Sword of Night and Flame is a Straight Sword in Elden Ring. The Sword of Night and Flame scales primarily with Strength, Dexterity, Intelligence, and Faith and has a powerful Unique Skill, Night-and-Flame Stance, which allows the user to hold the sword level and follow up with a normal attack to cast the Comet Azur sorcery or a strong attack to sweep forward with a burst of flame causing Fire Damage.
Storied sword and treasure of Caria Manor.
One of the legendary armaments.
Astrologers, who preceded the sorcerers, established themselves in mountaintops that nearly touched the sky, and considered the Fire Giants their neighbors.
Sword of Night and Flame Location in Elden Ring
The Sword of Night and Flame weapon can be found in Caria Manor in a locked room behind the gardens in the east side of the manor.
Begin at the Manor Lower Level site of grace and proceed east across the rooftops, being wary of any spirit soldiers that may appear. From the first intersection, head north and continue down the pathway until the next junction is reached.
At this next junction, face north and continue for a few steps.
Looking down over the edge of the walkway (around halfway through to the next junction), you should see a platform containing a ladder. This is your goal -- see image below. You can jump from the walkway down onto the upper roof, then down again to reach the platform where the ladder is.
Once you've descended the ladder, there will be a chest containing the sword next to a chair near the center of the room.
[Elden Ring Map here] Video Location
Elden Ring Sword of Night and Flame Notes & Tips
- Weapon Skill: Night-and-Flame Stance
- This weapon cannot be infused with Ashes of War
- Cannot be enchanted with Magic nor boosted by Consumables.
- Sword of Night and Flame can be upgraded by using Somber Smithing Stones.
- This weapon utilizes Thrusting R2s when one-handed, and Slashing R2s when two-handed. Due to the very low STR scaling, and the superior thrusting moveset, one-handing this weapon is advised in most scenarios
- The Comet (L2+R1) weapon skill does not count as a sorcery but does inflict magic damage; its damage is affected by the INT portion of the weapon's scaling and weapon level. The night beam is also buffed by the Spellblade Set.
- The Flame Burst (L2+R2) weapon skill is affected by the FTH portion of the weapon scaling and weapon level.
- Although damage from the two weapon art attacks scale with INT or FTH, they do so at a relatively low level, and are still very effective even at minimum stat requirements.
- Sell Value:
1000
- Due to its inherently high FP cost, it's highly recommended to either have high Mind or the Carian Filigreed Crest.
- One of the few weapons that can make good use of the Greathood, a very unique piece of armor that provides +2 to INT and FTH.
- When utilized with a high Intelligence build, even the damage from the L2+R1 can be substantial. However, the L2+R2 suffers from a long cast time and is most useful when sneaking up on large packs of enemies.
- The Confessor starting class starts with exactly 12 Strength and 12 Dexterity, which already meets the minimum Strength and Dexterity requirements of the weapon, allowing one to only invest on Intelligence and Faith for the weapon with the said class.
- The Astrologer starting class starts with 8 Strength and 12 Dexterity, which meets the Dexterity requirements of the weapon. While requiring 4 more Strength to meet the Strength requirement, can also be used for creating a dedicated SoNaF build without any excessive Strength or Dexterity stat.
- Although this weapon deals fire damage, the regular attack damage does not remove the buildup of frostbite (at least in some cases). While this might seem to limit its function when paired with Frostbite, it actually improves it quite a bit. Frost procs will reduce enemy defenses, which most of the time is not that useful compared to the large burst damage, however, the SoNaF splits damage between 3 different types, and so is particularly weak against enemies with high defenses. Attacking into frostbitten enemies will deal significantly more damage than with other weapons.
- It may be that there are instances where the fire damage from the SoNaF does re-set frostbite, but more testing would be needed to know for sure.
- One of the 9 Legendary Armaments.
- NOTE: As of Patch 1.08, Straight Swords poise damage has been reduced only on PVP.
- NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally, the running attack speed, first attack speed and speed of guard counter of straight sword has increased. The attack recovery time has also decreased.
- Other notes and player tips go here.
