Smithing Talisman |
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Weight | 1.3 |
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Enhances weapon-throwing attacks by 10%
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Smithing Talisman is a Talisman in Elden Ring. It is a brand-new Talisman in the Shadow of the Erdtree DLC. Smithing Talisman enhances weapon-throwing attacks. Players can use Talismans in Elden Ring to boost a variety of Stats.
A talisman depicting an ancient smithing hammer. Inscribed with a smithscript. Enhances weapon-throwing attacks. In ancient times, smithing was a divine act, and blacksmiths interpreted the script they perceived in the wrinkles of molten steel to imbue weapons with souls.
Where to find Smithing Talisman in Elden Ring
Where to find Smithing Talisman:
- Ruined Forge Starfall Past [See Shadow of the Erdtree Map]
- The talisman is looted from a corpse. The body is inside a room filled with Fire Blob enemies, on the upper-most level of the Ruined Forge of Starfall Past.
Videos in Elden Ring for Smithing Talisman
Elden Ring Smithing Talisman Notes & Tips
- 10% damage increase for compatible throwing weapons, skills, and consumables.
- Compatible weapons and items include;
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Smithscript Weapons:
Claws of Night (all thrown attacks)
Golem Fist (heavy attacks)
Smithscript Axe (heavy attacks)
Smithscript Cirque (heavy attacks)
Smithscript Dagger (all thrown attacks)
Smithscript Greathammer (heavy attacks)
Smithscript Spear (heavy attacks)
Spear of the Impaler (heavy attacks)
Throwing Weapon Consumables:
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- The applicable Skills include Spectral Lance and Discus Hurl.
- Stacks with similar talismans such as the Axe Talisman for heavy attacks.
- Does not apply to any variation of thrown pots.
- Does not apply to the Lizard Greatsword projectile attack.
- Sell Value:
500.
- Anonymous
Absolutely zero reason not to have a list of the usable weapons in this page
- Anonymous
too little of a damage increase to warrant using beyond limited gimmick builds, at least the divine beast one can be stacked, great job devs
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Does anyone know if this works with R2 and AoW of the Claws of Night?
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Does this apply to throwing my controller after I rage quit a boss fight x(
- Anonymous
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This might be a hot take, but i kinda wish this increased the raw damage of all smithscrip weapons by 10% not just the throw attacks.
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Can this get the Rellana's Cameo treatment? Something around 20% would feel so much better, as well as get rid of the pvp penalty. Throwing attacks aren't good enough to warrant a nerf.
- Anonymous
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Does this talisman work on the Serpent-Hunter, the weapon that serves as both greatsword and spear? Thought to have been used to hunt an immortal great serpent in the distant past? A weapon symbolizing the moment when their master's heroic aspirations degenerated into mere greed, inspiring his men to begin their search for a weapon with which they might halt their lord?
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Pair this with the Two-handed Sword and Axe talisman, and suddenly the Spear of the Impaler's charged R2 becomes a sleeping giant of ****ing scary projectile weapons.
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I'm shocked the Bolt of Gransax doesn't apply to this talisman.
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slap this on with the shard of alexander and a weapon infused with spectral spear and the blade of mercy along with the dagger talisman and you become THE dragon shredder.
- Anonymous
10% for a talisman with such niche use is oddly low. Golden vow can outperform it in all possible ways and it’s a buff. At least 17% would’ve been really nice but 10 is barely worth a talisman slot there’s two handed and axe talisman that have both 15% bonus that covers more attacks
- Anonymous
I agree with Arthurice this talisman is kinda mediocre for the weight. Also the usual 10% damage boost is just boring. Would be cooler if it changed your throwing attacks to target the head. Yeah I know this would be a nightmare to program and it probably wouldn't work on many enemies because implementation issues but y'know, something to think about.
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it should say here that it works with the ash of war from claws of night. it gives a 12% boost
- Anonymous
Is it just me, or is this thing just kind of "okay" for a Talisman? A 10% buff (that is reduced to 5% in PvP for some unknowable reason) on a Talisman that weighs 1.3, which is quite hefty for the effect provided. Like, Shard of Alexander also boosts an incredibly specific set of attacks, but the potential sample size is larger since it has more total attacks to buff, the boost is bigger (15%) with no online penalties, it weighs only 0.8, and it boosts the arguably best attack on your chosen weapon's move set for most weapons in the game, rather than a subset of specific heavy attacks on certain weapons. Like, why is this so heavy, or even why is the boost so middling for the weight? For new Talismans of similar weight, the Blade of Mercy gives a 20% (12% in PvP) damage boost for 20 seconds after executing a critical attack, which in PvE isn't that hard of a condition to apply, and it applies to any weapon in the game too. The Crusade Insignia is slightly lighter, and provides an extremely generic 15% (10% in PvP) damage boost whenever you kill any enemy, also for 20 seconds. The Axe Talisman provides the same boost to any weapon, with the stipulation being that you need to fully charge the attack to get the boost, and it's lighter and doesn't get nerfed in online play (thankfully.) It's like there were expecting the new Smithscript Weapons to be way stronger than they actually were (excluding that brief period where the scaling was obviously busted, like how did that get by testing?)
