Rosus' Axe is an Axe in Elden Ring. The Rosus' Axe scales primarily with Strength, Dexterity, and Intelligence, and is a good Weapon for melee players who want to deal considerable damage with each swing.
Usher of Death, Rosus, who shows the path to the catacombs throughout the Lands Between, is depicted on this ritual axe.
The dead easily lose their way, and have always been in sore need of a guiding hand.
Where to Find Rosus' Axe in Elden Ring
The Rosus' Axe weapon can be found at the following location:
- Located behind a Stonesword Key door in Black Knife Catacombs. [Elden Ring Map here]
Elden Ring Rosus' Axe Notes & Tips
- Weapon Skill: Rosus's Summons
- Raise the axe aloft to summon those lost in death. Three skeletons will appear at a distance and attack in tandem before vanishing.
- This weapon cannot be infused with Ashes of War
- Rosus' Axe can be upgraded by using Somber Smithing Stones.
- Sell Value:
200
- NOTE: As of Patch 1.08, the speed and distance of some attacks have been increased and the recovery time has been reduced. Also the stagger damage of Axes’ guard counters has been increased. PVP's poise damage has also been reduced with this patch.
- NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below.
- Physical damage updated as of Patch 1.08.
Moveset & Videos in Elden Ring for Rosus' Axe
- Videos for the Rosus' Axe Coming Soon
Rosus' Axe Upgrades in Elden Ring
Please see the Upgrades page to understand the weapon bolstering process.
Requires regular reinforcement with Somber Smithing Stones
This upgrade can be enchanted with Magic or boosted with Consumables.
Attack Power | Stat Scaling | Passive Effects | Damage Reduction (%) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rosus' Axe | Phy | Mag | Fir | Lit | Hol | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst |
Standard | 112 | 72 | - | - | - | 58 | D | E | D | - | - | - | 44 | 44 | 30 | 30 | 30 | 33 | 16 |
Standard +1 | 128 | 82 | - | - | - | 63 | D | E | D | - | - | - | 44 | 44 | 30 | 30 | 30 | 33.33 | 16 |
Standard +2 | 144 | 92 | - | - | - | 69 | D | D | D | - | - | - | 44 | 44 | 30 | 30 | 30 | 33.66 | 16 |
Standard +3 | 160 | 103 | - | - | - | 75 | C | D | D | - | - | - | 44 | 44 | 30 | 30 | 30 | 33.99 | 16 |
Standard +4 | 176 | 113 | - | - | - | 81 | C | D | D | - | - | - | 44 | 44 | 30 | 30 | 30 | 34.32 | 16 |
Standard +5 | 193 | 124 | - | - | - | 87 | C | D | C | - | - | - | 44 | 44 | 30 | 30 | 30 | 34.65 | 16 |
Standard +6 | 209 | 134 | - | - | - | 92 | C | D | C | - | - | - | 44 | 44 | 30 | 30 | 30 | 34.98 | 16 |
Standard +7 | 225 | 145 | - | - | - | 98 | C | D | C | - | - | - | 44 | 44 | 30 | 30 | 30 | 35.31 | 16 |
Standard +8 | 241 | 155 | - | - | - | 104 | C | D | C | - | - | - | 44 | 44 | 30 | 30 | 30 | 35.64 | 16 |
Standard +9 | 258 | 165 | - | - | - | 110 | C | D | C | - | - | - | 44 | 44 | 30 | 30 | 30 | 35.97 | 16 |
Standard +10 | 274 | 176 | - | - | - | 116 | B | D | C | - | - | - | 44 | 44 | 30 | 30 | 30 | 36.3 | 16 |
- Anonymous
- Anonymous
That thing absolutely rock!
Unequip any armor you have and only keep "Blue Dancer Charm" and "Alexander Shard" Talisman.
Maxed, your regular attacks will deal almost as much damage as a giant crusher maxed (with the benefits of having a fast and light weapon) as well as deal almost 4,000 dmg with your skill.
