The Great-Jar

great jar
Location Caelid
Role NPC
Voiced by N/A

The Great-Jar is an NPC in Elden Ring. The Great-Jar can be found in Northern Caelid, at the colosseum North of the Deep Siofra River Well Site of Grace.

 

...

 

Great-Jar Location in Elden Ring

The Great-Jar can be found at the colosseum in Northern Caelid. Map Link

  • This NPC can be moved
  • This NPC can be killed and respawns
  • If defeated, drops: no rewards

 

The Great-Jar's Trial

Upon talking to The Great-Jar, it will only reply with "..." but activate three Red Summon Signs down the hill, from the way you came. These signs will have three NPC Duelist Adversaries, each with an equipment loadout copied from a random player, all named "Knight of the Great Jar". Each adversary will drop a Furlcalling Finger Remedy and a variable amount of Runes. Upon defeating all three of these adversaries without dying, talking to the Great-Jar again will have him shake a bit, as if he is laughing, and reward you with the Great-Jar's Arsenal Talisman.

 

Dialogue in Elden Ring: The Great-Jar

Introduction

  • ...

Upon completing the Great-Jar's Trial

  • ...

Talking again after completing the trial

  • ...

 

Elden Ring Great-Jar Notes & Trivia

FAQ: How do you kill Elden Ring's Great Jar? 

  • The Great Jar does not have an official HP bar on display and has very few interactions other than the trial you can participate in with him. But even his trial does not directly involve the Great-Jar in battle. If you attempt to attack him, nothing happens and dialogue with him does not change. There is no HP bar that displays if any damage had been taken. However, as NPC in the game he still shares similar features from regular NPCs. Players have found a way to damage the Great Jar cause him to fall. This displays the same animation as other fallen jars. If this action is attempted, nothing will happen and players will gain nothing. 

Great-Jar Other Notes

  • When participating in the Great-Jar Trial, the duelists do not scale with the Tarnished's level and weapon upgrades. Duelists utilize end-game gear and spells, and have thousands of health points. Most players will find themselves getting one-shotted if attempting this at low level.
  • If having difficulty with the trial there are a couple of tactics that can make it more manageable.
    • If playing online the pool of opponents will be randomized builds of other online players, but if beginning your game in offline mode the the enemies will always be the same: One mage build with a long thrusting sword and casting staff, a dexterity build using a fast sword (poison skill) and buckler, & a strength build using a mace (holy skill) and tower shield.
    • If you run past the giants using torrent when you approach the summon signs, between summon battles you can use the giants to replenish flasks as each one will refill a portion of your total flasks when killed.
    • If you don't care to fight them much at all then a very quick method of dispatching the Duelists is to, once you've summoned one, immediately run south and slightly west, making a beeline for the Minor Erdtree across the way until you reach the fog barrier that appears. There is a section of rock where the barrier meets the cliffs; this is where you want to fight. Once the duelist has spawned, they should run down to your position to attack. With your back to the fog gate, bait an attack and dodge to the right towards the road/path; this should leave the duelist at the edge of cliff with their back facing the water. Rush in a couple quick hits or otherwise apply some form of knockback to have them fall to their deaths. Repeat for the others and this challenge can be finished in less than 3 minutes and any RL with good dodge/parry timing. 
  • The randomized builds of the Knights of the Great Jar come from other players who have successfully obtained Great-Jar's Arsenal while playing online.

 

 

