War-Dead Catacombs

war dead catacombs location elden ring wiki guide

 Catacombs for those who have died a glorious battle death.

The War-Dead Catacombs is a Location in Elden Ring. The War-Dead Catacombs are found in Wailing Dunes in East Caelid. The War-Dead Catacombs can be found to the far northern corner of the area, after having defeated Starscourge Radahn. From the site of grace after defeating Radahn, travel north until you reach the upper most corner of the area, and you'll find a small door along the cliffside.

 

War-Dead Catacombs Map

The War Dead Catacombs are found within the Boss Arena. See the exact location on the Elden Ring Map.

war dead catacombs location map elden ring wiki guide 300px

 

All NPCs and Merchants in War-Dead Catacombs

  • There are no NPCs here
  • There are no Merchants here

 

All Items in Elden Ring's War-Dead Catacombs

Gather & Farm Items

 

Upgrade Materials

 

Unique, Ashes and Keys

 

Elden Ring War-Dead Catacombs Creatures, Enemies, and Bosses

Regular Creatures and Enemies

 

Field Bosses and Bosses

 

War-Dead Catacombs Walkthrough

Entering into the War-Dead catacombs you'll follow a staircase down to the site of grace. After touching it, head down the stars further and to the left and you'll find yourself in a large open room. Inside is a group of spectral warriors battling each other. these enemies will continuously fight and respawn a short time after death, making this location a good choice for farming runes.

Heading past the battling group you'll find the path that leads to the boss door, which is locked. to find the lever, head into the room with the battling soldiers from the site of grace, and run past them and turn right at a set of stairs next to the doorway out of the room. Follow that up and then turn left, avoiding a shot from an enemy archer. then continue to follow that route as far as it goes.

At the end of this path there is a larger open room with a chair and some materials to gather. Just before this room, turn right and jump out of the window onto a ledge in a large room with a statue. Continue along this level until you find another window, with that first archer you saw just outside it. jump out and either kill or bypass the enemy, and the lever will be on the left.

 

Elden Ring War-Dead Catacombs Gallery and Notes

war dead catacombs sideview elden ring wiki guide

 

 

