Sword of Night and Flame

sword of night and flame straight sword weapon elden ring wiki guide 200px
attack power elden ring wiki guide 18Attack
Phy 87
Mag 56
Fire 56
Ligt 0
Holy 0
Crit 100
guarded damage negation elden ring wiki guide 18Guard
Phy 36
Mag 42
Fire 42
Ligt 26
Holy 26
Boost 31
attribute scaling elden ring wiki guide 18Scaling
Str E
Dex E
Fai D
attributes required elden ring wiki guide 18Requires
Str 12
Dex 12
Fai 24
Straight Sword Standard/Pierce
Night-and-Flame Stance FP - (26 32)
Wgt. 4.0 passive effects elden ring wiki guide 18Passive -

Sword of Night and Flame is a Straight Sword in Elden Ring. The Sword of Night and Flame scales primarily with StrengthDexterity, Intelligence, and Faith and has a powerful Unique Skill, Night-and-Flame Stance, which allows the user to hold the sword level and follow up with a normal attack to cast the Comet Azur sorcery or a strong attack to sweep forward with a burst of flame causing Fire Damage.


Storied sword and treasure of Caria Manor.
One of the legendary armaments.

Astrologers, who preceded the sorcerers, established themselves in mountaintops that nearly touched the sky, and considered the Fire Giants their neighbors.


Sword of Night and Flame Location in Elden Ring

The Sword of Night and Flame weapon can be found in Caria Manor in a locked room behind the gardens in the east side of the manor.

Begin at the Manor Lower Level site of grace and proceed east across the rooftops, being wary of any spirit soldiers that may appear. From the first intersection, head north and continue down the pathway until the next junction is reached.

sword of night and flame 1 location wiki elden ring

At this next junction, face north and continue for a few steps.

sword of night and flame 2 location wiki elden ring

Looking down over the edge of the walkway (around halfway through to the next junction), you should see a platform containing a ladder. This is your goal -- see image below. You can jump from the walkway down onto the upper roof, then down again to reach the platform where the ladder is.

sword of night and flame 3 location wiki elden ring

Once you've descended the ladder, there will be a chest containing the sword next to a chair near the center of the room.

sword of night and flame 4 location wiki elden ring

[Elden Ring Map here] Video Location


Elden Ring Sword of Night and Flame Notes & Tips

  • Weapon SkillNight-and-Flame Stance
  • This weapon cannot be infused with Ashes of War
  • Cannot be enchanted with Magic nor boosted by Consumables.
  • Sword of Night and Flame can be upgraded by using Somber Smithing Stones.
  • This weapon utilizes Thrusting R2s when one-handed, and Slashing R2s when two-handed.  Due to the very low STR scaling, and the superior thrusting moveset, one-handing this weapon is advised in most scenarios
  • The Comet (L2+R1) weapon skill does not count as a sorcery but does inflict magic damage; its damage is affected by the INT portion of the weapon's scaling and weapon level. The night beam is also buffed by the Spellblade Set.
  • The Flame Burst (L2+R2) weapon skill is affected by the FTH portion of the weapon scaling and weapon level.
  • Although damage from the two weapon art attacks scale with INT or FTH, they do so at a relatively low level, and are still very effective even at minimum stat requirements.  
  • Sell Value:  er runes 13 1000
  • Due to its inherently high FP cost, it's highly recommended to either have high Mind or the Carian Filigreed Crest.  
  • One of the few weapons that can make good use of the Greathood, a very unique piece of armor that provides +2 to INT and FTH.  
  • When utilized with a high Intelligence build, even the damage from the L2+R1 can be substantial. However, the L2+R2 suffers from a long cast time and is most useful when sneaking up on large packs of enemies.
  • The Confessor starting class starts with exactly 12 Strength and 12 Dexterity, which already meets the minimum Strength and Dexterity requirements of the weapon, allowing one to only invest on Intelligence and Faith for the weapon with the said class.
  • The Astrologer starting class starts with 8 Strength and 12 Dexterity, which meets the Dexterity requirements of the weapon. While requiring 4 more Strength to meet the Strength requirement, can also be used for creating a dedicated SoNaF build without any excessive Strength or Dexterity stat.
  • Although this weapon deals fire damage, the regular attack damage does not remove the buildup of frostbite (at least in some cases).  While this might seem to limit its function when paired with Frostbite, it actually improves it quite a bit.  Frost procs will reduce enemy defenses, which most of the time is not that useful compared to the large burst damage, however, the SoNaF splits damage between 3 different types, and so is particularly weak against enemies with high defenses.  Attacking into frostbitten enemies will deal significantly more damage than with other weapons.  
    • It may be that there are instances where the fire damage from the SoNaF does re-set frostbite, but more testing would be needed to know for sure.
  • One of the 9 Legendary Armaments.
  • NOTE: As of Patch 1.08Straight Swords poise damage has been reduced only on PVP.
  • NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally, the running attack speed, first attack speed and speed of guard counter of straight sword has increased. The attack recovery time has also decreased.
  • Other notes and player tips go here.

