Ulcerated Tree Spirit |
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Locations & Drops | |
Fringefolk Hero's Grave: Minor Erdtree (Mt. Gelmir): Giants' Mountaintop Catacombs: |
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Stronger VS |
Weaker to |
Ulcerated Tree Spirit is a Boss in Elden Ring. Ulcerated Tree Spirit is a snake-like creature with the appearance of a tree, covered in swelling red ulcers. It is found all throughout the Lands Between. This is an optional boss, as players don't need to defeat it in order to advance in Elden Ring, though Golden Seeds can be used to upgrade one's healing flasks.
See Putrid Tree Spirit for the Scarlet Rot variant.
See Lesser Ulcerated Tree Spirit for the non-Boss variant.
Elden Ring Ulcerated Tree Spirit Boss Locations
- Fringefolk Hero's Grave [More Info ↓
] [Map Link] - Minor Erdtree (Mt. Gelmir) [More Info ↓
] [Map Link] - Giants' Mountaintop Catacombs [More Info ↓
] [Map Link]
Ulcerated Tree Spirit Boss Combat information
- Stance: 120
- Parryable: No
- Is vulnerable to a critical hit after being stance broken
- Damage: Standard, Strike (Phase 1), Standard, Strike, Holy
Negations (or Absorptions)
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Elden Ring Ulcerated Tree Spirit Boss Guide
Ulcerated Tree Spirit DLC Boss Video Guide
Ulcerated Tree Spirit Fight Strategy
Melee Users
"Don't Panic" is the motto of the Ulcerated Tree Spirit fight. Most of the times when it's flopping around it won't damage you, so learning when the few times that touching it hurts is the key to this fight.
Setup: Shield and enough armor to survive its bite attack.
Optional Setup: Holy Defense and Fire Damage, such as Fire Pots and Fire Grease
The most important thing to watch out for is the roar before the bite attack. Immediately after the roar, it will crawl up on the wall and charging at you with mouth wide open! Shift left when you see it and you should avoid it. Be ready to roll if it is too close.
Phase 1: Keep pushing towards his left side with your shield up until you are in range. If your Guard Boost is too low, it will stagger you, but its melee attacks are slow enough that you can recover before the next one starts. If it starts a breath attack, get in close if you are near enough, and run to the side if you are not. You can get some solid swings in while it is breathing everywhere else.
Learn the one crawling animation that does damage you from touching its entire body and avoid t.
Watch out for the start of Phase 2, since it does a large AOE with lightning strikes when it first transitions. It can do this AOE later in the fight as well, so continue to watch for the windup. If you are already far, run away. If you are close, move away with your shield up and just eat the damage.
Phase 2: The Tree Spirit starts doing holy damage with its attacks, so blocking with your shield will do chip damage to you. Don't Panic. The strategy is the same as phase 1, but hopefully you've got some timings down and can roll through a few of his melee attacks. Don't be afraid to take the chip damage on your shield instead of a full strength attack.
Repeat enough times to learn the windups and you'll be able to pick out the ones where there's enough time for a charged attack or multiple attacks. Eventually, you'll put this tree back in the ground.
Some more specific attack patterns for roll-focused characters:Starting off the fight, it will either lumber toward you and prepare for melee combat, or it will charge at you for its three-hit, double-charge combo. For the Double charge, dodge LEFT then LEFT again, then wait until you see it climb the wall and wind up, then dodge LEFT one more time to avoid the grab. Now, once you are in the fight, it is recommended to stay close to the boss's left arm (right side looking at the beast) where it meets the ground. You can punish almost every melee move with multiple light attacks and this strategy mostly keeps it from using the dangerous yellow breath attacks.
So if it claw swipes, dodge RIGHT, read for another move, then get in a light attack and repeat. If it raises its claw to stomp, then roll RIGHT, count two stomps with the claw you just avoided, then jump attack and reset. If it flops its neck down, roll RIGHT, turn to your left and get a couple of light attacks, then read its next move and reset. If it starts winding up its tail, back away from it then Dodge Roll right, then punish with a jump attack. Finally, if it hunkers down and cranes his neck up and begins to glow, SPRINT AWAY quickly. This is the beginning of phase two and the explosion will kill you or lower your health to where you can be killed easily. It is a grind in the early game because of the beast's high HP, but you can do it! Study the moves and develop a reaction to each one.
