Valiant Gargoyle is a Boss in Elden Ring. These large stone gargoyles wield various weapons and move with considerable dexterity for their size. This is an optional boss, as players don't need to defeat it in order to advance in Elden Ring. However, doing so yields useful Items and Runes.

Black Blade Kindred is another variant of this boss.

 

The missing parts have been mended with corpse wax; a patchwork of champions.

Elden Ring Valiant Gargoyle Location

Elden Ring Valiant Gargoyle Boss

  • This is an optional boss
  • Closest Site of Grace: Siofra River
  • Multiplayer is allowed for this boss
  • You can summon Spirit Ashes for this boss

Valiant Gargoyle Combat information

Negations (or Absorptions)

The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

 

Elden Ring Valiant Gargoyle Boss Guide

Valiant Gargoyle Boss Video Guide

 
 
 
 
 
 
 
 
 

 

Valiant Gargoyle Fight Strategy

The Best Tips for Valiant Gargoyle:

  • Use the Spirit Jellyfish, Ancestral Follower, or any other ashes able to draw aggression away from you.
  • Use the ?? Spell
  • Use Incantation Flame, Cleanse Me to cure yourself of poison buildup. 

 

Melee Users

We can look at the encounter as having 3 phases: Phase 1 being a 1v1 fight against the first Gargoyle only, Phase 2 being a 1v2 against both Gargoyles, and Phase 3 being a 1v1 against the remaining Gargoyle. The goal in this encounter should be to take as little damage as possible in Phase 1, quickly burn down the low health Gargoyle in Phase 2, and then have enough Flask charges to get through Phase 3.

Prior to fighting this boss, the player may want to consider having a decently upgraded Flask, a way to cure Poison and decent damage output. If you attempt this fight with low damage, you may have problems with Phase 2, when both Gargoyles are ganging up on you. Also consider having a weapon with high range in order to hit the Gargoyles properly, this can be especially effective combined with playing with the camera unlocked. You may find that ranged summons such as the Spirit Jellyfish Ashes are good for this fight, as the Gargoyles tend to move around quite a bit and their attacks have large AoEs, making melee summons ineffective (needs more testing).

 Phase 1 (Sword Gargoyle)

In this phase, the goal is to simply take as little damage as possible. There is no timer, as the Twinblade Gargoyle comes into the fight when the Sword Gargoyle is around half health. Take your time to learn its attacks, most of them are relatively easy to dodge on reaction. You can be relatively aggressive in this phase if you learn the patterns, letting you get a potential stagger and consequently a critical hit coming into Phase 2. The Gargoyle will swap between its sword and halberd periodically, both of them have relatively easy to read attacks, but if you find that one of the forms is harder for you, you can always simply wait it out by dodging backwards and running away from the Gargoyle to wait for the easier phase.

It is possible to stay quite close to the Gargoyle most of the time, just watch out for the Poison Mist attack it will use at close range. If you see it coming out, you have plenty of time to simply sprint away from the Gargoyle, and you will not take any damage. You can try to get free hits on the Gargoyle while it is spawning the mist, but be careful that you do not get poisoned. The safe bet is to simply run away and wait for a different opening.

Before the Sword Gargoyle hits half health, make sure to position it around the entrance to the boss arena. This will ensure that the Twinblade Gargoyle will spawn on the other side of the arena, giving you precious time to finish off the Sword Gargoyle before the Twinblade Gargoyle is able to make its way to you.

Phase 2 (Both Gargoyles)

Depending on your weapon and level of aggression, it is possible to get a stagger on the Sword Gargoyle right as Phase 2 is coming up. This is optimal, since it will give you a large burst of damage on the Sword Gargoyle. If your weapon has a good weapon art (such as The Queen's Black Flame), you may even want to use the weapon art instead of taking the critical hit.

Regardless of whether or not you get a stagger, make sure you use your highest damage output right after the Twinblade Gargoyle spawns. The optimal scenario is to fully kill the Sword Gargoyle before the Twinblade Gargoyle makes it to your position. Do not be afraid to trade hits with the Sword Gargoyle to make this happen, just watch out to not get flanked by the Twinblade Gargoyle. This is the hardest part of the fight, so doing everything in your power to end it quickly will greatly reduce the difficulty of this encounter. Consider using any player or weapon buffs right before Phase 2 begins, simply to get the largest burst of damage (one such buff can be the damage-increasing Crystal Tears for the Flask of Wondrous Physick).

