Surge, O Flame!

surge o flame incantation elden ring wiki guide 200px
Spell Type Fire Monk Incantation
FP Cost: 1 (0) Slots Used: 1
item effects icon elden ring wiki guide 55px 18pxEffect
Incinerates area before caster with stream of fire

attributes required elden ring wiki guide 18Requires

Surge, O Flame! is an Incantation in Elden Ring. Surge, O Flame! allows the user to emit a continuous stream of fire burning the area before the caster. Updated to Patch 1.07.

 

Superior incantation of the Fire Monks.

Creates a stream of fire to burn the area before the caster.
This incantation can be cast while in motion. Hold to maintain
the effect.

The Giants' Flame is the flame of ruin, capable of burning the
Erdtree. And so, following the War against the Giants, its ruinous
blaze was sealed, and guardians were appointed to watch over it.

 

Where to find Surge, O Flame!

Where to find Surge, O Flame!:

 

Elden Ring Surge, O Flame! Guide

  • Fire Monk Incantation
  • Stamina Cost: 2
  • Deals fire damage
  • It can be cast while in motion.
  • This incantation is not chargeable.
  • Hold to continue the stream of fire. This can be maintained until the caster has no FP remaining. 
  • Can be cast continuously by using Cerulean Hidden Tear.
  • Very low damage, even with an extremely optimized loadout.  However, this is an extremely cheap fire-damage option and can be used by most characters to reset frostbite status effects, allowing them to be applied again (dealing additional damage)
  • Note: In Patch 1.07, the continuous FP for charging or holding down the button of this incantation was changed from 1 to 0, changing it's FP Cost from 1 (1) to 1 (0).  **Note** As of Patch 1.07.1, 11.1.2022, This incantation still displays its' FP cost as 1 (1). Tests show that it consumes FP as the button is being held. 
 
 
 
 
 
 
 
 
 

 

 
Elden Ring Incantations
Agheel's Flame  ♦  Ancient Dragons' Lightning Spear  ♦  Ancient Dragons' Lightning Strike  ♦  Aspects of the Crucible: Breath  ♦  Aspects of the Crucible: Horns  ♦  Aspects of the Crucible: Tail  ♦  Barrier of Gold  ♦  Beast Claw  ♦  Bestial Constitution  ♦  Bestial Sling  ♦  Bestial Vitality  ♦  Black Blade  ♦  Black Flame  ♦  Black Flame's Protection  ♦  Black Flame Blade  ♦  Black Flame Ritual  ♦  Blessing's Boon  ♦  Blessing of the Erdtree  ♦  Bloodboon  ♦  Bloodflame Blade  ♦  Bloodflame Talons  ♦  Borealis's Mist  ♦  Burn O Flame!  ♦  Catch Flame  ♦  Cure Poison  ♦  Darkness  ♦  Death Lightning  ♦  Discus of Light  ♦  Divine Fortification  ♦  Dragonbolt Blessing  ♦  Dragonclaw  ♦  Dragonfire  ♦  Dragonice  ♦  Dragonmaw  ♦  Ekzykes's Decay  ♦  Elden Stars  ♦  Electrify Armament  ♦  Erdtree Heal  ♦  Fire's Deadly Sin  ♦  Flame Fall Upon Them  ♦  Flame Fortification  ♦  Flame of the Fell God  ♦  Flame Protect Me  ♦  Fortissax's Lightning Spear  ♦  Frenzied Burst  ♦  Frozen Lightning Spear  ♦  Giantsflame Take Thee  ♦  Glintstone Breath  ♦  Golden Lightning Fortification  ♦  Golden Vow (Spell)  ♦  Great Heal  ♦  Greyoll's Roar  ♦  Heal  ♦  Honed Bolt  ♦  Howl of Shabriri  ♦  Immutable Shield  ♦  Inescapable Frenzy  ♦  Lansseax's Glaive  ♦  Law of Causality  ♦  Law of Regression  ♦  Lightning Fortification  ♦  Lightning Spear  ♦  Lightning Strike  ♦  Litany of Proper Death  ♦  Lord's Aid  ♦  Lord's Divine Fortification  ♦  Lord's Heal  ♦  Magic Fortification  ♦  Magma Breath  ♦  Noble Presence  ♦  O Flame!  ♦  Order's Blade  ♦  Order Healing  ♦  Pest Threads  ♦  Placidusax's Ruin  ♦  Poison Armament  ♦  Poison Mist  ♦  Protection of the Erdtree  ♦  Radagon's Rings of Light  ♦  Rejection  ♦  Rotten Breath  ♦  Scarlet Aeonia  ♦  Scouring Black Flame  ♦  Shadow Bait  ♦  Smarag's Glintstone Breath  ♦  Stone of Gurranq  ♦  Swarm of Flies  ♦  The Flame of Frenzy  ♦  Theodorix's Magma  ♦  Triple Rings of Light  ♦  Unendurable Frenzy  ♦  Urgent Heal  ♦  Vyke's Dragonbolt  ♦  Whirl O Flame!  ♦  Wrath of Gold



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    • Anonymous

      frankly I'm glad it's trash and hope it stays that way, if you weren't around for ds3 pvp your input is not necessary btw

      • Anonymous

        spell buff multiplier is roughly .5.
        for context that's stronger than it was in ds1.

        also god fextra sucks so bad that they don't even have spell buff multiplier tested and listed.

