Tree Sentinels are Field Bosses in Elden Ring. These heavily armored knights ride large steeds and carry powerful halberds. Although players are likely to encounter one in their first steps out into the Lands Between, it's wise to leave it be at first and return stronger and more experienced. They are optional bosses, as players don't need to defeat them in order to advance in Elden Ring.

 

 The living rampart of the Erdtree, the Tree Sentinels are the standard to which all defenders of the Erdtree aspire.

Where to find Tree Sentinel in Elden Ring

Tree Sentinel can be found in:

  1. Limgrave [More Info] [Map Link]
  2. Altus Plateau [More Info] [Map Link]

Tree Sentinel Combat information

Negations (or Absorptions)

The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Tree Sentinel Boss Guide for Elden Ring

Video Guide for Tree Sentinel Boss

 

Tree Sentinel Fight Strategy

The Best Tips for Tree Sentinel:

  • Fighting on horseback is a great option for extra mobility and ease of escaping Tree Sentinel's combo chains
  • Use a shield with 100% physical negation like Heater Shield, in combination with Green Turtle Talisman and Pickled Turtle Necks to keep your stamina bar high
  • Don't expect to defeat this boss as soon as you see him, especially if this is your first From Software game. Try exploring the region and coming back once you've levelled up and found more powerful gear

 

Melee Strategy

In and Out: Wait for Tree Sentinel to finish an attack and get in a quick hit or two before rolling away to avoid the follow-up. Allow it to approach you again and repeat. A good shield can help buy you time to escape, especially since many of its attacks have substantially different timings so learning how to dodge them all is challenging. Once it enters Phase 2, be sure to preserve enough stamina to run away and roll when it starts winding up a Shield Crush.

Shield and Poke: Any weapon with a thrusting light attack, such as Short Spears or Rapiers, can be used while guarding. Stand to Tree Sentinel's right and a little towards its hind leg, so that some of its attacks swing over your head and miss. Stay as close as possible, keep your shield up whenever possible, and poke with thrusting attacks. You'll still get hit sometimes which will drain your stamina, but the gaps between its attacks tend to be long enough for you to recharge your stamina. Only lower your shield in order to close distance. This strategy allows you to avoid learning dodge timings except for distance-closing moves like Charging Attack and Leap Attack. Once his health bar reaches 25%, you can summon Lone Wolf Ashes to finish the remainder.

Parries: Almost all of Tree Sentinel's most frequent attacks are parriable, but the timing is tricky for many of the normal Side Swings. The easiest way to defeat it with parries is to learn the timing for Charging Attack and Leap Attack specifically, then stand a ways away to bait those. Once you land a parry, hit it with a charged heavy attack and then back off to provoke another Charging Attack or Leap Attack. Once it hits Phase 2 you'll need to be able to dodge its Shield Crush move as well, but it'll do that less frequently than its more punishable moves.

 

Magic and Ranged Strategy

Although Tree Sentinel's Golden Retaliation spell can make ranged strategies frustrating at first, its attacks are very telegraphed so once you learn when it's safe to shoot it the fight gets easier. Use a shield to block if necessary, then focus on keeping your distance and shooting it when it's in the middle of an attack. If you're using a spell with shorter range, like Carian Piercer or O, Flame!, then you'll need to play more like a melee build and follow up his attacks with these spells. 

You can use horseback to make this fight even easier as long as your spells have enough range. Just be careful not to cast a spell into Golden Retaliation!

 

