Starscourge Greatsword

starscourge greatsword weapon elden ring wiki guide
attack power elden ring wiki guide 18Attack
Phy 129
Mag 83
Fire 0
Ligt 0
Holy 0
Crit 100
guarded damage negation elden ring wiki guide 18Guard
Phy 65
Mag 47
Fire 34
Ligt 34
Holy 34
Boost 52
attribute scaling elden ring wiki guide 18Scaling
Str D
Dex D
Int E
attributes required elden ring wiki guide 18Requires
Str 38
Dex 12
Int 15
Colossal Sword Standard
Starcaller Cry FP 20 (-20)
Wgt. 20.0 passive effects elden ring wiki guide 18Passive -

Starscourge Greatsword is a Colossal Sword in Elden Ring. The Starscourge Greatsword scales primarily with Intelligence, Strength, and Dexterity and is a good Weapon for pulling in enemies using its unique skill, Starcaller Cry. The Starscourge Greatsword is one of a few non-Claw/Fist Paired Weapons.

 

Curved greatswords of black steel wielded by General Radahn. A pair of weapons decorated with a lion mane motif.

Radahn earned considerable renown as the Starscourge in his youth, and it is said that it was during this time he engraved the gravity crest upon these blades. 

 

Where to Find Starscourge Greatsword in Elden Ring

The Starscourge Greatsword weapon can be found at the following location:

 

Elden Ring Starscourge Greatsword Notes & Tips

  • Weapon SkillStarcaller Cry
  • This weapon cannot be infused with Ashes of War
  • Cannot be enchanted with Magic nor boosted by Consumables
  • Starscourge Greatsword can be upgraded by using Somber Smithing Stones
  • Deals +30% damage to gravity icon 40px Gravity type enemies
  • Using the usual input to two-hand these weapons will instead result in dual-wielding both swords akin to how Radahn wields them. Note that despite the fact that they are dual-wielded rather than two-handed, the weapon still receives the two-handed strength bonus for non-paired attacks and can be properly wielded below strength requirement when two-handing despite the game showing otherwise. Paired attacks do not receive the two-handed strength bonus.
  • Heavy attacks, and heavy charge attacks will not swing both swords, making these attacks overall less effective than using light attacks or light jump attacks.
  • Starcaller Cry will stagger and pull in enemies in the first cast. Utilizing the Weapon Skill again after the initial pull will spend FP again, equal to the first cast, bringing down both swords into the ground and produce a giant gravity explosion.
    • It is recommended to use it in situations with packs of enemies to gain the most value out of this skill.
  • Starcaller Cry's initial damage dealing AOE counts as a roar-type attack and thus benefits from the effects of the Roar Medallion and Highland Axe passive.
  • Sell Value:  er runes 13 1000.
  • Note: As of Patch 1.08, the Speed of Crouching and Rolling Attack has been slightly increased.
  • NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally, the speed of guard counters for this weapon has increased.
  • Other notes and player tips go here.

Moveset & Videos in Elden Ring for Starscourge Greatsword

One-handed Moveset:

  • Light Attack is a 3-hit combo of horizontal strikes ending in a 360 degree spin.
  • Strong Attack is a vertical chop, spinning into a second vertical chop on the second input.
  • Charge Attack is identical to Strong Attack.
  • Running Light Attack is a horizontal slash from right to left.
  • Running Heavy Attack is a downward chop.
  • Backstep Light Attack is a downward chop.
  • Rolling Attack is a thrust.
  • Jumping Light Attack is a horizontal slash from right to left.
  • Jumping Strong Attack is a downward chop.

Two-handed Moveset:

  • Light Attack is a three-hit combo of vertical, horizontal, and finally vertical slashes using both swords.
  • Strong Attack is a downward chop using only the right hand sword.
  • Charge Attack is identical to Strong Attack.
  • Running Light Attack is a horizontal slash from left to right using both swords.
  • Running Strong Attack is a downward chop using only the right hand sword.
  • Backstep Light Attack is a pair of staggered vertical chops using both swords.
  • Rolling Attack is a downward slam with both swords crossed.
  • Jumping Light Attack is a downward slam with both swords.
  • Jumping Strong Attack is a downward slam using only the right hand sword.

