Valiant Gargoyle (Greatsword)

valiant gargoyle
Location Siofra Aqueduct
Leyndell, Royal Capital
Drops

Siofra Aqueduct (Duo):
runes currency elden ring wiki guide 18 30000 Runes (?? Field boss ??)
runes currency elden ring wiki guide 18 32000 Runes (Great Enemy Boss)
Gargoyle's Greatsword
Gargoyle's Twinblade

Leyndell, Royal Capital (non-boss variant):
runes currency elden ring wiki guide 18 2835 Runes
runes currency elden ring wiki guide 18 ??? Runes (NG+1)
runes currency elden ring wiki guide 18 10996 Runes (NG+2)
Gargoyle's Halberd

HP ≈ 9,120 (???)
5,600 (Great Enemy Boss)
Strong VS
Immune to
All Status Effects
Neutral to

The Valiant Gargoyle is a Boss in Elden Ring. This Elden Ring Valiant Gargoyle Guide features boss locations, tips, strategies and videos on how to defeat the Valiant Gargoyle easily, as well as boss stats and lore for the Valiant Gargoyle.

It is a large animated stone gargoyle that can switch between a sword and halberd, and is found at the bottom of the Siofra Aqueduct in Nokron, Eternal City. A non-boss variant can be found at Leyndell, Royal Capital. Cracks and blemishes in the Valiant Gargoyle's bodies have been patched up with the corpse wax of those they've fought and won against.

This is an optional boss, as players don't need to defeat it in order to advance in Elden Ring. However, doing so yields useful Items and Runes. At the Siofra Aqueduct, he fights alongside Valiant Gargoyle (Twinblade) making it a Duo-Boss. Each gargoyle has 5,600 HP. This greatsword variant will appear first, and the twinblade variant will join the battle when the first gargoyle reaches ~50% health. Having Spells or Consumables that alleviate Poison build-up can be beneficial for this fight. In addition, D's Twin Brother can be summoned to make fighting two bosses at the same time more manageable. The Valiant Gargoyle drops the Gargoyle's Greatsword and Gargoyle's Twinblade, and the non-boss variant drops the Gargoyle's Halberd when defeated.

Bosses are unique and challenging Enemies that can be encountered all over the Lands Between. Great Enemy bosses can drop unique Spirit AshesWeaponsSpells, and other various Items.

 

 An imposing stone statue, usually found guarding certain areas. It wields a massive greatsword to fire off a devastating wave of energy, and it can switch to its halberd to whip up a whirlwind.

Elden Ring Valiant Gargoyle Boss

Valiant Gargoyle is a Great Enemy Boss found in Siofra Aqueduct. After defeating it, the Great Waterfall Basin Site of Grace is accessible. Map Link

  • Optional boss
  • Great Enemy
  • Closest Site of Grace: Aqueduct-Facing Cliffs. Map Link
  • Multiplayer is allowed for this boss
  • You can summon Spirit ashes for this boss
  • NPC Summons: D, Beholder of Death can be summoned for this fight if the player has given D's Twin Brother the Twinned Set. His summon sign is on the right at the top of the stairs in front of the fog gate.

 

Elden Ring Valiant Gargoyle Location

Valiant Gargoyle can be found by descending down to the lowest level of the Siofra Aqueduct in Nokron, Eternal City. When you approach the great waterfall, it jumps down from the ceiling to attack you.

 

Valiant Gargoyle Combat Information

  • Health: NG (??), NG+ (??), NG++ (??), NG+3 (??), NG+4 (??), NG+5 (??), NG+6 (??), NG+7 (??)
  • Defenses do not change between phases - a firebomb will do the same damage in phase 1 as in phase 2.
  • Deals Standard Damage. Variation from Siofra can also inflict Poison.
  • Can be stance broken, which allows for a critical attack. 

 

Absorptions:

The absorption numbers are the % of your damage that gets blocked. For example if an absorption is 60. 40% of that damage by that type will go through and 60% is absorbed. Bigger number= less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances:

The resistance numbers is the buildup amount to trigger it. For example if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

 

Elden Ring Valiant Gargoyle Boss Guide

Valiant Gargoyle Boss Video Guide

 
 
 
 
 
 
 
 
 

 

Valiant Gargoyle Fight Strategy

The Best Tips for Valiant Gargoyle:

  • Use the Spirit Jellyfish, Ancestral Follower, or any other ashes able to draw aggression away from you.
  • Use the ?? Spell
  • Use Incantation Flame, Cleanse Me to cure yourself of poison buildup. 

