Sword of Night and Flame

sword of night and flame straight sword weapon elden ring wiki guide 200px
attack power elden ring wiki guide 18Attack
Phy 87
Mag 56
Fire 56
Ligt 0
Holy 0
Crit 100
guarded damage negation elden ring wiki guide 18Guard
Phy 36
Mag 42
Fire 42
Ligt 26
Holy 26
Boost 31
attribute scaling elden ring wiki guide 18Scaling
Str E
Dex E
Int
 D
Fai D
attributes required elden ring wiki guide 18Requires
Str 12
Dex 12
Int
 24
Fai 24
Straight Sword Standard/Pierce
Night-and-Flame Stance FP - (26 32)
Wgt. 4.0 passive effects elden ring wiki guide 18Passive -

Sword of Night and Flame is a Straight Sword in Elden Ring. The Sword of Night and Flame scales primarily with StrengthDexterity, Intelligence, and Faith and has a powerful Unique Skill, Night-and-Flame Stance, which allows the user to hold the sword level and follow up with a normal attack to cast the Comet Azur sorcery or a strong attack to sweep forward with a burst of flame causing Fire Damage.

 

Storied sword and treasure of Caria Manor.
One of the legendary armaments.

Astrologers, who preceded the sorcerers, established themselves in mountaintops that nearly touched the sky, and considered the Fire Giants their neighbors.

 

Sword of Night and Flame Location in Elden Ring

The Sword of Night and Flame weapon can be found in Caria Manor in a locked room behind the gardens in the east side of the manor.

Begin at the Manor Lower Level site of grace and proceed east across the rooftops, being wary of any spirit soldiers that may appear. From the first intersection, head north and continue down the pathway until the next junction is reached.

sword of night and flame 1 location wiki elden ring

At this next junction, face north and continue for a few steps.

sword of night and flame 2 location wiki elden ring

Looking down over the edge of the walkway (around halfway through to the next junction), you should see a platform containing a ladder. This is your goal -- see image below. You can jump from the walkway down onto the upper roof, then down again to reach the platform where the ladder is.

 sword of night and flame 3 location wiki elden ring

Once you've descended the ladder, there will be a chest containing the sword next to a chair near the center of the room.

sword of night and flame 4 location wiki elden ring

[Elden Ring Map here] Video Location

 

Elden Ring Sword of Night and Flame Notes & Tips

  • Weapon SkillNight-and-Flame Stance
  • This weapon cannot be infused with Ashes of War
  • Cannot be enchanted with Magic nor boosted by Consumables.
  • Sword of Night and Flame can be upgraded by using Somber Smithing Stones.
  • As with all weapons, both regular attacks and weapon arts scale with the weapon's attack rating.
  • The Comet Azur weapon skill does not count as a sorcery, but inflicts magic damage. The night beam is also buffed by the Spellblade Set.
  • The magic damage of this weapon scales with Intelligence.
  • The fire damage of this weapon scales with Faith.
  • Sell Value:  er runes 13 1000
  • Due to the recent increase in FP cost, it's highly recommended to either have high Mind or the Carian Filigreed Crest.
  • When utilized with a high Intelligence build, even the damage from the R1 can be substantial. However, the R2 suffers from a long cast time and is most useful when sneaking up on large packs of enemies.
  • Since the Straight Sword power stance moveset is exceptionally powerful, and this weapon deals fire damage, a Cold Broadsword pairs very nicely with this weapon. The Cold infusion gives the Broad Sword Intelligence scaling, so both of your main weapons will benefit from it, the Fire damage of this weapon will reset Frostbite after it has been inflicted, allowing you to build up the status once again and proc the damage trigger again once it the bar is full, and power stance jumping attack make great use of this weapons high AR.

Moveset & Videos in Elden Ring for the Sword of Night and Flame

One-handed moveset:

  • Light Attack is a 5-hit combo of diagonal and horizontal strikes, ending in a diagonal downwards slash from right to left
  • Strong Attack is a thrust, followed by an uppercut slash on the second input
  • Charge Attack is identical to Strong Attack
  • Running Light Attack is a horizontal slash from left to right
  • Running Strong Attack is a downward slam
  • Backstep Light Attack is a diagonal slash from left to right
  • Rolling Attack is a thrust 
  • Jumping Light Attack is a horizontal slash from right to left
  • Jumping Strong Attack is a downward slam

Two-handed moveset:

  • Light Attack is a 5-hit combo of diagonal and vertical strikes, ending in a diagonal downwards slash from right to left
  • Strong Attack is a horizontal slash from right to left, followed by a diagonal uppercut slash from left to right on the second input
  • Charge Attack is identical to Strong Attack
  • Running Light Attack is a downwards slash
  • Running Strong Attack is a slash from right to left
  • Backstep Light Attack is an uppercut slash
  • Rolling Attack is a thrust
  • Jumping Light Attack is a horizontal slash from right to left
  • Jumping Strong Attack is a downward slam