Mounted Moveset:

  • Light Attack is a downward slash.
  • Strong Attack is a single uppercut slash.
  • Charge Attack holds the sword close to the ground, dealing continuous damage, and ends with an uppercut slash that can throw lighter enemies into the air.
  • Videos for the Starscourge Greatsword Coming Soon

 

Builds for Starscourge Greatsword

 

Starscourge Greatsword PVP Poise Damage Values in Elden Ring

Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.

One-Handed Attacks

  • 1H R1 (1/2/3 Attacks): 460.8/322.56/322.56
  • 1H R2 (1/2 Attacks): 489.6/489.6
  • 1H Charged R2 (1/2 Attacks): 1267.2/1267.2
  • 1H R1 Jumping: 460.8
  • 1H R2 Jumping: 844.8

Two-Handed Attacks

  • 2H R1 (1/2/3 Attacks): 133.65+133.65/133.65+133.65/148.5+148.5
  • 2H R2 (1/2 Attacks): 489.6/489.6
  • 2H Charged R2 (1/2 Attacks): 1267.2/1267.2
  • 2H R1 Jumping: 267.3+267.3
  • 2H R2 Jumping: 844.8

 

Starscourge Greatsword Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Somber Smithing Stones.

This upgrade can be enchanted with Magic or boosted with Consumables.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Starscourge Greatsword Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 129 83 - - - 78 D D E - - - 65 47 34 34 34 52 26
Standard +1 147 95 - - - 85 D D E - - - 65 47 34 34 34 52.52 26
Standard +2 166 107 - - - 93 C D E - - - 65 47 34 34 34 53.04 26
Standard +3 185 119 - - - 101 C D E - - - 65 47 34 34 34 53.56 26
Standard +4 203 131 - - - 109 C D D - - - 65 47 34 34 34 54.08 26
Standard +5 222 143 - - - 117 C D D - - - 65 47 34 34 34 54.6 26
Standard +6 241 155 - - - 124 C D D - - - 65 47 34 34 34 55.12 26
Standard +7 259 167 - - - 132 C D D - - - 65 47 34 34 34 55.64 26
Standard +8 278 179 - - - 140 C D D - - - 65 47 34 34 34 56.16 26
Standard +9 297 191 - - - 148 C D D - - - 65 47 34 34 34 56.68 26
Standard +10 316 203 - - - 156 B D D - - - 65 47 34 34 34 57.2 26

 

 

Elden Ring Colossal Swords
Godslayer's Greatsword  â™¦  Grafted Blade Greatsword  â™¦  Greatsword  â™¦  Maliketh's Black Blade  â™¦  Royal Greatsword  â™¦  Ruins Greatsword  â™¦  Troll's Golden Sword  â™¦  Troll Knight's Sword  â™¦  Watchdog's Greatsword  â™¦  Zweihander



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    • Anonymous

      there's something very special about walking into a room, seeing a couple enemies running towards you, and just pressing l2 and seeing them all crumple to their knees

      • Anonymous

        People really complain about pvp and RKGS,first this isnt meant to be a continuation to dark souls and then have you tried playing with another weapon instead,some are simply not meant for pvp if u cant play offline like a normal being.dweebs

        • Anonymous

          So lame that the weapon shares a moveset with the powerstance ugs. It should have had the ringed knight greatswords moveset

          • Anonymous

            Not sure why people hate these things when they nearly outdamage giant crusher for jump attacks at 20 weight, it's like 100 less stats points for the same output but no RKR, which just slows you down to activate anyway thus less stance/stagger.

            • Anonymous

              After using lion's claw on my last build, I switched to this weapon. As fun as this aow is, it has no hyperarmor which is annoying if you get hit during it.

              • My friend, this is a curved great sword, it’s not that much larger then Beastman, and also, the CGS power stance move set is better then ultra great swords power stance. This should of been made a paired CGS and then made a different weapon a paired ultra GS.

                • Anonymous

                  Radahn can swing these wildly and whirlwind around the arena but when we use it its just the generic powerstancing moveset, with the shortest range of it's class too. I really wanna like this weapon more but c'mon From, talk about disappointing... (just like half the weapons in this game)

                  • Anonymous

                    Lazy design. Ringed Knight Great Sword has an incredibly diverse moveset and about 50 different interactions within it depending on what order you use the possible attack options within a combo. This just has a basic UGS moveset and tries to compensate for it by adding the typical Elden Ring Glowstick Nuke for its L2.

