Valiant Gargoyle |
|
---|---|
Locations & Drops | |
Siofra Aqueduct: Capital Outskirts: Leyndell, Royal Capital: Leyndell, Ashen Capital: |
|
Stronger VS Immune to
All status effects
|
Weaker to |
Valiant Gargoyle is a Boss in Elden Ring. These large stone gargoyles wield various weapons and move with considerable dexterity for their size. This is an optional boss, as players don't need to defeat it in order to advance in Elden Ring.
Black Blade Kindred is another variant of this boss.
The missing parts have been mended with corpse wax; a patchwork of champions.
Elden Ring Valiant Gargoyle Location
- Siofra River [More Info ↓] [Map Link]
- Capital Outskirts [More Info ↓] [Map Link]
- Leyndell, Royal Capital [More Info ↓] [Map Link]
- Leyndell, Ashen Capital [More Info ↓] [Map Link]
Elden Ring Valiant Gargoyle Boss
- This is an optional boss
- Closest Site of Grace: Siofra River
- Multiplayer is allowed for this boss
- You can summon Spirit Ashes for this boss
Valiant Gargoyle Combat information
- Parryable: No
- Is vulnerable to a critical hit after being stance broken
- Damage: Standard (Halberd), Standard, Slash, Holy (Greatsword), Standard, Pierce (Twinblade)
- Weak spot: head
Negations (or Absorptions)
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
- Poison: Immune
- Scarlet Rot: Immune
- Hemorrhage: Immune
- Frostbite: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs.
Elden Ring Valiant Gargoyle Boss Guide
Valiant Gargoyle Boss Video Guide
Valiant Gargoyle Fight Strategy
The Best Tips for Valiant Gargoyle:
- Use the Spirit Jellyfish, Ancestral Follower, or any other ashes able to draw aggression away from you.
- Use Pest Threads, as their large size means they can be hit multiple times for larger damage. Lightning Spear or Great Glintstone Shard are other ranged alternatives.
- Use Incantation Flame, Cleanse Me to cure yourself of poison buildup.
Melee Users
We can look at the encounter as having 3 phases: Phase 1 being a 1v1 fight against the first Gargoyle only, Phase 2 being a 1v2 against both Gargoyles, and Phase 3 being a 1v1 against the remaining Gargoyle. The goal in this encounter should be to take as little damage as possible in Phase 1, quickly burn down the low health Gargoyle in Phase 2, and then have enough Flask charges to get through Phase 3.
Prior to fighting this boss, the player may want to consider having a decently upgraded Flask, a way to cure Poison and decent damage output. If you attempt this fight with low damage, you may have problems with Phase 2, when both Gargoyles are ganging up on you. Also consider having a weapon with high range in order to hit the Gargoyles properly, this can be especially effective combined with playing with the camera unlocked. You may find that ranged summons such as the Spirit Jellyfish Ashes are good for this fight, as the Gargoyles tend to move around quite a bit and their attacks have large AoEs, making melee summons ineffective (needs more testing).
Phase 1 (Sword Gargoyle)
In this phase, the goal is to simply take as little damage as possible. There is no timer, as the Twinblade Gargoyle comes into the fight when the Sword Gargoyle is around half health. Take your time to learn its attacks, most of them are relatively easy to dodge on reaction. You can be relatively aggressive in this phase if you learn the patterns, letting you get a potential stagger and consequently a critical hit coming into Phase 2. The Gargoyle will swap between its sword and halberd periodically, both of them have relatively easy to read attacks, but if you find that one of the forms is harder for you, you can always simply wait it out by dodging backwards and running away from the Gargoyle to wait for the easier phase.
It is possible to stay quite close to the Gargoyle most of the time, just watch out for the Poison Mist attack it will use at close range. If you see it coming out, you have plenty of time to simply sprint away from the Gargoyle, and you will not take any damage. You can try to get free hits on the Gargoyle while it is spawning the mist, but be careful that you do not get poisoned. The safe bet is to simply run away and wait for a different opening.
Before the Sword Gargoyle hits half health, make sure to position it around the entrance to the boss arena. This will ensure that the Twinblade Gargoyle will spawn on the other side of the arena, giving you precious time to finish off the Sword Gargoyle before the Twinblade Gargoyle is able to make its way to you.
Phase 2 (Both Gargoyles)
Depending on your weapon and level of aggression, it is possible to get a stagger on the Sword Gargoyle right as Phase 2 is coming up. This is optimal, since it will give you a large burst of damage on the Sword Gargoyle. If your weapon has a good weapon art (such as The Queen's Black Flame), you may even want to use the weapon art instead of taking the critical hit.
Regardless of whether or not you get a stagger, make sure you use your highest damage output right after the Twinblade Gargoyle spawns. The optimal scenario is to fully kill the Sword Gargoyle before the Twinblade Gargoyle makes it to your position. Do not be afraid to trade hits with the Sword Gargoyle to make this happen, just watch out to not get flanked by the Twinblade Gargoyle. This is the hardest part of the fight, so doing everything in your power to end it quickly will greatly reduce the difficulty of this encounter. Consider using any player or weapon buffs right before Phase 2 begins, simply to get the largest burst of damage (one such buff can be the damage-increasing Crystal Tears for the Flask of Wondrous Physick).