Left-handed and power-stance moveset:

  • Left-handed Light Attack is a 5-hit combo, ending in a downwards slash
  • No rolling, backstep, running, or jumping attacks exist in the left-handed moveset
  • Power-stance Light Attack is a cross slash with both weapons, followed by a dual horizontal slash, followed by two staggered thrusts, ending with a diagonal downward slash from left to right
  • Power-stance Running Attack is a thrust with the left weapon, followed by a slash with the right weapon
  • Power-stance Backstep Attack is a thrust with both weapons
  • Power-stance Rolling Attack is a horizontal sweep from left to right with both weapons
  • Power-stance Jumping Attack is a cross slash with both weapons

Mounted moveset:

  • Light Attack is a three-hit combo of up-and-down slashes
  • Strong Attack is a single uppercut slash
  • Charge Attack holds the sword close to the ground, dealing continuous damage, and ends with an uppercut slash.

Sword of Night and Flame Buffs

Sword of Night and Flame Buff Description Notes
Spellblade Set 2% attack power per piece. Affects only the night beam.
Magic Scorpion Charm +12% Attack Power on magic damage Increases physical damage taken by 10%.
Fire Scorpion Charm +12% Attack Power on fire damage Increases physical damage taken by 10%.
Flame-Shrouded Cracked Tear +20% Attack Power (+15% PvP) Lasts 3 minutes.
Magic-Shrouded Cracked Tear +20% Attack Power (+15% PvP) Lasts 3 minutes.
Terra Magica +35% Attack Power on magic damage Lasts 30 seconds
Alexander's Shard +15% Attack Power Affects the magic beam and fire swipe.
Warrior Jar Shard +10% Attack Power Affects the magic beam and fire swipe.
Flame, Grant Me Strength +20% Attack Power on fire damage and physical damage Lasts 30 seconds

 

 

 

 

Sword of Night and Flame Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Somber Smithing Stones

This upgrade can be enchanted with Magic or boosted with Consumables.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Sword of Night and Flame Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 87 56 56 - - 47 E E D D - - 36 42 42 26 26 31 15
Standard +1 99 64 64 - - 51 E E D D - - 36 42 42 26 26 31 15
Standard +2 112 72 72 - - 56 E E D D - - 36 42 42 26 26 31 15
Standard +3 124 80 80 - - 61 E E C C - - 36 42 42 26 26 31 15
Standard +4 137 88 88 - - 65 E E C C - - 36 42 42 26 26 32 15
Standard +5 150 96 96 - - 70 E E C C - - 36 42 42 26 26 32 15
Standard +6 162 104 104 - - 75 E E C C - - 36 42 42 26 26 32 15
Standard +7 175 112 112 - - 79 E E C C - - 36 42 42 26 26 33 15
Standard +8 187 120 120 - - 84 E E C C - - 36 42 42 26 26 33 15
Standard +9 200 129 129 - - 89 E E C C - - 36 42 42 26 26 33 15
Standard +10 213 137 137 - - 94 D D B B - - 36 42 42 26 26 34 15

 

 

 




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    • Anonymous

      Me with 80 Faith, 80 Int equipping duals Sword of Night and Flame and dual Prince of Death's staff: I AM DIVINE......

      • Anonymous

        Essay on this sword incoming:

        I think the stat requirements on this weapon lead people to build for it in a somewhat awkward way, which tends to result in heavy dissatisfaction with it. Yes, you can do an even investment of INT/FTH for balanced fire and magic damage, but the AR on the weapon doesn’t really scale all that well with its associated stats. Even at +10, you only get about 1-2 points of damage additional fire/magic for each point invested in INT/FTH up to 50. Also, the only other tools that directly capitalize on/require an even and heavy distribution of INT and FTH can be a weird pairing with this:

        You have Golden Order incants, which, in my experience, aren’t that great due to long cast times and moderate damage at best. You have PoD staff, but that only outperforms most other INT focused staves around 80 INT/FTH, not the most feasible investment and an entirely unreasonable one if you’re planning to level cap around 150 for greater PvP traffic. You have all the death and magma sorceries at your fingertips, but most of them are incredibly disappointing and the few that aren’t are best used situationally and tactically. An even split of INT/FTH does, however, mean that you’ll get optimal damage out of each AoW, but even at minimum stat requirements, they’ll still perform respectably given that they mostly scale with weapon upgrade level, so it’s not a night-and-day difference. And, like most other comments on here have stated, this is pretty much the only weapon that can directly benefit from both INT/FTH.