If you don't manage to kill off the Sword Gargoyle before the Twinblade Gargoyle gets to you, don't worry, you will simply have to play a bit differently from now on. If the Sword Gargoyle is not dead, it should at least be low on health. At this point, simply kite both of them and wait for openings to get hits in on the Sword Gargoyle. Try to keep both of them on your screen, and don't be afraid to take your time. It's worth noting that only one gargoyle usually attacks at a time, and it is usually the one closest to you. Run around and try to keep the Sword Gargoyle in front of you so that it will attack and you will be able to finish it off. You only need a few more hits to take down the Sword Gargoyle, so wait for your safe openings. It is highly advisable that you play with the camera unlocked in Phase 2, if you weren't already.

Phase 3 (Twinblade Gargoyle)

In the last part of this fight, you will only face the Twinblade Gargoyle, who will periodically swap between a Twinblade and a Greataxe. Its Twinblade moveset can be rather hard to read, so don't be afraid to simply wait it out until it swaps to the Greataxe. You can survive the Twinblade phase just by rolling away from it during most of its attacks. Most of the Greataxe moveset is much easier to read, and is more similar to the Sword Gargoyle's Halberd moveset. The Twinblade Gargoyle still has some very nasty attacks that can even kill you from full health if you time your rolls incorrectly. However, the fight is no longer a race against time in this phase, so take all the time you need to safely get damage on the Twinblade Gargoyle. You can slowly take it down, using flasks that you hopefully have left from the first two phases to sustain you.

Magic and Ranged Users

With this boss, its a good idea to choose either to keep close or at a distance. For ranged users, keep an eye out for when it switches weapons which will give you an opportunity to deal a number of attacks. The actions you want to look out for is the ranged wind charge which is when it lunges forward a great distance and can put you directly within range for more attacks so be prepared to run forward or away from the landing site. Another attack to look out for is its roar which surrounds it in a white glow. Back away from this attack to avoid damage.

Ranged attacks are especially beneficial when both gargoyles are present to try to handle them both from a distance and avoid receiving damage. Try to keep them both in view to avoid any unexpected attacks from one or the other. You don't want to be unaware while a gargoyle is spewing extra poison into the arena or be unprepared for when they perform a lunge and close the distance very quickly. Focus ono clearing the first gargoyle so you can use phase 3 to focus on the twinblade gargoyle. 

 

Valiant Gargoyle Attacks & Counters

Attack Description Counter
Vacuum Slice Raises sword into the air before slashing down releasing a wave of energy.  Roll to either side
 
Halberd Swap
Sheathes sword while pulling out its halberd, performing a slam attack.  Roll through
Sword
Swap
Sheathes halberd while pulling out its sword, performing a spinning attack.  Roll through
Poison Breath Hunches over and begins to breathe out poisonous gas, which slowly damages and builds up Poison.  Run  away from him while he hunches over

Ground Slam into Slash

Slams sword into ground and then slashes forward.

 Roll once for each attack

Halberd Dive

Flies into the air and dives forward with halberd, turning around and making a second attack shortly after impact.

Roll once for each attack

Halberd
Whirlwind

Begins whirling its halberd around, gathering a vortex that deals damage, before slamming it down.

Run away or dodge the attack.

Valiant Gargoyle Lore, Notes & Other Trivia

  • Similar in appearance to the Gargoyles from Dark Souls III, except with a more fleshed out moveset and different weapons.
  • The Broken Statues appear to be broken-down Gargoyles.

  


Valiant Gargoyles

Siofra River

gargoyle 2 elden ring wiki guide
Drops runes currency elden ring wiki guide 1830,000
Gargoyle's Greatsword
Gargoyle's Twinblade
HP 5,671 each

Elden Ring Valiant Gargoyles Boss (Siofra River)

Valiant Gargoyles Location

From the Aqueduct-Facing Cliffs Site of Grace off the Hallowhorn Grounds, head east through a tunnel and along the ridge, then jump down onto the buttress just below the edge. Walk along the buttress until you hit a wall, then jump down again onto the platform below. Continue northeast up two sets of stairs, then go through the first door on your right and continue north along the waterlogged passageway. Head northeast out to the balcony and up the stairs to the northwest. This will lead you into a large room with a waterfall, which the first Valiant Gargoyle will jump down, beginning the fight. [Map Link]

Valiant Gargoyles Combat information

Additional Fight Strategy

  • You can use the cliff on the right side of the arena to easily kill the first Valiant Gargoyle: Line up the Gargoyle between you and the cliff, then wait for the attack where he jumps back. The Gargoyle may fall of the cliff, killing it instantly. This leaves just the second one for a relatively easy one-on-one fight. This strategy is very inconsistent though, needing good luck to get the Gargoyle lined up and have it do the correct attack.
  • Known bug: In coop mode, the first Valiant Gargoyle can get stuck on the cliff it descends from. It can be damaged with ranged weapons, but  the Twinblade gargoyle won't show up. The best solution is to reset the arena, but there's a chance that it'll eventually jump off the cliff somewhere on the right side:
    gargoyle stuck guide elden ring wiki 708px