If you don't manage to kill off the Sword Gargoyle before the Twinblade Gargoyle gets to you, don't worry, you will simply have to play a bit differently from now on. If the Sword Gargoyle is not dead, it should at least be low on health. At this point, simply kite both of them and wait for openings to get hits in on the Sword Gargoyle. Try to keep both of them on your screen, and don't be afraid to take your time. It's worth noting that only one gargoyle usually attacks at a time, and it is usually the one closest to you. Run around and try to keep the Sword Gargoyle in front of you so that it will attack and you will be able to finish it off. You only need a few more hits to take down the Sword Gargoyle, so wait for your safe openings. It is highly advisable that you play with the camera unlocked in Phase 2, if you weren't already.
Phase 3 (Twinblade Gargoyle)
In the last part of this fight, you will only face the Twinblade Gargoyle, who will periodically swap between a Twinblade and a Greataxe. Its Twinblade moveset can be rather hard to read, so don't be afraid to simply wait it out until it swaps to the Greataxe. You can survive the Twinblade phase just by rolling away from it during most of its attacks. Most of the Greataxe moveset is much easier to read, and is more similar to the Sword Gargoyle's Halberd moveset. The Twinblade Gargoyle still has some very nasty attacks that can even kill you from full health if you time your rolls incorrectly. However, the fight is no longer a race against time in this phase, so take all the time you need to safely get damage on the Twinblade Gargoyle. You can slowly take it down, using flasks that you hopefully have left from the first two phases to sustain you.
Magic and Ranged Users
With this boss, its a good idea to choose either to keep close or at a distance. For ranged users, keep an eye out for when it switches weapons which will give you an opportunity to deal a number of attacks. The actions you want to look out for is the ranged wind charge which is when it lunges forward a great distance and can put you directly within range for more attacks so be prepared to run forward or away from the landing site. Another attack to look out for is its roar which surrounds it in a white glow. Back away from this attack to avoid damage.
Ranged attacks are especially beneficial when both gargoyles are present to try to handle them both from a distance and avoid receiving damage. Try to keep them both in view to avoid any unexpected attacks from one or the other. You don't want to be unaware while a gargoyle is spewing extra poison into the arena or be unprepared for when they perform a lunge and close the distance very quickly. Focus ono clearing the first gargoyle so you can use phase 3 to focus on the twinblade gargoyle.
Valiant Gargoyle Attacks & Counters
Attack | Description | Counter |
Vacuum Slice | Leaps backwards and raises its sword into the air before slashing down releasing a wave of wind. | Roll to either side |
Halberd Swap |
Sheathes sword while pulling out its halberd, performing a slam attack. | Roll through |
Sword Swap |
Sheathes halberd while pulling out its sword, performing a spinning attack. | Roll through |
Poison Breath | Hunches over and begins to breathe out poisonous gas, which slowly damages and builds up Poison. | Run to the sides. Use any spells or Boluses to cure the poison quickly. |
Sword Slam | Grips its sword with both hands and slams it down once or twice. May follow up with a slash attack. | Roll backwards to avoid any follow ups. |
Halberd Dive | Flies into the air and dives forward with its halberd, turning around and making a second attack shortly after impact. | Roll quickly. |
Halberd Slam | Grips the head of its halberd and slams it down. | Roll underneath to get a few hits in. |
Charge Forth | Lowers its halberd to the ground and charges forward, dealing continuous damage to anything caught in between it. It will then follow up with a Halberd Slam. | Dodge forward to avoid getting hit, as this attack tracks your movement. |
Halberd Whirlwind | Begins whirling its halberd around, gathering a vortex that deals damage, before slamming it down. | Immediately run away and dodge the slam. |
Valiant Gargoyle Lore, Notes & Other Trivia
- Similar in appearance to the Gargoyles from Dark Souls III, except with a more fleshed out moveset and different weapons.
- The Broken Statues appear to be broken-down Gargoyles.
Valiant GargoylesSiofra River |
|
---|---|
Drops | 30,000 Gargoyle's Greatsword Gargoyle's Twinblade |
HP | 5,671 each |
Elden Ring Valiant Gargoyles Boss (Siofra River)
- This is an optional boss, although either it or Mohg, the Omen must be defeated to enter Deeproot Depths and achieve a certain ending
- This fight features two Valiant Gargoyles. Initially you face only one with a Gargoyle' Greatsword, but once it reaches half health another will appear with a Gargoyle's Twinblade
- Both Valiant Gargoyles must be defeated to win the fight
- Closest Site of Grace: Aqueduct-Facing Cliffs
- Multiplayer is allowed for this boss
- You can summon Spirit Ashes for this boss
- NPC Summons: D, Beholder of Death can be summoned for this fight if the player has given D's Twin Brother the Twinned Set. His summon sign is on the right at the top of the stairs in front of the fog gate.