All Elden Ring Locations
Abandoned Cave  ♦  Academy Crystal Cave  ♦  Academy Gate Town  ♦  Aeonia Swamp  ♦  Ailing Village  ♦  Ainsel River  ♦  Ainsel River Main  ♦  Ainsel River Well  ♦  Albinauric Rise  ♦  Altus Plateau  ♦  Altus Tunnel  ♦  Apostate Derelict  ♦  Artist's Shack  ♦  Auriza Hero's Grave  ♦  Auriza Side Tomb  ♦  Bellum Church  ♦  Bellum Highway  ♦  Bestial Sanctum  ♦  Black Knife Catacombs  ♦  Boilprawn Shack  ♦  Bridge of Sacrifice  ♦  Caelem Ruins  ♦  Caelid  ♦  Caelid Catacombs  ♦  Caelid Colosseum  ♦  Caelid Waypoint Ruins  ♦  Callu Baptismal Church  ♦  Capital Outskirts  ♦  Caria Manor  ♦  Carian Study Hall  ♦  Carriage  ♦  Castle Morne  ♦  Castle Sol  ♦  Cathedral of Manus Celes  ♦  Cathedral of the Forsaken  ♦  Cave of the Forlorn  ♦  Chapel of Anticipation  ♦  Chelona's Rise  ♦  Church of Dragon Communion  ♦  Church of Elleh  ♦  Church of Inhibition  ♦  Church of Irith  ♦  Church of Pilgrimage  ♦  Church of Repose  ♦  Church of the Plague  ♦  Church of Vows  ♦  Cliffbottom Catacombs  ♦  Colosseums  ♦  Consecrated Snowfield Catacombs  ♦  Converted Fringe Tower  ♦  Converted Tower  ♦  Corpse-Stench Shack  ♦  Craftsman's Shack  ♦  Cuckoo's Evergaol  ♦  Deathtouched Catacombs  ♦  Deep Ainsel Well  ♦  Deep Siofra Well  ♦  Deeprooth Depths  ♦  Demi-Human Forest Ruins  ♦  Divine Tower of Caelid  ♦  Divine Tower of East Altus  ♦  Divine Tower of Limgrave  ♦  Divine Tower of Liurnia  ♦  Divine Tower of West Altus  ♦  Dragon-Burnt Ruins  ♦  Dragonbarrow  ♦  Dragonbarrow Cave  ♦  East Windmill Pasture  ♦  Effigies of the Martyr  ♦  Elden Throne  ♦  Eternal City  ♦  First Church of Marika  ♦  Flame Peak  ♦  Forbidden Lands  ♦  Forest Lookout Tower  ♦  Forge of the Giants  ♦  Forlorn Hound Evergaol  ♦  Forsaken Ruins  ♦  Fort Faroth  ♦  Fort Gael  ♦  Fort Haight  ♦  Fort Laiedd  ♦  Fourth Church of Marika  ♦  Frenzied Flame Proscription  ♦  Frenzied Flame Village  ♦  Frenzy-Flaming Tower  ♦  Fringefolk Hero's Grave  ♦  Gael Tunnel  ♦  Gaol Cave  ♦  Gatefront Ruins  ♦  Gelmir Hero's Grave  ♦  Giant-Conquering Hero's Grave  ♦  Golden Lineage Evergaol  ♦  Gowry's Shack  ♦  Grand Cloister  ♦  Grand Lift of Dectus  ♦  Grand Lift of Rold  ♦  Groveside Cave  ♦  Guardians' Garrison  ♦  Hallowhorn Grounds  ♦  Heretical Rise  ♦  Hermit's Shack  ♦  Hermit Merchant's Shack  ♦  Hermit Village  ♦  Hidden Path to the Haligtree  ♦  Highroad Cave  ♦  Highway Lookout Tower (Altus Plateau)  ♦  Highway Lookout Tower (Liurnia)  ♦  Impaler's Catacombs  ♦  Isolated Divine Tower  ♦  Isolated Merchant's Shack (Dragonbarrow)  ♦  Jarburg  ♦  Kingsrealm Ruins  ♦  Lake of Rot  ♦  Lakeside Crystal Cave  ♦  Laskyar Ruins  ♦  Lenne's Rise  ♦  Leyndell Catacombs  ♦  Leyndell Colosseum  ♦  Leyndell Royal Capital  ♦  Limgrave  ♦  Limgrave Colosseum  ♦  Limgrave Tunnels  ♦  Lord Contender's Evergaol  ♦  Lunar Estate Ruins  ♦  Lux Ruins  ♦  Malefactor's Evergaol  ♦  Minor Erdtree (Altus Plateau)  ♦  Minor Erdtree (Caelid)  ♦  Minor Erdtree (Consecrated Snowfield)  ♦  Minor Erdtree (Dragonbarrow)  ♦  Minor Erdtree (Liurnia Northeast)  ♦  Minor Erdtree (Liurnia Southwest)  ♦  Minor Erdtree (Mistwood)  ♦  Minor Erdtree (Mountaintops East)  ♦  Minor Erdtree (Mt. Gelmir)  ♦  Minor Erdtree (Weeping Peninsula)  ♦  Minor Erdtree Catacombs  ♦  Minor Erdtree Church  ♦  Mirage Rise  ♦  Mistwood  ♦  Mistwood Ruins  ♦  Mohgwyn Dynasty Mausoleum  ♦  Moonfolk Ruins  ♦  Moonlight Altar  ♦  Morne Tunnel  ♦  Mountaintops of the Giants  ♦  Mt Gelmir  ♦  Murkwater Catacombs  ♦  Murkwater Cave  ♦  Night's Sacred Ground  ♦  Nokron, Eternal City  ♦  Nokstella, Eternal City  ♦  Old Altus Tunnel  ♦  Oridys's Rise  ♦  Perfumer's Grotto  ♦  Perfumer's Ruins  ♦  Purified Ruins  ♦  Ranni's Rise  ♦  Raya Lucaria Crystal Tunnel  ♦  Redmane Castle  ♦  Renna's Rise  ♦  Revenger's Shack  ♦  Ringleader's Evergaol  ♦  Road's End Catacombs  ♦  Rose Church  ♦  Roundtable Hold  ♦  Royal Grave Evergaol  ♦  Ruin-Strewn Precipice  ♦  Sainted Hero's Grave  ♦  Sealed Tunnel  ♦  Second Church of Marika  ♦  Seethewater Cave  ♦  Sellia Crystal Tunnel  ♦  Sellia Evergaol  ♦  Sellia Gateway  ♦  Sellia Hideaway  ♦  Sellia, Town of Sorcery  ♦  Seluvis's Rise  ♦  Shack of the Lofty  ♦  Shack of the Rotting  ♦  Siofra Aqueduct  ♦  Siofra River  ♦  Siofra River Well  ♦  Slumbering Wolfs Shack  ♦  Smoldering Church  ♦  Spiritspring  ♦  Stillwater Cave  ♦  Stormcaller Church  ♦  Stormfoot Catacombs  ♦  Stormgate  ♦  Stormhill  ♦  Stormveil Castle  ♦  stranded graveyard  ♦  Street of Sages Ruins  ♦  Subterranean Shunning-Grounds  ♦  Summonwater Village  ♦  Swamp Lookout Tower  ♦  Swamp of Aeonia  ♦  Temple Quarter  ♦  Testu's Rise  ♦  The Four Belfries  ♦  The Shaded Castle  ♦  Third Church of Marika  ♦  Tombsward Catacombs  ♦  Tombsward Cave  ♦  Tombsward Ruins  ♦  Tower of Return  ♦  Uhl Palace Ruins  ♦  Unsightly Catacombs  ♦  Village of the Albinaurics  ♦  Village Windmill Pasture  ♦  Volcano Cave  ♦  Walking Mausoleum  ♦  Weeping Peninsula  ♦  West Windmill Pasture  ♦  Windmill Village  ♦  Witchbane Ruins  ♦  Woodfolk Ruins  ♦  Writheblood Ruins  ♦  Wyndham Catacombs  ♦  Wyndham Ruins  ♦  Yelough Anix Ruins  ♦  Zamor Ruins