- Anonymous
The AOW is excellent, and purely as a melee weapon the axe is also excellent. The ash will still function even if you get staggered the instant you activate it, and the slightly staggered impact times of the skele crew's attacks mean that any low poise enemies get chain stunned. With 60 STR and a mere 20 INT you can get over 700 ar on this.
Very funny with Mimic Tear, when you both use the ash the poor enemy gets 8 axe chops at the same time...
- Anonymous
- Anonymous
(PVPers be warned, what follows is a PVE opinion.) This is the Carian Knight's Sword of Axes, meaning that it's very long for its weapon class and is a magic-split-damage weapon that can be built primarily as a Strength (plus 20 INT) weapon with the outcome that your overall damage is very reliably high vs anything regardless of its resistances. Vs hard-shelled enemies with a magic weakness, you'll be happy you have magic damage to break them, VS magic resistant enemies you have plenty of physical damage to kill them, and vs all other types of enemies you'll basically just be happy that your total AR is so high and your weapon's reach is so long. Super versatile and solid weapons, this and the Carian. Carian is better dual wielded (with the Crystal Knight Sword or another Carian) while this is better two-handed.
- Anonymous
Never liked Axes up until Patch 1.09. This axe in particular is quickly becoming my favorite axe
- Anonymous
actually does a lot of damage for such a small and light weapon
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As far as I know..... This page sais " This upgrade can be enchanted with Magic or Boosted with Consumables..."
The weapon can't be enchanted with magic or consumables... at all.. Unsure if that is what they mean...
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One of the weapons that can actually take advantage of low poise. You'd want to get staggered after using the weapon art so you can combo other spells or another weapon art.
- Anonymous
I really love this Axe. It's a shame it's not very good for PvP against invaders, but man it really packs a mean bite for PvE.
- Anonymous
weapon art won't hit most dedicated PvPers, but its perfectly serviceable for PvE and invasions
- Anonymous
Anyone else have trouble getting all of the skeletons to hit the enemy? I used this against the huge Erdtree Avatars at point blank range and sometimes only 1 skeleton would connect making it terrible damage wise.
It's great if you can get all of them to hit but it seems very unreliable.
- Anonymous
Fun as hell and completely viable weapon. The Weapon Art is awesome, but also really strong once you get use to it
- Anonymous
Why does it say its an INT wpn on the notes? It has MUCH better base phys dmg and very similar scaling in both
- Anonymous
definitely the best axe in terms of actually using it as a weapon. stormhawk axe is pretty wimpy apart from its weapon art.
- Anonymous
The ranged version is the spell Tibia summons
https://eldenring.wiki.fextralife.com/Tibia's+Summons
But I think it's outclassed by this skill on anything but range
Though after patch 1.07 I dunno anymore
- Anonymous
Ok, in gameplay preview Rosus' summons seems to be a ranged attack, but I have no idea how to summons those skeleton bois anywhere else than at my mele range, or is it even possible. Any tips?
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I really like this weapon so I did an experiment to see whether the damage dealt by the bone boys scales with the weapon AR or more with Intelligence (like the Death's Poker AOW, which disproportionately scales with Intelligence relative to the weapon's AR). The following damage calcs were done on a +9 axe on the land squirters outside the Ravine-Veiled Village. Both builds had an equal AR of 561.
43 STR + 18 INT = 428 axe damage + 1374 skeleton damage = 1802 total damage
18 STR + 80 INT = 441 axe damage + 1401 skeleton damage = 1842 total damage
My conclusion is that either the weapon itself or the weapon art does marginally scale more with Intelligence, but only past a comparatively ridiculous stat threshold. You get much better returns overall from Strength, since you only outperform even a moderate STR build at very high Intelligence. It's also worth noting that 1) one-handing or two-handing the axe has no effect on the damage of the ash of war, likely because you are technically forced into two-handing it by the animation, 2) I believe that your calcium comrades deal pure magic damage but I couldn't really check so don't quote me on that, and 3) regardless of level, the skeletons seem to do an exact 69% of the total damage. Nice. Have fun spooking your enemies, and don't forget to rattle 'em, boys!