Attacks & Counters

Attack Description Counter
Side Swing parry icon 40pxSwings its halberd in various directions on its right flank Rolling into the swing will usually position you towards the front or back of the horse, which will give you a chance to get in a hit before the next attack. You can also roll away to get some distance and provoke a Charging Attack or a Leap Attack.
Stab parry icon 40pxStabs its halberd forward Roll to your right to end up on its more vulnerable left flank
Horse Bash The horse throws itself suddenly to its right This is hard to dodge since it happens so fast. Your best bet is to avoid lingering on the right flank, and instead try to stick to the front or back
Rearing Slam parry icon 40pxRears up, then slams down its halberd in front of it creating a small blast Get in a hit while the horse is rearing, then roll to your right to avoid the halberd
Rearing Swing parry icon 40pxRears up, then swings its halberd counterclockwise. It will always start the fight with a particularly slow version of this move Get in a hit while the horse is rearing, then roll to your right to avoid the swing
Hoof Attack Rears up, then slams down its hooves. This is the only attack where its hooves themselves deal damage Get in a hit while the horse is rearing, then toll to either side
Charging Attack parry icon 40pxRuns towards you and swings its halberd clockwise once it gets close. Usually uses this when you're far away Roll into it once it gets close. It will usually keep running some distance after swinging, so this is a good chance to heal, cast spells, or reposition.
Leap Attack parry icon 40pxJumps towards you while swinging its halberd clockwise. Usually uses this when you're a medium distance away Roll in the direction it's moving to minimize the chance the halberd will hit you and position yourself to attack after it lands.
Twirling Swing parry icon 40pxTurns around, rears up, then does a far-reaching counterclockwise swing. Often used after a combo when the player is retreating Be careful when you retreat and keep enough stamina to roll when it does the final swing
Golden Retaliation Shield: If you shoot the Tree Sentinel with arrows or spells, it will raise its shield. If your spells fire projectiles, the shield can absorb them and send them back at you as holy damage Either avoid ranged combat entirely, focus on spells that don't use projectiles, or carefully time your spells for when the Tree Sentinel is in the middle of another attack
Torch Swing Torch: Swings its torch in various directions on its left flank Roll into the swing. The torch attacks aren't part of combos, so there's a slightly wider window of opportunity to get in attacks
Torch Slam Torch: Slams its torch down parallel to its left flank Roll away
Torch Stab Torch: Rears up, then stabs its torch forward Get in a quick hit while it's rearing, then roll to your left to avoid the stab
Phase 2
Shield Bash Shield: Raises its shield and slams it into the player Roll to either side of the shield
Shield Crush Shield: Rears up or leaps into the air and then slams its shield down, creating a large blast. It will always use this once it hits 60% health to signal the beginning of Phase 2 Run away and roll as you see the shield descending to avoid the blast. The area of effect is much larger than it looks and deals a massive amount of damage if it connects, so it's wise to roll even if it looks like you're far enough away. This attack does have a long recovery period, so if you're confident with your timing you can also roll in and land a few attacks while it recovers.

parry icon 40px: Attack can be parried

Elden Ring Tree Sentinel Lore, Notes & Other Trivia

  • Resembles Gyoubu Oniwa from Sekiro, and may be based on similar assets and code.

Tree Sentinel (Shield) Combo Chart

tree sentinel shield combo chart


Tree Sentinel

Limgrave

tree sentinel 3 small
Drops runes currency elden ring wiki guide 183,200
Golden Halberd 
HP 2,889

Elden Ring Tree Sentinel Boss (Limgrave)

  • This is an optional boss
  • Closest Site of Grace: The First Step
  • Multiplayer is allowed for this boss
  • You can summon Spirit Ashes for this boss

Tree Sentinel Location

The Tree Sentinel is directly northeast from The First Step Site of Grace, and is usually visible immediately upon exiting the elevator up from the tutorial area. It patrols back and forth along the road to the Church of Elleh. [Map Link]

Tree Sentinel Combat information

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 2,889 6,803 7,483 7,823 8,163 8,843 9,184 9,524
Defense 103 117 120 123 129 135 141 152
runes currency elden ring wiki guide 18Runes 3,200 16,000 17,600 18,000 19,200 19,600 20,000 20,400

Resistances

poison status effect elden ring wiki guide 25pxPoison 316 / 414 / 704 / 1161 344 / 442 / 732 / 1189 349 / 447 / 737 / 1194 354 / 452 / 742 / 1199 359 / 457 / 747 / 1204 364 / 462 / 752 / 1209 369 / 467 / 757 / 1214 374 / 472 / 762 / 1219
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 316 / 414 / 704 / 1161 344 / 442 / 732 / 1189 349 / 447 / 737 / 1194 354 / 452 / 742 / 1199 359 / 457 / 747 / 1204 364 / 462 / 752 / 1209 369 / 467 / 757 / 1214 374 / 472 / 762 / 1219
hemorrhage status effect elden ring wiki guide 25pxHemorrhage 517 / 807 / 1264 564 / 854 / 1311 572 / 862 / 1319 580 / 870 / 1327 589 / 879 / 1336 597 / 887 / 1344 606 / 896 / 1353 614 / 904 / 1361
frostbite status effect elden ring wiki guide 25pxFrostbite 517 / 807 / 1264 564 / 854 / 1311 572 / 862 / 1319 580 / 870 / 1327 589 / 879 / 1336 597 / 887 / 1344 606 / 896 / 1353 614 / 904 / 1361
sleep status effect elden ring wiki guide 25pxSleep 316 / 414 / 704 / 1161 344 / 442 / 732 / 1189 349 / 447 / 737 / 1194 354 / 452 / 742 / 1199 359 / 457 / 747 / 1204 364 / 462 / 752 / 1209 369 / 467 / 757 / 1214 374 / 472 / 762 / 1219
madness status effect elden ring wiki guide 25pxMadness Immune