One weakness of the Tree Spirit is that its claw and mouth attacks can often overshoot the player. Staying as close as possible allows for easy damage, only being threatened by the tail whip attack. The whip can be blocked with a decent amount of stamina, since there's enough time after the block to recover from a stagger.
Magic and Ranged Users
You should bully him like a melee build. It is so large that you can't really make a gap that it won't immediately close, and it will also go for a bite attack if you get too far out. Don't start any attacks straight in front of it unless you're sure it's not about to go for a breath attack, and try to shoot for its side after it flops past you.
Stagger Bug:
If you stagger the Ulcerated Tree Spirit during its phase-change animation (the move where it explodes with golden light), the AI of the boss will stop acting in any way. This will allow you to damage the boss however you see fit from safety. Be warned however that after about 8 seconds after the AI stops functioning, the boss will resume moving. So it is in your best interest to continue staggering and Critical Hitting the boss so that it remains immobile while you work towards defeating it.
Ulcerated Tree Spirit Attacks & Counters
Attack | Description | Counter |
Double Charge | It roars and lunges at you, then writhes once with its body, then climbs the wall and lunges again. The 2nd lunge is a deadly grab. | Roll LEFT, roll LEFT again, wait for it to climb the wall, the avoid the 2nd lunge with another roll LEFT. |
Charge Grab | It roars, climbs the wall, then lunges at you for a deadly grab. | When you notice it climb the wall, roll LEFT as it charges. |
Gold Breath Spew | Its mouth will glow yellow and it will fire a long-distance stream of golden flames. | If you are at a distance, sprint horizontally and then approach him to punish once out of the line of fire. |
Charge + Spew | It will perform "Charge Grab" then coil up and spew fire right below its head. | Avoid charge like normal, then sprint to its leftish belly (right side looking at the beast) and punish. |
Claw Swipes | It will swipe with its left claw, hesitate briefly, and then swipe with its right claw. | Roll THROUGH each swipe. So roll LEFT then roll RIGHT. |
Sideswipe | It will swipe with its claw on whichever side you are on front-to-back to clear you off of its side. | Roll THROUGH. If you are approaching to the right, the claw will come from the left, and vice versa. This attack can have a follow up, see below. |
Tail Swipe | It will wrap its tail around its back then swipe it across. | Back away from it as it winds up, then roll RIGHT, and sprint to punish. |
Claw/Tail Combo | It will perform "Sideswipe" and follow up with a jumping "Tail Swipe" | Roll THROUGH then hesitate a short moment, then roll RIGHT through the tail. |
Claw Crush | It will raise its claw and stomp in a 1-2-1 rhythm. So two stomps on the side that it stomps first, and one on the other side. | Roll out of the way of the first stomp, then wait until second stomp happens then punish. HIGHLY PUNISHABLE because it never changes or adds a follow up. |
Swipe then Pound | It will perform one claw swipe from the right looking at it head on, then it will raise both claws together in a pounding motion. | Roll through the first swipe, then SPRINT to its belly (off-center) and the pound will miss you. Punish with a few light attacks. |
Neck Flop | It will flop its head over and slam its neck down directly in front of itself. May follow up with another neck flop or a neck swipe. | Roll RIGHT out of the way, turn to your left and punish with 2 light attacks. |
Neck Swipe | It will roll its neck to the right (its left) and wind up a heavy swipe that will hit for over half your health. | This attack has a massive windup. Be patient, then dodge through to the RIGHT. Similar to the Tail Swipe, I had more luck avoiding this by being slightly further away from its body then by being up against it. |
Yellow Fire Explosion | It will hunker down, and crane its head up, beginning to glow with yellow fire. Subsequent fire pillars will rise up at points marked with a glowing spot on the floor. | This has 2 hit boxes. The main AOE explosion around the beast that will knock and stun you, and an AOE on each pillar of yellow fire that blasts upward from the marked places on the floor. As soon as you notice this move, SPRINT away while being mindful to avoid the pillars that will soon form by watching the floor. |
Ulcerated Tree Spirit Notes & Other Trivia
- Variation from Stormveil Castle can be killed with ranged weapons/spells with ease - the player should place summoning sign near 2nd boss fight from that area and run to area from that side. If the player manage to get summoned shortly before ascending to the area, where Tree Spirit appears, the player will spot him with most of his attacks being harmless.