        Because of this, I feel like the best way to build with this weapon is to meet the requirements and focus on one of the two stats to get better scaling with other weapons and spells that compliment it. I’m currently running this in PvE at 68 INT for Ranni’s Dark Moon and 25 FTH for Golden Vow, and it’s quite powerful and has been a lot of fun. The L2R2 still does solid damage when I need to use it despite my minimal FTH investment, and leaning into INT for the L2R1 bass cannon also gives me INT-scaling sidearms and spells to support the weapon. I keep a magic infused Longsword in one of my left-hand slots for the power stance SS moveset which deals great damage against aggressive heavy enemies I can’t get the AoW off on, and I can hard-swap to a shield for some classic sword ’n board tactics if I feel the need. I have good magic damage between complimentary sorceries, the AoW, and magic scaling SSs, and access to good buffs with 25 FTH like Golden Vow, Blessing’s Boon, etc.

        Obviously feel free to build with this however you’d like, just wanted to give my own angle since I wasn’t super into it initially and considered ditching it before I respecced away from even INT/FTH into a less balanced stat investment. If you like running it with even INT/FTH, go off, but if you’re not satisfied with it, try leaning into one stat instead of both and see if you have a better time.

        Final note, despite its unique AoW, it’s still a straight sword. If you hate straight swords, you probably won’t love this weapon. Not every weapon is just reduced to it’s AoW

        • Anonymous

          I have been melting bosses with this sword +10.

          55 vigor, 65 int,

          I see many people scaling faith and int to 50/60? I think they are building wrong. You pick one skill or the other to scale IMO.

          I used Meteorite staff for most of the play through as a secondary weapon. If you can get Prince if Death Staff to +20 with about 60 Int you can swap.

          Ancient Death Rancor, R1, Mimic Ashes. Typical buffs and Talismans. Armor - Twinsage, Rennala robe, the rest Spell Blade.

          This thing still wrecks. Never used it pre-nerf as I just started playing this game a few weeks ago.

          I think people complaining about range just don’t want to have to dodge boss mechanics. Probably never play a melee build either haha

          Overall, you should definitely play through once with this build. S Tier IMO even with the nerfs.

          • Anonymous

            I'm dual weilding 2 of these rn, without buffs my AR: 713
            I'm level 150, after buffs it's 1023 per sword. I have 70 faith plus Golden Order Seal in my right pocket and a Godslayer Seal for the extra 20% on my Black Flame Spells in my left pocket that I cast with my Order Seal. I'm seeing ungodly damage just running people down while throwing a bullet hell at them. I also have the Prince of Death Staff as a back up for soceries that chase people when I throw my Black Pillars spell up. Idk this sword kinda slaps if I time the flame art with the elden stars forcing them into me.

            • Anonymous

              After inflicting frostbite in multiple enemies, I can confirm that hitting them with this sword does NOT end the frostbite effect.

              • Anonymous

                Let's see... it has the straight sword moveset, it has two powerful weapon arts for the price of one, it allows you to do high single-target damage, it can deal high damage to groups, it's capable of multiple damage types, and it only weighs 4.

                From this, I can only conclude that this is one of the best and most versatile weapons in the game.

                • Anonymous

                  I can’t express how sad I am that this is the only dual int/fth scaling weapon, or even int/arc or fth/arc if you don’t include buffing a ripple weapon which I don’t think many people are doing. It wouldn’t be a problem if so much of the magic didn’t have split scaling between two of the magic stats. I like to have themed builds but there aren’t weapons that favor that kind of heavy stat investment. Even though the split scaling catalysts are meant for having pretty high investment in both stats, because of the weapons I only invest as much of the secondary stat needed to cast the spells. It works but it doesn’t feel like a proper build that has equipment designed for it when all of the golden order weapons are just faith even though I need a pretty hefty int investment. This is the only weapon that has dual magic stat scaling, but it doesn’t even have a single theme. This doesn’t fit for death builds, doesn’t fit for order builds, doesn’t fit for magma builds. It’s got three way split damage for gods sake. Not to say it’s a bad weapon, but I don’t have a place for it in any of my builds and I just want them to give us some dual scaling on weapons that make sense or at least let order blade take int scaling from the order seal

                  • Anonymous

                    I only ever used this weapon post nerf, the Sword of Night and Flame is definitely my favourite Sword in the game together with the Sacred Relic Sword, I used on my first play all the way to NG+2 and now I am on a new game (caped at Lvl 150 for some occasional PVP) and again I am using this Sword, I am glad I did. Please do not let the coments online of people that just want to beat the game in an hour influence your decision, this wepom is a great, it is a lot of fun and I couldn't recommend highly enought, even more if you are a caster and already is heavily invested in intel, the extra points in Faith has an added bonus as you can use Golden Vow that is one of the best incantations in the game and boosts everything up.

