Starscourge Greatsword

starscourge greatsword weapon elden ring wiki guide
attack power elden ring wiki guide 18Attack
Phy 129
Mag 83
Fire 0
Ligt 0
Holy 0
Crit 100
guarded damage negation elden ring wiki guide 18Guard
Phy 65
Mag 47
Fire 34
Ligt 34
Holy 34
Boost 52
attribute scaling elden ring wiki guide 18Scaling
Str D
Dex D
Int E
attributes required elden ring wiki guide 18Requires
Str 38
Dex 12
Int 15
Colossal Sword Standard
Starcaller Cry FP 20 (-20)
Wgt. 20.0 passive effects elden ring wiki guide 18Passive -

Starscourge Greatsword is a Colossal Sword in Elden Ring. The Starscourge Greatsword scales primarily with Intelligence, Strength, and Dexterity and is a good Weapon for pulling in enemies using its unique skill, Starcaller Cry. 

 

Curved greatswords of black steel wielded by General Radahn. A pair of weapons decorated with a lion mane motif.

Radahn earned considerable renown as the Starscourge in this youth, and it is said that it was during this time he engraved the gravity crest up these blades. 

 

Where to Find Starscourge Greatsword in Elden Ring

The Starscourge Greatsword weapon can be found at the following location:

 

Elden Ring Starscourge Greatsword Notes & Tips

  • Weapon SkillStarcaller Cry
  • This weapon cannot be infused with Ashes of War
  • Cannot be enchanted with Magic nor boosted by Consumables
  • Starscourge Greatsword can be upgraded by using Somber Smithing Stones
  • Deals +30% damage to gravity icon 40px Gravity type enemies
  • Using the usual input to two-hand these weapons will instead result in dual-wielding both swords akin to how Radahn wields them. Note that despite the fact that they are dual-wielded rather than two-handed, the weapon still receives the two-handed strength bonus for non-paired attacks and can be properly wielded below strength requirement when two-handing despite the game showing otherwise. Paired attacks do not receive the two-handed strength bonus.
  • Heavy attacks, and heavy charge attacks will not swing both swords, making these attacks overall less effective than using light attacks or light jump attacks.
  • Starcaller Cry will stagger and pull in enemies in the first cast. Utilizing the Weapon Skill again after the initial pull will spend FP again, equal to the first cast, bringing down both swords into the ground and produce a giant gravity explosion.
    • It is recommended to use it in situations with packs of enemies to gain the most value out of this skill.
  • Starcaller Cry's initial damage dealing AOE counts as a roar-type attack and thus benefits from the effects of the Roar Medallion and Highland Axe passive.
  • Sell Value:  er runes 13 1000

Moveset & Videos in Elden Ring for Starscourge Greatsword

One-handed Moveset:

  • Light Attack is a 3-hit combo of horizontal strikes ending in a 360 degree spin.
  • Strong Attack is a vertical chop, spinning into a second vertical chop on the second input.
  • Charge Attack is identical to Strong Attack.
  • Running Light Attack is a horizontal slash from right to left.
  • Running Heavy Attack is a downward chop.
  • Backstep Light Attack is a downward chop.
  • Rolling Attack is a thrust.
  • Jumping Light Attack is a horizontal slash from right to left.
  • Jumping Strong Attack is a downward chop.

Two-handed Moveset:

  • Light Attack is a three-hit combo of vertical, horizontal, and finally vertical slashes using both swords.
  • Strong Attack is a downward chop using only the right hand sword.
  • Charge Attack is identical to Strong Attack.
  • Running Light Attack is a horizontal slash from left to right using both swords.
  • Running Strong Attack is a downward chop using only the right hand sword.
  • Backstep Light Attack is a pair of staggered vertical chops using both swords.
  • Rolling Attack is a downward slam with both swords crossed.
  • Jumping Light Attack is a downward slam with both swords.
  • Jumping Strong Attack is a downward slam using only the right hand sword.

Mounted Moveset:

  • Light Attack is a downward slash.
  • Strong Attack is a single uppercut slash.
  • Charge Attack holds the sword close to the ground, dealing continuous damage, and ends with an uppercut slash that can throw lighter enemies into the air.
  • Videos for the Starscourge Greatsword Coming Soon

 

Starscourge Greatsword Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Somber Smithing Stones.

