The Great-Jar |
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Location | Caelid |
Role | NPC |
Voiced by | N/A |
The Great-Jar is an NPC in Elden Ring. The Great-Jar can be found in Northern Caelid, at the colosseum North of the Deep Siofra River Well Site of Grace.
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Great-Jar Location in Elden Ring
The Great-Jar can be found at the colosseum in Northern Caelid. Map Link
- This NPC can be moved
- This NPC can be killed and respawns
- If defeated, drops: no rewards
The Great-Jar's Trial
Upon talking to The Great-Jar, it will only reply with "..." but activate three Red Summon Signs down the hill, from the way you came. These signs will have three NPC Duelist Adversaries, each with an equipment loadout copied from a random player, all named "Knight of the Great Jar". Each adversary will drop a Furlcalling Finger Remedy and a variable amount of Runes. Upon defeating all three of these adversaries without dying, talking to the Great-Jar again will have him shake a bit, as if he is laughing, and reward you with the Great-Jar's Arsenal Talisman.
Dialogue in Elden Ring: The Great-Jar
Introduction
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Upon completing the Great-Jar's Trial
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Talking again after completing the trial
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Elden Ring Great-Jar Notes & Trivia
FAQ: How do you kill Elden Ring's Great Jar?
- The Great Jar does not have an official HP bar on display and has very few interactions other than the trial you can participate in with him. But even his trial does not directly involve the Great-Jar in battle. If you attempt to attack him, nothing happens and dialogue with him does not change. There is no HP bar that displays if any damage had been taken. However, as NPC in the game he still shares similar features from regular NPCs. Players have found a way to damage the Great Jar cause him to fall. This displays the same animation as other fallen jars. If this action is attempted, nothing will happen and players will gain nothing.
Great-Jar Other Notes
- When participating in the Great-Jar Trial, the duelists do not scale with the Tarnished's level and weapon upgrades. Duelists utilize end-game gear and spells, and have thousands of health points. Most players will find themselves getting one-shotted if attempting this at low level.
- If having difficulty with the trial there are a couple of tactics that can make it more manageable.
- If playing online the pool of opponents will be randomized builds of other online players, but if beginning your game in offline mode the the enemies will always be the same: One mage build with a long thrusting sword and casting staff, a dexterity build using a fast sword (poison skill) and buckler, & a strength build using a mace (holy skill) and tower shield.
- If you run past the giants using torrent when you approach the summon signs, between summon battles you can use the giants to replenish flasks as each one will refill a portion of your total flasks when killed.
- If you don't care to fight them much at all then a very quick method of dispatching the Duelists is to, once you've summoned one, immediately run south and slightly west, making a beeline for the Minor Erdtree across the way until you reach the fog barrier that appears. There is a section of rock where the barrier meets the cliffs; this is where you want to fight. Once the duelist has spawned, they should run down to your position to attack. With your back to the fog gate, bait an attack and dodge to the right towards the road/path; this should leave the duelist at the edge of cliff with their back facing the water. Rush in a couple quick hits or otherwise apply some form of knockback to have them fall to their deaths. Repeat for the others and this challenge can be finished in less than 3 minutes and any RL with good dodge/parry timing.
- The randomized builds of the Knights of the Great Jar come from other players who have successfully obtained Great-Jar's Arsenal while playing online.
- Anonymous
- Anonymous
It's mind boggling to me that you actually have to go offline to make this part remotely doable. It's a telltale on how great this was designed. "Let's take the pvp meta and max them out". And the worst part is, that over a hundred people over at from software had to go and say "hey, that's a great idea!"
- Anonymous
My advice for this fight to help save on flasks while doing chip damage: Lifesteal Fist on whatever you can attach it to. I feel like people sleep on this Ash of War a lot, but it's literally built to target Tarnished and other humanoids. Just wait for the Knight to get caught in a long animation like swinging a Colossal Weapon, using a punishable attack (see: Lion's Claw), and so on, then give them the succ; might take a bit of reading, but it let me "fairly" fight a Guts cosplay healing 33% of my max health whenever it got careless since they don't adapt like we do.
