Starscourge Radahn

radahn enemies elden ring wiki 600px1 min
Location Redmane Castle
Drops

runes currency elden ring wiki guide 1870,000
Remembrance of the Starscourge

Radahn's Great Rune

HP  9,572
Stronger VS
Weaker to

Starscourge Radahn is a Legend Boss in Elden Ring. Starscourge Radahn is heralded as one of the mightiest living demigods, having fought Malenia the Severed to a standstill during the war of the Shattering. However, his resulting affliction with the Scarlet Rot caused him to be driven to insanity, crippling him and reducing him to a state of feral rage. He is located in Caelid, where he can be accessed from Redmane Castle after activating the Radahn Festival by progressing far enough in Ranni's questline, or activating any site of grace in Altus Plateau.

Radahn is an optional boss, and doesn't need to be defeated to advance Elden Ring's main storyline. However, he is a shardbearer, and two of the five available shardbearers must be defeated before entering Leyndell, Royal Capital. In addition, he must be defeated to access Nokron, Eternal City, achieve a certain ending, and unlock the Shadow of the Erdtree expansion.

 

 The Red Lion General wielded gravitational powers which he learned in Sellia during his younger days. All so he would never have to abandon his beloved but scrawny steed.

Elden Ring Starscourge Radahn Boss

Elden Ring Starscourge Radahn Location

Starscourge Radahn can be found through a portal at the end of Redmane Castle in Caelid. He can only be reached when the Radahn Festival is active. [Elden Ring Map Link]

Starscourge Radahn Combat information

Negations (or Absorptions)

The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 9,572 12,405 13,645 14,265 14,886 16,126 16,746 17,367
Defense 113 118 121 124 130 135 141 153
runes currency elden ring wiki guide 18Runes 70,000 210,000 231,000 236,250 252,000 257,250 262,500 267,750

Resistances

poison status effect elden ring wiki guide 25pxPoison 334 / 432 / 722 / 1179 165 / 263 / 553 / 1010 167 / 265 / 555 / 1012 169 / 267 / 557 / 1014 172 / 270 / 560 / 1017 174 / 272 / 562 / 1019 177 / 275 / 565 / 1022 179 / 277 / 567 / 1024
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 243 / 285 / 383 / 673 120 / 162 / 260 / 550 121 / 163 / 261 / 551 123 / 165 / 263 / 553 125 / 167 / 265 / 555 127 / 169 / 267 / 557 129 / 171 / 269 / 559 130 / 172 / 270 / 560
hemorrhage status effect elden ring wiki guide 25pxHemorrhage 334 / 432 / 722 / 1179 165 / 263 / 553 / 1010 167 / 265 / 555 / 1012 169 / 267 / 557 / 1014 172 / 270 / 560 / 1017 174 / 272 / 562 / 1019 177 / 275 / 565 / 1022 179 / 277 / 567 / 1024
frostbite status effect elden ring wiki guide 25pxFrostbite 334 / 432 / 722 / 1179 165 / 263 / 553 / 1010 167 / 265 / 555 / 1012 169 / 267 / 557 / 1014 172 / 270 / 560 / 1017 174 / 272 / 562 / 1019 177 / 275 / 565 / 1022 179 / 277 / 567 / 1024
sleep status effect elden ring wiki guide 25pxSleep 548 / 838 / 1295 271 / 561 / 1018 275 / 565 / 1022 279 / 569 / 1026 283 / 573 / 1030 287 / 577 / 1034 291 / 581 / 1038 295 / 585 / 1042
madness status effect elden ring wiki guide 25pxMadness Immune

 

Results of Defeat on World

 

Elden Ring Starscourge Radahn Boss Guide

Starscourge Radahn Boss Video Guide

[video coming soon]

 

Starscourge Radahn Fight Strategy

General Tips

  • Torrent is available for this fight (unless other players are summoned in for co-op)
  • The summon signs seen are NPC summons for the Festival Mechanic. They can be summoned with one button press and any number can be summoned at once. Upon death, their signs will reappear to summon again, though not necessarily in the same place as first summoned.
    • With the summons, it is possible (if slow) to complete the fight without attacking Radahn directly.
  • Radahn will start shooting magic arrows immediately upon entering the arena
    • These can be blocked with a shield, but will do heavy magic damage. They will kill most players in one hit.
    • The arrows home so accurately that they are usually not possible to dodge without the use of i-frames, such as rolling or mounting/dismounting Torrent. As always, rolling toward the source of a projectile will make it easier to dodge.
    • Debris on the battlefield will block the arrows once, as the arrow will destroy the debris instead of hitting the player. The first two groups of summon signs are behind such debris.
  • The arrow barrage Radahn fires in the air ("Radahn's Rain") will also home in on you. It is easier to dodge on Torrent, but is possible to outrun on foot if you run directly perpendicular to Radahn.
    • A reliable approach is to raise your shield when you enter the arena and approach the first group of summon signs. Summon all available NPCs, using the debris next to their signs for cover, and advance to the next group with your shield up. Keep an eye on Radahn: at some point he pulls back his bow without the magical energy charges, signaling you to get on your horse and begin strafing to avoid his spear-arrow attacks. Once you get close enough, Radahn will pull out his swords and begin his melee attacks, at which point you can begin the fight. At this point, if you're on horseback it should be safe to run away a bit and heal the chip damage from his arrow attacks.
    • If the player stays a far enough distance away, he will become unable to perform his arrow wall attack, making the opening sequence of the fight a lot easier. In terms of proximity, avoid going past the first 3 summon signs you see until one of them has had the opportunity to make Radahn switch to his Melee stance. After which you are fine to continue moving forward and collect the missing summon signs.
    • Otherwise, if you don't want to deal with Radahn's ranged attacks, there's also a way to prevent them altogether. As soon as you load into the arena, start running away in the opposite direction until Radahn's model is unloaded. When the model is no longer visible on screen, start heading back towards him; as he reappears, Radahn will automatically pull out the swords and will start approaching you in melee mode, giving you more than enough time to safely buff or summon the phantoms without the arrows bothering you.
  • Almost all of Radahn's ranged attacks, including his magic arrow and both of his magic rock and sphere projectiles will likely kill in one hit. The magic arrows are best dodged with i-frames or blocked. The magic rocks and magic spheres can be dodged with i-frames or by sprinting perpendicularly to Radahn on Torrent.
  • Radahn is extremely weak to Scarlet Rot. Inflicting it on him once will bring him down to half health in a short time. Inflicting it on him again near the start of the second phase will kill him in a short time. By far the easiest way to win the fight is to hit him with Rotten Breath, which will require two successful hits to inflict Scarlet Rot.
  • Suggested weapon: Antspur Rapier (DEX/ARC)
Melee Users

