Tibia's Summons

tibias summons sorcery elden ring wiki guide 200px
Spell Type Death Sorceries
FP Cost 20 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Summons Those Who Live in Death

attributes required elden ring wiki guide 18Requires

Tibia's Summons is a Sorcery in Elden Ring. Tibia's Summons spell summons three skeletons that attack enemies in the vicinity

 

Sorcery of the servants of Death.

Summons a group of Those Lost in Death.
Three skeletons will appear some distance from the caster and attack foes before disappearing.

The dead have long been left to wander; what they need is leadership.

 

Where to find Tibia's Summons

Where to find Tibia's Summons:

 

Elden Ring Tibia's Summons Guide

 

 
 
 
 
 
 
 
 
 

 

 
Elden Ring Sorceries
Adula's Moonblade  ♦  Ambush Shard  ♦  Briars of Punishment  ♦  Briars of Sin  ♦  Cannon of Haima  ♦  Carian Greatsword  ♦  Carian Phalanx  ♦  Carian Piercer  ♦  Carian Retaliation  ♦  Carian Slicer  ♦  Collapsing Stars  ♦  Comet  ♦  Comet Azur  ♦  Crystal Barrage  ♦  Crystal Burst  ♦  Crystal Release  ♦  Crystal Torrent  ♦  Eternal Darkness  ♦  Explosive Ghostflame  ♦  Fia's Mist  ♦  Founding Rain of Stars  ♦  Freezing Mist  ♦  Frozen Armament  ♦  Gavel of Haima  ♦  Gelmir's Fury  ♦  Glintblade Phalanx  ♦  Glintstone Arc  ♦  Glintstone Cometshard  ♦  Glintstone Icecrag  ♦  Glintstone Pebble  ♦  Glintstone Stars  ♦  Gravity Well  ♦  Great Glintstone Shard  ♦  Great Oracular Bubble  ♦  Greatblade Phalanx  ♦  Loretta's Greatbow  ♦  Loretta's Mastery  ♦  Lucidity  ♦  Magic Downpour  ♦  Magic Glintblade  ♦  Magma Shot  ♦  Meteorite  ♦  Meteorite of Astel  ♦  Night Comet  ♦  Night Maiden's Mist  ♦  Night Shard  ♦  Oracle Bubbles  ♦  Rancorcall  ♦  Ranni's Dark Moon  ♦  Rennala's Full Moon  ♦  Rock Blaster  ♦  Rock Sling  ♦  Roiling Magma  ♦  Rykard's Rancor  ♦  Scholar's Armament  ♦  Scholar's Shield  ♦  Shard Spiral  ♦  Shatter Earth  ♦  Shattering Crystal  ♦  Star Shower  ♦  Starlight  ♦  Stars of Ruin  ♦  Swift Glintstone Shard  ♦  Terra Magica  ♦  Thop's Barrier  ♦  Thops's Barrier (Spell)  ♦  Unseen Blade  ♦  Unseen Form  ♦  Zamor Ice Storm (Spell)

 




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    • Anonymous

      I’m running a NG+ death mage, and this spell is fine as long as you know how to use it. It can attack targets on higher and lower levels than you, which is a welcoming surprise. Best for when you can catch an enemy stationary, and when they’re on the move, switch to ancient death rancor. It also seems like this spell distracts enemies, as if they don’t notice you’re the one casting the spell.

      Also, side comment, I know everyone is taking a massive dump on this skill and death sorceries, and I understand why. But, it’s undeniable how uniquely you can dispatch enemies with these sorceries. I feel like death sorceries were made for people who like combos, and this spell is a piece of a spell combo you can do.

      • Anonymous

        at first I was stoked that this would summon actual skeletons that walk around, but boy was i disappointed

        • Anonymous

          In the time it takes to cast this, I can complete a full 5-hit combo with the Sword of Night and Flame. Despite utilizing the same stats, and using the Prince of Death's Staff, it only takes two sword swings to have already outdamaged this spell, with the benefit of being able to actually hit something.