Elden Ring NPCs
Abandoned Merchant Siofra River  ♦  Aeonian Spirit  ♦  Aeonian Swamp Spirit  ♦  Albinauric Village Spirit  ♦  Albus  ♦  Ashen Spirit  ♦  Blackguard Big Boggart  ♦  Blaidd  ♦  Bloody Finger Hunter Yura  ♦  Boc the Seamster  ♦  Brother Corhyn  ♦  Carian Manor Spirit  ♦  D's Twin Brother  ♦  D, Hunter of the Dead  ♦  Deathtouched Spirit  ♦  Diallos  ♦  Dung Eater  ♦  Eclipse Spirit  ♦  Edgar  ♦  Enia  ♦  Ensha  ♦  Erdtree Sanctuary Spirit  ♦  Fia  ♦  Finger Maiden Therolina  ♦  Frenzied Spirit  ♦  Frustrated Spirit  ♦  Gate Town Bridge Spirit  ♦  Gatekeeper Gostoc  ♦  Gideon Ofnir  ♦  Godwyn the Golden  ♦  Goldmask  ♦  Gowry  ♦  Grape Spirit  ♦  Gurranq Beast Clergyman  ♦  Hermit Merchant  ♦  Hyetta  ♦  Imprisoned Merchant  ♦  Irina  ♦  Iron Fist Alexander  ♦  Isolated Merchant Raya Lucaria  ♦  Isolated Merchants  ♦  Jar Bairn  ♦  Kenneth Haight  ♦  Kingsrealm Spirit  ♦  Knight Bernahl  ♦  Laiedd Spirit  ♦  Latenna  ♦  Lionel the Lionhearted  ♦  Liurnian Highway Spirit  ♦  Liurnian Lake Spirit  ♦  Lost Snow Spirit  ♦  Master Lusat  ♦  Melina  ♦  Merchant Kale  ♦  Millicent  ♦  Millicent's Sisters  ♦  Miquella  ♦  Miriel Pastor of Vows  ♦  Morne Spirit  ♦  Nepheli Loux  ♦  Nomadic Merchant Mohgwyn Palace  ♦  Nomadic Merchant West Altus Plateau  ♦  Nomadic Merchants  ♦  Patches  ♦  Pidia, Carian Servant  ♦  Preceptor Seluvis  ♦  Primeval Sorcerer Azur  ♦  Queen Marika  ♦  Ranni the Witch  ♦  Renna  ♦  Rennala, Queen of the Full Moon (NPC)  ♦  Roderika  ♦  Rya  ♦  Rykard  ♦  Sanguine Noble (NPC)  ♦  Shabriri  ♦  Shaded Castle Spirit  ♦  Siofra River Spirit  ♦  Smithing Master Hewg  ♦  Sorcerer Rogier  ♦  Sorceress Sellen  ♦  Stranded Graveyard Spirit  ♦  Study Hall Spirit  ♦  Tanith  ♦  Thops  ♦  Three Fingers  ♦  Tower of Return Spirit  ♦  Twin Maiden Husks  ♦  Two Fingers  ♦  Volcano Manor Spirit  ♦  Wandering Artist Spirit  ♦  War Counselor Iji  ♦  White Mask Varre  ♦  Windmill Spirit  ♦  Witch-Hunter Jerren



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    • Anonymous

      Dual whips and jump L1 makes quick work of them NPCs. Also having Endure AoW helps alot to tank through their attacks giving chance to stagger them.

      • Anonymous

        Would be more fun if the NPCs summoned actually had the health of a player, rather than each having a boss healthpool.

        • Anonymous

          All the whining aside, can we talk about what the actual F is this jar supposed to be, from a lore perspective. Is it just a big joke? How many eons worth of warriors does a jar need to consume to become like this?

          • Anonymous

            Fia's Champions' page has the builds listed when used offline, with the Champions' armors, weapons, spells, and Ash of War all listed. Why doesn't this page also have this data for the pre-determined offline adversaries included also? Descriptions like "One mage build with a long thrusting sword and casting staff" are not adequate information.

            • Anonymous

              the NPC invader thing doesnt really work in this game. they're so dumb, get hit by everything and get staggered. so easy to kil if you're not ridiculously underleveled.

              • Anonymous

                Strenght/Faith builds: Blasphemous Blade weapon art knocks them off their feet, and sometimes off the cliff… start spamming L2 as soon as you can lock on. When I did this at RL 150+ with STR and FAI above 40, it took about 4 weapon art hits to bring each NPC down. I have never beat them with a lower level character though I’m sure it could be done, just keep your distance.

                • Anonymous

                  If you are a low level faith build consider using aspect of the crucible: horns, combined with radagon's icon and off-hand Auzr's staff (not a must) they will be stunlock to death.

                  • Anonymous

                    If you are a low level faith build consider using aspect of the crucible: horns, combined with radagon's icon and off-hand Auzr's staff (not a must) they will be stunlock to death.

                    • Anonymous

                      If you are patient enough, poisoning them and kiting away is a viable strategy. Took me a while, but since they won't use Estus, it can get the job done.

                      • Pitting the player up against NPCs that mimicks random humans players? Great Idea! Unfortunately, the execution sucks ass. Just a bunch of *******s using katanas to exploit bleed damage and magic that can one or two shot you. I was level 75 and I'm still getting destroyed a bunch of magic spamming little *****es. Had to resort to spamming jumping heavy attacks to win. A fun idea that frustrating and boring very fast.

