Sleep

Status Effect

sleep status effect elden ring wiki guide 100px
Effect Puts the target to sleep
Mitigated by Clarifying Cured Meat
Clarifying Horn Charm
Cured by Stimulating Boluses
Lucidity
Resistive Stat Focus

Sleep is a Status Effect in Elden Ring. Status Effects are various buffs or ailments that apply either a beneficial or detrimental effect to the target. Status Effects can be applied on both enemies and players alike. Status Effects are triggered after a buildup meter is filled by repeated application of attacks that cause the effect. Both players and enemies can have varying resistances to a given Status Effect.

 

Elden Ring Sleep Guide

Sleep is a status effect that builds up through repeated application of the effect. Sleep is inflicted via various means including Weapons, Skills, and Consumables. Once the sleep meter is filled, the effect is triggered and the target is put to sleep, rendering them vulnerable to a Critical Attack.

 

Sleep Effects in Elden Ring

The Sleep effect puts a target to sleep, rendering them unable to move or attack. The Sleep status is useful for avoiding difficult encounters or putting enemies in a vulnerable state and allowing for a Critical Attack which deals Critical Damage.

  • In PvE, triggering sleep may have one of 2 effects:
    • Enemy falls asleep until they are hit for max 60 seconds. They are immobile in this state and can be riposted
    • In mid-animation of falling asleep they shake their head and return to combat. 
  • The Sleep effect can be mitigated by raising your Focus. Focus can be improved by adding points into Mind.
  • Other players cannot be riposted when put to sleep, but it does give enough time to get in a charged R2 in most cases

 

Elden Ring Sleep Effect on Players

  • Players inflicted with sleep by other players are stunned for roughly 1 second.
  • Sleep drains the FP by (Max FP * 0.1) + 30.

 

Sleep Sources (Weapons)

The following weapons cause the Sleep effect:

Sleep Sources (Skills & Spells)

The following Skills & Spells cause the Sleep effect:

Sleep Sources (Others)

The following are other sources of the Sleep effect:

 

 

Elden Ring Sleep Effect on Enemies

This section lists information pertaining to the Sleep effect and its relation to Enemies and Bosses.

 

Enemies that cause Sleep

The following Enemies, NPC, Invaders and Bosses can inflict the Sleep effect on players:

 

Sleep Vulnerable

The following Enemies, NPC, Invaders and Bosses are weak to the Sleep effect. Weakness indicates a target has a much lower threshold for the effect, requiring fewer applications to fill the build up meter and trigger the effect.

Sleep Resistant

The following Enemies, NPC, Invaders and Bosses are resistant to the Sleep effect. Resistance indicates a target has a much higher threshold for the effect, requiring many more applications to fill the build up meter and finally trigger the effect.

Note: In case of Sleep it may also mean, that filling the Sleep bar only staggers the enemy for few seconds, even if it is not difficult to apply. 

 

 

Elden Ring Sleep Notes & Tips

  • Bug: Rennala, Queen of the Full Moon is not immune to sleep in her 1st phase, but has very high resistance towards it. However, it seems that triggering the Sleep has a visual effect, but no gameplay effect (stagger including)
  • Wildlife creatures like Owl or Deer has unique sleep animations.
  • Notes & Tips go here.

 

Status Effects in Elden Ring
Death Blight  ♦  Frostbite  ♦  Hemorrhage  ♦  Madness  ♦  Poison  ♦  Scarlet Rot



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    • Anonymous

      Would be cool if the abductor virgins used sleep to trap you, and then catch you inside their (coffin?) chest. Would be a horrible way to watch yourself slowly die. But you'd have to adjust the cutscene. Like, once a player experiences the drawn-out death, is it necessary to have the full 15 seconds play?

      Best example experienced on every NG. "Let my hand rest upon you, for but a moment..."


      GOD, MELINA. TAKE FOREVER.