Moveset & Videos in Elden Ring for the Sword of Night and Flame
One-handed moveset:
- Light Attack is a 5-hit combo of diagonal and horizontal strikes, ending in a diagonal downwards slash from right to left
- Strong Attack is a thrust, followed by an uppercut slash on the second input
- Charge Attack is identical to Strong Attack
- Running Light Attack is a horizontal slash from left to right
- Running Strong Attack is a downward slam
- Backstep Light Attack is a diagonal slash from left to right
- Rolling Attack is a thrust
- Jumping Light Attack is a horizontal slash from right to left
- Jumping Strong Attack is a downward slam
Two-handed moveset:
- Light Attack is a 5-hit combo of diagonal and vertical strikes, ending in a diagonal downwards slash from right to left
- Strong Attack is a horizontal slash from right to left, followed by a diagonal uppercut slash from left to right on the second input
- Charge Attack is identical to Strong Attack
- Running Light Attack is a downwards slash
- Running Strong Attack is a slash from right to left
- Backstep Light Attack is an uppercut slash
- Rolling Attack is a thrust
- Jumping Light Attack is a horizontal slash from right to left
- Jumping Strong Attack is a downward slam
Left-handed and power-stance moveset:
- Left-handed Light Attack is a 5-hit combo, ending in a downwards slash
- No rolling, backstep, running, or jumping attacks exist in the left-handed moveset
- Power-stance Light Attack is a cross slash with both weapons, followed by a dual horizontal slash, followed by two staggered thrusts, ending with a diagonal downward slash from left to right
- Power-stance Running Attack is a thrust with the left weapon, followed by a slash with the right weapon
- Power-stance Backstep Attack is a thrust with both weapons
- Power-stance Rolling Attack is a horizontal sweep from left to right with both weapons
- Power-stance Jumping Attack is a cross slash with both weapons
Mounted moveset:
- Light Attack is a three-hit combo of up-and-down slashes
- Strong Attack is a single uppercut slash
- Charge Attack holds the sword close to the ground, dealing continuous damage, and ends with an uppercut slash.
Sword of Night and Flame Buffs
Sword of Night and Flame | Buff Description | Notes |
Spellblade Set | 2% attack power per piece. | Affects only the night beam. |
Magic Scorpion Charm | +12% Attack Power on magic damage | Increases physical damage taken by 10%. |
Fire Scorpion Charm | +12% Attack Power on fire damage | Increases physical damage taken by 10%. |
Flame-Shrouded Cracked Tear | +20% Attack Power (+15% PvP) | Lasts 3 minutes. |
Magic-Shrouded Cracked Tear | +20% Attack Power (+15% PvP) | Lasts 3 minutes. |
Terra Magica | +35% Attack Power on magic damage | Lasts 30 seconds |
Alexander's Shard | +15% Attack Power | Affects the magic beam and fire swipe. |
Warrior Jar Shard | +10% Attack Power | Affects the magic beam and fire swipe. |
Flame, Grant Me Strength | +20% Attack Power on fire damage and physical damage | Lasts 30 seconds |
Sword of Night and Flame Upgrades in Elden Ring
Please see the Upgrades page to understand the weapon bolstering process.
Requires regular reinforcement with Somber Smithing Stones
This upgrade can be enchanted with Magic or boosted with Consumables.
