Rejection

rejection incantation elden ring wiki guide 200px
Spell Type Two Fingers Incantations
FP Cost 9 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Produces a shockwave that pushes away foes.

attributes required elden ring wiki guide 18Requires

Rejection is an Incantation in Elden Ring. Rejection spell is cast to create a shockwave that pushes enemies away.

 

Incantation of the Two Fingers' faithful.

Produces a shockwave that knocks back nearby foes.
Charging increases the size of the shockwave.

Hark, Tarnished! If you truly walk in faith, you must be prepared to reject all else.

 

Rejection Location in Elden Ring

Where to find Rejection:

 

 

Elden Ring Rejection Guide

  • Two Fingers Incantation
  • Stamina Cost: 24
  • Deals no damage
  • Can be charged for a stronger push or vs shielded enemies
  • May break enemy stance
  • Can be chain-casted as long as player has enough  FP
  • Affects a 360º AoE

 

 
 
 
 
 
 
 
 
 

 

Elden Ring Incantations
Agheel's Flame  ♦  Ancient Dragons' Lightning Spear  ♦  Ancient Dragons' Lightning Strike  ♦  Aspects of the Crucible: Breath  ♦  Aspects of the Crucible: Horns  ♦  Aspects of the Crucible: Tail  ♦  Barrier of Gold  ♦  Beast Claw  ♦  Bestial Constitution  ♦  Bestial Sling  ♦  Bestial Vitality  ♦  Black Blade  ♦  Black Flame  ♦  Black Flame's Protection  ♦  Black Flame Blade  ♦  Black Flame Ritual  ♦  Blessing's Boon  ♦  Blessing of the Erdtree  ♦  Bloodboon  ♦  Bloodflame Blade  ♦  Bloodflame Talons  ♦  Borealis's Mist  ♦  Burn O Flame!  ♦  Catch Flame  ♦  Cure Poison  ♦  Darkness  ♦  Death Lightning  ♦  Discus of Light  ♦  Divine Fortification  ♦  Dragonbolt Blessing  ♦  Dragonclaw  ♦  Dragonfire  ♦  Dragonice  ♦  Dragonmaw  ♦  Ekzyke's Decay  ♦  Ekzykes's Decay  ♦  Elden Stars  ♦  Electrify Armament  ♦  Erdtree Heal  ♦  Ezykes's Decay  ♦  Fire's Deadly Sin  ♦  Flame Fall Upon Them  ♦  Flame Fortification  ♦  Flame of the Fell God  ♦  Flame Protect Me  ♦  Fortissax's Lightning Spear  ♦  Frenzied Burst  ♦  Frozen Lightning Spear  ♦  Giantsflame Take Thee  ♦  Glintstone Breath  ♦  Golden Lightning Fortification  ♦  Golden Vow (Spell)  ♦  Great Heal  ♦  Greyoll's Roar  ♦  Heal  ♦  Honed Bolt  ♦  Howl of Shabriri  ♦  Immutable Shield  ♦  Inescapable Frenzy  ♦  Lansseax's Glaive  ♦  Law of Causality  ♦  Law of Regression  ♦  Lightning Fortification  ♦  Lightning Spear  ♦  Lightning Strike  ♦  Litany of Proper Death  ♦  Lord's Aid  ♦  Lord's Divine Fortification  ♦  Lord's Heal  ♦  Magic Fortification  ♦  Magma Breath  ♦  Noble Presence  ♦  O Flame!  ♦  Order's Blade  ♦  Order Healing  ♦  Pest Threads  ♦  Placidusax's Ruin  ♦  Poison Armament  ♦  Poison Mist  ♦  Protection of the Erdtree  ♦  Radagon's Rings of Light  ♦  Rotten Breath  ♦  Scarlet Aeonia  ♦  Scouring Black Flame  ♦  Shadow Bait  ♦  Smarag's Glintstone Breath  ♦  Stone of Gurranq  ♦  Surge O Flame!  ♦  Swarm of Flies  ♦  The Flame of Frenzy  ♦  Theodorix's Magma  ♦  Triple Rings of Light  ♦  Unendurable Frenzy  ♦  Urgent Heal  ♦  Vyke's Dragonbolt  ♦  Whirl O Flame!  ♦  Wrath of Gold



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    • Anonymous

      Pros:

      + Useful with flails/whips since they do not bounce off shields one-handed and with every bit of dexterity put on will make rejection faster. One free heavy on flails/whips if you put an enemy to the ground.
      + Use flail to trick Knights to attack you after you hit their shield and then use rejection for a free charged heavy on them
      + Useful with big weapons to throw off enemies
      + Low cost and low requirement
      + One fully charged rejection or two not charged chain casted rejections will make Leyndell, Godrick Cavalries, Kaiden Cavalries to fall off their horse allowing you to easily finish them off with a critical hit to their chest
      + One uncharged rejection against Leyndell knight, Rotten Knight, Godrick Knight, Cuckoo Knight and Crystallians will make them fall to the ground allowing for a free heavy on them and possibly an endless free heavy spree if you use rejection correctly
      + Two FULLY charged chain casted rejections to make Cuckoo Knight Cavalry to fall off their horse. Very inconsistent with not charged rejections since sometimes they would fall off at 5 or 7 rejections instead of 2 like the other knights above.
      + Banished Knight cannot be pushed so they fall to the ground, but instead will take a step back. 7 uncharged repeated rejections will poise break and stun them allowing for a sweet critical hit. WARNING: DO NOT USE CHARGED REJECTION SINCE THEY ARE TOO AGGRESSIVE TO USE IT PROPERLY AGAINST THEM.
      + Can be used with a crossbow to push potential foes away from you
      + Can make online players fall off from high places if used at the right time


      Cons:

      - Bad range
      - Useless with most boss fights
      - Does not give poise
      - Do not give you free critical hits when normal enemies fall to the ground
      - Have to hit the cavalry rider and not the horse to make Knights fall off effectively for a critical hit, making it harder to pull off in general combat situations
      - Banished Knights cannot fall to the ground
      - Cannot be effectively used against the red eyed banished knight at Castle Sol
      - Not very useful against shields with most weapons
      - Not useful against Rotten Knight's rapier special block and will instead give them usually a free attack on you
      - Can repel arrows/bolts but unfortuantly wont shoot it back at attacker, so use shield instead to block
      - Online players lag may make rejection not work properly (Not being pushed away when really they should)

      The testing were done in first playthrough with Clawmark Seal and 17 faith, 48 strength (Not that I think this matters, but just in case). Thanks for reading =)

      Sidenote: Why is there no ash of war for this, but one that deals damage like morne's hammer from Dark souls 3? And why is there no projectile version like the one Siegward in Dark Souls 3 gives you, but actually a bit better allowing for single target use. Barely anyone used it because it were mostly useless against anything so I don't know why they didn't give a better version of it in this game.









      • Anonymous

        The mobs at the Palace approach Ledge-Road that stay sitting passive until attacked. Won't aggro from this spell. You can boot most of them off the cliff. It makes farming that hill fun.

        • Anonymous

          My favorite incant in the game for both PvE and PvP. Knocks around trash mobs like the putrid corpses in front of Mohg's palace, and knocks low poise nerds flat on their asses. I can't unequip Radagon's icon because of this incant.

          • Anonymous

            PSA This is really useful against flying enemies like warhawks and bats. If you time it right it’ll knock them onto their backs for a few seconds and you can pick them off while on the ground!

            • Anonymous

              I used this yesterday on some albinaurics and after they got up, they just stood there. They completely ignored me. Is this a bug or a feature of the spell?

              • Anonymous

                im doing a spirit summons only run and im wondering if this draws agro if it hits a boss thats distracted?

                • Anonymous

                  im doing a spirit summons only run and im wondering if this draws agro if it hits a boss thats distracted?

                  • Anonymous

                    This spell is so useful. carried me through Ds2, too. Take advantage of every ledge you see, gravity kills all

                    • Anonymous

                      I went out with a girl who runs a faith build but she cast rejection, she was too loyal to the two fingers…

                      • Anonymous

                        I just tried this spell in an invasion. It's useless, because you have to stand close to the opponent and it can be easily interrupted with just a casual swing.

                        • Anonymous

                          Much like gravity sorcery, this will also knock any flying enemies out of the air and flat on their back in a vulnerable state. Unfortunately you have to be french-kissing them for it to land since the range is so short but even so it's a useful tool for faith players to handle birds and the like.

                          • Anonymous

                            Maybe you could use it to make up for long cast time spells? Hard for them to do anything while their face is two feet under the ground.

                            • Anonymous

                              in normal circumstances this spell has very little use. however it has on very niche use. it deals no damage but can still pull agro which makes it a great spell for certain challenge runs (eg no attacking)

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