Valiant Gargoyle is a Boss in Elden Ring. These large stone gargoyles wield various weapons and move with considerable dexterity for their size. This is an optional boss, as players don't need to defeat it in order to advance in Elden Ring.

Black Blade Kindred is another variant of this boss.

 

The missing parts have been mended with corpse wax; a patchwork of champions.

Elden Ring Valiant Gargoyle Location

Elden Ring Valiant Gargoyle Boss

  • This is an optional boss
  • Closest Site of Grace: Siofra River
  • Multiplayer is allowed for this boss
  • You can summon Spirit Ashes for this boss

Valiant Gargoyle Combat information

Negations (or Absorptions)

The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

 

Elden Ring Valiant Gargoyle Boss Guide

Valiant Gargoyle Boss Video Guide

 
 
 
 
 
 
 
 
 

 

Valiant Gargoyle Fight Strategy

The Best Tips for Valiant Gargoyle:

  • Use the Spirit Jellyfish, Ancestral Follower, or any other ashes able to draw aggression away from you.
  • Use the ?? Spell
  • Use Incantation Flame, Cleanse Me to cure yourself of poison buildup. 

 

Melee Users

We can look at the encounter as having 3 phases: Phase 1 being a 1v1 fight against the first Gargoyle only, Phase 2 being a 1v2 against both Gargoyles, and Phase 3 being a 1v1 against the remaining Gargoyle. The goal in this encounter should be to take as little damage as possible in Phase 1, quickly burn down the low health Gargoyle in Phase 2, and then have enough Flask charges to get through Phase 3.

Prior to fighting this boss, the player may want to consider having a decently upgraded Flask, a way to cure Poison and decent damage output. If you attempt this fight with low damage, you may have problems with Phase 2, when both Gargoyles are ganging up on you. Also consider having a weapon with high range in order to hit the Gargoyles properly, this can be especially effective combined with playing with the camera unlocked. You may find that ranged summons such as the Spirit Jellyfish Ashes are good for this fight, as the Gargoyles tend to move around quite a bit and their attacks have large AoEs, making melee summons ineffective (needs more testing).

 Phase 1 (Sword Gargoyle)

In this phase, the goal is to simply take as little damage as possible. There is no timer, as the Twinblade Gargoyle comes into the fight when the Sword Gargoyle is around half health. Take your time to learn its attacks, most of them are relatively easy to dodge on reaction. You can be relatively aggressive in this phase if you learn the patterns, letting you get a potential stagger and consequently a critical hit coming into Phase 2. The Gargoyle will swap between its sword and halberd periodically, both of them have relatively easy to read attacks, but if you find that one of the forms is harder for you, you can always simply wait it out by dodging backwards and running away from the Gargoyle to wait for the easier phase.

It is possible to stay quite close to the Gargoyle most of the time, just watch out for the Poison Mist attack it will use at close range. If you see it coming out, you have plenty of time to simply sprint away from the Gargoyle, and you will not take any damage. You can try to get free hits on the Gargoyle while it is spawning the mist, but be careful that you do not get poisoned. The safe bet is to simply run away and wait for a different opening.

Before the Sword Gargoyle hits half health, make sure to position it around the entrance to the boss arena. This will ensure that the Twinblade Gargoyle will spawn on the other side of the arena, giving you precious time to finish off the Sword Gargoyle before the Twinblade Gargoyle is able to make its way to you.

Phase 2 (Both Gargoyles)

Depending on your weapon and level of aggression, it is possible to get a stagger on the Sword Gargoyle right as Phase 2 is coming up. This is optimal, since it will give you a large burst of damage on the Sword Gargoyle. If your weapon has a good weapon art (such as The Queen's Black Flame), you may even want to use the weapon art instead of taking the critical hit.

Regardless of whether or not you get a stagger, make sure you use your highest damage output right after the Twinblade Gargoyle spawns. The optimal scenario is to fully kill the Sword Gargoyle before the Twinblade Gargoyle makes it to your position. Do not be afraid to trade hits with the Sword Gargoyle to make this happen, just watch out to not get flanked by the Twinblade Gargoyle. This is the hardest part of the fight, so doing everything in your power to end it quickly will greatly reduce the difficulty of this encounter. Consider using any player or weapon buffs right before Phase 2 begins, simply to get the largest burst of damage (one such buff can be the damage-increasing Crystal Tears for the Flask of Wondrous Physick).