Register to EDIT the Wiki!
    • Anonymous

      Good place to get some runes if you're patient enough and don't have access to the main spots. The "regular" warrior-type enemies can stance broken quite easily. The CR knights and the big Radahn knights usually fight off the side and get stuck in the rot for a bit. If you time it right, you'll be able to guard, counter, and get in a big hit. At decent levels/build it's usually down in two shots (counter, big hit). CR and Radahn knights just aren't worth it unless you know one's "shiny".

      Big knights are annoying in the "puzzle-solving" path, but again stance-breaking them is key. You can also skirt around them on their distance-punishing moves and get in a backstab, but a ton of health regardless. Carian Phalanx (Weapon) helps save time if you have the FP for it.

      Putrid Spirit is awful, though. Have no regrets cheesing him.

      Overall, once you "get" the catacombs, not a bad spot to top off 10-20k runes quickly if you're close to leveling or short on supplies.

      • Anonymous

        Undoubtedly the most incorrectly scaled zone in the entire game, 10000000% shouldn't be scaled as high as it is given its location. Don't understand at all why this was scaled as an end game area, being behind radahn is nowhere near justification for that.

        • Anonymous

          first time playing with a bleed build and it really does make this dungeon harder and its already not very fun

          • Anonymous

            Probably the worst catacomb besides the one in Consecrated Snowfield. Outrageous scaling for no particular reason. Enemies and the boss here literally hit harder than anything until Consecrated Snowfield.

            • Anonymous

              There's a rune arc west of the minor erd tree in caelid. There a cliff that you can reach by jumping down the roots from the end tree. At the bottom there's a big knight and the rune arc is under him. It's the same area where the painting activates.

              • Anonymous

                FromSoft development team:
                "You know what would be fun? Let's make a catacomb and scale every enemy to level 100-120 while the player is probably around 50 when he arrives"
                " Woow dude, such a cool idea! Not unfair and annoying at all, totally balanced! Damn, we should've thought about this sooner, sadly we don't have time to re-make every other catacomb with this mentality"

                • Anonymous

                  Honestly, if you've made it to this dungeon, you might as well just go do Varre's quest to obtain the Mogh warp. Warp, then go make the giant bird next to the cliff grace suicide himself, and repeat. Like 11k+ runes every 10 seconds.

                  • Anonymous

                    For sorcerers suffering with this dungeon: night maiden's mist.

