Starscourge Greatsword is a Colossal Sword in Elden Ring. The Starscourge Greatsword scales primarily with Intelligence, Strength, and Dexterity and is a good Weapon for pulling in enemies using its unique skill, Starcaller Cry. The Starscourge Greatsword is one of a few non-Claw/Fist Paired Weapons.
Curved greatswords of black steel wielded by General Radahn. A pair of weapons decorated with a lion mane motif.
Radahn earned considerable renown as the Starscourge in his youth, and it is said that it was during this time he engraved the gravity crest upon these blades.
Where to Find Starscourge Greatsword in Elden Ring
The Starscourge Greatsword weapon can be found at the following location:
- Trade Remembrance of the Starscourge with Enia at Roundtable Hold.
Elden Ring Starscourge Greatsword Notes & Tips
- Weapon Skill: Starcaller Cry
- This weapon cannot be infused with Ashes of War
- Cannot be enchanted with Magic nor boosted by Consumables
- Starscourge Greatsword can be upgraded by using Somber Smithing Stones
- Deals +30% damage to
Gravity type enemies
- Using the usual input to two-hand these weapons will instead result in dual-wielding both swords akin to how Radahn wields them. Note that despite the fact that they are dual-wielded rather than two-handed, the weapon still receives the two-handed strength bonus for non-paired attacks and can be properly wielded below strength requirement when two-handing despite the game showing otherwise. Paired attacks do not receive the two-handed strength bonus.
- Heavy attacks, and heavy charge attacks will not swing both swords, making these attacks overall less effective than using light attacks or light jump attacks.
- Starcaller Cry will stagger and pull in enemies in the first cast. Utilizing the Weapon Skill again after the initial pull will spend FP again, equal to the first cast, bringing down both swords into the ground and produce a giant gravity explosion.
- It is recommended to use it in situations with packs of enemies to gain the most value out of this skill.
- Starcaller Cry's initial damage dealing AOE counts as a roar-type attack and thus benefits from the effects of the Roar Medallion and Highland Axe passive.
- Sell Value:
1000.
- Note: As of Patch 1.08, the Speed of Crouching and Rolling Attack has been slightly increased.
- NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally, the speed of guard counters for this weapon has increased.
- Other notes and player tips go here.
Moveset & Videos in Elden Ring for Starscourge Greatsword
One-handed Moveset:
- Light Attack is a 3-hit combo of horizontal strikes ending in a 360 degree spin.
- Strong Attack is a vertical chop, spinning into a second vertical chop on the second input.
- Charge Attack is identical to Strong Attack.
- Running Light Attack is a horizontal slash from right to left.
- Running Heavy Attack is a downward chop.
- Backstep Light Attack is a downward chop.
- Rolling Attack is a thrust.
- Jumping Light Attack is a horizontal slash from right to left.
- Jumping Strong Attack is a downward chop.
Two-handed Moveset:
- Light Attack is a three-hit combo of vertical, horizontal, and finally vertical slashes using both swords.
- Strong Attack is a downward chop using only the right hand sword.
- Charge Attack is identical to Strong Attack.
- Running Light Attack is a horizontal slash from left to right using both swords.
- Running Strong Attack is a downward chop using only the right hand sword.
- Backstep Light Attack is a pair of staggered vertical chops using both swords.
- Rolling Attack is a downward slam with both swords crossed.
- Jumping Light Attack is a downward slam with both swords.
- Jumping Strong Attack is a downward slam using only the right hand sword.
Mounted Moveset:
- Light Attack is a downward slash.
- Strong Attack is a single uppercut slash.
- Charge Attack holds the sword close to the ground, dealing continuous damage, and ends with an uppercut slash that can throw lighter enemies into the air.
- Videos for the Starscourge Greatsword Coming Soon
Builds for Starscourge Greatsword
Starscourge Greatsword Upgrades in Elden Ring
Please see the Upgrades page to understand the weapon bolstering process.
Requires regular reinforcement with Somber Smithing Stones.
This upgrade can be enchanted with Magic or boosted with Consumables.
