10) |
Leyndell, Ashen Capital | 120-150 | +25 (+10) |
Endings | 120-150 | +25 (+10) |
- Anonymous
Gotta love how confusing they made the level progression; I followed the story no problems until I reached leyndell -level 70- took me a fair bit of smashing my head against ****ers with MASSIVE pools of health to think "****, I shouldn't really be here" and guess what, I SHOULDN'T! this moron of godeon offnir TOLD ME TO GO TO THE ****ING CAPITAL so, what did I do? follow the progression, play nicely but guess this isn't a souls game where progression is distributed nicely- no NO! who the **** thought this was a fair system for someone new to the game? not saying I need a marker telling me to go to caelid, just subtle clues other than meeting the same enemy I killed before but wth 3x their health...
- Anonymous
here I am sitting at 180 rune level after completing every dungeon and story in new game.
- Anonymous
Lv110 with maxed out summons and weapons. Most bosses without problems. But I can still get killed by 3 dogs. Or one bird.
- Anonymous
Couple things (major/moderate spoilers omitted): I know this is for matchmaking but people use it as a reference for area difficulty. With regard to that, I want to point out that build can drastically affect the accuracy/consistency of using such a list that way. For example, I see people regularly state that Caria is harder than Sellia, but as someone running a casual dex/fire incant build on ng, this played the other way around for me. Additionally, regardless the suspected difficulty, I'd suggest considering letting 'Rya' transport you to Volcano Manor ASAP (as far as I know, this doesn't affect any quests/progression) in order to buy Assassin's Gambit AoW from 'Recus. B.' and then using that to run through at least part of Nokron as early as possible (must have defeated Redmane Castle special event boss in Caelid) to grab renowned ash upgrades — this can help you push through spots your build may not be optimized to deal with and these upgrades are scarce elsewhere.
- Anonymous
I think the game may actually have some sort of area level built in. It seems to me like if you're underleveled for an area, more of the enemies with glowing gold eyes show up (I think they drop 4x runes?). It might be the game's way of trying to "level you up" for the area. Anyone else seen this?
- Anonymous
I've been using this as a frame of reference (finally trying to clean up achievements and completion on NG before the expansion) and I've had a blast. If you clear an entire listed region without losing too many runes you should be on a steady level pace. I'd say use the lowest levels listed, really by the time you've level 90 you can attempt anything.
- Anonymous
Farming the broken statues in Deeproot Depths is around 14,000 runes per minute with no buffs. Start at the across the roots site of grace and kill the 4 broken statues along the tree trunks heading towards the nameless eternal city site of grace.
- Anonymous
It should explain that for weapon levels, the lower number in the range is the natural progression level for each area. The higher number is for people that are scrounging up every possible hidden crafting material using guides, or by memory if they know their locations. By Miquella's Haligtree, you would've naturally acquired all the crafting materials necessary to have maxed out at least two weapons.
Dragonbarrow may be accessible the second you reach The Lands Between, but the bosses in the region are tougher than anything the Royal Capital, or Forbidden Lands has to offer, and should technically be placed after them.
Character level, on the other hand, is kinda meaningless after a certain point. lvl 80 I think, maybe 90? After that you're just putting points to maximize damage output by a bit, or meet stat requirements for weapons, spells, and incantations, or pumping Endurance for heavier armor, or weapons, or pumping mind for a deeper FP pool. In other words, your build is complete by lvl 80. Then you're just refining it, or working on your Elden Bling.
- Anonymous
+6-8 somber for Siofra? Damn,if you don't even wanna have fun then sure man, haven't ever played a souls game and I can say you can literally do Siofra with +1-2 somber.I mean... Ancestor Spirit gives you 13k runes,if you are level 60-70 u won't even get a level.For singeplayer this entire guide is literally telling you to be 20 levels overleveled and and have 3 more somber upgrades than you need.
- Anonymous
I agree. So stupid how people get on these free sites looking for advice but then act like they know more than the people posting. If you do know more then make your own list and don’t worry about this one. Start your own wiki!