 

Melee Users

We can look at the encounter as having 3 phases: Phase 1 being a 1v1 fight against the first Gargoyle only, Phase 2 being a 1v2 against both Gargoyles, and Phase 3 being a 1v1 against the remaining Gargoyle. The goal in this encounter should be to take as little damage as possible in Phase 1, quickly burn down the low health Gargoyle in Phase 2, and then have enough Flask charges to get through Phase 3.

Prior to fighting this boss, the player may want to consider having a decently upgraded Flask, a way to cure Poison and decent damage output. If you attempt this fight with low damage, you may have problems with Phase 2, when both Gargoyles are ganging up on you. Also consider having a weapon with high range in order to hit the Gargoyles properly, this can be especially effective combined with playing with the camera unlocked. You may find that ranged summons such as the Spirit Jellyfish Ashes are good for this fight, as the Gargoyles tend to move around quite a bit and their attacks have large AoEs, making melee summons ineffective (needs more testing).

 Phase 1 (Sword Gargoyle)

In this phase, the goal is to simply take as little damage as possible. There is no timer, as the Twinblade Gargoyle comes into the fight when the Sword Gargoyle is around half health. Take your time to learn its attacks, most of them are relatively easy to dodge on reaction. You can be relatively aggressive in this phase if you learn the patterns, letting you get a potential stagger and consequently a critical hit coming into Phase 2. The Gargoyle will swap between its sword and halberd periodically, both of them have relatively easy to read attacks, but if you find that one of the forms is harder for you, you can always simply wait it out by dodging backwards and running away from the Gargoyle to wait for the easier phase.

It is possible to stay quite close to the Gargoyle most of the time, just watch out for the Poison Mist attack it will use at close range. If you see it coming out, you have plenty of time to simply sprint away from the Gargoyle, and you will not take any damage. You can try to get free hits on the Gargoyle while it is spawning the mist, but be careful that you do not get poisoned. The safe bet is to simply run away and wait for a different opening.

Before the Sword Gargoyle hits half health, make sure to position it around the entrance to the boss arena. This will ensure that the Twinblade Gargoyle will spawn on the other side of the arena, giving you precious time to finish off the Sword Gargoyle before the Twinblade Gargoyle is able to make its way to you.

Phase 2 (Both Gargoyles)

Depending on your weapon and level of aggression, it is possible to get a stagger on the Sword Gargoyle right as Phase 2 is coming up. This is optimal, since it will give you a large burst of damage on the Sword Gargoyle. If your weapon has a good weapon art (such as The Queen's Black Flame), you may even want to use the weapon art instead of taking the critical hit.

Regardless of whether or not you get a stagger, make sure you use your highest damage output right after the Twinblade Gargoyle spawns. The optimal scenario is to fully kill the Sword Gargoyle before the Twinblade Gargoyle makes it to your position. Do not be afraid to trade hits with the Sword Gargoyle to make this happen, just watch out to not get flanked by the Twinblade Gargoyle. This is the hardest part of the fight, so doing everything in your power to end it quickly will greatly reduce the difficulty of this encounter. Consider using any player or weapon buffs right before Phase 2 begins, simply to get the largest burst of damage (one such buff can be the damage-increasing Crystal Tears for the Flask of Wondrous Physick).

If you don't manage to kill off the Sword Gargoyle before the Twinblade Gargoyle gets to you, don't worry, you will simply have to play a bit differently from now on. If the Sword Gargoyle is not dead, it should at least be low on health. At this point, simply kite both of them and wait for openings to get hits in on the Sword Gargoyle. Try to keep both of them on your screen, and don't be afraid to take your time. It's worth noting that only one gargoyle usually attacks at a time, and it is usually the one closest to you. Run around and try to keep the Sword Gargoyle in front of you so that it will attack and you will be able to finish it off. You only need a few more hits to take down the Sword Gargoyle, so wait for your safe openings. It is highly advisable that you play with the camera unlocked in Phase 2, if you weren't already.

Phase 3 (Twinblade Gargoyle)

In the last part of this fight, you will only face the Twinblade Gargoyle, who will periodically swap between a Twinblade and a Greataxe. Its Twinblade moveset can be rather hard to read, so don't be afraid to simply wait it out until it swaps to the Greataxe. You can survive the Twinblade phase just by rolling away from it during most of its attacks. Most of the Greataxe moveset is much easier to read, and is more similar to the Sword Gargoyle's Halberd moveset. The Twinblade Gargoyle still has some very nasty attacks that can even kill you from full health if you time your rolls incorrectly. However, the fight is no longer a race against time in this phase, so take all the time you need to safely get damage on the Twinblade Gargoyle. You can slowly take it down, using flasks that you hopefully have left from the first two phases to sustain you.