                        • Anonymous

                          Whoever put "the duelists scale with level" is the biggest troll this side of Limgrave. I'm Level 27 with basic gear and haven't even done Stormveil yet. My first duelist was a guy in full Radahn armor that I was dealing 0.1% damage to and took away 90% of my health per normal hit. I ended up having to give up cus no way am I doing that three times over.

                          • Anonymous

                            Can Confirm that they DO NOT scale with the Player's level, I'm running a SL1 run of the game (currently have a +11 Flame Art Zweihander and have just gained access to the Capital) and am roughly able to pump out 500 AR with the buffs available to me... The Red Phantom's can all 1 shot and have an absurd amount of HP to chew through (looking around 4/5k HP) They may be around level 100-ish looking at them (these are the Offline variants despite being Online, I assume because i'm SL1, no Real Player Builds can properly show up, so that's the only thing level is doing here, all 3 still have insanely high stats compared to me)

                            • Anonymous

                              Every From Soft game just gotta have them overtuned NPC invaders
                              "The difficulty was never the point." Miyazaki

                              • Anonymous

                                At level 140 with a sorcery build (52 vigor, 43 mind, 75 int) and both soreseals equipped, this was cake. I don't think it actually scales. I used Adula's moonblade with the carian regal scepter +10 and just target locked and pushed r1. I'm going to try on a lower level character I have saved.

                                • Anonymous

                                  This was definitely fun/challenging. Like others have said, shame it can't be repeated once all three are down. I notice the hints mention leaving the giants to finish off between battles, I didn't, but went back and finished off those abnormal stone clusters after two opponents were down and refreshed my flasks that way.

                                  • Anonymous

                                    Playing offline : face the Great Jar, turn left, hug the fog wall until you step down on a small rock area. Face east and block.
                                    -Sorcerer dude : some of the glintstone blades will pop on the fog, most of his strikes will go above you, if you get hit, make sure to walk forward a bit so you don't fall, he'll eventually try to roll behind you and fall.
                                    -Dex guy : will also attack above your head until he does his aow and lunge above you to his death.
                                    -Str bloke : will try to walk around your rock like an idiot and end up stuck walking against the fog wall, don't move and use any magic you have that can reach him until he dies. (took me 4 full rot breath)

                                    Talisman increased my max load by 1.6, yay o/

                                    • Anonymous

                                      I cheesed this at around L70 by equipping high poise armor and using Wild Swings with Great Stars (a great hammer with bleed).

                                      It took me a couple tries even with cheese though.

                                      Winning normally was pretty much not an option for me because I run a great shield tank build and they got some reason deplete your entire stamina bar in two hits. Even the dagger guy.

                                      (Did it in offline mode)

                                      • Anonymous

                                        Whatever incantations you got that push back and knock over. I put on Rejection and Flame of the Fell God. Max out your poise with medium weight. Fast spell casting. Lure them to the other side of the log next to the cliff in the front right area of the dueling zone. When they throw their first attack, roll behind them and cast Rejection. 1 or 2 casts should Reject them right off the cliff, though you may have to eat a fast hit or two (hence the high poise). If the duelist is especially tanky, cast Flame of the Fell God as the summon appears. Timing is probably tight, but it worked out for me first try to knock a guy in the Lionel armor set right off. I had previously failed at using Rejection to knock off a tanky guy cos all they do is slightly stumble.

                                        If you somehow screw up the timing, jump over the log and regain your bearings. Generally, the summons don't know how to jump over the log--unless it's part of their AoW (e.g. lion's claw)--so they have to walk all the way around, giving you time to heal up and try again.

                                        It'll be pretty silly when someone faces off against my build: Tanky guy carrying only a dragon seal and the only damage he can do is Flame of the Fell God.

                                        • Anonymous

                                          Don't bother unless you plan on cheesing it or are already high level with a good build, I tried this at level 65. how nave I was. I used a Greatsword to deal my damage, and even that only took a very small sliver of one of these guys' health, and the dude was wearing cloth armor. One regular swing of one using a twin blade did half my health, and I'm no slouch when it comes to vigor and endurance, not to even speak of the combat arts, every single combat art I've gotten hit by has one shot me without fail. Combine that with the fact that the summon's gear and combat art are randomly selected from the pool of players every time, which means you're not going to learn any patterns or anything to get better. And on top of that, you have to summon three of them in a row and beat them all in one life to get a reward. I guess your best chance is to hope you get lucky and the summons copy somebody who is using a really trash meme build three times in a row, but even then, the summons have a lot of health and can do a lot of damage on their own.