If you don't manage to kill off the Sword Gargoyle before the Twinblade Gargoyle gets to you, don't worry, you will simply have to play a bit differently from now on. If the Sword Gargoyle is not dead, it should at least be low on health. At this point, simply kite both of them and wait for openings to get hits in on the Sword Gargoyle. Try to keep both of them on your screen, and don't be afraid to take your time. It's worth noting that only one gargoyle usually attacks at a time, and it is usually the one closest to you. Run around and try to keep the Sword Gargoyle in front of you so that it will attack and you will be able to finish it off. You only need a few more hits to take down the Sword Gargoyle, so wait for your safe openings. It is highly advisable that you play with the camera unlocked in Phase 2, if you weren't already.

Phase 3 (Twinblade Gargoyle)

In the last part of this fight, you will only face the Twinblade Gargoyle, who will periodically swap between a Twinblade and a Greataxe. Its Twinblade moveset can be rather hard to read, so don't be afraid to simply wait it out until it swaps to the Greataxe. You can survive the Twinblade phase just by rolling away from it during most of its attacks. Most of the Greataxe moveset is much easier to read, and is more similar to the Sword Gargoyle's Halberd moveset. The Twinblade Gargoyle still has some very nasty attacks that can even kill you from full health if you time your rolls incorrectly. However, the fight is no longer a race against time in this phase, so take all the time you need to safely get damage on the Twinblade Gargoyle. You can slowly take it down, using flasks that you hopefully have left from the first two phases to sustain you.

Magic and Ranged Users

With this boss, its a good idea to choose either to keep close or at a distance. For ranged users, keep an eye out for when it switches weapons which will give you an opportunity to deal a number of attacks. The actions you want to look out for is the ranged wind charge which is when it lunges forward a great distance and can put you directly within range for more attacks so be prepared to run forward or away from the landing site. Another attack to look out for is its roar which surrounds it in a white glow. Back away from this attack to avoid damage.

Ranged attacks are especially beneficial when both gargoyles are present to try to handle them both from a distance and avoid receiving damage. Try to keep them both in view to avoid any unexpected attacks from one or the other. You don't want to be unaware while a gargoyle is spewing extra poison into the arena or be unprepared for when they perform a lunge and close the distance very quickly. Focus ono clearing the first gargoyle so you can use phase 3 to focus on the twinblade gargoyle. 

 

Valiant Gargoyle Attacks & Counters

Attack Description Counter
Vacuum Slice Raises sword into the air before slashing down releasing a wave of energy.  Roll to either side
 
Halberd Swap
Sheathes sword while pulling out its halberd, performing a slam attack.  Roll through
Sword
Swap
Sheathes halberd while pulling out its sword, performing a spinning attack.  Roll through
Poison Breath Hunches over and begins to breathe out poisonous gas, which slowly damages and builds up Poison.  Run  away from him while he hunches over

Ground Slam into Slash

Slams sword into ground and then slashes forward.

 Roll once for each attack

Halberd Dive

Flies into the air and dives forward with halberd, turning around and making a second attack shortly after impact.

Roll once for each attack

Halberd
Whirlwind

Begins whirling its halberd around, gathering a vortex that deals damage, before slamming it down.

Run away or dodge the attack.

Valiant Gargoyle Lore, Notes & Other Trivia

  • Similar in appearance to the Gargoyles from Dark Souls III, except with a more fleshed out moveset and different weapons.
  • The Broken Statues appear to be broken-down Gargoyles.

  


Valiant Gargoyles

Siofra River

gargoyle 2 elden ring wiki guide
Drops runes currency elden ring wiki guide 1830,000
Gargoyle's Greatsword
Gargoyle's Twinblade
HP 5,671 each

Elden Ring Valiant Gargoyles Boss (Siofra River)

Valiant Gargoyles Location

From the Aqueduct-Facing Cliffs Site of Grace off the Hallowhorn Grounds, head east through a tunnel and along the ridge, then jump down onto the buttress just below the edge. Walk along the buttress until you hit a wall, then jump down again onto the platform below. Continue northeast up two sets of stairs, then go through the first door on your right and continue north along the waterlogged passageway. Head northeast out to the balcony and up the stairs to the northwest. This will lead you into a large room with a waterfall, which the first Valiant Gargoyle will jump down, beginning the fight. [Map Link]