Magic and Ranged Users

With this boss, its a good idea to choose either to keep close or at a distance. For ranged users, keep an eye out for when it switches weapons which will give you an opportunity to deal a number of attacks. The actions you want to look out for is the ranged wind charge which is when it lunges forward a great distance and can put you directly within range for more attacks so be prepared to run forward or away from the landing site. Another attack to look out for is its roar which surrounds it in a white glow. Back away from this attack to avoid damage.

Ranged attacks are especially beneficial when both gargoyles are present to try to handle them both from a distance and avoid receiving damage. Try to keep them both in view to avoid any unexpected attacks from one or the other. You don't want to be unaware while a gargoyle is spewing extra poison into the arena or be unprepared for when they perform a lunge and close the distance very quickly. Focus ono clearing the first gargoyle so you can use phase 3 to focus on the twinblade gargoyle. 

 

Valiant Gargoyle Attacks & Counters

Attack Description Counter
Vacuum Slice Raises sword into the air before slashing down releasing a wave of energy.  Roll to either side
 
Halberd Swap
Sheathes sword while pulling out its halberd, performing a slam attack.  Roll through
Sword
Swap
Sheathes halberd while pulling out its sword, performing a spinning attack.  Roll through
Poison Breath Hunches over and begins to breathe out poisonous gas, which slowly damages and builds up Poison.  Run  away from him while he hunches over

Ground Slam into Slash

Slams sword into ground and then slashes forward.

 Roll once for each attack

Halberd Dive

Flies into the air and dives forward with halberd, turning around and making a second attack shortly after impact.

Roll once for each attack

Halberd
Whirlwind

Begins whirling its halberd around, gathering a vortex that deals damage, before slamming it down.

Run away or dodge the attack.

Valiant Gargoyle Lore, Notes & Other Trivia

  • Similar in appearance to the Gargoyles from Dark Souls III, except with a more fleshed out moveset and different weapons.

 

Fall Cheese Strategy

The cliff on the right side of the arena can be utilized to kill the first Gargoyle.

Line up the Gargoyle between you and the cliff, then simply wait for the attack where he jumps back. The Gargoyle will fall of the cliff, killing him instantly. This leaves just the second one for an (relatively) easy 1v1.

This is very inconsistent though, needing some good luck to get the Gargoyle lined up and have it do the correct attack.

 

Known Bugs

In coop mode, the first gargoyle can get stuck on the cliff it descends from. It can be damaged with ranged weapons, but the Twinblade gargoyle won't show up. The best solution is to reset the arena. But there is chance that it will eventually jump off the cliff somewhere on the right side. At marked location.



 