          The point of something having a resource cost and long wind-up is that it's supposed to be better than just swinging a sword, Fromsoft. We've talked about this. For like 5 games in a row.

          • Anonymous

            This spell should summon actual skeletons like an Ash of War, except the number should be limited and they disappear after a set time. Charging spell increases skeleton health and active time.
            Something like that

            • Anonymous

              Personally I would have made this a channeling spell much like meteorite. Once you plunge your staff into the ground it summons three invincible skeleton ghosts who just go made and slash at the target enemy then any other enemy around them dealing cold ghost flame damage and physical for as long as your FP holds. The only draw is you’re variable while it’s in effect but due to the skeletons aggression and stun locking enemies it won’t be easy. That’s how I would have made this spell better.

              • Anonymous

                This spell could be so much more with just a tiny bit of redesign. If they behaved like ambush enemies instead of what they are now. Like if you summoned four skeletons, and one was like they are now, one ran and swung, one did a jump attack, and another just did a lunging thrust. That would be miles better. If each skeleton could target the nearest enemy even. Or if each skeleton was summoned for a second or two and attempted to actually strike the target. They could be called into being, strike, and dissolve into ashes. It would be so freaking cool not only to look at, but to actually wield. It would be almost like having a ranged basic physical attack. Maybe the skeletons could even be tied to a combo. So you summon one at a time, and if you cast it three times in succession, it would do the three hits of the combo. The skeletons coalescing out of the air, and then whispering away as each blow is delivered. It would be the coolest spell in the game.

                But I guess skeleton ankle biters are... Like a distant fifth or sixth option. It's certainly an option. I have no idea why it was the /chosen/ option, but I guess it's an option.

                If they really didn't want to do all of that, they could just go with what I call the Remero Revision: Instead of just making this a hit skill, give it a utility. You could charge it, and if you fully charged it and hit with it, the skeletons would rise out of the earth with hooks, and they would grab the enemy that you targeted. The mechanic could be balanced that each skeleton could do an invisible amount of poise damage, and if that amount didn't stance break the enemy, then the enemy could rip the hook out and take an amount of appropriate damage. If the poise damage /did/ stance break the enemy, then the enemy would be rooted, and gain an amount of temporary poise equal to the amount that the skeletons were exceeding their poise by. To clarify: the skeletons could not stance break the enemy, but they /would/ damage the enemy's poise if the enemy broke free. If successfully rooted, the enemy would be held in place in a non-critical state for an amount of time relative to how overpowered they were by the skeletons, but not significantly damaged by the skeletons. Any damage inflicted upon them by the player would reduce the time that the enemy was held in place, and, if the player dealt enough damage, they could break the enemy free of the hooks and deal the damage they did plus the damage of the ripping out of the hooks.

                The skeletons would be short-lived. They would still fade to dust and disappear relatively quickly, but that might just be enough time to charge a spell or to use an ash summon, or to use a flask. It could be adequate breathing room or sufficient space to be able to weave it into the combat and make it actually worth something. A way for mages to buy themselves time. Higher scaling would increase the amount of time the skeletons stuck around and the amount of poise damage they did.

                And, as a bonus, the Tibia Mariner's Summons would be literally fish-hooking peoples' tibias. Which makes a lot more sense to me than summoning regular skeletons and not even rowing your boat with like a giant's leg or something.

                But I'm not a 200 million dollar game designer or anything. It just feels like such a missed opportunity in a game about themed enemies and revolving so much around combat, death, and revival that the only spell in the entire game that actually summons a dead thing neither fits the theme of the enemy it comes from nor actually revives a dead thing or contributes to combat in, let's face it, any way at all.

                Skeleton Shadow Clone Ash Army or Fishhook Podiatrist Squad are like the first things I thought of when I picked this spell up, and I was so utterly disappointed that I can't help but think that someone had a really cool idea for this spell and then got told 'no.'

                --Alyxandeyr

                • Anonymous

                  I'm reading alot of bad things about this spell, and after testing it myself I can see why no one likes it. It's slow and does not trade off damage very well for the time it takes to cast.