Phase 1 100% health - 75%

During the first phase he will have a few attacks but he moves around a lot on horse back, a fast weapon with bleed is effective against Radahn, such as the uchigatana, bloodhounds fang or the hookclaws, most of the time the summoned NPC's will keep the aggro off of you which will allow you to get a few chain attacks before the next phase, the bleed builds up quick allowing for a massive and quick damage output but beware of the phase change at around 75% health where he clangs his two great swords and slams them into the ground in front of him, this is another short window for 1 or 2 more attacks before he pulls them out and swing back into the ground doing a gravity magic attack that pulls in and stuns everyone around before doing another attack that deals a heavy amount of damage.

Phase 1.5: 75% - 50%

During this phase he gains a few new ranged attacks but it is  overall the same as the first phase, some NPC's may die but they can be re-summoned mid battle after a short cooldown, just be wary of his rush attacks and continue to do damage in small intervals while occasionally running away to heal on horse back.

Phase 2: 50% - 0% 

During phase 2 (final phase) he will leap into the air and seem to vanish, which gives a small window to heal and re-summon any fallen allies. But be careful, you need to watch the sky because he will come crashing back into the arena in a fiery ball like a meteor. This can be avoided on horseback but if hit you will most likely be instantly killed. When he lands he will have 4 boulders that will rise up and surround him, which will shoot towards you at very high speed and will instakill if you are not using a heavy shield. These fire right before he uses his drill attack. The rest of the fight you should only be re-summoning NPC's as it is too risky to fight face-to-face. Many of his hits will do very heavy damage; you should only go for hits if you feel you have a chance. He has 3 different AoE attack to watch for: Gravitas Pull has a massive range around him that will pull you right towards him (it can be dodged), with Gravitas Wave he'll jump up into the air with his blades in a X shape and when he hits the ground a massive wave of energy will be fired in a cone that will knock you down (it can be rolled through and jumped over on horseback), and with Drill Blades he'll rise into the air and spin towards you at high speed dealing heavy damage (it can be rolled though with good timing).

Magic and Ranged Users

Rock Sling with the Meteorite Staff is a viable strategy, 3-4 shots can bring Radahn to his knees. Beware of his impressive range, Radahn can close any distance between him and you in seconds. Keeping him at the very edge of your range is a crucial part of fighting him. As long as there are NPC to distract him, the fight is not too hard.

Loretta's Greatbow can also be very effective while on horseback, although it does take much longer to cast. Magic Glintblade is a safer, faster alternative, but be wary that overzealous casting can trap you in your casting animation, leaving you easy prey for Radahn. 

It is recommended to avoid using Thops' Barrier. It will reduce the damage of certain magical attacks, but will still force the player prone after the attack, leading to Radahn almost definitely killing the player anyways. Thops' Barrier will not work what-so-ever on the arrows, and his multi-Gravitas will deal less damage but leave the player prone. It is currently unknown if Thops' Barrier has any effect on Radahn's quad-Rock Sling attack.

Alternative Strategies

Rotten Breath: Two fully charged casts of Rotten Breath will drain 100% of Radahn's HP, he is extremely vulnerable to this incantation. Use Torrent since it can be cast on horseback. The tricky part is timing it properly so that the cloud makes full contact and doesn't miss. The best opening is when he pauses, either during an animation or after finishing his combo, and is about to be hit by a summon.  Time your cast to make contact just after he gets hit by a summon, this causes him to focus the summon and not you. Once the full cast hits, you'll know he's rotted by the HP bar ticking down and seeing the brown cloud.  The rot persists through his phase change, so wait for it to run out entirely before casting again. Using Godrick's Great Rune and Two Fingers Heirloom gives all classes the proper stats. One fully charged cast of Rotten Breath costs 104 FP so be sure to have the necessary FP. 

Horseback cheese: Radahn is a unique shardbearer boss for two reasons. One, allies from the festival can be summoned an unlimited number of times. Two, Torrent can be used in the arena. These mechanics can be cheesed to make this fight relatively easy. Radahn has a high number of melee and AoE strikes, but not many ranged attacks. By using summons to keep him busy, you can ride around hitting him with projectiles causing poison, bleed, or other ailments to chunk down his HP. If you keep a safe distance and watch your recovery time, it's possible to avoid all his attacks by sprinting. As your allies get killed off, find their signs to resummon them. Their signs will typically appear on the peaks of the sand dunes. So long as you keep summoning and remain at a distance, you shouldn't have much trouble with this fight. Rinse and repeat the process until he eventually dies. 