Moveset & Videos in Elden Ring for the Sword of Night and Flame

One-handed moveset:

  • Light Attack is a 5-hit combo of diagonal and horizontal strikes, ending in a diagonal downwards slash from right to left
  • Strong Attack is a thrust, followed by an uppercut slash on the second input
  • Charge Attack is identical to Strong Attack
  • Running Light Attack is a horizontal slash from left to right
  • Running Strong Attack is a downward slam
  • Backstep Light Attack is a diagonal slash from left to right
  • Rolling Attack is a thrust 
  • Jumping Light Attack is a horizontal slash from right to left
  • Jumping Strong Attack is a downward slam

Two-handed moveset:

  • Light Attack is a 5-hit combo of diagonal and vertical strikes, ending in a diagonal downwards slash from right to left
  • Strong Attack is a horizontal slash from right to left, followed by a diagonal uppercut slash from left to right on the second input
  • Charge Attack is identical to Strong Attack
  • Running Light Attack is a downwards slash
  • Running Strong Attack is a slash from right to left
  • Backstep Light Attack is an uppercut slash
  • Rolling Attack is a thrust
  • Jumping Light Attack is a horizontal slash from right to left
  • Jumping Strong Attack is a downward slam

Left-handed and power-stance moveset:

  • Left-handed Light Attack is a 5-hit combo, ending in a downwards slash
  • No rolling, backstep, running, or jumping attacks exist in the left-handed moveset
  • Power-stance Light Attack is a cross slash with both weapons, followed by a dual horizontal slash, followed by two staggered thrusts, ending with a diagonal downward slash from left to right
  • Power-stance Running Attack is a thrust with the left weapon, followed by a slash with the right weapon
  • Power-stance Backstep Attack is a thrust with both weapons
  • Power-stance Rolling Attack is a horizontal sweep from left to right with both weapons
  • Power-stance Jumping Attack is a cross slash with both weapons

Mounted moveset:

  • Light Attack is a three-hit combo of up-and-down slashes
  • Strong Attack is a single uppercut slash
  • Charge Attack holds the sword close to the ground, dealing continuous damage, and ends with an uppercut slash.

Sword of Night and Flame Buffs

Sword of Night and Flame Buff Description Notes
Spellblade Set 2% attack power per piece. Affects only the night beam.
Magic Scorpion Charm +12% Attack Power on magic damage Increases physical damage taken by 10%.
Fire Scorpion Charm +12% Attack Power on fire damage Increases physical damage taken by 10%.
Flame-Shrouded Cracked Tear +20% Attack Power (+15% PvP) Lasts 3 minutes.
Magic-Shrouded Cracked Tear +20% Attack Power (+15% PvP) Lasts 3 minutes.
Terra Magica +35% Attack Power on magic damage Lasts 30 seconds
Alexander's Shard +15% Attack Power Affects the magic beam and fire swipe.
Warrior Jar Shard +10% Attack Power Affects the magic beam and fire swipe.
Flame, Grant Me Strength +20% Attack Power on fire damage and physical damage Lasts 30 seconds





Sword of Night and Flame PvP Poise Damage in Elden Ring

Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.