                    • Anonymous

                      Weapons still really great, people overreacting to the weapon becoming balanced. Beware that with the type of build this sword encourages, you will most probably wont have a backup weapon

                      • I know how dumb this is, but it looks like I sold this sword when I first got it since I couldn’t use and didn’t know better yet. Any way besides NG+ to get it again?

                        • Anonymous

                          For all the complaints that I and others have about the combat in this game, you gotta admit that there are a lot of cool looking and acting unique straight swords

                          • Anonymous

                            this is the only weapon in the entire game that scales with both Faith and Intelligence intrinsically and is the only one to have decent scaling in both Int and Faith. So if you want that build this is THE weapon to use, anything else would be a handicap or less

                            • Anonymous

                              Thinking of a build whith this sword....
                              Class: astrolager
                              Armour:crucible axe
                              Sheild:open to suggestions
                              Spells:erdtree heal, and golden order offensive spells
                              Stats:50 health, 40 endurance, 40 mind, 40 str and dex, 50 in both int and faith.
                              I intend to use the mohgwyn police farming route, and the dragon in caelid. Maybe the 7 somber stone glitch I'm no good at it. But I also intend to get another one in ng+. Any suggestions and tips are appreciated.

                              • Anonymous

                                I feel that they need to buff the range of the beam attack slightly, not to the level of Comet Azur, but so that I don't end up having moments where the beam animation is hitting something but the ACTUAL range isn't that far. It makes the WA light attack very clunky and unintuitive at times, and when I'm fighting Placidusax or Beast Clergyman/Maleketh that unintuitive beam range has cost me precious damage openings.

                                The damage is fine, just make the beam's damage reach to the end of the animation so that it doesn't feel unreliable in when I'm actually able to do damage with it. That's all I ask for From. Love everything else about the weapon.

                                • Anonymous

                                  Can we just take a moment to appreciate how nice looking this weapon is, i think its proly one of the coolest looking swords in the game.

                                  • Anonymous

                                    Icerind Hatchet after nerf: "Help me... I'm too weak, I'm too weak..."
                                    Sword of N&F after nerf: "UNLIMITED POWEEEEEEEEEEEEEEEEEEEEER"

                                    • Anonymous

                                      The comet azure is too clanky and glitchy...ghe glame one on the other hand is really superb and better spam on hard to hit targets.

                                      • Anonymous

                                        I think they need to fix the comet azure mode to hit ebemies with different elevation.. i cant remember how many times i missed my shot on radahn coz the arena has hills...

                                        • Anonymous

                                          Kinda wish I could enchant this like my boi the drakeblood greatsword so I could use the power of FOUR damage types in the ultimate max-min'd build.

                                          Given, the drakeblood greatsword couldn't summon a giant wave of fire or kamehameha people into oblivion so I guess it pats out.

                                          • Anonymous

                                            Finally started using this on my latest run, giving the Int/Fth build a try.

                                            Feel like people are overreacting to the severity of it's nerf: This weapon is extremely flexible and very powerful. The biggest downside is the delay with the weapon skills. Both the beam and the flame take a few seconds to go off, leaving you completely open. Once you get the timings of what you're trying to hit down, though, hoo boy.

                                            Want to delete Erdtree Avatars off the map? Use the flame attack with flame tear, flame scorp, Alex Shard and FGMS and watch as a few L2-R2s burn them right down to ash. Anything fire resistant can get beamed down with the L2-R1, and you can always use the magic tear and magic scorp with it. Bear in mind though, the L2-R1 has zero tracking. Not even vertically: You can't aim down with it on higher ground for example.

                                            As a straight sword it's standard R1 combo isn't bad either: It's fast and easy to use, with decent R2s either one or two handed. While you're not going to do full damage very often due to three way split damage, you're going to hit hard with at least ONE of the elements.

                                            Overall a very well rounded weapon with powerful weapon skills. While you don't get many toys as Int/Fth, this is certainly one not to sleep on.

                                            • Anonymous

                                              Everyone saying the sword is bad post patch 1.03 is a bad player. The sword does 703 ar with faith and int at lvl50. The dual straight sword move set is the best in the game, but the person who wrote this doesnt know how to hit anything other than L2. 1 golden vow and the magic + fire cracked tears bring the ar well over 900. There are so many build I have that I would kill to get those numbers even if it's triple split dmg (as if split dmg is bad in this game lol). I have dagger and Rapier builds that are lacking in dmg and im lucky to get 400 ar from those weapons. Even my "meta" bloody Helice build can only get to 650 ar at lvl 138 and 750 after lord of Blood's Exultation is triggered.

                                              • Anonymous

                                                Excellent weapons but it is very disappointing that this is the only hybrid weapon. Consequences of taking out pyromancy I suppose.

