Red Wolf of the Champion |
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Location | Gelmir Hero's Grave |
Drops | 21,000 ![]() 15,750 ![]() 5,250 ![]() Other Drops Bloodhound Knight Floh |
HP | 3,162 |
Stronger VS |
Weaker to |
Red Wolf of the Champion is a Field Boss in Elden Ring. Red Wolf of the Champion is a fearesome wolf that uses sorceries and is found in Gelmir Hero's Grave. This is an optional boss, as players don't need to defeat it in order to advance in Elden Ring. However, doing so yields useful Items and Runes.
Lesser Red Wolf of Radagon is the normal enemy form of this boss. Red Wolf of Radagon is another variant of this boss.
Elden Ring Red Wolf of the Champion Boss
- This is an optional boss
- Closest Site of Grace: Gelmir Hero's Grave
- Multiplayer is allowed for this boss
- You can summon Spirit Ashes for this boss
Elden Ring Red Wolf of the Champion Location
From the beginning of Gelmir Hero's Grave, head down the first chariot hall and fall of the ledge after passing a Skeletal Archer to your right. Keep to the corner as you're falling to land safely on a wooden plank, then wait for the chariot to pass beneath you and drop down on top of it. Ride it to the bottom of the lava-filled pathway, then jump off and duck into the alcove to the north that contains a dead body with an item. Climb the ladder in this alcove, then head north to the fog gate leading to the Red Wolf of the Champion. [Map Link]
Red Wolf of the Champion Combat information
- Health: 3,162 HP
- Defense: 111
- Stance: 120
- Parryable: No
- Is vulnerable to a critical hit after being stance broken
- Drops
21,000, Bloodhound Knight Floh
- See Red Wolf of Radagon for a full boss guide
Negations (or Absorptions)
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: 332 / 430 / 720 / 1177
Scarlet Rot: 332 / 430 / 720 / 1177
Hemorrhage: 543 / 833 / 1290
Frostbite: 543 / 833 / 1290
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 3,162 | 4,619 | 5,080 | 5,311 | 5,542 | 6,004 | 6,235 | 6,466 |
Defense | 111 | 118 | 121 | 124 | 129 | 135 | 141 | 153 |
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21,000 | 63,000 | 69,300 | 70,875 | 75,600 | 77,175 | 78,750 | 80,325 |
Resistances |
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332 / 430 / 720 / 1177 | 358 / 456 / 746 / 1203 | 363 / 461 / 751 / 1208 | 368 / 466 / 756 / 1213 | 374 / 472 / 762 / 1219 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 |
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332 / 430 / 720 / 1177 | 358 / 456 / 746 / 1203 | 363 / 461 / 751 / 1208 | 368 / 466 / 756 / 1213 | 374 / 472 / 762 / 1219 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 |
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543 / 833 / 1290 | 585 / 875 / 1332 | 593 / 883 / 1340 | 602 / 892 / 1349 | 611 / 901 / 1358 | 620 / 910 / 1367 | 628 / 918 / 1375 | 637 / 927 / 1384 |
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543 / 833 / 1290 | 585 / 875 / 1332 | 593 / 883 / 1340 | 602 / 892 / 1349 | 611 / 901 / 1358 | 620 / 910 / 1367 | 628 / 918 / 1375 | 637 / 927 / 1384 |
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332 / 430 / 720 / 1177 | 358 / 456 / 746 / 1203 | 363 / 461 / 751 / 1208 | 368 / 466 / 756 / 1213 | 374 / 472 / 762 / 1219 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 |
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Red Wolf of the Champion Image Gallery
Ironically I fought this one BEFORE the one in Raya Lucaria... so I was pleasantly surprised to find a minidungeon boss that wasn't just the same old Erdtree Watchdog, Crystallians or random field miniboss again. I mean I'd seen footage of the red dog before so I assumed this was it.
NOW I'm going through Raya Lucaria and I've encountered the proper red doggo... which is exactly the same except it is smashing a library for some reason.
And yeah, repeating it subtracts from its uniqueness...
It would have taken very little effort to just recolour the damned thing and change up its element / resistances a bit. It wouldn't even require changing any of the animations. Just make it a bit different in some small way and it would have been far better.
- Anonymous
>going through mt. gelmir, another ****ing chariot troll dungeon
>die a bunch of times
>boss is recycled
sigh
- Anonymous
The laziness of this stupid boss is unsatisfying gameplay wise but it also is deeply unsatisfying narratively because it destroys the uniqueness of Radagon’s wolf. Imagine if there was multiple Blaidds or Malekiths… oh wait
- Anonymous
1 lvl easy mode:
Marionette Soliders +7
Serpent Bow +10
2 * Serpent Arrow
8 * Arrow
- Anonymous
why the **** does this dog have more stance than most enemies in the entire game.
i swear this game is a testament to bad video game design
nothing is balanced with the rest of the items
- Anonymous
I spawn Marionette Solider Ashes and dodge around watching it get pummeled by that barrage of arrows because I already beat this boss like 40 hours ago so bleh.
- Anonymous
- Anonymous
This boss is stupid. This is why I hate elden ring. Dodge 14 times to unlimited stamina and stupidity with magic, stupid reach, huge jumps, never lets up. Barely pauses, you don't get to punish it (but it can punish you tee hee we good game designers), you just boringly dodge it over and over again. You just keep mashing dodge over and over to pad out the time of how weak the boss is and how lame the dungeon to get here is. I didn't even die to it, it's just lame.
I honestly would have preferred a copypaste of the Dark Souls 3 greatwolves over this thing several times.
- Anonymous
When I first fought him in the academy, I thought it was a cool twist/callback to Sif. Then they ruined it by shamelessly copying it three times. Why...
- Anonymous
Lore wise, the Champions of first Liurnian wars are given red wolves as rides
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Beware! The wolf has a new moveset every time you fight it..
- Anonymous
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Easiest boss ever lol. Took 3 jump attacks with my Bloodhound Greatsword. The lesser wolves of Radagon running around are 10x harder than this thing.
- Anonymous
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This Red Wolf must've been disowned by the one on Ranni's mountain and exiled to the hero's grave for not having a completely broken moveset
- Anonymous
What is the lore on this thing? Who was the Gelmir hero? How is he associated with this doggo and with the bloodhound knight Floh? Why is there a random deathroot here?
- Anonymous
- Anonymous
Quickstep carried my ass for this guy. It let me stick to him like glue and dodge those annoying swords.
- Anonymous
Bow marionettes ash work great here. He keeps dodging arrows so he barely attacks.
- Anonymous
Has the chest behind him been patched so you can't open it without killing him?
- Anonymous
I used frost and my mimic was set up with bleed. Was down in seconds
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You have to jump from the rafters after in the Gelmir Hero's Grave dungeon and ride the chariot down passed the lava to get to it
- Anonymous
Appears to use many moves similar to Sif. Namely, leaps and large AOE sword slashes. Dodge timing for them feels roughly the same as Sif.
Additionally summons seeking magical projectiles that move very quickly.
Resistances unknown as of now.
Greatshield soldier ashes is the play. You'll have 5 tanky summons keeping him busy so you can either use range or get in there and have a 1/6 chance of being aggro'd. Beat him first try with those. Most of the fight was him trying to attack one and he'd just get pinned and surrounded in a corner.
I tried Marionette Soldiers and they did jack all, couldn't even hit him with their arrows half the fight.
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