Attack Power | Stat Scaling | Passive Effects | Damage Reduction (%) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Starscourge Greatsword | Phy | Mag | Fir | Lit | Hol | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst |
Standard | 129 | 83 | - | - | - | 78 | D | D | E | - | - | - | 65 | 47 | 34 | 34 | 34 | 52 | 26 |
Standard +1 | 147 | 95 | - | - | - | 85 | D | D | E | - | - | - | 65 | 47 | 34 | 34 | 34 | 52.52 | 26 |
Standard +2 | 166 | 107 | - | - | - | 93 | C | D | E | - | - | - | 65 | 47 | 34 | 34 | 34 | 53.04 | 26 |
Standard +3 | 185 | 119 | - | - | - | 101 | C | D | E | - | - | - | 65 | 47 | 34 | 34 | 34 | 53.56 | 26 |
Standard +4 | 203 | 131 | - | - | - | 109 | C | D | D | - | - | - | 65 | 47 | 34 | 34 | 34 | 54.08 | 26 |
Standard +5 | 222 | 143 | - | - | - | 117 | C | D | D | - | - | - | 65 | 47 | 34 | 34 | 34 | 54.6 | 26 |
Standard +6 | 241 | 155 | - | - | - | 124 | C | D | D | - | - | - | 65 | 47 | 34 | 34 | 34 | 55.12 | 26 |
Standard +7 | 259 | 167 | - | - | - | 132 | C | D | D | - | - | - | 65 | 47 | 34 | 34 | 34 | 55.64 | 26 |
Standard +8 | 278 | 179 | - | - | - | 140 | C | D | D | - | - | - | 65 | 47 | 34 | 34 | 34 | 56.16 | 26 |
Standard +9 | 297 | 191 | - | - | - | 148 | C | D | D | - | - | - | 65 | 47 | 34 | 34 | 34 | 56.68 | 26 |
Standard +10 | 316 | 203 | - | - | - | 156 | B | D | D | - | - | - | 65 | 47 | 34 | 34 | 34 | 57.2 | 26 |
- Anonymous
Would this at +8 with 60 int be capable of one shutting the albanaurics in Mohgwyn palace? If not, what buffs would allow it to do so?
- Anonymous
- Anonymous
C'mon, FromSoft, 2-handed fist and claw weapons use both hands in their heavy attacks, why can't this ? Why not a few slams one sword after the other, or a spin attack, like Radahn does in his fight ?
- Anonymous
The Two-handed jump attack has NOT been decreased by 20% in patch 1.9. Tested with two individual +10 Radahn swords. Both two handed and powerstance do the same damage. Stop spreading misinformation.
- Anonymous
I really liked using this for my radahn build, lots of fun both pve and pvp. My only quibble is the reach is... stubby. Its not the end of the world and moreso a problem in pvp. You have the issue of getting outclassed by anyone with a greatsword reach wise (and to some extent damage wise, the way it works out with how many times you'll whiff). You basically cant hit anything you cant cough on given that someone just has to backstep. This issue also occurs from time to time pve wise. Given the many patches, i cant imagine itll get changed any time soon and i dont think any other aspects of the weapon are in need of changing for the most part. I guess hypothetically they could make them a little faster but given their paired nature and stance break pressure i could see it getting stupid fast.
- Anonymous
Over powered weapon for PVP IMO, any slack jawed static brained invader can just sit on that one ledge at first step and 1-KO you with either fall damage or their goofy build, good counter? Long distance or just force quit the game, not worth the time or pain fighting against.
- Anonymous
Epic boss, epic weapon(s), epic art. Sucks to be any other boss with lame boss weapon.
- Anonymous
So I have done some further calculations regarding the skill's damage reduction, because I noticed that beside the damage reduction at 45%, there is also for some reason an increase in damage taken from pierce damage type. So anyway, my outcomes are as follows.
Upon activating the skill in combat, you firstly receive a +15% post-mitigation damage taken status for pierce damage only. A split second after that you receive the flat 45% post-mitigation damage reduction on all stats, which combines with the pierce damage increase for a brief period. after another split second, the pierce damage increase goes away, leaving you with the flat 45% post-mitigation damage reduction. This damage reduction lasts through the entire animation of the roar part of the skill, including its wind-down. This wind-down is cut and replaced by start-up of the smash part of the skill, however the damage reduction's duration remains the same, whether you buffer the second part of the skill or not.
To clarify the post-mitigation damage and how it combines in the case of pierce damage, let's use an example. When you have 20.000 pierce damage reduction from armor, upon activating of the skill, the +15% damage increase adds 15% damage to post-mitigation damage, so in this case 15% of 80, which is 12, so you'll end up with 8 pierce reduction for a split second. Then you will receive 45% post-mitigation damage reduction. (side note: damage reduction seems to have priority over damage increase), which in this case is 45% of again 80 which 36, resulting in a total reduction of 20+36=56 for all other damage types except pierce, to which we now have to add the 15% post-mitigation damage increase. The 15% is now calculated from the damage left over after adding the 45%, so from 44, which is 6.6, so we subctract that from 56, resulting in 49.4. Sooo, with everything said, your damage reductions where we start at all reductions at 20.000 will look like this in the split second when all effects of the skill are in effect.