Valiant Gargoyles Combat information

Additional Fight Strategy

  • You can use the cliff on the right side of the arena to easily kill the first Valiant Gargoyle: Line up the Gargoyle between you and the cliff, then wait for the attack where he jumps back. The Gargoyle may fall of the cliff, killing it instantly. This leaves just the second one for a relatively easy one-on-one fight. This strategy is very inconsistent though, needing good luck to get the Gargoyle lined up and have it do the correct attack.
  • Known bug: In coop mode, the first Valiant Gargoyle can get stuck on the cliff it descends from. It can be damaged with ranged weapons, but  the Twinblade gargoyle won't show up. The best solution is to reset the arena, but there's a chance that it'll eventually jump off the cliff somewhere on the right side:
    gargoyle stuck guide elden ring wiki 708px

Valiant Gargoyle

Capital Outskirts

gargoyle 1 elden ring wiki guide
Drops runes currency elden ring wiki guide 182,835
Gargoyle’s Great Axe
HP 5,671

Elden Ring Valiant Gargoyle Boss (Capital Outskirts)

  • This enemy does not have a boss bar, but it will not respawn when killed
  • This gargoyle wields Gargoyle's Twinblade
  • Closest Site of Grace: Capital Outskirts
  • Multiplayer is allowed for this boss
  • You can summon Spirit Ashes for this boss

Valiant Gargoyle Location

From the Outer Wall Phantom Tree Site of Grace, head northeast up the long staircase. The Valiant Gargoyle will be waiting at the top of the stairs. [Map Link]

Valiant Gargoyle Combat information

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 5,671 8,285 9,113 9,527 9,942 10,770 11,184 11,599
Defense 111 118 121 124 129 135 141 153
runes currency elden ring wiki guide 18Runes 2,835 8,505 9,355 9,568 10,206 10,418 10,631 10,843

Valiant Gargoyle

Leyndell, Royal Capital

__image__
Drops runes currency elden ring wiki guide 183,332
Gargoyle's Halberd
HP 6,461

Elden Ring Valiant Gargoyle Boss (Leyndell, Royal Capital)

  • This enemy does not have a boss bar, but it will not respawn when killed
  • This gargoyle wields Gargoyle's Greatsword
  • Closest Site of Grace: West Capital Rampart
  • Multiplayer is allowed for this boss
  • You can summon Spirit Ashes for this boss

Valiant Gargoyle Location

Head south out the door from the West Capital Rampart Site of Grace and the Valiant Gargoyle will be right in front of you. [Map Link]

Valiant Gargoyle Combat information

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 6,461 8,373 9,210 9,628 10,047 10,884 11,303 11,722
Defense 113 118 121 124 130 135 141 153
runes currency elden ring wiki guide 18Runes 3,332 9,996 10,995 11,245 11,995 12,245 12,495 12,744

Valiant Gargoyle

Leyndell, Ashen Capital

186d51b650045 screenshoturl
Drops runes currency elden ring wiki guide 188,608
HP 11,670

Elden Ring Valiant Gargoyle Boss (Leyndell, Ashen Capital)

  • This enemy does not have a boss bar, and will respawn if killed.
  • This gargoyle wields Gargoyle's Twinblade
  • Closest Site of Grace: Leyndell, Ashen Capital
  • Multiplayer is allowed for this boss
  • You cannot summon Spirit Ashes for this boss

Valiant Gargoyle Location

In the courtyard just outside the ruined mirror of the roundtable hold. [Map Link]

Valiant Gargoyle Combat information

  • Health: 11,670 HP
  • Defense: 120
  • Drops runes currency elden ring wiki guide 188,608
  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 11,670 11,681 12,849 13,433 14,017 15,185 15,769 16,353
Defense 120 120 123 126 132 138 144 156
runes currency elden ring wiki guide 18Runes 8,608 17,216 18,937 19,368 20,659 21,089 21,520 21,950

Image Gallery for Valiant Gargoyle in Elden Ring

 er valiant gargoyle

 

 

