Rykard's Rancor

rykards rancor sorcery elden ring wiki guide 200px
Spell Type Magma Sorceries
FP Cost 35 Slots Used 2
item effects icon elden ring wiki guide 55px 18pxEffect
Releases searing spirits that repeatedly explode after delay

attributes required elden ring wiki guide 18Requires

Rykard's Rancor is a Sorcery in Elden Ring. Rykard's Rancor is a Remembrance spell gained with the Blasphemous Blade and is powered with the Remembrance of the Blasphemous.

 

The terrible power of Rykard, Lord of Blasphemy. 

Summons searing spirits that leave a trail of delayed explosions in their wake.

These spirits manifest from the rancor of heroes who met a violent end. The lord granted them an audience, whereupon they were welcomed by the maw of the great serpent -- and within the serpent's bowels, they became the lord's kin. 

 

Where to find Rykard's Rancor

Where to find Rykard's Rancor:

 

Elden Ring Rykard's Rancor Guide

  • Magma Sorcery
  • Stamina Cost: 36
  • Deals physical and fire damage
  • Out of the Magma Sorceries, this is easily the best, as it deals consistent damage over time and has great tracking. It's main downside is the 18 Faith investment it takes to cast this spell, as the Prisoner and Astrologer classes start with very low Faith. This can be alleviated by the Two Fingers Heirloom, Marika's Scarseal and/or Faith boosting armor pieces like the Imp Head (Corpse).
  • However, if the player desires only a cost efficient way to reset the Frostbite status on enemies for an Intelligence build, Magma Shot is more straightforward an cheaper. both in requirements and FP/Stamina consumption than this spell, but deals less damage.
  • As it deals fire damage, Rykard's Rancor can be used to reset an enemy's frost buildup, which can be useful for quickly proccing Frostbite multiple times. Note that multiple Frostbite procs will only result in more damage, and will not stack Frostbite's reduced damage negation.

 

 

 
Elden Ring Sorceries
Adula's Moonblade  ♦  Ambush Shard  ♦  Briars of Punishment  ♦  Briars of Sin  ♦  Cannon of Haima  ♦  Carian Greatsword  ♦  Carian Phalanx  ♦  Carian Piercer  ♦  Carian Retaliation  ♦  Carian Slicer  ♦  Collapsing Stars  ♦  Comet  ♦  Comet Azur  ♦  Crystal Barrage  ♦  Crystal Burst  ♦  Crystal Release  ♦  Crystal Torrent  ♦  Eternal Darkness  ♦  Explosive Ghostflame  ♦  Fia's Mist  ♦  Founding Rain of Stars  ♦  Freezing Mist  ♦  Frozen Armament  ♦  Gavel of Haima  ♦  Gelmir's Fury  ♦  Glintblade Phalanx  ♦  Glintstone Arc  ♦  Glintstone Cometshard  ♦  Glintstone Icecrag  ♦  Glintstone Pebble  ♦  Glintstone Stars  ♦  Gravity Well  ♦  Great Glintstone Shard  ♦  Great Oracular Bubble  ♦  Greatblade Phalanx  ♦  Loretta's Greatbow  ♦  Loretta's Mastery  ♦  Lucidity  ♦  Magic Downpour  ♦  Magic Glintblade  ♦  Magma Shot  ♦  Meteorite  ♦  Meteorite of Astel  ♦  Night Comet  ♦  Night Maiden's Mist  ♦  Night Shard  ♦  Oracle Bubbles  ♦  Rancorcall  ♦  Ranni's Dark Moon  ♦  Rennala's Full Moon  ♦  Rock Blaster  ♦  Rock Sling  ♦  Roiling Magma  ♦  Scholar's Armament  ♦  Scholar's Shield  ♦  Shard Spiral  ♦  Shatter Earth  ♦  Shattering Crystal  ♦  Star Shower  ♦  Starlight  ♦  Stars of Ruin  ♦  Swift Glintstone Shard  ♦  Terra Magica  ♦  Thop's Barrier  ♦  Thops's Barrier (Spell)  ♦  Tibia's Summons  ♦  Unseen Blade  ♦  Unseen Form  ♦  Zamor Ice Storm (Spell)



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    • Anonymous

      this is a very underrated spell. it shreds large bosses in PVP, and can force players to run loops. works great when combined with Ancient death rancor and regal omen barin.