- Anonymous
You can avoid both giants by entering the pvp room. The closest giant will lose aggro and not bother you unless you get close again.
- Anonymous
- Anonymous
I just use that spiked palisade shield that we get on the way, but add cold and shield crash to it.
- Anonymous
If you wanna experiance what playing pvp is like this is a pretty good option
even non its just moonveil, rivers of blood and blaspamous blade, legitimately not worth fighting while online because theres more variety in the 3 offline ones
- Anonymous
As a note for the frustrated, I've had a high degree of success in making it past both bow golems without dismounting Torrent. You can take cover in the following locations, in this order, and avoid any incoming arrows:
- First, at the rock wall on the right just before the first golem
- Second, at the rocks just past the first golem, on the left.
- Third, at the roots just past the canyon exit to the right
- Fourth, at the root just past the second golem
The second golem can't shoot you while you're fighting the Knights of the Jar unless you backtrack significantly, and will eventually lose interest in shooting at you.
The golems, annoying as they may be, are actually a blessing in disguise. Leaving both of them alive will (as the paragraph in the entry mentions) allow you to go back and kill them for a partial flask refill between Knights.
Bring a weapon that can stunlock the knights and always target the cheesiest-looking Knight first. Better to die to the first one than the third.
Good luck!
- Anonymous
- Anonymous
I would pay $40 for this game to include covenants, nerf bleed, and include 1v1 invasions, christ
- Anonymous
**** the stupid ****ing idiot who put in two giants on a long ****ing run back to the stupid challenge without a site of grace or a stake around to cut the long walk back.
- Anonymous
- Anonymous
I am pretty sure The Great-Jar was originally a Covenant leader with how he has Knights... I 100% would have been a Knight of the Great-Jar if Covenants made it into the game... :*(
- Anonymous
Honestly, whoever decided to put two golems in front of this guy should be in prison.
- Anonymous
- Anonymous
someone make a mod where the jar can be lit on fire so it explodes, even patches is more usefull than this edge,lord
- Anonymous
First guy I summoned was a meta build with White Mask and dual bleed spears. Not even my atoms were left.
Quickly turned off Online mode after that.
- Anonymous
This is basically just a dice roll to see if the person summoned uses magic or bleed. If they don't it's an easy win.
- Anonymous
- Anonymous
- Anonymous
I remember back when this said "scales with level" so I tried them with a Lv 1 Wretch.
Lol.
- Anonymous
Best way to finish this quest is to go to the cliff edge (just follow the invisible wall after summoning the red sign), and crouch. The red phantom will just attack you from above and they will fall.
- Anonymous
OMG, I killed the 2 first guys, and was doing good against the third when I fell off the cliff, but he jumped after me and I got the kill and finished it, pfew.
- Anonymous
Tried these guys at rl 50 and got annoyed so I spammed the first two with giant hunt on the twohander and fought with honor for the last. Almost lost but the gods seem to have favored me
- Anonymous
Plain unfair garbage where everyone one shots you. Classic Elden Ring experience. Don't even bother with this sadistic joke by the devs.
- Anonymous
I just want to say I think it is so cool that the duelists pull actual players characters to fight. Reminds me so much of the Lord of Cinder fight in DS3 with the Lord representing 3 Ashen character archetypes.
- Anonymous
Cold Nagakiba +15 with a lions claw and lightning spear ftw, cant one-shot me with bullshit if they get interrupted mid animation every time XD.
Ps; the challengers currently consist of:
assorted carbage katana builds,
aoe one-shot spell spam,
dragon communion spell spam
and
the edgelord claw/fist/bloodhounds fang ash of war spam.
my build's at: 20/20/20/20/20/27/28/20
- Anonymous
I honestly don't mind the extremely challenging battle with these three, I like that it encourages me to really think about my every move... but I cannot stand the run back. It is much too easy for me to mess up and get hit by one or even two golem arrows if I ride past them, and it's obnoxious to kill them each time on the way. Those two are the reason I'm stuck on this
- Anonymous
SPOILERS: You will see a lot of white masks & snow witch sets
- Anonymous
Run out onto the tree branch behind and to the right of the summon signs and they'll all kill themselves. Sometimes they run into the branch endlessly so just mess around with their aggro and they'll eventually yeet themselves off.