Image Gallery

gargoyle stuck guide elden ring wiki 708px gargoyle 1 elden ring wiki guide 

 gargoyle 2 elden ring wiki guide 

Elden Ring Bosses
Abductor Virgins  ♦  Adan, Thief of Fire  ♦  Alabaster Lord  ♦  Alecto Black Knife Ringleader  ♦  Alecto, Black Knife Ringleader  ♦  Ancestor Spirit  ♦  Ancient Dragon Lansseax  ♦  Ancient Hero of Zamor  ♦  Astel Naturalborn of the Void  ♦  Astel, Stars of Darkness  ♦  Battlemage Hugues  ♦  Beast Clergyman  ♦  Beastman of Farum Azula  ♦  Bell Bearing Hunter  ♦  Black Blade Kindred  ♦  Black Knife Assassin  ♦  Bloodhound Knight  ♦  Bloodhound Knight Darriwil  ♦  Borealis the Freezing Fog  ♦  Cemetery Shade  ♦  Cleanrot Knight  ♦  Commander Niall  ♦  Commander O'Neil  ♦  Crucible Knight  ♦  Crucible Knight and Misbegotten Warrior  ♦  Crucible Knight Ordovis  ♦  Crucible Knight Siluria  ♦  Crystalians  ♦  Death Rite Bird  ♦  Deathbird  ♦  Decaying Ekzykes  ♦  Demi-Human Chief  ♦  Demi-Human Queen Gilika  ♦  Demi-Human Queen Maggie  ♦  Demi-Human Queen Margot  ♦  Divine Bridge Golem  ♦  Draconic Tree Sentinel  ♦  Dragonkin Soldier  ♦  Dragonkin Soldier of Nokstella  ♦  Dragonlord Placidusax  ♦  Elden Beast  ♦  Elemer of the Briar  ♦  Erdtree Avatar  ♦  Esgar, Priest of Blood  ♦  Fallingstar Beast  ♦  Fell Twins  ♦  Fia's champions  ♦  Fire Giant  ♦  Flying Dragon Agheel  ♦  Flying Dragon Greyll  ♦  Frenzied Duelist  ♦  Glintstone Dragon Adula  ♦  Glintstone Dragon Smarag  ♦  God-Devouring Serpent  ♦  Godefroy the Grafted  ♦  Godfrey the Grafted  ♦  Godfrey, First Elden Lord  ♦  Godfrey, First Elden Lord (Golden Shade)  ♦  Godrick the Grafted  ♦  Godskin Apostle  ♦  Godskin Apostle & Godskin Noble  ♦  Godskin Apostle (Caelid)  ♦  Godskin Apostle and Godskin Noble  ♦  Godskin Duo  ♦  Godskin Noble  ♦  Grafted Scion  ♦  Great Wyrm Theodorix  ♦  Guardian Golem  ♦  Hoarah Loux, Warrior  ♦  Kindfred of Rot  ♦  Kindred of Rot  ♦  Leonine Misbegotten  ♦  Lichdragon Fortissax  ♦  Mad Pumpkin Head  ♦  Magma Wyrm  ♦  Magma Wyrm Makar  ♦  Malenia Blade of Miquella  ♦  Maliketh, the Black Blade  ♦  Margit, The Fell Omen  ♦  Mimic Tear  ♦  Miranda the Blighted Bloom  ♦  Misbegotten Crusader  ♦  Misbegotten Warrior  ♦  Mohg, Lord of Blood  ♦  Mohg, the Omen  ♦  Morgott the Omen King  ♦  Necromancer Garris  ♦  Night's Cavalry  ♦  Nox Swordstress & Nox Priest  ♦  Omenkiller  ♦  Omenkiller and Miranda, the Blighted Bloom  ♦  Onyx Lord  ♦  Perfumer Tricia  ♦  Putrid Grave Warden Duelist  ♦  Putrid Tree Spirit  ♦  Radagon of the Golden Order  ♦  Red Wolf of Radagon  ♦  Red Wolf of the Champion  ♦  Regal Ancestor Spirit  ♦  Royal Knight Loretta  ♦  Royal Revenant  ♦  Runebear  ♦  Rykard, Lord of Blasphemy  ♦  Scaly Misbegotten  ♦  Sir Gideon Ofnir, the All-Knowing (Boss)  ♦  Soldier of Godrick  ♦  Spirit-Caller Snail  ♦  Starscourge Radahn  ♦  Stonedigger Troll  ♦  Tibia Mariner  ♦  Tree Sentinel  ♦  Ulcerated Tree Spirit  ♦  Wormface



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    • Anonymous

      Good reason to take the long way around (beat one of the Mohg clones - jump to your death until after you can't stand it - flip through multiple invisible walls) and that's the way to Deeproot.
      Better than this spam.

      • Anonymous

        Summon the Putrid Corpse ashes when the second Gargoyle comes in, they eat the poison breath for breakfast and force enemies to aggro on them, giving you time to focus on a single Gargoyle.

        They break the gank up nicely and just take high damage like nothing, at least 10k health each.

        • Anonymous

          Things with a similar survival rate: 1) Fighting the Valiant Duo when you first encounter them; 2) swallowing razor blades

          • Anonymous

            The duo in Nokron surely is hardcore, but I'm gonna disagree with most commenters. Some boss fights have to be tense and, well, actually bossy. Would be wrong if you could beat anything in 15 minutes and call it an accomplishment.
            Don't get me wrong, I can see your point of discontent people. But this isn't a trash challenge like some Tree Spirit put in a small room. It's a tough but fair duo boss. No one-shot kills. Readable windups and openings. Though it is really harder than the area where it resides, thus the drastic change in difficulty which many of you didn't expect pissed you off. Come back later.

            • Anonymous

              don't know about playstation version but PC has very big frame drops during this fight. I have good PC so it is not problem on my end

              • Anonymous

                These guys are already annoying as hell to fight 1on1, but this? this is just a complete goddamn travesty of a boss fight.

                • Anonymous

                  Worst boss in this game. At least the foreskins are easy to learn. This boss duo just decides to 1 shot you randomly.

                  • Anonymous

                    This fight honestly had such good potential. Instead of both being super aggressive, one could’ve attacked up close while the other instead fired off Vacuum Waves or Poison Spits from a distance.

                    However, we got both being super aggressive, tanky, and with very questionable decisions on the color of the poison (seriously, it couldn’t have been yellow, or something).