Starscourge Radahn Attacks & Counters

Attack Description Counter
Gravity Arrow While at a long range, Radahn will charge his arrows with gravity magic, before firing it. The arrow itself home onto you, and can deal enough damage to knock you off of Torrent. He will usually target the player with this attack. Dodge accordingly. You can use the terrain or obstacles to block the arrows if needed.
Radahn's Rain While at a long range, Radahn will draw back his bow and fire into the air, causing arrows to rain down from the sky, which track the player down. Get onto Torrent and run perpendicular to him.
Scattering Shot Radahn will draw his bow and fire a large spread of arrows. This attack is quite inaccurate, but can hit multiple targets. Dodge as needed. You can use the terrain or obstacles to block the arrows if needed.
Savage Slams and Sweeps Radahn will sometimes attack with semi random sweeps and slams. Most of the time these will be isolated, but he can chain them together up to (typically) a chain of 4. These attacks are slow and predictable. Dodge them in isolation. If he chains 2 slams together, it means he will chain 2 more after. If you notice this, dodge towards him. You are safe under him until he finishes the chain. Get a few free hits in and dodge away when his chain is done.
Double Slam Radahn will jump with both blades above his head and slam them down together. His attack down is faster than expected. It is better to dodge early rather than later. This heavy attack can do heavy damage since you will be hit by both blades. You can either dodge away freely or can dodge towards him for extra damage. It will take Radahn some time to recover from this attack.
Dive Attack Radahn roars with his blades at his side. He then dives forward, swinging twice slowly, then 3 times in quick succession and ending with a ground sweep. Dodge the first slam early and the second slam late. Dodge his next 3 attacks in a similar manner. The sweep can be avoided by rolling or by being too close to Radahn.
Alternatively, you can dodge or run towards him and stand under his feet. From here you cannot be hit and can get free greed damage. Try to stay on his right side, as his final sweep can damage you. The wind of his final sweep can damage you as well, so dodge it and get out from under him. After phase 1.5, on the final sweep make sure to either be far enough behind him that the gravity wave will miss you or be far enough away to give yourself time to dodge it.
Gravity Step While close to Radahn, his foot will surge with gravity energy. 0.25 seconds later he will quickly step back and sweep everything that was close to where he was standing.  This attack is dangerous when you are close. Watch for when gravity surges through his leg and immediately dodge. When he makes his wide swing, either dodge towards him to get extra greed damage, or dodge away for safety.
Quick Swings Radahn will build up with both blades on his right side. His left arm will be across his body, with the blade horizontal with his shoulder. His right arm will be vertical above his right shoulder with his right blade vertical above his head. After a 3 second build up, he will sweep with his left blade followed by a slam with his right. He will immediately sweep back with his left blade from the other side with no delay. He will pause for 0.5 seconds with both his blades on his right side. He will spin with a wide swing of both blades on opposite sides of himself, traveling a large distance. Finally after 0.5 seconds, he will spin with both blades close together on his right. It is possible to stand below Radahn to avoid these attacks, but it is very dangerous, especially after phase 1.5. It is more consistent to avoid his attacks. Be patient during his build up. Dodge left through his first sweep. He should miss you with the immediate slam. Instantly dodge back to the right into his second sweep. Wait 0.5 seconds for his double sweep. Dodge through it to the left. Wait 0.5 seconds again for his final sweep. If you dodge to your front right, you will end close to him and you can get a few free hits in. If you dodge back left of his final attack, you will have a moment to heal if needed.
Forward Slam While close to Radahn, he will sometimes lay both of his blades on top of each other in front of his face and slam forward. Radahn will use this to punish greedy attacks. While right next to him, if you see him lean back with his blades in front of his face, immediately dodge. He will take a moment to recover from this attack. Either dodge forward to get some greedy damage, or dodge away to recompose.
Chasing Slash Radahn will begin to chase and circle around you while he is close. Depending on which way he is circling you, his one blade will be trailing him. After a long build up, he will make a wide swing.  It is very easy to panic roll during this attack. When you notice him chasing you with one of his blades trailing, count 3 seconds and dodge.
Quick Spin Radahn will make 2 spins with quick sweeps all around him. While spinning, he will move quickly and typically move away from you. Stay away from this attack, as it can stunlock and lead you to an early death.

Cragblade (Phase 1.5)

Radahn will move to stand in front of you and clash his blades together. After he will slam straight down and burry his blades in the ground. Gravity will start to surge through his body and blades. When he pulls his blades out of the ground, they will be covered with rocks, causing them to deal extra damage. He will then gain a few new moves after this. Use this opportunity to hit him a few times or heal. He will usually do Starcaller Cry immediately after this transition.

Starcaller Cry

Radahn will cross his swords and release a mighty roar, causing everything around him to be pulled in, similar to Gravitas. He may also do a follow-up, where he slams his swords down in front of him, causing an explosion. Riding on Torrent will either knock you down, or simply deal damage. If you do get pulled in, make sure to immediately get behind him to avoid the follow-up attack.
Cross Dive Only after phase 1.5, Radahn will run away roaring on his horse. He will turn to face you and charge with both his blades crossed in front of him. When he gets close he will jump up and dive down quickly. A gravity wave will erupt from him. After phase 2, if he has his meteors up, he will send those to attack Do not try to dodge through the dive. During his charge and jump, run away. After the dive, dodge through the gravity wave when it reaches you. If meteors are up, dodge side to side as he charges.
Gravity Waves Only after phase 1.5, Radahn will charge his attacks with gravity magic. At the end of attack chains when he does this, he will send out a wave of gravity magic. He will do this on 3 different attacks. As the last part of his cross dive, as the final sweep of his dive attack, and as a stand alone attack where he digs into the earth before sending the wave After phase 1.5, you need to be less greedy and watch for this. It can be deadly if too close but easy to dodge when far enough away. If possible, get onto Torrent and double jump over the wave. Otherwise, it is easier to jump over instead of dodging through it.
Collapsing Stars Only after phase 1.5, Radahn will slam his swords on the ground, sending out a pulse of gravity magic around himself in a dome. Multiple gravity orbs will then appear. After a short delay, they will start flying towards you. If they hit, they will drag you closer to Radahn. Dodge as needed or run perpendicular to him on Torrent. Getting hit by even one can cause you to get hit by the rest, which will also bring you closer to Radahn, giving him an opportunity to hit you with melee. If you are on foot, just dodge to the sides.
Meteor Crash
(Phase 2)
Radahn slams his swords on the ground, before leaping into the air. After a delay, Radahn will fly back into the arena, crashing back to the ground in a glorious explosion. Radahn will use this move when transitioning into phase 2, and every three minutes after that. Heal up as needed. You have a long time here. When you hear the roaring of his flames, look for him. He tends to be in the direction you were facing when he jumped. Ride Torrent perpendicular as soon as the sky goes red and you see Radahn entering the arena. This will likely kill any NPCs remaining, so make sure to go out of your way to re-summon them.
Meteor Summon Only after phase 2. Radahn will slam both blades into the ground. After some build up, he will pull his blades out of the ground and 4 meteors will be flying around him. He may release these to fly at his target at any time. Be prepared to dodge once the meteors are released. They will curved in an arc to catch you. Getting off of Torrent and dodging them can help.
Spiralling Death Only after phase 2, Radahn will quickly move back and hover in the air. He will then begin spinning like a drill while charging at his targets twice in a row. Dodge to the sides or use Torrent and run away.