Valiant Gargoyles Location
From the Aqueduct-Facing Cliffs Site of Grace off the Hallowhorn Grounds, head east through a tunnel and along the ridge, then jump down onto the buttress just below the edge. Walk along the buttress until you hit a wall, then jump down again onto the platform below. Continue northeast up two sets of stairs, then go through the first door on your right and continue north along the waterlogged passageway. Head northeast out to the balcony and up the stairs to the northwest. This will lead you into a large room with a waterfall, which the first Valiant Gargoyle will jump down, beginning the fight. [Map Link]
Valiant Gargoyles Combat information
- Health: 5,671 HP each
- Defense: 111
- Drops 30,000, Gargoyle's Greatsword, Gargoyle's Twinblade
NG+ and Beyond (click to reveal)
Additional Fight Strategy
- You can use the cliff on the right side of the arena to easily kill the first Valiant Gargoyle: Line up the Gargoyle between you and the cliff, then wait for the attack where he jumps back. The Gargoyle may fall of the cliff, killing it instantly. This leaves just the second one for a relatively easy one-on-one fight. This strategy is very inconsistent though, needing good luck to get the Gargoyle lined up and have it do the correct attack.
- Known bug: In coop mode, the first Valiant Gargoyle can get stuck on the cliff it descends from. It can be damaged with ranged weapons, but the Twinblade gargoyle won't show up. The best solution is to reset the arena, but there's a chance that it'll eventually jump off the cliff somewhere on the right side:
Valiant GargoyleCapital Outskirts |
|
---|---|
Drops | 2,835 Gargoyle’s Great Axe |
HP | 5,671 |
Elden Ring Valiant Gargoyle Boss (Capital Outskirts)
- This enemy does not have a boss bar, but it will not respawn when killed
- This gargoyle wields Gargoyle's Twinblade
- Closest Site of Grace: Capital Outskirts
- Multiplayer is allowed for this boss
- You can summon Spirit Ashes for this boss
Valiant Gargoyle Location
From the Outer Wall Phantom Tree Site of Grace, head northeast up the long staircase. The Valiant Gargoyle will be waiting at the top of the stairs. [Map Link]
Valiant Gargoyle Combat information
- Health: 5,671 HP
- Defense: 111
- Drops 2,835, Gargoyle’s Great Axe
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 5,671 | 8,285 | 9,113 | 9,527 | 9,942 | 10,770 | 11,184 | 11,599 |
Defense | 111 | 118 | 121 | 124 | 129 | 135 | 141 | 153 |
Runes | 2,835 | 8,505 | 9,355 | 9,568 | 10,206 | 10,418 | 10,631 | 10,843 |
Valiant GargoyleLeyndell, Royal Capital |
|
---|---|
__image__ | |
Drops | 3,332 Gargoyle's Halberd |
HP | 6,461 |
Elden Ring Valiant Gargoyle Boss (Leyndell, Royal Capital)
- This enemy does not have a boss bar, but it will not respawn when killed
- This gargoyle wields Gargoyle's Greatsword
- Closest Site of Grace: West Capital Rampart
- Multiplayer is allowed for this boss
- You can summon Spirit Ashes for this boss
Valiant Gargoyle Location
Head south out the door from the West Capital Rampart Site of Grace and the Valiant Gargoyle will be right in front of you. [Map Link]
Valiant Gargoyle Combat information
- Health: 6,461 HP
- Defense: 113
- Drops 3,332, Gargoyle's Halberd
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 6,461 | 8,373 | 9,210 | 9,628 | 10,047 | 10,884 | 11,303 | 11,722 |
Defense | 113 | 118 | 121 | 124 | 130 | 135 | 141 | 153 |
Runes | 3,332 | 9,996 | 10,995 | 11,245 | 11,995 | 12,245 | 12,495 | 12,744 |
Valiant GargoyleLeyndell, Ashen Capital |
|
---|---|
Drops | 8,608 |
HP | 11,670 |
Elden Ring Valiant Gargoyle Boss (Leyndell, Ashen Capital)
- This enemy does not have a boss bar, and will respawn if killed.
- This gargoyle wields Gargoyle's Twinblade
- Closest Site of Grace: Leyndell, Ashen Capital
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Valiant Gargoyle Location
In the courtyard just outside the ruined mirror of the roundtable hold. [Map Link]
Valiant Gargoyle Combat information
- Health: 11,670 HP
- Defense: 120
- Drops 8,608
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 11,670 | 11,681 | 12,849 | 13,433 | 14,017 | 15,185 | 15,769 | 16,353 |
Defense | 120 | 120 | 123 | 126 | 132 | 138 | 144 | 156 |
Runes | 8,608 | 17,216 | 18,937 | 19,368 | 20,659 | 21,089 | 21,520 | 21,950 |
Image Gallery for Valiant Gargoyle in Elden Ring
All these bosses with chicken legs and impossible hitboxes suck pretty hard actually.
