Talismans in Elden Ring are accessories that bestow a variety of special effects. They're dropped by Enemies or Bosses, looted from chests, pilfered from corpses, or purchased from Merchants.
Talismans cannot be upgraded; however, more powerful versions of some talismans are obtainable. They're often recognizable by their bolster text (e.g. Talisman Name +1), with exceptions such as the Great-Jar's Arsenal (a direct upgrade to the Arsenal Charm).
Talismans are allowed in Player Trade.
Increasing Talisman Slots in Elden Ring
Obtaining Talisman Pouches increases the number of talisman equip slots. Three can be obtained for a total of four equip slots. These are obtained after defeating a select few Bosses:
Talisman Pouches are rewarded, in no particular order:
- Upon defeating Margit, the Fell Omen in Stormhill, [Map link]
or Morgott, the Omen King in Leyndell, Royal Capital. [Map link] - After speaking to Finger Reader Enia, after acquiring two Great Runes,
or found in the Twin Maiden Husks' shop, if missed from Enia. - Upon defeating Godfrey, First Elden Lord (Golden Shade) in Leyndell, Royal Capital. [Map link]
All Legendary Talismans in Elden Ring
To unlock the Legendary Talismans Trophy and Achievement, you will need to acquire the following talismans:
Elden Ring All Talismans
Talismans Gallery in Elden Ring
Crimson Amber Medallion
Raises maximum HP
(+1 and +2 available)
Crimson Seed Talisman
Boosts HP regeneration from Flask of Crimson Tears
Blessed Dew Talisman
Slowly restores HP
Cerulean Amber Medallion
Raises maximum FP
(+1 and +2 available)
Cerulean Seed Talisman
Boosts FP regeneration from Flask of Cerulean Tears
Viridian Amber Medallion
Raises maximum Stamina
(+1 and +2 available)
Green Turtle Talisman
Raises Stamina recovery speed
Arsenal Charm
Raises maximum Equip Load
(+1 Available)
Great-Jar's Arsenal
Vastly raises maximum Equip Load
Erdtree's Favor
Raises maximum HP, Stamina, and Equip Load
(+1 and +2 available)
Radagon's Scarseal
Raises Vigor, Endurance, Strength, and Dexterity, but increases damage taken
Radagon's Soreseal
Greatly raises Vigor, Endurance, Strength, and Dexterity, but increases damage taken
Marika's Scarseal
Raises Mind, Intelligence, Faith, and Arcane, but increases damage taken
Marika's Soreseal
Greatly raises Mind, Intelligence, Faith, and Arcane, but increases damage taken
Starscourge Heirloom
Raises Strength
Stargazer Heirloom
Raises Intelligence
Two Fingers Heirloom
Raises Faith
Dragoncrest Shield Talisman
Boosts Physical Damage negation
(+1 and +2 available)
Dragoncrest Greatshield Talisman
Enormously boosts Physical Damage negation
Spelldrake Talisman
Boosts Magic Damage negation
(+1 and +2 available)
Flamedrake Talisman
Boosts Fire Damage negation
(+1 and +2 available)
Boltdrake Talisman
Boosts Lightning Damage negation
(+1 and +2 available)
Haligdrake Talisman
Boosts Holy Damage negation
(+1 and +2 available)
Pearldrake Talisman
Boosts Elemental Damage negation
(+1 and +2 available)
Immunizing Horn Charm
Raises Immunity
(+1 available)
Stalwart Horn Charm
Greatly raises Robustness
(+1 available)
Clarifying Horn Charm
Raises Focus
(+1 available)
Mottled Necklace
Raises Robustness, Immunity, and Focus
(+1 available)
Prince of Death's Cyst
Greatly raises Vitality
Dagger Talisman
Enhances Critical Damage
Curved Sword Talisman
Enhances guard counters
Twinblade Talisman
Enhances final hit of chain attacks
Axe Talisman
Enhances charged attacks
Hammer Talisman
Enhances stamina-reducing attacks against blockers
Spear Talisman
Enhances counterattacks unique to thrusting weapons
Lance Talisman
Enhances attacks on horseback
Claw Talisman
Enhances jump attacks
Greatshield Talisman
Boosts guarding ability
Arrow's Sting Talisman
Raises attack power of arrows and bolts
Arrow's Reach Talisman
Increases bow effective range
Graven-School Talisman
Raises potency of Sorceries
Graven-Mass Talisman
Greatly raises potency of Sorceries
Faithful's Canvas Talisman
Raises potency of Incantations
Flock's Canvas Talisman
Greatly raises the potency of Incantations
Moon of Nokstella
Increases Memory Slots
Old Lord's Talisman
Extends Spell effect duration
Radagon Icon
Shortens Spell casting time
Roar Medallion
Enhances roars and breath attacks
Companion Jar
Raises potency of Throwing Pots
Perfumer's Talisman
Raises potency of Perfume items
Warrior Jar Shard
Boosts the attack power of Skills
Shard of Alexander
Greatly boosts the attack power of Skills
Bull-Goat's Talisman
Raises Poise
Blue Dancer Charm
Raises attack power with lower Equip Load
Magic Scorpion Charm
Raises Magic Damage, but lowers damage negation
Fire Scorpion Charm
Raises Fire Damage, but lowers damage negations
Lightning Scorpion Charm
Raises Lightning Damage, but lowers damage negation
Sacred Scorpion Charm