- Anonymous
Run out onto the tree branch behind and to the right of the summon signs and they'll all kill themselves. Sometimes they run into the branch endlessly so just mess around with their aggro and they'll eventually yeet themselves off.
- Anonymous
- Anonymous
- Anonymous
Man I came across this at lv 58.
And after hearing the challenge... well the fighter in me kicked in and had to beat it. (In a fair way) No cheese.
I took my duel wield axes and brought judgement to 3 of the most hardened warriors.
Needless to say, I came out victorious.
Now I can only wish to take back the moment of victory... ALL to slay them again.
- Anonymous
If you run past the line where the fog wall will generate immediately after summoning the adversary, the adversary will not be able to pass the fog wall but you will already be beyond it. You won't be able to lock onto him, but melee attacks still work. I didn't try ranged attacks. I spammed shield bash with the palisade shield. It was pretty easy.
- Anonymous
i came to coloseum at lv 72, tought i am able to survive some heavy fight ..... getting blown in seconds by all of them ... moments like that in this game makes me really dissapointed ....
- Anonymous
Here's what worked for me at a pretty low level: after summoning a duelist, turn and face Great Jar. Run forward to the fog wall, then left along the wall and jump up on the raised rock platform where the wall meets the cliff. If you wait there out of reach, the duelist will usually get stuck running into the fog wall against the rock rather than jump up, so you can then use ranged attacks of your choice (I used night maidens mist to deal ~1500 per cast). Sometimes they will try to jump up. If this happens, or if they spam too much magic, an alternative strategy is to carefully drop down to a tiny ledge on the back edge of the rock and crouch down. Then when they come up on the rock and start attacking, there's a good chance they fly off the cliff over your head.
- Anonymous
Full of dbags using determination on giant crushers light rolling with a full bull goats set. This should really scale with the player and I should not have to fight 3 level 150 players back to back to back. Level 80 is OVERLEVELED for the entire rest of caelid so why then do I need to be level 150 to not get two shotted for what is essentially a minor upgrade to arsenal charm +1
- Anonymous
man, people must be doing this at like level 150 or something, because I always feel crazy underpowered for these fights. the most reliable way i've found to beat them is to stand at the edge of a cliff, wait for them to run up and jump attack or something (which the AI will usually do), then roll behind and push them off the cliff with Rejection; you can do it with no faith investment, all you need is the faith-knot crystal tears. usually only takes a few tries, way easier than trying to actually fight three NPCs who are 70 levels higher than you :)
- Anonymous
It's a bit silly of a concept, given most players will opt for the "meta" weapons (all of which are now pretty easy to counter anyway) to combat these high-level clones, so all their clones will in turn be using this same handful of weapons and abilities. Even so, at least it's a nice opportunity to challenge yourself by trying out something new. I hope people enjoy fighting a dumbed down version of my character cosplay builds, lol.
- Anonymous
- Anonymous
Maybe they are nerfed or I was overleveled (68), but I beat all of them first try with online play. I had a Greatsword and Caestus with Golden Vow
- Anonymous
Does anyone know what set the rightmost knight is wearing in OFFLINE mode? The guy with the mace and shield... he looks sick!
- Anonymous
This whole challenge is sadly kind of... pointless? With how high level the invaders are, you'll have to be high level before attempting to take them on legitimately. Unless you're doing a full Bull-Goat build with dual Giant Crushers, that extra little chunk of equip load probably just won't matter, since you should have already leveled endurance at this point. Not to mention there's a lesser version of the talisman that's piss easy to obtain.
- Anonymous
I’m lvl 56 and all I see is Bloodhound’s fang and RoB. Pretty tiresome battle when you have to land like 20 successful parries and not mess a single one, otherwise you die
- Anonymous
Two of the opponents in offline mode (the Estoc mage and the Buckler/Miséricorde guy) are missing every single parry for some reason. Truly the authentic PvP experience.