Tree Sentinels

Altus Plateau

tree sentinel duo 2 small
Drops runes currency elden ring wiki guide 1820,000
Erdtree Greatshield 
Hero's Rune [1]
HP 6,461 (Shield)
5,384 (Torch)

Elden Ring Tree Sentinels Boss (Altus Plateau)

  • This is an optional boss
  • Closest Site of Grace: Outer Wall Phantom Tree
  • Multiplayer is allowed for this boss
  • You can summon Spirit Ashes for this boss

Tree Sentinels Location

These Tree Sentinels guard the southern gate between Altus Plateau and the Leyndell outskirts, although you can run through the gate without defeating them first. They patrol the stairs directly east of the Altus Highway Junction Site of Grace. [Map Link]

Tree Sentinels Combat information

  • Health: 6,461 HP (Shield), 5,384 HP (Torch)
  • Defense: 113
  • Damage: standard damage 57pxStandardstrike damage 57pxStrikepierce damage 57pxPierceholy upgrade affinity elden ring wiki guide 60pxHoly (Shield), standard damage 57pxStandardpierce damage 57pxPierce, fire upgrades elden ring wiki guide 30Fire (Torch)
  • This fight features two Tree Sentinels, one with an Erdtree Greatshield and one with a Sentry's Torch
  • Both Tree Sentinels must be defeated to win the fight
  • When approaching, it is a good option to run past them to the right past the gate to de-aggro them. Then rest at the Outer Wall Phantom Tree Site of Grace and approach them from behind. One Tree Sentinel will begin moving away while the other stays put, so you can fight one at a time.
  • You can cheese them by moving to one of fenced balconies to the sides of grand stairs. They spawn at the gates, but after being aggroed travel down one flight of stairs.
  • Drops runes currency elden ring wiki guide 1820,000, Erdtree GreatshieldHero's Rune [1]

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 5,384 6,977 7,674 8,023 8,372 9,070 9,418 9,767
Defense 113 118 121 124 130 135 141 153
runes currency elden ring wiki guide 18Runes 20,000 60,000 66,000 67,500 72,000 73,500 75,000 76,500

Resistances

poison status effect elden ring wiki guide 25pxPoison 334 / 432 / 722 / 1179 359 / 457 / 747 / 1204 364 / 462 / 752 / 1209 369 / 467 / 757 / 1214 375 / 473 / 763 / 1220 380 / 478 / 768 / 1225 385 / 483 / 773 / 1230 391 / 489 / 779 / 1236
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 334 / 432 / 722 / 1179 359 / 457 / 747 / 1204 364 / 462 / 752 / 1209 369 / 467 / 757 / 1214 375 / 473 / 763 / 1220 380 / 478 / 768 / 1225 385 / 483 / 773 / 1230 391 / 489 / 779 / 1236
hemorrhage status effect elden ring wiki guide 25pxHemorrhage 548 / 838 / 1295 590 / 880 / 1337 598 / 888 / 1345 607 / 897 / 1354 616 / 906 / 1363 625 / 915 / 1372 634 / 924 / 1381 643 / 933 / 1390
frostbite status effect elden ring wiki guide 25pxFrostbite 548 / 838 / 1295 590 / 880 / 1337 598 / 888 / 1345 607 / 897 / 1354 616 / 906 / 1363 625 / 915 / 1372 634 / 924 / 1381 643 / 933 / 1390
sleep status effect elden ring wiki guide 25pxSleep 334 / 432 / 722 / 1179 359 / 457 / 747 / 1204 364 / 462 / 752 / 1209 369 / 467 / 757 / 1214 375 / 473 / 763 / 1220 380 / 478 / 768 / 1225 385 / 483 / 773 / 1230 391 / 489 / 779 / 1236
madness status effect elden ring wiki guide 25pxMadness Immune