      • Anonymous

        the entire souls community: sorcerers are stupid and broken if u play a sorcerer then ur run isn't legitimate cause its so op

        me: cant fight fast enemies, cant fight enemies with lots of dodges or jumps, cant fight tanky enemies, cant fight in narrow areas, 70 spells and only 3 of them are actually good with a max upgraded staff, and literally no sorceries in the game can cause: sleep, poison or scarlet rot

        • Anonymous

          Time to make a sleep build. Not because I want to combo into smth like a comet or whatever, I just want to make people sleep, wether they want it or not.

          • Anonymous

            Time to make a sleep build. Not because I want to combo into smth like a comet or whatever, I just want to make people sleep, wether they want it or not.

            • Anonymous

              I wish they put all the resources they put into the sleep animations into making madness work on enemies instead and have this be the pvp exclusive status.

              • Anonymous

                I don't understand why all the sleep hate comments are downvoted. In pvp ghost hits can build up and proc sleep. Once you're asleep your opponent can use two comets, or mohgs claw then golden rejection (I'm not googling the actual names), and 3/4 of your HP is gone at least, with no counterplay. You just have to pray you can out trade them before they land 3 ghost hits, which is a tad unrealistic for most builds. Can someone comment and explain why everyone is ratio-ing when someone points this out?

                • Anonymous

                  Cleanrot Knights seemingly do not actually sleep, they wake up just before completely sitting down. Tried taking out the two in the Abandoned Cave and even though I hit the scythe one with two pots, it would only have the sleep effect for a second and then resume fighting. It took no damage during the second it was under sleep effect. Would have been a great strat for a low level player who wants to get the Gold Scarab very early. It was standing in Scarlet Rot at the time, so I wonder if there is a connection there.

                  • Anonymous

                    Also known as skill issue. I thought that madness is the worst status effect, but this is x10 times worse. Pump arcane to soft cap and you can sleep people with only 2-3 hits from arcane scaling weapon, even if opponent uses sleep mitigating talisman and items. After fighting some brain dead crescent halberd retards in 2v2 united combat three times in a row, madness feels like totally balanced status.
                    Now this is one of those things that I won't use in PvP on principle. Sleep abusers eat sh*t by definition.

                    • Anonymous

                      Extremely unbalanced in PvP along with some other status effects since you can proc the effect without ever having to actually land a hit on your opponent.

                      • Anonymous

                        You cannot land Life steal fist on players after procing sleep unless they roll out of sleep to your side and lfs roll catches. I just spent tens of hours making a ridiculously stupid build that doesn’t work my life is ruined

                        • Anonymous

                          If you could sleep players for a full minute I'd create a dedicated build just to invade people, sleep them and the lay near and sleep too. Just for lolz.

                          • Anonymous

                            it would be kinda cool if nights cavalry could use sleeps pots to try to stun you. the only reason I say nights cavalry is because they have night in their name.

                            • Anonymous

                              the magma wyrms are very sleepy ? weird that this is not included. for theodorix in particular it's actually useful since the others are not that powerful

                              • Anonymous

                                This list isn't entirely accurate. I sleep procced Margit last night, stagger only, but it still happened.

                                • Anonymous

                                  Can't help by wonder why fromsoft refused to spend even a single second working on balance in this game. Intelligence has about 5x more weapons than any other stat. Arcane has few weapons but it scales bleed, a status effect so cheap and overpowered you may as well just run cheat engine, the advantage bleed provides is already on par with that. Faith has a few incantations, but most are utterly worthless and the highest faith requirement ones are literally unviable, perfect example elden stars 0 damage, 0 range, 0% chance to connect, 15 minutes cast time with no hyper armour. Lightning scales with dex + has no status effect + there is not a single worthwhile lightning weapon in the game. Sleep had potential to be a useful tool but the only 2 weapons that can inflict it are god awful.

                                  Sure it's an open world game with a small amount of customisation, making everything different but equally viable would take a lot of work, but I dont understand why they refuse to even try. Anyone, literally anyone who has ever played a video game could sit in a meeting, note the unmissable disparity and monumental favoritism towards intelligence/bleed/katanas and the complete neglect of lightning/dex/sleep and weird castration of faith and point it out. Not everything has to be equal, I am just saying that if they put any effort whatsoever into variety, instead of tasking a team to spend every working hour buffing int/bleed/katanas and then leaving everything else to some unpaid weekened interns the game would be elevated to a whole new level with no extra work or development time needed.