Attack Power | Stat Scaling | Passive Effects | Damage Reduction (%) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sword of Night and Flame | Phy | Mag | Fir | Lit | Hol | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst |
Standard | 87 | 56 | 56 | - | - | 47 | E | E | D | D | - | - | 36 | 42 | 42 | 26 | 26 | 31 | 15 |
Standard +1 | 99 | 64 | 64 | - | - | 51 | E | E | D | D | - | - | 36 | 42 | 42 | 26 | 26 | 31.31 | 15 |
Standard +2 | 112 | 72 | 72 | - | - | 56 | E | E | D | D | - | - | 36 | 42 | 42 | 26 | 26 | 31.62 | 15 |
Standard +3 | 124 | 80 | 80 | - | - | 61 | E | E | C | C | - | - | 36 | 42 | 42 | 26 | 26 | 31.93 | 15 |
Standard +4 | 137 | 88 | 88 | - | - | 65 | E | E | C | C | - | - | 36 | 42 | 42 | 26 | 26 | 32.24 | 15 |
Standard +5 | 150 | 96 | 96 | - | - | 70 | E | E | C | C | - | - | 36 | 42 | 42 | 26 | 26 | 32.55 | 15 |
Standard +6 | 162 | 104 | 104 | - | - | 75 | E | E | C | C | - | - | 36 | 42 | 42 | 26 | 26 | 32.86 | 15 |
Standard +7 | 175 | 112 | 112 | - | - | 79 | E | E | C | C | - | - | 36 | 42 | 42 | 26 | 26 | 33.17 | 15 |
Standard +8 | 187 | 120 | 120 | - | - | 84 | E | E | C | C | - | - | 36 | 42 | 42 | 26 | 26 | 33.48 | 15 |
Standard +9 | 200 | 129 | 129 | - | - | 89 | E | E | C | C | - | - | 36 | 42 | 42 | 26 | 26 | 33.79 | 15 |
Standard +10 | 213 | 137 | 137 | - | - | 94 | D | D | B | B | - | - | 36 | 42 | 42 | 26 | 26 | 34.1 | 15 |
- Anonymous
sucks there's only 1 real fth int weapon but at least it's insanely cool
- Anonymous
its weird to me how this doesn't have a unique sheathe, you just strap it to your leg like a generic straight sword
- Anonymous
- Anonymous
Night and flame, you've better better stay
You've better better begin the prayer to play
Night and flame, come over over me
Come over over the top you've never been here
- Anonymous
It took 3 azurs plus a reposte to kill radagon with full spellblade set, warrior jar shard (Not even alexander tailsman), and magic tear. Broken still
- Anonymous
The damage output on this thing is nuts!
At 80 Int/Fth - and 80 Str/Dex. This has an AR of 818!! Go into NG+ and power stance these you'll be hitting with 1636 damage every 2 hits!
Attack Power
Phys: 213 + 96
Magic: 137 + 117
Fire: 137 + 117
Obviously going past the str/dex requirements isn't ideal since you only an additional 96 AR. but not bad at all.
- Anonymous
I like to dual-wield this with Golden Epitaph. Cast GE's art, Last Rites, and now you've got a Sword of Night and Flame that has added Holy attack damage and +100% damage vs. undead, as well as every individual type of SoNaF damage (phys, fire, magic, and now holy) buffed by 10% (5% pvp). Extremely useful for melting deathbirds, mariners, and other undeads.
- Anonymous
- Anonymous
Despite what people say you don’t need an int faith build for this. You can just get the minimum stats in one category and max out the other and use the corresponding weapon art
- Anonymous
This sword is great, makes me wish there were more melee weapons that scale with faith + int. Maybe a pure energy weapon like the coded sword? Or a sister sword that does frost and lightning? Hoping the dlc will give us something like that
- Anonymous
So, people who used this a long time ago will remember it was absolutely nuts. Fromsoft nerfed it pretty hard (compared to it's previous self) in patch 1.03, where it was traded out in favour of weapons like Moonveil / Blasphemous blade, however it was patched in 1.07 to bring it back to a pretty close example of it's pre 1.03 self.
With pretty minimal stats, but optimal buffs, this thing can hit like a brick wall, and where Blasphemous Blade or Moonveil can crush enemies with appropriate resistances, Sword of Night and Flame has versatility that they don't with its ability to deal magic or fire damage.
It scales elegantly from early game with its wild attack damage from Night-and-Flame stance, until late game/ng+, where the damage is still crazy but you'll likely have 80/80 int/faith, which turns you into an ultra-wide range hybrid int-faith caster.
This weapon deserves more love, because while it might not be an outright posterchild like Moonveil/Blasphemous blade, it's up there with the greats -- just far quieter.
- Anonymous
- Anonymous
That sword is quite decent. At 80int/24 faith, it outdamages a +25 magic longsword.
There's a super versatile build to make with this, Prince of Death's Staff and Golden Order Seal. Badass sword + all sorceries + all incantation.
- Anonymous
- Anonymous
For anyone scared about making a build for this, don’t worry. This weapon is completely viable, I had 60 int and only 30 faith, and both weapon arts still shred most bosses.
- Anonymous
Making a build with this and with the Gelmir Staff not only synergizes skill-wise, but also drips together so damn hard.