                    • Anonymous

                      as much as I exceptionally loved the gargoyles in ER specifically more than many other great enemies in the game, the two in Siofra are just really bad, not because of the bossfight itself but rather the mechanic, I mean why the 50% percent why not just kill one after another, one of them is an actual enough single boss in its own, remember the black blade kindered and how much they are tge same but with extra stats, its not a duo when each of them is an actual boss in its terms, it is a total lazy development and likely they ran out of idea and decided to make a boss out of nothing, simply quantity over quality.

                      it only brought me memories back in the day when Ds2 was heavily critcized about the lazy difficulty option of spamming enemies over and over, and some of them made sense like ruin sentinals and Darklurker but some were terrible like King's pets (Lud & Zullen) or the duo pursuers of the Dragenlic Castle. And here is the thing the terrible ones guarded a very small reward and were in the FAR LATE in the game, when the player expected to finish and learn major things.

                      the two here just guards a coven for an entire new area of an alt ending, Lud and Zullen were by far one of the worst bosses I come to in term of mechanics, now I got a new title for this one.

                      • Anonymous

                        You would have to be trying so ridiculously hard to make a fight nobody could ever enjoy to end up with this dumpster fire

                        • Anonymous

                          It'll jump backwards off the edge my ****ing ass, the thing literally jumped backwards with its ass to the edge of the cliff, and ****ing slid along the thing in midair without falling off, 3 ****ing times in the same pull

                          • Anonymous

                            This boss fight is such a ridiculous lack of effort on the developers part, this honestly can't even be seen as anything other than an attempt to troll the player. 5 full clear playthroughs in and this still doesn't feel worth doing until the far end game when you can just basically 2 hit them with rl 150 and max gear. They should've put in a mechanic to just easily get the first to kill itself, instead of it being an rng chore that can be slower than just killing it.

                            • Anonymous

                              Notably, you can summon before traversing mist for this fight, so set up your mimic and heal up beforehand, if you need.

                              • Anonymous

                                Just beat this guys on my 10th attempt I believe, with a bleed focused build wielding Elleonora’s Poleblade and Godskin Peeler. These weapons melt enemies but this duo was something else, even started to feel some frustration. Did recurred to D’s help tho

                                • Anonymous

                                  A poor fight that only encourages people to massively overlevel their characters with that cheap bird farming BS. Would perhaps have made more sense in a later part of the game where a higher level would have been reached.

                                  Whoever thinks Elden RIng is Fromsoft's best work is deluded. Go play Demon's Souls (either version), Bloodborne, Sekiro and DS3 then try saying that with a straight face.

                                  • Anonymous

                                    Don't fight these bastards if you're not absurdly powerful, or at least confident you can take on late game enemies. I managed to kill the first one with the help of D and Mimic Tear (how convenient that you get Mimic Tear before this fight), but they died in the process and I had to solo the second gargoyle. Staying between its legs and doing jump attacks seemed to work best, combined with wearing talismans and armor that heavily reduce poison buildup.

                                    • Anonymous

                                      I just kited and spammed Blade of Death with my +5 Black Knife.. went in with 9 crimson had zero left at the end. Summon was pretty pointless (+5 Jelly) and died after about 20 seconds or so.

                                      • I hate Duo bossfights, especially those in ER. I fought them now for the second time on a different Character and they are even worse. I mean they have an poison aoe you cannot see, because It blends in with the area and they are quite tanky too. DS 3 Duo bossfights were tough but fun. Abyss Watchers for example were a 3vs1 (or 2vs2) but they had low health. The two demons of the Ringed City DLC is one of my favorite fights, even through its a 2vs1. One is always aggressive while the other one simply attacks from range and with poison. They had many duo fights to take insperation from yet they ****** this fight up. Such a shame to be honest.

                                        • Anonymous

                                          After 7 or so full, all boss, all items playthroughs, I can safely say that this is the most toxic boss fight in the entire game, no pun intended. I either get them in 1 try or it takes half a dozen tries, all depends on the RNG. I can dodge Malenia's Waterfowl masterfully at this point, but these guys are just cancer. Fight feels straight up unfair. These guys need a weakness. They don't stagger, have a ****-ton of stance health, and their openings are short as hell, and can be negated by the poison puke about 30% of the time, which you can barely even see while it's on the battlefield. Losing to Malenia feels much more fair than losing to these guys, because when you lose to these guys, you feel like you're just straight up being cheated.

                                          • Anonymous

                                            Using Jelly fish shield (+3 at the time) helped a bit but you really have to avoid the poison meter filling up!