                                  • Anonymous

                                    I don't understand why this damage type is so rare in this game. In terms of enemies, only a grand total of a single enemy in the entire game deals this damage type, so it's not worth bothering with improving your resistance to this damage type or using stimulating boluses. There are no environmental hazards that deal it what so ever. For player options, only TWO weapons, ONE throwable, and ZERO spells deal sleep damage. There are no affinities available for adding the damage type to other weapons. There are arrows that deal sleep damage. However, St Trina's Arrow cannot be purchased anywhere, so the only source of them is to farm, and the one and only enemy that drops it has a measly 2.5% chance of doing so. Sleepbone Arrows require an extremely rare crafting ingredient that only has a 2.0% chance of being dropped. As a result, barely anyone uses this damage type, which I think is kind of unfortunate.

                                    • Anonymous

                                      Items that inflict this should be banned in colosseum, literally an instant win button, I DC whenever I see a Trina’s or ripple weapon

                                      • Anonymous

                                        From soft once again showcasing their massive brain by implementing a status effect that only two weapons apply, and then making an animation for virtually every single enemy

                                        • Anonymous

                                          Was this and deathblight reduced with the rest of powerstance status effect buildups? I don't seem to proc sleep very fast - first time using them. Someone on the eclipse shotel page said that dual wielding them isn't worth it anymore because of said nerf.

                                          • Anonymous

                                            Oh ok so sleep gets to be used on like every basic enemy but madness only works on players, yeah thats cool.

                                            • Anonymous

                                              Seriously, the dedication it had to have taken to try afflicting Sleep onto every single one of these enemies is just madness. Well done!

                                              • Anonymous

                                                crabs near the village of albinaurics can inflict sleep on you. I don't remember any other enemy doing that

                                                • Anonymous

                                                  awesome status effect. but definitely needs more weapons and spells. if DLC focuses on miquella lore, then we would likely get st trina lore too, and as a result more sleep weapons.

                                                  • Anonymous

                                                    It should be specifically stated that the pale skinny guys with the ghostflame torches in Nokron, Eternal City site of grace, have 0 sleep immunity and, for some reason, instantly fall asleep, no matter the amount of sleep put onto them.

                                                    • Anonymous

                                                      The idea of sleep is a cool idea, but in practise garbage just like madness and I wish it never was in the game as it is right now. Here's why:

                                                      In PvE enemies can fall asleep, but once they do if you hit'em they will wake up again. This in itself makes sleep almost useless compared to other hyper aggressive status effects because if you attack at the time they go to sleep you will reset it and they will wake up again.
                                                      Basically losing the power of getting a free critical on the enemy which I find to be the whole point of sleep in PvE.

                                                      In PvP it's utterly broken. They reward people to miss, no I mean it, literally. If you dual wield the Sword of St Trina and attack another player, even if they dodge they will still get a high amount of sleep status. It can take about 2 missed dual wielded hits to make the other player fall asleep and then they've gotten themselves into a situation wher they can get hit two times in a row so they lose 50 - 75 % of their health.

                                                      So what's the good part?

                                                      Well in PvP you can kill anyone unless you're brain dead with Dual wielded Sword of St Trina.

                                                      In PvE it's actually useful against a couple foes. Godskin Duo of course one of few who actually is weak against sleep and is almost recommended to use sleep against. In Dragonbarrow Cave the early stages you can use Sword of St Trina as prisoner to sleep one Beastman to kill the other allowing you to get a rather big rune purse early on. Other than that I think there's much better options in PvE unfortuantly and I think throwing pots or sleep arrows are better than using a Sword.

                                                      In conclusion: Do I think sleep should be removed? No. But I do think it needs more counters and also that they fix so missed attacks wont make people fall asleep. Same idea goes for frost, madness, bleed, poison. Missed attacks should not be rewarded, that's just plain stupid.