- Tree Spirits bear resemblance to the Pus of Man, an enemy from Dark Souls 3, and are an implementation of the "Snake Soul" boss concept from the early beta of Dark Souls III, referenced in its internal file name.
Ulcerated Tree SpiritFringefolk Hero's Grave |
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Drops | 15,000 Golden Seed Banished Knight Oleg |
HP | 6,147 |
Ulcerated Tree Spirit Boss (Fringefolk Hero's Grave)
- This is an optional boss
- Closest Site of Grace: Stranded Graveyard
- Multiplayer is allowed for this boss
- You can summon Spirit Ashes for this boss
Ulcerated Tree Spirit (Fringefolk Hero's Grave) Location
The end boss of Fringefolk Hero's Grave. [Map Link]
Ulcerated Tree Spirit Combat information
- Health: 6,147 HP
- Defense: 107
- Drops 15,000, Golden Seed, Banished Knight Oleg
Resistances
- Poison: 530 / 820 / 1277
- Scarlet Rot: 530 / 820 / 1277
- Hemorrhage: 530 / 820 / 1277
- Frostbite: 235 / 277 / 375 / 665
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 6,147 | 11,341 | 12,475 | 13,042 | 13,609 | 14,743 | 15,310 | 15,877 |
Defense | 107 | 117 | 120 | 123 | 129 | 135 | 141 | 153 |
Runes | 15,000 | 60,000 | 66,000 | 67,500 | 72,000 | 73,500 | 75,000 | 76,500 |
Resistances |
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Poison | 530 / 820 / 1277 | 273 / 563 / 1020 | 277 / 567 / 1024 | 281 / 571 / 1028 | 285 / 575 / 1032 | 289 / 579 / 1036 | 293 / 583 / 1040 | 297 / 587 / 1044 |
Scarlet Rot | 530 / 820 / 1277 | 273 / 563 / 1020 | 277 / 567 / 1024 | 281 / 571 / 1028 | 285 / 575 / 1032 | 289 / 579 / 1036 | 293 / 583 / 1040 | 297 / 587 / 1044 |
Hemorrhage | 530 / 820 / 1277 | 273 / 563 / 1020 | 277 / 567 / 1024 | 281 / 571 / 1028 | 285 / 575 / 1032 | 289 / 579 / 1036 | 293 / 583 / 1040 | 297 / 587 / 1044 |
Frostbite | 235 / 277 / 375 / 665 | 121 / 163 / 261 / 551 | 122 / 164 / 262 / 552 | 124 / 166 / 264 / 554 | 126 / 168 / 266 / 556 | 128 / 170 / 268 / 558 | 130 / 172 / 270 / 560 | 131 / 173 / 271 / 561 |
Sleep | Immune | |||||||
Madness | Immune |
Ulcerated Tree SpiritMinor Erdtree (Mt. Gelmir) |
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Drops | 18,000 Leaden Hardtear Cerulean Hidden Tear |
HP | 11,191 |
Elden Ring Ulcerated Tree Spirit Boss (Mt. Gelmir)
- This is an optional boss
- Closest Site of Grace: Road of Iniquity
- Multiplayer is allowed for this boss
- You can summon Spirit Ashes for this boss
Ulcerated Tree Spirit (Mt. Gelmir) Location
Head east from the Road of Iniquity Site of Grace and you'll quickly see a Minor Erdtree. As you approach this Minor Erdtree, the Ulcerated Tree Spirit will emerge from the ground and the fight will begin. [Map Link]
Ulcerated Tree Spirit Combat information
- Health: 11,191 HP
- Defense: 114
- Drops 18,000, Leaden Hardtear
, Cerulean Hidden Tear
Resistances
- Poison: 552 / 842 / 1299
- Scarlet Rot: 552 / 842 / 1299
- Hemorrhage: 552 / 842 / 1299
