Ritual Sword Talisman

ritual sword talisman talisman elden ring wiki guide 200px
Weight 0.9
item effects icon elden ring wiki guide 55px 18pxEffect
status effect 63 elden ring wiki guide 44px Raises attack power by 10% when HP is at maximum

Ritual Sword Talisman is a Talisman in Elden Ring. Ritual Sword Talisman raises attack power by 10% when HP is at maximum. Players can use Talismans in Elden Ring to boost a variety of Stats.

 

A talisman patterned after swords used in ritual combat held to honor the Erdtree.

Raises attack power when HP is at maximum.

The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land.

 

Ritual Sword Talisman Effect in Elden Ring

Ritual Sword Talisman raises attack power by 10% when HP is at maximum.

 

Where to find Ritual Sword Talisman in Elden Ring

Where to find Ritual Sword Talisman:

 

Builds with Ritual Sword Talisman

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Elden Ring Ritual Sword Talisman Notes & Tips

  • Sell Value: runes currency elden ring wiki guide 18 500
  • Pairs well with the health regen effects.
  • Affects Sorceries and Incantations
  • Other notes & tips go here

 

Elden Ring Talismans
Ancestral Spirit's Horn  ♦  Arrow's Reach Talisman  ♦  Arrow's Sting Talisman  ♦  Arsenal Charm  ♦  Assassin's Cerulean Dagger  ♦  Assassin's Crimson Dagger  ♦  Axe Talisman  ♦  Blessed Dew Talisman  ♦  Blue Dancer Charm  ♦  Blue-Feathered Branchsword  ♦  Boltdrake Talisman  ♦  Bull-Goat's Talisman  ♦  Carian Filigreed Crest  ♦  Cerulean Amber Medallion  ♦  Cerulean Seed Talisman  ♦  Clarifying Horn Charm  ♦  Claw Talisman  ♦  Companion Jar  ♦  Concealing Veil  ♦  Crimson Amber Medallion  ♦  Crimson Seed Talisman  ♦  Crucible Knot Talisman  ♦  Crucible Scale Talisman  ♦  Curved Sword Talisman  ♦  Daedicar's Woe  ♦  Dagger Talisman  ♦  Dragoncrest Greatshield Talisman  ♦  Dragoncrest Shield Talisman  ♦  Entwining Umbilical Cord  ♦  Erdtree's Favor  ♦  Fire Scorpion Charm  ♦  Flamedrake Talisman  ♦  Flock's Canvas Talisman  ♦  Furled Finger's Trick-Mirror  ♦  Godfrey Icon  ♦  Godskin Swaddling Cloth  ♦  Golden Scarab  ♦  Graven-Mass Talisman  ♦  Graven-School Talisman  ♦  Great-Jar's Arsenal  ♦  Greatshield Talisman  ♦  Green Turtle Talisman  ♦  Haligdrake Talisman  ♦  Hammer Talisman  ♦  Hosts' Trick-Mirror  ♦  Immunizing Horn Charm  ♦  Kindred of Rot's Exultation  ♦  Lance Talisman  ♦  Lightning Scorpion Charm  ♦  Longtail Cat Talisman  ♦  Lord of Blood's Exultation  ♦  Magic Scorpion Charm  ♦  Marika's Scarseal  ♦  Marika's Soreseal  ♦  Millicent's Prosthesis  ♦  Moon of Nokstella  ♦  Mottled Necklace  ♦  Old Lord's Talisman  ♦  Pearldrake Talisman  ♦  Perfumer's Talisman  ♦  Prince of Death's Cyst  ♦  Prince of Death's Pustule  ♦  Radagon's Scarseal  ♦  Radagon's Soreseal  ♦  Radagon Icon  ♦  Red-Feathered Branchsword  ♦  Ritual Shield Talisman  ♦  Roar Medallion  ♦  Rotten Winged Sword Insignia  ♦  Sacred Scorpion Charm  ♦  Sacrificial Twig  ♦  Shabriri's Woe  ♦  Shard of Alexander  ♦  Silver Scarab  ♦  Spear Talisman  ♦  Spelldrake Talisman  ♦  Stalwart Horn Charm  ♦  Starscourge Heirloom  ♦  Taker's Cameo  ♦  Twinblade Talisman  ♦  Two Fingers Heirloom  ♦  Viridian Amber Medallion  ♦  Warrior Jar Shard  ♦  Winged Sword Insignia

 




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    • Anonymous

      This is useful to have if you're sporting the Blasphemous Blade and thus pretty much topped off from its generous HP Regen, but....
      Given that sfx, I wish it were 15 or 20% additional damage.