One-Handed Attacks

  • 1H R1 (1/2/3/4/5 Attacks): 5/5/5/5/10
  • 1H R2 (1/2 Attacks): 10/10
  • 1H Charged R2 (1/2 Attacks): 30/30
  • 1H R1 Jumping: 7.5
  • 1H R2 Jumping: 20

Two-Handed Attacks

  • 2H R1 (1/2/3/4/5 Attacks): 6.5/6.5/6.5/6.5/13
  • 2H R2 (1/2 Attacks): 11/11
  • 2H Charged R2 (1/2 Attacks): 33/33
  • 2H R1 Jumping: 9.75
  • 2h R2 Jumping: 22


Sword of Night and Flame Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Somber Smithing Stones

This upgrade can be enchanted with Magic or boosted with Consumables.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Sword of Night and Flame Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 87 56 56 - - 47 E E D D - - 36 42 42 26 26 31 15
Standard +1 99 64 64 - - 51 E E D D - - 36 42 42 26 26 31.31 15
Standard +2 112 72 72 - - 56 E E D D - - 36 42 42 26 26 31.62 15
Standard +3 124 80 80 - - 61 E E C C - - 36 42 42 26 26 31.93 15
Standard +4 137 88 88 - - 65 E E C C - - 36 42 42 26 26 32.24 15
Standard +5 150 96 96 - - 70 E E C C - - 36 42 42 26 26 32.55 15
Standard +6 162 104 104 - - 75 E E C C - - 36 42 42 26 26 32.86 15
Standard +7 175 112 112 - - 79 E E C C - - 36 42 42 26 26 33.17 15
Standard +8 187 120 120 - - 84 E E C C - - 36 42 42 26 26 33.48 15
Standard +9 200 129 129 - - 89 E E C C - - 36 42 42 26 26 33.79 15
Standard +10 213 137 137 - - 94 D D B B - - 36 42 42 26 26 34.1 15




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    • Anonymous

      The instructions on how to get it are just wrong. At the second junction, you need to head east until you get to the end of the path, then the ledge is to the north.

      • Anonymous

        Still a fun weapon. Despite the nerfs. I had a whole lot of fun using that thing when ER came out. We mockingly named it the welding lance. I think I have used the fire attack like once to try it but never again. Only the comet azure^^

        • Anonymous

          one of my favorite weapon cuz it deals magic damage, fire damge, and slice damage. but stats u need to get it its strange

          • Anonymous

            The dual fire/night nature of this weapon aligns perfectly with the odd duality of Melina and Ranni. Both are the only two characters in the game who acknowledge Torrent. Both have a single eye always closed. Melina's purpose is to be a sacrifice for the giant's fire, while Ranni's purpose is for the night to rule The Lands Between.

            • Anonymous

              This with a magic lance with waves of darkness in the offhand is my jam, damage goes crazy with fire and magic in my physik

              • Anonymous

                Dodge forward for the fire and to the side for the beam, congratulations you have beaten 99% of people who use this sword.

                • Anonymous

                  Why do I hear and read "Night Comet" when it is actually "Comet Azur"? It makes no sense. Also being that, historically, this sword was made before Sorcerer Azur was even born.

                  If it actually blasted out "Night Comet" that would be beautiful.

                  • Anonymous

                    How do you get the magic weapon art on this to trigger? I can see it at youtube but all I get is the flame one

                    • Anonymous

                      Guys the night comet on this thing absolutely destroys the fire giant. It took just three beams to the ankle to get to phase two and then it made for an awesome experience, just blasting him in the eye (which does extra damage I found out) with the beam felt like a really brilliant way to defeat a giant

                      • Anonymous

                        Running this on a level 150 "Spell-Master" INT/FTH build and it's fun and effective as hell. Here it is if anyone's interested:

                        Class: Astrologer
                        Vigor - 50 + 5* (1886 HP)
                        Mind - 35 (200 FP)
                        Endurance - 12 + 5* (118 STM)
                        Strength - 8 + 5*
                        Dexterity - 35 + 5*
                        Intelligence - 40
                        Faith - 40
                        Arcane - 9

                        Erdtree's Favor +2
                        Radagon Icon
                        Radagon's Soreseal*
                        Shard of Alexander (both weapon arts will be doing stupid damage numbers)

                        Physick: Faith-knot Crystal Tear, Intelligence-knot Crystal Tear (combo buffs damage for ALL sources**)

                        Great Rune: Godrick's (optional of course)

                        RH: Sword of Night and Flame - AR 690 (723**)
                        LH: Golden Order Seal - Incant Scaling 317 (345**), Gelmir Glintstone Staff - Sorcery Scaling 264 (285**)

                        Armor (aesthetic focus, not optimized):
                        Carian Knight Armor
                        Carian Knight Greaves
                        Carian Knight Gauntlets
                        Aristocrat Headband

                        Rykard's Rancor, Adula's Moonblade, Zamor Ice storm, Gelmir's Fury, Frozen Lightning Spear, A.D. Lightning Strike, Wrath of Gold, Stone of Gurranq, Golden Vow
                        (gives you all 4 elemental damage types + 1 physical, layering utility, frostbite procc/reset utility and a damn good body buff)

                        Can be a pain in the butt at times to switch between the staff and seal in the heat of combat but once you master it oh man it's a riot.