                                                      • Anonymous

                                                        I think this is probably a useless interaction but it seems that sleep in PvE causes enemies to unlock from the player. If you sleep a crystal miner that uses those glintstone pebble consumables, it'll finish its animation (activating the consumable) and when it starts going into the sleep state, the mini-glintstone pebbles will just shoot at its feet.

                                                        • Anonymous

                                                          I think i bumped into a giant crab in liurnia that hit me with an attack that inflicted sleep. I was completely shocked

                                                          • Anonymous

                                                            Sleep pots work great on runebears, and just one usually sends it off to sleepy time. Consider using one if you need a breather in the middle of combat.

                                                            • Anonymous

                                                              Against Godskin duo there is a sound effect and a purple glow on them when using sword of st trina like if the sleep status effect was triggered but they don't fall asleep

                                                              • Anonymous

                                                                Anyone else realize that inescapable frenzy cannot grab players who are asleep? Is this a bug or an intended mechanic? Seems weird to me since the incarnation goes through shields, but even after the pain of making a target player go to sleep AND be close to you, you are not allowed to land inescapable frenzy.

                                                                • Anonymous

                                                                  Cleanrot Knights are highly resistant/immune. Even if you proc the effect, it stuns them for like 2 seconds and then they shake it off.

                                                                  • Anonymous

                                                                    In Ds3, frost was a newly introduced mechanic but was yet very underutilized , so in response ashes of ariandel came out and we got more frost related content
                                                                    So now knowing that miquella is st trina and that miquella is the only demigod we don’t fight (besides ranni) how likely is it that the/one of the dlc’s will be centered around sleep?

                                                                    • Anonymous

                                                                      Pretty sure this is bugged atm. Godskin noble, who's weak against sleep, seems to ignoring the fact that he's supposed to be sleeping. The animation goes off but he just keeps fighting. Wasted hours farming materials just for this to be bugged. Love it...

                                                                      • Anonymous

                                                                        If a Sleep affinity was ever added, maybe it could be an opportunity to add a mixed faith/int affinity? Considering the sword scales with int, the torch with faith, and the pot with arcane its a toss up on which would be used for scaling.

                                                                        • Anonymous

                                                                          I don't know much about PvP, but for PvE, this ailment is very good to use. Helps with crowd-control, I remember using it in the Godskin Duo fight on my 1st playthrough. Put one of them to sleep and attack the other; rinse and repeat until victory. Also can help for creating opportunities for backstabs, if you're someone that relies on that a lot. Generally can also just be used to avoid enemy encounters, or even facilitate raiding enemy camps.
                                                                          Just wish there was a way to buy an infinite amount of St. Trina's arrows, right now the only infinite source is by farming. In a future DLC, perhaps?

                                                                          • Anonymous

                                                                            There's a giant crab in academy town that spews a sleeping mist. It's right next to the scarab that drops Charge Through ash.


                                                                            are there really no other Sleep-inflicting enemies in the game? lol

                                                                            • Anonymous

                                                                              This status effect definitely needs a nerf in pvp it has the same issue as madness except without the damage part.

                                                                              • Anonymous

                                                                                I realise this is probably a stupid question but not entirely unprecedented in From games, if I remember right getting cursed in the first dark souls did permanent damage to your HP until you got whatever the remedy for it was, but again if I remember right the remedy for being cursed wasn't exactly common or easy to find, I think there was one merchant who had limited stock of the curse remedy but I cant remember if it dropped from any enemies as well. So when it says the sleep status effect drains the affected's FP is that a temporary debuff that last's as long as the status effect or is it a permanent hit to the players FP?

                                                                                • Anonymous

                                                                                  If you plan on dual wielding, put the sleep sword(weapon) in the left hand. It tends to attack last with combos.

                                                                                  If sleep is in the main hand u risk sleeping the target, and instantly waking it.

                                                                                  • Anonymous

                                                                                    What sucks is that most of the enemies that can be put to sleep are weak enemies who you will probably be killing quite quickly anyways and won't need it. It's the strong enemies like the dual sword wielding Banished Knights that it would help on. Well, at least Godskin's can be put to sleep. That is incredibly helpful.