      • Anonymous

        If you look very closely, both this and the ritual shield have the mark of the fell god on them, and for the life of me I cannot figure out why

        • Anonymous

          I wanted this for exploring sincv I'm a mage, but the stupid ass particle effect is too annoying. The **** is this, Dragon Age: Origins? I never let my companions use buffs because they do this exact **** and it often stayed on in cutscenes.

          • Anonymous

            Use this with royal remains set, blessed dew talisman, crimson seed talisman and icon shield for endless fun

            • Anonymous

              Great for ranger/mage builds that try to keep distance in the first place, for melee users this is useless in pvp. Basically for low level glass cannon range builds as they can top off hp easily and survive with this and ritual shield talisman while running light roll with 26-30% damage reduction on first hit(with a soreseal equipped). It's perfect with my lvl 60 +5/12 mage in both pve and pvp

              • Anonymous

                I feel like the tinnitus inducing sound effect when active was put there by from to stop you from always using this god tier talisman, same for regen stuff like bestial vitality and crimson burst tear. seriously, if you play on pc like me and wear headphones it's so annoying

                • Anonymous

                  I use this talisman basically all the time, and I've never complained about "annoying" red aura, the sound effect and the fact that the damage buff works only at full health instead of > 99% like in DS3. What makes me wonder is how people below are just crying about everything. No offense guys, but it's true. This talisman is clearly not meant to be used in PVP, nobody uses it in PVP, because there is no way you won't take damage from your opponent no matter how git gud you are at the game.

                  • Anonymous

                    The sound effect it makes begins to take toll after wearing it for long time. At first it signifies that amulet is working, but later when you forget about the amulet, it feels like the game itself have this sound, all the time, for no apparent reason.

                    • Anonymous

                      Lowered my vigor to 50 from 60 with Crimson Flask +11 and it was a lot easier to have topped off health for more damage against Malenia.

                      • Anonymous

                        It's a shame this only works at 100% health and not the 99% that the Lloyd's sword ring did in DS3, With a regen effect in that game you could in some scenario's maintain the effect vs low damage projectiles/poison enough to achieve some uptime with it in the right fights. But with this being a 100% only effect a single piece of the briar set will deactivate it from just a roll, Or a single connect with a fan dagger.
                        For every great new addition to Elden ring there seems to be a matching step backwards elsewhere.

                        • Anonymous

                          This has by far the most annoying particle effect and not just that, I have no idea who thought this was a good idea at fromsoftware to put an annoying beep-beep, like heart monitor every second that you have this on.
                          It's really annoying even if the sound effect is set at low level you can still hear it when there's not much going on around you. As soon as I remove it the sound effect is gone.

                          There's also a second sound effect on top of that one which is like a wind tunnel. WHY?

                          • Anonymous

                            I would permanently equip this if it weren't for the particle effect. I guess it's useful for letting you know the buff is active but you could also just look at your health bar. The particle effect is annoying.

                            • Anonymous

                              This used to also increase rune gain from defeated enemies but I guess it got patched out because It doesn't do that anymore.

                              • Anonymous

                                this, ritual shield, and blessed dew basically never came off for the rest of my run. they're just so universally applicable.

                                • Anonymous

                                  For anyone curious as to if the damage is calculated based on health at time of casting or time of damage instance, I did some testing with Taker's Flame on the mounted Albinauric enemies in snowfield and can confirm it is based off of health at time of damage instance.