- Anonymous
Royal remains set, prince of death stuff, rossus axe, tibia summons and ancient death rancor for maximum bone power, and yeah, don't forget to invite your skeli summons to the party. Is it effective? Arguably. Is it stylish? Hell yeah
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25 str / 46 dex / 35 int … Rosus’ axe +5 deals 410 vs. Stormhawk axe +5 deals 332
- Anonymous
Best weapon to spook your enemies and to send shivers down their spines
- Anonymous
I really don't understand the design of making Sword of Night and Flame the only INT/FTH weapon in the game. Death sorceries require both INT and FTH, and so does the corresponding staff. This includes tibia summons, which is just the spell version of this weapons ability, yet this weapon is only INT. :(
- Anonymous
Quite literally the superior tibia summons. I love to use this weapon to rattle bosses with the bois
- Anonymous
I'm frustrated. All three death based weapons scale on int alone, when death spells scale on int/faith. Why is this? I hate it. Seriously super dumb
- Anonymous
Rosus's Axe is very good at securing kills on near-dead foes. Even if you get hit out of the weapon art, the three skeletons it summons will still carry through with their assault and deal a respectable amount of damage.
— Courh the Explorer
- Anonymous
So Death Sorceries come with a Faith requirement, and the Prince of Death's Staff scales with both Intelligence and Faith, yet this death-themed axe has no Faith scaling at all. Why must INT/FTH suffer like this lol
- Anonymous
Pulley Crossbow with sleepbolt into Rosus' AoW is kinda neat.
- Anonymous
tibia summon and this weapon is so slow. enemies can land 4 attacks before you complete the animation and also they miss by a lot. not worth it. I cant complete my necromancer fantasy in this game sad
- Anonymous
Used this along with the tibia summons and the skeleton militia summon
Official spooky boy leader
- Anonymous
This weapon is actually very good. The skeletons appear almost immediately after activating it, and they have a 100% chance of completing the attack even if you get hit, so it's effectively like hyper-armor. They attack a point right in front of you (melee range) or your target if the target is very close, but they actually attack everyone they hit when they do their charge. I even saw an enemy get hit just by walking into a skeleton after it had already finished swinging (the skeletons persist for a moment after they attack).
It seemed to do almost no poise damage but for pure damage when openings are rare, it works very well. For damage numbers, with a +0 axe, I was doing 128 damage with normal light attacks and over 400 damage with the skill. I'm sure, properly upgraded, this can be an excellent boss-killer.
- Anonymous
“Rattle ‘em boys! Ynehahahahahaha.” -Skeleton Gangster, 1920ish New York
- Anonymous
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One of the things I loved when watching the trailers was this axe's weapon art. Three skeletons with axes were summoned to hit a faraway enemy from all sides. Was excited to get this one, only to find out the weapon art is not like in the trailers. The skeletons land the hit where you land the hit with the axe, not at a distance. So it's just a melee range WA. Shame, looked so much cooler in the trailers, where the skeletons got summoned relative to the enemy and not the player character.
- Anonymous
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This weapon for plain INT builds. The stat investment isn't high at 18 STR and 10 DEX (if you're stingy you can get strength to 13 and use Starscourge Talisman for +5 strength).
Damage on this weapon is really good, and it's an axe so there's some poise damage. The skill -if you get a chance to use it- does a LOT of damage, and if you get before landing your blow the skeletons still do the damage and strike. Especially early game this weapon is a life-saver and still holds strong later. You can keep pumping your INT (like I did) to use whatever spells you want.
- Anonymous
Mfw I find the weapon from the trailers that I rewatched a million times
Leodecapriopointing.jpg
- Anonymous
This + tibia's summons = skeleton party
I don't care if they're not that good, skeletons > all
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Do the skeletons proc/are they affected by winged sword insignia?