Starscourge Radahn Lore, Notes & Other Trivia

  • Radahn is one of the 3 children of Radagon and Rennala (along with Ranni and Rykard), making him one of the 8 Demi-Gods of the Lands Between. This is especially obvious considering that he has his father's red hair, and his mother's fascination for the stars, leading to his mastery of gravity and nickname as “Conqueror of the Stars.”
  • He is one of the last Demi-Gods at war for control of the Great Runes after the shattering of the Elden Ring. His duel with Malenia resulted in their mutual defeat and the land of Caelid becoming plagued with scarlet rot, with which Malenia was afflicted with at birth. (This is likely Malenia’s first bloom, as referenced in the Scarlet Aeonia description.)
  • His Gravity Magic was learnt from an Alabaster Lord and Collapsing StarsGravity Well and Rock Sling are three of the gravitational techniques studied by the young Radahn.
  • Upon release, Radahn's boss fight was substantially critized by fans, who took issue with his huge hitboxes, high damage, and the speed of his moveset; many deemed Radahn as an unfair boss. As a result Radahn was nerfed in Patch 1.03, with his hitboxes corrected but also lowering his damage. The nerf was partially reversed in Patch 1.03.03, with the damage restored but his hitboxes remaining corrected.
  • According to the game files, his horse's name is Leonard. He learned gravity magic in order not to impair his steed, now that he had grown too large to properly ride it. While preparing his Meteor Crash attack, Leonard is pushed underground.
  • His military rank is "General".
  • Starscourge Radahn's poise is the highest raw value of that type in Elden Ring (excluding Spirit Ashes).
    • However, is effective poise is at the same level, as there is no poise-damage reduction multiplier. In terms of "effective poise", value attributed to Radahn is not the highest.
  • According to Fromsoft, Starscourge Radahn is placed 5th place in most fought boss gaining 139 million attempts - Elden Ring Stats Reveal How Many Times Players Attempted Malenia

Festival Mechanic


Radahn can only be fought when the is active. Otherwise, the arena where you talk to Jerren will instead contain the Crucible Knight and Misbegotten Warrior fight.

Because the fight takes place during the "combat festival", you're allowed to summon up to six NPCs at a time from summon signs placed all around the map, around spectral banners that hover above the arena. If any of the summons dies, you can resummon them after a 25 second delay. Each of the ten banners scattered across the arena has a specific pool of NPCs that can be summoned. Each summon sign can only be used once, but that's still enough summons that it's possible to defeat Radhan with summons only. If you travel too far from Radahn, the summons will return to their world and their summon signs will not reappear.

summons in radahns fight overview
Image by LimitBreakers:

 

The following cooperators can be summoned:

  • Blaidd the Half-Wolf
    • Primarily attacks using his Royal Greatsword, sometines using its skill, Wolf's Assault. He is very tanky, and will often survive through many attacks. He is also the fastest of all the summons. His high heath could allow him to survive Radahn’s Meteor Crash attack.
    • Progress through Blaidd's or Ranni's questline is not necessary for him to appear at the festival, meaning it can be the first time the player encounters him.
    • Blaidd has total of 6 summon signs.
  • Alexander the Warrior Jar
    • Alexander will fight by swinging his arms, occasionally doing a spinning attack. He will also sometimes perform an area-of-effect slam with his fist. He is by far the slowest of the summons, but is very tanky. 
    • Alexander can only be summoned in Phase 1, and will always die during the transition to Phase 2.
    • Alexander has total of 3 summon signs.
  • Great Horned Tragoth
    • Primarily fights with melee using a Giant-Crusher and an Arbalest in his offhand.
    • When first summoned, he will perform the Casual Greeting gesture, granting it to the player. He will perform the gesture every instance of his "first summon", effectively making him the slowest NPC to make their way to Radahn for the first time.
    • Tragoth has total of 6 summon signs.
    • It's been noted that if he was assassinated for the Volcano Manor, he does not appear as a summon.
  • Patches
    • Will only be available as a summon if you spared him after his boss fight in Murkwater Cave.
    • Flees from the fight a few moments after being summoned, making his other two summon signs unavailable.
  • Lionel the Lionhearted
    • Will primarily utilize melee attacks with his Great Epee, though he tends to approach slowly on some summons and bull-rush on others.
    • He will occasinally cast Rancorcall, summoning many skull projectiles that home in on Radahn. He is tankier than most, but does not deal a great amount of damage.
    • Lionel has total of 6 summon signs.
  • Okina
    • Fights primarily with melee using Rivers of Blood and the Wakizashi. He will sometimes use its skill, Corpse Piler. With enough hits, it's possible for him to proc Bleed.
    • He is very aggressive, but also quite frail, usually being the first summon to fall in battle.
    • Okina has total of 5 summon signs.
  • Finger Maiden Therolina
    • Will be available for the fight regardless of your progression in Ranni or Seluvis's questlines, and will provide the Polite Bow gesture if spoken to before the festival begins.
    • In combat, she attacks by throwing Holy Water Pots. When an ally needs healing, she will occasionally cast Great Heal. Unfortunately, she seems to only do so if player is very close by to the boss, and will opt to chase the player down rather than the boss, unlike other summons. This can make her seem useless for ranged players, as you'll generally be staying away from Radahn so he doesn't smite you between NPC deaths and re-summons.
    • Despite her tendency to prioritize healing, if other summons are low on health, she seems to mostly - if not completely - disregard the player's health. However, she does not seem to make any effort to actually move to the NPCs she's attempting to heal, making her more or less become a sitting duck for several seconds. If the target she's attempting to heal doesn't have its HP increased, she will attempt to keep healing them until either they go above a certain threshold, die, or the player wanders too far from the target.
    • Therolina is scripted to follow the player instead of attacking Radahn. So player needs to stay close to the other summons if they want to make full use of her healing
    • Therolina has total of 5 summon signs.
  • Castellan Jerren
    • He is only be available in Phase 2.
    • Does good damage attacking with his Flamberge with the Flaming Strike Ash of War, but he cannot tank quite as well.
    • Progress through Sellen's questline does not determine whether or not he's available for the fight, as Radahn must be killed in order for Jerren to move in accordance with Sellen's quest.
    • Jerren has total of 6 summon signs.