                                          • Anonymous

                                            "Scales with the player" is definitely bs, offline, level 77, each of these guys has over 5k health and are immune to charged heavy swings with my greatsword

                                            • Anonymous

                                              With a greatshield that has the ash of war "shield crash", finished all three fights in less than 2 minutes. Just shield crash them over and over again in the direction of a cliff and watch them fall to their death. Beat them as a level 40.

                                              • Anonymous

                                                Based on my experience, I speculate that the great jar knights are all players who reach ending (ranni, elden lord, or frenzy lord). Usually I get here around level 50+ with heavy vigor investment (around 30). I use crouch tactic at the cliff very close to the Great Jar. This place is where I succeed most often. You can look for videos on Youtube. Usually I managed to win at around 8-10 tries.

                                                • Anonymous

                                                  If you want to cheese it, once the adversary is summoned go to the left corner of the fog wall and there will be a small pocket in the rock where you can crouch and hug the fog wall (shore). If you keep crouch hugging there, the NPCs will roll into their death.

                                                  • Anonymous

                                                    The best tactic I could come up with for the offline guys is this: if using a big bonk weapon, get some distance for them and begin the attacks as they run in your direction (for mage and dex), or bait prayerful strike (for str). If using lighter weapons, abuse running attacks, especially R2s. They have way more poise than they should, and trades will mess you up

                                                    • Anonymous

                                                      Yeah at level 35 they can just one shot. And they don't scale level.
                                                      They all had end game equipment. So either play catious cheese or come back later

                                                      • Anonymous

                                                        level 120, used heavy giant crusher+25 & visage shield. GET AWAY from hammer guy's holy attack and dodge away from bird mask instead of blocking

                                                        • Anonymous

                                                          This guide needs to warn players to be a certain level before they go near these things unless they want to challenge themselves quite a bit. The damage wouldn't be so bad if they didn't have stupid HP levels as well. High damage, high HP, small target, and fairly mobile is not something to deal with until you get some serious levels and equipment...

                                                          Also you know...gotta fight 3 versions of this nonsense in a row without dying so yeah.

                                                          • Anonymous

                                                            I just fought an npc that had a weapon I have NEVER seen before and I can't find it on the wiki or any information on it. It was a weird looking hammer that could summon little glintstone projectiles in a circle around the user. I wonder if they put a dlc weapon in early kind of like with the legion guy in bloodborne having the whirligig saw before it came out

                                                            • Anonymous

                                                              I just stun locked with Carian piercer. Started charging the second they start to get up and it will hit them before they are able to roll. Easy cheese

                                                              • Anonymous

                                                                If you're a mage DON'T PLAY ONLINE. The randomized character literally HIT KILLED ME, one hit... jeez my character was level 78 and the enemy had two hammers: one normal attack and I died (100 - 0). By the way, the reward isn't that good but if you're a mage and you're having trouble just use the Moonveil and spam weapon arts in the openings.

                                                                • Anonymous

                                                                  My first toon the duelists were 2 RoB users and a mage.. Now it was 2 cragblade greatsword users and a moonveil user... Original, lol. I will say the npc versions are better than most the people the builds are made from. I got real serious when the first great lsword boy hit me for 50% of my health. No honor in losing to npc's like that hahahahaha

                                                                  • Anonymous

                                                                    There is no way that these “Random Builds” are the same level as me. I am a level 15; 18 int +0 astrologer fighting a Bull-Goat dual Nagi.

                                                                    • Anonymous

                                                                      If you are having trouble with the duelists i recommend trying out different spells and ashes of war that you don't use a lot, since they are NPCs there's lots of thing they don't dodge or guard against, slow/delayed projectiles work for casters and for melee builds something like blade dance, golden land and a lot of other stuff are free hits

                                                                      Using bleed in any way also helps a lot, since they have stupid amounts of HP, but if you feel like you have a greater problem surviving then focusing on doing poise damage can help

                                                                      If you are still having problems then just shove shield crash on the spiked greatshield you get from the golem before fighting them and spam it till they bleed to death

                                                                      • Anonymous

                                                                        I was using the Blasphemous Sword but its special was too slow for these (offline) enemies. So I used RoB and a few buffs and just about beat htem. Gives you a nice defence boost with some chunkier armour.