Phy - 56.000
Str - 56.000
Sla - 56.000
Pie - 49.400
Mag - 56.000
Fir - 56.000
Lig - 56.000
Hol - 56.000
After the 15% pierce damage increase wears off, you'll be left with all reductions at 56.000.
I hope this all makes sense and sheds some light on how the game calculates damage reductions and damage increases combined when using skills in general.
I'd appreciate if some editor could somehow simplify these findings and add them to the weapon's page above.
Thanks for coming to my TED talk and giving me something to procrastinate over while I am supposed to be writing my thesis.
Cheers.
- Anonymous
Ash of war is a mashup between the defense bonus from stamp / the poise (but not unflinching buff) from perseverance / and gravitas.
If you're in combat the first part of the AOW will actually increase your defense by a +value somewhere around the 50% range.
went from 35.588 Physical defense to 64.574.
Haven't seen any mention of this on the wiki, so I thought it'd be worth sharing.
- Anonymous
To anyone who watched the fextra build guide. When it comes to your wondrous physic mixture, I feel like fextra completely forgot to mention the thorny cracked tear, which is the obvious choice for a build that also uses the attack rating increase talismans. I tried it myself on the mohgwyn palace albinaurics farming spot the the damage of the weapon skyrockets with it. I would definitely uses that either in tandem with or as a replacement to the magic-shrouding tear.
- Anonymous
Fashion advice: Try using these weapons with the Maliketh’s armor set. This setup feels like the armor and weapon were made for each other, both with the black and gold color schemes as well as the maliketh armor providing exactly 51 poise to cater to colossal weapon gameplay. You will need exactly 35 endurance to wear both and have some extra weight for any talismans, including slightly heavier ones like winged sword insignia or millicent’s prosthesis.
Side note, along with golden vow, FGMS, magic-shrouding tear and fully charged talismans mentioned above, this weapon can reach up to 1600 AR at +9, and the WA can accomodate for occasional usage of terra magica, further boosting its damage to absurd levels.
Overall, these swords are a big fashion statement with insane min-max potential. :)
- Anonymous
Fashion advice: try using these with the Maliketh’s armor set. This setup feels like the weapon and armor were made for each other.
- Anonymous
This should've been a curved greatsword and it should've give you two swords per soul instead of just one. If you are not using it dual-wield, you are literally carrying a Greatsword without the damage of the Greatsword and you can't even two-hand it so it's inferior to every greatsword when it comes to it's damage and it's ash is nearly impossible to hit too.
- Anonymous
These make for a really solid alternative to the Sacred Relic Sword for farming the Palace Approach albinaurics. You can buff the damage as necessary with the highland axe and roar talisman as mentioned, as well as the Warrior Jar Shard or Shard of Alexander, since you'll be using the weapon art to draw in large clumps of the froggy fellows and then blasting them with the skill's repeated input. If the weapon art inflicts magic damage it might also be subject to the magic scorpion charm + and/or shrouded physick but I can't be quoted on that.
- Anonymous
Believe it or not, they are a great weapon to kill malenia
- Anonymous
- Anonymous
Another victim of the ash of war pvp nerf. The roar will only do like 200-300 damage to players even with roar buffs
- Anonymous
This and all of the other gravity themed weapons are missed opportunities for all physical weapons that scale off int. They barely have any magic damage or scaling anyways
- Anonymous
bro what is that base damage. "let's make it do like 20% less physical damage than a pure phys colossal sword, then let's give it 200 magic damage"
- Anonymous
Using this and abusing starcaller cry with a mimic made malenia trivial on one of my playthroughs, like, no chance in hell for her, at +9 stagger on every hit and starcaller cry would chain off mimic doing the same allowing for repeated pull/push/pull/push chains.
- Anonymous
Best AoE ash in the game. Not only hits enemies through walls, it goes through floors & ceilings too. If I hear anything walking above or below me I’ll hit it for easy kills.
Vertical range is sick too, I’ve used it to kill archers on rooftops from underneath or pull them off to finish on the ground.
Best ash for shutting down ambushes & hidden enemies. Saved me so many times 1st playthrough clearing rooms before walking in.
- Anonymous
This is one of the best weapons of the game. I 7-8 hit standart bosses with these blades upgraded to +6
- Anonymous
Using these with Mimic Tear and Erdtree begs me not to demolish its ass
- Anonymous
On release I remember doing extremely little stagger damage with these (not just posture break, but basic staggers) is that still the case? They felt like they did great damage but I think I moved to the ruins greatsword just so enemies didn't keep getting free hits on me
- Anonymous
- Anonymous
It's funny how equipping one of these in each left and right hand slot does more damage than using one and two-handing it.