Raises Holy Damage, but lowers damage negation
Crucible Scale Talisman
Reduces Critical Damage taken
Crucible Feather Talisman
Improves dodge rolling effectiveness, but reduces damage negation
Crucible Knot Talisman
Reduces damage and impact of headshots taken
Red-Feathered Branchsword
Raises attack power when HP is low
Blue-Feathered Branchsword
Raises defense when HP is low
Ritual Sword Talisman
Raises attack power when HP is at maximum
Ritual Shield Talisman
Raises defense when HP is at maximum
Assassin's Crimson Dagger
Critical hits restore HP
Assassin's Cerulean Dagger
Critical hits restore FP
Winged Sword Insignia
Raises attack power with successive attacks
Rotten Winged Sword Insignia
Greatly raises attack power with successive attacks
Millicent's Prosthesis
Boosts Dexterity, raises attack
power with successive strikes
Godskin Swaddling Cloth
Successive attacks restore HP
Lord of Blood's Exultation
Blood Loss in vicinity increases attack power
Taker's Cameo
Restores HP upon defeating enemies
Ancestral Spirit's Horn
Restores FP upon defeating enemies
Gold Scarab
Increases Runes obtained from defeated enemies
Silver Scarab
Raises Item Discovery
Crepus's Vial
Eliminates all sound made by the wearer during movement
Concealing Veil
Conceals wearer while crouching away from foes
Longtail Cat Talisman
Renders the wearer immune to Fall Damage
Furled Finger's Trick-Mirror
Take on appearance of a Host of Fingers
Host's Trick-Mirror
Take on appearance of a cooperator
Shabriri's Woe
Constantly attracts enemies' aggression
Daedicar's Woe
Increases damage taken
Sacrificial Twig
Prevent Rune loss upon death, but will be lost itself in exchange
(Multiple Exist)
Entwining Umbilical Cord
Changes demeanour of wearer's actions
Talismans Comparison Table for Elden Ring
Quick Search of All Talismans
Talisman Name | Effect | Weight | Location |
---|---|---|---|
Crimson Amber Medallion |
Raises maximum HP by +6/7/8%. | 0.3 |
|
Crimson Seed Talisman |
Boosts HP regeneration from Flask of Crimson Tears | 0.8 |
|
Blessed Dew Talisman |
Slowly restores HP. | 0.6 | |
Cerulean Amber Medallion |
Raises maximum FP by +7/9/11%. |
0.3 |
|
Cerulean Seed Talisman |
Boosts FP restoration from Flask of Cerulean Tears. | 0.8 |
|
Viridian Amber Medallion |
Raises maximum stamina by 11/13/15%. | 0.3 |
|
Green Turtle Talisman |
Raises stamina recovery speed by 8. (default speed is 45/s, 18% inc.) | 0.7 |
|
Arsenal Charm |
Raises maximum equipment weight by +15/17%. |
1.5 |
|
Great-Jar's Arsenal |
Vastly raises maximum equip load
|
1.5 |
|
Erdtree's Favor |
Raises maximum HP, Stamina and Equip Load
|
1.5 |
|
Radagon's Scarseal |
Raises Vigor, Endurance, Strength and dexterity by 3, but also increases damage taken by 10%. (reduces absorption) | 0.8 |
|
Radagon's Soreseal |
Raises Vigor, Endurance, Strength, and Dexterity by 5, but also increases damage taken by 15%. (reduces absorption) | 0.8 |
|
Marika's Scarseal |
Raises attributes, but also increases damage taken. | 0.8 |
|
Marika's Soreseal |
Greatly raises attributes, but also increases damage taken. | 0.8 |
|
Starscourge Heirloom |
Raises Strength by 5. | 0.8 | |
Prosthesis-Wearer Heirloom |
Raises Dexterity by 5. | 0.8 | |
Stargazer Heirloom |
Raises Intelligence by 5. | 0.6 |
|
Two Fingers Heirloom |
Raises faith by 5. | 0.6 |
|
Dragoncrest Shield Talisman |
Boosts physical damage negation | 0.8 |
|
Dragoncrest Greatshield Talisman |
Enormously boosts physical damage negation. | 0.8 |
|
Spelldrake Talisman |
Boosts Magic Damage negation. | 0.6 |
|
Flamedrake Talisman |
Boosts Fire Damage negation. | 0.6 |
|
Boltdrake Talisman |
Boosts Lightning Damage negation. |
0.6 |
|
Haligdrake Talisman |
Boosts Holy Damage negation. | 0.6 |
|
Pearldrake Talisman |
Boosts non-physical damage negation. |
0.9 |
|
Immunizing Horn Charm |
Raises Immunity. | 0.6 |
|
Stalwart Horn Charm |
Greatly raises robustness | 0.6 |
|
Clarifying Horn Charm |
Raises Focus. | 0.6 |
|
Mottled Necklace |
Raises Robustness, Immunity, and Focus. | 0.9 |
|
Prince of Death's Pustule |
Raises Vitality. | 0.6 |
|
Prince of Death's Cyst |
Greatly raises vitality | 0.6 |
|
Dagger Talisman |
Enhances critical hits | 1.1 |
|
Curved Sword Talisman |
Enhances guard counters. | 0.7 |
|
Twinblade Talisman |
Enhances final hit of chain attacks. | 0.7 |
|
Axe Talisman |
Enhances charge attacks. | 0.8 |
|
Hammer Talisman |
Enhances stamina-reducing attacks against blockers. | 0.9 |
|
Spear Talisman |
Enhances counterattacks unique to thrusting weapons. | 0.5 |
|
Lance Talisman |
Enhances attacks on horseback. | 0.7 | |
Claw Talisman |
Enhances jump attacks. | 0.7 |
|
Greatshield Talisman |
Boosts guarding ability. | 0.9 |
|
Arrow's Sting Talisman |
Raises attack power of arrows and bolts. | 0.7 |
|
Arrow's Reach Talisman |