Elden Ring Bosses
Abductor Virgins  ♦  Adan, Thief of Fire  ♦  Alabaster Lord  ♦  Alecto Black Knife Ringleader  ♦  Alecto, Black Knife Ringleader  ♦  Ancestor Spirit  ♦  Ancient Dragon Lansseax  ♦  Ancient Hero of Zamor  ♦  Astel Naturalborn of the Void  ♦  Astel, Stars of Darkness  ♦  Battlemage Hugues  ♦  Beast Clergyman  ♦  Beastman of Farum Azula  ♦  Bell Bearing Hunter  ♦  Black Blade Kindred  ♦  Black Knife Assassin  ♦  Bloodhound Knight  ♦  Bloodhound Knight Darriwil  ♦  Borealis the Freezing Fog  ♦  Cemetery Shade  ♦  Cleanrot Knight  ♦  Commander Niall  ♦  Commander O'Neil  ♦  Crucible Knight  ♦  Crucible Knight and Misbegotten Warrior  ♦  Crucible Knight Ordovis  ♦  Crucible Knight Siluria  ♦  Crystalians  ♦  Death Rite Bird  ♦  Deathbird  ♦  Decaying Ekzykes  ♦  Demi-Human Chief  ♦  Demi-Human Queen Gilika  ♦  Demi-Human Queen Maggie  ♦  Demi-Human Queen Margot  ♦  Draconic Tree Sentinel  ♦  Dragonkin Soldier  ♦  Dragonkin Soldier of Nokstella  ♦  Dragonlord Placidusax  ♦  Elden Beast  ♦  Elemer of the Briar  ♦  Erdtree Avatar  ♦  Esgar, Priest of Blood  ♦  Fallingstar Beast  ♦  Fell Twins  ♦  Fia's champions  ♦  Fire Giant  ♦  Flying Dragon Agheel  ♦  Flying Dragon Greyll  ♦  Frenzied Duelist  ♦  Glintstone Dragon Adula  ♦  Glintstone Dragon Smarag  ♦  God-Devouring Serpent  ♦  Godefroy the Grafted  ♦  Godfrey the Grafted  ♦  Godfrey, First Elden Lord  ♦  Godfrey, First Elden Lord (Golden Shade)  ♦  Godrick the Grafted  ♦  Godskin Apostle  ♦  Godskin Apostle & Godskin Noble  ♦  Godskin Apostle (Caelid)  ♦  Godskin Apostle and Godskin Noble  ♦  Godskin Duo  ♦  Godskin Noble  ♦  Grafted Scion  ♦  Great Wyrm Theodorix  ♦  Guardian Golem  ♦  Hoarah Loux, Warrior  ♦  Kindfred of Rot  ♦  Kindred of Rot  ♦  Leonine Misbegotten  ♦  Lichdragon Fortissax  ♦  Loretta, Knight of the Haligtree  ♦  Mad Pumpkin Head  ♦  Magma Wyrm  ♦  Magma Wyrm Makar  ♦  Malenia Blade of Miquella  ♦  Maliketh, the Black Blade  ♦  Margit, The Fell Omen  ♦  Mimic Tear  ♦  Miranda the Blighted Bloom  ♦  Misbegotten Crusader  ♦  Misbegotten Warrior  ♦  Mohg, Lord of Blood  ♦  Mohg, the Omen  ♦  Morgott the Omen King  ♦  Necromancer Garris  ♦  Night's Cavalry  ♦  Nox Swordstress & Nox Priest  ♦  Omenkiller  ♦  Omenkiller and Miranda, the Blighted Bloom  ♦  Onyx Lord  ♦  Perfumer Tricia  ♦  Putrid Crystalians  ♦  Putrid Grave Warden Duelist  ♦  Putrid Tree Spirit  ♦  Radagon of the Golden Order  ♦  Red Wolf of Radagon  ♦  Red Wolf of the Champion  ♦  Regal Ancestor Spirit  ♦  Roundtable Knight Vyke  ♦  Royal Knight Loretta  ♦  Royal Revenant  ♦  Runebear  ♦  Rykard, Lord of Blasphemy  ♦  Scaly Misbegotten  ♦  Sir Gideon Ofnir, the All-Knowing (Boss)  ♦  Soldier of Godrick  ♦  Spirit-Caller Snail  ♦  Starscourge Radahn  ♦  Stonedigger Troll  ♦  Tibia Mariner  ♦  Tree Sentinel  ♦  Ulcerated Tree Spirit  ♦  Wormface



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    • Anonymous

      Easily the worst boss fight in the game. A game filled with gank boss fights, and this one takes the crown for the worst design.