- Anonymous
Does this weapon do a special kind of magic damage? The hit effect shows a bit of black smoke so I'm wondering if it does a different kind of magic dmg compared to most other weapons that have it.
- Anonymous
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I'm calling it a PvE axe, feel free to correct me. It has decent base damage, good long-term scaling, staggers well. The skill is the interesting bit - it's slow to come out, but can hit a single target quite hard, while spreading some of the damage next to it. Power-stanced axes have an iffy moveset, but paired with a shield, this thing not only hits hard but also has quick guard counters.
- Anonymous
This weapon is bugged. If you are buffed with Golden Vow (at least the ash of war version, haven't tested with incantation version) only the physical axe hit will do damage. The skeletons don't hit at all. Also this pairs great with sacrificial axe in powerstance as it restores FP on kill and is the highest damage axe in the game.
- Anonymous
Rosus is actually the best dps weapon at capped int and str, the scaling on this weapon is nuts for the speed of it, 1200 dps with no talismans or buff of just raw damage, I wonder what a powerstancing would be like
- Anonymous
i feel like this weapon is being slept on cause honestly its insane. Sitting at 40str 20dex 20int and its AR is 628. The weapon art hits like a dumb trunk, it can be hard to land but if all the skele's and the axe hit its pumping out like 2k+ damage.
- Anonymous
This seems bugged.. weapon art description says "Three skeletons will appear at a DISTANCE and attack in tandem before vanishing." There is no distance to this - summons are melee range only. Decent damage despite, but doesn't deliver on its description.
- Anonymous
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This axe's ability has transformed my PvE playstyle into a "I might take a hit, but you're going to take 3-4 hits." Feels a little cheesy, but less so than other weapons.
- Anonymous
- Anonymous
Rosus sounds like a really wholesome person from what we can gather from the axe. It's a mystery what happened to him since the undead creatures are definitely lost right now when they need him the most. Some say he is those statues that leads us to catacombs. But from what we know, he is an individual.
- Anonymous
An easier path to this is to travel east from Grand Lift of Dectus. On the way, you'll see a tower that deals madness, find the nearest grace. Near the grace, find the nearest cliff on the east and you'll see platform to go down to and you'll see a catacomb. You can see the door very early in the dungeon.
- Anonymous
Rosus seems to be the name of the Old Man statues that point us to Catacombs. Now whether this is HIS axe, or merely an Axe dedicated to him, remains to be seen. InB4 DLC Character
- Anonymous
The scaling is wrong on upgrades. It takes somber stones, and isnt able to take different affinities. Only one path 1-10
- Anonymous
It would be nice if it also had a faith scaling since that would fit more with the death/necromancer spells.
- Anonymous
Is the move different in any way at all from tibia’s summons?
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It can hit pretty hard, but the hit box is a bit small so it's not ideal to use against smaller bosses, especially if you summon.
- Anonymous
The weapon art shredded Radahn, I didn't even have to resummon any npcs.
- Anonymous
Really strong weapon art, hard to hit so better to use on big bosses.
- Anonymous
A good weapon for anyone running the ever so rare STR/INT build.
- Anonymous
Been using this axe for a little bit now, its actually pretty strong for an int build.
At str18/dex13 (had 16/13 for claymore before) and 30 int it has 349 AR upgraded to +4.
In comparison my +6 magic claymore has 328 AR and it has 4 more weight.
I'm going to be using this a lot more going forward
- Anonymous
the special attack is pretty fun, it summons three skeletons to attack your target from different directions in unison with you. Probably not the most competitive choice out there but a neat gimmick
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Anyone used this yet? I'm considering respeccing to give it a proper test drive
- Anonymous
It's found in Black Knife Catacombs which is far north of Artist Shack. Got chased by some bear that was bigger than any other I've encountered previously. Needed to use a stonesword key to get to it.
- Anonymous
Located in the black knife catacombs in north liurnia behind a imp fog wall near the beginning of the dungeon
- Anonymous
The blasphemous blade for int/str builds
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