These levels are a good azimuth check for an average player to progress through the game with a reasonable incline in difficulty. Its also a pretty natural rate of level gain that may only require grinding to buyout merchants or correct item mistakes, assuming you follow the route and clear all of the dungeons and bosses. Just felt like the comments were nothing but naysayers and complaints.
- Anonymous
I think i might be a bit overleveled, just beat rennala at level 190 on 1st playthrough... whoops
- Anonymous
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- Anonymous
Wait 60-70 for radahn? I'm level 90 and he one-shots me, even with decent armor and 40 vigor, no sore/scarseals either
- Anonymous
I am not sure why some people do not understand that not every level (arbitrary nr) 30 is comparable..
You can have a pro parry, no damage taken player who has sunk all levels in damage stat and stamina f.e..
Same level for a more regular player with the damage stat, stamina and health leveled will not be comparable.
And then you can have someone with same level with very spread out stats, same as before plus int and/or faith and maybe a point in something else as well. Which.. can feel as a lower level, since neither dmg will be as high neither you will have as much stamina and such.
- Anonymous
Consider rune drops and level up costs. These matchmaking recommendations basically say that you should have to kill 60-80 rank-and-file enemies in a given area, if you are appropriately leveled, to level up. If you are actually exploring the massive world that From built instead of running past everything, that sounds about right. It seems like lots of people are exploring, and that is a good thing.
- Anonymous
What constitutes Liurnia of the Lakes (South)? That's not a region in the game.
- Anonymous
Probably my second biggest criticism is that it's virtually required to be higher than level 75 or 40+ vigor for the later areas. Is it hard to understand that if they increased the runes to level and squished the damage that the player base would be less divided? They've been bad at this ever since DS3.
- Anonymous
- Anonymous
These levels may be a little high for a difficulty recommendation, but they feel spot on for multiplayer. I get summoned at these areas at these level ranges.
- Anonymous
Wait you're supposed to be level 50-60 for Raya Lucaria? I cleared it at lvl 20-25ish on my first playthrough!
- Anonymous
- Anonymous
Don't know how many new players will read this, but if you're worrying about being underlevelled... these levels are VERY generous. If you do every dungeon and explore every area you will easily reach these levels without deliberate grinding. Being high levelled is a lot of fun. But if you want a challenge or you wander into the wrong area it's viable to complete any part of the game at 20 lower than the minimum here.
- Anonymous
They need to update this to include what level you should be for NG +1 to NG +7. Like I just started NG+1 with my lvl 175 astrologer and I steam rolled Stormveil and Raya Lucaria. I am sure I could beat Leyndell capital but, I am wondering if I should gain more levels before Fire Giant and Farum Azula?
- Anonymous
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- Anonymous
First journey Def underleveled spent the first half of bosses up to rykard at like 80 then I kinda maxed somewhere at 110 for the rest of the game not too bad but definitely bad enough because it was my first fighting every boss and such, now on journey 3 and sitting at 250 B)
- Anonymous
I'd like it more if getting summoned was more generous. Hard to know if I'm the wrong level, or if no one's looking for coop, or what.
- Anonymous
I’m under leveled I’m at the fire giant at level 74 with a +10 blood hounds fang
- Anonymous
These level ranges are absolutely bonkers after Weeping Peninsula. I am doing Caelid as a level 41 spellsword without any twinks. Only +5 upgraded Academy Glintstone Staff and a +5 Rapier with the Carian Shield.
I struggle with Commander O'Neil and got my ass handed to me a few times going through Sellia. But mostly because I got careless. I face rolled both Margit, Godrick at level 20 and Rennala at 30.
My nemesis is those grafted Scions or whatever they are called and every single Rune Bear I run across. ****s sake I get so stressed out by their super aggressive combat :)
Level 41 seems an appropriate challenge for Caelid as well as Altus Plateau East. It even works for Mt. Gelmir, but I'll probably get to level 45 before going through all of it.
- Anonymous
I am very under-leveled, apparently. I killed the omen king at lvl 75 with a Moonveil spellblade build(1st playthrough). It took about 50 tries but it was still very doable.
- Anonymous
This level guide seems off. The lakes area with my mage I was killing everything at lvl 25. My first sticking point was the fire dragon dude after climbing all the lifts with the annoying flying bat things. Then I put on some music and spent the day at dragonbarrow to quickly get to lvl 50. Sure if your parry and stuff is on point you can get past all of this before lvl 50 but any first souls game I gotta "gitgud' still lol.
