Rosus' Axe

rosus axe weapon elden ring wiki guide 200px
attack power elden ring wiki guide 18Attack
Phy 112
Mag 72
Fire 0
Ligt 0
Holy 0
Crit 100
guarded damage negation elden ring wiki guide 18Guard
Phy 44
Mag 44
Fire 30
Ligt 30
Holy 30
Boost 33
attribute scaling elden ring wiki guide 18Scaling
Str D
Dex E
Int D
attributes required elden ring wiki guide 18Requires
Str 18
Dex 10
Int 18
Axe Standard
Rosus's Summons FP 15
Wgt. 5.5 passive effects elden ring wiki guide 18Passive -

Rosus' Axe is an Axe in Elden Ring. The Rosus' Axe scales primarily with StrengthDexterity, and Intelligence, and is a good Weapon for melee players who want to deal considerable damage with each swing.

 

Usher of Death, Rosus, who shows the path to the catacombs throughout the Lands Between, is depicted on this ritual axe.

The dead easily lose their way, and have always been in sore need of a guiding hand.

 

Where to Find Rosus' Axe in Elden Ring

The Rosus' Axe weapon can be found at the following location:

 

Elden Ring Rosus' Axe Notes & Tips

  • Weapon Skill: Rosus's Summons
    • Raise the axe aloft to summon those lost in death. Three skeletons will appear at a distance and attack in tandem before vanishing.
  • This weapon cannot be infused with Ashes of War
  • Rosus' Axe can be upgraded by using Somber Smithing Stones.
  • At 74 points of allocation the Rosus' Axe onehanded wants 58 strength 10 dexterity and 36 intelligence AR of 733, Physical 469 Magic 264 and a total damage of ~50 when calculating against the average PvE damage negation and defense.
    • Twohanded wants 54 strength 10 dexterity and 40 intelligence for an AR of 781, Physical 510 Magic 271 and a total damage of ~618 when calculating against the average PvE damage negation and defense.
    • The Weapon Skill uses motion values for its attack data and therefore scales off of the onehanded AR.
  • Sell Value:  er runes 13 200
  • NOTE: As of Patch 1.08, the speed and distance of some attacks have been increased and the recovery time has been reduced. Also the stagger damage of Axes’ guard counters has been increased. PVP's poise damage has also been reduced with this patch.
  • NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below.
  • Physical damage updated as of Patch 1.08.

 

Moveset & Videos in Elden Ring for Rosus' Axe

 

Rosus' Axe PvP Poise Damage Values in Elden Ring

Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.

One-Handed Attacks

  • 1H R1 (1/2/3/4/5 Attacks): 135/67.5/67.5/67.5/135
  • 1H R2 (1/2 Attacks): 270/270
  • 1H Charged R2 (1/2 Attacks): 810/810
  • 1H R1 Jumping: 202.5
  • 1h R2 Jumping: 540

Two-Handed Attacks

  • 2H R1 (1/2/3/4/5 Attacks): 175.5/87.5/87.5/87.5/175.5
  • 2H R2 (1/2 Attacks): 297/297
  • 2H Charged R2 (1/2 Attacks): 891/891
  • 2H R1 Jumping: 263.25
  • 2h R2 Jumping: 594

 

Rosus' Axe Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Somber Smithing Stones

This upgrade can be enchanted with Magic or boosted with Consumables.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Rosus' Axe Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 112 72 - - - 58 D E D - - - 44 44 30 30 30 33 16
Standard +1 128 82 - - - 63 D E D - - - 44 44 30 30 30 33.33 16
Standard +2 144 92 - - - 69 D D D - - - 44 44 30 30 30 33.66 16
Standard +3 160 103 - - - 75 C D D - - - 44 44 30 30 30 33.99 16
Standard +4 176 113 - - - 81 C D D - - - 44 44 30 30 30 34.32 16
Standard +5 193 124 - - - 87 C D C - - - 44 44 30 30 30 34.65 16
Standard +6 209 134 - - - 92 C D C - - - 44 44 30 30 30 34.98 16
Standard +7 225 145 - - - 98 C D C - - - 44 44 30 30 30 35.31 16
Standard +8 241 155 - - - 104 C D C - - - 44 44 30 30 30 35.64 16
Standard +9 258 165 - - - 110 C D C - - - 44 44 30 30 30 35.97 16
Standard +10 274 176 - - - 116 B D C - - - 44 44 30 30 30 36.3 16