This upgrade cannot be enchanted with Magic or boosted with Consumables.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Starscourge Greatsword Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 129 83 - - - 78 D D E - - - 65 47 34 34 34 52 26
Standard +1 147 95 - - - 85 D D E - - - 65 47 34 34 34 52 26
Standard +2 166 107 - - - 93 D D E - - - 65 47 34 34 34 53 26
Standard +3 185 119 - - - 101 C D E - - - 65 47 34 34 34 53 26
Standard +4 203 131 - - - 109 C D D - - - 65 47 34 34 34 54 26
Standard +5 222 143 - - - 117 C D D - - - 65 47 34 34 34 54 26
Standard +6 241 155 - - - 124 C D D - - - 65 47 34 34 34 55 26
Standard +7 259 167 - - - 132 C D D - - - 65 47 34 34 34 55 26
Standard +8 278 179 - - - 140 C D D - - - 65 47 34 34 34 56 26
Standard +9 297 191 - - - 148 C D D - - - 65 47 34 34 34 56 26
Standard +10 316 203 - - - 156 B D D - - - 65 47 34 34 34 57 26

 

 

 

 




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    • Anonymous

      First weapon I maxed out.

      Still my go to, to absolutely demolish anything. Combine with Mimic Tear and you are a ****ing travesty in the lands between.

      • Anonymous

        First weapon I maxed out.

        Still my go to, to absolutely demolish anything. Combine with Mimic Tear and you are a ****ing travesty in the lands between.

        • Anonymous

          This thing rocks with the following:

          The Rogier armor set but using raptor's feather, flame grant me strength, highland axe

          talismans: Magic scorpion charm, shard of Alexander, claw talisman, roar talisman

          Any seal and the highland axe in main and this offhand

          • Anonymous

            One of the few "paired" weapons in the game. For 20 weight you get two colossal swords. That means they're 10 weight each! A really nice deal if you want the move set, but you also want to skimp on Endurance.

            • Anonymous

              does anyone else get a bug where the first part of L2 (the cry) doesn't do damage if they buff with Rallying Cry?

              • Anonymous

                compared to the ringed knight paired greatswords, the moveset on this is extremely disappointing - they just gave it the powerstanced UGS moveset and nothing more.

                • Anonymous

                  Pretty damn great for a strength build, you get two colossal swords for the weight of one, and it's weapon art is one of the best in the game when it comes to handling groups practically being a magic nuke that annihilates pretty much any mob caught in it, even the initial pull in does some fairly high damage, and it gives you pretty heavy super armor to the point that at 51-60 poise you can facetank several hits without flinching while your winding it up, the weapon art is worse against bosses/giant poisey enemies however and can be hard to pull off against them without being interrupted, but jump attacks do some tremendous damage with these things, to the point that you often shouldn't even bother using other moves (it is kinda boring that its best to just spam jump attacks over and over most of the time tho), the crouch/rolling attacks with this weapon are absolute doodoo unfortunately though.

                  • This weapon is quickly becoming my favorite Collosal on strength build.

                    Despite the fact that it's a split damage weapon, and Two Handing it doesn't give you the 50% strength bonus (Since it's a paired weapon) it still outperforms a Single Two Handed collosal in terms of damage, because at the end of the day, it's two Collosal swords for the weight of one.

                    The range on the pull effect of the Ash of war is huge, and gives you a lot of hyper armor. Most people, especially ones that specialize in ranged combat like mages or archers start panic rolling when pulled into melee range by this thing. The follow up melee hit does enormous damage in an AOE and also has hyper armor, so once you pull them in, they have to dodge, and if they are panic rolling, it's very likely that you will hit them.

                    You can also delay or simply not cast the follow up hit, so you can play mindgames with your opponent using this ash of war.

                    Last but not least, Starcaller's Cry is an excellent farming tool for pve. Two full casts of this thing, basically fully clears all the Albinaurics near the Entrance to Mohgs palace, a well known popular farming spot.

                    All in all I love Starscourge Greatsword, and I like swapping between this, Ruins Greatsword, and Fallingstar Beast's Jaw, for a full gravity magic themed strength build.

                    • Anonymous

                      I friendly invaded in lake of rot (law of regression curing) with a trio, they all accepted me once I made it clear I wasn't a threat, it was going well until the radahn cosplayer decided to gravity nuke a death frog and I was caught in the murder circle, I died and the other cooperator started rolling in the rot once I died. 10/10 please don't gravitas your friendly invaders

                      • Anonymous

                        I tried this out for the first time on the Albinaurics downhill from palace approach ledge-road grace after I first got it I had 50 STR and 18 INT and it didn't seem up to much with no upgrades into it but I didn't want to upgrade it from what I had seen. I've just gone back there with the same stats after reading a lot of comments here but this time I had plenty of somber stones to upgrade it to +7 and even with the same 18 INT the difference in the damage from both sword and weapon art just from being upgraded without levelling up my stats is remarkable..