Increases bow effective range. | 0.7 |
|
Graven-School Talisman |
Raises potency of sorceries. | 0.7 |
|
Graven-Mass Talisman |
Greatly raises potency of sorceries. | 1.0 |
|
Faithful's Canvas Talisman |
Raises potency of Incantations. | 0.7 |
|
Flock's Canvas Talisman |
Greatly raises the potency of Incantations. | 1.0 | |
Primal Glintstone Blade |
Spells consume less FP, but maximum HP is reduced. | 0.6 |
|
Moon of Nokstella |
Increases memory slots. | 0.8 |
|
Old Lord's Talisman |
Extends spell effect duration. | 0.5 |
|
Radagon Icon |
Shortens spell casting time. | 0.7 |
|
Roar Medallion |
Enhances roars and breath attacks. | 0.7 |
|
Companion Jar |
Raises potency of throwing pots. | 0.6 | |
Perfumer's Talisman |
Raises potency of perfume items. | 0.6 |
|
Carian Filigreed Crest |
Lowers FP consumed by skills. | 0.8 |
|
Warrior Jar Shard |
Boosts the attack power of skills. | 0.9 |
|
Shard of Alexander |
Greatly boosts the attack power of skills. | 0.9 |
|
Godfrey Icon |
Enhances charged spells and skills. | 0.8 |
|
Bull-Goat's Talisman |
Raises Poise. | 0.5 |
|
Blue Dancer Charm |
Raises attack power with lower equipment load. | 0.9 |
|
Magic Scorpion Charm |
Raises Magic Damage, but lowers damage negation. | 0.8 |
|
Fire Scorpion Charm |
Raises Fire Damage, but lowers damage negations. | 0.8 |
|
Lightning Scorpion Charm |
Raises Lightning Damage, but lowers damage negation. | 0.8 |
|
Sacred Scorpion Charm |
Raises Holy Damage, but lowers damage negation. | 0.8 |
|
Crucible Scale Talisman |
Reduces damage taken from critical hits. | 1.1 |
|
Crucible Feather Talisman |
Improves dodge rolling but increases damage taken. | 0.8 | |
Crucible Knot Talisman |
Reduces damage and impact of headshots taken. | 0.5 |
|
Red-Feathered Branchsword |
Raises attack power when HP is low. | 1.4 |
|
Blue-Feathered Branchsword |
Raises defense when HP is low. | 1.1 |
|
Ritual Sword Talisman |
Raises attack power when HP is at maximum. | 0.9 |
|
Ritual Shield Talisman |
Raises defense when HP is at maximum. | 0.9 |
|
Assassin's Crimson Dagger |
Critical hits restore HP. | 0.8 |
|
Assassin's Cerulean Dagger |
Critical hits restores FP. | 0.8 |
|
Winged Sword Insignia |
Raises attack power with successive attacks. | 1.4 |
|
Rotten Winged Sword Insignia |
Greatly raises attack power with successive attacks. | 1.4 | |
Millicent's Prosthesis |
Boosts dexterity, raises attack power with successive attacks. | 1.6 | |
Godskin Swaddling Cloth |
Successive attacks restore HP. | 0.9 |
|
Kindred of Rot's Exultation |
Poisoning or rot in vicinity increases attack power. | 0.9 |
|
Lord of Blood's Exultation |
Blood loss in vicinity increases attack power. | 0.9 |
|
Taker's Cameo |
Restores HP upon defeating enemies. | 1.0 |
|
Ancestral Spirit's Horn |
Restores FP upon defeating enemies. | 1.2 |
|
Gold Scarab |
Increases runes obtained from defeated enemies. | 1.2 |
|
Silver Scarab |
Raises item discovery. | 1.2 |
|
Crepus's Vial |
Eliminates all sound made by the wearer during movement. | 0.7 |
|
Concealing Veil |
Conceals wearer while crouching away from foes. | 0.9 |
|
Longtail Cat Talisman |
Renders the wearer immune to fall damage. | 0.6 |
|
Furled Finger's Trick-Mirror |
Take on appearance of a Host of Fingers. | 0.7 |
|
Host's Trick-Mirror |
Take on appearance of a cooperator. | 0.7 |
|
Shabriri's Woe |
Constantly attracts enemies' aggression. | 0.6 |
|
Daedicar's Woe |
Increases damage taken | 0.8 |
|
Sacrificial Twig |
Will be lost on death in place of runes. | 1 |
|
Entwining Umbilical Cord |
Changes demeanour of wearer's actions | 0.5 |
|
- Anonymous
Crazy how bs "balance" in this game is. Most talismans nerfed into oblivion in pvp, while op **** like shard of alex is full power after more than 2 years lol. Not even talking about how 25% of them is useless even in pve
- Anonymous
NEW CONFIRMED DLC LEAKS AS OF 3/8/24
* A talisman that lets you swim but attracts nearby sharks that kill you instantly
* A talisman that doubles your attack power but only when you're not attacking
* A talisman that generates 1 rune per second but your character farts the entire time it's equipped
* A talisman that completely removes fall damage but turns your screen black and taking it off instantly kills you
* A talisman that lets out the "Bruh" sound effect when someone points down in PvP
* A talisman that says it grants ultimate power but in reality it irreversibly turns you into a giant human foot
* A talisman that's just kinda pretty to look at and doesn't really do anything at all but you're cool with it and you like it anyways
- Anonymous
Man all the talismans are so pretty. Always loved how Fromsoft went the extra mile to make rings, keys, talismans, etc. visually interesting, even back during the King's Field/Eternal Ring days.