      • Anonymous

        I cant comprehend what this spell is doing half the time, but I can say that its very effective against large or immobile enemies on a dedicated INT/FTH build with the Gelmir staff

        • Anonymous

          Aside from other things mentioned below, my main gripe with this spell is that the tracking can either make or break this spell; either it'll loop correctly around an enemy and do a ton of hits OR it'll nosedive to the floor and end halfway prematurely. Never use this at an enemy near the wall because it'll end up touching something and end prematurely...

          • Ok this is one of my favorite spells and after extensive use of it, I think I'll share some guidelines about how this spell works:

            - Launch a flaming skull projectile that leaves a trail behind. At the end of its range, a series of explosion will occur along the path it has traveled, dealing fire damage. The initial trail does not deal damage. The projectile appears to circulate half-way till the end. The entire range traveled is equivalent to that of great glintstone shard.

            - Can home in locked on targets, however the projectile will always attempt to travel the full distance (including the circulation) whether it contacts with an enemy or not, or with any obstacles in general. The projectiles technically can travel through enemies and so do the following explosions.

            - At 80 INT and Carian Regal Scepter +10, each explosion deals about 450~ damage, and about 60 dmg increased with Gelmir Staff off-hand

            Strategy in PVE, this spell is great against enemies with large bodies like Dragons or Tree Spirits, especially the later because you will often fight them in tight area, where their size will soak up most of the explosions, melting them in a few casts. This spell is also great against mobs, technically follow the projectiles and have the enemies follow and get caught in a series of explosions.

            In PVP, this spell can be used to zone out opponent offensively or defensively, cast a couple of this as you close the distance the opponent will have to respect it due to its delay activation, then engage them with a quicker weapon or spell to take the initiatives, getting caught in even a single explosion can leave them very vulnerable. Otherwise, don't trust this spell to deal damage in reliably.

            • I like to use Rykard's Rancor against the following large enemies that are weak against fire:
              - Putrid Avatar
              - Erdtree Avatar
              - Putrid Tree Spirit
              - Ulcerated Tree Spirit
              - Giant Miranda Sprout

              The circling makes it very nice to inflict multiple hits inside the enemy.

              • Anonymous

                Would be more useful if the skull and its tail had a hitbox, instead it only deals damage from a delayed "explosion"

                • Anonymous

                  DON'T LOCK ON! Or do just get a feel for the situation, but I've found this absolutely demolished mobs and big enemies when not locking on and getting their attention. The Misbegotten's in the forlorn ice cave get wrecked easily by this spell, and really anything that isn't resistant to fire damage: the delayed time and "range" is super effective when at medium/short range. The only time you should lock on is if you're using an ash summon as a distraction so you can just spam the spell

                  • Anonymous

                    Lusat staff on left hand, gelmir staff on right, this spell destroys morgott during his transition/stationary phase of the fight

                    • Anonymous

                      Why is the int reqiurement so damn high? I wanted to use this on a fire build, but I don't think I will because of the absurd int that's necessary for it.

                      • Anonymous

                        Lets just say fighting loretta as my first time testing this spell wasn't that good for a sales pitch.
                        very niche spell for big slow monsters only. a goddamn shame, wish the skull had hitboxes. I was sure the skull had hitboxes on the rykard fight.

                        • Anonymous

                          Using Prince of Death or Gelmir use 2 Ancient Death Rancors first, then Rykards. Alternate them until you run out of FP, then repeat. ADR is great for the stagger chain, but if you add in damage from Rykards it becomes legend lvl cheese. Boost with fire + magik Scorp, physik, GV, FGMS. It's hilarious.