 

Elden Ring Axes
Battle Axe  ♦  Celebrant's Cleaver  ♦  Forked Hatchet  ♦  Hand Axe  ♦  Highland Axe  ♦  Icerind Hatchet  ♦  Iron Cleaver  ♦  Jawbone Axe  ♦  Ripple Blade  ♦  Sacrificial Axe  ♦  Stormhawk Axe  ♦  Warped Axe

 




Register to EDIT the Wiki!
    • Anonymous

      The damage on the skellies is honestly disgusting. Best paired with zamor ice storm since frostbitten opponents will take even more damage. You can absolutely chunk boss health this way, and it's not bad in PVP either if you know how to bait.

      • Anonymous

        If the weapon aow attack was a running charge with the axe plus the skeletons it would’ve been more versatile

        • Anonymous

          Does it bother anyone else that the name of the weapon doesn't have an 's' after the apostrophe (Rosus' Axe) but the weapon skill does (Rosus's Summons)?

          • Did some testing against the Leyndell Tree Sentinel with the torch near the Outer Wall Phantom Tree site of grace in NG+2, making sure to gain aggro first to avoid the unnoticed damage buff.

            Rosus' Axe at +9 with 19 Str, 20 Dex, and 85 Int has an AR of 633 when one-handed and 661 when two-handed.
            - 1h Light attack: 374
            - 2h Light attack: 412
            - Full AoW: 1376
            - AoW Melee with 2 skeletons: 1048
            - AoW Melee with 1 skeleton: 708
            - AoW no Melee with 3 skeletons: 1002

            I then respeced for 99 str, 62 dex, and 75 int giving 829 AR one-handed and 860 AR two-handed, then tested again
            - 1h Light attack: 542
            - 2h Light attack: 592
            - Full AoW: 1928
            - AoW no Melee with 3 skeletons: 1386

            Notes and conclusions:
            - AoW damage does not change between one-handing or two-handing, even the melee hit is unaffected
            - The downward swing deals the same amount of damage as the weapon's 1h light attack, while the summons deal magic damage that is independent from the weapon
            - The summons are bullets, meaning they will attack even if the player is staggered out of the attack, and they spawn extremely quickly
            - The player gains some hyper armor at the same time as the summons spawn and maintains that armor until after they attack
            - AoW damage seems to scale with the AR of the weapon, otherwise the skeletons would have done far more damage than the melee hit while I was still using the magic build, so leveling str, dex, and int will give maximum damage, but strength is best overall

            • Anonymous

              Did some testing against the Leyndell Tree Sentinel with the torch near the Outer Wall Phantom Tree site of grace in NG+2, making sure to gain aggro first to avoid the unnoticed damage buff.

              Rosus' Axe at +9 with 19 Str, 20 Dex, and 85 Int has an AR of 633 when one-handed and 661 when two-handed.
              - 1h Light attack: 374
              - 2h Light attack: 412
              - Full AoW: 1376
              - AoW Melee with 2 skeletons: 1048
              - AoW Melee with 1 skeleton: 708
              - AoW no Melee with 3 skeletons: 1002

              I then respeced for 99 str, 62 dex, and 75 int giving 829 AR one-handed and 860 AR two-handed, then tested again
              - 1h Light attack: 542
              - 2h Light attack: 592
              - Full AoW: 1928
              - AoW no Melee with 3 skeletons: 1386

              Notes and conclusions:
              - AoW damage does not change between one-handing or two-handing, even the melee hit is unaffected
              - The downward swing deals the same amount of damage as the weapon's 1h light attack, while the summons deal magic damage that is independent from the weapon
              - The summons are bullets, meaning they will attack even if the player is staggered out of the attack, and they spawn extremely quickly
              - The player gains some hyper armor at the same time as the summons spawn and maintains that armor until after they attack
              - AoW damage seems to scale with the AR of the weapon, otherwise the skeletons would have done far more damage than the melee hit while I was still using the magic build, so leveling str, dex, and int will give maximum damage, but strength is best overall