                    First go to the pillar left of the entrance, and crouch behind it as if you were about to get your ass whooped to kingdom come (because if they do find you, you surelly will). By then, they should probably have beaten each other until they fall to the rot level. Go down the stairs carefully, and you should spawn the first cleanrot knight that doesn`t respawn when killed. Wait until he agro the redmanes that fell, and go straight ahead hugging the wall. You should spawn the second cleanrot in the opposite side (you're left on the treasure chest, the cr knight will spawn to the right).

                    As soon as you spawn the second CR Knight, go straight back to the entrance in the upper level, and this time follow the wall to the right. You should now summon the archer redmane in the upper floor, and he will probably aggro the CRs on the lower level. Use your night maiden's mist on him and night night the mf (you can launch it from the first floor to the second). If he drops down to your level, repeat the first step until he aggro's with the cr knights bellow.

                    If you do this correctly, all you need to do now is spam night maiden's mist from the first floor to the floor bellow, and everytime one of them respawns, run back to the grace to de-aggro, or just kill them 1 by 1.

                    I didn't had the mimicry thing to use, but I suppose it would make things way easier once they start respawning. Lvled up from 45 to 80 just by doing this.

                    • And then there's me, attempting to somehow brute force the path shown by the Rosus statue, trying to jump down the cliff. Thanks wiki for keeping me from staying stupid any longer.

                      • For inept players like me, you can don your mimic’s veil and golden scarab and then just park somewhere out of the way to get those sweet, sweet runes. It’s kinda fun to watch them beat the tar out of each other when you’re not running for your life.

                        • Anonymous

                          This place is incredibly difficult even at level 90. Seems to be the hardest place in Caelid even harder than Divine tower. At least as a sorc.

                          • Anonymous

                            This dungeon is all about fire, gold-pickled fowl feet and runes. If you’re an incantation type, memorize Dragonfire, Flame Grant me strength and maybe Black Flame. Eat a gold fowl foot, cast flame grant me strength and descend to watch the show.

                            When you get the opportunity with lots of spirits grouped up (particularly on a lower floor when they can’t get you easily), burn your entire flask on Dragonfire to speed up the death cycle. Rinse, later, repeat.

                            If they come after you you can retreat and beat them with black flame. If a bunch of them come at you, bait them into the tunnel and the Dragonfire the lot.

                            I also had immense luck with the normal soldiers running straight at them and using the special attack of the ornamental sword which also staggers them and also for a crit or you can back up and wait for them to rush you again. Repeat. Uses a lot less FP than the incantations

                            • yeah so I did some experimenting, the "main hall" knights will battle each other to a point, then you have waves of knights scaling up at you.
                              1st the Brass shield knights, they respawn 3 time so you'll fight 6. Then the Redmane Greatshield guys 3, then lastly the Cleanrot Spear knights 4. I had alot of success with Rotten Breath for multiple kills. but if you attempt to clear the whole dungeon you'll run out of flasks. I was able to get to a point where I killed nearly everything but I had no flasks and there were a few Cleanrot spears left, which was irritating. but it did make it easier to explore. I was actually happy to see imps as I have them down 100% after farming them for their heads. So once you've collected the items just dodge down the halls and grab the ashes and the spell and pull the lever. you can die with a twig or run back to the grace. then run across to fight the boss. which is challenging but I killed him first try. have anti rot boluses, and resist flask. boom you're done forever. I took this dungeon as a metaphor to the futility of war... There is a point where you have to avoid combat and evade the enemies. I didn't really like this dungeon, but I didn't hate it either.

                              • Anonymous

                                This dungeon has a similar difficulty scale to Greyoll's Dragonbarrow. If you can comfortably clear this dungeon without much effort, you're ready for the Dragonbarrow.

                                Also: It appears that the enemies within the main room of this dungeon reappear shortly after being defeated, allowing you to reap runes from them multiple times without resting at a site of Grace. I do not currently know if these enemies can reappear indefinitely.
                                It also appears that after some time, the Cleanrot Knights and Radahn-aligned soldiers will eventually deal zero damage to one another with their attacks.
                                — Courh the Explorer

                                • Anonymous

                                  Almost comical how much harder and more rune-rewarding the enemies in this catacomb are than Radahn himself lmao

                                  • Anonymous

                                    so disappointing to do all that work pulling the lever and it's just another one of these tree spirit guys.