                                                                                    • Anonymous

                                                                                      Seems to be extremely rare to have enemies using it. I'm on Crumbling Farum Azula and only fought maybe 1 or 2 enemies who inflict it. Heck, Fremz is more common than this effect.

                                                                                      • Anonymous

                                                                                        When Sleep Procs, bigger enemies will finish whatever animation they're doing before they crash. Hitting them before the animation finishes and they crash will instantly clear the effect. Be methodical with this one.

                                                                                        • Anonymous

                                                                                          Considering this is one of the least used status effects in the game (I think only one giant crab variant inflicts it?), I imagine it will be a center piece for a dlc if/when we do get one. Especially probable if we get a Miquella dlc like people believe and if they implement the "St. Trina is Miquella" cut content.

                                                                                          • Anonymous

                                                                                            When you meet Ranni the first time at the church of elleh the ground is covered in purple mist and kale is sleeping

                                                                                            • Anonymous

                                                                                              torch uses faith, sword uses int, and the pot uses arcane
                                                                                              and as far as i can tell the stats dont even scale the buildup at all.

                                                                                              • Anonymous

                                                                                                Will give you a free charged R2 on a player/npc if proc'd. Grab a really big weapon, and boost your charged attacks with Axe Talisman and Spiked Cracked Tear. It's gonna hurt real bad.

                                                                                                • After some build shenanigans I have found two uses for it in PvP. If you stuff a pulley crossbow with three sleep bolts and off-hand it, you can often sleep a player with a full combo BUT if they get slept in only 2 bolts, the third one will wake them up immediately. Alternatively, if you dual wield Trina's swords, you can capitalize on the sleep by hitting with a jump attack (raptor's feathers + claw talisman) for some hefty damage. With those methods it'll never be meta but it's at least viable. Kinda stupid how it stuns for less time than madness and you can't riposte a sleeping player like you can with enemies, though.

                                                                                                  • Anonymous

                                                                                                    Can confirm this is bugged and only works some of the time, I've been using this weapon on mobs who can be slept and it's very iffy if the effect proc actually takes effect in game. I can see each time the sleep procs (big pink/purple mist around their head). Sometimes the enemy slows down and then lays down, allowing for a crit. But I've procced this effect about 4 times on a troll and he just gave no shits, just continued to run around attacking things. Which is the same for almost all mobs, sometimes you can chain sleeps together and it's really satisfying. But each fight is a crap shoot on whether or not the mob is just going to ignore the sleep procs and just dance on your face.

                                                                                                    • Anonymous

                                                                                                      we have over 9000 sorts of bleed weapons, skills and spells, but only 2 weapons that can apply sleep. That's weak, FromSoftware.

                                                                                                      • Anonymous

                                                                                                        when an enemy falls asleep - do you have to do the crit from the back? also, is it possible to apply other status effects while an enemy is asleep? i tried to apply poison/rot to a Godskin Apostle and it never seemed to proc.

                                                                                                        • Anonymous

                                                                                                          The two crabs in Raya Lucaria, before Rannalla can inflict sleep through a breath attack instead of a water beam.

                                                                                                          • Anonymous

                                                                                                            Sucks this status effect isn't used more. Some ashes of war, incantations, and sorceries would've been cool

                                                                                                            • I tested the FP loss from sleep using the giant crabs in Raya Lucaria and I found that it reduces FP by 30 + 10% of max FP.
                                                                                                              182 FP -> 133 FP
                                                                                                              182 - 30 - (182 * 0.1) = 133

                                                                                                              • Me and a pal were testing sleep pots on eachother to see if sleep is any good in PvP. Either we're doing something wrong or you literally can't riposte a sleeping player AND they wake up in about 3 to 1.5 seconds (9 and 40 mind respectively) so you really can't capitalize on it. Guess we're saving sleep for the godskin bois because I can't see it being useful in PvP.

                                                                                                                • Anonymous

                                                                                                                  Godskin apostle and noble are very vulnerable to sleep, and don't just get staggered. You can sleep them with one or two pots which should make your lives much easier.

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