              • Anonymous

                Actually one of my favorite weapons in the game rn. Very very underrated. Good AR and great AoW. If you wanted to be a Necromancer and still have a viable build grab this and some death spells… 55-65 str, 55-65 int and maybe 20-25 faith for spells req

                • Anonymous

                  Greatly enjoying this weapon, it's so cool to do e.g. Triple Rings Of Light and then drop the AOW, so the bois strike in sync w the rings! And they both even have the rebellious number 3 haha

                  • Anonymous

                    rosus axe is one of THE BEST weapons for any magic user. Come up against an enemy with high magic resistance? JUST BRING THE SKELLEBOIS! It does a ****ton of poise damage, guaranteed staggers!

                    • Anonymous

                      That thing absolutely rock!
                      Unequip any armor you have and only keep "Blue Dancer Charm" and "Alexander Shard" Talisman.
                      Maxed, your regular attacks will deal almost as much damage as a giant crusher maxed (with the benefits of having a fast and light weapon) as well as deal almost 4,000 dmg with your skill.

                      • Anonymous

                        The AOW is excellent, and purely as a melee weapon the axe is also excellent. The ash will still function even if you get staggered the instant you activate it, and the slightly staggered impact times of the skele crew's attacks mean that any low poise enemies get chain stunned. With 60 STR and a mere 20 INT you can get over 700 ar on this.
                        Very funny with Mimic Tear, when you both use the ash the poor enemy gets 8 axe chops at the same time...

                        • Anonymous

                          (PVPers be warned, what follows is a PVE opinion.) This is the Carian Knight's Sword of Axes, meaning that it's very long for its weapon class and is a magic-split-damage weapon that can be built primarily as a Strength (plus 20 INT) weapon with the outcome that your overall damage is very reliably high vs anything regardless of its resistances. Vs hard-shelled enemies with a magic weakness, you'll be happy you have magic damage to break them, VS magic resistant enemies you have plenty of physical damage to kill them, and vs all other types of enemies you'll basically just be happy that your total AR is so high and your weapon's reach is so long. Super versatile and solid weapons, this and the Carian. Carian is better dual wielded (with the Crystal Knight Sword or another Carian) while this is better two-handed.

                          • Anonymous

                            As far as I know..... This page sais " This upgrade can be enchanted with Magic or Boosted with Consumables..."
                            The weapon can't be enchanted with magic or consumables... at all.. Unsure if that is what they mean...

                            • Anonymous

                              One of the weapons that can actually take advantage of low poise. You'd want to get staggered after using the weapon art so you can combo other spells or another weapon art.

                              • Anonymous

                                I really love this Axe. It's a shame it's not very good for PvP against invaders, but man it really packs a mean bite for PvE.

                                • Anonymous

                                  Anyone else have trouble getting all of the skeletons to hit the enemy? I used this against the huge Erdtree Avatars at point blank range and sometimes only 1 skeleton would connect making it terrible damage wise.

                                  It's great if you can get all of them to hit but it seems very unreliable.

                                  • Anonymous

                                    Fun as hell and completely viable weapon. The Weapon Art is awesome, but also really strong once you get use to it

                                    • Anonymous

                                      Why does it say its an INT wpn on the notes? It has MUCH better base phys dmg and very similar scaling in both

                                      • Anonymous

                                        definitely the best axe in terms of actually using it as a weapon. stormhawk axe is pretty wimpy apart from its weapon art.

                                        • Anonymous

                                          The ranged version is the spell Tibia summons
                                          https://eldenring.wiki.fextralife.com/Tibia's+Summons

                                          But I think it's outclassed by this skill on anything but range
                                          Though after patch 1.07 I dunno anymore

                                          • Anonymous

                                            Ok, in gameplay preview Rosus' summons seems to be a ranged attack, but I have no idea how to summons those skeleton bois anywhere else than at my mele range, or is it even possible. Any tips?