- Anonymous
1 handing this with a shield is probably the most cursed thing i've seen in this game
- Anonymous
Really cool weapon design wise with a good AoW for farming and dealing with groups of enemies. Those Albenaurics never saw it coming.
Also, just pointing out a small typo in the quote, shouldn't it say "In HIS youth" not "in THIS youth?" Sorry if this is a nitpick, but it was bothering me a bit.
- Anonymous
- Anonymous
I tested this with 15 and with 55 int dex an str stayed the same 0+ and noone mentioned that the ash of war benefits greatly with more investment in int no lie I was doing 3500 raw to banish Knights at castle sol ng1+ with SoA talisman.
When i saw radahn's weapons, i thought elden ring had curved ultra greatswords, i am heavily dissapointed and rate elden ring a 1/10
- Anonymous
Royal knights paired greatswords got a MASSIVE downgrade in elden ring, sad to see
- Anonymous
First weapon I maxed out.
Still my go to, to absolutely demolish anything. Combine with Mimic Tear and you are a ****ing travesty in the lands between.
- Anonymous
First weapon I maxed out.
Still my go to, to absolutely demolish anything. Combine with Mimic Tear and you are a ****ing travesty in the lands between.
- Anonymous
This thing rocks with the following:
The Rogier armor set but using raptor's feather, flame grant me strength, highland axe
talismans: Magic scorpion charm, shard of Alexander, claw talisman, roar talisman
Any seal and the highland axe in main and this offhand
- Anonymous
One of the few "paired" weapons in the game. For 20 weight you get two colossal swords. That means they're 10 weight each! A really nice deal if you want the move set, but you also want to skimp on Endurance.
- Anonymous
does anyone else get a bug where the first part of L2 (the cry) doesn't do damage if they buff with Rallying Cry?
- Anonymous
compared to the ringed knight paired greatswords, the moveset on this is extremely disappointing - they just gave it the powerstanced UGS moveset and nothing more.
- Anonymous
Pretty damn great for a strength build, you get two colossal swords for the weight of one, and it's weapon art is one of the best in the game when it comes to handling groups practically being a magic nuke that annihilates pretty much any mob caught in it, even the initial pull in does some fairly high damage, and it gives you pretty heavy super armor to the point that at 51-60 poise you can facetank several hits without flinching while your winding it up, the weapon art is worse against bosses/giant poisey enemies however and can be hard to pull off against them without being interrupted, but jump attacks do some tremendous damage with these things, to the point that you often shouldn't even bother using other moves (it is kinda boring that its best to just spam jump attacks over and over most of the time tho), the crouch/rolling attacks with this weapon are absolute doodoo unfortunately though.
This weapon is quickly becoming my favorite Collosal on strength build.
Despite the fact that it's a split damage weapon, and Two Handing it doesn't give you the 50% strength bonus (Since it's a paired weapon) it still outperforms a Single Two Handed collosal in terms of damage, because at the end of the day, it's two Collosal swords for the weight of one.
The range on the pull effect of the Ash of war is huge, and gives you a lot of hyper armor. Most people, especially ones that specialize in ranged combat like mages or archers start panic rolling when pulled into melee range by this thing. The follow up melee hit does enormous damage in an AOE and also has hyper armor, so once you pull them in, they have to dodge, and if they are panic rolling, it's very likely that you will hit them.
You can also delay or simply not cast the follow up hit, so you can play mindgames with your opponent using this ash of war.
Last but not least, Starcaller's Cry is an excellent farming tool for pve. Two full casts of this thing, basically fully clears all the Albinaurics near the Entrance to Mohgs palace, a well known popular farming spot.
All in all I love Starscourge Greatsword, and I like swapping between this, Ruins Greatsword, and Fallingstar Beast's Jaw, for a full gravity magic themed strength build.
- Anonymous
I friendly invaded in lake of rot (law of regression curing) with a trio, they all accepted me once I made it clear I wasn't a threat, it was going well until the radahn cosplayer decided to gravity nuke a death frog and I was caught in the murder circle, I died and the other cooperator started rolling in the rot once I died. 10/10 please don't gravitas your friendly invaders
- Anonymous
- Anonymous
I tried this out for the first time on the Albinaurics downhill from palace approach ledge-road grace after I first got it I had 50 STR and 18 INT and it didn't seem up to much with no upgrades into it but I didn't want to upgrade it from what I had seen. I've just gone back there with the same stats after reading a lot of comments here but this time I had plenty of somber stones to upgrade it to +7 and even with the same 18 INT the difference in the damage from both sword and weapon art just from being upgraded without levelling up my stats is remarkable..