- Frostbite: 245 / 287 / 385 / 675
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 11,191 | 14,022 | 15,424 | 16,125 | 16,826 | 18,228 | 18,929 | 19,630 |
Defense | 114 | 118 | 121 | 124 | 130 | 136 | 141 | 153 |
Runes | 18,000 | 54,000 | 59,400 | 60,750 | 64,800 | 66,150 | 67,500 | 68,850 |
Resistances |
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Poison | 552 / 842 / 1299 | 555 / 845 / 1302 | 563 / 853 / 1310 | 571 / 861 / 1318 | 579 / 869 / 1326 | 588 / 878 / 1335 | 596 / 886 / 1343 | 604 / 894 / 1351 |
Scarlet Rot | 552 / 842 / 1299 | 555 / 845 / 1302 | 563 / 853 / 1310 | 571 / 861 / 1318 | 579 / 869 / 1326 | 588 / 878 / 1335 | 596 / 886 / 1343 | 604 / 894 / 1351 |
Hemorrhage | 552 / 842 / 1299 | 555 / 845 / 1302 | 563 / 853 / 1310 | 571 / 861 / 1318 | 579 / 869 / 1326 | 588 / 878 / 1335 | 596 / 886 / 1343 | 604 / 894 / 1351 |
Frostbite | 245 / 287 / 385 / 675 | 246 / 288 / 386 / 676 | 249 / 291 / 389 / 679 | 253 / 295 / 393 / 683 | 257 / 299 / 397 / 687 | 260 / 302 / 400 / 690 | 264 / 306 / 404 / 694 | 268 / 310 / 408 / 698 |
Sleep | Immune | |||||||
Madness | Immune |
Ulcerated Tree SpiritGiants' Mountaintop Catacombs |
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Drops | 48,000 Golden Seed Glovewort Picker's Bell Bearing [2] |
HP | 13,141 |
Ulcerated Tree Spirit Boss (Giants' Mountaintop Catacombs)
- This is an optional boss
- Closest Site of Grace: Giants' Mountaintop Catacombs
- Multiplayer is allowed for this boss
- You can summon Spirit Ashes for this boss
Ulcerated Tree Spirit (Giants' Mountaintop Catacombs) Location
End boss of Giants' Mountaintop Catacombs. [Map Link]
Ulcerated Tree Spirit Combat information
- Health: 13,141 HP
- Defense: 115
- Drops 48,000, Golden Seed, Glovewort Picker's Bell Bearing [2]
Resistances
- Poison: 556 / 846 / 1303
- Scarlet Rot: 556 / 846 / 1303
- Hemorrhage: 556 / 846 / 1303
- Frostbite: 247 / 289 / 387 / 677
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
Ulcerated Tree Spirit Lore
Lore Items Related to Ulcerated Tree Spirits
Golden Seed
A golden seed, found at the base of an illusory tree.
Increases a Sacred Flask's number of uses. (Can be used after resting at a site of grace.)
When the Elden Ring was shattered, these seeds flew from the Erdtree, scattering across the various lands, as if life itself knew that its end has come.
Crimson Seed Talisman
A crimson-colored talisman patterned after an Erdtree seed. Boosts HP restoration from the Flask of Crimson Tears.
The Erdtree was once perfect and eternal, and thus was it believed that Erdtree seeds could not exist.
Crimson Seed Talisman +1
A crimson-colored talisman patterned after an Erdtree seed. Greatly boosts HP restoration from the Flask of Crimson Tears.
The Erdtree seed of this talisman was presumed to be an object of myth. This age-old artifact also depicts the Two Fingers, perhaps harkening back to the birth of the Erdtree.
