Twinblade Talisman

twinblade talisman talisman elden ring wiki guide 200px
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item effects icon elden ring wiki guide 55px 18pxEffect
status effect 125 elden ring wiki guide 44px Increases damage of final hit in attack chain by 20%

Twinblade Talisman is a Talisman in Elden Ring. Twinblade Talisman increases the damage of the final hit in an attack chain by 20%. Players can use talismans in Elden Ring to boost a variety of Stats.

 

A talisman depicting a twinblade and a confessor.
Enhances the final hit ending a chain of attacks.

The twinblade technique is a tradition of the confessors, who closely guard the secret of how they preserve the momentum of their attacks. Thus is the final strike of their onslaught all the more deadly.

 

Twinblade Talisman Effect in Elden Ring

Twinblade Talisman increases the damage of the final hit in an attack chain by 20%.

 

Twinblade Talisman Location in Elden Ring

  • Castle Morne: From the Behind the Castle Site of Grace, drop down to the western end of the castle and follow the path along the outer walls. There is a tower section of the walls in the westernmost corner. Climb up the ladder and go around the tower to find a chest where the talisman can be found. [Map link] [Video location]

 

Elden Ring Twinblade Talisman Notes & Tips

  • Sell value: runes currency elden ring wiki guide 18 500

 

Elden Ring Talismans
Ancestral Spirit's Horn  ♦  Arrow's Reach Talisman  ♦  Arrow's Sting Talisman  ♦  Arsenal Charm  ♦  Assassin's Cerulean Dagger  ♦  Assassin's Crimson Dagger  ♦  Axe Talisman  ♦  Blessed Dew Talisman  ♦  Blue Dancer Charm  ♦  Blue-Feathered Branchsword  ♦  Boltdrake Talisman  ♦  Bull-Goat's Talisman  ♦  Carian Filigreed Crest  ♦  Cerulean Amber Medallion  ♦  Cerulean Seed Talisman  ♦  Clarifying Horn Charm  ♦  Claw Talisman  ♦  Companion Jar  ♦  Concealing Veil  ♦  Crimson Amber Medallion  ♦  Crimson Seed Talisman  ♦  Crucible Knot Talisman  ♦  Crucible Scale Talisman  ♦  Curved Sword Talisman  ♦  Daedicar's Woe  ♦  Dagger Talisman  ♦  Dragoncrest Greatshield Talisman  ♦  Dragoncrest Shield Talisman  ♦  Entwining Umbilical Cord  ♦  Erdtree's Favor  ♦  Fire Scorpion Charm  ♦  Flamedrake Talisman  ♦  Flock's Canvas Talisman  ♦  Furled Finger's Trick-Mirror  ♦  Godfrey Icon  ♦  Godskin Swaddling Cloth  ♦  Golden Scarab  ♦  Graven-Mass Talisman  ♦  Graven-School Talisman  ♦  Great-Jar's Arsenal  ♦  Greatshield Talisman  ♦  Green Turtle Talisman  ♦  Haligdrake Talisman  ♦  Hammer Talisman  ♦  Hosts' Trick-Mirror  ♦  Immunizing Horn Charm  ♦  Kindred of Rot's Exultation  ♦  Lance Talisman  ♦  Lightning Scorpion Charm  ♦  Longtail Cat Talisman  ♦  Lord of Blood's Exultation  ♦  Magic Scorpion Charm  ♦  Marika's Scarseal  ♦  Marika's Soreseal  ♦  Millicent's Prosthesis  ♦  Moon of Nokstella  ♦  Mottled Necklace  ♦  Old Lord's Talisman  ♦  Pearldrake Talisman  ♦  Perfumer's Talisman  ♦  Prince of Death's Cyst  ♦  Prince of Death's Pustule  ♦  Radagon's Scarseal  ♦  Radagon's Soreseal  ♦  Radagon Icon  ♦  Red-Feathered Branchsword  ♦  Ritual Shield Talisman  ♦  Ritual Sword Talisman  ♦  Roar Medallion  ♦  Rotten Winged Sword Insignia  ♦  Sacred Scorpion Charm  ♦  Sacrificial Twig  ♦  Shabriri's Woe  ♦  Shard of Alexander  ♦  Silver Scarab  ♦  Spear Talisman  ♦  Spelldrake Talisman  ♦  Stalwart Horn Charm  ♦  Starscourge Heirloom  ♦  Taker's Cameo  ♦  Two Fingers Heirloom  ♦  Viridian Amber Medallion  ♦  Warrior Jar Shard  ♦  Winged Sword Insignia

 




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    • Anonymous

      This would work better if the damage of the final hit was increased by the amount of attacks in the chain. 3 hit chain is 15% extra damage. 6 hit chain is 30% and so on

      • Anonymous

        For those who are curious, YES this works with Dual Wielding. I tested and confirmed that the final hit of the chain (Unupgraded Lordsworn Straightswords, 10 Strength, 18 Dexterity) would go from 134 Damage to 161.

        This only works with Light Attacks (R1/RB/LMB), or again with Dual Wielded Attacks, as such as most comments state, this is amazing for Greatswords, Ultra Greatswords, or Weapons with Very Short Paired Combos. I heavily recommend this for Dual Wielding Whips or the like, as their combo is 3 hits, with Longrange Sweeps and ending with a Forward Lash.
        I will also state, Rolling, Running and Jumping do not count as an "Attack Chain," and as such do not benefit from the "Final Hit" increase (Nor Backstep for that matter).