        • Anonymous

          This spell, while pretty bad, is still a lot of fun for a pyro build to use, can be made to deal relatively decent damage, even if a little high on the investment, but overall, still fun to mess around with and shows that something can be fun to use even if damn near worthless in most senarios... Genuinely one of my favourite spells from all the way back in DS1, still kinda wish it was a 0 cost spell tho, would see amazing use then and make for some really fun runs

          • Anonymous

            My favourite use of this is to catch invisible scarabs, since it's easily the cheapest FP option for a constant-cast spell and can therefore be held on the scarab's path for a lot longer than most other spells.

            This does make it a bit ironic, however, that one of the first things I do with it is use it to catch the Flame of the Redmanes scarab, which is a much better method of turning FP into fire damage in general.

            • Anonymous

              Throw a Volcano Pot under you +Firebreather Torch, let them come close and Flame o Surge, unescapable agony, repeat.

              • Anonymous

                It's a bad spell in general, but I find it's an effective tool to finish people with little hp left as it can rollcatch much easily.

                • Anonymous

                  pretty trash without a healthy amount of min-maxing, the base damage is just too low to be useful at anything below level 90

                  • Anonymous

                    Stunlock, O flame

                    It's very inefficient when considering FP usage and DPS, but it feels awesome to use and can be useful in a few scenarios. Its start-up is very fast, so it can come in handy for keeping enemies that surprise you at bay to buy you some time to figure out how to handle them. It's also useful for pushing enemies off of edges, particularly when traversing the Caelid divine tower.

                    • Anonymous

                      Ds3's flame surge was as weak and costed more than this.......however........this one is so god damn slow to cast and to stop casting that it is literally unusable except to reset frost build up.........the best pressure spell from Dark Souls could not be any unusable than this

                      • Anonymous

                        Very good spell for finishing off enemies in both pve and pvp. Don't use it as your main source of damage though, takes too long to kill, unless you are fighting really weak enemies and really fast / hard to hit enemies like rats, dogs, and imps. Of course, works best at 80 faith + double giants seal to get the most damage aut of it.

                        • Only use I found to this is canceling a few startup frames from other spells cast after it. But it locks you in surge animation for a little too long for it to be good.

                          • Anonymous

                            People complaining that this is a bad incantation haven't realised its true potential:

                            Firstly, it's a near instant cast mid range attack that can cancel an incoming jump attack, trivialising crows talon PvPers.
                            Secondly, coupled with the hammer talisman, it's a quick and easy way for you to force a sheild turtle into a stagger.

                            In PvE it can force back most human sized enemies pretty quickly to allow space when fighting groups or quickly trigger the burning animations on dogs and finger crawlers.

                            Overall a 6/10 incant, it's not OP but still worth the slot if you have a spare one.

                            • Anonymous

                              Basically an instant cast flamethrower. It doesn’t do a lot of damage but it can burn Miranda flowers, pressure players, or finish off anything with extremely low health. It also doesn’t take very long at all to perform another action immediately after. Very low fp cost if you know how to press any other button. Very nice.

                              • Anonymous

                                Is the FP cost reduction from patch 1.07 not working? It still burns through mana like hell while dealing 0 damage, I thought it was going to be a really cheap spam option. Possibly a bug?

                                • Anonymous

                                  Well maxing out your fire damage makes this useable and a decent poke for pvp, what it really needs is the ability to cancel it by rolling and by casting the second you use it. Currently as of 1.07 you cannot roll or cast anything after casting this for 1 second but if you could it would allow it to be a good way to bait people into you and it would be a great poke spell that wouldn't be op because of it's mediocre damage that is at best in pvp 120ish per tick if it hits.

                                  • Anonymous

                                    if you min max the living shiz out of this (two giant seals, both flock talismans, fire scorpion, fire physick), its ok for damage. you're not gonna be soloing anybody with it but its functional at the very least

                                    • Anonymous

                                      this incant is SUPER useful for finishing ppl off when they try and run and heal. similar use case as swift shard for pvp but its pyro

                                      • Anonymous

                                        Not seeing this in patch 1.07, if any incantation needed a buff it's this... still love using this as a finisher but it's definitely not optimal...

                                        • Anonymous

                                          In DS3 it was one of two the most powerful 1x1 PvP pyromancies (the second one is Black Flame) cuz with Cartus bloodring it allows you to roll-n-spam one-tick cloud of fire on safe distance with almost no FP consumption. Using this spell you litterally can slowly but surely burn any opponent with no damage on yourself. But... It doesn't work in ER this way.