A comment says part or all of the weapon art is not boosted by golden vow, it must have been patched since then because golden vow does make a decent improvement to both parts of the weapon art now now.
- Anonymous
I wish this swords had a unique moveset, either one-handed, powerstanced/two-handed, or both, instead of this generic painful swings that take an entire loading screen worth of time to hit. Honestly, the only usable colossal in terms of moveset is Godslayer's, which is a shame.
- Anonymous
There is an interesting comment on 7th July at 23:14 about how the damage for the weapon art is split and the most effective talismans to use as well. So just to be sure, this sword isn't worthwhile without any investment in INT for the weapon art yes?
I know its masochistic when you compare the comet and meteorite spells or stars of ruin with flame of the fell god and elden stars two supposedly high end incantations that both need TWO memory slots, FotFG works fine and can do a lot of damage if you and the enemy its cast at are on a perfectly flat surface, any difference in elevation or rocks or whatever that might get in the way a little and it turns into a fun kind of elden ring Russian roulette if used on a powerful enough enemy, it might explode knocking the enemy up and do a lot of damage or it might explode knock the enemy up but do less than two hundred damage to a strong enemy you've just p**sed off immensely. Elden stars does holy damage so even when it does work like it's supposed to it has little value against late game bosses or enemies with the high holy damage negation, the only decent use I've found for it is against the c**t of a death rite bird at consecrated snowfield, so it was good for one optional boss.
Even accepting all that I still prefer incantations over sorcery. The LTN strike and stone of gurranq incantations can both be cast repeatedly and with the right stats and incant scaling both are very effective for FTH melee hybrids. LTN strike can do silly damage and when used smartly stone of gurranq can give some spectacular results, seeing it destroy a strong enemy's poise and bring it to its knees for a critical hit is a thing of beauty, its also versatile and cheap to cast.
There's more to my reluctance to use spells though, now and again I see a white shadow using sorcery waving his or her spell stick about wearing a dress with a massive stone head on top and looking like an absolute w**ker while doing it regardless of how effective the spell might be.
Compare that to using the LTN strike incantation, you stand there heroically in your tree sentinel armour while half a dozen roided out Albinaurics come rushing at you, your greatsword in one hand with a softly glowing sacred seal in the other. No helm for you, striking cold fear into your enemies when they get close enough to see your eyes glowing orange from accepting the crazy flame into your heart better than any head protection. Just as the Albinaurics get close enough to think they are going to f**k your s**t up you reach up into the sky calling down the elements to stop all enemies rushing you dead in their tracks from the lightning raining down on their heads and in no time at all dead full stop. So yeah FTH melee for the win.
- Anonymous
Curved greatswords of black steel wielded by General Radahn. colossal sword
- Anonymous
Personally I used this weapons in duels before, and I gotta say it's kinda trash. The whole strat is to use WA and hope that the opponent gets baited into the next attack. All of it's attack is way too slow to actually land in PVP. If you still insist on using this for PVP, I'd suggest that go for Single handed crouch R1 once in a while as the fast attack really throws the opponent off expecting heavily delayed attack
- Anonymous
Its a crime that you can't wield these the same way Radahn does while your on horseback.
- Anonymous
Phenomenal farming weapon if you’re a completionist, the AoW Roar can kill a lot of enemies before they even aggro and most lesser enemies that survive the roar will be demolished by the follow up slam, but the moveset in general is so slow that trying to fight really any boss or mini boss that puts up a fight will be a miserable experience.
- Anonymous
You can grab people right through a wall with this weapon art. As long as they are within the pull radius nothing can stand between it.
- Anonymous
This sword is alr awesome as it is, but man I wish it has a charged version for the aoW, where you can plunge it into the ground and get the cragblade effect just like how Radahn can.
- Anonymous
so here is some data for all y'all muscle/nerds. the weapon art's damage split appears to be based off of stats, a tarnished RL125 sword at +9 with 40str 18 dex and 50 int will have roar be 60% magic damage, the follow up 42%ish magic damage for about 46%magic damage total. while the same tarnished with 50 str 50 dex and 50 int will end up with the split being about 54%-38%-41%. this was done by attacking the troll outside of the secluded cell while it was aggroed character .
some side data the best talismans for damage are alexander shard 15%, ritual sword straight 10%, magic scorpion about 5% and surprisingly winged sword as the roar seems to proc it the three outside the cell added 10% to the smash for a total of 7% overall damage to the troll. I have not tested with rotten winged talisman or Millicent's prosthesis as I do not have them.
stats str has the highest affect followed by dex then int. at the base stat line of 50-50-50 +5 to strength is the same as +10 to dex and +13 to int is almost the same as +5 to dex.
powerstanceing the weapon results with your right hand dealing the same damage as not powerstanceing and your left sword dealing about 13% less damage (the percent goes down as your stats increase so there must be a relation). powerstanceing the sword will treat your str as 1.5 for purposes of meeting base stat requirements, R2 attacks(uncharged was tested) and jump attacks(r2 and r1). when powerstanceing a tarnished with 26 strength will do the same damage as a str 39 character not powerstanceing when attacking with r2. the str 29 tarnished powerstance r1 jump attack will deal twice the damage as a str 39 character one handed r1 jump attack.