- Anonymous
Look guys stop complaining about low damage ok? The entire gimmick of this sword is that you need to make a dedicated build for it to reap the rewards. If you try to shoehorn it into whatever stats you happen to have on you of course it’ll be a pool noodle
- Anonymous
- Anonymous
I read comments from people who used this Thing on fth or int builds.
Dont use it. ITS and int+fth weapon. With 45 int + 45 fth IT hast 684 ar. With 24 int + 70 fth you have only 670 ar. Same goes With 70 int and 24 fth. ITS a difference. Even My grave scythe With fth scaling (black Flame Tornado ashes of war) has Higher ar than this sword in a fth build ( 200 ar more) dont waist your points unless your are going for a int+fth build. U will Miss alot of DMG.
- Anonymous
Should point out that, from my experience, the fire damage this sword deals does not stun fingercreepers like other fire damage would normally do to it.
- Anonymous
- Anonymous
I am dual wielding these after applying frostbite (they don't remove frostbite status for some reason) and they just melt everything. I run shield and Warhawk Cold Talon for the double hitting cross slash style heavy attack (even when uncharged) to apply frostbite, then swap to dual SoNaF, it's been making solo play very easy. I think this weapon just has weird interactions because of it's 3 way split damage, I don't think any other weapon has this innately, but am unsure.
- Anonymous
The perfect weapon for a Golden Order Fundamentalist build. Just completed NG7 with this and it is massively viable with 75/80 int faith. Fast becoming my favourite weapon.
- Anonymous
The game was honestly more fun before the nerfs, now it's kinda boring. I understand the need to balance the game but it's sorta "balanced". You can still win or lose in 2 hits with 60 vigor.
- Anonymous
- Anonymous
It's an obvious choice for a golden order incantation character, you can get it right at the start of the game too.
- Anonymous
this is the only weapon to justify the confessor starting class, and still it's tied with the astrologer for optimisation.
I play as a knight and leveled int and faith just to use this and helphen's steeple,and at +9 it does 580 at the bare minimum int and faith requirements,so it's completely viable even if you're not a magic build and just want a good straight sword
I mean,it's a sword that sets stuff on fire and can shoot magic death lasers,what more do you want?
I leveled int and faith just to use this and helphen's steeple,and even with the bare bones basic requirements and at +9 it does 580,so it's viable even if you're not a magic user and just want a good straight sword
- Anonymous
Boy they should reduce the int faith scaling to D and make increase dex and raw to B.
- Anonymous
DUAL WIELD!! Great with another straight sword; currently have the Rotten Crystal sword in the off hand. Frost also good
- Anonymous
This is truly a weapon for int/fth hybrids. it doesn't really perform on a pure fth or pure int build that well.
- Anonymous
Sword is good, people in this thread just don't know how to make a build that isn't just 99 int and 9 vigor
- Anonymous
Hope they buff this weapons base attack damaged it looks amazing and has really cool lore so it’s underwhelming damage is really sad, you’d think they’d learn from the dancers twin blades how not to make a bad split scaling weapon
- Anonymous
I dont understand this sentence: "This weapon utilizes Thrusting R2s when one-handed, and Slashing R2s when two-handed. Due to the very low STR scaling, and the superior thrusting moveset, one-handing this weapon is advised in most scenarios"
I am in a NG+ so if I want to use two of these swords powerstanced and have a build with high INT+FAI would that somehow be weaker than having just one sword? Is there a difference between "thrusting" and "slashing" in terms of scaling? I thought it was only visually?
- Anonymous
The good: it looks cool and has fun AoW
The bad: does crap damage and costs way too much FP.
Of all the legendary weapons in this game, this one requires way too much skill investment for very little return. Takes 6 swings to kill one low level soldier enemy? Boooooring. Might as well be using a wet noodle.
- Anonymous
Pretty sure that the damage from regular attacks with this weapon just doesn't count as fire damage for interactions with anything else. Doesn't affect fingercreepers or flowers.
- Anonymous
The basic attacks are weaker than a broadsword. The AOW is okay, but costs a ton of FP and is outclassed by a glintstone kris, moonveil, darkmoon greatsword or a frost spear. Bad weapon with high stat requirements.