                        A comment says part or all of the weapon art is not boosted by golden vow, it must have been patched since then because golden vow does make a decent improvement to both parts of the weapon art now now.

                        • Anonymous

                          I wish this swords had a unique moveset, either one-handed, powerstanced/two-handed, or both, instead of this generic painful swings that take an entire loading screen worth of time to hit. Honestly, the only usable colossal in terms of moveset is Godslayer's, which is a shame.

                          • Anonymous

                            There is an interesting comment on 7th July at 23:14 about how the damage for the weapon art is split and the most effective talismans to use as well. So just to be sure, this sword isn't worthwhile without any investment in INT for the weapon art yes?

                            I know its masochistic when you compare the comet and meteorite spells or stars of ruin with flame of the fell god and elden stars two supposedly high end incantations that both need TWO memory slots, FotFG works fine and can do a lot of damage if you and the enemy its cast at are on a perfectly flat surface, any difference in elevation or rocks or whatever that might get in the way a little and it turns into a fun kind of elden ring Russian roulette if used on a powerful enough enemy, it might explode knocking the enemy up and do a lot of damage or it might explode knock the enemy up but do less than two hundred damage to a strong enemy you've just p**sed off immensely. Elden stars does holy damage so even when it does work like it's supposed to it has little value against late game bosses or enemies with the high holy damage negation, the only decent use I've found for it is against the c**t of a death rite bird at consecrated snowfield, so it was good for one optional boss.

                            Even accepting all that I still prefer incantations over sorcery. The LTN strike and stone of gurranq incantations can both be cast repeatedly and with the right stats and incant scaling both are very effective for FTH melee hybrids. LTN strike can do silly damage and when used smartly stone of gurranq can give some spectacular results, seeing it destroy a strong enemy's poise and bring it to its knees for a critical hit is a thing of beauty, its also versatile and cheap to cast.

                            There's more to my reluctance to use spells though, now and again I see a white shadow using sorcery waving his or her spell stick about wearing a dress with a massive stone head on top and looking like an absolute w**ker while doing it regardless of how effective the spell might be.

                            Compare that to using the LTN strike incantation, you stand there heroically in your tree sentinel armour while half a dozen roided out Albinaurics come rushing at you, your greatsword in one hand with a softly glowing sacred seal in the other. No helm for you, striking cold fear into your enemies when they get close enough to see your eyes glowing orange from accepting the crazy flame into your heart better than any head protection. Just as the Albinaurics get close enough to think they are going to f**k your s**t up you reach up into the sky calling down the elements to stop all enemies rushing you dead in their tracks from the lightning raining down on their heads and in no time at all dead full stop. So yeah FTH melee for the win.

                            • Personally I used this weapons in duels before, and I gotta say it's kinda trash. The whole strat is to use WA and hope that the opponent gets baited into the next attack. All of it's attack is way too slow to actually land in PVP. If you still insist on using this for PVP, I'd suggest that go for Single handed crouch R1 once in a while as the fast attack really throws the opponent off expecting heavily delayed attack

                              • Anonymous

                                Phenomenal farming weapon if you’re a completionist, the AoW Roar can kill a lot of enemies before they even aggro and most lesser enemies that survive the roar will be demolished by the follow up slam, but the moveset in general is so slow that trying to fight really any boss or mini boss that puts up a fight will be a miserable experience.

                                • Anonymous

                                  You can grab people right through a wall with this weapon art. As long as they are within the pull radius nothing can stand between it.

                                  • Anonymous

                                    This sword is alr awesome as it is, but man I wish it has a charged version for the aoW, where you can plunge it into the ground and get the cragblade effect just like how Radahn can.

                                    • Anonymous

                                      so here is some data for all y'all muscle/nerds. the weapon art's damage split appears to be based off of stats, a tarnished RL125 sword at +9 with 40str 18 dex and 50 int will have roar be 60% magic damage, the follow up 42%ish magic damage for about 46%magic damage total. while the same tarnished with 50 str 50 dex and 50 int will end up with the split being about 54%-38%-41%. this was done by attacking the troll outside of the secluded cell while it was aggroed character .


                                      some side data the best talismans for damage are alexander shard 15%, ritual sword straight 10%, magic scorpion about 5% and surprisingly winged sword as the roar seems to proc it the three outside the cell added 10% to the smash for a total of 7% overall damage to the troll. I have not tested with rotten winged talisman or Millicent's prosthesis as I do not have them.