                                  When I stood to hit them with it as they started the 3 arrow into wolf bite, when I took 2 arrows before the flames hit them I would only hit 100% HP after it hit both wolf and rider and it would take 3 casts to kill both. When I only took 1 arrow I would heal to full off of the wolf hit and the damage hit harder on the rider, killing the rider in only 2 casts. I'd get the exact numbers listed but I hate fighting those things and was only there to farm the armor set.

                                  • Anonymous

                                    def slept on for caster builds. ive been using this with graven mass and godfrey icon and absolutely vaporizing stuff with the shattering crystal spell

                                    • Anonymous

                                      pairs nicely with taker's cameo that restores HP on kills. so you dont have to chug HP restore flask to get RST talisman buff

                                      • Anonymous

                                        Love this guy. If you're knocked off of maximum HP, you can swap to the Taker's Cameo to regen the HP back as you progress through a zone.

                                        • Anonymous

                                          A must for casters. Particularly casters who stack regen with the bubble shield and shield talisman. The meta is a race to kill the fastest or one shot

                                          • Anonymous

                                            Working on a black knife build, looking for some talismans that could boost my weaponart damage. I came across this, did some testing. While it does more damage it also effectively screams HES RIGHT THERE! If i try to use concealing veil or assassins gambit, which is pretty lame. Ill pass. Maybe on my palpatine build ill find a place for this.

                                            • Anonymous

                                              Should be noted that Ritual Sword Talisman is currently interacting weirdly with spell scaling on staves and seals. It seems to be multiplying both their spell adj. Values and the spell base values, along with the damage itself. Really weird interraction, but mages are pumping out absurdly high numbers compared to what they should be with this. Honestly since it's the only real way to increase non-gravity magic output, i think it's fine as is.

                                              • Anonymous

                                                This does work for spells. If you want to stack as much damage as possible this is good, but I found that I prefered using mass-graven talisman instead. This is 10% increased damage when you are at full health. Mass-graven is 8% all the time.

                                                • Anonymous

                                                  This combined with the two things that boost jump damage makes you a ****ing menace, then equip the stat boosting talisman of your choice to top if off and you're doing like 40% more damage with jump attacks lol.

                                                  • Anonymous

                                                    bruh, it turned my full moon spell into a death ball of death. WAY more than 10% damage increased, at least for spells.

                                                    • Anonymous

                                                      bruh, it turned my full moon spell into a death ball of death. WAY more than 10% damage increased, at least for spells.

                                                      • Anonymous

                                                        I believe this talisman is bugged with some of the weapons that had bugged arcane scaling before. For example, Rivers of Blood katana seemingly gets a major damage decrease with 100% and this talisman equipped

                                                        • Anonymous

                                                          Why does this increase also the spell damage but all other "raises attack power" items doesn't? a bug that they will fix? like for example the BLUE DANCER CHARM doesn't do jack with spells at least in 1.03 patch

                                                          • Anonymous

                                                            Seemingly bugged with Sorceries and Incantations, granting the bonus 10% too early in the math. This means that the 10% is happening before Sorcery and Incantation scaling value so it's being used additively and then multiplied. Example: 550 honed bolt should be doing 605 damage, but in reality with a 300 incant scaling seal, it's doing closer to 900 damage.

                                                            • Anonymous

                                                              Increased my frostbolt damage from 706 to 777 so it's a pretty solid damage increase, the downside is that the visual effect is REALLY loud.

                                                              • Anonymous

                                                                I have no idea why but this thing makes my normally 550dmg lighting bolts do 900+ that's a lot more than 10% there has to be some bugged interaction going on here

                                                                • Anonymous

                                                                  I have no idea why but this thing makes my normally 550dmg lighting bolts do 900+ that's a lot more than 10% there has to be some bugged interaction going on here

                                                                  • Anonymous

                                                                    Can some explain why this one give dmg increase for spells while another (like Blue Dancer Charm with low equipment load) don't? I just get confused with this.

                                                                    They all mention "Raises attack power " but this is not always the case.

                                                                    • Anonymous

                                                                      You get a red aura AND an annoying sound effect all the time at full HP. It actually makes me not want to use it, to be honest.

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