                                                • Anonymous

                                                  I love this stupid ****ing sword so god-damn much. Dodgey enemies? 180 degree flame coverage. Big enemies? Bass cannon. PvP? It's a straight sword. It's not bad at all, especially considering you can dump the **** out of both dex and strength and still be able to use it no problem. A lot of fire resistant armors aren't as good at magic defense and vice versa, which is a nice bonus. I haven't used this *too* much in 1v1 pvp, but creeping up behind an invader and showing him the power of god and anime in the form of a colossal sans laser brings me joy. Also spellblade set pieces boost the bass cannon L2+R1, which is great. All of my usage has been post-nerf.

                                                  • Anonymous

                                                    Now on my fourth playthrough and finally built towards this weapon. I'd been avoiding the int/faith build as this is really the only weapon that plays to it. Honestly, having played for many hours with it now, this thing feels kind of lame. At the end of the day its still just a straight sword which means bad stagger, and it bounces off of miners.

                                                    The weapon art is devastating, but still far to slow to use against many bosses without getting wrecked. Against smaller enemies, it is often sidestepped or dodged and against enemy npcs it is almost impossible to land the R1.

                                                    Honestly this thing has been ao dissappointing I'm considering switching this build to another focus.

                                                    • Anonymous

                                                      I used this on my first playthrough as a weird, unoptimized int/faith caster, and ate the 1.03 nerf in the mid-late game. The nerf took it from a mindless boss deleter to an S-tier PvE weapon. To use it well, you need to learn the timing, range, and tracking of the weapon skills, then use the right sorceries and incantations to support those; buffs, stagger damage, tanky summons, etc. To get good skill damage in the late game, level int or faith to empower the r1 or r2 skill. Know that the AR is not a good guide to the real damage of a three-way split weapon; you're a caster, the sword is backup. Probably just don't use it in PvP. This is a very strong weapon.

                                                      • Anonymous

                                                        This is like the training wheels for int/fth builds. The reason no weapons give solid int/fth scaling is because they want you to pick one to favor. They don’t want you to be a golden order necromancer. This weapon lets you play through the game while you decide whether you’ll favor intellect, fth or dex/str on your int/fth hybrid.

                                                        • Anonymous

                                                          I know there's been a lot of hate over the nerfs for this weapon, but they seem to have done an invisible patch that fixed my earlier gripe about the fire wa getting blocked by random objects that didn't seem to be in range to block it. I've since tested this sword's weapon art again near trees, rocks, and other things, and I haven't been able to recreate the animation going off and hitting enemies, but doing 0 damage and stagger. Because of this, I can now recommend this sword solely for the fire wa to clear out enemies when farming. It's better than it was before the nerfs because of the QOL ninja patch they did to fix the weapon art's code. I've even tried standing on a slight incline and the fire wa still hits. I don't know about the comet azure weapon art, but I never really used it much anyway.

                                                          • Anonymous

                                                            For people who think it’s bad, in PvE it’s actually quite good. I found it excellent for Elden Beast specifically. It melts him without worrying about him moving when you do Comet Azur. With this it still does massive damage AND you can dodge and then find time and recast. Nerfed but not bad at all!

                                                            • Anonymous

                                                              Really wish there was just ONE more weapon that would make use of Faith and Intelligence. Having a good time with my SoNF playthrough but it would be cool to be able to swap to a different weapon just to change things up once in a while.

                                                              • Anonymous

                                                                Love the blade, only downside is the skill (beam specifically). The magic beam is fixated at a set height so any enemy on a slight incline or elevation is going to laugh at you while you stand there looking foolish and blasting nothing. The fire sweep is solid and when the beam hits it can do a good chunk of dmg, assuming the enemy is at the same level as you and a pebble or thin shrub doesn't block the beam due to it's somewhat sizable hitbox. There's probably far better choices but it's a reliable weapon that do good work if you build for it and you're not looking a best in slot weapon and just want to experiment freely with your playstyle or just enjoy the concept/aesthetic of it.

                                                                • Anonymous

                                                                  Ok ok, I did a dedicated build for this weapon, and I had it at plus nine before they patched everything and nerfed it.

                                                                  Yes it was very powerful before nerf, whith tera magickus it shredded bosses, and the flame part demolished groups and clean rot knights. Yes there is also a hefty stat requirement but I think its balanced, whith the screaming dragon in caelid you can have the stats for it, and runes to spare, if you're smart about you're stat spending.

                                                                  In combat this weapon is not a god teir weapon, however under the right circumstances it will still pump out some damage, it's not insane, but pretty respectable considering some of fromsofts nerfs. However the comet azur part is a bit underwhelming, without hyperarmour it's very difficult to pull off whith the range but its worth it. The flame part is god teir for eliminating groups and if you can cast it can also roll cach in pvp.