Tree Sentinel (Torch) Combo Chart

tree sentinel torch combo chart

Tree Sentinel Image Gallery

tree sentinel art elden ring wiki 300px  tree sentinel 2 small  tree sentinel enemy 3 big elden ring wiki  tree sentinel duo 3 small  tree sentinel duo 1 small

 

Elden Ring Bosses
Abductor Virgins  ♦  Adan, Thief of Fire  ♦  Alabaster Lord  ♦  Alecto Black Knife Ringleader  ♦  Alecto, Black Knife Ringleader  ♦  Ancestor Spirit  ♦  Ancient Dragon Lansseax  ♦  Ancient Hero of Zamor  ♦  Astel Naturalborn of the Void  ♦  Astel, Stars of Darkness  ♦  Battlemage Hugues  ♦  Beast Clergyman  ♦  Beastman of Farum Azula  ♦  Bell Bearing Hunter  ♦  Black Blade Kindred  ♦  Black Knife Assassin  ♦  Bloodhound Knight  ♦  Bloodhound Knight Darriwil  ♦  Borealis the Freezing Fog  ♦  Cemetery Shade  ♦  Cleanrot Knight  ♦  Commander Niall  ♦  Commander O'Neil  ♦  Crucible Knight  ♦  Crucible Knight and Misbegotten Warrior  ♦  Crucible Knight Ordovis  ♦  Crucible Knight Siluria  ♦  Crystalians  ♦  Death Rite Bird  ♦  Deathbird  ♦  Decaying Ekzykes  ♦  Demi-Human Chief  ♦  Demi-Human Queen Gilika  ♦  Demi-Human Queen Maggie  ♦  Demi-Human Queen Margot  ♦  Divine Bridge Golem  ♦  Draconic Tree Sentinel  ♦  Dragonkin Soldier  ♦  Dragonkin Soldier of Nokstella  ♦  Dragonlord Placidusax  ♦  Elden Beast  ♦  Elemer of the Briar  ♦  Erdtree Avatar  ♦  Esgar, Priest of Blood  ♦  Fallingstar Beast  ♦  Fell Twins  ♦  Fia's champions  ♦  Fire Giant  ♦  Flying Dragon Agheel  ♦  Flying Dragon Greyll  ♦  Frenzied Duelist  ♦  Glintstone Dragon Adula  ♦  Glintstone Dragon Smarag  ♦  God-Devouring Serpent  ♦  Godefroy the Grafted  ♦  Godfrey the Grafted  ♦  Godfrey, First Elden Lord  ♦  Godfrey, First Elden Lord (Golden Shade)  ♦  Godrick the Grafted  ♦  Godskin Apostle  ♦  Godskin Apostle & Godskin Noble  ♦  Godskin Apostle (Caelid)  ♦  Godskin Apostle and Godskin Noble  ♦  Godskin Duo  ♦  Godskin Noble  ♦  Grafted Scion  ♦  Great Wyrm Theodorix  ♦  Guardian Golem  ♦  Hoarah Loux, Warrior  ♦  Kindfred of Rot  ♦  Kindred of Rot  ♦  Leonine Misbegotten  ♦  Lichdragon Fortissax  ♦  Mad Pumpkin Head  ♦  Magma Wyrm  ♦  Magma Wyrm Makar  ♦  Malenia Blade of Miquella  ♦  Maliketh, the Black Blade  ♦  Margit, The Fell Omen  ♦  Mimic Tear  ♦  Miranda the Blighted Bloom  ♦  Misbegotten Crusader  ♦  Misbegotten Warrior  ♦  Mohg, Lord of Blood  ♦  Mohg, the Omen  ♦  Morgott the Omen King  ♦  Necromancer Garris  ♦  Night's Cavalry  ♦  Nox Swordstress & Nox Priest  ♦  Omenkiller  ♦  Omenkiller and Miranda, the Blighted Bloom  ♦  Onyx Lord  ♦  Perfumer Tricia  ♦  Putrid Grave Warden Duelist  ♦  Putrid Tree Spirit  ♦  Radagon of the Golden Order  ♦  Red Wolf of Radagon  ♦  Red Wolf of the Champion  ♦  Regal Ancestor Spirit  ♦  Royal Knight Loretta  ♦  Royal Revenant  ♦  Runebear  ♦  Rykard, Lord of Blasphemy  ♦  Scaly Misbegotten  ♦  Sir Gideon Ofnir, the All-Knowing (Boss)  ♦  Soldier of Godrick  ♦  Spirit-Caller Snail  ♦  Starscourge Radahn  ♦  Stonedigger Troll  ♦  Tibia Mariner  ♦  Ulcerated Tree Spirit  ♦  Valiant Gargoyle  ♦  Wormface