                                    • Anonymous

                                      I had a way easier time beating the putrid tree spirit than I did trying to pull the lever to open the door lol

                                      • Anonymous

                                        The "farming" lesson for this dungeon was learned while traveling north from the Purified Ruins (or the Liurnia Highway North site of grace) in Eastern Liurnia. Walking down the hill, you come across a bunch of living soldiers fighting against spirits. Move further down, more spirits appear. Further still, a spectral troll appears. Now, you could go in swords-a-swinging and take them all on...
                                        -
                                        ... or, you could hang back, let the soldiers deal with the spirits, and as they defeat each group out sneak down so the next group appears. They'll clear out all the little spirits and drain a bit of the troll's health (a fair bit if you time it right), before you ever have to fight anything.
                                        -
                                        And you get the runes for every downed enemy on BOTH sides. (About 1.5-2k total, which isn't much, but it's practically effortless.)
                                        -
                                        Do that again here. Just find a spot to hang out of the way, let them fight each other, and collect the runes. Not the fastest farming spot, true, but practically effortless.

                                        • Anonymous

                                          Amazing dungeon. I think I farmed like 200k runes in it. The ghosts stop respawning if you kill them too many times, so you have to go back and rest. I wish I knew what the knights' weaknesses are, though. I was backstabbing everyone because I couldn't find another way to kill them fast. They seem to be immune to all status effects unfortunately, but feel free to correct me.

                                          • Anonymous

                                            Kind of sucks how the reward you get for exploring Radahn's huge arena is overpowered enemies and a boss that gets recycled way too much. Sad thing is that this dungeon had a lot of potential with the ghost phantoms fighting each other. I think this could be fixed with a patch adjusting enemies damage/HP and changing the boss.

                                            • Anonymous

                                              Decent place to farm runes as you can let everything fight. Enemies seem to stop respawning after a while.

                                              • This place blows. Strong infinitely respawning soldiers, greatbow nukes from downtown, and scarlet rot all over the floor. My advice is to run past everything, pick up any items you want, and find that lever asap. The boss sucks, too, but at least you've seen these BS worms reused several times by this point and know what to expect.

                                                • Anonymous

                                                  I'm with everyone else. This dungeon is BS. Can't believe it hasn't been balanced by patch yet. If you're having trouble, don't think you're under leveled. I'm at 250 and the enemies are brutal.

                                                  Unless you really need the Redmane Spirit Ashes, move on.

                                                  • Anonymous

                                                    This place is a mess, way too much damage for the zone it is in. 1080 health and getting almost one-shotted by the archers, finished the rest of Caelid (including dragons and the Godskin apostle at the tower). Yet this catecombs mini dungeon is harder? WTF FS

                                                    • This random ass putrid spirit one shot me more than Radahn, a literal demigod. Without spamming flame of the redmanes I definitely wouldn't have managed to beat it rn.

                                                      • Anonymous

                                                        You can run down the first steps and hang out by the hallway and just soak up the Exp as these lunatics kill each other in some sort of quasi Valhalla pre game.

                                                        • Anonymous

                                                          If you find this place a challenge you can lead on the soldiers and have them fight each other. The tall spear wielding cleanrot knights will battle it out against the other two types of Radhan soldiers (plus the two archers if they follow you to the main area). The small guys spawn near the opening to the staircase that leads to the boss, but sometimes I’ve had them spawn behind me if I’m up at the elevated platform on the left. The cleanrot knights and the greatshield Radhan soldiers spawn near the center of the main area, though there’s one cleanrot knight that spawns at the end of the stairs leading to the scarlet rot pool on the left the first time you approach the spawn spot.

                                                          I find that R2 jump attacks on the smaller guys work great and makes them easy enough to deal with. They have one heavy hitting double strike combo that may require two dodge rolls to avoid but other than that nothing too bad. The greatshield guys are tougher since they tend to teleport dodge quite frequently and they hit very hard. Their moves are fairly easy to pick up on so you can time your attack just after they’ve attacked you. If you have a powerful Ash of War you might want to use it on the guys.

                                                          The cleanrots knights have fairly long charge times or tells on their attacks so you know what's coming. Only thing to really watch out is their running & lunging spear attack that’ll cause instant scarlet rot. It can be tough to dodge so use an Ash of War to interrupt it before they hit you.

                                                          I’m on my second build atm and doing a battle mage of sorts. Night maidens mist goes through the walls and floors here and it’s easy interrupt the soldiers here from an elevated advantage and watch them try to reach you. Worth noting that the cleanrot knights won’t come at you through the mist but the two Radhan guys will.