                  It is however very amusing to cast in pvp when your enemy creates distance to drink a flask lol

                  • Anonymous

                    I miss the days when dark magic wasn’t just it’s own class but also had its own damage type and infusion. Not only are most of the few dark spells not worth the high split stat investment but the sword of night & fire is the only weapon in the game that scales naturally with Int/Fth (you can infuse the erdsteel dagger & clayman’s harpoon to scale with both but why would you? It completely ruins the scaling for both.)

                    • Anonymous

                      If only this spell was at least discount skeleton ashes, then it would be one of, if not the best, spell in game. As of rn it's just utter trash.

                      • Anonymous

                        A worse version of Phantom Slash where target has to stand still to get hit and slightest obstacle makes skeletons pop right next to you for nothing. Damage is bad too.

                        • Anonymous

                          hmm based on what I see here from the posts is that it's targeting sucks and damage sucks. I'm working on my Fat Necromancer and this spell is a must. From what I see her is that this spell is slow.

                          I also see nothing mention on is if it does poise damage. This could be an excellent spell for a ton of limited mobile enemies and bosses + an excellent free cast spell. I feel like that art was lost a while ago but if you get good enough to free cast thing, you can use it as a trap or simply free aim it.

                          I'll update the post if it is worth a damn.

                          • Anonymous

                            This is a ranged version of the Rosus' Axe ability. When you start casting it, the game remembers the position of the target, and once the skeletons finally appear they attack that fixed position. That means if the enemy moves at all after you start casting, the attack will likely miss. Oddly, if you target something high up like the head of a troll, the skeletons actually appear in midair (which is fine, just odd). Coupled with a long cast time, this makes it useless in open combat and only potentially has use against enemies not yet aware of you. However, its range is only medium - if you try to attack a target out of range, the skeletons appear at the farthest viable point along that line, which at least clearly shows you what its range is.

                            For damage, against a stagecoach troll that was already aware of me, I was doing 561 damage with this skill, compared to 428 with Great Glintstone Shard. So this skill does 31% more damage than GGS for 67% more FP, but GGS has a very quick cast, can be chain-cast, and tracks its target. This skill does none of those things, making it terrible. Of course GSS is single-target while this is technically a form of AoE.

                            It would be good if the skeletons actually attempted to chase the target (for one second before disappearing) and/or if it did not aggro enemies, since after all there is no projectile from you.

                            • Anonymous

                              It would be cool if this spell had bonus damage if the target is unaware, kinda like crit daggers, then it could be a niche stealth spell useful against stationary enemies (the only types of enemies that get hit by this spell anyway)

                              • Anonymous

                                Holy crap, they finally did it, I thought it was impossible. They finally made a spell that has absolutely nothing going for it. I'm impressed.

                                • Anonymous

                                  this spell would be much more viable as a spell version of Rosus’ Summons, basically being a quick melee attack followed by 3 skeletons, filling a much needed niche of melee range death sorcery, too

                                  • Anonymous

                                    If you want to build a necromancer, just use Rosus' Axe and Family Heads, they are just better in every way

                                    • Anonymous

                                      they have weapon arts like phantom slash that spawn a ghost charging with a weapon and death sorcerers get this shitty move that never connects where three skeletons awkwardly appear and swing their sword in perfect unison like robots
                                      this needs to be changed to something else entirely more akin to phantom slash to even begin to be useful

                                      • Anonymous

                                        I really like this spell but like others have stated, FROM needs to give it some love because it needs some fixing.

                                        • Anonymous

                                          That's how necromancers say hello in The Lands Between. Also used to kill fleas on the Red Wolves. Go Tibia!

                                          • Anonymous

                                            FROM desperately needs to fix the death spells, almost all are useless except Ancient Death Rancor and sometimes Fia's Must if combined with the Eclipse Shotel AoW suck. I can actually imagine a few variations of this, like having a single skeleton attack but way faster and for less stat requirements, or have the lunging attack the skeletons do as a spell. Int+Fth (And other combinations with Arc) builds could have so much potential if there were actually decent options for weapons and spells that took advantage of the stat investment.