                                                                  All in all this weapon is not a god teir, it's not a meta, but it's a respectable sword and deals good damage, my only gripe is that it needs hyper armour, I dont think I should have to wear the bull goat set amd talisman just to pull of the comet part.....but still a good weapon I'd give it a solid 8/10

                                                                  • Anonymous

                                                                    Only have experience with it post nerf. Good dmg off R1 and just normal swinging with high int. R2 takes too long to cast usually unless sneaking up on a pack or something. Wish R1 range was slightly longer

                                                                    • Anonymous

                                                                      Should I use a staff in my left hand with this in the right or another straight sword with magic affinity

                                                                      • Anonymous

                                                                        I must say, I don't fully understand this sword.

                                                                        Like, yes, you can grab it early and melt Margit/Godrick with baby's first Comet Azur but beyond that? It feels kind of weird.

                                                                        You get this and you level up Int to get a stronk laser beam... But then you'd be better off grabbing the actual Comet Azur as it has longer range and can be continually charged (Making it far more effective with Cerulean Hidden Tear to vaporise whatever target is infront of you)

                                                                        You level Fth to get a stronk fire slash... But Dragonfire exists which is more flexible (Can be cast while mounted. Can scale off Int with Golden Order Seal. Can be charged to fire off extra times (Which makes it a useful alternative to Comet Azur with Cerulean Hidden Tear for magic resistant enemies). Is by default less FP, has a longer range)

                                                                        It's this bizarre combination of using the same stats as the actual spells, to get worse versions of the spells. Unlike, say, Bolt of Granisax which not only gets a better version of a spell (Ancient Lightning Spear > Lightning Spear) but also uses a different stat meaning a Bolt of Granisax build won't naturally be getting the stats required to cast the actual spell.

                                                                        With SoNaF's current stats, it would make more sense if the skills were flipped. If it got an Int based AoE attack (Something similar to Nebula would make sense for a "Night" skill) and the Fth skill was like a fire based Comet Azur. Skills that don't have direct comparisons in the spell list you'd have access to in an Int/Fth build (The closest you have would be Carian Greatsword and Dragonfire/Agheel's Fire)

                                                                        • Anonymous

                                                                          I must say, I don't fully understand this sword.

                                                                          Like, yes, you can grab it early and melt Margit/Godrick with baby's first Comet Azur but beyond that? It feels kind of weird.

                                                                          You get this and you level up Int to get a stronk laser beam... But then you'd be better off grabbing the actual Comet Azur as it has longer range and can be continually charged (Making it far more effective with Cerulean Hidden Tear to vaporise whatever target is infront of you)

                                                                          You level Fth to get a stronk fire slash... But Dragonfire exists which is more flexible (Can be cast while mounted. Can scale off Int with Golden Order Seal. Can be charged to fire off extra times (Which makes it a useful alternative to Comet Azur with Cerulean Hidden Tear for magic resistant enemies). Is by default less FP, has a longer range)

                                                                          It's this bizarre combination of using the same stats as the actual spells, to get worse versions of the spells. Unlike, say, Bolt of Granisax which not only gets a better version of a spell (Ancient Lightning Spear > Lightning Spear) but also uses a different stat meaning a Bolt of Granisax build won't naturally be getting the stats required to cast the actual spell.

                                                                          With SoNaF's current stats, it would make more sense if the skills were flipped. If it got an Int based AoE attack (Something similar to Nebula would make sense for a "Night" skill) and the Fth skill was like a fire based Comet Azur. Skills that don't have direct comparisons in the spell list you'd have access to in an Int/Fth build (The closest you have would be Carian Greatsword and Dragonfire/Agheel's Fire)

                                                                          • Anonymous

                                                                            There seems to be an odd bug with the fire component of the SONAF. Not only does it not set Fingercreepers on fire, it also doesn't break Frostbite. For some reason the magic/fire split seems to be confusing the game. Fortunately the WA fire does work, so it's not a dead loss when dual-wielding with a frost weapon.

                                                                            • Anonymous

                                                                              I respec'd into INT/FTH for this weapon and it's ok. I'm still at 30/30 int/fth so maybe it takes a high stat investment to do good damage with R1. I played with a straight sword in a previous playthrough, and wasn't so excited playing with it, wish it had a unique R2 to switch things up (not necessarily better damage, just something different).

                                                                              Feels like the Skill is where this shines. Both skills do good damage but especially the magic one. Keep in mind it has low vertical tracking, so be wary of using it on uneven terrain.

                                                                              • Anonymous

                                                                                Took this from Rennala to the Elden Beast and it is an exceptional strait sword that truly shines when you can get aggro off of you and just melt bosses with the weapon arts. Malenia, Mohg, Godskin Duo, Malekith, and Radagon melted from the night comet weapon art and Latenna keeping aggro away from me meant that I can keep using it reliably. Regular enemies I uses sword and shield, wipe out packs with the flame weapon art, or pick them off from range with the cheaper incantations (typically defaulting to discus of light because of the low cost and ability to double hit), and the tougher ones I either use the weapon arts or parry and critical hit them.