- Anonymous
Ultra greatsword you say?
My brother in marika It's clearly a curved greatswordn
- Anonymous
This really should have had the Ringed Knight Paired Greatsword movset...
- Anonymous
Good for crowd controlling gank squads. It may not delete overleveled buttbuddies but will sure as hell vigor check the host. Pretty good results on level 100 in leyndell aside of cases where you spawn right next to meta party spamming RoB or stars of ruin
- Anonymous
Should I invest some points in int or just dump all into str?
- Anonymous
Initial gravitational pull does OK damage but it's the follow-up (activating the skill a second time) that does significant damage, but that takes more time in total and 40 FP. Otherwise this is a very useful weapon since it's the only paired colossal weapon, so you get amazing damage and stagger with light attacks for just 20 weight. It's good even not paired though. Like all weapon skills, it makes no difference if you one-hand or two-hand this when using the skill, and it will show you wielding both swords during the skill's animation. Definitely worth taking and experimenting with.
- Anonymous
- Anonymous
- Anonymous
I only wish these had the charge attack like the Dual Greatswords in DS3, but the jump attacks are a nice trade off.
- Anonymous
I was hoping these would be akin to the Dual Greatswords you get at the end of the DS3 dlc, but tbh those things where legitimatally too good, never seen such a versatile moveset
- Anonymous
It`s happened in 1.05:
Fixed a bug where the “Claw Talisman” effect was not applied when jumping with the “Starscourge Greatsword” in both hands.
- Anonymous
It`s happened in 1.05:
Fixed a bug where the “Claw Talisman” effect was not applied when jumping with the “Starscourge Greatsword” in both hands.
- Anonymous
As of Patch 1.05, the jump attack with Claw Tailsman when dual wielding is now fixed!
- Anonymous
- Anonymous
One of the best weapons in the game . The weapon itself is nah, but the ash of war is sick (biggest gravitational radius compared to other grav. ashes of war) With this ash of war you can kill enemies behind walls, enemies in the sky, enemies a few meters above or down from you and also you pull them to yourself. There are so many places where you can kill enemy just by pulling it to yourself and dropping it to death. Dropped 3 people as invader to death 10/10
- Anonymous
did you know that the weapons individually weigh 10 units of whatever the game uses (its useless information as you always have two)
- Anonymous
Can anyone report this?
If yoy cast ASH OF WAR: GOLDEN VOW first then weapon skill gravitational wave wont deal dmg.
- Anonymous
Okay, so I've been trying out this weapon in a new run (One where I immediately farmed runes to get the stats to equip it and then murdered Radahn to get them before beating any other bosses)
It's a cool weapon, but I have a number of gripes with it.
First off, the positive:
- The WA is pretty neat. It's a little on the expensive side (40 FP to get the pull and the damage) but it does have a sizable AoE which gives it a lot of utility. Even more so given it has a spherical hitbox so can hit above and below you too which is excellent in places like Catacombs where you have Imps on a higher floor chucking firebombs and bleed knives at you.
- Low weight for a Powerstanced Colossal and available quite early. It weighs only 20 for both swords compared to the next lowest weight colossal powerstance of Troll's Hammer + Dragon Greatclaw which weigh 32 together. Meanwhile, you can get it right after beating Radahn which can be doable as your first boss.
- Deals pretty good damage. Has a niche bonus of the whole "Gravity damage is more effective against Gravity enemies" which means stuff like Alabaster Lords, Fallingstar Beasts and Astel (Not quite as prominently useful as say Fire which burns Fingercreepers and Mirandas but it at least has a bonus unlike plain Magic damage)
Now for my gripes:
- Being a Str weapon but unable to get the 2h bonus is weird. Means you need to invest more stat points to get full scaling which limits other options for stats (Like say, getting Int + Mind for to use spells)
- It has basically 0 poise damage outside the WA. I've been wailing on bosses like Erdtree Avatars, Godrick, Magma Wyrms, Ulcerated Tree Spirits, etc, with dual wielded R1's and nada. I managed to poise break a single troll and that's about it. I only managed to poise break Godrick after slamming him with 2 WA's in a row.