                    • Anonymous

                      What am I doing wrong with this thing? Powerstanced, everything feels too slow with no reach. Jumping R1s are the only thing that seems to do any sort of damage and not be hard to hit. Ash of war is so easy to dodge and has so much cool down. Is the one handed crouch poke really the best move?

                      • Anonymous

                        The AoW should coat the swords in rocks like cragblade does. It could have also used a special R2 move when buffed like the ornamental straight swords do.

                        • Anonymous

                          One of my all time favorite invasion weapons cause it’s funny using the weapon art to fling people off ledges. Also it just looks cool.

                          • Anonymous

                            Gonna say it, Ringed Knight Paired Greatsword moveset could’ve fix this weapons problem in a heartbeat

                            • Anonymous

                              Another one of those weapons that show how bad fromsoft balances weapons. Just get 2 broad swords and you will have more damage per swing,swing 6 times faster,more reach and you won't get staggered out of your slow ass attacks every time. Not to mention its atrociously slow weapon art that deal no damage.

                              • Anonymous

                                Up until Radahn I'd been using dual greatswords with the Gravitas AoW. I wasn't aware that it was essentially a poor-man's Starscourge build - I just loved the flow of pulling enemies in before destroying them with the dual swords. You can imagine my joy upon trying this out for the first time!

                                • Anonymous

                                  This should have a different skill (Starcaller Stance?): normal attack for Starcaller Cry and heavy attack for Cragblade

                                  • Anonymous

                                    awkward issues with r2's and range aside I aint gonna say no to a fun colossal sword powerstance moveset for 20 weight tbh

                                    • Anonymous

                                      crazy damage, can get in early game and stunlock 95% tough enemies you meet so you can easily destroy the land between, d(s)ex user can't like this masterpiece

                                      • Anonymous

                                        Used to be decent and relatively balanced for pvp, now complete garbage. All you can hope for is that someone gets caught by the smash due to server lag, disappointingly awful weapon for anything but farming runes.

                                        • Anonymous

                                          Not sure if this is listed but there is a bug for me where when I increase my Strength (listed as the top scaling attribute) the displayed damage of the weapon, both on the weapon's description and in my AR, does not change. However the actual damage does (I think?). Maybe just a visual bug.

                                          • Anonymous

                                            A sword wielded by a troll requires more intelligence than the swords of the most powerful gravity sorcerer to have lived.

                                            • Anonymous

                                              Was looking over the motion values because I noticed some inconsistencies between this colossal and the others. Specifically, the poise damage motion values. For those who do not know, there's a 30% increase in the base poise damage on the R1s for all weapons when you use them 2 handed as opposed to 1 handed. R2s also get a poise damage buff of 10%. There's also a negative modifier for duel wielding of 40% on each weapon. This leads to some interesting outcomes, namely, that 2H R1s will deal more poise damage, and usually come out quicker than duel wield attacks, which makes them better for poise break.

                                              I expected the 2H moveset of the radhan swords to behave in this manner, since they are paired weapons and are duel wielded instead of two handed traditionally. However, what I found was that the 2H/paired moveset on this thing was way way worse for poise breaks than colossals being duel wielded. So I looked at the numbers and sure enough, the paired moveset on this thing has modifiers that lower it's poise damage by a lot for some reason. For reference, the motion value for 1H colossal sword R1 is 240, while for 2H colossal sword R1 it is 312 (30% increase from the 1H R1), and the duel wield L1 has a mv of 144 + 144 (40% lower for each weapon). For the radhan swords, the paired R1 has a modifier of 90 + 90, which is lower than 1H R1. This means that if you were using 1 radhan sword with like a shield/ staff in the offhand, the R1s will break stance faster than if you were using both the swords.

                                              To put hard numbers on this, 1H colossal sword R1 does 14.4 poise damage, while 2H R1 does 18.72 poise damage. Radhan's 2H/ paired R1 does 4.95 + 4.95 = 9.9 poise damage. This weapon is horrible for stance breaks, which is really sad for a colossal. For reference, this means hitting someone with 2 radhan swords is worse for poise damage than hitting them with the nerfed flame of the redmanes.

                                              Additionally, the paired moveset of these swords don't get the pvp modifier for some reason, which means you can tank a paired R1 against the radhan swords with 100 poise, which makes it even worse than what I already assumed of the weapon in pvp.

                                              I really hope from fixes this and also gives these a better moveset than the standard paired colossal sword moveset. You literally have the RKPGS moveset for DS3, why won't you port it over?