Valiant Gargoyle

Capital Outskirts

gargoyle 1 elden ring wiki guide
Drops runes currency elden ring wiki guide 182,835
Gargoyle’s Great Axe
HP 5,671

Elden Ring Valiant Gargoyle Boss (Capital Outskirts)

  • This enemy does not have a boss bar, but it will not respawn when killed
  • This gargoyle wields Gargoyle's Twinblade
  • Closest Site of Grace: Capital Outskirts
  • Multiplayer is allowed for this boss
  • You can summon Spirit Ashes for this boss

Valiant Gargoyle Location

From the Outer Wall Phantom Tree Site of Grace, head northeast up the long staircase. The Valiant Gargoyle will be waiting at the top of the stairs. [Map Link]

Valiant Gargoyle Combat information

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 5,671 8,285 9,113 9,527 9,942 10,770 11,184 11,599
Defense 111 118 121 124 129 135 141 153
runes currency elden ring wiki guide 18Runes 2,835 8,505 9,355 9,568 10,206 10,418 10,631 10,843

Valiant Gargoyle

Leyndell, Royal Capital

__image__
Drops runes currency elden ring wiki guide 183,332
Gargoyle's Halberd
HP 6,461

Elden Ring Valiant Gargoyle Boss (Leyndell, Royal Capital)

  • This enemy does not have a boss bar, but it will not respawn when killed
  • This gargoyle wields Gargoyle's Greatsword
  • Closest Site of Grace: West Capital Rampart
  • Multiplayer is allowed for this boss
  • You can summon Spirit Ashes for this boss

Valiant Gargoyle Location

Head south out the door from the West Capital Rampart Site of Grace and the Valiant Gargoyle will be right in front of you. [Map Link]

Valiant Gargoyle Combat information

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 6,461 8,373 9,210 9,628 10,047 10,884 11,303 11,722
Defense 113 118 121 124 130 135 141 153
runes currency elden ring wiki guide 18Runes 3,332 9,996 10,995 11,245 11,995 12,245 12,495 12,744

Valiant Gargoyle

Leyndell, Ashen Capital

__image__
Drops runes currency elden ring wiki guide 188,608
HP 11,670

Elden Ring Valiant Gargoyle Boss (Leyndell, Ashen Capital)

  • This enemy does not have a boss bar, but it will not respawn when killed
  • This gargoyle wields Gargoyle's Twinblade
  • Closest Site of Grace: Leyndell, Ashen Capital
  • Multiplayer is allowed for this boss
  • You cannot summon Spirit Ashes for this boss

Valiant Gargoyle Location

In the courtyard just outside the ruined mirror of the roundtable hold. [Map Link]

Valiant Gargoyle Combat information

  • Health: 11,670 HP
  • Defense: 120
  • Drops runes currency elden ring wiki guide 188,608
  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 11,670 11,681 12,849 13,433 14,017 15,185 15,769 16,353
Defense 120 120 123 126 132 138 144 156
runes currency elden ring wiki guide 18Runes 8,608 17,216 18,937 19,368 20,659 21,089 21,520 21,950

Image Gallery for Valiant Gargoyle in Elden Ring

 