                                            • Anonymous

                                              Desperately needs a tracking re-work and damage buff. I hope to Godwyn that Fromsoftware can recognize how objectively bad this spell is in its current state. It's one of the coolest and most unique spells but is utter trash right now.

                                              • Anonymous

                                                I'm surprised no has talked about how mechanically horrible this spell tracks a target. Basically you still need a line of sight in order for the summons to appear at the enemy you've target-locked onto. The problem with this however, is that say you are locked on to an enemy and you're behind a breakable object, like a fence, it'll LITERALLY spawn the summons in FRONT of the fence rather than going through it.
                                                This spell also doesn't ignore terrain as well, making it only viable if you're on a flat surface. Say you use this spell at on an enemy atop of a cliff, it'll spawn the summons on THE SIDE of the cliff because your line of sight was intruded by the facing rock cliff...
                                                To add even more to this, the hitbox for the blades is incredibly wonky for what it is. The many times I've used this spell where at least one blade would've hit an enemy (blade arching up when summoned) wouldn't register as a hit because the hitbox only appears half-way late into the skeleton's swing animation. If anything this spell needed a major tracking and hitbox rework instead of getting a measly damage buff...

                                                • Anonymous

                                                  Still the best spell in the game, the buff made this thing even better. Its my top secret ace and I prefer it over comet azur and meteorite of astel to nuke bosses

                                                  • Anonymous

                                                    Still waiting patiently along with all the other necrochads for the day this and all the other death sorceries get buffed properly. Spamming Ancient Death Rancor just isn't cutting it.

                                                    • Anonymous

                                                      This spell is still awful even after the buff, the only niche use it can possibly have outside of a skeleton-themed caster, is you can use it on enemies you don't have clean LOS with for normal projectiles like Loretta's Greatbow. and even then, only if they don't notice you. overall, still a waste of a spellslot.

                                                      • Even after the 1.04 patch, it's still not worth for it's damage considering how slow it comes off. I tested it on the Cleanrot Knight outside the Prayer Room, it was fairly hard to hit him btw, he usually dodges the spell. Here are some numbers:

                                                        (70 INT, 22 FTH, +10 Carian Regal Scepter, no talisman buffs)

                                                        If you hit him with raw spell:
                                                        > 492 damage guarded
                                                        > 600 damage unguarded

                                                        If you hit him inside Terra Magica:
                                                        > 666 damage guarded
                                                        > 810 damage unguarded

                                                        Most of the times he guards it. Charging it doesn't change any numbers btw, you only get to delay it. There are definitely better options to use, which is a bummer because it is such a unique and cool looking spell.

                                                        • Anonymous

                                                          It's not very good yet. It effectively has two cast times: first, your actual cast, and, second, the skeletons to all be conjured and then swing. I'd recommend dropping the cast time of the first DRAMATICALLY.

                                                          • Anonymous

                                                            They should have made it so at the beginning of the cast, some skeletal hands (or 1 large one) come up from the ground and immobilize/stagger whatever you're locked onto long enough that the summoned skeletons can connect their attack

                                                            And it should be chargeable from additional skeleton summons. Maybe like a couple greataxe ones to join the 3 default summons

                                                            • Anonymous

                                                              Only reason to pick this spell over, like, anything else that can do damage is if you want THE BONE BOYZ to help you open up a fight.

                                                              This sorcery is practically worthless outside of making you feel like a novice Necromancer, haha.

                                                              • Anonymous

                                                                I think no one would argue against the fact that this needs a huge buff. Tried to do a Deathbed necromancer and was thoroughly underwhelmed.