If you're a caster of either faith or intel, you can stop looking for weapons after this one tbh unless you want something else stylistically. AoW acts as two spells that free up memory slots, and even on a hybrid intell/faith build they hit pretty hard if your enemy isn't resistant to magic or fire. Going full faith or full intell will still give you at least one nasty ability that'll hit like a freight train. The Comet portion also has a nasty habit of guard breaking or outright toppling over many human sized if you get a full beam, which isn't too difficult as the AI doesn't tend to want to bother to dodge it. The Flame Burst decimates crowds and staggers them briefly to SORTA make up for the very slow cast time; be careful, the wave can and will get you killed if you aren't careful with your timing.
- Anonymous
I dont feel like reading essays, could somebody tell me this sword good or bad for pve?
- Anonymous
I can't stop reading the abbreviation of this weapon's name as "SonOfA" haha.
- Anonymous
- Anonymous
there is no way that this animation isn't a reference to fire emblem 6's roy attack animation
- Anonymous
sword is worthless in late-game, do not waste time maining it like I did.
- Anonymous
This weapon just SCREAMS pairing it with death sorceries since raising faith and int effects both the sorceries and the weapon the most out of anything. Using this weapon along side these sorceries makes it so you can SPECIFICALLY focus on boosting int and faith (with some vitality of course but you get what i mean). making becoming optimal with the sorceries and the weapon alot easier to achieve in a first run
- Anonymous
So did the 1.07 update change this one at all, or does the nerf remain?
- Anonymous
- Anonymous
Make that split int and faith build... Do it... You've already made all the others... Do it.. Don't one state favor a 2 stat weapon... Theirs other option for your dedicated one stat builds... You've already made all the other builds....... Be the orderly death mage of night and flame.... DO ...... IT ....
- Anonymous
- Anonymous
It's recommended to focus on boosting the magic beam by only getting the minimum faith for utility incatations (like golden vow) and using most of your levels on intelligence.
You should only be raising INT and FTH evenly if you're dual wielding two of these.
If you don't like either of those options, I suppose you could also focus on golden order spells and just use this on anything that resists holy.
- Anonymous
Would the fact that it has 3 types of damage mean that those types of damage would have to pass through 3 different base defenses/resistances reducing the effective damage more?
- Anonymous
one of the few legendary weapons that actually feel legendary
- Anonymous
- Anonymous
Me with 80 Faith, 80 Int equipping duals Sword of Night and Flame and dual Prince of Death's staff: I AM DIVINE......
- Anonymous
- Anonymous
Essay on this sword incoming:
I think the stat requirements on this weapon lead people to build for it in a somewhat awkward way, which tends to result in heavy dissatisfaction with it. Yes, you can do an even investment of INT/FTH for balanced fire and magic damage, but the AR on the weapon doesn’t really scale all that well with its associated stats. Even at +10, you only get about 1-2 points of damage additional fire/magic for each point invested in INT/FTH up to 50. Also, the only other tools that directly capitalize on/require an even and heavy distribution of INT and FTH can be a weird pairing with this:
You have Golden Order incants, which, in my experience, aren’t that great due to long cast times and moderate damage at best. You have PoD staff, but that only outperforms most other INT focused staves around 80 INT/FTH, not the most feasible investment and an entirely unreasonable one if you’re planning to level cap around 150 for greater PvP traffic. You have all the death and magma sorceries at your fingertips, but most of them are incredibly disappointing and the few that aren’t are best used situationally and tactically. An even split of INT/FTH does, however, mean that you’ll get optimal damage out of each AoW, but even at minimum stat requirements, they’ll still perform respectably given that they mostly scale with weapon upgrade level, so it’s not a night-and-day difference. And, like most other comments on here have stated, this is pretty much the only weapon that can directly benefit from both INT/FTH.
Because of this, I feel like the best way to build with this weapon is to meet the requirements and focus on one of the two stats to get better scaling with other weapons and spells that compliment it. I’m currently running this in PvE at 68 INT for Ranni’s Dark Moon and 25 FTH for Golden Vow, and it’s quite powerful and has been a lot of fun. The L2R2 still does solid damage when I need to use it despite my minimal FTH investment, and leaning into INT for the L2R1 bass cannon also gives me INT-scaling sidearms and spells to support the weapon. I keep a magic infused Longsword in one of my left-hand slots for the power stance SS moveset which deals great damage against aggressive heavy enemies I can’t get the AoW off on, and I can hard-swap to a shield for some classic sword ’n board tactics if I feel the need. I have good magic damage between complimentary sorceries, the AoW, and magic scaling SSs, and access to good buffs with 25 FTH like Golden Vow, Blessing’s Boon, etc.