                                                          • Anonymous

                                                            I'm level 150 and mobs still hurt me so bad... 1670 hp, tree sentinel armor. Going here just after Radan must be a pain in the *ss

                                                            • Anonymous

                                                              so at the beginning of dungeon where there is like a tone of enemy that seem to respawn infinitely well they don't they only respawn 5 to 6 times and after that they stop

                                                              • Anonymous

                                                                Level 105, build str and dex, using ash of war Ice spear. Have farmed 240.000 runes in two hours. Small soldiers : block and counter, get a critical hit, kill them in two shots. Intermediary soldiers with the big shield: could be tricky, turn around them to find an opening and get a critical. Big soldiers with the spears: spam the L2 Ice spear hash of war, interrupt their attack, get stunned in three hits (a bit more when they block but they still loose HP), you have a critical, dead in matter of seconds. Funny thing is when you kill an ennemy, it respawns and get back to you, providing a continuous stream of the same enemy to practice. Stay in the first tunnel to aggro ennemies so if you die, you just get your runes back. Once you're comfortable with those three types of enemy, make some room then explore the tunnels for loot and open the gate. Careful to some gargouyles in some area further around the big statue.

                                                                • Anonymous

                                                                  Stats for this catacombs personally is to just run through it, get the pull the lever, ignore all enemies on the way, and get any items you cross. Not really worrth clearing given how much damage the enemies deal.

                                                                  • Anonymous

                                                                    good spot if you avoid the 2 instant kills from the boss, let you summend from other player to kill the boss, repeat, nearly 100k every 10minutes. recommendet lvl 80-100.

                                                                    • Anonymous

                                                                      Pretty nice, i always use misericorde with flames of the redmanes as ash of war, also use dagger talisman and assassin's cerulean dagger. pretty easy since 2-3 skill, he staggers and you deal a pretty good damage with crit. the boss wasn't that hard, what's hard are the enemies outside fighting

                                                                      • Anonymous

                                                                        I don't get all of you writing stuff about runes. Have you never played a Fromsoft game? This is literally one of the worst places for rune farming. The enemies are absurdly strong, outside the realm of realistically being able to kill them quickly. One of the main requirements for currency farming in soulslike games is being able to easily kill enemies (Winged knights rapport ds3, giant lord ds2, phalanx farming ds1).

                                                                        Don't listen to anyone telling you this is a good place to farm runes.

                                                                        • Anonymous

                                                                          I already soloed the putrid tree spirit a few times so ive no qualms bringing out the mimic tear for this fight . . **** that boss and **** the dungeon I just let them fight while I collected everything lol . . I can deal with poison but scarlet rot is like toxic from ds3 just ****ed lol I always make sure to have maxed boluses for these places . . The faith incantation works too

                                                                          • Anonymous

                                                                            War Dead's my fav catacomb so far. Tough(ish) enemies that drop quite a lot of runes and a perfect place to try out new weapons, sorceries/incantations or ashes of war. I've gone there several times already when I'm ~20k runes short on advancing a level or if I need some easy runes to restock on the more pricier arrows or bolts.

                                                                            • Anonymous

                                                                              For anyone who hasn't wised up yet, fighting the spirits isn't worth it. Just run and pick up items, they are too busy fighting each other to bother with you. And bonus points if you have that flame incantation that cures ailments. Will make running down the rot-filled lower area much easier

                                                                              • Anonymous

                                                                                First of all I hate stunblock knights. Now give them homing missiles. Then have them teleporting around. JFC.

                                                                                • Anonymous

                                                                                  This has to be the stupidest thing ever created. Wtf is the point? There’s so many little things about this game that honestly are making me loose faith in the genre. From soft really needs to up the game again after this one.

                                                                                  • Anonymous

                                                                                    For any clerics/paladins that haven’t got it by now, holy won’t do more against these guys. It’s only extra effective against those who live in death, not spirits. Any type of spell with posture break will help you here, just riposte farm or guard counter to make it through

                                                                                    • Anonymous

                                                                                      Enemies here are literally harder than Haligtree WTF. The rune reward is still Caelid level for some reason. Level 118 and I get 2 shot by knights while I am wearing heavy armor.