Elden Ring Bosses
Abductor Virgins  ♦  Adan, Thief of Fire  ♦  Alabaster Lord  ♦  Alecto Black Knife Ringleader  ♦  Alecto, Black Knife Ringleader  ♦  Ancestor Spirit  ♦  Ancient Dragon Lansseax  ♦  Ancient Hero of Zamor  ♦  Astel Naturalborn of the Void  ♦  Astel, Stars of Darkness  ♦  Battlemage Hugues  ♦  Beast Clergyman  ♦  Beastman of Farum Azula  ♦  Bell Bearing Hunter  ♦  Black Blade Kindred  ♦  Black Knife Assassin  ♦  Bloodhound Knight  ♦  Bloodhound Knight Darriwil  ♦  Borealis the Freezing Fog  ♦  Cemetery Shade  ♦  Cleanrot Knight  ♦  Commander Niall  ♦  Commander O'Neil  ♦  Crucible Knight  ♦  Crucible Knight and Misbegotten Warrior  ♦  Crucible Knight Ordovis  ♦  Crucible Knight Siluria  ♦  Crystalians  ♦  Death Rite Bird  ♦  Deathbird  ♦  Decaying Ekzykes  ♦  Demi-Human Chief  ♦  Demi-Human Queen Gilika  ♦  Demi-Human Queen Maggie  ♦  Demi-Human Queen Margot  ♦  Draconic Tree Sentinel  ♦  Dragonkin Soldier  ♦  Dragonkin Soldier of Nokstella  ♦  Dragonlord Placidusax  ♦  Elden Beast  ♦  Elemer of the Briar  ♦  Erdtree Avatar  ♦  Esgar, Priest of Blood  ♦  Fallingstar Beast  ♦  Fell Twins  ♦  Fia's champions  ♦  Fire Giant  ♦  Flying Dragon Agheel  ♦  Flying Dragon Greyll  ♦  Frenzied Duelist  ♦  Glintstone Dragon Adula  ♦  Glintstone Dragon Smarag  ♦  God-Devouring Serpent  ♦  Godefroy the Grafted  ♦  Godfrey the Grafted  ♦  Godfrey, First Elden Lord  ♦  Godfrey, First Elden Lord (Golden Shade)  ♦  Godrick the Grafted  ♦  Godskin Apostle  ♦  Godskin Apostle & Godskin Noble  ♦  Godskin Apostle (Caelid)  ♦  Godskin Apostle and Godskin Noble  ♦  Godskin Duo  ♦  Godskin Noble  ♦  Grafted Scion  ♦  Great Wyrm Theodorix  ♦  Guardian Golem  ♦  Hoarah Loux, Warrior  ♦  Kindfred of Rot  ♦  Kindred of Rot  ♦  Leonine Misbegotten  ♦  Lichdragon Fortissax  ♦  Loretta, Knight of the Haligtree  ♦  Mad Pumpkin Head  ♦  Magma Wyrm  ♦  Magma Wyrm Makar  ♦  Malenia Blade of Miquella  ♦  Maliketh, the Black Blade  ♦  Margit, The Fell Omen  ♦  Mimic Tear  ♦  Miranda the Blighted Bloom  ♦  Misbegotten Crusader  ♦  Misbegotten Warrior  ♦  Mohg, Lord of Blood  ♦  Mohg, the Omen  ♦  Morgott the Omen King  ♦  Necromancer Garris  ♦  Night's Cavalry  ♦  Nox Swordstress & Nox Priest  ♦  Omenkiller  ♦  Omenkiller and Miranda, the Blighted Bloom  ♦  Onyx Lord  ♦  Perfumer Tricia  ♦  Putrid Crystalians  ♦  Putrid Grave Warden Duelist  ♦  Putrid Tree Spirit  ♦  Radagon of the Golden Order  ♦  Red Wolf of Radagon  ♦  Red Wolf of the Champion  ♦  Regal Ancestor Spirit  ♦  Roundtable Knight Vyke  ♦  Royal Knight Loretta  ♦  Royal Revenant  ♦  Runebear  ♦  Rykard, Lord of Blasphemy  ♦  Scaly Misbegotten  ♦  Sir Gideon Ofnir, the All-Knowing (Boss)  ♦  Soldier of Godrick  ♦  Spirit-Caller Snail  ♦  Starscourge Radahn  ♦  Stonedigger Troll  ♦  Tibia Mariner  ♦  Tree Sentinel  ♦  Ulcerated Tree Spirit  ♦  Wormface



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    • Anonymous

      For the duo in Nokron, a heavy great mace with lion claw at +19 will do around 1000 damage to these guys, allowing you to melt the first one very quickly, I managed 2-3 hits in a row and they poise break allowing you to execute rather quikly. Staying in the cloud of poison breath attack will allow you to land the 2-3 hits, use bolluses to cure poison right after. Managed to beat it on second try with jellyfish ashes. Having 2000hp and high resist with golden vow and dargoncrest talisman helps tank their heavy hits. This is one of the fight where being aggresive is better then being defensive, if you're having problem its because your making the fight drag on for to long.

      • Anonymous

        New From player. Learned how to roll. No summons. Level 90. Arcane melee build. Occult Uchi w/ bloody slash. These 2 were a breeze.

        • Anonymous

          I beat this pretty easily as a melee dex build, level 84 with 32 in dex. I used Bloody Slash ash of war on my Uchiginata (+19) and it just takes off huge chunks of health. I had D as a summon but bloody slash is the way to go.

          • Anonymous

            This boss is literally impossible to fight alone. Melania is nothing, I can not deal with having to keep track of two bosses with mobile attacks that span the entire arena or will poison me when I'm not looking at the right one. This boss shows the flaw of Elden Ring super hard, many of the fights were made to encourage summons, but play too long after launch and nobody is on the random bosses scattered around thr world.

            • Anonymous

              "Wow, this Nokron area is really cool! Oh look, a boss arena, I can't wait to fight a fair boss that's appropriately scaled for the area!"