- Anonymous
i am really underleveled lol
i am at consecrated snowfield at level 72, and the only boss i cheesed was draconic tree sentinel.
- Anonymous
Just realized that I should be grinding a LOT more throughout my playthrough - beat Morgott at around lv 50-60 with a lot of deaths
- Anonymous
Killing most main bosses on your first attempt, because you massively over leveled without trying, from exploring every sub-location, and killing all 48 variations of every field boss, is a perfectly acceptable strategy.
The map is really dumb. The only progression arrow it has that point into altus plateau is from lake of rot, which is a much harder area. People should go there via one of the three methods after completion of main caelid (not dragonbarrow)
Ultimately though being an open world game, there is no set path. But I still think recommending players do the lake of rot before altus is pretty silly. Altus also has some of the better weapons and spells dotted about.
- Anonymous
I have all effigies on all characters and I'd like to share my observations on PC from the past few weeks. Since patch 1.06, my lvl 60 character gets summoned more often in the mountaintop or in farum azula than in Caelid or Liurnia, to my surprise. Two times, my level 46 character got summoned in the consecrated snowfield, against the Astel in the mine ! Also, this level 46 character was summoned for Borealis once. My level 80 character has a lot of activities against the last bosses of the game, more than my lvl 100 in fact. There was one evening in particular where I got non-stop activities with my lvl 100+19, but otherwise, my lower levels have more activities than my lvl 100 or my lvl 130. But if I want to have the absolute most activities, I play as the host, instead of being the summon. However, too many players skip some cool effigies. And I find myself having a hundred people available for Malenia but none for the Ancestral Spirit in Nokron, or Commander O'Neil in Caelid.
- Anonymous
I have all effigies on all characters and I'd like to share my observations on PC from the past few weeks. Since patch 1.06, my lvl 60 character gets summoned more often in the mountaintop or in farum azula than in Caelid or Liurnia, to my surprise. Two times, my level 46 character got summoned in the consecrated snowfield, against the Astel in the mine ! Also, this level 46 character was summoned for Borealis once. My level 80 character has a lot of activities against the last bosses of the game, more than my lvl 100 in fact. There was one evening in particular where I got non-stop activities with my lvl 100+19, but otherwise, my lower levels have more activities than my lvl 100 or my lvl 130. But if I want to have the absolute most activities, I play as the host, instead of being the summon. However, too many players skip some cool effigies. And I find myself having a hundred people available for Malenia but none for the Ancestral Spirit in Nokron, or Commander O'Neil in Caelid.
- Anonymous
These are insane, I really don't know how you can genuinely get numbers like 40 for Stormveil or 110 for Leyndell unless you're treating this game like an MMO and grinding before even trying to overcome stuff. You can definitely reasonably get to 120 by the end of the game, but I have no idea what you're doing if you get past 20 before beating Godrick.
- Anonymous
Nah reduce everything by 15 or 20 after raya lucaria and you're fine
- Anonymous
No thanks. It's nice to know an estimate, but getting to Morgott at 52 with +11 seemed like the proper difficulty. In concentrated snowfield and beyond, level 80 with +17 feels perfect. I do not recommend this table unless you want to ragdoll and 1 shot everything.
- Anonymous
- Anonymous
This is wrong, right?
It should be base class level and +0 upgrades for every location.
What is the point of a playthrough if you don't strive for a character with endgame gear/flasks to invade new players?
- Anonymous
Advice to people about leveling. Kill everything (hostile) you encounter. You’ll be quite pleased by the stack of runes you have by the time you’re done and the time will pass quickly. Do this in the section of the region you are in until the juice doesn’t feel worth the squeeze. Then, move on to the next section of the region (except in Caelid, which seems to be essentially a trap in that way). Repeat. Now ignore the region boss and slaughter the mini-bosses. Ignore the bosses again and move on to the next region. Rinse and repeat. It’ll keep you well ahead of things that otherwise would pose any challenge to you. Think of this as the bubble-wrapped “safe” way to play.