Obviously feel free to build with this however you’d like, just wanted to give my own angle since I wasn’t super into it initially and considered ditching it before I respecced away from even INT/FTH into a less balanced stat investment. If you like running it with even INT/FTH, go off, but if you’re not satisfied with it, try leaning into one stat instead of both and see if you have a better time.
Final note, despite its unique AoW, it’s still a straight sword. If you hate straight swords, you probably won’t love this weapon. Not every weapon is just reduced to it’s AoW
- Anonymous
I have been melting bosses with this sword +10.
55 vigor, 65 int,
I see many people scaling faith and int to 50/60? I think they are building wrong. You pick one skill or the other to scale IMO.
I used Meteorite staff for most of the play through as a secondary weapon. If you can get Prince if Death Staff to +20 with about 60 Int you can swap.
Ancient Death Rancor, R1, Mimic Ashes. Typical buffs and Talismans. Armor - Twinsage, Rennala robe, the rest Spell Blade.
This thing still wrecks. Never used it pre-nerf as I just started playing this game a few weeks ago.
I think people complaining about range just don’t want to have to dodge boss mechanics. Probably never play a melee build either haha
Overall, you should definitely play through once with this build. S Tier IMO even with the nerfs.
- Anonymous
I'm dual weilding 2 of these rn, without buffs my AR: 713
I'm level 150, after buffs it's 1023 per sword. I have 70 faith plus Golden Order Seal in my right pocket and a Godslayer Seal for the extra 20% on my Black Flame Spells in my left pocket that I cast with my Order Seal. I'm seeing ungodly damage just running people down while throwing a bullet hell at them. I also have the Prince of Death Staff as a back up for soceries that chase people when I throw my Black Pillars spell up. Idk this sword kinda slaps if I time the flame art with the elden stars forcing them into me.
- Anonymous
Is this the only int-faith melee weapon? And is this the only weapon with 4 stat scaling?
- Anonymous
After inflicting frostbite in multiple enemies, I can confirm that hitting them with this sword does NOT end the frostbite effect.
- Anonymous
Let's see... it has the straight sword moveset, it has two powerful weapon arts for the price of one, it allows you to do high single-target damage, it can deal high damage to groups, it's capable of multiple damage types, and it only weighs 4.
From this, I can only conclude that this is one of the best and most versatile weapons in the game.
- Anonymous
I can’t express how sad I am that this is the only dual int/fth scaling weapon, or even int/arc or fth/arc if you don’t include buffing a ripple weapon which I don’t think many people are doing. It wouldn’t be a problem if so much of the magic didn’t have split scaling between two of the magic stats. I like to have themed builds but there aren’t weapons that favor that kind of heavy stat investment. Even though the split scaling catalysts are meant for having pretty high investment in both stats, because of the weapons I only invest as much of the secondary stat needed to cast the spells. It works but it doesn’t feel like a proper build that has equipment designed for it when all of the golden order weapons are just faith even though I need a pretty hefty int investment. This is the only weapon that has dual magic stat scaling, but it doesn’t even have a single theme. This doesn’t fit for death builds, doesn’t fit for order builds, doesn’t fit for magma builds. It’s got three way split damage for gods sake. Not to say it’s a bad weapon, but I don’t have a place for it in any of my builds and I just want them to give us some dual scaling on weapons that make sense or at least let order blade take int scaling from the order seal
- Anonymous
Imma not need it but which is better tear mix for future
Fire magic
Int faith
- Anonymous
I only ever used this weapon post nerf, the Sword of Night and Flame is definitely my favourite Sword in the game together with the Sacred Relic Sword, I used on my first play all the way to NG+2 and now I am on a new game (caped at Lvl 150 for some occasional PVP) and again I am using this Sword, I am glad I did. Please do not let the coments online of people that just want to beat the game in an hour influence your decision, this wepom is a great, it is a lot of fun and I couldn't recommend highly enought, even more if you are a caster and already is heavily invested in intel, the extra points in Faith has an added bonus as you can use Golden Vow that is one of the best incantations in the game and boosts everything up.