 




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    • Anonymous

      The cheesy strategy described in the article (getting one of them to move down the stairs to fight the bosses one-by-one) worked wonders for me. Thanks, this was otherwise really annoying.

      • Anonymous

        I would like to actually thank Fextra here!
        Tree Sentinel's Shield Crush attack that he does in second phase would hit me every single time he did it, and I was never able to figure out how to dodge it properly. If it wasn't for the tip on how to avoid it on this page, I don't think I would've ever been able to avoid that attack.
        So seriously, thank you Fextralife for teaching me how to time my dodge for that attack!

        • Anonymous

          You can fight the altus tree sentinel as many times as you wish. All you have to do is spare any one of them, upon resting the one you killed will respawn.

          • Anonymous

            Ah yes a man riding a horse, it must be inspired by Sekiro. It's not like people ride horses in the real world or anything.

            • Anonymous

              READ FOR BEST CHEESE,
              Righy infront of perfumers grotto, (left of giant staircase, and where lesser rune Bear is) is a small platform where you jump on top and have the boss spawn in, then aggro the boss/es so that they would attack you, (note that there is a second platform that they can only get up top when doing their jump attack) then lure them into the small opening between a wall and a boulder that it can't seem to pass through because of its size and attack, one of the sentinels will attack, but if you dodge it and move back a bit, it will seem like you've de-aggrod the boss without despawing it, attack to aggro it, then rinse and repeat until you've killed the boss.

              • Anonymous

                You can block the giant leap much more reliably than dodging it knowing he'll never follow up in time to take advantage of the stagger

                • Anonymous

                  I could be wrong, but it seems like horseback enemies have a bit less of the depth that other enemy types have.

                  The other horseback enemies do a big leaping slash that usually misses. They just don’t feel like normal fights.

                  Tree sentinel though is engaging enough, with the fireballs and the shield lightning attack

                  However it’s still one of the easiest enemies to no-hit that has boss-like health, whereas it seems they put quite a bit of work at making most other enemies difficult to no-hit, by having roll-catching and AoEs, etc.

                  • Anonymous

                    Coming from Gyoubu it becomes immediately apparent how much more boring Elden Rings combat is. So much waiting around for the one opening move the boss has...

                    • Anonymous

                      The tree sentinel (at least the one in limgrave) has way more HP than 1954, i counted to damage and it took 2893 to kill it, tho i don't know what the exact number would be

                      • Anonymous

                        Jump up on the roof of building within his walk route, fire magic at him from the higher sides, he may port away a couple of times but he will keep coming back, rinse and repeat.. able to do this with new characters to earn you some good runes at start, plus his halberd.. Also if new character, you might want to allocate all your flasks to magic so you dont run out, hes a tanky boy

                        • Anonymous

                          move camera to sentinel #1, dodge his attack, get roll caught by sentinel #2, run, move camera to #2, can't see #1 as he flattens me into the ground, run, try to attack, get flattened to the ground, dodge shield slam, roll caught by shield slam AOE, attack, die, break ****ing monitor

                          • Anonymous

                            The duo in leyndell can be missed for some reason, i cheesed the draconic tree sentinel with poison mist and have worked my way to Godfreys golden shade and upon returning to the duos location they don't spawn, I've checked my inventory and I don't have the shield so I definitely didn't kill them

                            • Anonymous

                              The godslayer's greatsword weapon art highly trivialized the duo bossfight as it does massive damage and can also stop them in their attack animations

                              • Anonymous

                                One of his shield bashes is kinda broken, the horse's feet in the air can hit you for full damage before the shield comes down

                                • Anonymous

                                  For any one struggling with this guy fight him on horseback . His attack on torrent are really easy to avoid and watch out for his shield attack he can knock of horse easily with it .If you are using a quick weapon on horseback like a straight sword stick close to him spam you attack 2 to 3 times for quick easy damage and repeat this . If you are using a slow weapon keep your distance do a charged R2 after his attack and watch your stamina bar .