                        • Anonymous

                          12 dex/strengty, 23 faith, and go as hard as you want on int. Buff youself with faith tear, and magic damage tear, golden vow, shabriries woe and put terra magica down. With jar shard, magic scorpion, sacred sword yould get azure comets that deal over 4k damage with a build lower than lvl 84. Literally easy mode

                          • Anonymous

                            PvE-wise I'd say this weapon has a bit of a high skill ceiling and that's exclusively because of how long it takes to cast it's ash of war.

                            I'm on my first playthrough with it and I can't even tell you how many times I've been knocked out of the animation because it's so GD slow. I'm having to rethink every encounter and not just find a window, but a friggin open barn door. lol

                            Poise is a must.

                            You're gonna trade.

                            • Anonymous

                              Surprisingly very good for PVE, but for PVP...its skill may hit hard, but it's obviously easy to dodge too.

                              • Anonymous

                                its weird to me how this doesn't have a unique sheathe, you just strap it to your leg like a generic straight sword

                                • Anonymous

                                  Night and flame, you've better better stay
                                  You've better better begin the prayer to play
                                  Night and flame, come over over me
                                  Come over over the top you've never been here

                                  • Anonymous

                                    It took 3 azurs plus a reposte to kill radagon with full spellblade set, warrior jar shard (Not even alexander tailsman), and magic tear. Broken still

                                    • Anonymous

                                      The damage output on this thing is nuts!

                                      At 80 Int/Fth - and 80 Str/Dex. This has an AR of 818!! Go into NG+ and power stance these you'll be hitting with 1636 damage every 2 hits!
                                      Attack Power
                                      Phys: 213 + 96
                                      Magic: 137 + 117
                                      Fire: 137 + 117
                                      Obviously going past the str/dex requirements isn't ideal since you only an additional 96 AR. but not bad at all.

                                      • Anonymous

                                        I like to dual-wield this with Golden Epitaph. Cast GE's art, Last Rites, and now you've got a Sword of Night and Flame that has added Holy attack damage and +100% damage vs. undead, as well as every individual type of SoNaF damage (phys, fire, magic, and now holy) buffed by 10% (5% pvp). Extremely useful for melting deathbirds, mariners, and other undeads.

                                        • Anonymous

                                          Despite what people say you don’t need an int faith build for this. You can just get the minimum stats in one category and max out the other and use the corresponding weapon art

                                          • Anonymous

                                            This sword is great, makes me wish there were more melee weapons that scale with faith + int. Maybe a pure energy weapon like the coded sword? Or a sister sword that does frost and lightning? Hoping the dlc will give us something like that

                                            • Anonymous

                                              So, people who used this a long time ago will remember it was absolutely nuts. Fromsoft nerfed it pretty hard (compared to it's previous self) in patch 1.03, where it was traded out in favour of weapons like Moonveil / Blasphemous blade, however it was patched in 1.07 to bring it back to a pretty close example of it's pre 1.03 self.

                                              With pretty minimal stats, but optimal buffs, this thing can hit like a brick wall, and where Blasphemous Blade or Moonveil can crush enemies with appropriate resistances, Sword of Night and Flame has versatility that they don't with its ability to deal magic or fire damage.

                                              It scales elegantly from early game with its wild attack damage from Night-and-Flame stance, until late game/ng+, where the damage is still crazy but you'll likely have 80/80 int/faith, which turns you into an ultra-wide range hybrid int-faith caster.

                                              This weapon deserves more love, because while it might not be an outright posterchild like Moonveil/Blasphemous blade, it's up there with the greats -- just far quieter.