Makes me wish we could wear them on our character model. Would be cool being able to hang your equipped talismans off the hilt of your weapon or attached to your armor.
- Anonymous
Maybe the red and blue feathers in those two low health talismans belong to the twinbird? Maybe giving a glimpse of what it is besides the twinbird kite shield which portrays it too
- Anonymous
Patch 1.00 META-slaves still malding over percentage nerfs lol
- Anonymous
Seeing as the Blessed Dew Talisman slowly restores HP, I hope they introduce a talisman for steady FP regeneration as well. It'd be nice instead of having to farm consumables (those Starlight Shards) or use up a Physick slot.
- Anonymous
The physical negation debuff from Scorpion charms is reduced by the Ritual Shield, Dragoncrest and possibly from Black Flame Protection and Boiled Prawn/Crab. My negations are 58.441, 57.430, 57.976 and 57.209 before equipping fire scorpion. They are 54.285, 53.172, 53.773 and 52.930 afterwards.
- Anonymous
Why nothing that alters or obscures rolling? I want to be ninja :(
- Anonymous
holy hell did i miss out on half the talismans i did not know existed
- Anonymous
Location of the Arsenal Charm is completely wrong. It's not looted off a body in the GRAFTED SCION (wtf is a many armed key master) room, it's given by Nepheli at the Roundtable after killing Godrick
- Anonymous
I wonder why silver cat talisman wasn’t a new game plus reward so that you may have an easier travel. Not only it would make the talisman useful but new playthroughs would also be less of an ***pain.
Maybe some parts of gameplay would be impossible to go through (bugs or lack of access) if you were to skip them easily with this talisman, though I can’t think of one.
- Anonymous
New idea for talisman: fell sky of nokron. Greatly regenerates fp outside of combat. It would be obtained after killing astel, naturalborn of the void.
The regen would be similar to the starlight shard's regen, but to prevent it from being op it would only work out of combat, so if you need fp to wail on an enemy you'd need to hide first and think about your resources better in boss fights
- Anonymous
Would be nice if talismans could be associated with certain weapons and automatically switch when you use them. Ie, if you switch to your bow, then the bow talismans come up. If you switch to a spear, then those come up. if you switch to cast sorceries, then those talismans come up.
- Anonymous
I like that talismans aren’t OP but a bunch of them are absolutely useless I don’t get it
- Anonymous
I don't understand why "reduced effectiveness in PvP" has to solely constitute items that are nerfed into oblivion in PvP, why can't the nerfs ever be relatively minor so that they are still usable? Surely it wouldn't break the game if Dragoncrest Greatshield was only reduced by half rather than three fourths, or if Pearldrake wasn't nerfed at all, when things like Shard of Alexander, Roar Medallion, Rotten Winged Sword Insignia, Millicent's Prosthesis, and the Red and Blue Feathered Branchswords are all operating at full effectiveness in PvP.
- Anonymous
just play dark souls 1 and 2 if you want to see what real % increases should look like from these types of items and then play 3 if you want to see its downfall into mediocrity
- Anonymous
You got to love the fact that half of these talismans have metrically dismal increases or simply have a high-risk/ low-reward payout.
You may as well call them trinkets.
- Anonymous
Why does FROM have to nerf a bunch of the talismans for PVP? Like, they straight up made the defense talismans useless (Dragoncrest Greatshield: 20% phys. reduction in PVE, 5% reduction in PVP, a whopping 75% in effectiveness). They also REDUCED the damage bonus of the scorpion charms from 12% in PVE to 8% in PVP, while simultaneously INCREASING damage taken from 10% in PVE to 15% in PVP. Despite this, talismans that boost attack generally are untouched by these "PVP nerfs". Example: Warrior Jar Shard and Shard Of Alexander get to keep their 10% and 15% boosts to weapon skills. What is the point of (at best) taking a meagre 5% less damage? It is highly unlikely to provide any sort of value in an encounter, making it a waste of a talisman slot. Furthermore, what is the point of doing a meagre 8% more damage, all while being punished with a staggering 15% increase to damage taken from physical damage, the most common damage type? Why would they decide to balance these talisman types this way? It makes them completely worthless. Even with a combination of the dragoncrest greatshield and a charm talisman (something that sounds good on paper, due to the dragoncrest reducing the penalty of the charm talisman) you will STILL be taking 10% more physical damage in PVP. The poor state of these talismans reduces their use in anything other than PVE, reducing the build variety in the game. Would it really be that bad to cancel 20% of the damage of that 1800 damage Giant Hunt strike? It would still do a whopping 1440 damage in the end. Get rid of these stupid PVP nerfs.
- Anonymous
My Talisman Tier List
Graded with the following criteria in mind: ease-of-use, severity of drawbacks, potency of intended effect, niche (e.g. typical frequency of opportunities to prove useful), PvE vs. PvP utility, synergy w/ other buffs/talismans, etc. (Some talismans are excluded for being weaker/obsolete versions)
S Tier - Talismans so splashable and powerful you have to make a good case NOT to use them
-Shard of Alexander (Very little justification needed, L2's are HUGE in this game and this powers them up even further. Unless you solely use Bloodhound’s Step or something this is a no-brainer)
-Erdtree's Favor +2 (A little more health, quite a bit more stamina and carry weight all-in-one. What's there to gripe about?)