                                  • Anonymous

                                    If you're patient it's pretty easy once you get Torrent. You're fast enough to easily get out of range of his attacks and can ride in to poke in between them. Just don't get greedy

                                    • Anonymous

                                      Probably very unpopular opinion, but this is one of my favorite bosses in the game. Beat him RL1 NG+7 with a +0 Club. Very fun.

                                      • Anonymous

                                        Probably very unpopular opinion, but this is one of my favorite bosses in the game. Beat him RL1 NG+7 with a +0 Club. Very fun.

                                        • Anonymous

                                          Just stay close to this guy, hug his horse, with a 100% physical shield up all times. Learn when he attacks only once and R2 after blocking an attack or move out the way then jump R2 him. Do NOT run away from him, if you need to flask heal, do that instead of attacking after blocking a 1 hit attack.

                                          • Anonymous

                                            I beat this boy with level 1, an unupgraded club with 4 estus naked after 2 hours. His moveset aren't bad, it's reachable, the only problem was that in phase two the shield move, the long-delayed slam down after the jumping charge and the jump up slam down can one-shot you. Quite a fun fight, also maybe i am tripping but his long delayed slam after a combo that start with a jump charge has a lingering hitbox so you have to dodge right and left for that attack only.

                                            • Anonymous

                                              The tips above like "roll away" for every attack are hot garbage.

                                              Roll in, preferably towards the horse butt or the shield side. You can also go directly in front of horse, but he can easily reach you here. There is only 1 combo that can extend behind him, and it's part of a chain, so if you know the tell of when it's safe [his weapon will rest on his shoulder when he is done] you can safely attack there.

                                              Roll in for all his attacks. There is a swipe followed by a stab and a swoop that will miss you entirely if you're up on his body [might be dependent on weapon attacks moving hitbox of player, i can't tell for sure but that combo always missed me when i was up on the horse].

                                              Shield phase is only intimidating if you don't understand how to use i-frames with rolls in this game. Roll into his shield ground slam. If you don't have perfect timing, run away/roll away from his regular shield bash with the scary sound effect. That one has a lingering hitbox that requires precise timing to dodge, so running from that is....acceptable, but you should learn how to git gud.

                                              I beat him with the starting vagabond. I used the big 2H spear thing. i staggered him 3x during the entire fight. it took about 4 attempts but it's not hard if you understand how these games work

                                              • Anonymous

                                                did they nerf the damage for the starter one? I remember 1.0 his shield ground slam would kill a lvl 1 wretched at full hp (even with soldier armor). now u actually live even without armor. Or is it just me?

                                                • Anonymous

                                                  You can jump when the AoE lands to avoid damage. I'm not sure why it's not written here but it's pretty useful if you're going to melee him.

                                                  • Anonymous

                                                    i come with more tidings of underhanded cheating. fresh out of the gate i fought him and always would get him down about half way and then he'd hit me through my shield. i thought it might be dead-angle nonsense and thought it was kind of cheap to include it as a basic attack move, but put up with it. after about the 3rd time, i was convinced my inputs weren't going through. so i created a little test. instead of actually fighting him, i got his aggro and stood well outside of his range. then i just held the block button. if he got too close i'd roll and then continue blocking. i kept my eye on the stamina gauge and made sure there was no new mechanic at play i didnt understand. then several times, when he'd wind up for a big attack, right as he dropped his axe, my shield would lower itself. and quickly come back up. i mashed the button extra-hard to ensure it wasn't a problem with the controller. the shield stayed up until his next attack. well out of range, right at the end of the swing, the shield lowers and rises back up. i flee from the fight and stand and hold my shield up in the cave you start off in and after about 3 minutes, the shield never lowered. i walked back out and tried one more time and the shield would drop as he swung. a few weeks later, i told my friend about it and despite the updates, i started a new character walked him out there and showed him. straight up cheating. try it for yourself.

                                                    • Anonymous

                                                      I swear his aoe is broke. I'll roll to not get hit by the shield then get tailed by some **** wind that does half my health.