                                                                                      • Anonymous

                                                                                        Lore wise it makes sense... these warriors have been fighting for time unknown making them elite fighting spirits that only know one thing. If you enter here be ready for a war.

                                                                                        • Anonymous

                                                                                          I lost around 47,000 runes just looking for the lever to open the door (damn ghost Archers), it took me around 6 tries before got to the lever, funny part is it only took me 2 tries to kill the boss, there's something wrong with that when the boss is easier than the overall dungeon.

                                                                                          • Anonymous

                                                                                            Beat Radhan, managed to kill several warriors. Then dead by arrows and lost 70k runes. 10th runs and literally just run, open lever, find boss, ate by boss. Gave up. F***in game but i love it.

                                                                                            • Anonymous

                                                                                              Why are the knights here so strong? Like I even went and did all of Rannia's questline first to level up, and it still takes a million hits to kill one of these spirits, meanwhile they can 3 and sometimes 2-shot you (vigor at 50). The rewards do not seem to be worth the trouble in the slightest.

                                                                                              • Anonymous

                                                                                                Just upgraded Godslayer's Greatsword to +6 and was naively going to clear this place. They knocked me out like a puppy. Lost 50K runes and a couple of Rune Arcs. Ok, put on light armour, Eleonora's Poleblade and Dragonmaw for hard-nuts. Screwed all that mess, got +500K runes and lot of fun.

                                                                                                • Anonymous

                                                                                                  I think this tomb is meant to be part of Dragonbarrow, would make much more sense if we compare the difficulty between it, Caelid and Dragonbarrow

                                                                                                  • Anonymous

                                                                                                    On PC. Anyone ever had any trouble with boss not spawning? I go through the mist wall then nothing, just trapped. I’ve tried fast traveling, resting, etc.

                                                                                                    • Anonymous

                                                                                                      Literally only good to AFK grind up some levels. Or actively grind if you've got the damage for it. Beyond that, the boss is easily the worst I've seen so far, which is saying something because quite frankly a handful of them are clearly From trying way too hard to force a challenge in the cheapest ways possible. It spends half the fight clipping through the geometry so much you can barely see what it's about to do and the other half is AOE sweep spam that covers half the room, a scarlet rot powerup second phase, and a delayed one-hit kill grab that can lock onto you just about anywhere. Anyway, grab the few trinkets in here worth getting and get out. Maybe come back with a super high DPS Night and Fire lazer mage or hammer bro or something appropriately cheesy to even up this extra cheesy encounter. Maybe don't even bother.

                                                                                                      • Anonymous

                                                                                                        What a nightmare this place is. Wow. Lol.

                                                                                                        Fire is your friend here while dealing with the soldiers - Flame of the Redmanes parries them for a front stab to finish them off. Let the big fighting mob go downstairs before moving into the first room. If you fight one of the soldiers here they'll keep respawning. Only worry about the smaller soldiers as you progress past the first room - dodge and run past the archers while seeking shelter in the hallways to fight the other mobs. Run and grab the loots. Good luck.

                                                                                                        • Anonymous

                                                                                                          Made sure I spent all runes then went for suicide runs til I had the map figured out. +8 uchi doesn't do much down there.

                                                                                                          • Anonymous

                                                                                                            I love Elden Ring like a lot but, I gotta say, This dungeon blows hard. At least for me personally, its just such a let down for what feels like a special bonus level after a major boss fight. The weird thing though that's bugging me is that the enemies in here are kicking my ass, Radahn didnt do a quarter of the damage these ****ers are doing in any of his attacks. I am writing this a little salty so my mood is bad, but my opinion was that it wasnt the best even before I was salty so i know at least that part isnt biased

                                                                                                            • Anonymous

                                                                                                              Enter dungeon. Go to the area where the fighting happens. Use mimic veil and dress up like a chair, or a candle. Sit there and collect runes while you can go do things you should've been doing instead of playing Elden Ring anyway.

                                                                                                              • Anonymous

                                                                                                                Entering this place for the first time on ng+. Beat Radahn on my first try in my first two playthroughs. Walk in all confident only to find out these things hit waaaaaaaaaaay harder than Radahn ever did and are much harder to kill.... wtf elden ring... Radahn was a joke compared to this place

                                                                                                                • Anonymous

                                                                                                                  To survive this you gotta know to just not fight in the first room at all. Wait until all the spirits drop in the lower area and move across and to the right ramp, avoid the Greatbow archer and move into the corridor on the left, ready to avoid the other Greatbow and move onward picking enemies one by one. Main room spirits respawn but the others don't.