-Lord of Blood's Exultation (Bleed is absurdly accessible, easy to proc and this boosts ALL of your damage. Another no-brainer unless you specifically don’t use bleed or if fighting Radagon/Elden Beast)
-Godfrey Icon (Most accessible boost to spell damage if they’re chargeable, which a lot of the best spells are. Combined w/ Shard of Alexander chargeable skills can turn into instant win buttons.)
-Green Turtle Talisman (Stamina: you need it to move, you need it to fight, you need it to fu- er I mean it *really* helps you catch your breath. For moving, and fighting, yeah..)
-Claw Talisman (Jumping attacks are very powerful as it is, this turns them into damage BOMBS)
A Tier - Very excellent talismans a few of which are borderline S tier
-Crimson Amber Medallion +2 (Health: it's what keeps you alive, now you got a ****-ton more of it. Praise the Sun)
-Kindred of Rot’s Exultation (All the benefits of LOB’s with the challenge of Poison/Rot being trickier to proc repeatedly.)
-Millicent’s Prosthesis (Basically two talismans for the price of one, it’s great. Recommend running also the Rotten Wingsword Insignia and Thorny Cracked Tear to maximize returns)
-Radagon Icon (When a single frame dictates whether a spell lands this is a game changer. Would be S tier if max casting speed didn’t require you to level Dex or equip a specific staff)
-Flock’s Canvas Talisman (More free damage is always great, though an 8% boost isn’t exactly huge unless your incant scaling is already very high.)
-Graven-Mass Talisman (Same as above but with sorcery, duh.)
-Old Lord’s Talisman (Amazing talisman. Loses out on S tier only due to it providing diminished value to shorter buffs like Flame Grant Me Strength, Howl of Shabriri, Black Flame Blade and certain AoW’s)
-Dagger Talisman (If you’re into parrying or backstabbing this will give you a LOT of one-shot kills especially in PvP)
B Tier - Talismans that are great but becoming more niche and play-style dependent
-Taker’s Cameo (Very useful to help preserve flasks particularly in clearing dungeons, useless in duels and arena Boss fights of course)
-Godskin Swaddling Cloth (Lot of potential synergy and shines on fast weapons. Mixed bag on slower weapons or if you’re one-shotting mobs - which is a good problem to have)
-Rotten Wingsword Insignia (Max buff is great but takes work getting there and falls off quickly just like the Prosthesis. Stack all of its synergies to make it more worthwhile)
-Bull-Goat Talisman (More poise is great but with the recent PvP update unless you already have really high poise I would recommend wearing heavier armor first)
-Roar Medallion (Great for the certain spells and skills it applies to. Turns Greyoll’s Roar into a nuke)
Both Seed Talismans (Stronger flasks are wonderful all-around, but only if you really need them.)
-Cerulean Amber Medallion +2 (Now you have even more FP for your Comet Azur, though you’ll likely want high Mind to get meaningful value out of it)
-Viridian Amber Medallion +2 (Yay, more stamina for panic-rolling through Malenia’s Waterfowl Dance)
-Both Ritual Talismans (Gotta stay at full health for them to pull their weight sure, but that’s what your 14 flasks and regen spells are for!)
-Spear Talisman (Shield-pokers rejoice! Very good in PvP if you’re running any thrusting weapon)
-Both Seed Talismans (Your flasks are stronger, pretty darn efffective. Crimson is obviously worthless in Duels)
C Tier - Talismans that are good in their niche but likely won’t provide ample value otherwise
-All Scarseals/Soreseals (Great for hitting requirements and gouging stats to pump up vigor early game, negation penalty becomes less and less justified as you level up and should never be slotted ultra long-term)
-All Scorpion Charms (Ok for boosting spells, terrible for weapons w/ split damage as damage increase is too negligible to justify the steep negation penalty. D tier in PvP)
-All Drake Talismans (Better off boosting your hp pool and using relevant elemental negation spells, unless you’re *really* wanting to max out for a hard boss or if you just don’t use spells)
-All Heirloom Talismans (Fine early game to help you meet requirements, but become less and less relevant the more you hone your build and should be completely obsolete by late game)
-Gold Scarab (Want to make rune farming an even more pain-free experience? Go nuts.)
-Silver Scarab (Item discovery is such an irritating mechanic, this does help but not much by itself. Hope you have good Arcane and some fowl feet because you’ll need them too)
-Ancestral Spirit Horn (Can help keep your FP topped off if you use a lot of spells/skill, but you’re almost always better off just slotting the Cerulean Seed or Amber Medallion Talismans)
-Carian Filigreed Crest (Good if your Mind is really low for skills. Otherwise might be better off running a Cerulean Amber Medallion or Seed Talisman, or even the above before considering this.)
-Companion Jar (Boosts your throwing pots sure but those likely aren’t and should not be your primary source of DPS)
-Moon of Nokstella (Might catch flak for it not being higher but when you have a staggering 10 spell slots already two more will likely not provide ample value for most people)
-Both Feathered Branch Swords (These can REALLY save you in a pinch, but to take up a slot and provide zero value until you’re almost dead and have to stay that way to keep it active never sat right with me.)