      • Anonymous

        Probably the worst designed boss after the putrid tree things. They have massive range, and they are stupidly quick, so you have to position yourself perfectly to get any attacks in. I absolutely love the concept of these, but their moveset is designed so badly, and when you combine this with a hitbox 5 meters back from where its head is, then the fights are impossible to enjoy. That is before even including the duo fight and the poison attack.

        • Anonymous

          Recently I fought these guys on a level 1 run which was hell. After fighting them for so long I actually grew to like certain aspects to the fight itself however the biggest issue is the poison that they spew everywhere. It has very little visual or audio cue that its even happening so and it dealing damage instead of just building poison means you need to run away whenever they start it. It just turns the whole fight into an endurance contest. I'd actually enjoy this fight without the poison.

          • Anonymous

            i had great success with Watchdogs Staff. Take some FP potions and you should be good. Dont go in for 2 hits with this weapon. Its too slow and they will punish you

            • Anonymous

              Dog$hit boss. One fights you while the other spams poison breath. Similar problem to the Dragonkin Soldiers as they both have a giant void in their bodies that basically acts like a forcefield. Dodgy as hell and resistant to pretty much everything. Summons don't even help because they just stand in the poison while they're trying to fight.

              At least they don't literally cheat at the game like Malenia does, but these guys are the epitomy of scum.

              • Anonymous

                I hate these guys so much. I actually hate them. That was a 2 and a half hours I can't take back. All for 30k runes and two weapons I don't plan on using.

                • Anonymous

                  Horrible horrible gank fight with the worst $hitboxes I have ever seen. Practically RNG dependent. Give me back 2 and a half hours of my time, FS.

                  • Anonymous

                    Wow, they really were determined one-up Lud and Zallen in terms of garbage gank fights in this game weren't they?

                    • Anonymous

                      Literally can’t hit these guys because they’re in the air the whole time. There’s no opening for punishment. Also, somehow they’re preventing me from using my Ash of War :/

                      • Anonymous

                        Casual player. Stumbled into faith build. Met a friend named black flame and my friend shred twin gargs to pieces after a couple attempts. Helps to summon D for aggro.

                        • Anonymous

                          The + 15% resistances and extra stance damage cracked tears from the putrid avatar in caelid, banished knight armor, endure and a 2H colossal sword saw me through these two at level 84. Endure followed by a charged R2 is a cheese. Otherwise standard R1 and R2 attacks plus the odd block counter connected more often than I expected. I would say get close and do not try to rely on jump attacks. Also it is probably going to take longer to kill the first one with an NPC Summons due to the increased health ect.. my two cents.

                          • Anonymous

                            I swear to God its crotch has i-frames because I cannot for the life of me smack him on the **** when he's squatting, legs spread. Worst hitbox I have ever seen by FromSoft.

                            • Anonymous

                              For RL1+0 run, I ended up using Carian Slicer against the twin gargoyles. Even though they are resistant to magic (20%), it still works much better than strike weapons (0% resistance).

                              The setup I used:
                              - Meteorite Staff in the main hand (comes with S Int scaling without upgrades),
                              - Carian Glintstone Staff in the off hand (+15% damage of Carian Slicer),
                              - Twinsage Glintstone Crown (+6 Int) and Marika's Scarseal (+3 Int) to meet the requirements of the Meteorite Staff,
                              - Ritual Shield talisman and Radagon Icon to avoid one-shots and be able to roll faster after a cast,
                              - Ritual Sword talisman (flat +10% damage)
                              - Flask: +10 Int + 15% Magic Damage

                              This 'budget mage' setup is not an auto-win by any means, because you still need to know and properly roll all attacks. But at least it melts these two stone idiots fast enough so you don't lose your sanity in this bullshit fight (any other multi-boss fight haters here, by the way?).

                              • Anonymous

                                Dex build - let them get in close and just dump all your fan blades to destroy these fools. (buy from patches if you need to)

                                My strat was to work the solo fight with dodging and poke until he calls his homeboy to watch him get his *** kicked. Separate them! I found it easiest when one was barfing poison to lure the other away, destroy the first one you already weakened by letting him get close then let loose the fan blades.
                                The second can be taken down with a combo of pokes after dodges and dumping whatever fan blades you have left when he gets in close.

                                • Anonymous

                                  These bastards AI will keep jumping backward if you don't hit them with range spells but, right after you throw one, they come charging. So, melee users, armed yourself with something you can throw at them to keep these mofos AI from jumping back.