- Anonymous
Weapons still really great, people overreacting to the weapon becoming balanced. Beware that with the type of build this sword encourages, you will most probably wont have a backup weapon
- Anonymous
this might be the best looking straight sword fromsoft ever designed
I know how dumb this is, but it looks like I sold this sword when I first got it since I couldn’t use and didn’t know better yet. Any way besides NG+ to get it again?
- Anonymous
- Anonymous
death build? magma build? fundamentalist build? this is the only weapon you get to use! hooray!
- Anonymous
This thing still good because it looks really cool and I want use it bad
- Anonymous
For all the complaints that I and others have about the combat in this game, you gotta admit that there are a lot of cool looking and acting unique straight swords
- Anonymous
this is the only weapon in the entire game that scales with both Faith and Intelligence intrinsically and is the only one to have decent scaling in both Int and Faith. So if you want that build this is THE weapon to use, anything else would be a handicap or less
- Anonymous
Godfrey's Icon also increases the sword's skill damage (just tested)
- Anonymous
Thinking of a build whith this sword....
Class: astrolager
Armour:crucible axe
Sheild:open to suggestions
Spells:erdtree heal, and golden order offensive spells
Stats:50 health, 40 endurance, 40 mind, 40 str and dex, 50 in both int and faith.
I intend to use the mohgwyn police farming route, and the dragon in caelid. Maybe the 7 somber stone glitch I'm no good at it. But I also intend to get another one in ng+. Any suggestions and tips are appreciated.
- Anonymous
I feel that they need to buff the range of the beam attack slightly, not to the level of Comet Azur, but so that I don't end up having moments where the beam animation is hitting something but the ACTUAL range isn't that far. It makes the WA light attack very clunky and unintuitive at times, and when I'm fighting Placidusax or Beast Clergyman/Maleketh that unintuitive beam range has cost me precious damage openings.
The damage is fine, just make the beam's damage reach to the end of the animation so that it doesn't feel unreliable in when I'm actually able to do damage with it. That's all I ask for From. Love everything else about the weapon.
- Anonymous
Can we just take a moment to appreciate how nice looking this weapon is, i think its proly one of the coolest looking swords in the game.
- Anonymous
Icerind Hatchet after nerf: "Help me... I'm too weak, I'm too weak..."
Sword of N&F after nerf: "UNLIMITED POWEEEEEEEEEEEEEEEEEEEEER"
- Anonymous
The comet azure is too clanky and glitchy...ghe glame one on the other hand is really superb and better spam on hard to hit targets.
- Anonymous
I think they need to fix the comet azure mode to hit ebemies with different elevation.. i cant remember how many times i missed my shot on radahn coz the arena has hills...
- Anonymous
Kinda wish I could enchant this like my boi the drakeblood greatsword so I could use the power of FOUR damage types in the ultimate max-min'd build.
Given, the drakeblood greatsword couldn't summon a giant wave of fire or kamehameha people into oblivion so I guess it pats out.
- Anonymous
Finally started using this on my latest run, giving the Int/Fth build a try.
Feel like people are overreacting to the severity of it's nerf: This weapon is extremely flexible and very powerful. The biggest downside is the delay with the weapon skills. Both the beam and the flame take a few seconds to go off, leaving you completely open. Once you get the timings of what you're trying to hit down, though, hoo boy.
Want to delete Erdtree Avatars off the map? Use the flame attack with flame tear, flame scorp, Alex Shard and FGMS and watch as a few L2-R2s burn them right down to ash. Anything fire resistant can get beamed down with the L2-R1, and you can always use the magic tear and magic scorp with it. Bear in mind though, the L2-R1 has zero tracking. Not even vertically: You can't aim down with it on higher ground for example.
As a straight sword it's standard R1 combo isn't bad either: It's fast and easy to use, with decent R2s either one or two handed. While you're not going to do full damage very often due to three way split damage, you're going to hit hard with at least ONE of the elements.
Overall a very well rounded weapon with powerful weapon skills. While you don't get many toys as Int/Fth, this is certainly one not to sleep on.