                                            • Anonymous

                                              I really like this weapon so I did an experiment to see whether the damage dealt by the bone boys scales with the weapon AR or more with Intelligence (like the Death's Poker AOW, which disproportionately scales with Intelligence relative to the weapon's AR). The following damage calcs were done on a +9 axe on the land squirters outside the Ravine-Veiled Village. Both builds had an equal AR of 561.

                                              43 STR + 18 INT = 428 axe damage + 1374 skeleton damage = 1802 total damage
                                              18 STR + 80 INT = 441 axe damage + 1401 skeleton damage = 1842 total damage

                                              My conclusion is that either the weapon itself or the weapon art does marginally scale more with Intelligence, but only past a comparatively ridiculous stat threshold. You get much better returns overall from Strength, since you only outperform even a moderate STR build at very high Intelligence. It's also worth noting that 1) one-handing or two-handing the axe has no effect on the damage of the ash of war, likely because you are technically forced into two-handing it by the animation, 2) I believe that your calcium comrades deal pure magic damage but I couldn't really check so don't quote me on that, and 3) regardless of level, the skeletons seem to do an exact 69% of the total damage. Nice. Have fun spooking your enemies, and don't forget to rattle 'em, boys!

                                              • Anonymous

                                                Royal remains set, prince of death stuff, rossus axe, tibia summons and ancient death rancor for maximum bone power, and yeah, don't forget to invite your skeli summons to the party. Is it effective? Arguably. Is it stylish? Hell yeah

                                                • Anonymous

                                                  I really don't understand the design of making Sword of Night and Flame the only INT/FTH weapon in the game. Death sorceries require both INT and FTH, and so does the corresponding staff. This includes tibia summons, which is just the spell version of this weapons ability, yet this weapon is only INT. :(

                                                  • Anonymous

                                                    I'm frustrated. All three death based weapons scale on int alone, when death spells scale on int/faith. Why is this? I hate it. Seriously super dumb

                                                    • Anonymous

                                                      Rosus's Axe is very good at securing kills on near-dead foes. Even if you get hit out of the weapon art, the three skeletons it summons will still carry through with their assault and deal a respectable amount of damage.
                                                      — Courh the Explorer

                                                      • So Death Sorceries come with a Faith requirement, and the Prince of Death's Staff scales with both Intelligence and Faith, yet this death-themed axe has no Faith scaling at all. Why must INT/FTH suffer like this lol

                                                        • Anonymous

                                                          tibia summon and this weapon is so slow. enemies can land 4 attacks before you complete the animation and also they miss by a lot. not worth it. I cant complete my necromancer fantasy in this game sad

                                                          • Anonymous

                                                            This weapon is actually very good. The skeletons appear almost immediately after activating it, and they have a 100% chance of completing the attack even if you get hit, so it's effectively like hyper-armor. They attack a point right in front of you (melee range) or your target if the target is very close, but they actually attack everyone they hit when they do their charge. I even saw an enemy get hit just by walking into a skeleton after it had already finished swinging (the skeletons persist for a moment after they attack).

                                                            It seemed to do almost no poise damage but for pure damage when openings are rare, it works very well. For damage numbers, with a +0 axe, I was doing 128 damage with normal light attacks and over 400 damage with the skill. I'm sure, properly upgraded, this can be an excellent boss-killer.

                                                            • Anonymous

                                                              One of the things I loved when watching the trailers was this axe's weapon art. Three skeletons with axes were summoned to hit a faraway enemy from all sides. Was excited to get this one, only to find out the weapon art is not like in the trailers. The skeletons land the hit where you land the hit with the axe, not at a distance. So it's just a melee range WA. Shame, looked so much cooler in the trailers, where the skeletons got summoned relative to the enemy and not the player character.

                                                              • Anonymous

                                                                This weapon for plain INT builds. The stat investment isn't high at 18 STR and 10 DEX (if you're stingy you can get strength to 13 and use Starscourge Talisman for +5 strength).

                                                                Damage on this weapon is really good, and it's an axe so there's some poise damage. The skill -if you get a chance to use it- does a LOT of damage, and if you get before landing your blow the skeletons still do the damage and strike. Especially early game this weapon is a life-saver and still holds strong later. You can keep pumping your INT (like I did) to use whatever spells you want.