                                            • Anonymous

                                              This is a very solid contender for worst fight in the game, sure Malenia is ridiculously overtuned, and is blatantly painful to fight, atleast she has a cool unique design, unlike this shitstorm where the designers just " Oh lets just slap two bosses (who are balanced to be fought 1on1) in the same room together and give them huge poison mist breath thats melts things like acid, and not take even a second to balance it to be enjoyable/fair! Thats a great boss idea right?" Either the designers got lazy with this one or Miyazaki is just being a sadistic,evil bastard yet again.

                                              • Anonymous

                                                Giving one of these p**cks the ability to proc poison is a kick in the balls and proper taking the pi*s. The gargoyles are cheap bosses in the first place but a duo fight and trying to not die from the poison status effect is a pain in the arse. I wont bore everyone with how I killed them, but the tip in the combat information to not use the physik until you see the second health bar then hit the first as hard as you can is sound and it works very well, the first was dead before the second could interfere. The combat info shows them being weaker to magic than fire but the magma breath dragon incantation and volcano pots destroyed the second gargoyle much faster than the first because of the flame shrouding tear in the physik.

                                                • Anonymous

                                                  let it be known that cheesing the two gargoyles with the cliff in their arena its patched as of 1.05 maybe 1.04 even, no longrt posible

                                                  • Anonymous

                                                    Man I love elden ring I do, but wth is this boss design. Like From had the prefect formula for the best duo boss fights for like 10 years and consistently make amazing duo fights in all of their game, and now in elden ring they want to throw away that formula for just reusing assets. I understand ER is big, massive even, but I feel like that isnt a great excuse for this. what a ****ing bummer.

                                                    • Anonymous

                                                      2835 runes for the one in leyndell seems like an obvious oversight. unless its soul purpose was to be a let down for wasting your time fighting it.

                                                      • Anonymous

                                                        I summoned D and as soon as the gargoyle appeared all he did was run against the fog wall from which we entered. I don't know what may have triggered this bug, but was very annoying having both gargoyles with extra health because of the summon and then this NPC just stuck on the wall as if he was trying to run away. I kill them though so I couldn't replicate this scenario.

                                                        • Anonymous

                                                          I might be spoiled by how comparatively easy the rest of the game was until this point. I basically never play melee in the Souls games and didn't really struggle to get this far. I could usually find some effective method for dealing with a boss or enemy. Literally nothing is effective on these *ucks, though. No sooner then I whittle the first one down a second shows up and they absolutely curb stomp me. That's if I even last long enough and the poison doesn't basically melt me. I don't claim to be good at these games. In fact, I probably suck hard. Really can't stand this fight, however, it's got me reconsidering my build entirely.

                                                          • Anonymous

                                                            Took them down at RL 20 after about ten tries with D, Night Maiden's Mist, and Greatshield Soldier Ashes. The Greatshield Soldiers aren't actually that ideal, considering how quickly the poison breath kills them, but you kind of need them to keep the gargoyles locked down for Night Maiden's Mist.

                                                            • Anonymous

                                                              I think the biggest issue is the fact they are difficult to hit. They are jumping fast everywhere, move a lot during attacks, and block parts of the arena with AoE. They would be much easier if you didn't hit air half of the time and could actually get close to them before they ran away

                                                              • Anonymous

                                                                Guys jump attacks, jump attacks, jump attacks especially with the claw talisman will poise break him and then you take tons of HP off. You really gotta try and take out the first one asap too. It’s definitely a tough fight but it ain’t that hard like some of the comments claim. I’m at level 80 BTW so I might be overleveled but not sure. I swear it feels extra good to beat these guys because they are tough especially without a summons.

                                                                • Anonymous

                                                                  Recommend you fight these wankers at a much higher level and completely destroy them. Not deserving of the effort of killing them at their level or learning the shitty boss patterns.

                                                                  • Anonymous

                                                                    They either need to adjust the hitboxes for these enemies or improve the range of basic axe, because even jump attacks often miss them at point blank, and every hit counts against a mobile boss that dps checks you.

                                                                    • Anonymous

                                                                      I seriously think some of From's ideas are getting a bit dragged out for too long. Gargoyle gank bossfights are one of these. They feel like they're only in the game for the sake of it, since From loves to spam these since the Maneaters in 2009. But it won't be a problem if it was actually fun fighting them. The thing is, it's not. The other From games, even Dark Souls 2, always tried to balance the gargoyle ganks with either one or more of them being agressive while you focus on a single target, but in case of the valiant gargoyles, you basically have two extremely fast and mobile enemies with the same aoe poison attack and absolutely no way to break them up. I'd say the fight is not that hard, but mechanically it's one of the worst in the entire series. It also doesn't help that the gargoyles can seriously mess your camera up simply by flying in any direction.
                                                                      Just cause FromSoftware had a good idea back in the days, that doesn't mean we want to see that idea recycled for the 4th time. The gargoyles are something that I think absolutely nobody would miss if it was cut from the game.