                                      stats str has the highest affect followed by dex then int. at the base stat line of 50-50-50 +5 to strength is the same as +10 to dex and +13 to int is almost the same as +5 to dex.

                                      powerstanceing the weapon results with your right hand dealing the same damage as not powerstanceing and your left sword dealing about 13% less damage (the percent goes down as your stats increase so there must be a relation). powerstanceing the sword will treat your str as 1.5 for purposes of meeting base stat requirements, R2 attacks(uncharged was tested) and jump attacks(r2 and r1). when powerstanceing a tarnished with 26 strength will do the same damage as a str 39 character not powerstanceing when attacking with r2. the str 29 tarnished powerstance r1 jump attack will deal twice the damage as a str 39 character one handed r1 jump attack.

                                      • Anonymous

                                        Good for crowd controlling gank squads. It may not delete overleveled buttbuddies but will sure as hell vigor check the host. Pretty good results on level 100 in leyndell aside of cases where you spawn right next to meta party spamming RoB or stars of ruin

                                        • Anonymous

                                          Initial gravitational pull does OK damage but it's the follow-up (activating the skill a second time) that does significant damage, but that takes more time in total and 40 FP. Otherwise this is a very useful weapon since it's the only paired colossal weapon, so you get amazing damage and stagger with light attacks for just 20 weight. It's good even not paired though. Like all weapon skills, it makes no difference if you one-hand or two-hand this when using the skill, and it will show you wielding both swords during the skill's animation. Definitely worth taking and experimenting with.

                                          • Anonymous

                                            I only wish these had the charge attack like the Dual Greatswords in DS3, but the jump attacks are a nice trade off.

                                            • Anonymous

                                              I was hoping these would be akin to the Dual Greatswords you get at the end of the DS3 dlc, but tbh those things where legitimatally too good, never seen such a versatile moveset

                                              • Anonymous

                                                It`s happened in 1.05:
                                                Fixed a bug where the “Claw Talisman” effect was not applied when jumping with the “Starscourge Greatsword” in both hands.

                                                • Anonymous

                                                  It`s happened in 1.05:
                                                  Fixed a bug where the “Claw Talisman” effect was not applied when jumping with the “Starscourge Greatsword” in both hands.

                                                  • Anonymous

                                                    One of the best weapons in the game . The weapon itself is nah, but the ash of war is sick (biggest gravitational radius compared to other grav. ashes of war) With this ash of war you can kill enemies behind walls, enemies in the sky, enemies a few meters above or down from you and also you pull them to yourself. There are so many places where you can kill enemy just by pulling it to yourself and dropping it to death. Dropped 3 people as invader to death 10/10

                                                    • Anonymous

                                                      did you know that the weapons individually weigh 10 units of whatever the game uses (its useless information as you always have two)

                                                      • Anonymous

                                                        Can anyone report this?
                                                        If yoy cast ASH OF WAR: GOLDEN VOW first then weapon skill gravitational wave wont deal dmg.

                                                        • Anonymous

                                                          Okay, so I've been trying out this weapon in a new run (One where I immediately farmed runes to get the stats to equip it and then murdered Radahn to get them before beating any other bosses)

                                                          It's a cool weapon, but I have a number of gripes with it.

                                                          First off, the positive:

                                                          - The WA is pretty neat. It's a little on the expensive side (40 FP to get the pull and the damage) but it does have a sizable AoE which gives it a lot of utility. Even more so given it has a spherical hitbox so can hit above and below you too which is excellent in places like Catacombs where you have Imps on a higher floor chucking firebombs and bleed knives at you.

                                                          - Low weight for a Powerstanced Colossal and available quite early. It weighs only 20 for both swords compared to the next lowest weight colossal powerstance of Troll's Hammer + Dragon Greatclaw which weigh 32 together. Meanwhile, you can get it right after beating Radahn which can be doable as your first boss.

                                                          - Deals pretty good damage. Has a niche bonus of the whole "Gravity damage is more effective against Gravity enemies" which means stuff like Alabaster Lords, Fallingstar Beasts and Astel (Not quite as prominently useful as say Fire which burns Fingercreepers and Mirandas but it at least has a bonus unlike plain Magic damage)

                                                          Now for my gripes:

                                                          - Being a Str weapon but unable to get the 2h bonus is weird. Means you need to invest more stat points to get full scaling which limits other options for stats (Like say, getting Int + Mind for to use spells)

                                                          - It has basically 0 poise damage outside the WA. I've been wailing on bosses like Erdtree Avatars, Godrick, Magma Wyrms, Ulcerated Tree Spirits, etc, with dual wielded R1's and nada. I managed to poise break a single troll and that's about it. I only managed to poise break Godrick after slamming him with 2 WA's in a row.