Like, I get that it having full Colossal Sword poise damage on both swords would be broken... But like, even a dinky little Reduvia has been able to poise break Erdtree Avatars with a not unreasonable number of hits.
- R2's are basically useless when dual wielded. They cost the same amount of stamina as R1's but do less damage. Maybe there's merit for charged R2's for poise damage, but even then, you can't get the bonus poise damage from 2 handing to make that particularly worth your time...
Would have been nice to get an actual dual wield attack for R2's. Even more so if it was another of Radahn's attacks (His torpedo dive would have been cracked. Torpedo dive into the middle of a bunch of enemies, pull them in and blow them up!)
- You basically lose most of the weapon while mounted. Of course, this is not unique to these, all paired weapons are like this in you only get a right hand weapon.
But bruh, Radahn's entire fight and lore behind him actually learning Gravity magic was so he could fight while mounted on Leonard. It would have been nice to be able to dual wield these while on Torrent.
- A minor nitpick, but still something on my mind... Going into NG+ and getting a second pair of these swords and powerstancing... Gives you the same dual wield moveset only now you press L1 instead of R1 and can't block and use double the weight...
Would have been nice to get at least a different set of attacks... (I mean, in an ideal world... Getting a special ability to use Gravity Magic to control the 2 extra swords allowing you to use 4 Swords Style would have been sick af)
- Anonymous
So, after using these quite a lot here're a few extra things I've not seen mentioned here:
Starcaller Cry's initial burst isn't just a flat AOE, it seems to be a cylinder or sphere that extends above and below the user. It goes through walls, which means in some dungeons it can hit and aggro mobs on a floor below you, or even kill them outright. Sometimes this leads to things suddenly getting unexpectedly lively, but often it's a nice bonus.
There seems to be another odd interaction between the swords and effects that proc off multiple hits, like the Winged Sword Talisman. That will proc on a single jump R1, even though the attack only does two hits. The Godskin Swaddling Cloth also procs very quickly with it. Starcaller Cry also counts as 'hits' for this purpose and will get a GSC heal from a single AOE if it hits three or so targets.
Starcaller Cry also breaks the AI of many NPC-type mobs. If it hits, they'll almost always try to roll and get hit clean by the followup as well. For example Juno Hounslow, who usually spams Bloodhound Step, can't dodge it.
The 'cry' part doesn't trigger Ogha's rain of arrows, because someone at From is a clown. Hopefully they'll patch it at some point because COME ON.
- Anonymous
- Anonymous
You don't actually get the 1.5x STR boost from 2-handing this weapon. However, you only need 15 intelligence to use the WA. The issue is that if you do not have 38 STR, the physical scaling of the weapon will not work. If the physical part says X - Y instead of X + Y that means the scaling is not working.
- Anonymous
This weapon is pretty good and very fun to use. I respec'd from pure INT into using this weapon and it's worth a try.
If you "hold this weapon" with your two hands you get two swords, and your R1 does double damage becoming stronger than your R2. L1 still blocks which isn't bad with guard boost about 52. The ash of war on this thing (though risky) is amazing. The range is good, first attack pulls in most opponents close (and flying opponents drop to the ground) and the follow up does tons of damage in good range (it's an explosion). You'll most likely get hit between the first attack and follow-up but skill has so much poise/hyper-armor 9/10 you'll still pull it off.
If you want to make a build for this I recommend going for base stats and dumping the rest into VIG (since you're dual weilding you'll need a lot of HP) and END (to get some good armor with high poise). I put some points into INT giving me access to a few spells which can be helpful (freeze shot, night maiden's mist). If you want to rock this STR mage build you can also have a full moon crossbow on your left hand. Really fun weapon to use!
- Anonymous
A small thing I wish they would fix, when equipped in right hand, the sword on the back is at a bad angle to be grabbed by the left hand (also sword on the shoulder clips through the other handle) & when equipped in left hand the back sword is at a bad angle to be grabbed by the right hand- but it would be perfect if the positions were just swapped.. a bit difficult to describe but does this make sense?
Another way to say it is there are two positions for the unused sword when you're only using one, it changes depending if you have the weapon equipped in right or left hand slot, but it seems the two back sword positions are mixed up and should be swapped
- Anonymous
Radahn's Starscourge Swords have one significant advantage others don't:
They 'dual wield' in one single weapon. Dual wielding has much higher damage than single wielding on average, but usually that would involve sticking on two colossals, whereas Starscourges are only one 'sword', which saves you a massive 20 weight. Also, you get to attack with R1 instead of L1, and that was always comfier for me on mouse and keyboard.