                                                                      • Anonymous

                                                                        I had them sync their position and animations for a good duration of the fight. They spammed the poison attack a lot and I was put in positions where I literally couldn't dodge and had to take damage.

                                                                        Also, I like how they put the crucible knight just before it. As if someone from the development team is trying to put everything wrong with the direction the series is taking in terms of enemy design in one place. Oh yeah reusing (horrible) bosses. Very fun.

                                                                        • Anonymous

                                                                          Lmao have fun with these ****ers that spam poison that you can barely see and deal a **** ton of damage for some reason

                                                                          • Anonymous

                                                                            So if these guys still have human aspects to their bodies why are they immune to statuses and highly resistant to elemental damage?

                                                                            • Anonymous

                                                                              I will always remember Oleg the knight’s sacrifice in getting stomped on while I cast weapon arts at a reasonable distance, you were the reason I scraped through friend…

                                                                              • Anonymous

                                                                                Took me several tries but I just beat 'em for the first time. My strat was to just focus on the first one until it died (I noticed the 2nd one moved slow and used poison more than anything).

                                                                                After that, I was able to time the attacks of the 2nd one a lot better. The fight was challenging sure, but I wouldn't call it a bad boss. It would've been way worse if you had to fight both of them from the start in a small arena. FromSoft has certainly designed worse bosses IMO.

                                                                                • Anonymous

                                                                                  I gave up after getting wooped so many times. Decided to check what the rewards were and if it was worth it. It's not. BUT...I'm coming back just for revenge later! Almost had one dead, a couple of times, just to get barfed on by his friend. I'll be back for that foocker.

                                                                                  • Anonymous

                                                                                    For the one at the West Capital Rampart in Leyndell, if you head down the elevator from the Erdtree Sanctuary site of grace you can just barely hit it with the Incantation Black Flame while locked on(if he's near the railing it might be easier to do without locking on). He can only hit you with his sonic wave attack if he's close to the railing.

                                                                                    • Anonymous

                                                                                      Cheese strat doesn't work anymore. Gargoyle gets stuck on an invisible wall so you have to fight this **** enemy the old fashioned way

                                                                                      • Anonymous

                                                                                        One of the worst bosses in the game. Try as they might From can not replicate the O&S multi-boss fight without making something completely asinine and unfun

                                                                                        • Anonymous

                                                                                          One of the most unfun bosses I've ever fought. The poison breath is so asinine. You barely see it and it absolutely melts you in just a few seconds. And they don't stop jumping away. Any melee build for this fight is just painful. Doesn't help that both gargoyle are relentlessly aggressive so you barely get to catch a break to heal or even attack.
                                                                                          Thank god D was there and was unbelievably tanky

                                                                                          • Anonymous

                                                                                            I was over-leveled at 120 bleed build, This was a fun boss to solo. I did have to change to occult which helped a bunch. I also think aggressively trying to burst down the first gargoyle, if the second one is out, is a bad idea. You just end up taking a bunch poison. Use the arena space to avoid the poison and let the first one come back to you . If you'd love to kill him let him go. He'll come back when the time is right, with a charge attack.

                                                                                            • Anonymous

                                                                                              So the first time I tried the cheese strat it worked like a charm. But when I do it now, whenever one of these guys does a backstep they’re blocked by an invisible wall. Do you need to get lucky or did they patch the worst boss in the game? I just beat the boss the normal way, and it was for some reason much easier to just do that than to wait and see if that first gargoyle somehow breaks through the invisible wall. I swear I could phisically see them glide of off it without falling at all. I’m trying my best not to be salty but seriously, this is such a clusterf*ck of nonsense that its just hard to believe this got greenlit by From to be in the final build of the game.

                                                                                              • Anonymous

                                                                                                GREAT, Another Boss with a broken hitbox that i need to rely only on high damage and RNG to beat
                                                                                                Freakin Clever fromsoftware

                                                                                                • Anonymous

                                                                                                  I found the best way to kill the first one

                                                                                                  Get him in a corner so he jumps back into it and use whatever ash you can do gang up and burst him down.