                                                                • Anonymous

                                                                  All they would need to do to fix this spell is change the skeletons attacks to horizontal instead of vertical. That way it functions like an actual aoe instead of slow single point damage

                                                                  • Anonymous

                                                                    Genuinely awful.
                                                                    I think it says a lot when it could honestly do 10x the damage it currently does, and it would still not be a guaranteed pickup for most builds.
                                                                    Slow to charge, finicky to aim, easy to dodge, and if it hits, does roughly as much damage as the standard fireball

                                                                    • Anonymous

                                                                      Simply an atrocious spell. Ridiculously long cast time with no hyper armor and the skeletons barely do any damage. And if your target takes even 2 steps in any direction they move out of the way of the swings. Needs a complete rework or a significant buff. In fact, buff all the death sorceries

                                                                      • Anonymous

                                                                        Huge let down of a spell. Looking for either a Necromancer build or Deathknight build.
                                                                        Which there were a couple death spells that acted as temp summons. Even if they were one hit, charge for more skeletons. Hoping they open up necromancer builds in future DLC!

                                                                        • I also add that if you target an enemy and there is an obstacle between you and the enemy, this magic will attack the obstacle. It's like if there were an invisible thread between you and the enemy and if something is in between, the spawn point is changed (I tested to see if maybe this spell could be useful sometimes).
                                                                          I also can notice that this spell missed a few times an immobile animal. I mean... this is very worrying...

                                                                          • I also add that if you target an enemy and there is an obstacle between you and the enemy, this magic will attack the obstacle. It's like if there were an invisible thread between you and the enemy and if something is in between, the spawn point is changed (I tested to see if maybe this spell could be useful sometimes).
                                                                            I also can notice that this spell missed a few times an immobile animal. I mean... this is very worrying...

                                                                            • I also add that if you target an enemy and there is an obstacle between you and the enemy, this magic will attack the obstacle. It's like if there were an invisible thread between you and the enemy and if something is in between, the spawn point is changed (I tested to see if maybe this spell could be useful sometimes).
                                                                              I also can notice that this spell missed a few times an immobile animal. I mean... this is very worrying...

                                                                              • Anonymous

                                                                                Now hear me out, this is probably a shitty spell but there is potential. Its not insanely hard to get a stat efficient build with some versatility based around arcane that lets you cast Frenzied burst(1 shot madness proc against most people even uncharged) and combo into this for some bm. Clearly another Frenzied Burst would be better but this adds insult to injury. Clearly a meme but its workable.

                                                                                • Ok. 50int 40fth, death stave at +25
                                                                                  Both sorcery increasing talisman equipped, used against mobs in NG, barely one shotted a few of the weaker late game ones with about 900 damage ( if it even hits as the target must stand COMPLETELY still) well .. ok 900 damage is more than half hitting in pvp if you can get it of right?
                                                                                  No. Used it to test against my still standing friend and it did about 250 total. Yea. We r both at 160, it didn't do **** to him. Note the cast time is like 3 seconds with 55 dex, you get no hyper amor and the spell only gets casted if you fully execute the animation.

                                                                                  • Ok. 50int 40fth, death stave at +25
                                                                                    Both sorcery increasing talisman equipped, used against mobs in NG, barely one shotted a few of the weaker late game ones with about 900 damage ( if it even hits as the target must stand COMPLETELY still) well .. ok 900 damage is more than half hitting in pvp if you can get it of right?
                                                                                    No. Used it to test against my still standing friend and it did about 250 total. Yea. We r both at 160, it didn't do **** to him. Note the cast time is like 3 seconds with 55 dex, you get no hyper amor and the spell only gets casted if you fully execute the animation.

                                                                                    • Anonymous

                                                                                      People saying it’s trash obviously haven’t seen the brainworms that most magic spammers have. This **** is hilarious to punish people who spam dragon breath incantations. Unlike most projectile casts this things range is as far as you’re able to lock on. I’m being really hyperbolic and cringe rn but trust me when I say that this and that one charged frenzy sniper shot is perfect for punishing casters with brain rot so bad they can’t fathom being hit from so far away. Slap a cast speed talisman on and you’re golden.

                                                                                      • Anonymous

                                                                                        We were soo close being able to make Necromancer builds. I mean, enemy bodies still exist when we kill them, just lack life in them. I hope next FromSoft game has a legit Necromancy spells.