                                  • Anonymous

                                    Managed to beat it with my sorcerer build by summoning putrid corpses. They distracted the first gargoyle, I killed it, and then I sniped the other with the great bow spell

                                    • Anonymous

                                      if they just nerfed the poison a little and maybe made the twinblade one less aggressive this fight wouldnt be so awful.

                                      • Anonymous

                                        The constant poison spam they do that spans half the room and damages you without even proccing the status condition is probably the single worst thing I've ever seen in my life. Garbage.

                                        • Anonymous

                                          Really brutal without high stats as a dex build (blunt weapons would have helped a lot). Strongly recommend the chrystalian spirit summon in the second phase to avoid getting ganked too hard, at +5 its the only summon that can withstand long enough to finish the first gargoyle

                                          • Anonymous

                                            One of the worst bosses for a RL1 no godrick's great rune run. Both the gargs can overlap attacks and the poison breath has a barely audible cue, blends in with the lush green of the environment and does tick damage while building poison. The tick damage also means that once it's a 2 vs 1, it's very difficult to maintain ritual shield and you will get one shot without it.

                                            • Anonymous

                                              One of the worst bosses for a RL1 no godrick's great rune run. Both the gargs can overlap attacks and the poison breath has a barely audible cue, blends in with the lush green of the environment and does tick damage while building poison. The tick damage also means that once it's a 2 vs 1, it's very difficult to maintain ritual shield and you will get one shot without it.

                                              • Anonymous

                                                Oh fight 2 boss? Let just summon my best friend: myself. Now it's 2 on 2. Case closed. Oh yeah, a lot of bullsht boss can be unbullsht by summoning spirit ashes, maybe people can try it

                                                • Anonymous

                                                  I really don't think this fight is that bad, boring cuz they're just 2 normal enemies but the way they tag in and out makes it very manageable if you don't rush the one that jumps back. In both playthroughs after my first I went to the capital via deeproot instead of draconic.

                                                  • Anonymous

                                                    Hi there, are you sure of the 20% resistance to magic damage ? I think you missed the "-" because it feels undoubtedly -20%

                                                    • Anonymous

                                                      Fight isn't that bad by From standards. Anyway, Blackflame Monk Anon was a great help for me. Just as well really as I only had a +8 great stars.

                                                      • Anonymous

                                                        Well, actually Duo Boss fight is not so hard for melee solo when you are STR build with a great shield and/or some cool Big Bonk. However for DEX it is not so easy. Katanas lacks of damage. Flails lacks of range too often. At RL78 I spent all boluses and had to get old good Zweihander (+15 with keen infusion). Do not know how to beat them with a curved sword. May be renaming to Gigachad would help.

                                                        • Anonymous

                                                          If you would like an easier way to do the valiant gargoyle duo, grab the black knife and use light roll/winged tear physick. Have mostly blue pots and use the blade of death battle art.
                                                          Spirit ashes make this even easier, but they are terribly weak to destined death/blackflame. its the only reliable DOT you can stick on them other than night maidens mist.

                                                          Roll away from them and use the battle art once enough distance is made, I managed at 10 mind with 7-8 blue pots.

                                                          • Anonymous

                                                            They already did this fight correctly in DS3, the demon duo + demon prince. It’s like they tried to do the same thing but forgot to make the one shooting magic less aggressive.

                                                            From, wtf happened?

                                                            • If you’re a melee build, I highly recommend a weapon that does a lot of stance damage. Bigger bonus if it does strike damage too. The Great Mace is an obvious choice, but I prefer a bit more range when fighting these guys since they like to run away A LOT. I have a Frost-infused Cragblade Zweihander specifically for any Gargoyles I encounter. Works great at stance breaking them, and the added magic damage is the icing on the cake. They might be immune to frostbite, but it’s the 65-35 physical to magic proportion that’s more valuable in this fight.

                                                              • Anonymous

                                                                fighting these guys with any kind of short or narrow pokey weapon is literally the worst experience you can possibly have in this game

                                                                • Anonymous

                                                                  Took me a couple days to beat (melee build level 97) definitly not impossible with a status cure in your wonderous flask and at least 6 crimson tears left for the final guy

                                                                  • Anonymous

                                                                    I have a melee build so I guess I just don’t get to see the area after this boss unless I come back way overleveled, thanks fromsoft

                                                                    • Anonymous

                                                                      For the duo in Nokron, a heavy great mace with lion claw at +19 will do around 1000 damage to these guys, allowing you to melt the first one very quickly, I managed 2-3 hits in a row and they poise break allowing you to execute rather quikly. Staying in the cloud of poison breath attack will allow you to land the 2-3 hits, use bolluses to cure poison right after. Managed to beat it on second try with jellyfish ashes. Having 2000hp and high resist with golden vow and dargoncrest talisman helps tank their heavy hits. This is one of the fight where being aggresive is better then being defensive, if you're having problem its because your making the fight drag on for to long.