-Axe Talisman (Charged R2’s are even more ridiculously strong than before, provided you don’t whiff or get staggered out of them. Extreme luck needed to land one in PvP)
-Both Arrow Talismans (Extra arrow range and damage is good and all, though find it tough to justify dedicating 1-2 slots for just a bow and only a handful of spells/skills. Good but niche)
-Curved Sword Talisman (Great for PvE, not ranked higher since guard counters are next to useless in PvP outside of luck)
-Lance Talisman (Great for boss fights where you can ride Torrent, for mobs it’s more straight-forward to hop off and fight them so I’d say it’s situational)
-Graven School/Faithful Canvas Talismans (Ok, but boost is so small it is hardly noticeable unless your spell scaling is VERY high. Only slot if you're stacking with their stronger counter-part)
D Tier - Extremely niche talismans, you likely have a very specific reason if you're using any of them. Some are borderline F Tier
-All Horn Charms (Extremely few scenarios where any status effect is a huge enough problem to waste a slot on. Lake of Rot is one of very few exceptions)
-Prince of Death Cyst (See Above)
-Crepus’s Vial (PvE utility debatable. Enemy AI is oblivious enough during sneak already, no meaningful utility in PvP)
-Concealing Veil (Utility also debatable for similar reasons above. Might be better for PvP but I’ll never slot it)
-Both Trick Mirrors (PvP invasion specific and they’re basically just for trolling invaders. Waste of space in my opinion but not entirely useless I guess.)
-Both Assassin Dagger Talismans (Extra HP/FP on crits is nice and all but it’s a big hassle to make these pull their weight when you can just run an Amber Medallion or Seed Talisman)
-Perfumer’s Talisman (Only works on offensive aromatics and you can only hold 10 total. VERY niche)
-Blue Dancer Charm (Max benefit is good but requires you to have an extremely low equip load which is likely not worth it outside of very niche play-styles)
-Longtail Cat Talisman (Only protects against non-lethal falls, in a game where the majority of falls are either lethal or don’t damage you much/at all to begin with. So it’s a no from me, DOG.)
-Primal Glintstone Blade (Last FP related talisman you’ll want to consider. Almost never worth the hp handicap when you can run a number of better talismans that have no drawbacks)
-Blessed Dew Talisman (Go ahead and slot this early game if you want, but once you clear Limgrave throw it in the trash and never look back.)
-Twinblade Talisman (Only buffs your final attack which requires more time and stamina than you might want to spend for a tiny return. Ironically more useful on colossal weapons than twinblades.)
-Hammer Talisman (Useless in PvP since almost no one blocks, only really good against mobs w/ shields in PvE which make up a minority. Even then just bait an attack, roll behind and backstab them)
-Greatshield Talisman (Fine for shield-pokers, but don’t bother using this on anything smaller than a greatshield. It won’t make a meaningful difference. Likely better off just rolling anyways. Very niche)
-Crucible Scale Talisman (Reduces incoming critical damage, fine. How about just don’t put yourself in situations to get criticaled? If you’re getting tagged enough to warrant using this you have a skill issue.)
-Crucible Feather Talisman (Highly mixed bag, increases roll i-frames but punishes you heavily if you mess up your timing with a very steep negation penalty. I’d personally just avoid it altogether)
-Shabriri's Woe (Drawing aggro has its place, but those places are likely VERY few and far between outside of specific strats)
F Tier - Bottom of the barrel. Why would you even look in the general direction of these things?..
-Crucible Knot Talisman (Out of hundreds of hours of gameplay I have been headshot maybe twice and only during invasions. Waste of a slot 99.9999999% of the time so don’t even bother)
-Daedicar’s Woe (Seriously? What rhyme or reason is there for you to use this other than to self-handicap for god knows why… masochist.)
-Sacrifical Twig (Runes are literally EVERYWHERE. Kill bosses. Find Golden Runes. Farm Greyoll. Farm the Albinaurics at Mohg’s. A quality of life thing sure but 100% unnecessary. I’ve never used one)
Entwining Umbilical Cord (Not even obtainable but all it would’ve done is slightly alter the way your character model behaves so I say whatever)
This is merely my take and some will definitely disagree so please feel free to discuss below in the comments.
Cheers!
- Anonymous
No talisman to slowly recover FP? So much talismans but none this useful? what a shame...
I want 300 barefist damage like ds2 and based cartwheel like ds1
I want 300 barefist damage like ds2 and based cartwheel like ds1
- Anonymous
no arcane boost ring, no frost trigger increasing damage ring, no fp regen ring, no dwgr equivalent yet calamity ring 2 and knotted talisman which doesn't even stack with pumpkin head make it into the game, great job guys
- Anonymous
Ten Talisman ideas
1. FP version of Blessed Dew
2. Heavy version of Blue Dancer Charm.
3. A combo deal of Carian Crest and Warrior Jar Shard. Maybe just slightly increases damage to put it on par with the Shards
4. FP version of Godskin Swaddling Cloth.
5. Barbarian Cloth: Boost attacks from fist, claw, unarmed, or kick attacks.
6. Carian Knight's Talisman: Allows duel cast with Melee spells. This basicly would require 2 staves, and cost twice the fp to cast, but allow Gavel of Haima, Carian Slicer, Carian Greatsword, and
Adula's Moonblade to be duel cast.
7. Hunter's Mark: Deal more damage to animals. (This one may be due to my bitterness towards Rune Bears)
8. Maiden' Heirloom: Increase Vigor, Mind, and Endurance by 5. Decrease Faith and Intelligence by 5.
9. Desecrated Ashes: All spirit armaments gain black flame.
10. Erdtree Ashes: All animal spirits have increased health and heal with each successful attack.
- Anonymous
In your opinion, what do you guys think is the best talisman? Please, do not be rude to people because of their opinion.