- Anonymous
Everyone saying the sword is bad post patch 1.03 is a bad player. The sword does 703 ar with faith and int at lvl50. The dual straight sword move set is the best in the game, but the person who wrote this doesnt know how to hit anything other than L2. 1 golden vow and the magic + fire cracked tears bring the ar well over 900. There are so many build I have that I would kill to get those numbers even if it's triple split dmg (as if split dmg is bad in this game lol). I have dagger and Rapier builds that are lacking in dmg and im lucky to get 400 ar from those weapons. Even my "meta" bloody Helice build can only get to 650 ar at lvl 138 and 750 after lord of Blood's Exultation is triggered.
- Anonymous
I don't think anyone has ever actually tried to physically swing this at me in over 300 hours of invading
- Anonymous
Excellent weapons but it is very disappointing that this is the only hybrid weapon. Consequences of taking out pyromancy I suppose.
- Anonymous
I love this stupid ****ing sword so god-damn much. Dodgey enemies? 180 degree flame coverage. Big enemies? Bass cannon. PvP? It's a straight sword. It's not bad at all, especially considering you can dump the **** out of both dex and strength and still be able to use it no problem. A lot of fire resistant armors aren't as good at magic defense and vice versa, which is a nice bonus. I haven't used this *too* much in 1v1 pvp, but creeping up behind an invader and showing him the power of god and anime in the form of a colossal sans laser brings me joy. Also spellblade set pieces boost the bass cannon L2+R1, which is great. All of my usage has been post-nerf.
- Anonymous
- Anonymous
Now on my fourth playthrough and finally built towards this weapon. I'd been avoiding the int/faith build as this is really the only weapon that plays to it. Honestly, having played for many hours with it now, this thing feels kind of lame. At the end of the day its still just a straight sword which means bad stagger, and it bounces off of miners.
The weapon art is devastating, but still far to slow to use against many bosses without getting wrecked. Against smaller enemies, it is often sidestepped or dodged and against enemy npcs it is almost impossible to land the R1.
Honestly this thing has been ao dissappointing I'm considering switching this build to another focus.
- Anonymous
The item description says the magic AoW is Night Comet, yet enemies can still evade it? How
- Anonymous
- Anonymous
- Anonymous
I used this on my first playthrough as a weird, unoptimized int/faith caster, and ate the 1.03 nerf in the mid-late game. The nerf took it from a mindless boss deleter to an S-tier PvE weapon. To use it well, you need to learn the timing, range, and tracking of the weapon skills, then use the right sorceries and incantations to support those; buffs, stagger damage, tanky summons, etc. To get good skill damage in the late game, level int or faith to empower the r1 or r2 skill. Know that the AR is not a good guide to the real damage of a three-way split weapon; you're a caster, the sword is backup. Probably just don't use it in PvP. This is a very strong weapon.
- Anonymous
This is like the training wheels for int/fth builds. The reason no weapons give solid int/fth scaling is because they want you to pick one to favor. They don’t want you to be a golden order necromancer. This weapon lets you play through the game while you decide whether you’ll favor intellect, fth or dex/str on your int/fth hybrid.
- Anonymous
- Anonymous
using the comet azur on elevated position sometimes does not aim properly
- Anonymous
I know there's been a lot of hate over the nerfs for this weapon, but they seem to have done an invisible patch that fixed my earlier gripe about the fire wa getting blocked by random objects that didn't seem to be in range to block it. I've since tested this sword's weapon art again near trees, rocks, and other things, and I haven't been able to recreate the animation going off and hitting enemies, but doing 0 damage and stagger. Because of this, I can now recommend this sword solely for the fire wa to clear out enemies when farming. It's better than it was before the nerfs because of the QOL ninja patch they did to fix the weapon art's code. I've even tried standing on a slight incline and the fire wa still hits. I don't know about the comet azure weapon art, but I never really used it much anyway.
- Anonymous
For people who think it’s bad, in PvE it’s actually quite good. I found it excellent for Elden Beast specifically. It melts him without worrying about him moving when you do Comet Azur. With this it still does massive damage AND you can dodge and then find time and recast. Nerfed but not bad at all!
- Anonymous
Really wish there was just ONE more weapon that would make use of Faith and Intelligence. Having a good time with my SoNF playthrough but it would be cool to be able to swap to a different weapon just to change things up once in a while.
They could nerf this into the ground and I would still use it. Coolest of the legendary armaments.
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