- Anonymous
- Anonymous
- Anonymous
Dual whips and jump L1 makes quick work of them NPCs. Also having Endure AoW helps alot to tank through their attacks giving chance to stagger them.
- Anonymous
Would be more fun if the NPCs summoned actually had the health of a player, rather than each having a boss healthpool.
- Anonymous
All the whining aside, can we talk about what the actual F is this jar supposed to be, from a lore perspective. Is it just a big joke? How many eons worth of warriors does a jar need to consume to become like this?
- Anonymous
Fia's Champions' page has the builds listed when used offline, with the Champions' armors, weapons, spells, and Ash of War all listed. Why doesn't this page also have this data for the pre-determined offline adversaries included also? Descriptions like "One mage build with a long thrusting sword and casting staff" are not adequate information.
- Anonymous
Just use moon veil if you keep running into overpowered builds
- Anonymous
the NPC invader thing doesnt really work in this game. they're so dumb, get hit by everything and get staggered. so easy to kil if you're not ridiculously underleveled.
- Anonymous
yeah just plop a billion HP on an enemy thats faster than you and has infinite stamina thats balance
Just do it offline lol, every single damn person who summoned is just bleed builds that make you want to commit not alive
- Anonymous
Strenght/Faith builds: Blasphemous Blade weapon art knocks them off their feet, and sometimes off the cliff… start spamming L2 as soon as you can lock on. When I did this at RL 150+ with STR and FAI above 40, it took about 4 weapon art hits to bring each NPC down. I have never beat them with a lower level character though I’m sure it could be done, just keep your distance.
- Anonymous
If you are a low level faith build consider using aspect of the crucible: horns, combined with radagon's icon and off-hand Auzr's staff (not a must) they will be stunlock to death.
- Anonymous
If you are a low level faith build consider using aspect of the crucible: horns, combined with radagon's icon and off-hand Auzr's staff (not a must) they will be stunlock to death.
Spam Giantsflame Take Thee and they basically won't even get the chance to get up
- Anonymous
If you are patient enough, poisoning them and kiting away is a viable strategy. Took me a while, but since they won't use Estus, it can get the job done.
- Anonymous
They have infinite fp, in-case anyone is trying to wait out a pure mage build. infinite moon casting
Pitting the player up against NPCs that mimicks random humans players? Great Idea! Unfortunately, the execution sucks ass. Just a bunch of *******s using katanas to exploit bleed damage and magic that can one or two shot you. I was level 75 and I'm still getting destroyed a bunch of magic spamming little *****es. Had to resort to spamming jumping heavy attacks to win. A fun idea that frustrating and boring very fast.
- Anonymous
Whoever put "the duelists scale with level" is the biggest troll this side of Limgrave. I'm Level 27 with basic gear and haven't even done Stormveil yet. My first duelist was a guy in full Radahn armor that I was dealing 0.1% damage to and took away 90% of my health per normal hit. I ended up having to give up cus no way am I doing that three times over.
- Anonymous
Can Confirm that they DO NOT scale with the Player's level, I'm running a SL1 run of the game (currently have a +11 Flame Art Zweihander and have just gained access to the Capital) and am roughly able to pump out 500 AR with the buffs available to me... The Red Phantom's can all 1 shot and have an absurd amount of HP to chew through (looking around 4/5k HP) They may be around level 100-ish looking at them (these are the Offline variants despite being Online, I assume because i'm SL1, no Real Player Builds can properly show up, so that's the only thing level is doing here, all 3 still have insanely high stats compared to me)
- Anonymous
Every From Soft game just gotta have them overtuned NPC invaders
"The difficulty was never the point." Miyazaki
- Anonymous
At level 140 with a sorcery build (52 vigor, 43 mind, 75 int) and both soreseals equipped, this was cake. I don't think it actually scales. I used Adula's moonblade with the carian regal scepter +10 and just target locked and pushed r1. I'm going to try on a lower level character I have saved.