- Anonymous
what are some good talisman for early/mid game for a faith/dex build
- Anonymous
- Anonymous
New idea for talisman: fundamentalist icon. It disables the current ash of war and converts equiped spells into selectable ashes of war for your weapon in the right hand.
- Anonymous
would be nice to have a Talisman that makes you move faster on foot for when you are in an area you can't use your horse. wouldn't stack when you're riding your horse or make you attack faster, just help cut down on travel time.
- Anonymous
instead of having all these arbitrary pvp/pve nerfs, couldn't they just add diminishing returns when stacking different buffs?
- Anonymous
Really is a shame how all the powerful defense talismans get nerfed in multiplayer, everyone just runs poise with a ton of damage boosting crap and 2 shots everyone
- Anonymous
- Anonymous
A talisman that improves unarmed combat would be nice. I wanna do a fist only run but punching things to death takes an unreasonably long time
- Anonymous
New idea for talisman: torrent's horn. Gives double jump to your character, but reduces all defenses briefly after the second jump.
- Anonymous
it really sucks how many talismans are nuked to the point of uselessness in pvp, it just makes everyone run the same 5 talismans
- Anonymous
- Anonymous
i'm a big fan of how a lot of the talisman icons have the small holes so that they can be worn like a necklace. similar to how most talisman's and amulets were/are used in real life
- Anonymous
Crucible Knot Talisman gotta be the worst talisman in the Game
- Anonymous
- Anonymous
From what I had heard about the game, I thought all the attack boosting talismans would be best for PvE, but I ended up with Estus Ring, Cloranthy Ring, Havel's Ring and Leo Ring/flex slot again lol.
- Anonymous
Anyone has suggestions for a dragonscale sword build? Mainly leaning on dex, frostbite and lighting.
- Anonymous
Tempted to do a "pretend its ds3" build with dagger talisman, radagon's scarseal, silvercat talisman for no reason, and erdtree's favor +3. parry caestus and a pocket flame dagger. it would suck so much! can't wait
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Which button do I press to actually use talismans ive got them in slot but can't use them
- Anonymous
so what your saying is if i run rotten winged sword, lord of bloods exulatation, swaddling cloth, and bullgoat i become him
- Anonymous
Try to put all 8 talismans in your chest and then take them back again. it should give you the achievement...
- Anonymous
I Have all 8 talismans but my achievement wont unlock..... any help?
- Anonymous
- Anonymous
Why is there not an arcane +5 talisman, every other damage stat which arcane is got one but for some reason it has been left out. Guess I'll quick swap marika's soreseal to cast bloodflame blade for now.
- Anonymous
I really wish there was was that reduced incantation time lol
- Anonymous
people **** on the scorpion charms because they hit your defense pretty hard, but on a dedicated pure elemental build it is totally worth it.
- Anonymous
powerstance great stars with prayerful strike aow + godskin swaddling cloth + taker's cameo + assassin's crimson dagger for ultimate lifesteal build
- Anonymous
you could take out half the talismans from the game and nothing would change
- Anonymous
I just hate that after 4 souls games that nearly all the talismans are exact carbon copies of rings we've had since Demons Souls. The only thing that's changed is the names. I feel like we could've gotten so many cool unique effects that would be awesome in a souls open world game. Like sure include all these talismans, these effects have been in the souls games forever. But they should of branched out a lot more.
A few ideas for talismans I had.
- Gather twice as materials when harvesting items. (Great for when you're exploring.)
- Increase torrents health by x%
- increase damage by x% when you have heavy equip load
- increase damage by x% during day (have a nighttime version too) maybe have an extreme negative effect with it.
- increase strength of spirit summons but they cost twice as much.
- gain a notification when near a cave or dungeon
- fp Regen
- killing enemies grants a momentary boost to stamina recovery these effect stacks
- x% chance to recover arrows from slain foes
- wearing full set of armor grants x effect
- weapons deal increased poise damage but you take increased poise damage
- increase crouch speed by x% critical hits are silent and faster
- decrease number of enemies it takes to Regen flasks
- gain a notification when near a site of grace
- increase torrent move speed by x%
- increase damage by x% when below x% stamina
- gain a flask charge when someone rates your message
- gain a damage boost when someone rates your message
- spirit summons gain health when killing an enemy
- the list goes on and on. They could've made a bunch of exploration focused talismans, more talismans which unique effects instead of the same things we've had for years. Obviously they would have to balanced and such but the potential was there.
- Anonymous
there needs to be 4 more heirlooms for the other stats, Vigor, Mind, Endurance, Arcane.
i prefer rings. when you get something, you press triangle immediately and dont look at the icon in the top left. you look to the little item queue thing on the right, and you see something that could just as easily be a wierd helmet, a talisman, a seal, or a weapon. you look through your entire inventory, and find that it's some random talisman that increases your magic damage by 5% or whatever. in ds, you pick up a ring, and that's that.
- Anonymous
- Anonymous
did anyone know that the old lord talisman looks like placidusax?
- Anonymous
If I'm completely honest, most of the time I don't even know what to use as 4th talisman lol
- Anonymous
waiting for the headshot damage talisman so i can embrace my inner snoipah
- Anonymous
There is something I would like to know that I'm not sure has been addressed here. In regards to some of the talismans that receive penalties for being used in pvp, what exactly counts as pvp? For instance, if I am summoned as a cooperator in someone else's world and then someone invades, does the stat nerf happen as soon as we get invaded or from the moment I am summoned to multiplayer? Thanks in advance for anyone who takes the time to answer.