Starscourge Radahn Image Gallery

radahn art elden ring wiki 300px radahn 1 hq enemy elden ring wiki radahn 2 enemy elden ring wiki

 

Elden Ring Bosses
Abductor Virgins  ♦  Adan, Thief of Fire  ♦  Alabaster Lord  ♦  Alecto Black Knife Ringleader  ♦  Alecto, Black Knife Ringleader  ♦  Ancestor Spirit  ♦  Ancient Dragon Lansseax  ♦  Ancient Hero of Zamor  ♦  Astel Naturalborn of the Void  ♦  Astel, Stars of Darkness  ♦  Battlemage Hugues  ♦  Beast Clergyman  ♦  Beastman of Farum Azula  ♦  Bell Bearing Hunter  ♦  Black Blade Kindred  ♦  Black Knife Assassin  ♦  Bloodhound Knight  ♦  Bloodhound Knight Darriwil  ♦  Borealis the Freezing Fog  ♦  Cemetery Shade  ♦  Cleanrot Knight  ♦  Commander Niall  ♦  Commander O'Neil  ♦  Crucible Knight  ♦  Crucible Knight and Misbegotten Warrior  ♦  Crucible Knight Ordovis  ♦  Crucible Knight Siluria  ♦  Crystalians  ♦  Death Rite Bird  ♦  Deathbird  ♦  Decaying Ekzykes  ♦  Demi-Human Chief  ♦  Demi-Human Queen Gilika  ♦  Demi-Human Queen Maggie  ♦  Demi-Human Queen Margot  ♦  Draconic Tree Sentinel  ♦  Dragonkin Soldier  ♦  Dragonkin Soldier of Nokstella  ♦  Dragonlord Placidusax  ♦  Elden Beast  ♦  Elemer of the Briar  ♦  Erdtree Avatar  ♦  Esgar, Priest of Blood  ♦  Fallingstar Beast  ♦  Fell Twins  ♦  Fia's champions  ♦  Fire Giant  ♦  Flying Dragon Agheel  ♦  Flying Dragon Greyll  ♦  Frenzied Duelist  ♦  Glintstone Dragon Adula  ♦  Glintstone Dragon Smarag  ♦  God-Devouring Serpent  ♦  Godefroy the Grafted  ♦  Godfrey the Grafted  ♦  Godfrey, First Elden Lord  ♦  Godfrey, First Elden Lord (Golden Shade)  ♦  Godrick the Grafted  ♦  Godskin Apostle  ♦  Godskin Apostle & Godskin Noble  ♦  Godskin Apostle (Caelid)  ♦  Godskin Apostle and Godskin Noble  ♦  Godskin Duo  ♦  Godskin Noble  ♦  Grafted Scion  ♦  Great Wyrm Theodorix  ♦  Guardian Golem  ♦  Hoarah Loux, Warrior  ♦  Kindfred of Rot  ♦  Kindred of Rot  ♦  Leonine Misbegotten  ♦  Lichdragon Fortissax  ♦  Loretta, Knight of the Haligtree  ♦  Mad Pumpkin Head  ♦  Magma Wyrm  ♦  Magma Wyrm Makar  ♦  Malenia Blade of Miquella  ♦  Maliketh, the Black Blade  ♦  Margit, The Fell Omen  ♦  Messmer the Impaler  ♦  Mimic Tear  ♦  Miranda the Blighted Bloom  ♦  Misbegotten Crusader  ♦  Misbegotten Warrior  ♦  Mohg, Lord of Blood  ♦  Mohg, the Omen  ♦  Morgott the Omen King  ♦  Necromancer Garris  ♦  Night's Cavalry  ♦  Nox Swordstress & Nox Priest  ♦  Omenkiller  ♦  Omenkiller and Miranda, the Blighted Bloom  ♦  Onyx Lord  ♦  Perfumer Tricia  ♦  Putrid Crystalians  ♦  Putrid Grave Warden Duelist  ♦  Putrid Tree Spirit  ♦  Radagon of the Golden Order  ♦  Red Wolf of Radagon  ♦  Red Wolf of the Champion  ♦  Regal Ancestor Spirit  ♦  Roundtable Knight Vyke  ♦  Royal Knight Loretta  ♦  Royal Revenant  ♦  Runebear  ♦  Rykard, Lord of Blasphemy  ♦  Scaly Misbegotten  ♦  Sir Gideon Ofnir, the All-Knowing (Boss)  ♦  Soldier of Godrick  ♦  Spirit-Caller Snail  ♦  Stonedigger Troll  ♦  Tibia Mariner  ♦  Tree Sentinel  ♦  Ulcerated Tree Spirit  ♦  Valiant Gargoyle  ♦  Wormface

 




Register to EDIT the Wiki!
    • Anonymous

      "What doesn't kill me only makes me stronger." This concept should have been applied to this boss's lore. He's too weak to the scarlet rot effect. A person who has survived snake venom poisoning becomes almost immune to it, but Radahn, on the contrary, has become even weaker.