                                              • Anonymous

                                                That sword is quite decent. At 80int/24 faith, it outdamages a +25 magic longsword.
                                                There's a super versatile build to make with this, Prince of Death's Staff and Golden Order Seal. Badass sword + all sorceries + all incantation.

                                                • Anonymous

                                                  For anyone scared about making a build for this, don’t worry. This weapon is completely viable, I had 60 int and only 30 faith, and both weapon arts still shred most bosses.

                                                  • Anonymous

                                                    Making a build with this and with the Gelmir Staff not only synergizes skill-wise, but also drips together so damn hard.

                                                    • Anonymous

                                                      Look guys stop complaining about low damage ok? The entire gimmick of this sword is that you need to make a dedicated build for it to reap the rewards. If you try to shoehorn it into whatever stats you happen to have on you of course it’ll be a pool noodle

                                                      • Anonymous

                                                        I read comments from people who used this Thing on fth or int builds.
                                                        Dont use it. ITS and int+fth weapon. With 45 int + 45 fth IT hast 684 ar. With 24 int + 70 fth you have only 670 ar. Same goes With 70 int and 24 fth. ITS a difference. Even My grave scythe With fth scaling (black Flame Tornado ashes of war) has Higher ar than this sword in a fth build ( 200 ar more) dont waist your points unless your are going for a int+fth build. U will Miss alot of DMG.

                                                        • Anonymous

                                                          Should point out that, from my experience, the fire damage this sword deals does not stun fingercreepers like other fire damage would normally do to it.

                                                          • Anonymous

                                                            I am dual wielding these after applying frostbite (they don't remove frostbite status for some reason) and they just melt everything. I run shield and Warhawk Cold Talon for the double hitting cross slash style heavy attack (even when uncharged) to apply frostbite, then swap to dual SoNaF, it's been making solo play very easy. I think this weapon just has weird interactions because of it's 3 way split damage, I don't think any other weapon has this innately, but am unsure.

                                                            • Anonymous

                                                              The perfect weapon for a Golden Order Fundamentalist build. Just completed NG7 with this and it is massively viable with 75/80 int faith. Fast becoming my favourite weapon.

                                                              • Anonymous

                                                                The game was honestly more fun before the nerfs, now it's kinda boring. I understand the need to balance the game but it's sorta "balanced". You can still win or lose in 2 hits with 60 vigor.

                                                                • Anonymous

                                                                  It's an obvious choice for a golden order incantation character, you can get it right at the start of the game too.

                                                                  • Anonymous

                                                                    this is the only weapon to justify the confessor starting class, and still it's tied with the astrologer for optimisation.

                                                                    • I play as a knight and leveled int and faith just to use this and helphen's steeple,and at +9 it does 580 at the bare minimum int and faith requirements,so it's completely viable even if you're not a magic build and just want a good straight sword

                                                                      • I leveled int and faith just to use this and helphen's steeple,and even with the bare bones basic requirements and at +9 it does 580,so it's viable even if you're not a magic user and just want a good straight sword

                                                                        • Anonymous

                                                                          DUAL WIELD!! Great with another straight sword; currently have the Rotten Crystal sword in the off hand. Frost also good

                                                                          • Anonymous

                                                                            This is truly a weapon for int/fth hybrids. it doesn't really perform on a pure fth or pure int build that well.

                                                                            • Anonymous

                                                                              Sword is good, people in this thread just don't know how to make a build that isn't just 99 int and 9 vigor

                                                                              • Anonymous

                                                                                Hope they buff this weapons base attack damaged it looks amazing and has really cool lore so it’s underwhelming damage is really sad, you’d think they’d learn from the dancers twin blades how not to make a bad split scaling weapon

                                                                                • I dont understand this sentence: "This weapon utilizes Thrusting R2s when one-handed, and Slashing R2s when two-handed. Due to the very low STR scaling, and the superior thrusting moveset, one-handing this weapon is advised in most scenarios"

                                                                                  I am in a NG+ so if I want to use two of these swords powerstanced and have a build with high INT+FAI would that somehow be weaker than having just one sword? Is there a difference between "thrusting" and "slashing" in terms of scaling? I thought it was only visually?

                                                                                  • Anonymous

                                                                                    The good: it looks cool and has fun AoW
                                                                                    The bad: does crap damage and costs way too much FP.