                                                                                                                  As for the boss... sorry but I had so much of the Defenestrated Trees that I just equipped Wing of Astel and had myself and my Mimic wail on it with Nebula until it croaked. I'm all for a fair fight but after the fifth time I killed this boss elsewhere I was kinda sick of it. Scarlet Rot, small room and stupid big health pool did it no favors to ingratiate itself to me. Also its grab and swallow attack can go eat a claymore.

                                                                                                                  Afterward just stealth behind the spirits on the lower level, loot the chest and GTFO, this dungeon is not worth the pain. Unless you're into that kinda thing. No kink-shaming.

                                                                                                                  • Anonymous

                                                                                                                    Beyond the first room, enemies don't respawn. Go ninja mode (invisibility + silent footsteps) and kill enemies one by one until you arrive at that sweet sweet lever.

                                                                                                                    • Anonymous

                                                                                                                      Any reason for the Site of Grace for this dungeon to just not show up on the map? I've activated it, sat at it, beaten the dungeon, and still it's not there. Really annoying since I've just learned I missed a chest there, and now I'll have to ride all the way from Radahn's grace to get back there.

                                                                                                                      • Anonymous

                                                                                                                        I love the trolling of this dungeon. Putting it in the arena of a early-mid game boss but having the enemies inside be harder than mobs in endgame areas. Went in at like lvl 100 expecting to cheese it first time and got my ass handed to me by those knights.

                                                                                                                        • Anonymous

                                                                                                                          I love this place lore-wise. The enemies are way harder than anything else in Caelid but it kinda makes sense since they're the ghosts of shattering-era warriors, who Alexander describes as some of the greatest who ever lived just prior to going in.

                                                                                                                          • Anonymous

                                                                                                                            Saw that the chest in the rot area was a classic souls chest and nearly **** myself cause I forgot to check the chain, I would've screamed if arms had popped out of the sides.

                                                                                                                            • Anonymous

                                                                                                                              I liked the War-Dead Catacombs only because I really like doing all of the catacombs in this game. This one was pretty brutal.

                                                                                                                              • Anonymous

                                                                                                                                This is no longer a great afk farm since 1.03
                                                                                                                                Now, if you stay away from the fight for too long, they no longer hurt each other until you get close enough or attack them. Also, the soldiers are now much more likely to go after you when they respawn. You only get to stay afk for maybe 1 or 2 minutes before you need to poke them again.

                                                                                                                                • Anonymous

                                                                                                                                  I also found an Imp Head (Wolf) which raises endurance when wearing it downstairs where the soldiers were fighting in scarlet rot. There were 3 imps in a room down there.

                                                                                                                                  • Anonymous

                                                                                                                                    If your a faith build… spam flame of frenzy on the boss. Does tons of damage, and 2-3 will open a critical.

                                                                                                                                    • Anonymous

                                                                                                                                      Correction - I found a Cleanrot Helm and Cleanrot Armor (chest) on the floor downstairs, but did NOT get the full set.

                                                                                                                                      • Anonymous

                                                                                                                                        I was running around downstairs while they fought and found a full set of Cleanrot Knight Armor on the floor! Don't see this mentioned anywhere...

                                                                                                                                        • Anonymous

                                                                                                                                          Dont fool yourself: Equip Bloodhound Dash -> Go for Lever -> **** all Loot besides 1x Chest at the Rock Bottom -> Enjoy Stellar Boss Room (or cheese that ****^^) -> Safe yourself alot of emotional damage by trying to Step-by-step clear :>

                                                                                                                                          p.s. great semi afk farm :P

                                                                                                                                          • Anonymous

                                                                                                                                            Night Maiden's Mist works pretty well here if they are all on the bottom level, the mist clips trough the floor and drains them nonstop of their life, just be away when they respawn up top again, its a little tricky

                                                                                                                                            • Anonymous

                                                                                                                                              Whip is really useful against the redmane knights with shield and the clean rot knight with the spears. Every time you hit her she teleports and if you block her against a wall ezpz

                                                                                                                                            Load more
                                                                                                                                            ⇈ ⇈