- Anonymous
It's times like this I really wish From wasn't so committed to ruining your experience at key points for the sake of being memorable. Like, this does not make me want their other games
- Anonymous
**** the duo fight. It takes effort to make me hate a boss fight more than I hate DS2's Gank Squad. And out of all games it was an Elden Ring fight that managed to do it, it's impressive.
- Anonymous
This really wouldn't be so bad without the fun-ruining poison breath they like to spam
- Anonymous
- Anonymous
- Anonymous
I have a very hard time trying to break stance of those d ckholes, cause they fly away so f ing often they regain all their poise health. Not that it's helpful, cause they gonna glitch on some uneven ground anyway or their head will be too high for a riposte
- Anonymous
reminder the duo fight is literally 100% optional and locks you out of absolutely nothing aside from 30k runes and two mid weapons
- Anonymous
Beyond even the boss itself, it's a little infuriating how downright *respectful* the game itself seems towards those things. From the name itself (Valiant, as in brave and determined), to even the corpse wax holding their weapons and bodies together being described as "patchwork of champions", implying those guys are somehow champions.Those chicken-legged bastards who can spam poison from kilometers away harder than Ekzykes, with damage like Wolnir's fog (along with near-instant poison), have leg hitboxes worse than trying to hit the Last Giant while unlocked with a rapier, have flying attacks worse than the flying Kalameet and gank harder than Lud and Zallen. And according to the game, those things are "valiant champions". Yep, checks out.
Godrick is more valiant than all of them combined, and Rykard is far more of a champion than they could ever comprehend.
Would rather fight Godskin Quartet in the Lake of Rot.
- Anonymous
Why are these dudes so effin fast? Bro, you are 10 metres tall, half-stone and weigh as much as two trolls, but you move faster than me? Get real
- Anonymous
a fun-ish 1v1 unique enemy type and it's reduced to a garbage 2v1 that makes the godskin fückfaces look like o&s that's required if you want to get into a whole new area, how very elden ring indeed
- Anonymous
Come on Miyazaki, give us a trio gargoyle fight for the dlc, i know you want it
- Anonymous
For anyone who is still struggling with this boss, I have the solution:
Pest Threads incantation - 11 Faith Req
I'm currently fighting these chucklenuts on a 2x randomizer as Godfrey's replacement, alongside Godskin duo (kill me). just about everything else fails the Damage/FP cost check. Given the ease of access from doing Gowry's small quest to the saintly low Faith requirement, it can fit into any build easily. Find any faith seal, smith it to as far as you're willing and use it on their nutsacks. Because of their multiple hitboxes, each thread can hit them several times per cast, with about 8 threads in a cast. In my case with a +10 somber seal and some incantation talismans, I'm dealing 1/3rd of their HP in the right position.
For reference, Rot breath does 1/8th (all ticks hit), Blade of Death 1/12th, Stone of Gurranq 1/12th(10th on headshot).
- Anonymous
So something interesting I found. I was just fighting the Valiant Gargoyles in Siofra Aqueduct, and for some reason they appeared to have black wax on their weapons rather than orange and one of then even did a Destine Death Tornado attack like Black Blade Kindred can. Does anyone know more about this?
- Anonymous
This and the Godskin duo are the only fights I use mimic tear and call it a day, fvck em
- Anonymous
This and the Godskin duo are the only fights I use mimic tear and call it a day, fvck em
- Anonymous
worst ****ing boss in the game besides the godskin duos
i swear the soulsbourn games can not do duo fights
- Anonymous
- Anonymous
i'd rather fight the godskin duo again than the ****ing gargoyle duo because at least that fight is fun
- Anonymous
The gargoyles in siofra are the literal worst. That's all you need to know.
- Anonymous
just kill sewer mohg if you wanna get to deeproot depths these guys arent worth fighting
- Anonymous
Wow the weapon art on Wing of Astel totally wrecked them! I had +9 sword, and summoned mimic. I never had to actually swing the sword once, just used weapon art (exploding magic). Highly recommended if you struggle.
- Anonymous
I was surprised that this dual boss is actually easier than the single Black Blade variant. Now that was bullshit, almost as bad as Crucible Knights.
- Anonymous
Theres an attack where they kinda just go crazy and attack a bunch. Notably not on the attack list. you can kind of avoid it by rolling forwards? i usually just end up getting hit though.
- Anonymous
I've come to realize the only people complaining about valiant gargoyle duo are handicapping themselves for personal reasons. I just beat these guys in like 2mins level 1 with an un-upgraded mace, +9 Engvall, and D's brother... like... if you wanna solo them with a katana as some kinda life goal, go for it, I wanna get through the game any way I can lol
- Anonymous
Level 70 Astrologer. This has been my hardest fight so far. The first guy dodges magic attacks, eats through summons in no time (I haven't sought guides to hyper level them, actually only made Tiche + 5 for this fight, first time I had leveled up a summon as I didn't know you could, also didn't catch the D summon at all). This fight took me 30+ tries. I went in (like an idiot) with 45k ruins too... so wanted to keep them.