                                                                      • Anonymous

                                                                        New From player. Learned how to roll. No summons. Level 90. Arcane melee build. Occult Uchi w/ bloody slash. These 2 were a breeze.

                                                                        • Anonymous

                                                                          I beat this pretty easily as a melee dex build, level 84 with 32 in dex. I used Bloody Slash ash of war on my Uchiginata (+19) and it just takes off huge chunks of health. I had D as a summon but bloody slash is the way to go.

                                                                          • Anonymous

                                                                            This boss is literally impossible to fight alone. Melania is nothing, I can not deal with having to keep track of two bosses with mobile attacks that span the entire arena or will poison me when I'm not looking at the right one. This boss shows the flaw of Elden Ring super hard, many of the fights were made to encourage summons, but play too long after launch and nobody is on the random bosses scattered around thr world.

                                                                            • Anonymous

                                                                              "Wow, this Nokron area is really cool! Oh look, a boss arena, I can't wait to fight a fair boss that's appropriately scaled for the area!"

                                                                              • Anonymous

                                                                                Honestly, the best and the worst part of FromSoftware games is bosses. Some make you have fun even though you spent like 10 attempts trying to beat them, and some are so damn obnoxious and poorly-designed that it makes you hate the whole game on the third try. Like, elden ring literally wouldn't lose anything if bosses like this did not exist. Wonderful game with some terrible things about it

                                                                                • Anonymous

                                                                                  This fight is more of a DPS check than skill check, and from reading comments across different forums, how much difficulty you face really depends on your build. This one is incredibly difficult for most DEX + ARCANE bleed builds, and an absolute breeze for INT builds due to their weakness to magic.

                                                                                  If you can nuke down the first Gargoyle before the second one has the chance to engage, this is a breeze, but if you need to juggle both at the same time, and slowly chip away, it's rather difficult.

                                                                                  I dual-wielded Reduvia, and was doing ~230 damage per AoW active at Lv82, and they're immune to bleed, so this has been by far the hardest fight for me, took about 10 tries before I downed these two.

                                                                                  • Anonymous

                                                                                    So... at level 81, I had trouble putting out enough damage, though I got real close once. So I went back to fringefolk heros grave, got the dragon communion seal, killed smarag, got smarags glinstone breath, upgraded mimic tear, then cooked the gargoyles with glintstone breath while D and Mimic Tear distracted them. First try. So ranged magic is helpful. Mimic tear died, but D still had 75% of his health.

                                                                                    • Anonymous

                                                                                      I fought the one outside of the Bestial Sanctum first(first playthrough of any souls game & Elden Ring) and beating that fool made these two a breeze by comparison apparently because I didn't die once. They were significantly easier than the one outside of the Sanctum!

                                                                                      • Anonymous

                                                                                        Another poorly designed bosses that brings the game down to a mediocre 7.5 the game is the best ever made aside from this shits that are not so rare

                                                                                        • Anonymous

                                                                                          Hit them 3-4 times Sorcery Rock Sling, and it'll break their guard enough for a critical hit. Made the fight so much easier.

                                                                                          • Anonymous

                                                                                            The only reason that this boss fight exists, I assume, is to be a reference to the D twins. Other than that, it is a pain in the arse.

                                                                                            • Anonymous

                                                                                              The poison is just too much. If the poison only gave you status effect fair enough, but it does massive tick damage instead.

                                                                                              • Anonymous

                                                                                                Beat at lvl 1 with black knife weapon art, if you are having trouble with this boss I recommend black knife and summon D if you need extra help

                                                                                                • Anonymous

                                                                                                  Pretty sure the cliff cheese has been patched out, when the first gargoyle jumps backwards it seems to hit an invisible wall and slide across it rather than fall off. Shame, this boss sucks.