                                                                                        • Anonymous

                                                                                          This spell is OKAY, it just has a specific use. You use it as an opener on a non moving target. Due to how slow it is to go off AFTER you cast it and can move around, and the fact the 3 hits go off one after the other staggering the enemy, you can use it as a setup into combos. Still not great but not entirely useless.

                                                                                          Tested with Prince of Darkness Staff 45/50 Int/Fai

                                                                                          • Anonymous

                                                                                            For anyone who may be wondering, this is from the eyes of an experienced PvP player:
                                                                                            This spell is absolutely useless both in PvP and PvE, don't bother.
                                                                                            It takes about 3 seconds to cast, the skeletons attack too slow, and don't function like summons at all, it's more like an insanely easy to miss ranged melee attack. Your opponent can simply walk out of the range of the skeletons and wont be hurt at all. This spell needs some serious change if it's gonna be used by anyone more than once.

                                                                                            • Anonymous

                                                                                              As someone who really, really wanted to make this spell work, I gotta say it is a pretty huge disappointment. It can be mildly useful as an opening attack for a stationary enemy, but even then there are much stronger options with much lower stat requirements.

                                                                                              If the enemy moves an inch, it misses, it takes like 3 seconds to cast and makes you a sitting duck while doing so, and it’s damage is middling at best even if all three skeletons hit. I’ve been trying to make it work for thematic reasons, but finally had to admit it doesn’t deserve a memory slot in its current state and moved on.

                                                                                              • Anonymous

                                                                                                THIS IS A VERY TERRIBLE SPELL. For those of you browsing spells and thought this one look interesting, do not spend time or effort hunting it down like I did. It is a complete waste of time. 1) Very high stat requirements, 2) Very long casting delay, 3) The skeletons themselves have a very long time to swing a stupid sword, 4) Does not last long at all, they just swing their sword once and disappear.

                                                                                                With the time it takes to cast and for the skeletons to swing, if an enemy is slowly moving away, it will miss. Emphasis on the slowly: I'm using it on a basic footman soldier who had his shield up and is walking towards at a snail's pace and the skeletons sword their sword at where he was several years ago. I can't imagine using it on an actual threat.

                                                                                                Wait, I did try. There is ZERO chance you can cast this spell and not get hit. It is a logical and a numerical impossibility.

                                                                                                With Elden Ring being so new, there's no video or demonstrations of it so I had to go get it myself. In short, I despise this spell and you will too.

                                                                                                • Anonymous

                                                                                                  This is not a summon spell, when use it has a long cast time and 3 skeletons spirit will rise from the ground and strike your enemy before disappearing.

                                                                                                  • Anonymous

                                                                                                    i don't understand why this spell has such a high faith requirement? there are no staffs in the game that scale with faith.

                                                                                                    • Anonymous

                                                                                                      summon 3 skeleton each do a single hit at the target area then disappear, could not be used on horse, could not summon them behind walls

                                                                                                      • Spell is quite underwhelming in my opinion. I truly expected some sort of undead summon similar to the Tibia Mariner's, but it's just 3 skeleton that appear, hit and then disappear. It's not a minion spell. In fact and with the execption of Ashes, I haven't seen any summoning spell in this game. Sad, because Ashes are very limited to certain places. You can't just summon anywhere.

                                                                                                        • Anonymous

                                                                                                          is this spell even in the game? there are no videos or information on it. surely someone has actually obtained it and can comment on it...?

                                                                                                          • Anonymous

                                                                                                            Why is there a faith requirement on this spell? Is there any sorcery catalyst in the game that scales with faith?

                                                                                                            • Anonymous

                                                                                                              Unfortunately it's INT/FAI req. I have no idea why when all sorcery catalysts scale with INT.


                                                                                                              Can anyone confirm whether or not this spell is actually a sorcery? This wiki has the spell rancorcall listed as a sorcery when it's actually an incarnation in-game.

                                                                                                              • Anonymous

                                                                                                                In case you missed it. You need to kill him in Wyndham Ruins, but that is not the only place he spawns. If you didn't get the spell, you probably did what I did and killed him in one of his other two locations and now you can't figure out why it doesn't drop.

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