I fully intend to mill every region like this before I even fight Godrick simply because there’s so much to do and so many monsters to slay and treasures I’m finding that doing a dungeon honestly feels more like a chore than enjoyable at this point. And because screw fair fights, I’m in it to win it.
- Anonymous
Ainsel Main and Nokstella should be separate from the rest of Ainsel River and somewhere after Nokron.
- Anonymous
Find most stuff at 250. If u want to be balanced pvp stay at 125-150 but 250 hands down is more active at least now.
Mind u I'm on ng+4 and I do have other characters at different levels but legit unless u only care about sweaty try hard meta go beyond 150 more fun less sweat. 125-150 80% of fights are just RoB no thanks.
- Anonymous
For all those talking about PVP.
I'm Level 247 and I get tons of fights at "the first step"
For duels ( no crimson flask ) academy gate.
- Anonymous
I am level 120 now. There is absolutely no activity anywhere.
No duels at raya lucaria, no activity in farum azula, haligtree, mountaintops, leyndell. Weapon level is +25. i have 5 community passwords active. I rushed the game because this is my 2nd character. It seems late game areas are level 150+. As i can see level 120 is very dead. Also i am on PS
- Anonymous
So i was level 160 when i finished the game. I did every location on the map. I never farmed runes and bought a lot of spells.
Seriously why bother with the old ds 120 meta. This game isn‘t made for that level.
For competitive pvp you want 60 vigor and 80 in your main famage stat. A little bit of endurance and mind and you are lvl 150.
Seriously, people need to get rid of the illusion this is dark souls. I one shot many people at lvl 150 with giant crusher. I would say even lvl 175 may be a contender for the new meta
- Anonymous
the size of this game and on top of that character lvl and wpn lvl really butchered invasions. Fromsoftware did nothing to make up for that, like giving invaders an item to invade everywhere.
Since I don’t play multiplayer of any kind ever, can I still use the recommended levels or does it mess things up? (I know I can *technically* do what I want) I feel like so far I’m matching up pretty closely with the levels here on the list.
- Anonymous
Can one of the authors add a dedicated slot for Nokstella? I feel that it shouldn’t be grouped in with Ainsel, as it’s meant to be found after acquiring the Fingerslayer Blade in Nokron – which comes after it on this list.
- Anonymous
Maybe add this to the summon range page, or just a link. Very useful for pvp and coop
- Anonymous
If you're planning to stay at 150, be aware that 140 may be more interesting if you want to be able to summon and be summoned by level 120 people. I found out that there are a few people staying at 110 to avoid being matched with higher, or being invaded by HL characters. Also, if you're 130 like me, you can summon 150 but can't get invaded by 150. If you wish to be invaded by 150, 140 still works. Honestly 140 is better than 150 most of the time.
- Anonymous
Just finished Nokron at low 60, and I was feeling that the game was being way too generous on the runes. Now I understand why. The level of challenge was ok, died just when I got reckless, like before the talisman against the two mimics.
- Anonymous
Should add a recommended vigour level just to avoid the "I'm X in Y but I keep getting one shot by Z?!?!?!"
- Anonymous
All the post-Stormveil areas should be +8 for regular weapons -- even if it's not their main weapon, many people will get the +8 Rogier's Rapier after beating Godrick.
- Anonymous
Nice list but for all the people not looking to summon or invade until later, level doesn’t matter much. You start with plenty of endurance for most fights. Fp is already not an issue at 20+ mind. Hit your early weapon/spell requirements, pump vigor, and you won’t have many level problems. What really matters is weapon level, which is easy to overdo if you use somber smithing stones from dragon barrow which is relatively easy to explore early,
- Anonymous
Havent listed the rest of Caelid. Only south for the boss fight.
- Anonymous
What's the recommended level for Godskin Apostle in Divine Caelid Tower? Currently around level 70, but keep getting decimated in 2 hits.
- Anonymous
This map is actually trash...the level ranges are so out of wack
Seriously? I did _______ area at Level ______. You are a ______ if you don't do that. Give me affirmation for my pathetic life
- Anonymous
If I receive +8 Rogiers Rapier, whats the recommended lvl to invade at? Seems like you get it very early in level and this chart is saying to use when you are level 60 which is not so early.