                                                      • Anonymous

                                                        It was very easy initially I avoided him and I use basic first spell as astrologer ,I only helped myself and climbed the stone near so he could not reach me almost and shoot few times he goes back and repeat easy

                                                        • Anonymous

                                                          For the duo fight in Leyndell, if you rush past to the grace and reset, you can pull them back 1 at a time towards the grace. Still have to kill both for credit, but was much easier (disclaimer: did this pre patch 1.03)

                                                          • Anonymous

                                                            Remember the Giant Sentinel? this is him now, he borrowed the shield of the Dragonslayer Armour and poured molten gold on it which gave the shield a golden color, and then he decided to become a erdtree lunatic and was granted a Horse, however he had the shitty standard horse and not the Deluxe 99,99$ Dragon Horse which can spit fire cause he was poor since they use runes instead of souls, and one rune is equal to 10000 souls, the litteraly poor giant sentinel had no other choice as his earlier world was turned to dust and there was only a freak with a red hood eating corpses, and so he decided to spawnkill new characters so he can gain a bit of runes to pay his long debts

                                                            • Anonymous

                                                              I pity pure Faith builds on this boss. Faith gives you access to Fire and Holy damage on your weapons, both of which he's resistant to. Only option you have is to rely on Lightning incantations, but that leaves you vulnerable to his shield's counter-nuke, lol.

                                                              Good luck, faith boys :)

                                                              • Anonymous

                                                                I was a but overleveled by the time i reached the duo at Leyndell. I had beaten Radhan and 90% of the lower areas so my Golden Halberd was +8. I fought them 1 at a time but i didn't even need the horse this time. Felt good to destroy them with their own weapon. I am the Tree Sentinel now.

                                                                • technically, tree sentinel is not "weak" to lightning, he just has 0 lightning resist while his resistances to literally everything else is greater than 0. other bosses with true weakness have resistances less than 0.

                                                                  • Anonymous

                                                                    This boss was extremely easy on horseback - Summoned Jellyfish, but didn't really matter much, just play hyper aggresively and keep circling around him with a little orbit away after 2 attacks to dodge the shield slams / ground pounds... stay on top of him and he will miss pretty much all skills.

                                                                    • Anonymous

                                                                      If you take on the Leyndell duo from behind, you can actually aggro them one at a time.
                                                                      You have to kill both without sitting at a bonfire to get the runes, otherwise the dead one will respawn.

                                                                      • Lightning defence greatly reduces the damage from his shield's projectile parry, as the rebounding attack seems to be pure Lightning with a missable impact AoE via dodge roll. The Boltdrake Talisman from Stormveil Castle will trivialize his parry. Also, if you cast then follow up with a (light equipment load) strafing dodge roll, the projectile parry will hardly connect with you.

                                                                        • Anonymous

                                                                          I killed one of the two in Leyndell by waiting for him to go down the stairs. Then I went up on one of the ledges on the side of the stairs and pelted him with lightning spears. He just looked at me and did not move, probably because he couldn't get on the ledge. This makes it really easy to cheese him if you have ranged attacks.

                                                                          • Anonymous

                                                                            Literally just one or two days ago, I could kill this guy by just circling counter-clockwise, easily avoiding his attacks. Tried it now, albeit with a weaker character, and he's able to out-turn me all the time while charging his weapon and kills me instantly.
                                                                            I won't say I didn't get hit at all with my other character, but it felt much easier to circle him before. What happened?

                                                                            • Anonymous

                                                                              If you're having trouble with the ones in Leyndell, you can cheese them the same way you can cheese the Draconic Tree Sentinel, but with a slightly different setup.

                                                                              1). From the Outer Wall Phantom Tree, travel south through the gate and crouch as you approach them.

                                                                              2). When you get close to one, he'll start trotting down, as soon as this happens sneak over to the other one and he'll do the same.

                                                                              3). They'll stop before some stairs.

                                                                              4). Same cheese strategy as the Draconic Tree Sentinel (Poison Mist). Interestingly, the one with the torch takes 10 points of poison damage /sec (to 910 points of damage), and the one without a torch takes 11 points of poison damage /sec (to 1001 points of damage).

                                                                              • Anonymous

                                                                                judging by past comments it seems the Leyndell duo's range may be bugged after the last patch. If I lure either of them below the first set of stairs or past the doors (basically anywhere besides their immediate spawn point) they immediately de-aggro and disappear, no matter how close they are to me. This also happened to me with Glintstone Dragon.