- Anonymous
This was definitely fun/challenging. Like others have said, shame it can't be repeated once all three are down. I notice the hints mention leaving the giants to finish off between battles, I didn't, but went back and finished off those abnormal stone clusters after two opponents were down and refreshed my flasks that way.
- Anonymous
- Anonymous
Playing offline : face the Great Jar, turn left, hug the fog wall until you step down on a small rock area. Face east and block.
-Sorcerer dude : some of the glintstone blades will pop on the fog, most of his strikes will go above you, if you get hit, make sure to walk forward a bit so you don't fall, he'll eventually try to roll behind you and fall.
-Dex guy : will also attack above your head until he does his aow and lunge above you to his death.
-Str bloke : will try to walk around your rock like an idiot and end up stuck walking against the fog wall, don't move and use any magic you have that can reach him until he dies. (took me 4 full rot breath)
Talisman increased my max load by 1.6, yay o/
- Anonymous
I cheesed this at around L70 by equipping high poise armor and using Wild Swings with Great Stars (a great hammer with bleed).
It took me a couple tries even with cheese though.
Winning normally was pretty much not an option for me because I run a great shield tank build and they got some reason deplete your entire stamina bar in two hits. Even the dagger guy.
(Did it in offline mode)
- Anonymous
Whatever incantations you got that push back and knock over. I put on Rejection and Flame of the Fell God. Max out your poise with medium weight. Fast spell casting. Lure them to the other side of the log next to the cliff in the front right area of the dueling zone. When they throw their first attack, roll behind them and cast Rejection. 1 or 2 casts should Reject them right off the cliff, though you may have to eat a fast hit or two (hence the high poise). If the duelist is especially tanky, cast Flame of the Fell God as the summon appears. Timing is probably tight, but it worked out for me first try to knock a guy in the Lionel armor set right off. I had previously failed at using Rejection to knock off a tanky guy cos all they do is slightly stumble.
If you somehow screw up the timing, jump over the log and regain your bearings. Generally, the summons don't know how to jump over the log--unless it's part of their AoW (e.g. lion's claw)--so they have to walk all the way around, giving you time to heal up and try again.
It'll be pretty silly when someone faces off against my build: Tanky guy carrying only a dragon seal and the only damage he can do is Flame of the Fell God.
- Anonymous
Don't bother unless you plan on cheesing it or are already high level with a good build, I tried this at level 65. how nave I was. I used a Greatsword to deal my damage, and even that only took a very small sliver of one of these guys' health, and the dude was wearing cloth armor. One regular swing of one using a twin blade did half my health, and I'm no slouch when it comes to vigor and endurance, not to even speak of the combat arts, every single combat art I've gotten hit by has one shot me without fail. Combine that with the fact that the summon's gear and combat art are randomly selected from the pool of players every time, which means you're not going to learn any patterns or anything to get better. And on top of that, you have to summon three of them in a row and beat them all in one life to get a reward. I guess your best chance is to hope you get lucky and the summons copy somebody who is using a really trash meme build three times in a row, but even then, the summons have a lot of health and can do a lot of damage on their own.
- Anonymous
I'm level 140 with good upgrades, just beat the game and still one of these guys just one shots me.
- Anonymous
"Scales with the player" is definitely bs, offline, level 77, each of these guys has over 5k health and are immune to charged heavy swings with my greatsword
- Anonymous
With a greatshield that has the ash of war "shield crash", finished all three fights in less than 2 minutes. Just shield crash them over and over again in the direction of a cliff and watch them fall to their death. Beat them as a level 40.
- Anonymous
For anyone wanting to cheese the npcs can be persuaded off a cliff with Rejection.
- Anonymous
Based on my experience, I speculate that the great jar knights are all players who reach ending (ranni, elden lord, or frenzy lord). Usually I get here around level 50+ with heavy vigor investment (around 30). I use crouch tactic at the cliff very close to the Great Jar. This place is where I succeed most often. You can look for videos on Youtube. Usually I managed to win at around 8-10 tries.