                                                                                • Anonymous

                                                                                  Wrote this off as a noob sword. But I tried my most recent play through with it and it’s ALOT of fun. It’s very powerful but well balanced... just like fth/sorcery in general. Never saw it in its full glory but I think ppl complaining about its rebalance are being dramatic.

                                                                                  • Anonymous

                                                                                    First time using it on a post-nerf new character, having a lot of fun. The only real problem I have with it is the Comet's range is too short. It doesn't really make sense, it seems like the effective range isn't even as long as the beam animation. It definitely should not have Comet Azur type range, but nuking the range probably wasn't the right way to nerf it (could have increased FP cost or decreased damage instead)

                                                                                    • Anonymous

                                                                                      I've just been messing about with this just to see and there is something I either don't understand or doing wrong, in night or flame stance the fire attack travels a little distance forward, but casting comet azure doesn't seem to do much, it definitely isn't launching any sort of projectile, so am I doing something wrong? or is the comet azure not a projectile attack? all I see when I try to cast it is some glowing on the blade, but enemies I've target locked do not take any damage at all.

                                                                                      • Anonymous

                                                                                        My Tarnished already used Sorceries and Flame of the Redmane so this sword fit by playstyle and headcanon.

                                                                                        • Anonymous

                                                                                          Oddly, the fire damage doesn't interact with Fingercreepers like most fire damage does- they don't squirm and crawl around in pain. Maybe its an interaction with the magic damage, or the triple damage types.

                                                                                          • Anonymous

                                                                                            Directions are incorrect. From the intersection you go north and then EAST. Going north again just leads to nothing.

                                                                                            • Anonymous

                                                                                              SONAF (post-nerf)

                                                                                              Pros:
                                                                                              - still easy access
                                                                                              - still beginner friendly
                                                                                              - still super versatile
                                                                                              - still can carry to endgame

                                                                                              Cons:
                                                                                              - batteries not included

                                                                                              • Anonymous

                                                                                                it might no be great anymore but still one of only 3 weapons for hex builds the other 2 being erdsteel dagger and claymans harpoon and it appears to do more damage and have better scaling for it than the other two so

                                                                                                • Anonymous

                                                                                                  Can anyone confirm this, because it seems that the flame art ability cast quite a bit faster than it once did. Before it was only really usable against groups of unaware enemies, but now I can regularly get it off if I am a little bit away from a pack, and even use it on boss fights as long as the boss isn't too aggressive.

                                                                                                  • Anonymous

                                                                                                    unless you are using the fire this is ****ing garbage now, the wind up is one of the slowest weapon arts in the game and does like 300 more damage than moonveil, one of the fastest, it has no range so you cant just run away, wind it up and take out 1.5k damage, the moonveil is basically just a better version of this thing and even that got nerfed.
                                                                                                    the fire is decent for a faith build though, so I guess its not completely useless

                                                                                                    • Anonymous

                                                                                                      Fromsoft destroyed this weapon. Just use Lordsworn straight sword, it's statistically better than this "Legendary Arnament".

                                                                                                      • Anonymous

                                                                                                        "Legendary Arnament" now nerfed harder than DS2 Faith builds. Fromsoft seriously don't know how to nerf stuff and probably wont ever rebalance this so just don't use it, any other straight sword is better rn. Downvote if you want but don't be mad at me. Be mad at fromsoft for trying to please the crybabys.

                                                                                                        • Anonymous

                                                                                                          I never used this weapon even pre nerf just because I found triggering the Comet Azur part of the skill really annoying (such an amazing game but, my god, is the PC port horrible!) but I was messing around with different weapons earlier and I can’t for the life of me understand why people ever used it? Not only is the damage on both parts of the skill really low even with 80+ scaling stats (I guess it wasn’t always like that) but the range is also crappy, the cast time is mediocre, and there’s zero hyper armor. And while I freely admit that I am by no means a great player I can’t imagine even highly skilled players not messing up and using the wrong skill in the heat of battle.

                                                                                                          This isn’t a problem for faith builds because there are so many great faith weapon skills to choose from but it really makes the lack of any good int weapon skills stand out. It’s a good thing sorceries are so strong and make up for the lack of variety of int weapons.

                                                                                                          • Anonymous

                                                                                                            I'm glad that this weapon got nerfed. Now no one is using it in pvp and I don't have to worry about it. This weapon is still very powerful. It's just not open for most builds any more.

                                                                                                            • Anonymous

                                                                                                              I’ve only used this weapon post nerf and I love it. So much flexibility in one weapon. I’m sure the heavy nerf was justified, but just buff the range of the magic blast weapon art ever so slightly FromSoft and we have a deal?