                                              • Anonymous

                                                “You may have adopted my likeness… but you are NOT my equal!”

                                                - Ringed Knight Paired Greatswords

                                                • Anonymous

                                                  After fighting Malenia for hours with those and not seeing any stance breaks, I looked at in-game stats, and saw those swords don't deal the same stance / poise damage as dual-wielding other colossal swords. Even 2-handing a Zweihander gives more stance damage overall. Real shame, they deal very good damage and the skill is great, but the range, moveset and stance damage put together holds them back.

                                                  • Anonymous

                                                    To all the people arguing that Radahn's swords are just too large to be paired Curved Greatswords and it's best that they are Colossal Swords, I have one thing to say: have you ever heard of something called the Blasphemous Blade?

                                                    • Anonymous

                                                      Really cool weapon, but they were just so lazy when designing the moveset. They really just gave the swords of the mightiest demigod the one-handed colossal heavy attacks.

                                                      • Anonymous

                                                        Would this at +8 with 60 int be capable of one shutting the albanaurics in Mohgwyn palace? If not, what buffs would allow it to do so?

                                                        • Anonymous

                                                          C'mon, FromSoft, 2-handed fist and claw weapons use both hands in their heavy attacks, why can't this ? Why not a few slams one sword after the other, or a spin attack, like Radahn does in his fight ?

                                                          • Anonymous

                                                            The Two-handed jump attack has NOT been decreased by 20% in patch 1.9. Tested with two individual +10 Radahn swords. Both two handed and powerstance do the same damage. Stop spreading misinformation.

                                                            • Anonymous

                                                              I really liked using this for my radahn build, lots of fun both pve and pvp. My only quibble is the reach is... stubby. Its not the end of the world and moreso a problem in pvp. You have the issue of getting outclassed by anyone with a greatsword reach wise (and to some extent damage wise, the way it works out with how many times you'll whiff). You basically cant hit anything you cant cough on given that someone just has to backstep. This issue also occurs from time to time pve wise. Given the many patches, i cant imagine itll get changed any time soon and i dont think any other aspects of the weapon are in need of changing for the most part. I guess hypothetically they could make them a little faster but given their paired nature and stance break pressure i could see it getting stupid fast.

                                                              • Anonymous

                                                                Over powered weapon for PVP IMO, any slack jawed static brained invader can just sit on that one ledge at first step and 1-KO you with either fall damage or their goofy build, good counter? Long distance or just force quit the game, not worth the time or pain fighting against.

                                                                • Anonymous

                                                                  So I have done some further calculations regarding the skill's damage reduction, because I noticed that beside the damage reduction at 45%, there is also for some reason an increase in damage taken from pierce damage type. So anyway, my outcomes are as follows.

                                                                  Upon activating the skill in combat, you firstly receive a +15% post-mitigation damage taken status for pierce damage only. A split second after that you receive the flat 45% post-mitigation damage reduction on all stats, which combines with the pierce damage increase for a brief period. after another split second, the pierce damage increase goes away, leaving you with the flat 45% post-mitigation damage reduction. This damage reduction lasts through the entire animation of the roar part of the skill, including its wind-down. This wind-down is cut and replaced by start-up of the smash part of the skill, however the damage reduction's duration remains the same, whether you buffer the second part of the skill or not.

                                                                  To clarify the post-mitigation damage and how it combines in the case of pierce damage, let's use an example. When you have 20.000 pierce damage reduction from armor, upon activating of the skill, the +15% damage increase adds 15% damage to post-mitigation damage, so in this case 15% of 80, which is 12, so you'll end up with 8 pierce reduction for a split second. Then you will receive 45% post-mitigation damage reduction. (side note: damage reduction seems to have priority over damage increase), which in this case is 45% of again 80 which 36, resulting in a total reduction of 20+36=56 for all other damage types except pierce, to which we now have to add the 15% post-mitigation damage increase. The 15% is now calculated from the damage left over after adding the 45%, so from 44, which is 6.6, so we subctract that from 56, resulting in 49.4. Sooo, with everything said, your damage reductions where we start at all reductions at 20.000 will look like this in the split second when all effects of the skill are in effect.

                                                                  Phy - 56.000
                                                                  Str - 56.000
                                                                  Sla - 56.000
                                                                  Pie - 49.400
                                                                  Mag - 56.000
                                                                  Fir - 56.000
                                                                  Lig - 56.000
                                                                  Hol - 56.000

                                                                  After the 15% pierce damage increase wears off, you'll be left with all reductions at 56.000.