Tips for an astrologer;
Use Summon Ashes immediately. Tiche is probably my strongest, my Mimic is useless on these guys as a soft sorcerer. Get you FP back up and move to the small rock/s to the left of the entrance, hiding behind. Usually the first strike will hit the rock, but sometimes he just does wtf he wants and kills you immediately...
When Summon gets aggro, hit hard. He's fairly good at dodging singular spells. Rock Throw (can't recall name), worked best for me, just spam that and do your best to dodge when he turns his attention to you. He's not too bad to dodge generally, but the erratic behaviour just means taking the hit and starting again in my experience. But using the small rock helped me. Rolling into his standard attacks also seems best way of dodging those, but be sure to get away quickly when he pauses as the poison breath is usually game over.
Now, his friend will join sometime after, usually around 35% HP of the first dude if you have been landing good blows. This can coincide with first guys stance breaking, critical hit time, make sure you are at full FP and let loose, hopefully finishing him off before his twinblade friend makes it to you. If both still stand the next part is largely the same.
Now, what your Summon will be doing at this point is unpredictable. I had fights where they were sitting at 90% and fights where they were dead in the first 30 seconds. Either way, you can't rely on them at this point.
My tip is to make your up the map to the left as you enter, you can see a smallish rock that is decent for kiting. If you have two still chasing you, try to finish off the one with lesser health (first guy). Run around the rock, using quick spells, such as glint pebble etc. It takes a bit of time, but you don't want to be using rock sling at this point. The method I used is the same if there's 2 or 1, but obviously just more complicated if there's 2.
Sadly due to their unpredictability and power, it can all turn sideways in a second.
Winning this fight felt like a proper achievement, I know some people see mage and summons as easy mode, but as someone who has always been pretty mediocre at games, I was overjoyed to win this fight after so many tries and without researching how to find the +6,7,8,9,10 etc... flowers to upgrade my summons. I wanted my ruins back anyway.
Note to add, I am enjoying this game so much. Best experience I've had gaming in years and I think that's because of the challenge it poses to a mere casual gamer such as myself.
- Anonymous
You absolutely CANNOT summon spirits for the one in Royal Capital
- Anonymous
Maneaters: bad
Bell gargoyles: good
Belfry gargoyles: bad
Demon in pain and below: good
Valiant gargoyles:bad
So hopefully the next gargoyle (as in the fight is like the gargoyles) like boss would be good
- Anonymous
These guys are fine, you're just trying to beat bleed immune, 35 slash resistance enemies with a katana
- Anonymous
Question: when you summon D does the first gargoyle do 2nd fase attacks? Or just a dif moveset?
- Anonymous
By far my least favorite boss and enemy in the entire game. Awful collision boxes, so hitting it with anything shorter than a pike is a chore, constantly jumps around and never stays still, and attacks so often that you barely have to get attacks off.
I try to avoid fighting these ****heads any chance I get, cause they aren’t worth the time or resources.
- Anonymous
- Anonymous
Gah hated these guys. I agree with the comments about how unfair this boss is. I'm no great player and was dying over and over - as were the spirit ashes I summoned. I went ahead with D the hunter quest so I could get his armor then I gave his armor to his brother outside the gargoyles boss room then I was able to summon him and Engval and we beat them the second time around. Magic grease helped too.
- Anonymous
Honestly, ED has the worst duo boss fights in the series. Like in DS1 both the gargoyles and O&S are made for the fight and nothing else ( yes the gargoyle do appear as normal enemies but it was clear they made the boss version first and just took one of them and made a normal enemy ) DS3 and the demon princes and Frieda which again are boss fights made to be duos. Heck even DS2 while the gargoyles are pretty shitty, most other duo fights (darkluker, throne watcher and defender, and the duo dragon riders) at least felt like they tried to make a somewhat decent fight. This just feels like they took two pre- existing enemies and threw them in a room together. And because they aren’t made for each other they just attack if the other one doesn’t exist,not like they are attacking together, as a team.
- Anonymous
For those who are struggling with the DUO fight in sofia's. You'll continue struggling. But there is a catch if you have patience. When the second gargoyle gets into the fight keep in mind that only one will try to melee attack you while the other will be vomiting poison. They'll periodically switch between them who'll attack (Usually they jump forward and close to you) so the best thing to do is to: Run to keep them far from each other to not get caught on the poison; keep dodging the twinblade and wait for the sword/halberd turn. Kill him first and only then get the other.
- Anonymous
Meanwhile in From soft HQ
-"Lets make a boss fight really tough"
-"Shall we make a boss with a wide variety of movesets? Or that have erratic attack pattern to confuse players?"
-"Of course not, lets just make a boss with a huge Health pool that does a lot of damage... No better... lets make two of them at the same time"
GENIUS!