                                                          Like, I get that it having full Colossal Sword poise damage on both swords would be broken... But like, even a dinky little Reduvia has been able to poise break Erdtree Avatars with a not unreasonable number of hits.

                                                          - R2's are basically useless when dual wielded. They cost the same amount of stamina as R1's but do less damage. Maybe there's merit for charged R2's for poise damage, but even then, you can't get the bonus poise damage from 2 handing to make that particularly worth your time...

                                                          Would have been nice to get an actual dual wield attack for R2's. Even more so if it was another of Radahn's attacks (His torpedo dive would have been cracked. Torpedo dive into the middle of a bunch of enemies, pull them in and blow them up!)

                                                          - You basically lose most of the weapon while mounted. Of course, this is not unique to these, all paired weapons are like this in you only get a right hand weapon.

                                                          But bruh, Radahn's entire fight and lore behind him actually learning Gravity magic was so he could fight while mounted on Leonard. It would have been nice to be able to dual wield these while on Torrent.

                                                          - A minor nitpick, but still something on my mind... Going into NG+ and getting a second pair of these swords and powerstancing... Gives you the same dual wield moveset only now you press L1 instead of R1 and can't block and use double the weight...

                                                          Would have been nice to get at least a different set of attacks... (I mean, in an ideal world... Getting a special ability to use Gravity Magic to control the 2 extra swords allowing you to use 4 Swords Style would have been sick af)

                                                          • Anonymous

                                                            So, after using these quite a lot here're a few extra things I've not seen mentioned here:
                                                            Starcaller Cry's initial burst isn't just a flat AOE, it seems to be a cylinder or sphere that extends above and below the user. It goes through walls, which means in some dungeons it can hit and aggro mobs on a floor below you, or even kill them outright. Sometimes this leads to things suddenly getting unexpectedly lively, but often it's a nice bonus.
                                                            There seems to be another odd interaction between the swords and effects that proc off multiple hits, like the Winged Sword Talisman. That will proc on a single jump R1, even though the attack only does two hits. The Godskin Swaddling Cloth also procs very quickly with it. Starcaller Cry also counts as 'hits' for this purpose and will get a GSC heal from a single AOE if it hits three or so targets.
                                                            Starcaller Cry also breaks the AI of many NPC-type mobs. If it hits, they'll almost always try to roll and get hit clean by the followup as well. For example Juno Hounslow, who usually spams Bloodhound Step, can't dodge it.
                                                            The 'cry' part doesn't trigger Ogha's rain of arrows, because someone at From is a clown. Hopefully they'll patch it at some point because COME ON.

                                                            • Anonymous

                                                              You don't actually get the 1.5x STR boost from 2-handing this weapon. However, you only need 15 intelligence to use the WA. The issue is that if you do not have 38 STR, the physical scaling of the weapon will not work. If the physical part says X - Y instead of X + Y that means the scaling is not working.

                                                              • Anonymous

                                                                This weapon is pretty good and very fun to use. I respec'd from pure INT into using this weapon and it's worth a try.

                                                                If you "hold this weapon" with your two hands you get two swords, and your R1 does double damage becoming stronger than your R2. L1 still blocks which isn't bad with guard boost about 52. The ash of war on this thing (though risky) is amazing. The range is good, first attack pulls in most opponents close (and flying opponents drop to the ground) and the follow up does tons of damage in good range (it's an explosion). You'll most likely get hit between the first attack and follow-up but skill has so much poise/hyper-armor 9/10 you'll still pull it off.

                                                                If you want to make a build for this I recommend going for base stats and dumping the rest into VIG (since you're dual weilding you'll need a lot of HP) and END (to get some good armor with high poise). I put some points into INT giving me access to a few spells which can be helpful (freeze shot, night maiden's mist). If you want to rock this STR mage build you can also have a full moon crossbow on your left hand. Really fun weapon to use!

                                                                • Anonymous

                                                                  A small thing I wish they would fix, when equipped in right hand, the sword on the back is at a bad angle to be grabbed by the left hand (also sword on the shoulder clips through the other handle) & when equipped in left hand the back sword is at a bad angle to be grabbed by the right hand- but it would be perfect if the positions were just swapped.. a bit difficult to describe but does this make sense?