                                                                                    Of all the legendary weapons in this game, this one requires way too much skill investment for very little return. Takes 6 swings to kill one low level soldier enemy? Boooooring. Might as well be using a wet noodle.

                                                                                    • Anonymous

                                                                                      Pretty sure that the damage from regular attacks with this weapon just doesn't count as fire damage for interactions with anything else. Doesn't affect fingercreepers or flowers.

                                                                                      • Anonymous

                                                                                        The basic attacks are weaker than a broadsword. The AOW is okay, but costs a ton of FP and is outclassed by a glintstone kris, moonveil, darkmoon greatsword or a frost spear. Bad weapon with high stat requirements.

                                                                                        • If you're a caster of either faith or intel, you can stop looking for weapons after this one tbh unless you want something else stylistically. AoW acts as two spells that free up memory slots, and even on a hybrid intell/faith build they hit pretty hard if your enemy isn't resistant to magic or fire. Going full faith or full intell will still give you at least one nasty ability that'll hit like a freight train. The Comet portion also has a nasty habit of guard breaking or outright toppling over many human sized if you get a full beam, which isn't too difficult as the AI doesn't tend to want to bother to dodge it. The Flame Burst decimates crowds and staggers them briefly to SORTA make up for the very slow cast time; be careful, the wave can and will get you killed if you aren't careful with your timing.

                                                                                          • Anonymous

                                                                                            This weapon just SCREAMS pairing it with death sorceries since raising faith and int effects both the sorceries and the weapon the most out of anything. Using this weapon along side these sorceries makes it so you can SPECIFICALLY focus on boosting int and faith (with some vitality of course but you get what i mean). making becoming optimal with the sorceries and the weapon alot easier to achieve in a first run

                                                                                            • Anonymous

                                                                                              Make that split int and faith build... Do it... You've already made all the others... Do it.. Don't one state favor a 2 stat weapon... Theirs other option for your dedicated one stat builds... You've already made all the other builds....... Be the orderly death mage of night and flame.... DO ...... IT ....

                                                                                              • Anonymous

                                                                                                It's recommended to focus on boosting the magic beam by only getting the minimum faith for utility incatations (like golden vow) and using most of your levels on intelligence.

                                                                                                You should only be raising INT and FTH evenly if you're dual wielding two of these.

                                                                                                If you don't like either of those options, I suppose you could also focus on golden order spells and just use this on anything that resists holy.

                                                                                                • Anonymous

                                                                                                  Would the fact that it has 3 types of damage mean that those types of damage would have to pass through 3 different base defenses/resistances reducing the effective damage more?

                                                                                                  • Anonymous

                                                                                                    Me with 80 Faith, 80 Int equipping duals Sword of Night and Flame and dual Prince of Death's staff: I AM DIVINE......

                                                                                                    • Anonymous

                                                                                                      Essay on this sword incoming:

                                                                                                      I think the stat requirements on this weapon lead people to build for it in a somewhat awkward way, which tends to result in heavy dissatisfaction with it. Yes, you can do an even investment of INT/FTH for balanced fire and magic damage, but the AR on the weapon doesn’t really scale all that well with its associated stats. Even at +10, you only get about 1-2 points of damage additional fire/magic for each point invested in INT/FTH up to 50. Also, the only other tools that directly capitalize on/require an even and heavy distribution of INT and FTH can be a weird pairing with this:

                                                                                                      You have Golden Order incants, which, in my experience, aren’t that great due to long cast times and moderate damage at best. You have PoD staff, but that only outperforms most other INT focused staves around 80 INT/FTH, not the most feasible investment and an entirely unreasonable one if you’re planning to level cap around 150 for greater PvP traffic. You have all the death and magma sorceries at your fingertips, but most of them are incredibly disappointing and the few that aren’t are best used situationally and tactically. An even split of INT/FTH does, however, mean that you’ll get optimal damage out of each AoW, but even at minimum stat requirements, they’ll still perform respectably given that they mostly scale with weapon upgrade level, so it’s not a night-and-day difference. And, like most other comments on here have stated, this is pretty much the only weapon that can directly benefit from both INT/FTH.