                                          Rest in peace, my love, my harbinger of a slow and painful death...

                                          • Anonymous

                                            I cannot comprehend what the point of putting a spell like this in the game even is. It's actually just useless and unusable. Not balanced at all and is basically the same as it's been in all past games. Low damage, low efficiency.

                                            • Anonymous

                                              So this spell has been in DS and Elden Ring for, what, a decade now? And it's still the most awful spell ever? Beginning to think it's intentional....

                                              • Anonymous

                                                Garbage. Worst offensive spell I've tried yet, and that's saying something. Maybe if it at least had some range it would be useful...

                                                • Anonymous

                                                  AWFUL spell. they didn't balance test this spell.
                                                  [or there must be some strange combo amulet, or enemy that makes this spell okay that I haven't found yet.]

                                                  • Anonymous

                                                    This one earns my award for the most consistently bad spell across every single game it's appeared in. — Courh the Explorer

                                                    • Anonymous

                                                      at max casting speed it deploys basically instantly, very annoying in pvp. alright as a finisher but pretty bad everywhere else.

                                                      • Anonymous

                                                        In DS3, this served as a low-damage, low-risk pressuring tool, and, consequently, was quite strong. In Elden Ring, it's slightly worse by comparison for several reasons but with one upside: it locks in you the animation for a short period (which is actually the fair "fix" it needed in DS3 as it was SO low-risk in DS3 you could literally go an entire duel with just Surge and not be touched), the range is shorter than the flame's reach would suggest (which is just annoying, and unnecessary), the tracking is wonky and not nearly as good (it sometimes locks the animation towards where you started casting it even after they moved out of the way and takes a second to catch up), and the FP cost is significantly more (don't be fooled by the description, the full, minimum cost of the spell is actually 7 FP for just 2 ticks of flame since it locks you into the animation), BUT it does a modest amount of poise damage to compensate for Elden Ring's return of neutral poise (Amen). Frankly, it isn't really worth using over Bestial Sling (same cost, further range, has spread, combo-able, chainable, useable while jumping) but it should be just as viable an option. My recommendation to buff it without it being as oppressive as DS3 would be to keep the initial animation lock so you can trade into it with good timing, increase the range to that of Bestial Sling (that'd be literally 0.5m and would match the flame's animations too), give it 3 ticks instead for 2 for the minimum animation lock, improve the tracking so they you can still strafe the 1st tick but are on target following that if they aren't sprinting, castable while jumping, and (maybe, I'm not sure about this one) make it combo-able.

                                                        • Anonymous

                                                          Thanks to those who pointed out that this enchantment does poise break or stunlock or something. Punch your attacker in the face with it and they will stop whatever they are doing. It has to be timed right. It takes a second or two for the flames to start after you cast it, so you can't cast it when the enemy is in your face or it is likely to be interrupted. I just used to kill Anastasia the Tarnished-Eater in her invasion at Corpse-Stench Shack. I had been having trouble with her, one attack of hers can one-hit kill me, and I remembered the discussion of this spell, here. Tried it, teamed up with a weapon that causes bleeding. it worked a treat.

                                                          I do think surge o flame does SOME damage, however small. Anastasia died while I was flaming her.

                                                          • Anonymous

                                                            You can skip the 'iconic' fire giant incantation sfx by having 51 +/- 1 virtual dex, which makes the spell come out at ok speed, but it does not matter until the damage is buffed.

                                                            • Anonymous

                                                              Funnily enough I managed to poise break first stage final boss, while using the bug where they stand still with this spell. Pitiful damage, but seeing them crumble from it was a funny surprise.

                                                              • Anonymous

                                                                I guess newer players dont realize that this spells usage is not being a dps machine but rather to finish off opponents safely. This is elden rings flame surge from dark souls

                                                                • This skill is so bad it produces me pain to see it. It could literally be the main weapon of many confessor builds and they wastes such a good opportunity.

                                                                  • Anonymous

                                                                    Some of the balancing on faith skills damage is ridiculously bad this skill is terrible i was really looking forward to alot of the pyromancy spells but 90% of them are just bad besides the fireball black fireball giant fireball the the rest are useless in 99% of situations , same with o flame and catch flame abysmal range and pretty bad damage for the risk , if they did massive poise damage then maybe itd be good but nope

                                                                    • I really don't understand From's logic of adding a literal tactical nuke in a sorcery spell, but you can't give us a reasonably powerful flamethrower spell to play around with.

                                                                      • Anonymous

                                                                        Why is this skill so bad lol literally 0 damage. It does stunlock enemies in the fire so good for distraction.

                                                                        • Anonymous

                                                                          Drains FP incredibly quickly for not great damage. Some use against groups of lighter enemies, but there are better options.

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