Ulcerated Tree Spirit Image Gallery
- Anonymous
The one at the Lake of Rot has a golden seed and a few runes
- Anonymous
I just came back from a coop session in stormveil, and this bs ****ing enemy did the explosion 7 times IN A ROW until we all died. This is some bullshit wtf
The one in the Minor Erdtree at Mount Gelmir suffers from ****ing inclination issues, I perfectly avoid a hit but it's hitbox is a little higher than it should and it hits me anyways
- Anonymous
They actually have super fun moveset but they suffer from camera and how much they're being reused real bad. So it's fun to fight them only when you learn the entire moveset and can tell what attack they're about to do judging from the slightest movements.
- Anonymous
You can NOT summon spirits against that one in Stormveil Castle.
- Anonymous
Low cost tip: use an uchigatana, imbue it with bloodflame and use sword dance AoW. Don't neglect your vigor please; if you can survive its self explosion and its grab-attack (bites you and burn you inside its mouth) you're well prepared to fight them without so many dificulty. You can block its blast with ANY 2-handed weapon just to mitigate the damage, and for the grab-attack, use equilments, talismans, buffs and physick to increase your defenses. Be a tree spirit serial killer.
- Anonymous
Just remember: stay close; check if your vigor can tank an explosion; it attacks only with mouth, head/neck, hand and tail, the remaiming not even stagger you; it deals damage when it's attacking only; use fire, and one more thing: it BLEEDS.
- Anonymous
if someone asks me what "la creatura" means ill show them this thing
- Anonymous
Miyazaki, it's 15th time you bring Ulcerated Tree Spirit to class
- Anonymous
Thank goodness most of them have like decent arena's to fight, I shudder in fear if they put this in like the Full Grown Fallingstar beast arena or PCR's
- Anonymous
- Anonymous
Trying to fight one of these is like trying to fight inside a tumble dryer
- Anonymous
Absolutely hated these the first few times I fought them, they were tanky, had erratic movement that placed their hitbox just outside of range, and their attacks covered a massive area.
By the time I fought 3 of them back to back in the ashen capital I learned to roll trough their swings, lashes and breath attacks and felt quite accomplished.
They were also a great preparation for the final boss, as the elden beast have similar hitbox/move pattern.
- Anonymous
Fun fact, something like this boss appeared as a shadow in a dark souls 3 poster, but never added. Then it was probably introduced to elden ring, which the devs liked it so much they put 20 in the game
- Anonymous
These guys are really intimidating and seem incredibly difficult at first, but there's a simple trick to beating them: stay on their left side (i.e. move to your right). Most of their attacks have a blind spot on their left side and can be easily avoided that way.
- Anonymous
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The one in Mt. gelmir can be done with poise mist if you are able to sneak behind him (use unseen form and crouch). It won't Aggro, and for a fragile Caster it is a easy way to get one of the best mage tears if you are patient enough
- Anonymous
- Anonymous
was this sentient piece of dookie such an amazing enemy that it deserved 7 apperences in the base game and 4 in the dlc, i think fking not.
i would have rather fought anything else
- Anonymous
- Anonymous
just want I always wanted, another handful of these guys just scattered in the DLC like sprinkles on ice cream
- Anonymous
The one in shadowkeep spawned when there were water and just died...
- Anonymous
- Anonymous
I think these have a really cool design and are genuinely fun to fight, but man, there are just way too many of these in the game. You know Miyazaki was laughing his ass off when he decided to put two more in the Church District.
- Anonymous
Best boss in the game, i love this boss, the way it moves, the way it reappears, love this boss
its not even that bad to fight, i just think they look gross
- Anonymous
Four of these in the DLC. Why? The mind boggles on all cylinders.
- Anonymous
>see miniboss arena
>ask miyazaki if this boss is crucible knight or tree spirit
>he doesn't understand
>pull out illustrated diagram explaining what is crucible knight and what is tree spirit
>he laughs and says "it's a good boss sir"
>its tree spirit
- Anonymous
Fromsoftware didn't have the balls to make a Deathblight Ulcerated Tree Spirit. Cowards
- Anonymous
Genuinely curious why we got more than 3 of these in the dlc. Nobody asked for that. Couldn't you have spammed one of the newer bosses.