                                                                        • Anonymous

                                                                          Go to the tiny edge of the cliff (the right side of the big casserole), crouch, wait and they will jump.
                                                                          It's really noobish but it's 100% win

                                                                          • Anonymous

                                                                            Idk if it's just me, but when you touch the red sign while wait a few seconds and run towards the great jar, there'll be invisible wall between you and the enemy. From that point, just use poison mist and long ranged melee attack.

                                                                            • Anonymous

                                                                              Neat concept; horrible execution
                                                                              They've made this so that whatever beats it gets added to the roster.
                                                                              But it's not flexible, it scales whatever beats it UP. (Or so it seems)
                                                                              This results in a inextricable cycle where the next build to beat it needs to be even MORE cheezy.
                                                                              No wonder you end up facing a conga line of horrendously OP RoB or guts sword and finger shield or RoB or greatblade phalanx and comet azure OR RoB weilding lunatics complete in bull goat armor one after the next.
                                                                              Balance wouldve been to leave them untouched or scale them down to end up with more diverse set of builds in the roster.
                                                                              Or.....just keep the ledge so that these gankers just jump the cliff easier.

                                                                              • Anonymous

                                                                                Sorry if anyone has to face my build. I am level 326 with 97 strength, 75 intelligence, 60 faith, 40 dexterity, and I forget my other numbers but they are all good as well. I use the dark moon sword, many incantations and spells with haimas mask, with rest being Lionels armour set.

                                                                                • Anonymous

                                                                                  I hope the DLC reveals that beneath the clouds in the middle of the map is just an EVEN BIGGER jar. The Ultra Great-Jar

                                                                                  • Anonymous

                                                                                    They don't drop anything so just stagger them off the cliff edge. Wrath of Gold is the easiest way but several skills, incantations and spells work just fine depending on how much poise the summons have.

                                                                                    • Anonymous

                                                                                      My build centers around the colossal greatsword with bloodhound step. It's very straight forward Level 176. I got ganked by a melania blade user. Fortunately I also invested in faith. So I just bloodflame hugged all three of them to death after that. Sorry in advance if you have to battle this.

                                                                                      • Anonymous

                                                                                        It's amusing that these fighters don't play by the rules. One NPC fighter did jumping attacks while his sword arm bended in a weird angle.

                                                                                        • Anonymous

                                                                                          So what your telling me is the game gave the npc's twink builds

                                                                                          Wtf

                                                                                          Seriously how do you look at the history of this franchise and go "ya our players don't abuse the meta"

                                                                                          I'm dealing with dudes who can two shot me if not one shot me.

                                                                                          • Anonymous

                                                                                            Apparently Jar Knights can't be poise broken? How many Flame of the Redmane can one enemy eat without stun smh :(

                                                                                            • Anonymous

                                                                                              I apologize to everyone in advance for using my vykes frenzy build to destroy these fighters, because it's gonna be a ***** if you have to face that build without prep. That said, i completely smashed 2 with frenzy without taking a hit, and the other only got a couple in. Highly recommend that tactic if you don't want to cheese it.

                                                                                              • Anonymous

                                                                                                Well i got a fukin guy dual wielding, a cold infused heavy thrusting sword and staff with parry spaming CARIAN PHALANX litteraly only "boss" i had to cheese in this game... If he got a parry i would got 1shot with 50vig if i was passive he would just spam carian phalanx :D

                                                                                                • Anonymous

                                                                                                  Cool on a first run, but I found an Arsenal +1 in a dungeon while grabbing smithing stones on my way to getting to the Altus Plateau. I don't have a good reason to come back again.

                                                                                                  • Anonymous

                                                                                                    good metric of knowing whats overpowered. almost every knight uses moonveil, rot breath, or a mix of the two.

                                                                                                    • Anonymous

                                                                                                      100% not balanced to Tarnished Level.
                                                                                                      Im level 42 and i cant do ANY damage. Every attack to me is 1-2 shot.
                                                                                                      Only way to kill these guys at my level is to use the Golem and bait for it to shoot the Duelists.
                                                                                                      Otherwise its like 40+ Parry/Crits PER duelist to kill them.