- Anonymous
is the game progress route map suppose to match the list? if so, Altus Plateau doesn't match up. Should i have gone there before nokron?
- Anonymous
If you guys want to have any chance of online cooperated help follow the level ranges above
Level too high and you are on your own
- Anonymous
I'm 215. What's the place to get summoned or summon to receive in invasions?
- Anonymous
I did the sequence wrong I guess, I did the capital super early (high 60 low 70) then I did and am currently doing Leyndell, Ashen capytal, whic I find a bit too hard (am level 112) so I tought of going back to do the other zones, but they are all way too easy. that's sad but hey, the fault might be on me.
- Anonymous
I remember having 1.5 million souls by the time I fought the last boss at 150. Rarely did anything online, bought every spell I could, and missed a couple bosses. I remember because I was sad when I lost them all in the last boss' second phase, where I couldn't retrieve my bloodstain/wheat in the first phase.
- Anonymous
Level won't do much early only for spells or weapon usage. Most levels give you only like 10 pts to HP for Vigour? or so. Most bosses and enemies will hit half or a third of your life, so anywhere from 100-200 dmg from Limgrave to Stormveil. Armour negation only helps in this case as high as 20.00 physical or so forth. Weapon upgrades play a HUGE role in every souls, bloodborne and even elden. You will have a harder time with Margit even at soul level 20 with an unupgraded weapon as to a +3 weapon and a jellyfish.
- Anonymous
Overlevelling/upgrading is so easy. If you aren't carefull you will be at level 50 with a +6 somber weapon. Good luck finding people to play with
- Anonymous
Um, isnt somber 2.5x normal? All of these give a lower normal than what the special upgrade allows, is that intentional?
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If you do all side dungeons and don't lose tons of runes from deaths there is no way you will end up with level 120-150 endgame.
I did every shred of optional content, but also never lost runes, bought tons of smithing stones, bought every vendor item in the game and flatout stopped leveling when I entered crumbling, and I still ended the game at level 168.
- Anonymous
do people not realize this is for invasions and not based around PVE singleplayer? or am I the one who's wrong?
- Anonymous
Most of these should decrease by about 10 levels. A lot of these zones have more wiggle room too. For instance I was getting constant summons in Leyndell at 74, but the second I hit 80 they stopped.
- Anonymous
Lol I don't think 120 is asking too much for the end game areas. I followed this list for most of my playthrough and I felt the difficulty was steadily increasing. Dont even focus on the level aspect just complete each area in this order
- Anonymous
Lord almighty fextralife community, it’s for invasions. Please learn to read.
- Anonymous
Wow, I don't think this is correct. I easily killed Margit and Godrick around level 30. I completely curbstomped Rennala ar around level 53, to the point she couldn't even use her summons. Weeping Peninsula is also definitely easier than Limgrave. Siofra River is also very manageable at around 30 - the archers hurt but you can ignore them a simply explore and Ancestor Spirit is very easy.
These recommendations severely overestimate the power of the enemies, at least in the early and mid game.
- Anonymous
Amazing, almost every single word of what you just said is wrong.
Stormveil should be 10-20, Raya Lucaria should be 30-40, Leyndell should be 50-60. It's no wonder newbies to the franchise think that grinding runes at Mohgwyn palace is the right way to play the game when the wiki is telling them they need to be so overlevelled for each area.
- Anonymous
yeah idk how ive been playing the game but ive definitely been doing it wrong. im level 14 in the acadamy of raya lucaria and every boss since the first one has obviously just merced me instantly since im ~40 levels under the recommendation
- Anonymous
I don't want to deal with poise in PvP so I don't level past 110. It allows me to wear cool outfits :)
- Anonymous
I play without particular build in my mind, just mix-and-matching melee, range, and incantations, use none of the supposedly OP weapons, and these recommend levels seem appropriate (at Mt. Gelmir at the moment). If you struggle A LOT (some struggle is expected since no build should be without weakness) in these area at these level ranges, you might want to look over your build. I believe that's the real use for the table; to measure if your build is up to the task or not.