      • Anonymous

        Some well placed Determination/RKR buffed colossal swings make short work of it. Sprinkle in some NPC's and dodgerolls, you'll be sorted.

        • Anonymous

          It's funny how afterwards Alex blubbers about how he acted like a coward during the fight. Buddy, I spent the whole of it running around in a circle summoning and resummoning you. You are not the coward.

          • Anonymous

            I'm convinced my of his attacks are unblockable. I tried multiple times with a tower shield and damage went through unmitigated.

            • Anonymous

              decided to try the summons for this for the first time after many playthroughs, they just do like 5% of his healthbar and die immediately? what is the point

              • Anonymous

                Easily one of the most wasted boss fights in any souls games. Lore fantastic, Design goofy and unique yet still intimidating. They put so much into his design i guess they forgot to make is hit boxes make sense. You can roll perfectly and get hit on like 3 or 4 of his swipes even in light roll . Big range with moves that actively move him away from the player or towards the player with 360 degree surface area. Same run or cheese to get around the arrow draining the fun for replaying against him. As much as I enjoy the fight, i actively like it less each time i play against him. it seems either i pick a good weapon and mow him down or i pick an ok weapon just to have a hit box end the run. Hopefully there is tighter boss QA for the dlc.

                • Anonymous

                  Elden Ring lore is weird sometimes.
                  On one hand, the demigods are so weak, even mere mortal like the Tarnished can kill them in a fair battle.
                  On the other hand, there is Radahn, who is said to have conquered the Stars, keep them in their place; that's a lot of power, like a lot of power, I doubt even the Greater Will have that kind of power.

                  • Anonymous

                    isn't it kinda weird how the redmane guy as in flame of the redmanes who also was considered to be the greatest gravity sorcerer has a holy resistance double that of fire and magic?

                    • Anonymous

                      for Strength user, try to use Giant Hunt AoW, and always stay at his back.
                      I know it doesn't look epic poking Radahn's butt with your colossal sword, but it's effective.

                      • Anonymous

                        “Eaten from the inside by Malenia’s scarlet rot, his wits are long gone” I’ve seen this in familiars and I assure you. That’s worse than death

                        • Anonymous

                          “Eaten from the inside by Malenia’s scarlet rot, his wits are long gone” As someone who has seen the effects of those things in familiars, I can surely tell his was a fate worse than death. He probably only had enough consciousness to wish his death, so it’s good to kill him

                          • I'd like this fight a lot more if I didn't need to do 30-60 seconds of riding in a spiral towards him at the start of every attempt. Makes practicing him a pain, especially at the beginning when I could barely last a couple attacks.

                            • Anonymous

                              Torrent + Loretta's Greatbow ftw. Makes this fight a joke since all you have to do is keep your distance and shoot arrows when you are sure he can't hit you

                              • Anonymous

                                I'm gonna be honest. As much as I try to feel bad about killing him with a few summons, I can't. Mostly because I think lore wise... It's not that bad to do it. After all, we are fighting a man who fckn conquered stars, in the festival of battle. It felt kinda nice to see Blaidd, Alexander and c.o. joining forces

                                • Anonymous

                                  In my first playthrough, I fought him like a coward. I let my comrades do the work, while I loosed some arrows here and there... It lasted so long, and it was a poor fight. Now I started NG+, I was hoping to fight him properly. Well, I did, but I shredded him so fast...
                                  I feel the shame...

                                  • Anonymous

                                    **It says he is one of the 4 available shard bearers before entering the Royal Capital. There are actually 5 available to choose from (being Radahn, Mohg, Rykard, Rennala, Godrick).

                                    • Anonymous

                                      My wholesome warmonger loves his horsey. That makes him a good guy, as opposed to the vile witch that fought for redemption of all races in the Lands Between (she was rude to me for trying to murder her).

                                      • Anonymous

                                        I defeated him in the first try... But he hit me at the exact same time and we both died. Now I have to try again.

                                        • Anonymous

                                          Tried downpatching the game to experience how he was before the nerf, and he still dies in 1 Rotten Breath. So much for he was way stronger before the nerf, what a joke

                                          • Anonymous

                                            He's not one of the strongest demigods, he's flatout the strongest. Multiple sources in the game outright state that. The only reason his right with Malenia ended in a stalemate is because she aids nuked the whole of Caelid, almost killing herself in the process. And he still took the nuke point blank and survived. And the mf was holding back *stars* during all this.

                                            Prime Radahn was scaaary.

                                            • Anonymous

                                              Radahn, one of the hardest demigod bosses, canonically the strongest of them all, holding the stars still
                                              FromSoftware: his worth is 70k runes

                                              ???

                                              • Anonymous

                                                Random fact: You can still damage Radahn during his phase transition.


                                                The way Radahn's meteor attack works, once he takes into the skies Leonard gets pushed underground and positioned right beneath the player so Radahn will know where to land. Because of that, some attacks with large enough hitboxes can reach Leonard's hitboxes and damage Radahn while he's outside of the arena.