                                                                  Another way to say it is there are two positions for the unused sword when you're only using one, it changes depending if you have the weapon equipped in right or left hand slot, but it seems the two back sword positions are mixed up and should be swapped

                                                                  • Anonymous

                                                                    Radahn's Starscourge Swords have one significant advantage others don't:

                                                                    They 'dual wield' in one single weapon. Dual wielding has much higher damage than single wielding on average, but usually that would involve sticking on two colossals, whereas Starscourges are only one 'sword', which saves you a massive 20 weight. Also, you get to attack with R1 instead of L1, and that was always comfier for me on mouse and keyboard.

                                                                    • Anonymous

                                                                      This one seems to have some weird properties. I did some testing on Starscourge and found that despite the description, at 26 strength I went from not being able to use the weapon art one-handed to being able to do so while two-handing when both swords were out. Since 26 strength is the point when one would typically be able to wield a 38 STR weapon with the two-handed boost (at 25 you come up one short), and you can typically only use the weapon art on a weapon once the stat requirements have been reached, I presume this means it retains at least some or most of the STR bonus functionality of two-handing even though the status screen shows otherwise. Can anyone confirm whether the status penalty on AR is also removed two-handing at 26-37 STR? Seems like its the case to me, but I'm running an INT build and can't get my STR to 38 in order to compare right now.

                                                                      • Anonymous

                                                                        I switched from Bloodhounds Fang to this one and I can say its epic. Jump attacks are really OP and the AoW is great for farming enemies or get rid of many enemies in one area, cuz you can pull them to you and follow with another attack to kill them easily. The only down point are that they are not so fast, but thats normal on colossal weapons, so you need to time your attacks or just use jump attacks when you get an opening. Put it on +9 atm and I just arrived at the Mountaintop of the Giants and it helps me through all bosses before very good (like Mohg the Omen, Morgott, Golden Shade Godfrey, the Apostles or field bosses as well). :)

                                                                        I tried out some other weapons after that, but I always return to this beast.

                                                                        • Anonymous

                                                                          So my problem is I can't use the attack the comes when you press Left trigger, then Right it will only do the left trigger ult

                                                                          • Anonymous

                                                                            Are you sure that the 2 hand allows you to properly wield this weapon at 32 strength? It's only showing the magic damage as being viable.

                                                                            • Anonymous

                                                                              Tested 1.04. YOU CAN use this at level 1. 32 strength 2 handing DOES allow you to use it effectively at the right damage, including the weapon art. However, it still visually shows the X on your weapon.

                                                                              • Anonymous

                                                                                I am not doing damage on the initial part of Starcaller Cry when I apply an aura buff (AOW Golden Vow, Rallying Standard).
                                                                                Has anyone else gotten this issue?
                                                                                Tested at albinaurics

                                                                                • Anonymous

                                                                                  Godlike farming weapon at the albinauric ledge. Great alternative if the bird sniping is giving you trouble.


                                                                                  You don't need 38 STR if you 2hand it either so any class can equip it with enough stat boosts

                                                                                  +2 Omensmirk/Haima Crown
                                                                                  +5 Stat Talismans
                                                                                  +5 Scarseals
                                                                                  +10 Crystal Tears
                                                                                  +5 Godrick Rune

                                                                                  • Anonymous

                                                                                    This page claims that the swords don't benefit from the 2h str boost, but the paired weapons page on the wiki says that paired weapons DO benefit from the 2h str boost.

                                                                                    So which is it?

                                                                                    • Anonymous

                                                                                      Fun Fact: I you were to beat Radahn as a level 1 wretch and equip the stargazer heirloom you would get enough runes to get the stats needed to use this wepon.
                                                                                      Might be a fun challenge for anyone who has the skills and sanity (or more accurately insane enough) to attempt such a feat.
                                                                                      Might try to do it some day.

                                                                                      • Anonymous

                                                                                        Fun Fact: I you were to beat Radahn as a level 1 wretch and equip the stargazer heirloom you would get enough runes to get the stats needed to use this wepon.
                                                                                        Might be a fun challenge for anyone who has the skills and sanity (or more accurately insane enough) to attempt such a feat.
                                                                                        Might try to do it some day.