                                                                  I hope this all makes sense and sheds some light on how the game calculates damage reductions and damage increases combined when using skills in general.

                                                                  I'd appreciate if some editor could somehow simplify these findings and add them to the weapon's page above.

                                                                  Thanks for coming to my TED talk and giving me something to procrastinate over while I am supposed to be writing my thesis.

                                                                  Cheers.

                                                                  • Anonymous

                                                                    Ash of war is a mashup between the defense bonus from stamp / the poise (but not unflinching buff) from perseverance / and gravitas.

                                                                    If you're in combat the first part of the AOW will actually increase your defense by a +value somewhere around the 50% range.

                                                                    went from 35.588 Physical defense to 64.574.

                                                                    Haven't seen any mention of this on the wiki, so I thought it'd be worth sharing.

                                                                    • Anonymous

                                                                      To anyone who watched the fextra build guide. When it comes to your wondrous physic mixture, I feel like fextra completely forgot to mention the thorny cracked tear, which is the obvious choice for a build that also uses the attack rating increase talismans. I tried it myself on the mohgwyn palace albinaurics farming spot the the damage of the weapon skyrockets with it. I would definitely uses that either in tandem with or as a replacement to the magic-shrouding tear.

                                                                      • Anonymous

                                                                        Fashion advice: Try using these weapons with the Maliketh’s armor set. This setup feels like the armor and weapon were made for each other, both with the black and gold color schemes as well as the maliketh armor providing exactly 51 poise to cater to colossal weapon gameplay. You will need exactly 35 endurance to wear both and have some extra weight for any talismans, including slightly heavier ones like winged sword insignia or millicent’s prosthesis.

                                                                        Side note, along with golden vow, FGMS, magic-shrouding tear and fully charged talismans mentioned above, this weapon can reach up to 1600 AR at +9, and the WA can accomodate for occasional usage of terra magica, further boosting its damage to absurd levels.

                                                                        Overall, these swords are a big fashion statement with insane min-max potential. :)

                                                                        • Anonymous

                                                                          Fashion advice: try using these with the Maliketh’s armor set. This setup feels like the weapon and armor were made for each other.

                                                                          • Anonymous

                                                                            This should've been a curved greatsword and it should've give you two swords per soul instead of just one. If you are not using it dual-wield, you are literally carrying a Greatsword without the damage of the Greatsword and you can't even two-hand it so it's inferior to every greatsword when it comes to it's damage and it's ash is nearly impossible to hit too.

                                                                            • Anonymous

                                                                              These make for a really solid alternative to the Sacred Relic Sword for farming the Palace Approach albinaurics. You can buff the damage as necessary with the highland axe and roar talisman as mentioned, as well as the Warrior Jar Shard or Shard of Alexander, since you'll be using the weapon art to draw in large clumps of the froggy fellows and then blasting them with the skill's repeated input. If the weapon art inflicts magic damage it might also be subject to the magic scorpion charm + and/or shrouded physick but I can't be quoted on that.

                                                                              • Anonymous

                                                                                Another victim of the ash of war pvp nerf. The roar will only do like 200-300 damage to players even with roar buffs

                                                                                • Anonymous

                                                                                  This and all of the other gravity themed weapons are missed opportunities for all physical weapons that scale off int. They barely have any magic damage or scaling anyways

                                                                                  • Anonymous

                                                                                    bro what is that base damage. "let's make it do like 20% less physical damage than a pure phys colossal sword, then let's give it 200 magic damage"

                                                                                    • Anonymous

                                                                                      Using this and abusing starcaller cry with a mimic made malenia trivial on one of my playthroughs, like, no chance in hell for her, at +9 stagger on every hit and starcaller cry would chain off mimic doing the same allowing for repeated pull/push/pull/push chains.

                                                                                      • Anonymous

                                                                                        Best AoE ash in the game. Not only hits enemies through walls, it goes through floors & ceilings too. If I hear anything walking above or below me I’ll hit it for easy kills.

                                                                                        Vertical range is sick too, I’ve used it to kill archers on rooftops from underneath or pull them off to finish on the ground.

                                                                                        Best ash for shutting down ambushes & hidden enemies. Saved me so many times 1st playthrough clearing rooms before walking in.