                                                                                                      Because of this, I feel like the best way to build with this weapon is to meet the requirements and focus on one of the two stats to get better scaling with other weapons and spells that compliment it. I’m currently running this in PvE at 68 INT for Ranni’s Dark Moon and 25 FTH for Golden Vow, and it’s quite powerful and has been a lot of fun. The L2R2 still does solid damage when I need to use it despite my minimal FTH investment, and leaning into INT for the L2R1 bass cannon also gives me INT-scaling sidearms and spells to support the weapon. I keep a magic infused Longsword in one of my left-hand slots for the power stance SS moveset which deals great damage against aggressive heavy enemies I can’t get the AoW off on, and I can hard-swap to a shield for some classic sword ’n board tactics if I feel the need. I have good magic damage between complimentary sorceries, the AoW, and magic scaling SSs, and access to good buffs with 25 FTH like Golden Vow, Blessing’s Boon, etc.

                                                                                                      Obviously feel free to build with this however you’d like, just wanted to give my own angle since I wasn’t super into it initially and considered ditching it before I respecced away from even INT/FTH into a less balanced stat investment. If you like running it with even INT/FTH, go off, but if you’re not satisfied with it, try leaning into one stat instead of both and see if you have a better time.

                                                                                                      Final note, despite its unique AoW, it’s still a straight sword. If you hate straight swords, you probably won’t love this weapon. Not every weapon is just reduced to it’s AoW

                                                                                                      • Anonymous

                                                                                                        I have been melting bosses with this sword +10.

                                                                                                        55 vigor, 65 int,

                                                                                                        I see many people scaling faith and int to 50/60? I think they are building wrong. You pick one skill or the other to scale IMO.

                                                                                                        I used Meteorite staff for most of the play through as a secondary weapon. If you can get Prince if Death Staff to +20 with about 60 Int you can swap.

                                                                                                        Ancient Death Rancor, R1, Mimic Ashes. Typical buffs and Talismans. Armor - Twinsage, Rennala robe, the rest Spell Blade.

                                                                                                        This thing still wrecks. Never used it pre-nerf as I just started playing this game a few weeks ago.

                                                                                                        I think people complaining about range just don’t want to have to dodge boss mechanics. Probably never play a melee build either haha

                                                                                                        Overall, you should definitely play through once with this build. S Tier IMO even with the nerfs.

                                                                                                        • Anonymous

                                                                                                          I'm dual weilding 2 of these rn, without buffs my AR: 713
                                                                                                          I'm level 150, after buffs it's 1023 per sword. I have 70 faith plus Golden Order Seal in my right pocket and a Godslayer Seal for the extra 20% on my Black Flame Spells in my left pocket that I cast with my Order Seal. I'm seeing ungodly damage just running people down while throwing a bullet hell at them. I also have the Prince of Death Staff as a back up for soceries that chase people when I throw my Black Pillars spell up. Idk this sword kinda slaps if I time the flame art with the elden stars forcing them into me.

                                                                                                          • Anonymous

                                                                                                            After inflicting frostbite in multiple enemies, I can confirm that hitting them with this sword does NOT end the frostbite effect.

                                                                                                            • Anonymous

                                                                                                              Let's see... it has the straight sword moveset, it has two powerful weapon arts for the price of one, it allows you to do high single-target damage, it can deal high damage to groups, it's capable of multiple damage types, and it only weighs 4.

                                                                                                              From this, I can only conclude that this is one of the best and most versatile weapons in the game.

                                                                                                              • Anonymous

                                                                                                                I can’t express how sad I am that this is the only dual int/fth scaling weapon, or even int/arc or fth/arc if you don’t include buffing a ripple weapon which I don’t think many people are doing. It wouldn’t be a problem if so much of the magic didn’t have split scaling between two of the magic stats. I like to have themed builds but there aren’t weapons that favor that kind of heavy stat investment. Even though the split scaling catalysts are meant for having pretty high investment in both stats, because of the weapons I only invest as much of the secondary stat needed to cast the spells. It works but it doesn’t feel like a proper build that has equipment designed for it when all of the golden order weapons are just faith even though I need a pretty hefty int investment. This is the only weapon that has dual magic stat scaling, but it doesn’t even have a single theme. This doesn’t fit for death builds, doesn’t fit for order builds, doesn’t fit for magma builds. It’s got three way split damage for gods sake. Not to say it’s a bad weapon, but I don’t have a place for it in any of my builds and I just want them to give us some dual scaling on weapons that make sense or at least let order blade take int scaling from the order seal

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