- Anonymous
Do yall still use the weapon skill on bosses even if you don't have summons/cooperators?
- Anonymous
This one seems to have some weird properties. I did some testing on Starscourge and found that despite the description, at 26 strength I went from not being able to use the weapon art one-handed to being able to do so while two-handing when both swords were out. Since 26 strength is the point when one would typically be able to wield a 38 STR weapon with the two-handed boost (at 25 you come up one short), and you can typically only use the weapon art on a weapon once the stat requirements have been reached, I presume this means it retains at least some or most of the STR bonus functionality of two-handing even though the status screen shows otherwise. Can anyone confirm whether the status penalty on AR is also removed two-handing at 26-37 STR? Seems like its the case to me, but I'm running an INT build and can't get my STR to 38 in order to compare right now.
- Anonymous
The AoW can hit through walls, learned it the hard way, cheers.
- Anonymous
I switched from Bloodhounds Fang to this one and I can say its epic. Jump attacks are really OP and the AoW is great for farming enemies or get rid of many enemies in one area, cuz you can pull them to you and follow with another attack to kill them easily. The only down point are that they are not so fast, but thats normal on colossal weapons, so you need to time your attacks or just use jump attacks when you get an opening. Put it on +9 atm and I just arrived at the Mountaintop of the Giants and it helps me through all bosses before very good (like Mohg the Omen, Morgott, Golden Shade Godfrey, the Apostles or field bosses as well). :)
I tried out some other weapons after that, but I always return to this beast.
- Anonymous
So my problem is I can't use the attack the comes when you press Left trigger, then Right it will only do the left trigger ult
- Anonymous
Are you sure that the 2 hand allows you to properly wield this weapon at 32 strength? It's only showing the magic damage as being viable.
- Anonymous
Tested 1.04. YOU CAN use this at level 1. 32 strength 2 handing DOES allow you to use it effectively at the right damage, including the weapon art. However, it still visually shows the X on your weapon.
- Anonymous
I am not doing damage on the initial part of Starcaller Cry when I apply an aura buff (AOW Golden Vow, Rallying Standard).
Has anyone else gotten this issue?
Tested at albinaurics
So did a bunch of testing last night. I am sure it’s already known but these do not benefit from raptors cloak or claw talisman.
- Anonymous
Godlike farming weapon at the albinauric ledge. Great alternative if the bird sniping is giving you trouble.
You don't need 38 STR if you 2hand it either so any class can equip it with enough stat boosts
+2 Omensmirk/Haima Crown
+5 Stat Talismans
+5 Scarseals
+10 Crystal Tears
+5 Godrick Rune
- Anonymous
This page claims that the swords don't benefit from the 2h str boost, but the paired weapons page on the wiki says that paired weapons DO benefit from the 2h str boost.
So which is it?
- Anonymous
Fun Fact: I you were to beat Radahn as a level 1 wretch and equip the stargazer heirloom you would get enough runes to get the stats needed to use this wepon.
Might be a fun challenge for anyone who has the skills and sanity (or more accurately insane enough) to attempt such a feat.
Might try to do it some day.
- Anonymous
Fun Fact: I you were to beat Radahn as a level 1 wretch and equip the stargazer heirloom you would get enough runes to get the stats needed to use this wepon.
Might be a fun challenge for anyone who has the skills and sanity (or more accurately insane enough) to attempt such a feat.
Might try to do it some day.
- Anonymous
- Anonymous
Not sure if this is known or not, but the weapon art scales purely off of int and not str at all. I found this out while farming in mohgwyn palace, even though I lacked the 38 str to wield the weapon, doing the weapon art at with 40 int at +6 was enough to one shot all of the grey albinaurics, even though the game told me my AR was less than 300. Still not sure if this means these swords are better on a pure str or str-int hybrid build, but thought it would be good info to share nonetheless
- Anonymous
So if it says for example 656 DMG and when i dual wield them i get 656+656 DMG when landing both on target? Or is it calculated differently?
- Anonymous
Best thing Ive found for farming albinaurics besides Waves of Gold
- Anonymous
Which one is better for late game? This weapon or ruins gs? Since I have a plenty unused somber smithing stone to be used for another collosal sword (I always use guts sword before).
Yes. I had the FP. But wasn't seeing it working, I think this was down to there being a sweet spot between so weak that the enemies die instantly so don't get pulled and do tough that they resist the pull. I guess the Vulgar Malilitia Men I was testing on feel into the too tough category.
- Anonymous
This weapon doesn't seem to benefit from the Claw Talisman and the Raptor's Black Feathers. Is this intended? Can anyone else confirm?
Does Skill work with Shard of Alexander?
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