                                                                                        • Anonymous

                                                                                          Not sure if this is known or not, but the weapon art scales purely off of int and not str at all. I found this out while farming in mohgwyn palace, even though I lacked the 38 str to wield the weapon, doing the weapon art at with 40 int at +6 was enough to one shot all of the grey albinaurics, even though the game told me my AR was less than 300. Still not sure if this means these swords are better on a pure str or str-int hybrid build, but thought it would be good info to share nonetheless

                                                                                          • Anonymous

                                                                                            So if it says for example 656 DMG and when i dual wield them i get 656+656 DMG when landing both on target? Or is it calculated differently?

                                                                                            • Anonymous

                                                                                              Which one is better for late game? This weapon or ruins gs? Since I have a plenty unused somber smithing stone to be used for another collosal sword (I always use guts sword before).

                                                                                              • Yes. I had the FP. But wasn't seeing it working, I think this was down to there being a sweet spot between so weak that the enemies die instantly so don't get pulled and do tough that they resist the pull. I guess the Vulgar Malilitia Men I was testing on feel into the too tough category.

                                                                                                • Anonymous

                                                                                                  This weapon doesn't seem to benefit from the Claw Talisman and the Raptor's Black Feathers. Is this intended? Can anyone else confirm?

                                                                                                  • Anonymous

                                                                                                    For anyone who doesn't know, the universal tradeoff of dual wielding across all weapons, is you do less stagger than either one handing or two handing, and get significantly more damage in return. The lowered stagger capability has nothing to do with the weapons themselves, or their lore.

                                                                                                    • Anonymous

                                                                                                      Many people are kinda missing the point why this weapon is so good for ng new characters. Yes, it is short as a colossal sword, it doesn't have much unique move sets, and it also does less damage than other colossal swords if you 1 hand it! However, if you look at its weight, you will understand its value. One Gut's greatsword has a weight of 23, holding one in both hands, 46 weight! One starscourge greatswords in one hand, 20 weight. Now you can have some real protection while holding super big swords in both hands! Because eventually you will get more and more stamina, starscourge greatsword will be worse in ng+, sometimes even seem worthless for a character over 300 level. However, it is one of the best colossal swords for a new run as a strength character.

                                                                                                      • Anonymous

                                                                                                        I’m going for a str/int build, aiming for a healthy balance between str and int, would this or the ruins greatsword be best?

                                                                                                        • Anonymous

                                                                                                          ran these bad boys on a str int build, using comet for ranged and the lasor, THIS BUILD SLAPED HARDER THAN WILL SMITH! seriusly, bosses were melted pvp was well pvp but pve was a joke, i had to grind a lot to get 55 in both str and int, but man was it worth it

                                                                                                          • Anonymous

                                                                                                            Stay away from that weapon ! If you pick it up you will become its hostage. It's strange how little hype i see about that amazing colossal weapon.

                                                                                                            1. Fully upgraded this slap so hard. The jump attack is something you need to see.
                                                                                                            2. For the price of 20 weight you get TWO colossal weapons and this is huge. Also two fully upgraded colossal weapons for the price of one.
                                                                                                            3. Starcaller Cry weapon art is insane in PVE. Smash whole groups of fast enemies or slap that hard target - your choice.
                                                                                                            4. The weapon art in PVP is great. I rarely see it used but i use it all the time. Someone moves toward you with intent of slashing your face ? Starcaller Cry ! The guy start rolling back - well too bad you pull him and damage him lol.
                                                                                                            5. Duel welding this you will stagger most targets and poise break very quickly.
                                                                                                            6. As this is two weapons in the same slot you can put a shield of choice on your back(HP or stamina regeneration on the back).

                                                                                                            This is just S tier weapon.

                                                                                                            • In pvp, people often automatically dodges after being pulled, but when the slam attack somehow manages to hit, it's a one shot of 2500+ AR at +10. My stats were 60 STR 44 DEX 41 INT.

                                                                                                              • Anonymous

                                                                                                                Is no one gonna mention how easy it is to become a dual UGS powerstancer with these. The lightest colossal sword is the zweihander at 15.5, using two would make it 31, and it’s even more with other UGSs. Very equipload efficient the Radahn swords are :)

                                                                                                                • Anonymous

                                                                                                                  THE BEST weapon for caves and catacombs. Crowd control, kill flanks from side/top, kill everything through wall, good for farming, use this to farm imp heads. 10/10 a must have weapon imo.

                                                                                                                  • Anonymous

                                                                                                                    I am not seeing it getting mentioned in the wiki, but this weapon does 30% more damage against void entities. This bonus is calculated multiplicatively.