- Anonymous
Man I love Elden Ring, but I swear Miyazaki went down in terms of ideas of bosses for many. Never seen a game with a load of recycle assets,moveset and bosses. Sheesh.
- Anonymous
- Anonymous
remember the boss that we repeated 12 times in the base game? we also Ctrl C + Ctrl V in the DLC thanks for the 40$ guys
- Anonymous
For open area fight, poison arrow until it gets poison. And then sip some tea until all poison damge is done. Then repeat until it dies.
- Anonymous
Please just try fighting these with a shield if you're one of those people who finds these annoying to deal with. They are so easy to beat and figure out if you just get a shield, and find out that a lot of their attacks where they flail do not actually deal damage, and the ones that do have windups so long that they can't hit you even if they break their guard because before they wind up a second attack you're already recovered and can block again. Even their mid transition explosion can be blocked to majorly reduce the damage if you're uncertain about dodging it, the only attack that's threatening to block strategy is the grab, and a badly positioned breath attack if you can't hug them enough for it to miss naturally.
- Anonymous
An easy way to kill the one in Belurat is to sneak behind it and cast freezing mist on its tail. Boss won't aggro and just dies to frostbite. Can be done even at rl1 with talismans and int boosting gear.
- Anonymous
One more down in the pest ruins at the scarlet rot lake he spawns when you aproach 2 dead bodys in a small river arm
- Anonymous
- Anonymous
Ngl, encounter this at the basement of the castle for the first time plus encounter godwyn's face, it was a great moment
- Anonymous
There’s another one of these in the dlc that’s not listed here. I found it in the river on my way down to the cerulean coast. I don’t remember exactly where but it dropped the horned bairn and a pretty good amount of runes.
- Anonymous
- Anonymous
i have killed this dude so many times in so many slight variations and in so many different locations that i kinda developed a relationship of rivalry and respect. go on king keep showing up at the worst possible place at the worst possible time for no reason other than being the true supreme hater you are
- Anonymous
These bosses really aren't that bad, while yes they are peak for camera issues their attacks are at least well telegraphed enough that you can tell what they are going to do even when your camera is trying to crawl it's way up your butt. First time I fought one of these I struggled hard, now I could almost kill them with my eyes closed.
- Anonymous
That's what I call a bad developed boss.
It's hard to find which part of its body can hit you. It's need to memorize the moves that can be an ok animation or an attack.
The camera makes you confused by x-ray vision inside its model; it gets invisible near camera and you be always afraid of being hit by his giant body smashing you in your point of view but miraculously not doing any damage sometimes.
- Anonymous
"This boss is peak, therefore I decided to make him appear over and over again, even in the DLC"
-Hidetaka Miyazaki, probably
- Anonymous
"This boss is peak, therefore I decided to make him appear over and over again, even in the DLC"
-Hidetaka Miyazaki, probably
- Anonymous
these dogshit enemies were cut from ds3 for a reason but noo they had to bring them to elden ring to fill the open world with those and they even added these shitty creatures to dlc
- Anonymous
Don't fight the three in Ashen Capital! I was crazy enough to go through that torture and it does absolutely nothing! They respawn, they don't drop anything at all. All they do is stand between you and the FaP talisman which you can simply grab and leave.
- Anonymous
- Anonymous
When fighting in Stormveil Castle, run past it and duck down in the right corner beside the skull tree trunk. You'll stay underneath him and he can't reach you.
- Anonymous
they are making a reappearance for dlc for anyone really hyped up for shadow of the Erdtree
- Anonymous
This enemy brings the quality of the game down significantly. The way it moves through walls and clips through solid pillars to the point where it disappears makes it seem as if it does not belong in the game. What were the developers thinking?
- Anonymous
No wonder they cut this **** of a boss from ds3 and the only reason they used it in elden ring because they didnt have enough time or simply didnt want to design more bosses and used this disgusting thing 20 times
- Anonymous
These are beyond disgusting, badly designed, badly made and badly balanced. **** like these are why one simply can't consider this game perfect or a 10/10. Awful enough that it's spread throughout the game like a blight, but also with a crowning placement at the haligtree, gatekeeping a quest of an amazing npc.