              • Anonymous

                Honestly, the best and the worst part of FromSoftware games is bosses. Some make you have fun even though you spent like 10 attempts trying to beat them, and some are so damn obnoxious and poorly-designed that it makes you hate the whole game on the third try. Like, elden ring literally wouldn't lose anything if bosses like this did not exist. Wonderful game with some terrible things about it

                • Anonymous

                  This fight is more of a DPS check than skill check, and from reading comments across different forums, how much difficulty you face really depends on your build. This one is incredibly difficult for most DEX + ARCANE bleed builds, and an absolute breeze for INT builds due to their weakness to magic.

                  If you can nuke down the first Gargoyle before the second one has the chance to engage, this is a breeze, but if you need to juggle both at the same time, and slowly chip away, it's rather difficult.

                  I dual-wielded Reduvia, and was doing ~230 damage per AoW active at Lv82, and they're immune to bleed, so this has been by far the hardest fight for me, took about 10 tries before I downed these two.

                  • Anonymous

                    So... at level 81, I had trouble putting out enough damage, though I got real close once. So I went back to fringefolk heros grave, got the dragon communion seal, killed smarag, got smarags glinstone breath, upgraded mimic tear, then cooked the gargoyles with glintstone breath while D and Mimic Tear distracted them. First try. So ranged magic is helpful. Mimic tear died, but D still had 75% of his health.

                    • Anonymous

                      I fought the one outside of the Bestial Sanctum first(first playthrough of any souls game & Elden Ring) and beating that fool made these two a breeze by comparison apparently because I didn't die once. They were significantly easier than the one outside of the Sanctum!

                      • Anonymous

                        Another poorly designed bosses that brings the game down to a mediocre 7.5 the game is the best ever made aside from this shits that are not so rare

                        • Anonymous

                          Hit them 3-4 times Sorcery Rock Sling, and it'll break their guard enough for a critical hit. Made the fight so much easier.

                          • Anonymous

                            The only reason that this boss fight exists, I assume, is to be a reference to the D twins. Other than that, it is a pain in the arse.

                            • Anonymous

                              The poison is just too much. If the poison only gave you status effect fair enough, but it does massive tick damage instead.

                              • Anonymous

                                Beat at lvl 1 with black knife weapon art, if you are having trouble with this boss I recommend black knife and summon D if you need extra help

                                • Anonymous

                                  Pretty sure the cliff cheese has been patched out, when the first gargoyle jumps backwards it seems to hit an invisible wall and slide across it rather than fall off. Shame, this boss sucks.

                                  • Anonymous

                                    I love how the game hints at how the Gargoyles managed to survive so long being in a watery place.
                                    Corpse wax forms by hydrogenation of fat tissue, so it is more likely to form underwater or in a humid place.
                                    The Gargoyles are in Siofra Aqueduct and we know their arena is full of coffins.
                                    So they basically used the corpse wax from the dead bodies in the coffins to keep themselves in shape and avoid falling apart while at the same time surviving in a watery location.
                                    This kind of indirect "storytelling" is why i love FromSoftware's games.

                                    • Anonymous

                                      Just finished this on my lvl 50 str dude. If you run to the right shortly after entering the fog and fight the first over there he can fall off. Fighting in this area also gives ya an extra 10 to 15 seconds to whack the first one as the other walks across.

                                      • Anonymous

                                        Genuinely the worst gank fight in modern fromsoft. There is so much wrong with this fight that it makes Foreskin Duo a masterpiece by comparison.

                                        • Anonymous

                                          The best way is to just charged spamming ancient dragon lightning strike while the summon is distracting them.

                                          • Anonymous

                                            Based on the suggestions of previous comments, I managed to beat them, but my health was in the double digits by the end.The Watchdog staff (colossal pure strength strike melee found early one) + damage buffs + strength bonuses minimized the time that the first gargoyle was alive. Putrid corpse ashes also helped; I summoned them at the start and thought they were worthless initially, but the second gargoyle completely ignored me, fighting near the entrance.

                                            • Anonymous

                                              You know that one guy that tells the same joke over and over and over again in every single party. It's not even a bad joke, you all laughed when you heard it... first. But after the 6th time, you really just want to make the dude shut up when he starts to tell it again, expecting the same laughter and cheer while being completely oblivious about how unfunny and tired the joke became
                                              FromSoft is the guy right now and the gargoyles are a joke.

                                              • Anonymous

                                                In my opinion this is one of the worst gank bossfights in Fromsoftware history. In most of the others there is either some strick or rgn to it, or there is a method with which you can reliably cheese/abuse the boss.

                                                Even things like the ds2 gargoyles can be bursted with the right dps. Meanwhile this boss has very unreliable cheese options and is one of the worst combos there is.

                                                2 agressive enemies, the map hinders you more than them, very wide and long range attacks and on top of that poison to make sure the summon gets nearly useless.