                                                                                                                    • Anonymous

                                                                                                                      Tips: If you are playing in ng and wonder if you need to level up int or dex, the answer is you don't need to level them up. 12 dex and 15 int is enough before your strength reaches 60. Comparing to other ultra greatswords, this one is bit shorter and has a bit lower attack power. However, you get two weapons if you two-hand it, and it is a lot lighter comparing to two colossal swords!
                                                                                                                      Want a colossal sword in both hands in ng? Try this weapon, spend smithing stones and runes for one weapon and you get two, an absolute bargain!

                                                                                                                      • Anonymous

                                                                                                                        roar talisman buffs the first part of the weapon art. damage without talisman, first hit: 303 second hit: 1303. damage with roar talisman first hit: 455 second hit: 1303

                                                                                                                        • Is it me or is the pulling in enemies part of the Starcaller Cry not working?

                                                                                                                          I can't even pull Vulgar Malilitia Men in with it. However when I fought a Mimic Tear version of myself and he used it I was sucked in by it.

                                                                                                                          • Anonymous

                                                                                                                            wish this had a unique moveset, maybe have it demand like 70str and the change at least the stance to like radahn's, more badass.

                                                                                                                            now even the stance is like carrying one sword on shoulder, and the skill is simply a larger gravitas

                                                                                                                            really wished something more badass for the name starscourge, cos radahn is my favourite boss in the game, and even lorewise

                                                                                                                            • Anonymous

                                                                                                                              Use this with the turtle shell shield to get the stam regen boost. Plus with Radahn's set on, you look like Bowser

                                                                                                                              • Anonymous

                                                                                                                                Fully upgrade this weapon and it is good against Malenia, if you put the aggro talisman in your mimic then change to whatever talisman you preferred for yourself, Malenia's move will focus on mimic but at the same time can be cancelled if both you and mimic using this weapon skill either simultaneously or back to back, I managed to win after second try using this (I died plenty before using this), the first time I died using this method was because I didn't escape Malenia2nd AOE attack...
                                                                                                                                I guess FromSoft already giving clue about Malenia that is, using Radahn's weapon...

                                                                                                                                • Anonymous

                                                                                                                                  I have been using these religiously and my lord they are brutally awesome. I run Radhan's armour too and I am an earth shattering and star scourging menace

                                                                                                                                  • Anonymous

                                                                                                                                    Such a badass weapon, 2 collosal weapons for the price and weight of one, hits like a truck with jump and paired attacks and has one of the best aoe attacks in the game via it's weapon skill.

                                                                                                                                    Easy 10/10 if you have the build to run it

                                                                                                                                    • Anonymous

                                                                                                                                      Awesome and fun to use. They seem pretty OP damage wise compared to other bigger weapons I used, but I'm not sure whether they really are. Fun to use though and badass, love this weapon.

                                                                                                                                      • Anonymous

                                                                                                                                        Easily one of my absolute favorite weapons and my current go to weapon when exploring, or farming.

                                                                                                                                        Yes, you will do a bit more standard light and heavy attack damage by dual wielding two Maliketh's Black Blades. But the true beauty of this weapon comes from the ability to dual wield it while keeping another weapon arm slot open in which I usually put a blasphemous blade for life leech. (You could also put a Icon Shield there for a perma lifereg.) Combine it with the Taker's Cameo talisman and optionally Ryckard's Great Rune and you got yourself a very viable vampire built.

                                                                                                                                        Especially with the amazing weapon art. It sucks in everything man sized - including a lot of bosses! - aoe staggers them and with the 2nd L2 it sends everything to the ground with a massive blast. For me better than any player centered aoe incatation and an alternative spell blade weapon to the Dark Moon Greatsword, leaning heavier on the str side which gives you more abilities to use great shields. The weapon art is dirt cheap too. Adding Ancestral Spirit's Horn and Carian Filigreed Crest talismans to the build and I can go to any level on NG+ without having to use any potions.

                                                                                                                                        And while two Godskin Peeler's with double seppuku and dmg% on bleed proc will outdamage it clearly, provided the target can bleed, you do miss out on the amazing weapon art and have to give up your second weapon slot. I also really like Starscourge's moveset which has just the right speed for me, jump attacking or charging, and it can dual-wielded R1 stunlock even the heaviest man-sized enemies like all Knights in the Haligtree.

                                                                                                                                        Radahn was a great fight and both of his weapons and his cool Stormking looking armor carry me well into NG++.

                                                                                                                                        • Anonymous

                                                                                                                                          FYI the damage falls off a lot by the late game, dual wielding two colossal weapons/swords becomes much better, and can also utilize the claw talisman properly

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