                                                • Anonymous

                                                  incredible story and atmosphere but the fight itself is ****. just took my horse and kept summoning until he died. probably the worst boss fight i've seen ever

                                                  • Anonymous

                                                    I just killed this guy by chasing him around from behind, he's always running away from me and I kept hitting him from behind. We just kept running in circles. He didn't do anything else, not even entering second phase. I guess it's a bug? I felt a bit bad.

                                                    • Anonymous

                                                      When he dissapeared from my screen after I finally managed to get him to 50% health with no summons, just old 1 vs 1 fight, and then a ball of fire came from nowhere and instakilled me, I started to realize how dogshit the bosses of this game can be. Not even the camera turning to him while he descended from the skies. Game of the year btw.

                                                      • Anonymous

                                                        35 fire damage negation and 66 fire shield

                                                        It hit me from the air and I took 1000 damage and was knocked down.

                                                        • Anonymous

                                                          I went through a new playthrough as quick as I can just to make the build for pvp so I summoned some guys for this fight and beat him in 15 seconds before he even could transition to phase 2. Man that felt so wrong. This is the best, the most epic fight in the game and I'm saying this while also hating on most of this game's bosses... I felt so bad I deleted my save and placed my backup save from like 10 hours earlier just to honor this fight with a proper non-overleveled duel.

                                                          • Anonymous

                                                            his phase 2 theme is one of the two in the game that made me, a grown man, tear up. the second being the Elden Beast theme.

                                                            • Anonymous

                                                              E deprimente saber que certos jogadores destroem de como o chefe era para ser feito, reclamam de praticamente tudo que é difícil para nerfarem algum chefe a todo custo, não é a a toa que eu gostava mais desse chefe quando ele era mais intimidador

                                                              • Anonymous

                                                                HATED this clown. When I finally brought him down I had to summon then I teabagged him for a good minute.

                                                                • Anonymous

                                                                  To everyone who complains about his high poise or something, just be glad 99.99% of his power is being used to hold back the stars

                                                                  • Anonymous

                                                                    Way too easy. I killed him first try. Why are they making bosses this epic so weak and easy to kill? Honestly really stupid.

                                                                    • Anonymous

                                                                      The character design is cool; the lore is awesome; the intro movie perfectly set the scene of a once-great champion now reduced to a shambling hollow shell of his former self essentially begging for someone, anyone, to finally best him and put an end to his suffering. On paper, Radahn was a brilliant addition to the whole game in general, but that just makes the actual fight all the more disappointing IMO.

                                                                      Fromsoft really needs to bin this boss design mentality of 'giant enemy armed to the teeth with mid/long-range instakills and / or relentless yeet-spam attacks, that you need to hug to avoid triggering, but you usually can't because they zip away like a mosquito on crack whenever you get anywhere near them. And even if you do manage to hug them, they're too big to fit on the screen at melee range (no you can't have a zoom button) and you can't see what they're about to do as a result'. It's been a feature for far too long in Souls games, and if anything it's even worse in ER than in previous, much older titles - All the dragons (including Magma Wyrms), the Dragonkin soldiers, the Fire Giant, Maliketh, Elden Beast, those syphilitic tree spirit things, Runebears, Red Wolves, and many more fit this same pattern of annoying combat mechanics.

                                                                      Radahn sticks out as being especially bad for this on account of the hitboxes still being rubbish even after the 1.03 "fix" as well as all of the above. An enemy this big should not be this hard to hit, and especially not for that reason, regardless of lore explaining away how he can move faster than a Black Knife Assassin despite wearing 3 tons of armor. Giant Hunt / Impaling Thrust on a halberd should not miss when I'm literally pressing my toon up against him, unable to move any closer.

                                                                      • Anonymous

                                                                        What I wouldn't give to fight him in his prime!

                                                                        To put things in perspective, Malenia had to tap into her Rot Goddess powers just to "meet his measure." In the end, their battle ended in a draw; with Malenia taken unconscious back to the Haligtree, and Radahn left wandering the desert, a rot-stricken shell of his former self.

                                                                        I doubt it'll happen (and I won't mind if it doesn't), but I'll be happy if we can somehow battle him at his peak in the DLC.

                                                                        • Anonymous

                                                                          I used two Antspurs 1 with Poison Flame Moth, the other with Seppuku both at +24. Millicent's Prosthesis, Rotten Wing Insignia, Dragoncrest and Gold Scarab (I'm greedy). Took him out quick proc'd bleed poison and rot.

                                                                          • Anonymous

                                                                            alright, so in order to summon for radamn, you don't summon inside the redmane castle, but after the waygate damnit

                                                                            • Anonymous

                                                                              Why do his resistances go DOWN after NG+? Is that an error on this site, or is that really in the game? If it's really in the game... why? Is it intentional? Does any other boss work like that? I have so many questions...

                                                                              • Anonymous

                                                                                -cared for his ppl
                                                                                -animal lover
                                                                                -his troops still rage against the rot even after his demise
                                                                                -cute horse

                                                                                Radahn.

                                                                                • Anonymous

                                                                                  Good hint! Use poison armament spell.

                                                                                  It is pretty easy to actually poison him, I use a broadsword for whole game and it was the same with Radahn. Only takes about 8 or so hits and hes got the green smoke happening. I had to recast for phase 2 but its not fully required by then, just beat him down

                                                                                  • Anonymous

                                                                                    Great story, heartbreaking introduction/cutscene, and btw if you think about it his massive poise can be explained by him basically "levitating" above his horse due to the same gravity magic he uses not to crush the poor one. You can't knock down something that's floating, it's weirdly logical and I just think that's beautiful

                                                                                    • Anonymous

                                                                                      Radanes the cheapest boss in the whole game uses the gravity and cannot dodge it cheap boss worst in game. I wanted his armor but will have to skip boss and cannot do the Ranni with quest :(

                                                                                      • Anonymous

                                                                                        Pre-Patch Radahn was a magical experience. It really felt like From were trying to demonstrate that even as a mindless husk of his former self, he was still more than capable of demolishing scores of skilled warriors with ease.