                          • Anonymous

                            hate how much int scaling there is for so many damn items man, im happy there's such a variety function-wise and effect-wise, anything non-melee is plurality -- maybe majority -- int-scaling. far less love and flexibility for faith and many wasted opportunities on int. blue lights go nyoooom

                            • This is absolute god tier for pvp when either being aggressive or dealing with an aggressive player. Cast 2 of these and anyone who tries to commit to most attack animations(cough rivers) will get hit while you're free to run around and swing.

                              • Anonymous

                                This spell is incredibly fun. It also does heaps of damage against big targets and does tons of stagger spread over many hits against smaller targets. Great for spellblades. Cast this and then charge in for a running attack. Something will eventually hit your target

                                • Another hybrid spell that doesn't seem to scale properly, or is so niche in it's utility (This would be amazing against a giant, immobile enemy who just sits still, right?) that the effective DPS per FP is not high enough to compete late game. Feel free to use this if you want to take longer to kill things and spend more SLs to do it.

                                  • Anonymous

                                    okay just when I thought guranq stone is best I got this (had to postpone rykard to complete all the entwined side quests) and it's seriously amazing. super fast cast time, homing, aoe. wow.

                                    • This spell is seriously underrated. For fights like Maliketh, stick with dark moon/adula combo, or ekzykes decay and blood swarm. But for chonky bosses... Ancestral tree spirit, Elden Beast, Tree Spirits, etc etc... This thing is king. Plz dont nerf it's niche enough to stay as is... If anything could increase the hit boxes on the spells to see more use in PVP.

                                      • Anonymous

                                        I think they might secretly nerfed this spell. There is a "cooldown" between enemy will take damage from explosion. So for example consecutive explosion will not both damaging the enemy. So it is harder to get that sweet damage even if it is a well placed rancor. I might be wrong, but I swear it is easier to deal damage pre patch.

                                        Similar spell do this kind of "cooldown" is the Meteorite of Astel, in it case only two meteorite will hit the target MAX per single cast. Even thou there is four meteorite and should potentially hit all four, but they won't.

                                        • Anonymous

                                          Try chain casting this on ulcerated tree spirits or tree sentinels. I haven't gotten the aiming down so sometimes I get no hits from a volley, but when you get lucky you can delete 50%+ of their health in a few seconds.

                                          • Anonymous

                                            The cast is different depending on how you're moving. Forward, backward, or standing still the cast just goes forward. If you're strafing left or right, however, the skull will circle back to you along a horizontal plane.

                                            • Underwhelming in all but niche cases. In order for this spell to be amazing you need: 1) To be close to the target 2) For the target to have a large hitbox 3) For the target to remain relatively still

                                              IF it didn't require 2 spell slots it might be worth keeping in your arsenal. But two spell slots is dealbreaker for me. It's going to stay un-memorized unless I find a situation I need to hard counter that meets the above three conditions.

                                              • Anonymous

                                                does anyone know if this counts as death magic? with the scaling of int and faith like the others i wanna say it does but im on my way to test if i can get the prince staff, if anyone has tested this let me know

                                                • Anonymous

                                                  Sends out a single skull that doesn't do damage on its own but leaves a trail that explodes repeatedly behind it. Really useful against things like dragons because a single cast can result in tons of damage from all the explosions. Not very reliable against smaller and faster enemies. Haven't found it of much use against packs of small enemies. Been using this spell in dragon fights to great effect (get under them, focus their head, and spam).

                                                  • Anonymous

                                                    This thing's great against large enemies. All those explosions stack up when they hit the same target. I've been using it to take down dragons and it's been doing work.

                                                    • Anonymous

                                                      This spell hits like truck on semi-large PvE bosses because it hits like 10 times. I've never staggered one of the named dragons before but this spell had one on the ground gasping for air.

                                                      • Anonymous

                                                        Not as reliable to deal damage in PVP, but still great for zooning in PVP. Since the cast animation is pretty fast and there is delay on the blasting trails. Shred pretty much anything in PVE. Greate spell.

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