                                                                                                  • Anonymous

                                                                                                    I love how the game hints at how the Gargoyles managed to survive so long being in a watery place.
                                                                                                    Corpse wax forms by hydrogenation of fat tissue, so it is more likely to form underwater or in a humid place.
                                                                                                    The Gargoyles are in Siofra Aqueduct and we know their arena is full of coffins.
                                                                                                    So they basically used the corpse wax from the dead bodies in the coffins to keep themselves in shape and avoid falling apart while at the same time surviving in a watery location.
                                                                                                    This kind of indirect "storytelling" is why i love FromSoftware's games.

                                                                                                    • Anonymous

                                                                                                      Just finished this on my lvl 50 str dude. If you run to the right shortly after entering the fog and fight the first over there he can fall off. Fighting in this area also gives ya an extra 10 to 15 seconds to whack the first one as the other walks across.

                                                                                                      • Anonymous

                                                                                                        Genuinely the worst gank fight in modern fromsoft. There is so much wrong with this fight that it makes Foreskin Duo a masterpiece by comparison.

                                                                                                        • Anonymous

                                                                                                          The best way is to just charged spamming ancient dragon lightning strike while the summon is distracting them.

                                                                                                          • Anonymous

                                                                                                            Based on the suggestions of previous comments, I managed to beat them, but my health was in the double digits by the end.The Watchdog staff (colossal pure strength strike melee found early one) + damage buffs + strength bonuses minimized the time that the first gargoyle was alive. Putrid corpse ashes also helped; I summoned them at the start and thought they were worthless initially, but the second gargoyle completely ignored me, fighting near the entrance.

                                                                                                            • Anonymous

                                                                                                              You know that one guy that tells the same joke over and over and over again in every single party. It's not even a bad joke, you all laughed when you heard it... first. But after the 6th time, you really just want to make the dude shut up when he starts to tell it again, expecting the same laughter and cheer while being completely oblivious about how unfunny and tired the joke became
                                                                                                              FromSoft is the guy right now and the gargoyles are a joke.

                                                                                                              • Anonymous

                                                                                                                In my opinion this is one of the worst gank bossfights in Fromsoftware history. In most of the others there is either some strick or rgn to it, or there is a method with which you can reliably cheese/abuse the boss.

                                                                                                                Even things like the ds2 gargoyles can be bursted with the right dps. Meanwhile this boss has very unreliable cheese options and is one of the worst combos there is.

                                                                                                                2 agressive enemies, the map hinders you more than them, very wide and long range attacks and on top of that poison to make sure the summon gets nearly useless.

                                                                                                                • Anonymous

                                                                                                                  I don't mind the gargoyles as much as some here, that one outside bestial sanctum is a handful at low levels but two at the same time with added poison isn't fun. F**king hard work that's what it is. No one picks up their joypad or sits down at their keyboard looking forward to the gaming equivalent of a twelve hour shift down a mine.
                                                                                                                  Also, the crucible knight using a spear like Siluria's near D-Twin has a shi**y level of artificial difficulty that is way out of proportion to all the other enemies in that area. That c**t killed me three more times than both gargoyles managed to. I hit him with a two handed charged R2 with a +10 godslayer's the motherf**ker didn't even flinch, just turned around and battered me.

                                                                                                                  • Anonymous

                                                                                                                    Ah yes, Egyptian Gargoyles who immune to anything except strike damage!!!! For me the most useless enemy/boss in the entire series even worse than Elden Beast.

                                                                                                                    • Was struggling with this fight as a strength build with no decent ranged options. Got my https://eldenring.wiki.fextralife.com/Watchdog's+Staff upgraded to +9 and cleared it next try.

                                                                                                                      • Anonymous

                                                                                                                        If Ornstein and Smough are a good example of how to design a duo boss fight right, these two shitstains are THE perfect example of how NOT to design a duo boss fight.

                                                                                                                        • Anonymous

                                                                                                                          Good reason to take the long way around (beat one of the Mohg clones - jump to your death until after you can't stand it - flip through multiple invisible walls) and that's the way to Deeproot.
                                                                                                                          Better than this spam.

                                                                                                                          • Anonymous

                                                                                                                            Summon the Putrid Corpse ashes when the second Gargoyle comes in, they eat the poison breath for breakfast and force enemies to aggro on them, giving you time to focus on a single Gargoyle.

                                                                                                                            They break the gank up nicely and just take high damage like nothing, at least 10k health each.

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