                                                • Anonymous

                                                  I don't mind the gargoyles as much as some here, that one outside bestial sanctum is a handful at low levels but two at the same time with added poison isn't fun. F**king hard work that's what it is. No one picks up their joypad or sits down at their keyboard looking forward to the gaming equivalent of a twelve hour shift down a mine.
                                                  Also, the crucible knight using a spear like Siluria's near D-Twin has a shi**y level of artificial difficulty that is way out of proportion to all the other enemies in that area. That c**t killed me three more times than both gargoyles managed to. I hit him with a two handed charged R2 with a +10 godslayer's the motherf**ker didn't even flinch, just turned around and battered me.

                                                  • Anonymous

                                                    Ah yes, Egyptian Gargoyles who immune to anything except strike damage!!!! For me the most useless enemy/boss in the entire series even worse than Elden Beast.

                                                    • Was struggling with this fight as a strength build with no decent ranged options. Got my https://eldenring.wiki.fextralife.com/Watchdog's+Staff upgraded to +9 and cleared it next try.

                                                      • Anonymous

                                                        If Ornstein and Smough are a good example of how to design a duo boss fight right, these two shitstains are THE perfect example of how NOT to design a duo boss fight.

                                                        • Anonymous

                                                          Good reason to take the long way around (beat one of the Mohg clones - jump to your death until after you can't stand it - flip through multiple invisible walls) and that's the way to Deeproot.
                                                          Better than this spam.

                                                          • Anonymous

                                                            Summon the Putrid Corpse ashes when the second Gargoyle comes in, they eat the poison breath for breakfast and force enemies to aggro on them, giving you time to focus on a single Gargoyle.

                                                            They break the gank up nicely and just take high damage like nothing, at least 10k health each.

                                                            • Anonymous

                                                              Things with a similar survival rate: 1) Fighting the Valiant Duo when you first encounter them; 2) swallowing razor blades

                                                              • Anonymous

                                                                The duo in Nokron surely is hardcore, but I'm gonna disagree with most commenters. Some boss fights have to be tense and, well, actually bossy. Would be wrong if you could beat anything in 15 minutes and call it an accomplishment.
                                                                Don't get me wrong, I can see your point of discontent people. But this isn't a trash challenge like some Tree Spirit put in a small room. It's a tough but fair duo boss. No one-shot kills. Readable windups and openings. Though it is really harder than the area where it resides, thus the drastic change in difficulty which many of you didn't expect pissed you off. Come back later.

                                                                • Anonymous

                                                                  don't know about playstation version but PC has very big frame drops during this fight. I have good PC so it is not problem on my end

                                                                  • Anonymous

                                                                    These guys are already annoying as hell to fight 1on1, but this? this is just a complete goddamn travesty of a boss fight.

                                                                    • Anonymous

                                                                      Worst boss in this game. At least the foreskins are easy to learn. This boss duo just decides to 1 shot you randomly.

                                                                      • Anonymous

                                                                        This fight honestly had such good potential. Instead of both being super aggressive, one could’ve attacked up close while the other instead fired off Vacuum Waves or Poison Spits from a distance.

                                                                        However, we got both being super aggressive, tanky, and with very questionable decisions on the color of the poison (seriously, it couldn’t have been yellow, or something).

                                                                        • Anonymous

                                                                          as much as I exceptionally loved the gargoyles in ER specifically more than many other great enemies in the game, the two in Siofra are just really bad, not because of the bossfight itself but rather the mechanic, I mean why the 50% percent why not just kill one after another, one of them is an actual enough single boss in its own, remember the black blade kindered and how much they are tge same but with extra stats, its not a duo when each of them is an actual boss in its terms, it is a total lazy development and likely they ran out of idea and decided to make a boss out of nothing, simply quantity over quality.

                                                                          it only brought me memories back in the day when Ds2 was heavily critcized about the lazy difficulty option of spamming enemies over and over, and some of them made sense like ruin sentinals and Darklurker but some were terrible like King's pets (Lud & Zullen) or the duo pursuers of the Dragenlic Castle. And here is the thing the terrible ones guarded a very small reward and were in the FAR LATE in the game, when the player expected to finish and learn major things.

                                                                          the two here just guards a coven for an entire new area of an alt ending, Lud and Zullen were by far one of the worst bosses I come to in term of mechanics, now I got a new title for this one.