- Anonymous
- Anonymous
one charm i would really like to see in dlc would be one that restores hp and fp when you kill an enemy group if your flasks are full
People keep nagging and complaining that it should be more then 4 talisman, I'd they do that then must players will add something that deals more damage to insta kill bosses faster instead of using them in clever way or to diverse their build, instead in deciding they should add necklace pouch with new necklace items. Ex: some damage is delt to fp instead of health, equip load is doubled at full hp/stamina, but halved when low. Immune to frost but take double fire damage.
- Anonymous
Would have been good to have some sort of Frost exaltation since its already less effective than a bleed buikd.
- Anonymous
300hrs into Elden Ring, and I'm still missing like 40% of these Talismans.
- Anonymous
- Anonymous
The similarities to DS3 are too obvious. In this case, for example, 6 slots should have been the maximum. Just for the simple fact of making the game a separate entity and not a 'copy & paste' job. Regardless, it's a masterpiece and I have 357 hours logged so far, lol.
- Anonymous
Dear Great Lord,
Why is the in game talisman menu 5 wide, and the Fextra menu 4 wide? Please Lord, abolish the sinners responsible.
- Anonymous
Man i cant believe they changed rings to talismans despite the game being called elden ring, -1000/10 do not buy
- Anonymous
It would be so cool if you could see the talismans on your body, like if they were visible on the side of your character on a belt or something, dangling off your character. Would love to see that in a future patch or something.
Could some one fix the flyouts being missing on some of the talismans, I'll take blame for the first 8 because I still have no idea how to implement the flyouts in the editor but a few others lack flyouts such as, Axe, Arrow's Sting, Arrow's Reach, Faithful's Canvas, Blue Dancer, Assassin's Crimson and Cerulean Dagger, and Crepus's Vail. Many thanks to anyone who can fix this
- Anonymous
while i admit scarseal/soreseals are quite powerful in early stage, especially radagon's, i couldn't help thinking the side effect is a little bit to high, especially when compared to the similar one in DS3, would be great if the side effect could be reduced to 4%/8%.
- Anonymous
I wanna know exactly what the umbilical cord one is/was supposed to do, seems fashionable and therefore reasonable
- Anonymous
Someone needs to edit that there is a +1 and +2 of the Viridian Amber Medallion. Not that it's amazing by any means, but for completionist checking for all.
- Anonymous
Is it possible to arrange the talisman in order as appeared in the inventory? It would be easier to keep track that way. I hope.
- Anonymous
A little bit sad that I missed out on the Magic Scorpion. NG+ here I come.
- Anonymous
Viridian Amber Medallion also has a +1 and +2. Only regular is mentioned.
Thanks for this list! Please now arrange them in the order they are in game or alphabetical if that is too much work. They seem just randomly tossed up.
- Anonymous
Hope they need one to decrease stamina cost of casting, to be as relentless as needed in a spell-only run you need a ton of stamina
- Anonymous
- Anonymous
I desperately wish there was a Witch of Frost's Exultation talisman or something, like the bleed and poison ones that give you bonus damage when you frostbite. I suppose the debuff kind of does that but it just makes sense to me to have the other status effects get a talisman. Hell, give one for madness and/or sleep as well.
- Anonymous
i desperately need something like vanquisher's seal in this game
- Anonymous
- Anonymous
why not show the talismans and everithyng else in the same order the game organizes it ?
- Anonymous
Would be kinda dope if lists like this would be sorted like they are in game. That way its easier to cross reference if you're trying to go for all items etc.
- Anonymous
Achievement is currently bugged for me (on PC) have all 8 and have equipped them all to no avail. Hope it gets patched soon.
- Anonymous
Instead of sorting the this list by alphabethical order, it should be sorted the same way as the game. It would make it easier to cross-reference for collectors ...
- Anonymous
I've noticed a lot of talisman descriptions on the wiki (such as the soreseals and -drake talismans) are implying the changes to be additive rather then based on your current damage negation.
- Anonymous
I've noticed a lot of talisman descriptions on the wiki (such as the soreseals and -drake talismans) are implying the changes to be additive rather then based on your current damage negation.
- Anonymous
We just need a stance-breaking (poise damage) talisman for STR builds, frankly, and we're in really, really good shape.
- Anonymous
Uh, I don't see the Silver Tears Talisman for +5 Arcane...oh wait, there isn't one...and those tears are mine.
- Anonymous
The hairloom talishmans (stats boosting) are better in this games. If you use +5 dex one for example, you dont just get +5 dex but also a tiny boost to defence and resistance. Especially if you are lower level.
- Anonymous
looks like i'm only missing 3 or 4 out of this from quest chain choices or failed chains
- Anonymous
How does trading a Talisman work, can I see a +2 talisman if I don't have a +2 in my inventory?
- Anonymous
Dude, theae talismans are so well designed, that bandai could just sell them as souvenirs
- Anonymous
Arsenal charm +1 is missing, its in altus tunnel. In the first big room with miners, turn right , drop down to a tree root then right up to the top, theres a body hanging over a ledge. I know its useless when you have the great jar but for the completionists :).
Shabriri ajd daedicar woe should’ve been tools to activate and deactivate the effect, in a similar manner as sekiro.
14
+12
-1