                                                                                                  If you can avoid using to many flask and having good talismans you might make it. I have the Kindred of Rot so even tho their poison attack is 100% bullshit i at least get a buff

                                                                                                  • Anonymous

                                                                                                    fine as a mage; terrible as melee. the poison breath doesnt even work how poison works elsewhere. it destroys you. Hitbox feel strange but maybe thats on me. The fight is not enjoyable at all as melee. once you play it well and know the fight its also boring - 30% of it spent waiting for poison to clear and 50% just chasing them..come to think of it, a horse would do wonders...

                                                                                                    • Anonymous

                                                                                                      If you just want to get to Deeproot Depths, you can use a shortcut in the Leyndell Sewers after you kill the false Mohg. Don't waste your time with this boss.

                                                                                                      • Anonymous

                                                                                                        lvl 72 Dex/Str build: bloodhounds Fang +6, Spirit Jelly Ash +5, Summon D, 7 energy flask 2 FP Flask, Dexterity/bubble flask (pop flask when second boss appears), Use a Rune Arc when fighting second boss, and hopefully D can tank through half of the energy of the second boss before dying.

                                                                                                        • Anonymous

                                                                                                          It's two boss fights at once. Brace yourself to fight two worthy foes and you'll respect the challenge. Go into it expecting them to politely take turns attacking you like in other games, and yeah you'll have a bad time.

                                                                                                          • Anonymous

                                                                                                            I dont know what level they expect you to be at for this fight, it always seems to be way harder and take way longer than any other boss before it.

                                                                                                            • Anonymous

                                                                                                              This boss has either terrible or amazing ai i cant choose, but they kill my summons in less than 15 seconds whenever i try to get them to tank but the next try the first spell i start to cast they immediately target me for 90% of my health

                                                                                                              • Anonymous

                                                                                                                Not too awful for a caster w/Carian Scepter. Cast Rock Sling to try and stagger the first one enough that Engvall could distract it, then rinse repeat. Killed it before the second one fully approached.

                                                                                                                • Anonymous

                                                                                                                  compare this fight to the twin demons from the ringed city.
                                                                                                                  always one passive and one aggresive demon, while here it's full aggro from both of em
                                                                                                                  the toxic cloud serves to announce an oncoming hitbox, whereas here it just is the hitbox. way too harsh area denial in a duo fight where you want to eliminate one ASAP.
                                                                                                                  and if you hit the head you at least do propper damage. you can try that one on these two little shits.

                                                                                                                  yet another case of DS3 doing a propper fight where ER fails miserably.

                                                                                                                  • Not relevant to the fight at all, but I found it amusing. I also don't know if it's something everyone notices or not.

                                                                                                                    The way the coffin ascends after you get in it makes you go up feet-first, so you'd be resting on your shoulders the whole time you went up.

                                                                                                                    • Anonymous

                                                                                                                      I think this should be obvious, but just because it isn't explicitly told in the wiki let me confirm: Yes, you can cheese the two gargoyles by making them fall off the cliff, and maybe that is an intended feature because even with friends and summons this fight sucks big chungus

                                                                                                                      • Anonymous

                                                                                                                        I originally thought fallingstar beast was my least favorite, since hitting a rapier against a stone bull doesn’t really work as well as one might think, but these guys are just awful. I can’t focus on one or the other tag teams my target like they’re Donkey and Diddy Kong or some bull crap.

                                                                                                                        • Anonymous

                                                                                                                          strong against fire and holy? AND the whole boss room is a pool of water? Ok fine, ill just use lightning incants, oh they're strong against lightning too...

                                                                                                                          • Anonymous

                                                                                                                            Seems to be another cheese bug with this boss, when fought by the door they will sometimes freeze after using poison breath attack. Happened to both of em in my game last night, and the the 2nd gargoyle didn't even come over until the first was dead and I walked back out into the middle of the room

                                                                                                                            • Anonymous

                                                                                                                              I dont see why this boss fight is hard, unless you are under lvl 50, or are using any greatsword. Moonveil pretty much destroys them, especially with a medium load. Just hide under their legs and spam the special attack, and you can get the first one down to half when the second one comes in. Usually the second one just stands their and gives you just enough time to finish the first one off before he gets over to your area. I beat this guy 3rd try lvl 60, not to hard, although i did have a moonveil+9. anyways this fight was fun and enjoyable in my opinion 100% would do it again

                                                                                                                              • Anonymous

                                                                                                                                Flame of the Redmanes spam was the only way to beat them. Even then, I needed 3-4 uses to stance break one of them only to then deal disappointing riposte damage. Horribly designed enemies.

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