                                                                          • Anonymous

                                                                            You would have to be trying so ridiculously hard to make a fight nobody could ever enjoy to end up with this dumpster fire

                                                                            • Anonymous

                                                                              It'll jump backwards off the edge my ****ing ass, the thing literally jumped backwards with its ass to the edge of the cliff, and ****ing slid along the thing in midair without falling off, 3 ****ing times in the same pull

                                                                              • Anonymous

                                                                                This boss fight is such a ridiculous lack of effort on the developers part, this honestly can't even be seen as anything other than an attempt to troll the player. 5 full clear playthroughs in and this still doesn't feel worth doing until the far end game when you can just basically 2 hit them with rl 150 and max gear. They should've put in a mechanic to just easily get the first to kill itself, instead of it being an rng chore that can be slower than just killing it.

                                                                                • Anonymous

                                                                                  Notably, you can summon before traversing mist for this fight, so set up your mimic and heal up beforehand, if you need.

                                                                                  • Anonymous

                                                                                    Just beat this guys on my 10th attempt I believe, with a bleed focused build wielding Elleonora’s Poleblade and Godskin Peeler. These weapons melt enemies but this duo was something else, even started to feel some frustration. Did recurred to D’s help tho

                                                                                    • Anonymous

                                                                                      A poor fight that only encourages people to massively overlevel their characters with that cheap bird farming BS. Would perhaps have made more sense in a later part of the game where a higher level would have been reached.

                                                                                      Whoever thinks Elden RIng is Fromsoft's best work is deluded. Go play Demon's Souls (either version), Bloodborne, Sekiro and DS3 then try saying that with a straight face.

                                                                                      • Anonymous

                                                                                        Don't fight these bastards if you're not absurdly powerful, or at least confident you can take on late game enemies. I managed to kill the first one with the help of D and Mimic Tear (how convenient that you get Mimic Tear before this fight), but they died in the process and I had to solo the second gargoyle. Staying between its legs and doing jump attacks seemed to work best, combined with wearing talismans and armor that heavily reduce poison buildup.

                                                                                        • Anonymous

                                                                                          I just kited and spammed Blade of Death with my +5 Black Knife.. went in with 9 crimson had zero left at the end. Summon was pretty pointless (+5 Jelly) and died after about 20 seconds or so.

                                                                                          • I hate Duo bossfights, especially those in ER. I fought them now for the second time on a different Character and they are even worse. I mean they have an poison aoe you cannot see, because It blends in with the area and they are quite tanky too. DS 3 Duo bossfights were tough but fun. Abyss Watchers for example were a 3vs1 (or 2vs2) but they had low health. The two demons of the Ringed City DLC is one of my favorite fights, even through its a 2vs1. One is always aggressive while the other one simply attacks from range and with poison. They had many duo fights to take insperation from yet they ****** this fight up. Such a shame to be honest.

                                                                                            • Anonymous

                                                                                              After 7 or so full, all boss, all items playthroughs, I can safely say that this is the most toxic boss fight in the entire game, no pun intended. I either get them in 1 try or it takes half a dozen tries, all depends on the RNG. I can dodge Malenia's Waterfowl masterfully at this point, but these guys are just cancer. Fight feels straight up unfair. These guys need a weakness. They don't stagger, have a ****-ton of stance health, and their openings are short as hell, and can be negated by the poison puke about 30% of the time, which you can barely even see while it's on the battlefield. Losing to Malenia feels much more fair than losing to these guys, because when you lose to these guys, you feel like you're just straight up being cheated.

                                                                                              • Anonymous

                                                                                                Using Jelly fish shield (+3 at the time) helped a bit but you really have to avoid the poison meter filling up!

                                                                                                • Anonymous

                                                                                                  This is a very solid contender for worst fight in the game, sure Malenia is ridiculously overtuned, and is blatantly painful to fight, atleast she has a cool unique design, unlike this shitstorm where the designers just " Oh lets just slap two bosses (who are balanced to be fought 1on1) in the same room together and give them huge poison mist breath thats melts things like acid, and not take even a second to balance it to be enjoyable/fair! Thats a great boss idea right?" Either the designers got lazy with this one or Miyazaki is just being a sadistic,evil bastard yet again.

                                                                                                  • Anonymous

                                                                                                    Giving one of these p**cks the ability to proc poison is a kick in the balls and proper taking the pi*s. The gargoyles are cheap bosses in the first place but a duo fight and trying to not die from the poison status effect is a pain in the arse. I wont bore everyone with how I killed them, but the tip in the combat information to not use the physik until you see the second health bar then hit the first as hard as you can is sound and it works very well, the first was dead before the second could interfere. The combat info shows them being weaker to magic than fire but the magma breath dragon incantation and volcano pots destroyed the second gargoyle much faster than the first because of the flame shrouding tear in the physik.

                                                                                                    • Anonymous

                                                                                                      let it be known that cheesing the two gargoyles with the cliff in their arena its patched as of 1.05 maybe 1.04 even, no longrt posible

                                                                                                      • Anonymous

                                                                                                        Man I love elden ring I do, but wth is this boss design. Like From had the prefect formula for the best duo boss fights for like 10 years and consistently make amazing duo fights in all of their game, and now in elden ring they want to throw away that formula for just reusing assets. I understand ER is big, massive even, but I feel like that isnt a great excuse for this. what a ****ing bummer.