                                                                                • Anonymous

                                                                                  Parrying is useless against him as he can't be off his horse (they are one entity) and you cant riposte, so dont even bother trying

                                                                                  • Anonymous

                                                                                    If you want to try parrying, I find that the vertical slash is the easiest to parry, followed by the side swipe. Not sure if the charge can be parried as I keep failing the timing for that one.

                                                                                    • Anonymous

                                                                                      When he does a straight charge at you, if you move to the space between his glaive and his body, you won't get hit.

                                                                                      • Anonymous

                                                                                        Not sure if im going nut or does his Shield attack Aoe deal more damage than the direct hit from the shield. I just lost my mind so my strategy is literally face tanking the shield slam rather than try to dodge the explosion and get one shotted.

                                                                                        • Anonymous

                                                                                          This guy either doesn't stop moving or he doesn't stop attacking, it's actually really annoying. I tried fighting him and 90% of the fight was me trying to catch up with him because he would keep moving around until he got one of the instakill moves on me.

                                                                                          • Anonymous

                                                                                            How do you critical hit these guys? I've broken their poise, but I have no idea where to stand for the crit animation.

                                                                                            • Anonymous

                                                                                              How do you critical hit these guys? I've broken their poise, but I have no idea where to stand for the crit animation.

                                                                                              • Anonymous

                                                                                                Yo my roomate was killing the 2 by the royal capital and a third one spawns a little down the stairs after killing the other 2. Has anyone else encountered that?
                                                                                                everyone else i have asked about it, have confirmed that its only 2 Tree Sentinels.

                                                                                                • Anonymous

                                                                                                  If you start with a class that has longsword or broadsword just use the special attack. I started with confessor and made quick work of him. Each special attack hits for 160 or something and it can also stagger. You only need to land about 7-8 special attacks and the rest of the dmg comes from u swinging after the guy is staggered. Just try it, it is super easy.

                                                                                                  • Anonymous

                                                                                                    "Oh a 5m tall boss patrolling around the first grace? Must be a weak foe that drops a nice loot"
                                                                                                    "Ahh, regret and then keep moving"

                                                                                                    • Anonymous

                                                                                                      I was curious if he was cheese-able with poison, it took 3 separate triggers of poison to kill him. This however was not on a brand new character, the character used has 25 DEX so values of thrown items may vary. Seemed to take roughly 12-13 poison bone darts or 7-10 poison pots to trigger the poison status each time. The poison dealt 9 dmg per tick, I think roughly twice a second.

                                                                                                      • Anonymous

                                                                                                        The duo version is pure unadulterated sadism. Two Champion Gundyrs on horseback and in a narrow-ass hallway. Very hard but a lot easier if you don't aggro both of them and fight them one a time, but even then it's pretty nuts.

                                                                                                        • Anonymous

                                                                                                          He can be cheesed using the square platform just to the right of his patrol path. Use the back right corner from the first step grace point to get up on it. He cannot get on the platform, so only his overhead swing has a chance to hit. A backstep keeps it from hitting. Using the back left corner of the platform, closest to his path, use ranged attacks and spells. If disengaged, he will respawn on his path and walk a short distance before staring at the player.

                                                                                                          • Anonymous

                                                                                                            ez phase 1

                                                                                                            -sneak behind from church.
                                                                                                            stance 3x for stun

                                                                                                            -another stance from front while he's stunned
                                                                                                            then another stance when he backs away

                                                                                                            phase 2

                                                                                                            roll forward on his combos then stance
                                                                                                            roll away when he winds up for shield bash and borked aoe hitbox

                                                                                                            • Anonymous

                                                                                                              For the Duo, you can lure one of them up and fight them individually. From the Outer Wall Phantom Tree Grace, lure the one on the left up throw the gate doors with a ranged attack. You can even do it with melee. It seems like they both have the same hp and damage as the first one in limgrave. Should be very easy to kill them one by one if your damage isn't total balls.

                                                                                                              • Anonymous

                                                                                                                Can easily be parried on almost all attacks. Can’t be riposted generally but you can follow up the parry with two R2s.
                                                                                                                Fight is much easier like many others with parrying.

                                                                                                                • You can lure each of the double sentinels one by one into the gate behind them. They both seem to have a short aggro range so the other one will ignore you if you attack from behind. conveniently there's a site of grace nearby too. Then for more cheese, attack hit and run from behind then run far enough away that hewill de-aggro and teleport back to the starting point then attack them again

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