                                                                                        • Anonymous

                                                                                          On release I remember doing extremely little stagger damage with these (not just posture break, but basic staggers) is that still the case? They felt like they did great damage but I think I moved to the ruins greatsword just so enemies didn't keep getting free hits on me

                                                                                          • Anonymous

                                                                                            Really cool weapon design wise with a good AoW for farming and dealing with groups of enemies. Those Albenaurics never saw it coming.

                                                                                            Also, just pointing out a small typo in the quote, shouldn't it say "In HIS youth" not "in THIS youth?" Sorry if this is a nitpick, but it was bothering me a bit.

                                                                                            • Anonymous

                                                                                              I tested this with 15 and with 55 int dex an str stayed the same 0+ and noone mentioned that the ash of war benefits greatly with more investment in int no lie I was doing 3500 raw to banish Knights at castle sol ng1+ with SoA talisman.

                                                                                              • Anonymous

                                                                                                First weapon I maxed out.

                                                                                                Still my go to, to absolutely demolish anything. Combine with Mimic Tear and you are a ****ing travesty in the lands between.

                                                                                                • Anonymous

                                                                                                  First weapon I maxed out.

                                                                                                  Still my go to, to absolutely demolish anything. Combine with Mimic Tear and you are a ****ing travesty in the lands between.

                                                                                                  • Anonymous

                                                                                                    This thing rocks with the following:

                                                                                                    The Rogier armor set but using raptor's feather, flame grant me strength, highland axe

                                                                                                    talismans: Magic scorpion charm, shard of Alexander, claw talisman, roar talisman

                                                                                                    Any seal and the highland axe in main and this offhand

                                                                                                    • Anonymous

                                                                                                      One of the few "paired" weapons in the game. For 20 weight you get two colossal swords. That means they're 10 weight each! A really nice deal if you want the move set, but you also want to skimp on Endurance.

                                                                                                      • Anonymous

                                                                                                        does anyone else get a bug where the first part of L2 (the cry) doesn't do damage if they buff with Rallying Cry?

                                                                                                        • Anonymous

                                                                                                          compared to the ringed knight paired greatswords, the moveset on this is extremely disappointing - they just gave it the powerstanced UGS moveset and nothing more.

                                                                                                          • Anonymous

                                                                                                            Pretty damn great for a strength build, you get two colossal swords for the weight of one, and it's weapon art is one of the best in the game when it comes to handling groups practically being a magic nuke that annihilates pretty much any mob caught in it, even the initial pull in does some fairly high damage, and it gives you pretty heavy super armor to the point that at 51-60 poise you can facetank several hits without flinching while your winding it up, the weapon art is worse against bosses/giant poisey enemies however and can be hard to pull off against them without being interrupted, but jump attacks do some tremendous damage with these things, to the point that you often shouldn't even bother using other moves (it is kinda boring that its best to just spam jump attacks over and over most of the time tho), the crouch/rolling attacks with this weapon are absolute doodoo unfortunately though.

                                                                                                            • This weapon is quickly becoming my favorite Collosal on strength build.

                                                                                                              Despite the fact that it's a split damage weapon, and Two Handing it doesn't give you the 50% strength bonus (Since it's a paired weapon) it still outperforms a Single Two Handed collosal in terms of damage, because at the end of the day, it's two Collosal swords for the weight of one.

                                                                                                              The range on the pull effect of the Ash of war is huge, and gives you a lot of hyper armor. Most people, especially ones that specialize in ranged combat like mages or archers start panic rolling when pulled into melee range by this thing. The follow up melee hit does enormous damage in an AOE and also has hyper armor, so once you pull them in, they have to dodge, and if they are panic rolling, it's very likely that you will hit them.

                                                                                                              You can also delay or simply not cast the follow up hit, so you can play mindgames with your opponent using this ash of war.

                                                                                                              Last but not least, Starcaller's Cry is an excellent farming tool for pve. Two full casts of this thing, basically fully clears all the Albinaurics near the Entrance to Mohgs palace, a well known popular farming spot.

                                                                                                              All in all I love Starscourge Greatsword, and I like swapping between this, Ruins Greatsword, and Fallingstar Beast's Jaw, for a full gravity magic themed strength build.