                                                                                        The reality is that they screwed up his hitboxes, and he hit like King Kong powerstancing redwood trees.

                                                                                        • Remember when Radahn got patch, everyone was crying at how Fromsoft nerfed Radahn, even though the most meaningful changes were that his hitboxes were better (good) and that that one attack didn't instakill you anymore (extremely good)?

                                                                                          Future generations will never know the pain of experiencing Day 1 Radahn, and that's completely fine. It's better this way

                                                                                          • Jeez, no wonder why I wasn't able to break his stance even with multiple, fully-charged hits with my Cragblade Giant-Crusher with the Stonebarb Tear. He's got more Poise than the Elden Beast!

                                                                                            • Anonymous

                                                                                              I LOVE this fight. He's likely to be one of the first remembrance bosses you fight that leaves such an impact. No matter if you soloed him or if you used every summon like a raid boss, his fight, design, music, all make for a memorable boss. He's legit one of ER's best bosses, ever.

                                                                                              • Anonymous

                                                                                                I think people misunderstood the hitbox nerf, it's not a nerf, they fix it so the hitbox is more accurate, if you see people first playthough you would notice how far away some of them are from the Meteor Crash and still got hit, great example of this is on zanny video he die while standing no where near radahn Meteor Crash and he not even stand on the fire part he is like at least 1 giant crab away from the ability.

                                                                                                • Anonymous

                                                                                                  The only boss in the whole game I really want to fight every playthrough. Almost all the others are just a chore on the way to finish my build.

                                                                                                  • Anonymous

                                                                                                    It’s mentioned multiple time his arrows one-shot kill « most players ».
                                                                                                    Have you guys ever heard of a little trick called « leveling vigor »?

                                                                                                    • Anonymous

                                                                                                      Like gael in ds3 or sif in ds1 the summons here are weird and do not scale the boss' health bar because they are summoned mid fight.

                                                                                                      • Anonymous

                                                                                                        cool boss with great visuals. decent challenge but is weirdly squishy for how many windows of attack you get. 6/10

                                                                                                        • Anonymous

                                                                                                          On the subject on who won between malenia and radahn, the true answer is neither, they both lost.
                                                                                                          Radahn lost his sanity and is slowly dying due to scarlet rot, he is basically insane so you'd say that malenia won but she isn't in a much better condition
                                                                                                          due to having to nuke both radahn and herself the scarlet rot was able to take over most of her body, leaving her blind, heavily injured and delusional due to the fact miquella got abducted when she was out fighting, if not for finlay being an absolute unit, she would have died.

                                                                                                          • Anonymous

                                                                                                            deserves a hearty buff in terms of hp and defenses, 1st tried him after deciding to use summons on ng+ with daggers only and remembered why i fought him solo the first time. at least make it so that each summon, player or npc ups his defenses by a small % and maybe take like 6k hp from late game runebears (godlike game design) and funnel it to him and maliketh too while you're at it

                                                                                                            • Anonymous

                                                                                                              Feels like the horse for this guy was glued at the last minute,it vanishes during half of his combo'es or just swims underground,then there is the second phase transiliton.....

                                                                                                              • Anonymous

                                                                                                                if you have a +10 mohg sacred spear you can use the full ash of war and you will kill him in seconds.
                                                                                                                to kill mohg to get the spear you can go into the boss room so he is spawned in die and dont rest at sight of grace then do the rune farm glitch and he will die then just fast travel to a site of grace and you will have 420,000 runes his remembrance and his great rune

                                                                                                                • Anonymous

                                                                                                                  Heavy Claymore +10, 35 STR, no summons, no AOW, no spells, NO SCARLET ROT, tears in your eyes in Phase 2. This is the only proper way of giving the General a good fight and an honorable death.

                                                                                                                  • Anonymous

                                                                                                                    "Alexander can only be summoned in Phase 1, and will always die during the transition to Phase 2."

                                                                                                                    I have discovered that if he is mid-summoning during the phase transition he can exist in phase 2, as his sign is not yet gone but he is not present to die during fireball. He's completely useless in it, but he can be there.

                                                                                                                    • Anonymous

                                                                                                                      Does Radahn suffer the gravity damage weakness? I didn’t even know that was a thing till I did a new run

                                                                                                                      • Anonymous

                                                                                                                        A straight forward boss, a frostbite sword will help alot with him, kill him alone to feel like a champion

                                                                                                                        • I used 2 Antspur Rapiers with rot, bleed, and poison. He didn't even have time to go into 2nd phase. I will try them out on other bosses and see if I found my new boss build. With Dragoncrest Greatshield Talisman and Pearldrake Talisman +2, even his ranged attacks did barely anything to me.

                                                                                                                          I want to call this my Elephant Foot build.

                                                                                                                          • Anonymous

                                                                                                                            Isnt it fun when he summons tracking rocks that stunlock you to death, but the when the rocks get launched is also randomized, so you wont have any idea when they will insta-kill you.

                                                                                                                            • Anonymous

                                                                                                                              The only reason this boss isnt unbearable, is because the developers saw how unfun it was, so they just give you an entire army. Combining a massive boss, a terrible camera, and fast attacks should be illegal.

                                                                                                                              • Level 20 / tier 1 Warrior 12 12 12 12 18 10 08 15: Occult Short Spear+3, spectral lance. spectral lance does a lot of poise damage, when poise broken don't crit, just let the summons wail. Keep summons up, try to keep aggro so summons can hurt and you can kite / dodge. I used the serpent bow to poison, but honestly dual handing A heavier spear would have been better than the additional bow and shield. Didn't have time to poke him up close stunning him repeatedly was the goal.

                                                                                                                              Load more
                                                                                                                              ⇈ ⇈