- Anonymous
Ah yes let's make the hardest dps race boss resistant or even outright immune to all big dps stuff, well at least magic is still viable, as always. But good luck trying to chase them across only for them to cast poison breath and instakill your melee build butt. Better overlevel or go kill sever mohg and take a shortcut, less annoying imho
- Anonymous
I can forgive the fact that the arena is gigantic and these guys can just fly around and do whatever they want while I'm forced to burn stamina just to get to one of them, I can forgive them being stupidly oversized so you can't even tell what they're doing sometimes, but the one thing this boss fight does that's an absolute scumbag design move is giving them the poison breath. If you wanted to give them a move to force the player back, they could have given them a knockback shockwave move instead, but noooooo.
- Anonymous
Like most of the Elden Ring bosses worth their salt, these are designed to punish you for panic rolling and lacking aggression; just hug their balls as much as possible and always roll towards them. Their windups are all telegraphed, the dangerous part is still being in front of them for the faster follow-ups (or, god forbid, the twinblade blender). Yeah the poison barf is annoying but it's also the only tool they really have to move you away from that safe spot, makes sense why From went for that after you do the fight a few times - it's not much different from all those dragons breathing straight down and forcing you to move.
- Anonymous
"Mom can we fight demon princes (DS 3)?"
"No, we have demon princes at home"
Demon Princes at home:
Another one of those poorly designed... upa, I meant git gud bosses...
- Anonymous
Came here 25 levels higher + Godslayer Greatsword +9 + Mimic +6 and still died more than to Morgott, Renala and Godrick despite fighting them solo and "properly" leveled(!)
My guess is that this wasn't tested and they were too ashamed to nerf them or they did it on purpose. They literally perfected gank fights with the demon princes and 5 years later the same company under the same director made this utter dross of a boss (the enitre underground area is still phenomenal). This almost is a parody of a From bossfight.
- Anonymous
i hate how they both have 2 different weapons. what's the point in naming one "Valiant Gargoyle (Twinblade)" if he can just pull out an axe with a completely different moveset? i shouldn't have to learn 2 different movesets PER gargoyle
- Anonymous
I went crazy with these two until when I summoned a maxed up dung eater with whom the fight became a piece o' cheese
- Anonymous
Remove the poison breath spam and this would be actually enjoyable and thrilling fight.
- Anonymous
No, you cannot summon spirit ashes for the gargoyle in the Royal Capital
- Anonymous
So hear me out. Besides the poison breath which is an irredeemable garbage attack, I love this fight. I like that it starts as a 1v1 so you can DPS race the first one, I like the scale and spectacle, I think their attacks are pretty cool, especially the sword-punt with the huge wind-up, and I like that you have to think about your equipment before going into the room. This boss is kinda like Margit, it's another one of those "if you're having trouble, maybe go get a bigger stick and come back" bosses. I honestly prefer gargs to margit since they don't have the hyper-delayed attacks that a lot of enemies do.
- Anonymous
pure shite at fromsoft's finest.
We have: ganks, massive aow with status with tick damage offscreen, absurd mobility, delayed attacks. ALL IN ONE!!!!!!!!!!!
- Anonymous
I'm glad beating these gankers isn't the only way to get to deeproot depths.
- Anonymous
I came here to read the rants so I felt better about dying lol.
- Anonymous
finally beat the duo just spamming lightning bolt. Just 30k runes lmao, this should be 200k
- Anonymous
"just have endgame stats and a massively overfarmed weapon for a midgame boss"
ok dude
- Anonymous
WHY THE **** DOES THEIR POISON MIST ATTACK DEAL DAMAGE ON IT'S OWN HOW DOES THAT MAKE SENSE???
- Anonymous
Ok, did you know that they can scream at you with a blast of air, like trolls do? Now you know
- Anonymous
Twin gargoyles is the only fight I summon for on replays so I can get it over with. Screw that fight.
- Anonymous
- Anonymous
For the two gargoyles, it helped me to move to the rear part of the arena - there is an undestructable rock mound, so if you run behind it, you can take a breather, if you need to renew your buffs or heal, particulary on phase 1 and 3. Spirit summon absolutely useful here, and neutralizing boluses also helps, in case you stuck in the breath attack.
- Anonymous
With quickstep all the attacks are laughably easy to dodge and counter. Just have a +15 weapon with 300+ AR and solid stance dmg (anything besides daggers or fists) and it’s a cakewalk
- Anonymous
Positive aspects of this fight: You get a neat strength greatsword and Twinblade
Negative aspects of this fight:
...pretty much everything else about it
Because not only are you fighting two huge tanky bosses who are immune to all status effects and are resistant to literally every form of damage other than Strike who also hit super hard
But also they're insanely ****ing speedy and move way too nimbly and erratically for monsters that are the size of entire damn buildings.
