Shatter Earth |
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Spell Type | Glintstone Sorceries |
FP Cost 10 | Slots Used 1 |
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Thrust staff into ground to emit a shockwave
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Shatter Earth is a Sorcery in Elden Ring. Shatter Earth spell creates an expansive shockwave that originates from the player. Updated to Patch 1.07.
One of the glintstone sorceries of the Academy of Raya Lucaria.
Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a magical shockwave.
Allows one follow-up attack.
A Stonedigger sorcery used by the glintstone miners of the crystal tunnel. At the academy, use of this sorcery was a stigma that marked out failed scholars.
Shatter Earth Location in Elden Ring
Shatter Earth can be found in the following location:
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Found on a corpse in the second-to-last level of the Raya Lucaria Crystal Tunnel, inside an opening in the north. [Map Link]
Elden Ring Shatter Earth Guide
- Glintstone Sorcery
- Considered a Stonedigger Sorcery, boosted by Digger's Staff
- The Digger's Staff has the lowest spell buff of any staff, so even with the damage boost, it will be outperformed at higher levels by most other staves
- Stamina Cost: 22
- Deals magic damage
- Has significant poise during the attack animation
- Slow Cast speed and somewhat underwhelming damage means this spell only has niche uses. Most effective against groups of enemies where the additional hyperarmor can help you tank through several small hits and retaliate against multiple enemies at once
- Note: As of Patch 1.07, FP cost was reduced from 12 to 10, plus its poise damage as well as the stamina damage against guarding enemies were both increased, potentially making it more useful for breaking guards. The spell's hitbox was also extended and recovery time reduced.
Elden Ring Shatter Earth Note and Tips
- Updated to patch 1.07. See Patch Notes for details.
- Other notes and player tips go here.
- Anonymous
"Use of this sorcery marked out failed scholars"
"Has higher int requirement than pebble, used by most sorcerers in raya lucaria with nothing else"
I feel even better killing the burger king wannabes now
- Anonymous
Honestly I want this to increase drop chance of smithing stones from killed foes, even throw in crystal shards and other stone themed item to dilute the drop table for balance a bit.
- Anonymous
Combos:
Shatter Earth + Gavel of Haima
Shatter Earth + Carian Piercer
Shatter Earth + Adula's Moonblade
- Anonymous
Whoever writes these directions is actually spastic. "Found on a corpse in the second-to-last level of the Raya Lucaria Crystal Tunnel, inside an opening in the north."
The most useless location description ever.
- Anonymous
I've melted the fire giant with this one, just be careful when you choose to attack and it becomes basically free. I had crap build too, I was stunned by this performance
- Anonymous
If you wanna do a run that consists only of using the stonedigger spells, you are better off having a Digger's staff in each hand. Tested and compared it with a maxed out Lusat's Glintstone Staff while having a Digger's staff in the off hand. Double Digger's staff did like 5% more damage at 60 INT. Might break even at 80 INT, but you still have the extra cost on FP when using the Lusat's Staff,
- Anonymous
if you're playing a pure caster, the stonedigger spells are a good alternative to critical hits after breaking poise
- Anonymous
For pvp, in my opions its a very good spell, much better than rock blaster. It combos well after carian slicer ot gavel of haima
- Anonymous
As of patch 1.03.2, this spell seems to be bugged where if you use Shatter Earth and then chaincast to another spell and then back to Shatter Earth, it'll play the default casting animation and make it cast SUPER fast. It's unintended since you can only chaincast Shatter Earth if it is the first spell you use. Even with this exploit, Shatter Earth still seems to be useless...
- Anonymous
- Anonymous
Im trying a specific mining build as a theme and its been awful but ive found something nice in this spell. It actually does quite a bit of tick damage if you hit a single target square on in the first hit so i guess the intent behind the second blast is for people who are dodging. Thing is both almost never work even in PVE. For the solid hit on the first one you need massive poise so doing endure just before is kinda required and that just shows what you wanna do in PVP and the followup while quick is barely larger then the first one and only matters if someone dodges to the side or into you.
- Anonymous
This (and rock blaster) are meant more for melee sorcerers. If you can land the initial downward stab it's a decently effective attack, and the shockwave with followup are good for keeping mobs off you provided you have at least a modicum of poise.
- Anonymous
this would be a good ash of war for staves, thought cast time should be improved if it is an ash of war
- Anonymous
- Anonymous
How does this compare to Rock Blaster? They seem (based on description) to be very similar if not the same, but RB has a higher INT requirement and costs more FP. I find some pretty good uses for Zamor Ice Storm and would hope these are similar.
- Anonymous
activate again after one cast follows another quick shockwave
- Anonymous
Hot garbage. Even if it did a ton of damage(which it doesn't) by the time anything is close enough for it to be remotely useful, the cast time make it worthless.
pretty bad, takes a long time to cast and not that great range
- Anonymous
Works really well with the timings of some enemies, for instance this spell almost stunlocks Moongrum https://eldenring.wiki.fextralife.com/Moongrum+Carian+Knight
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