                                                                                                              • Anonymous

                                                                                                                I friendly invaded in lake of rot (law of regression curing) with a trio, they all accepted me once I made it clear I wasn't a threat, it was going well until the radahn cosplayer decided to gravity nuke a death frog and I was caught in the murder circle, I died and the other cooperator started rolling in the rot once I died. 10/10 please don't gravitas your friendly invaders

                                                                                                                • Anonymous

                                                                                                                  I tried this out for the first time on the Albinaurics downhill from palace approach ledge-road grace after I first got it I had 50 STR and 18 INT and it didn't seem up to much with no upgrades into it but I didn't want to upgrade it from what I had seen. I've just gone back there with the same stats after reading a lot of comments here but this time I had plenty of somber stones to upgrade it to +7 and even with the same 18 INT the difference in the damage from both sword and weapon art just from being upgraded without levelling up my stats is remarkable..

                                                                                                                  A comment says part or all of the weapon art is not boosted by golden vow, it must have been patched since then because golden vow does make a decent improvement to both parts of the weapon art now now.

                                                                                                                  • Anonymous

                                                                                                                    I wish this swords had a unique moveset, either one-handed, powerstanced/two-handed, or both, instead of this generic painful swings that take an entire loading screen worth of time to hit. Honestly, the only usable colossal in terms of moveset is Godslayer's, which is a shame.

                                                                                                                    • Anonymous

                                                                                                                      There is an interesting comment on 7th July at 23:14 about how the damage for the weapon art is split and the most effective talismans to use as well. So just to be sure, this sword isn't worthwhile without any investment in INT for the weapon art yes?

                                                                                                                      I know its masochistic when you compare the comet and meteorite spells or stars of ruin with flame of the fell god and elden stars two supposedly high end incantations that both need TWO memory slots, FotFG works fine and can do a lot of damage if you and the enemy its cast at are on a perfectly flat surface, any difference in elevation or rocks or whatever that might get in the way a little and it turns into a fun kind of elden ring Russian roulette if used on a powerful enough enemy, it might explode knocking the enemy up and do a lot of damage or it might explode knock the enemy up but do less than two hundred damage to a strong enemy you've just p**sed off immensely. Elden stars does holy damage so even when it does work like it's supposed to it has little value against late game bosses or enemies with the high holy damage negation, the only decent use I've found for it is against the c**t of a death rite bird at consecrated snowfield, so it was good for one optional boss.

                                                                                                                      Even accepting all that I still prefer incantations over sorcery. The LTN strike and stone of gurranq incantations can both be cast repeatedly and with the right stats and incant scaling both are very effective for FTH melee hybrids. LTN strike can do silly damage and when used smartly stone of gurranq can give some spectacular results, seeing it destroy a strong enemy's poise and bring it to its knees for a critical hit is a thing of beauty, its also versatile and cheap to cast.

                                                                                                                      There's more to my reluctance to use spells though, now and again I see a white shadow using sorcery waving his or her spell stick about wearing a dress with a massive stone head on top and looking like an absolute w**ker while doing it regardless of how effective the spell might be.

                                                                                                                      Compare that to using the LTN strike incantation, you stand there heroically in your tree sentinel armour while half a dozen roided out Albinaurics come rushing at you, your greatsword in one hand with a softly glowing sacred seal in the other. No helm for you, striking cold fear into your enemies when they get close enough to see your eyes glowing orange from accepting the crazy flame into your heart better than any head protection. Just as the Albinaurics get close enough to think they are going to f**k your s**t up you reach up into the sky calling down the elements to stop all enemies rushing you dead in their tracks from the lightning raining down on their heads and in no time at all dead full stop. So yeah FTH melee for the win.

                                                                                                                      • Personally I used this weapons in duels before, and I gotta say it's kinda trash. The whole strat is to use WA and hope that the opponent gets baited into the next attack. All of it's attack is way too slow to actually land in PVP. If you still insist on using this for PVP, I'd suggest that go for Single handed crouch R1 once in a while as the fast attack really throws the opponent off expecting heavily delayed attack

                                                                                                                        • Anonymous

                                                                                                                          Phenomenal farming weapon if you’re a completionist, the AoW Roar can kill a lot of enemies before they even aggro and most lesser enemies that survive the roar will be demolished by the follow up slam, but the moveset in general is so slow that trying to fight really any boss or mini boss that puts up a fight will be a miserable experience.

                                                                                                                          • Anonymous

                                                                                                                            You can grab people right through a wall with this weapon art. As long as they are within the pull radius nothing can stand between it.

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