                                                                                                        • Anonymous

                                                                                                          2835 runes for the one in leyndell seems like an obvious oversight. unless its soul purpose was to be a let down for wasting your time fighting it.

                                                                                                          • Anonymous

                                                                                                            I summoned D and as soon as the gargoyle appeared all he did was run against the fog wall from which we entered. I don't know what may have triggered this bug, but was very annoying having both gargoyles with extra health because of the summon and then this NPC just stuck on the wall as if he was trying to run away. I kill them though so I couldn't replicate this scenario.

                                                                                                            • Anonymous

                                                                                                              I might be spoiled by how comparatively easy the rest of the game was until this point. I basically never play melee in the Souls games and didn't really struggle to get this far. I could usually find some effective method for dealing with a boss or enemy. Literally nothing is effective on these *ucks, though. No sooner then I whittle the first one down a second shows up and they absolutely curb stomp me. That's if I even last long enough and the poison doesn't basically melt me. I don't claim to be good at these games. In fact, I probably suck hard. Really can't stand this fight, however, it's got me reconsidering my build entirely.

                                                                                                              • Anonymous

                                                                                                                Took them down at RL 20 after about ten tries with D, Night Maiden's Mist, and Greatshield Soldier Ashes. The Greatshield Soldiers aren't actually that ideal, considering how quickly the poison breath kills them, but you kind of need them to keep the gargoyles locked down for Night Maiden's Mist.

                                                                                                                • Anonymous

                                                                                                                  I think the biggest issue is the fact they are difficult to hit. They are jumping fast everywhere, move a lot during attacks, and block parts of the arena with AoE. They would be much easier if you didn't hit air half of the time and could actually get close to them before they ran away

                                                                                                                  • Anonymous

                                                                                                                    Guys jump attacks, jump attacks, jump attacks especially with the claw talisman will poise break him and then you take tons of HP off. You really gotta try and take out the first one asap too. It’s definitely a tough fight but it ain’t that hard like some of the comments claim. I’m at level 80 BTW so I might be overleveled but not sure. I swear it feels extra good to beat these guys because they are tough especially without a summons.

                                                                                                                    • Anonymous

                                                                                                                      Recommend you fight these wankers at a much higher level and completely destroy them. Not deserving of the effort of killing them at their level or learning the shitty boss patterns.

                                                                                                                      • Anonymous

                                                                                                                        They either need to adjust the hitboxes for these enemies or improve the range of basic axe, because even jump attacks often miss them at point blank, and every hit counts against a mobile boss that dps checks you.

                                                                                                                        • Anonymous

                                                                                                                          I seriously think some of From's ideas are getting a bit dragged out for too long. Gargoyle gank bossfights are one of these. They feel like they're only in the game for the sake of it, since From loves to spam these since the Maneaters in 2009. But it won't be a problem if it was actually fun fighting them. The thing is, it's not. The other From games, even Dark Souls 2, always tried to balance the gargoyle ganks with either one or more of them being agressive while you focus on a single target, but in case of the valiant gargoyles, you basically have two extremely fast and mobile enemies with the same aoe poison attack and absolutely no way to break them up. I'd say the fight is not that hard, but mechanically it's one of the worst in the entire series. It also doesn't help that the gargoyles can seriously mess your camera up simply by flying in any direction.
                                                                                                                          Just cause FromSoftware had a good idea back in the days, that doesn't mean we want to see that idea recycled for the 4th time. The gargoyles are something that I think absolutely nobody would miss if it was cut from the game.

                                                                                                                          • Anonymous

                                                                                                                            I had them sync their position and animations for a good duration of the fight. They spammed the poison attack a lot and I was put in positions where I literally couldn't dodge and had to take damage.

                                                                                                                            Also, I like how they put the crucible knight just before it. As if someone from the development team is trying to put everything wrong with the direction the series is taking in terms of enemy design in one place. Oh yeah reusing (horrible) bosses. Very fun.

                                                                                                                            • Anonymous

                                                                                                                              Lmao have fun with these ****ers that spam poison that you can barely see and deal a **** ton of damage for some reason

                                                                                                                              • Anonymous

                                                                                                                                So if these guys still have human aspects to their bodies why are they immune to statuses and highly resistant to elemental damage?

                                                                                                                                • Anonymous

                                                                                                                                  I will always remember Oleg the knight’s sacrifice in getting stomped on while I cast weapon arts at a reasonable distance, you were the reason I scraped through friend…

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