Don't get too anxious about your levels. The levels in Elden Ring are much unlike any particular levels you know from other games, since it's not really the measure of your power, unless you invest without waste, but even for that your power is determined by your build, not really by your level. You get very low returns in damage if you invest too early or too much into offensive stats like strength, but you get much higher damage by upgrading weapons, which significantly cuts the difficulty. You also get much tougher by investing a fair amount of points into Vigor, which reduces the overall difficulty as well. Not to mention the fact that you have many OP weapons that you can defeat many powerful bosses with them with a fairly low level. Even if you are at level 400, without powerful builds, OP weapons or some good techniques, you will still struggle in most middle and later maps. You only need to heavily concern about levels if you are going to play as an invador, since your levels and weapon upgrades are the measures of the matching up.
- Anonymous
Liurnia is far too low. Most people progressing the game will have a +8 weapon at Liurnia by virtue of a certain rapier and halberd obtained from quests. Suggesting that people are only +3 at the lake is a joke when at least 50% of the people are going to be +8 at this point anyway.
Same for all areas following Liurnia. They should be listed as +8. Only people who specifically aim to miss the rapier or halberd are going to be lower and those are a minority.
- Anonymous
Arguing about levels is pointless. If a build is OP or not depends on how you min maxed stats. A highly optimized lvl 80 build can easily beat a lvl 120 who was experiencing with different stats.
- Anonymous
Guys I beat (insert boss here) at (insert low level here), this chart is completely incorrect and anyone following it is bad
- Anonymous
Yeah I'm an idiot and a total noob. I was wondering why people were saying rennala was easy when I beat her at lvl 30 with a non upgraded lordsworns straightsword. It didnt help that I started as a wretch bcuz I wanted to be "different". The increased hardship at least sharpened me.
- Anonymous
Dont be like me worry about your stats more than levels and make sure to acturally make use of your stats for a weapon.(this is called a build). Also n***as cappin so hard in comments for what.
- Anonymous
At which lvl and zone do you think I can get the most summons for helping hosts with bosses? Want to make a separate character just for that
- Anonymous
What's a good level to be for invading a wide range of areas? I got bored of the one shot meta at lvl 125, I'm thinking level 60 is good?
- Anonymous
People arguing about levels etc are forgetting a few things:
1. The obvious thing is player skill level of course.
But there are more:
2. Every time you level, you don't necessarily get that much more powerful. It really depends on your build. For most main stats like Int for example, there are MASSIVE diminishing returns on stats once you pass 60 and once you reach 80 the gains are almost none. so the difference between a level 60 and 70 is a lot more than between a level 120 and 140. If you don't go with diminishing returns as a mage and start to invest more points into random stuff like arcane/faith, you aren't benefitting as much because you may only use incantations to a limited extent, because your sorceries will still be better with high int...
3. It largely depends on your build. Some bosses and areas in general are a lot easier as a ranged mage. Most people struggled with haligtree but as a ranged character I was able to snipe a lot of creatures from cliffs. Even the erdtree avatar+2 knights area was easy because I rock slinged at the avatar from the cliff to the right and I just hid behind the pillar when he did his shooting move.
- Anonymous
Bunch of egomaniacs that can't comprehend the concept that maybe not everyone is playing games at the same level. And since it is a game and only intended for fun who cares. If you feel the need to flex how good you are at pressing buttons to complete strangers then that's on you. Play the game at whatever level your comfortable and having fun.
- Anonymous
These are waaay too high. I got through leyndell just fine at level 60.
You people are leveling? There are only three reasons to level in this game: (1) to meet a stat requirement for a weapon. Fists have no stat requirement. If you want to cheat and use a weapon, use a base-level club, even that has basically no stat req. (2) You keep dying. But you only die because you get hit. You get hit because you are playing the game wrong, so stop doing that. (3) Fights are taking too long. You're playing ER, which means you literally have nothing else going on in your life anyway and you are lying to yourself
- Anonymous
Just beat the fire giant at RL110 and I’d say this list is pretty fair up to where I am.
I think Siofra River should be labeled level 50-60. It wasn't particularly difficult for me to clear in my 50s, including only 2 attempts needed to beat the Ancestor Spirit solo. I don't think its difficulty in on-par with Caelid.
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