They have absolutely dogshit hitboxes due to their twiggy erratic legs and the huge gap in between them
Their attacks are not only hyper aggressive and fast to the point they can swing a bus-sized greatsword faster than you can swing a damn straight sword, but it's also an absolute damn nightmare to make out what's going on due to the classic nonsense of the camera going apeshit due to how huge they are and thus makes their deadliest attacks absolute pains in the rear to dodge (particularly that stupid ****ing spin-to-win move that the Twinblade one does, which also does ludicrous damage too and has a massive aoe)
And don't forget these ****ers love to leap and dash all over the place like gazelles on crack which combined with their insane aggression makes it very difficult to even reliably counter attack them let alone land attacks of your own safely
And perhaps worst of all.... THE ****ING POISON BARFING is the most cancerous **** they could've possibly added to an already cancerous gank fight, they love to leap away and spam it whenever you're not able to see them, it does extremely rapid amounts of physical damage to you while covering an enormous amount of ground and often being hard to spot while also melting your summons in seconds, and it instantly starts dealing damage the moment they perform the attack so you're guaranteed to likely take tons of damage before you can even react unless they decide to be nice to you and do it in front of you where you can see it
Overall **** this boss fight, of all the garbage gank fights that are in this game this is easily the worst one imo, at least the Foreskin Duo are extremely susceptible to sleep and become infinitely more manageable with a few Sleep Pots and are also vulnerable to status effects like frost and bleed.
These bastards though? The only real way to make them "manageable" is to just be highly overlevelled and/or spam magic.
If I had to remove one boss from the game, it'd probably be this one, screw these two so hard.
- Anonymous
Props to this pair of absolute hellspawns for somehow causing me more agony and anguish than the Bed of Chaos, Lud and Zallen and Iron Passage all combined, I've never felt more relieved to finally beat a shitty boss than when I finally overcame this complete and total Travesty of a Duo Boss Fight.
- Anonymous
Who's bright ****ing idea at FromSoft was it to give the poison breath for these bastards and the Royal Revenants PHYSICAL damage as well? I can handle everything else about these guys after fighting them several times but it feels like the added physical damage they added was just another "**** you" moment they slapped on there to artificially boost difficulty.
I mean, I guess it's their way of providing "area denial" if you can call it that, but you might as well have their versions have poison proc GO FASTER instead, just something that doesn't feel like you're being cheesed to death, if you end up in a situation where you're knocked on your ass and taking 3000 years to get back up like your character is ****ing constipated while one of these stick limbed dipshits is puking out acid-reflux in the very same area you're laying ass first in
- Anonymous
All fun and game until these mfs take turns to vomit that poison fog with huge aoe, or better yet, they both do that **** and drown the area in poison fog. That's my only problem with this fight. I can take the gang fight, I can dodge their wild attacks, but the moment they do this I'm forced to either run and heal or take damage and die.
- Anonymous
There is nothing I despise more than a boss that I literally cant get to because he flies to the other side of the arena over and over. I feel like I need to be a trained Olympic sprinter just to get to these friggin things.
- Anonymous
- Anonymous
- Anonymous
The problem with some of these bosses are double-triple attack, so simple dodge in correct moment doesn't cut it.
- Anonymous
hey guys remember that you can move and you dont have to completly focus only on the boss. You also have a dodge button that makes you litterally invincible for a second. The boss isnt that hard if you use common sense instead of holding L2 and getting mad that its doing no damage because the boss is immune to status
- Anonymous
- Anonymous
I love staring at their nasty wrinkly zombie legs for 20 minutes
- Anonymous
Watchdogs Staff. Tear them up. Watch your range and your golden.
- Anonymous
such a terrible fight, there is nothing good that comes from it other than the fact you dont need to do it. such lazy designs and move sets and i just gotta love how this game reuses every single boss fight at some point again which is so awfully done and bullshit.
- Anonymous
No easily exploitable weakness? Check
Garbage stick legs hitboxes that you'll miss at melee range? Check
Huge frame so you can't tell what's going on when this huge thing is doing stuff above you? Check
Spastic moveset dashing all over the place? Check
Unavoidable spin to win attacks? Check
Gank? Check
Yep, probably the best boss Fromsoft designed to date
- Anonymous
My RL1 setup for Double Gargoyle at Siofra River: powerstanced Heavy Great Stars +12, one with War Cry, on with Craigblade. Talismans: Radagon Scarseal, Ritual Shield (saves from 1-shots), Starscourge Heirloom (+Str to use Great Stars), Claw Talisman. Armour: Haima Glinstone Crown (+Str, Omenkiller Mask would work too but I didn't have it), Raptor's Black Feather, gloves/boots don't matter. Buffed with War Cry and Graigblade before entering fog gate, jumping L1s did about 700 damage, which allows to focus the first Gargoyle pretty quickly.
- Anonymous
They may be immune to all status effects, but not to being stance-broken by my BONK STICK!
- Anonymous
My only advice is get closer and roll in, I avoided so many swords and axe attacks and gives you chance to attack. Big weapons and Stonebarb Cracked Tear helps to brake poise, that saved my life
- Anonymous
Just stumbled across these guys at level 70. Took them down with falling rock and then finished with moonveil while I was out of MP first try. EZ
- Anonymous
The Gank fights in these games legitimately feel like they’ve never been play tested.