                                                                                                              • Anonymous

                                                                                                                Still a great weapon, even with the hefty stat requirements. Of course, it's no longer among the best of the boss-shredding weapons, but it's versatility and nice scaling still makes it a pretty worthwhile weapon to mess around with.

                                                                                                                My only slight gripe with the weapon is the range of the INT blast, which can be annoying when you are trying to keep your distance from a fight, but the range simply isn't enough to reach the enemy.

                                                                                                                • Anonymous

                                                                                                                  this is disappointing on pc. Ima have to rework my whole keybind setup just to use both stance powers instead of being locked into one.

                                                                                                                  • Anonymous

                                                                                                                    "Additionally, the Comet Azur skill lost its melee blast, which prior to Patch 1.03 doubled the damage. Therefore, the damage nerf was -70%, or -85% when factoring in Royal Knight's Resolve being fixed. The Comet Azur beam also lost half its range."

                                                                                                                    This was a glitch and doesn't belong on the page. If there were a fun facts it could go there.

                                                                                                                    • Anonymous

                                                                                                                      I just respec'd to try it out. First time. I'm capped at 125, only upgraded to +9 and had a 40/40 distribution and that thing, power stancing with golden epitaph or coded sword hit really hard. The weapon arts also both blew clean rot and haligtree knights away. Had Alexander's shard equipped but just the two handed straight sword moveset cut thru everything.
                                                                                                                      Can't imagine how op it must have been pre patch. It's a strong weapon

                                                                                                                      • Anonymous

                                                                                                                        You know the nerf wasn’t enough. They should’ve make player loose 10% health each time they use it. And get half stamina when they equip it. And hell, just picking it up should disable running and rolling. Who says legendary weapons are for dealing damage…

                                                                                                                        • Anonymous

                                                                                                                          Can someone please remove the bizarre conjecture at the bottom of the notes and tips section? It was already(thankfully) changed from the hilariously bad statement of "it is now one of the worst weapons in the game", but is still ostensibly wrong. Talking about a weapons viability or power unless noteworthy has no place on a wiki. Current patch SoNaF is not a bad weapon, that is absolutely indisputable. At worst, it's just "pretty good" and at best, it's one of the better weapons in the game. Not the best, just really good.

                                                                                                                          • Anonymous

                                                                                                                            Still slaps Asscheeks ,Best with another Straightsword for powerstance(best would be another oone from ng+ or frienddrop).

                                                                                                                            • Anonymous

                                                                                                                              ANd I don't understand why I cannot get my sword to do either attack. Playing PC version with a PS5 controller attached to PC and I cannot make it do either spell - and I have tried every button combination I can think of - any ideas?

                                                                                                                              • Anonymous

                                                                                                                                I was playing a sword and board tank and got bored. Rerolled an int/fai caster and started using this sword. Now I didn't get a chance to use this thing pre-patch but I can tell you the sword of night and flame, properly buffed and used, annihilates pretty much everything. It's just not OP anymore.

                                                                                                                                • Anonymous

                                                                                                                                  I never got to see this thing in its prime, but honestly, this thing still kicks ass in the right situation. And to be fair, not every weapon is going to be useful in every situation.

                                                                                                                                  • Anonymous

                                                                                                                                    This becomes really strong in the late game as a mixed caster. It has over 800 base AR when you have 75 int and 60 faith; buffable through multiple spells and talismans you have full access to, and can reach the 1100 mark when buffed even suboptimally(I don't have the magic scorpion or fire scorpion which would bring it up considerably). Since this is mixed damage though, we can be fair and say its only around 900 AR post average negation, but tell me a fast 900 AR weapon with a good ash of war that also is worth using in one hand. It has some insane damage output given the straight sword move set being so fast, and the sword has a strong ash of war. It also fits well into being ran as a trio with the prince of death's staff and the seal of the golden order which are the 2 strongest scaling casting focuses in the game. Basically, your late game becomes cast everything, slash everything. Bad early now, but who cares about speed runners.

                                                                                                                                    • If you wield the SoNaF in your right hand and the Coded Sword in your left; when you go into the weapon art stance, the Coded Sword glitches and stays visible over your main sword. If you move forward it looks like a little chomping mouth :D

                                                                                                                                      • Man, I hope from soft is coming up with more melee options for hexer builds. I think this is the only weapon so far for that kinda stuff. I imagine something like a ghostflame sword or whatever. Something that matches this necromancer sorceries that isn't for some reason a pure dex or int/ str weapon.

                                                                                                                                        • Anonymous

                                                                                                                                          I can't get mad at weapons that are overpowered. But I can laugh at the casual crowd that cries for nerfs cause they just don't want to practice to learn how to avoid mechanics of weapons in the game

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