                                                                                                      100% this is easier when you are higher level with the right build, but low level this is near impossible if you cant dodge/parry every attack

                                                                                                      It shouldnt be like this if its level based

                                                                                                      • Anonymous

                                                                                                        I feel like there is no way these are scaled. Im fighting them at level 45 but I can only do around 150 damage per attack and they have several thousand hp. Each of their attacks can 1-2 shot me. Even cheesing them to make them fall of the cliff is super hard. First they are bad at running over to the cliff, so i have to try to bait them or wait for a long time. And when i have them near the cliff they will just use some ash of war or spell that still hits me when I'm hiding, making me fall down. And the run back every time you die is really annoying. There should really be a stake of marika at the jar. This is the one thing in the game i hate the most.

                                                                                                        • Anonymous

                                                                                                          Wouldn't the stuff you can see inside him most likely just be his feet? Just looks to me like they are placed in a way that are intended to come out the bottom and lift his big ass up like the other jars

                                                                                                          • Anonymous

                                                                                                            2 things:

                                                                                                            1. I wish there was a way to know if your clone killed anyone, lol. I want instant replay of my crappy character caving someone's head in with Wolf's Assault. I also wish I could see how effectively my clone utilizes my loadouts, like Eternal Darkness.

                                                                                                            2. I always wished that there was an option in Dark Souls to play with asynchronous invasions so that you'd actually get some semblance of the online scene even if your connection was garbage (like mine), or maybe if you weren't paying the online subscription for PS. It would work exactly the same—if you opened your world to cooperators, you'd see summon signs of players, even if they were looking to actually play online. However, summoning wouldn't draw them in, but rather a clone of their character, while that player remains on standby in their world. Likewise, invaders would be sending out clones unwittingly; if this asynchronous host laid down a summon sign, or even an invading sign, other players would receive their clones. (Only flaw is there'd be no way to play as an asynchronous invader in another world, unless maybe the NPC invasions for Volcano Manor are any indication.)

                                                                                                            I feel like Knights of the Jar are a good stepping stone for this concept, though I know it'll never happen because they always want to incentivize true PvP. Still, it would've been a way cooler solution to offline covenants back in Dark Souls.

                                                                                                            • Anonymous

                                                                                                              The duelist scaling is just unfair. It just makes the opponents too beefy and deal too much damage. No wonder people cheese it instead

                                                                                                              • Anonymous

                                                                                                                If you're having trouble with this fight just go temporarily offline for this fight, you'll see that you'll have a much more fair yet challenging fight

                                                                                                                • Anonymous

                                                                                                                  Screw this dude. First he spawns three NPC with Moonveils. RIP, this thing hits for 1/2 of HP with 45 vig, I don't have enough flask to get through 3 of them. Ok, let's try again. Three Moonveil NPCs again, great, nice trolling

                                                                                                                  • Anonymous

                                                                                                                    I was a bit concerned at first knowing I was a high level tank already and was still working on my weapons and strength (wasted stones on weapons I didn't like and spent points into endurance more than strength/dex for my weight to make the 70% mark). But, it took a few tries, and got my butt handed to me a few times by certain characters. All in all, it was fun, and I got through it better than I thought.

                                                                                                                    • Anonymous

                                                                                                                      So I've beaten them and got the talisman. Is there a way to fight them again? I kinda like playing against AI opponents instead of PVP.

                                                                                                                      • Anonymous

                                                                                                                        A good way to cheese these jerks if you have Aspects of the Crucible: Tail is to summon them and run to an edge.
                                                                                                                        The AI typically opens with a running or jumping attack, so dodge behind them and immediately cast the incantation to knock them into the ocean.

                                                                                                                        • Anonymous

                                                                                                                          seems like you also face the cheater player/character ones unrelating to your level they have giant hp pool and one shot you nice

                                                                                                                          • Anonymous

                                                                                                                            The concept is good but the execution is poor. Who balanced this fight? The enemies have significantly higher armor and health, cannot be criticaled via poise, and have infinite mana. Getting 1 or 2 shot (maybe 3 if you have high vigor) vs having to hit them 100 times doesn't seem like good design.

                                                                                                                            • Anonymous

                                                                                                                              I wanna beat this with my shitty bloodhound knight build but I don't wanna add another bloodhound step into the roster.

                                                                                                                              • Anonymous

                                                                                                                                Scaled... uh huh...
                                                                                                                                My current level 47 mage build was doing about 200 damage per great glintstone shard

                                                                                                                                It was taking like 1/40 of their hp and then I get one-shot

                                                                                                                                • Anonymous

                                                                                                                                  i dunno who wrote that the great-jar knights scale with your level but its absolutely false

                                                                                                                                  reached this area around level 60 and my attacks did less than 5% of their health while they absolutely destroyed me in two hits

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