        • Anonymous

          of all the weapons i've tried out so far, this probably works best with a dual whip build, as they have a 3 hit combo chain and a good enough stagger that you'll use the final attack fairly often

          • Anonymous

            Collosal weapons and great spears have 3 hit chains and high damage/stagger so they would benefit a lot from this. Twin blades would not. For small weapons you’re better off hitting r2 at random points in the chain to reset it and keep momentum... And having frost/bleed since they cancel poise along with damage.

            • Anonymous

              since giant crusher doesnt chain with its heavy attacks, would those count as a chain thats only one attack long? thatd give it an unconditional 20% boost to heavy attacks which sounds bonkers.

              • Anonymous

                Im wondering if the second R2 counts as a chain-finisher; you could then add the Axe talisman and get a major boost in damage at the cost of standing still for a year and a half

                • Anonymous

                  This is a PvE talisman mainly oriented towards colossal weapons (not fast weapons , as the description mistakenly recommends).

                  Colossal weapons have a 3hit r1 chain with high damage per hit, which is exactly were percentage based single hit buffs shine. Combine that with the high stun potential of colossal weapons and you've got a powerful set-up against ennemies and bosses with low poise.

                  It also shines against big bosses you can immobilise for a time or that find themselves locked in long, safe, animations (both omens, all dragons, Maliketh, the Fire Giant...).

                  Do not sleep on that talisman and colossal weapons, when used in conjunction with other dps based buffs (thorny cracked tear, winged sword and prosthesis talisman) it can prove to be extremely useful.

                  (PS : If anybody wants to publish that on the wiki page they can)

                  • Anonymous

                    Generally, not very useful as there will be very few times in the game where you will complete an attack chain. Even if you somehow find a weapon that can utilize it, it's only 20% on a single attack. So, if you do 100 damage per hit and you have to complete a 5 hit combo you are looking at 520 damage instead of 500. Which comes out to be less than 5% overall damage increase IF you manage to complete the combo. It might be a bit more if the final attack hits harder than normal.

                    • Anonymous

                      Worthless talisman. Who is even using R1 in this game, let alone full R1 combos? You barely have time to use a single R1 against a boss.

                      • Anonymous

                        This doesn't work on heavy attacks. At least not the ones of collosal weapons. I tested this with the golem's halberd

                        • Anonymous

                          There are a lot of big weapons with R2 attacks that only have a 2-hit combo. Even so, merely 20% extra damage is just 10% per swing and in no way counteracts the fact that you have to stay put and do two heavy attacks in a row. Thus leaving you open for a counter attack. It is a worthless talisman. The bonus would have to be 50% before I would even consider it.

                          • Anonymous

                            Use for daggers and pair with the winged sword insignia- It comes in handy for my twinblade,but mainly benefits the daggers

                            • Anonymous

                              This is a terrible talisman for twinblades because they have so many hits in their chains. You'll rarely get all the way to the final hit. This works better for heavy hitting weapons with few attacks in their chains like colossal weapons. The way Fromsoft could make it work with twinblades is to have each attack done in a chain add an amount to a percentage. On the final hit of the chain the damage is increased by that percentage. If you stop your chain the percentage resets. It would increase the risk/reward effect of this talisman.

                              • Anonymous

                                say i have 2 scimitar (one in each hand) and use the L1 combo, does that talisman works with this combination ?

                                • Anonymous

                                  Does this work with bloodhound fangs follow up attack with the weapon art jump? (The R1/R bumper after the L2/L trigger) cause that would be great since you can get both very early in the game

                                  • Anonymous

                                    Good for colossal weapons/swords with high poise, esp with the attack speed and recovery time buffs to said weapon classes.

                                    • Anonymous

                                      seems like it should increase it by 20% for every hit previously in the chain. otherwise it's a massive, easily preventable investment for nothing lol.

                                      • Anonymous

                                        This seems like it would be bad for twinblades and good for heavy weapons with short combos.
                                        But I'm basing this on guesswork and could be entirely wrong.

                                        • Anonymous

                                          if youre gonna use this, use this with an ugs, or powerstanced greatswords/ugs. its the most efficient taking into consideration they only have 3 attacks in their chain and they have high damage output to begin with so you get more out of the % based increase.

                                          • Anonymous

                                            I feel like it works with weapons that naturally have dual-weild properties like claws, fists, and the oramental straight swords, but im not sure.

                                            • Anonymous

                                              In case anyone was wondering, this does nothing to boost the damage of double thrusts from charge attacks with short spear/treespear.

                                              • Anonymous

                                                Did 1.03 patch break this? I can't seem to get any extra damage with this talisman using any weapon, even two handing a twinblade and spamming the full R1 combo.

                                                • Effectiveness highly depends on how many attacks are in your weapon's combo chain, and what the damage of that final attack is. For example when using Hookclaws my 8 hit attack chain did 1561 damage without the talisman and 1601 with. The final attack in fact did about 20% more damage, but averaged out on a per hit basis it only granted me 2.5% more damage overall on sustained DPS. The fewer attacks are in your weapon's combo the better this becomes, but even a 4 hit combo it only averages to 5% extra damage. Doesn't seem worth it for 90% of builds.

                                                  • Anonymous

                                                    Looks like about 20% damage, which if you're powerstancing greatswords it ain't actually bad since you're probably out of stamina anyways. Makes a 250 damage hit turn in to 300 finisher...

                                                    • Anonymous

                                                      after some testing, it doesn't increase the damage of your R1 or R2 attack combo strings, or its weapon art. maybe it increases stagger ability on the final hit? doesn't seem to do what it implies at least.

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