- Anonymous
The gank fight with these guys in siofria is unironically the worst boss in the game tbh
- Anonymous
Elden Ring community try not to get dumpstered by literally every status-immune boss challenge (impossible; cried; killed by fart)
just beat these things at level 122 on my first playthrough with my +10 mimic tear using a +24 blood butchering knife while i used +10 rivers of blood, surprised they didn't go down faster LOL
- Anonymous
Use Mimic Tear with Shabiri's Woe and a decent set of armor (Banished Knight?). Then Watchdog Staff +5 or +6. EZ.
- Anonymous
I beat it as a mage lvl 63 bt spamming rock sling then summoning Knight Oleg +5 when then first gagroyle was a 20% hp, but it was bullshit. It was easier when I beat it in my first playthrough with a heavy melee weapon build
- Anonymous
if you´re running a randomizer you better pray this dude doesn´t get put into a small bossroom cause that poison tick will just kill you
- Anonymous
Why does this suggest using the more expensive, slower, damaging, and higher faith Flame Cleanse Me instead of just using Cure Poison?
Cure poison costs half the FP, is available right at the start of the game, casts faster, lets you keep walking, doesn't inflict self-damage, and takes 10 faith instead of 12. Like it's just outright superior when you only need to cure poison.
Lord's Aid is also strictly superior to FCM in this case, since it'll cure poison for your summons as well, although you'll need to get to the capital first to get it.
I genuinely don't get why anyone would suggest FCM. The only reason to use FCM in this fight is if you forgot to swap it out for cure poison at the grace.
- Anonymous
Use Rotten Breath with he breath boosting taiisman (ice breath could work) and Watchdog Staff (actually a colossal hammmer) and spam the WA. If no Watchdog Staff, use anything that can spam ranged magic attacks. Use green boluses to deal with the ****TY poison. FU From.
- Anonymous
I tried it with a level way too low. Spent like 2h trying. 2 opponents with + the camera issue makes this boss cancer. Constantly have to keep running away and look for opening, then 3 sec in the poison mist is death, and when you get one dead the second lunges at you from the outside of your field of view.
In short, impossible to rely on skill only, you need to either do high damage to take one out before the second comes, or be able to tank a bit of the poison/attacks coming from out of your fov otherwise it’s extremely difficult.
The camera.. greatest boss in all souls. Especially since bosses are most of the time 20x your size.
- Anonymous
one of my favourite fights in the game, I'm figting with claymore, no aow, no summon, no magic
- Anonymous
Lvl 95 and using Great Star +12. Took a couple of times, but I got lucky and managed to kill the first gargoyle before the second one could interfere. Then after a couple of dodges and well placed strikes I got the stun and kill. Listen to everyone below me. This boss was terrible and you don't need to deal with this in the slightest.
- Anonymous
The amount of padding in these enemies to make them hard is ridiculous. Stupid enemy model where im supposed to fight legs the entire fight, if I dare use an axe or hammer well tough luck, this monster sidesteps and backsteps out of every attack and has trash hitbox at the legs, so just change your build. Elden Ring has too many enemies that get you changing your entire build.
After intense hours of testing and realizing they can't code a proper boss, someone said "just add a poison mist that lingers for 10 seconds and does more damage than lava per tick that should fix it" and mikhail yazakimov said yes
- Anonymous
Defeated them at the seccond attempt summoning D. He can keep the seccond gargoyle busy while you deal with the first one.
- Anonymous
Hey guys, I have a great strategy for beating this boss. First, go to Leyndell and enter the well that takes you to the Subterranean Shunning Grounds. Then, navigate the sewer pipes to reach a room with pots and an elevator. Go down the elevator and beat the boss that lies ahead. After that, hit the pedestal behind the chest and parkour down the gravestones to the bottom. Once you reach the bottom with the big door, turn to your right and hit the wall that looks different to reveal a hidden pathway. Hit another illusory wall and navigate down the branches to reach the Deeproot Depths. With this completed you have successfully skipped this absolute dumpster fire of a boss, because no one should ever have to deal with them.
Hard ****ing fight, two bossed that don't complement each other in any way, with movesets that corner you in all ways possible, poison bull crap and only 30k for the trouble, at leats it dropped a weapon that became one of my favorites...
- Anonymous
I went into this with a +0 Wakizashi, hoping my black flame spells would be enough damage. It was slow (really ****ing slow, no bleed procs), but I was making progress.
Then the second one appears. I just equipped a sacrificial twig and let them kill me. No ****ing way am I dealing with that.
- Anonymous
I fought them at level 63 with a bleed build and apparently they're immune to bleed. I had 15k runes on me. After ~10 tries of not being able to kill even just one I gave up and fell off a cliff so that I lose my runes. I was so frustrated. I don't want to experience this fight ever again
- Anonymous
- Anonymous
You cannot summon spirit ashes for the one next to the west capital rampart that needs to be fixed
Fighting the gargoyle duo on a FTH/ARC build, have been for the past few hours. Are they supposed to be a hard counter for FTH/ARC? Borderline CBT
0
+10
-1