- Anonymous
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Why this needed to exist at all rather than just rolling it into the arrow’s sting talisman I don’t know, but whatever.
- Anonymous
this applying to fan daggers is a huge W for consumable only chads
- Anonymous
For some reason, this makes the eochaid's dancing blade do less damage. With it off got 1507 on Messmer Soldier, and with it on got 1465, I'd say needs more testing to confirm though.
- Anonymous
on standard (physical) infusion damage went 201>221, on magic infusion 130>143 so the 10% applies to both physical and elemental damage
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does it work with thrown spells like giantsflame and stone of gurranq/bestial sling?
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Which stats should I invest for a smithscript build? Also what affinities should I focus on?
- Anonymous
Uhhh this seems to have effect on the skill of the blood blade Reduvia too
- Anonymous
Thinking about smithscript weapons, does anyone know if this stacks with claw and axe talismans?
- Anonymous
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does anyone know if this increases damage of throwing knifes and other consumables?
- Anonymous
This talisman when tripple stacked with other sources of dmg is your bread and butter for Smith builds and help make them a viable ->strong weapon class.
I tested it with the Spectral Lance. Usually 800-1K damage per lance, it can be up to 1.8K per lance hit (don't forget the crazy poise damage). Great talisman to bring down massive enemies.
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does anyone know if this only increases physical damage or non physical damage from throw attacks?
- Anonymous
applies to spectral lance but not icicle spear? that's kinda weird but i guess ice spear is strong enough already lol
- Anonymous
How does this work? Does it only enhance the damage of charged heavy attacks? Does it increase the base damage of the smithscript daggers?
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Does this work on frozen needle??? Since you launch the literal ice blade if the rapier... I'm very curious
- Anonymous
Affects literally all weapons that have a "throw".
This includes, but is not limited to:
Smithscript Throwing Blades attacks and AoW.
All Smithscript melee weapon's guard counter.
Spears with throwing AoW like Ice Spear, or heavy attacks that throw it like Messmer's Impaler.
Smithscript shield toss.
- Anonymous
Doesn't seem to work with Golem Fist? But I'm not sure... If not, >:(
- Anonymous
I have no idea what the people claiming this is a Dark Souls reference are on about, but I am wondering if there's a connection between the smithscript forges and the fire giants. Because the Troll's Hammer also claims that smithing used to be a divine act in the past, and the Furnace Visage implies that the hornsent were familiar with the giants and their fell god.
But then why are there no ruined forges anywhere in the Mountaintops? How would the giants or the trolls even fit inside them? And why does the Troll Hammer itself look and behave so different from every Smithscript weapon? There has to be something more to it that I'm missing.
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The item description is far more interesting than figuring out what weapons it does and doesn't work with. This could imply that Elden Ring takes place in the same universe as Dark Souls.
- Anonymous
" In ancient times, smithing was a divine act, and blacksmiths interpreted the script they perceived in the wrinkles of molten steel to imbue weapons with souls." Dark Souls ?
- Anonymous
Also works with weapon-styled throwing consumables like Throwing Daggers, Kukris, and Fan Daggers.
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Just did some testing, it seems as though this doesn't stack with the charge attack talisman, but DOES stack with the two-handed sword talisman on throwing weapons that can be wielding in two hands (so likely not the throwing knives)
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Threw a fully charged Messmer's Spear at a shadow dude for 1077 then equipped the talisman did 1553 damage so this seems to buff that weapon for those curious
- Anonymous
Doesn't work on the lizard greatsword from my small amount of testing sadly. Technically not a "thrown" weapon but it basically plays the exact same for better or worse
- Anonymous
Does this increase the damage of Messmers spear throwing attack?
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Unfortunately doesn't work with Ancient Lightning Spear from Bolt of Gransax and also doesn't work with Ice Spear, since I guess those two are more "spell-like." As pointed out by another commenter, it DOES work with Spectral Lance (+10%).
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This also works on the Smithscript throwing knives. Pair it with rotten winged sword insignia to make the most out of it.
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Throwing Weapons have Damage Falloff. For around +7% at max Range equip Arrow Reach Talisman. Arrow Sting doenst work.
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Seems to increase damage by ~10% in PvE. Tested on both the Smithscript Spear and Greathammer with charged and uncharged R2s.
Side note that damage falloff seems to make a big difference to your throw damage, along with some other random element I haven't identified yet, possibly different hitzones on enemy body parts (not headshots, but I assume they also deal increased damage).
- Anonymous
Appears to be a ~10% damage increase to throws, didn't notice any changes to range or trajectory, that's usually changed by charging.
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Honestly love the smithscript weapons, hope From continues to iterate on this concept in future games. Just wish the DLC added a smithing apron armor piece, like Hewg and the golems wear, that added an additional boost to them.
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