Says a lot that the best way to "deal" with those are either not engage at all, ignore it, or buy a lot of **** to kill it at a distance.
- Anonymous
These things are such trashfires. I fight them by just holding up my shield and randomly walking in counter clockwise circles. Works surprisingly well for how caffeinated their movements are, you only get unlucky if they grab you.
In conclusion, I can confidently say that this is, indeed, a boss that exists.
- Anonymous
My favourite boss in the game. I'm so happy I can encounter it 17 times per playthrough
- Anonymous
Flame of Frenzy will melt these things. Get in close, dodge it's attacks, wait for one that has a long cool down (the tail strike is a good one) and show it the madness.
- Anonymous
The one in the Haligtree area is able to hit and grab you through the hill on the left. This time the game is cheesing you
- Anonymous
Yes, they're relatively easy - that does not mean they're fun to fight.
- Anonymous
i honestly like these quite a lot. should there be so many of them No. but out of the repeated bosses this is the most fun one imo
- Anonymous
I found a way to cheese the Ulcerated Tree Spirit in Stormveil Castle. It does take some time though (at least it did for me since my gear isn't that great yet). Jump down to get the UTS to spawn and run through the area to find the MGS3:SE (Metal Gear Solid 3: Snake Eater) ladder (some of you may know what I am referring to here lol), and climb all the way up to get out of there. This puts you back at the GS (Grafted Scion) hall. Go through that hall to the courtyard and run past all the enemies and head to the Liftside Chamber Grace Site.
DO NOT ACTIVATE IT! Go through the door to the previous area down in the basement to get back to the UTS and stay up on the upper platform, and even better get up on the stone arch above that. Just take it out with any Range/Magic and Pots when it comes close. It will never hit you and you can kill it easily.
Also, they lied about how you can have Multiplayer help or be able to use Spirit Ashes for this Boss. Just like many things I have found to not be true at all in this guide as I am using it to figure out where to go. I hope this helps you all out.
I can literally never tell whether any one of their movements are part of just moving or an attack pattern. In any case, at least these things are weak to Bleed, so I just burst them down with Bleed proc setups.
- Anonymous
After a while you get used to fighting them, then you start to enjoy them. Except the one in the haligtree, **** that one
- Anonymous
Really easy to beat. Killed multiple at lvl 24 all the way up to Leyndell.
- Anonymous
My least favorite fromsoftware enemy, just because it feels like it belongs in a different game. You can make big enemies fit, this guy does not. Like Almudron in Monster Hunter, he's just too damn big for his movements. Go back to the Dark Souls 3 design works!
- Anonymous
why make flashy attack animations when it clips over everything everytime and you cant even see it properly because of the sht camera
- Anonymous
the camera isnt bad on here at all. the attacks are so telegraphed that even if u cant see anything u can still dodge them
- Anonymous
These guys have the most telegraphed attacks in history. Camera isn't even an issue if you dont lock on. Easy as hell to stagger. Seems like people panic real easily because these have big, dramatic bursts of movement, but it doesn't change the fact they're attacks are super telegraphed.
- Anonymous
- Anonymous
As of 2/18/2024, the following about the triple spirit fight in Leyndel, Ashen Capital is incorrect:
"These enemies do not have boss bars, but they will not respawn when killed." They indeed do not have boss health bars, but they do respawn, and in the same spots. The first one is always already roaming, of course.
"Closest Site of Grace: Forbidden Lands" This is true, unfortunately :D but it'd be worth adding that, worst of all, there is not even a stake of Marika anywhere and you cannot summon Torrent at all: you have to go through two elevators and two long segments all on foot to get there.
"Multiplayer is allowed for this boss" No, there is no summoning pool anywhere that I could find. You'd need the seamless coop mod.
"You can summon Spirit Ashes for this boss" No, there is no rebirth monument anywhere near.
The good news is that there's almost no reason to fight them, they only give about 19k each, they hit reasonably hard and the Erdtree Favor +2 that they guard can just be grabbed by sneaking around the edge of the arena and grabbing it.