                                                                • Anonymous

                                                                  Does this weapon do a special kind of magic damage? The hit effect shows a bit of black smoke so I'm wondering if it does a different kind of magic dmg compared to most other weapons that have it.

                                                                  • Anonymous

                                                                    I'm calling it a PvE axe, feel free to correct me. It has decent base damage, good long-term scaling, staggers well. The skill is the interesting bit - it's slow to come out, but can hit a single target quite hard, while spreading some of the damage next to it. Power-stanced axes have an iffy moveset, but paired with a shield, this thing not only hits hard but also has quick guard counters.

                                                                    • Anonymous

                                                                      This weapon is bugged. If you are buffed with Golden Vow (at least the ash of war version, haven't tested with incantation version) only the physical axe hit will do damage. The skeletons don't hit at all. Also this pairs great with sacrificial axe in powerstance as it restores FP on kill and is the highest damage axe in the game.

                                                                      • Anonymous

                                                                        Rosus is actually the best dps weapon at capped int and str, the scaling on this weapon is nuts for the speed of it, 1200 dps with no talismans or buff of just raw damage, I wonder what a powerstancing would be like

                                                                        • Anonymous

                                                                          i feel like this weapon is being slept on cause honestly its insane. Sitting at 40str 20dex 20int and its AR is 628. The weapon art hits like a dumb trunk, it can be hard to land but if all the skele's and the axe hit its pumping out like 2k+ damage.

                                                                          • Anonymous

                                                                            This seems bugged.. weapon art description says "Three skeletons will appear at a DISTANCE and attack in tandem before vanishing." There is no distance to this - summons are melee range only. Decent damage despite, but doesn't deliver on its description.

                                                                            • Anonymous

                                                                              This axe's ability has transformed my PvE playstyle into a "I might take a hit, but you're going to take 3-4 hits." Feels a little cheesy, but less so than other weapons.

                                                                              • Anonymous

                                                                                Rosus sounds like a really wholesome person from what we can gather from the axe. It's a mystery what happened to him since the undead creatures are definitely lost right now when they need him the most. Some say he is those statues that leads us to catacombs. But from what we know, he is an individual.

                                                                                • Anonymous

                                                                                  An easier path to this is to travel east from Grand Lift of Dectus. On the way, you'll see a tower that deals madness, find the nearest grace. Near the grace, find the nearest cliff on the east and you'll see platform to go down to and you'll see a catacomb. You can see the door very early in the dungeon.

                                                                                  • Anonymous

                                                                                    Rosus seems to be the name of the Old Man statues that point us to Catacombs. Now whether this is HIS axe, or merely an Axe dedicated to him, remains to be seen. InB4 DLC Character

                                                                                    • Anonymous

                                                                                      The scaling is wrong on upgrades. It takes somber stones, and isnt able to take different affinities. Only one path 1-10

                                                                                      • Anonymous

                                                                                        It would be nice if it also had a faith scaling since that would fit more with the death/necromancer spells.

                                                                                        • Anonymous

                                                                                          It can hit pretty hard, but the hit box is a bit small so it's not ideal to use against smaller bosses, especially if you summon.

                                                                                          • Anonymous

                                                                                            Been using this axe for a little bit now, its actually pretty strong for an int build.

                                                                                            At str18/dex13 (had 16/13 for claymore before) and 30 int it has 349 AR upgraded to +4.

                                                                                            In comparison my +6 magic claymore has 328 AR and it has 4 more weight.

                                                                                            I'm going to be using this a lot more going forward

                                                                                            • Anonymous

                                                                                              the special attack is pretty fun, it summons three skeletons to attack your target from different directions in unison with you. Probably not the most competitive choice out there but a neat gimmick

                                                                                              • Anonymous

                                                                                                It's found in Black Knife Catacombs which is far north of Artist Shack. Got chased by some bear that was bigger than any other I've encountered previously. Needed to use a stonesword key to get to it.

                                                                                                • Anonymous

                                                                                                  Located in the black knife catacombs in north liurnia behind a imp fog wall near the beginning of the dungeon

                                                                                                Load more
                                                                                                ⇈ ⇈