- Anonymous
If you want to cheese it, once the adversary is summoned go to the left corner of the fog wall and there will be a small pocket in the rock where you can crouch and hug the fog wall (shore). If you keep crouch hugging there, the NPCs will roll into their death.
- Anonymous
The best tactic I could come up with for the offline guys is this: if using a big bonk weapon, get some distance for them and begin the attacks as they run in your direction (for mage and dex), or bait prayerful strike (for str). If using lighter weapons, abuse running attacks, especially R2s. They have way more poise than they should, and trades will mess you up
- Anonymous
Yeah at level 35 they can just one shot. And they don't scale level.
They all had end game equipment. So either play catious cheese or come back later
- Anonymous
level 120, used heavy giant crusher+25 & visage shield. GET AWAY from hammer guy's holy attack and dodge away from bird mask instead of blocking
- Anonymous
This guide needs to warn players to be a certain level before they go near these things unless they want to challenge themselves quite a bit. The damage wouldn't be so bad if they didn't have stupid HP levels as well. High damage, high HP, small target, and fairly mobile is not something to deal with until you get some serious levels and equipment...
Also you know...gotta fight 3 versions of this nonsense in a row without dying so yeah.
- Anonymous
maybe try knocking the enemy off the edge as there is a cliff idk if this works ill try
- Anonymous
I just fought an npc that had a weapon I have NEVER seen before and I can't find it on the wiki or any information on it. It was a weird looking hammer that could summon little glintstone projectiles in a circle around the user. I wonder if they put a dlc weapon in early kind of like with the legion guy in bloodborne having the whirligig saw before it came out
- Anonymous
- Anonymous
I just stun locked with Carian piercer. Started charging the second they start to get up and it will hit them before they are able to roll. Easy cheese
- Anonymous
If you're a mage DON'T PLAY ONLINE. The randomized character literally HIT KILLED ME, one hit... jeez my character was level 78 and the enemy had two hammers: one normal attack and I died (100 - 0). By the way, the reward isn't that good but if you're a mage and you're having trouble just use the Moonveil and spam weapon arts in the openings.
- Anonymous
i love the fact that online you will need to fight against 3 Rivers of Blood builds
- Anonymous
My first toon the duelists were 2 RoB users and a mage.. Now it was 2 cragblade greatsword users and a moonveil user... Original, lol. I will say the npc versions are better than most the people the builds are made from. I got real serious when the first great lsword boy hit me for 50% of my health. No honor in losing to npc's like that hahahahaha
- Anonymous
There is no way that these “Random Builds” are the same level as me. I am a level 15; 18 int +0 astrologer fighting a Bull-Goat dual Nagi.
- Anonymous
Lol they don't scale to level... Youve been warned. If you're to low come back later
- Anonymous
If you are having trouble with the duelists i recommend trying out different spells and ashes of war that you don't use a lot, since they are NPCs there's lots of thing they don't dodge or guard against, slow/delayed projectiles work for casters and for melee builds something like blade dance, golden land and a lot of other stuff are free hits
Using bleed in any way also helps a lot, since they have stupid amounts of HP, but if you feel like you have a greater problem surviving then focusing on doing poise damage can help
If you are still having problems then just shove shield crash on the spiked greatshield you get from the golem before fighting them and spam it till they bleed to death
- Anonymous
The enemies do not Scale proportionately to the level of the player. That much needs to be changed hahaha
- Anonymous
- Anonymous
I was using the Blasphemous Sword but its special was too slow for these (offline) enemies. So I used RoB and a few buffs and just about beat htem. Gives you a nice defence boost with some chunkier armour.
- Anonymous
Go to the tiny edge of the cliff (the right side of the big casserole), crouch, wait and they will jump.
It's really noobish but it's 100% win
- Anonymous
Idk if it's just me, but when you touch the red sign while wait a few seconds and run towards the great jar, there'll be invisible wall between you and the enemy. From that point, just use poison mist and long ranged melee attack.
- Anonymous
all three blood builds. Two with Mohgtrident
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