- Anonymous
They filtered billions, despite being really well designed imo. They have a bunch of safespots during attacks too
- Anonymous
At the Haligtree one all you have to do is trigger the creature, then jump down and run back up the branch where you entered the area. It's then possible to spam rotten breath (or any range attack) from a safe distance (the point where it braches to the right). Just remember to temporarily change your flask allocation for extra FP beforehand.
- Anonymous
im gonna take a break from this boss and go play some palworld
- Anonymous
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Someone at fromsoftware got really pissed that this boss didn't make it into DS3 so now they were hell-bent on making sure you see this fkin thing, multiple times
- Anonymous
I just want to know if this dudes are more hated than seluvis. I just limit myself to morally disliking both .
- Anonymous
I bloody hate this dawn thing, fought only two of them and both times they did the bite grab attack right as I killed them, both times I died so I gained zero runes/souls. I hope they fix this because it's unfair. (Note: we were on opposite sides of the area when I kill them so me being bad is not a excuse, the damn thing teleports.)
- Anonymous
I cheese the one in mount gelmir with *Lantenna the albi spirit ashe xD just stud near a fire where the boss goes back, then come s forward, then back and so on
- Anonymous
I cheese the one in mount gelmir with Loretta spirit ashe xD just stud near a fire where the boss goes back, then come s forward, then back and so on
- Anonymous
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Highly recommended that you fight these with your camera unlocked. Helps a lot with the "camera eating" and makes it much easier to control your rolling angle.
- Anonymous
- Anonymous
Screw you all, actually a decent boss/enemy. I didn't mind them a lot even on my 1st playthrough
- Anonymous
Whichever sh!thead wrote "they will not respawn when killed" on the Ashen Capital ones, hope you burn nice and slow. And same to the lazy ass bunch who never bothered to update it too.
Those mtfk in Ashen Capital do respawn, and they still do when this chat was sent. Checked it personally on my own save literally seconds before writing all this.
- Anonymous
As a newbie to souls games I had a lot of trouble with these guys early on as they are rather intimidating and don’t give you any space, but I think that is part of the gist. They might even be something of a teaching tool since like with a lot of the bosses the best method is to roll into their attacks so you can be close enough to strike them. Granted, you need to learn the timing, but in this case it’s not super tight. On a vaguely philosophical note, I’ve also learned over my time playing Elden Ring that it is best to approach fights with some analytic calmness and to forget about your lost runes. It makes the game a lot more fun. If you’re still having problems then just set away your pride for a minute and watch a YouTube tutorial. We aren’t all gaming gods. We are but tarnished.
- Anonymous
- Anonymous
Enemies that are "hard" simply because they block your camera and you cant tell what's going on is just straight up bad game design.
- Anonymous
no wonder this was originally an enemy removed from dark souls 3 what an awful camera-eating monstrosity
- Anonymous
Just exploring Stormveil with my wife watching me play and then we get to the bottom and then all of a sudden the ground rumbles one of these monstrosities pops out of the ground and both of us yell "WHAT THE HELL IS THAT ****ING THING?!!"
- Anonymous
This enemy wouldn't seem so obnoxious if there weren't FIFTEEN of them (counting the putrid variant)! Like, why does there need to be that many? A handful, four or five, would be just perfect. But when you just keep running into more and more and more and more, one every couple hours or something... like, wtf. At a certain point, it just becomes really lame and annoying.
- Anonymous
What is the HP of the one in the Haligtree? It is not written.
- Anonymous
So, counting the Scarlet Rot version too (because it's basically the same thing)... There are almost fifteen of these things. Talk about overused.
- Anonymous
this has to be one of the most idiotic bosses i've seen, i can't see a damn thing in these arenas
- Anonymous
annoying to fight? check! seemingly random hitboxes? check! therefore should be a double or triple boss fight in the DLC? check!
- Anonymous
This page is missing the tree spirit in the Haligtree area. The one you have to defeat to progress Millicent’s questline.
i love the melee users fight strategy section of this. its very encouraging lol
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