Vigor

Type Main Attribute
Effects Attribute governing HP.
Also affects Fire Resistance and Immunity.

Vigor is one of the Stats in Elden Ring. Stats refer to various properties that govern your character's strengths and weaknesses, as well as how they are affected by interactions in and out of combat. Vigor primarily affects a player's HP or Health Points and is one of the 8 Main Attributes that players can spend Runes on to level up, increasing the Stat's effectiveness and influencing their relative secondary stats. Stats such as Vigor are an important aspect of character progression in Elden Ring.

 

Elden Ring Vigor Stat General Information

  • Vigor is a main attribute that primarily influences HP. The more Vigor a character has, the larger their health pool and the more damage they can take before dying in battle.
  • Improving Vigor also grants a small boost to Fire Defense, reducing damage taken from sources of Fire Damage, including enemy attacks and special abilities.
    • +0.66 Fire Defense per level from 1 to 30 Vigor
    • +2 Fire Defense per level from 31 to 40 Vigor
    • +1 Fire Defense per level from 41 to 60 Vigor
    • +0.25 Fire Defense per level from 61 to 99 Vigor
  • Vigor also influences the Immunity body stat, which in turn improves a player's resistance to Poison and Scarlet Rot effects.
    • +3 Immunity per level from 31 to 40 Vigor
    • +0.5 Immunity per level from 41 to 60 Vigor
    • +0.25 Immunity per level from 61 to 99 Vigor
  • First softcap at 40, second softcap at 60.
  • Vigor does not make Fall Damage more survivable, because it is a percentage of maximum HP.

 

How to Increase Vigor in Elden Ring?

Vigor is one of the main attributes that players can spend Runes on in order to level up.

Equipment that increases Vigor:

  • Equipping the Crimson Hood gives +1 Vigor.
  • Radagon's Scarseal gives +3 Vigor, Endurance, Strength, and Dexterity, but reduces all damage negations by 10%.
  • Radagon's Soreseal gives +5 Vigor, Endurance, Strength, and Dexterity, but reduces all damage negations by 15%.

 

Level Progression for Vigor in Elden Ring

HP Increases by Vigor level:

Value HP Total Increase
1 300  
2 304 +4
3 312 +8
4 322 +10
5 334 +12
6 347 +13
7 362 +15
8 378 +16
9 396 +18
10 414 +18
11 434 +20
12 455 +21
13 476 +21
14 499 +23
15 522 +23
16 547 +25
17 572 +25
18 598 +26
19 624 +26
20 652 +28
21 680 +28
22 709 +29
23 738 +29
24 769 +31
25 800 +31
26 833 +33
27 870 +37
28 910 +40
29 951 +41
30 994 +43
31 1037 +43
32 1081 +44
33 1125 +44
34 1170 +45
35 1216 +46
36 1262 +46
37 1308 +46
38 1355 +47
39 1402 +47
40 1450 +48
41 1476 +26
42 1503 +27
43 1529 +26
44 1555 +26
45 1581 +26
46 1606 +25
47 1631 +25
48 1656 +25
49 1680 +24
50 1704 +24
51 1727 +23
52 1750 +23
53 1772 +22
54 1793 +21
55 1814 +21
56 1834 +20
57 1853 +19
58 1871 +18
59 1887 +16
60 1900 +13
61 1906 +6
62 1912 +6
63 1918 +6
64 1924 +6
65 1930 +6
66 1936 +6
67 1942 +6
68 1948 +6
69 1954 +6
70 1959 +5
71 1965 +6
72 1971 +6
73 1977 +6
74 1982 +5
75 1988 +6
76 1993 +5
77 1999 +6
78 2004 +5
79 2010 +6
80 2015 +5
81 2020 +5
82 2026 +6
83 2031 +5
84 2036 +5
85 2041 +5
86 2046 +5
87 2051 +5
88 2056 +5
89 2060 +4
90 2065 +5
91 2070 +5
92 2074 +4
93 2078 +4
94 2082 +4
95 2086 +4
96 2090 +4
97 2094 +4
98 2097 +3
99 2100 +3

 

vigor health

Figure contributed by TheDezzi55

Elden Ring Vigor Notes & Tips

  • Vigor is one of the most important attributes for endurance combat builds. Having more HP means having more room for mistakes during combat.
  • The general consensus is to have 35-40 Vigor by the time you reach Mountaintops of the Giants, to not die in one hit, then 50+ Vigor by the end of the game. Player skill and different playstyles can allow players to get by with a lower amount.

 

All Stats in Elden Ring
Arcane  ♦  Dexterity  ♦  Discovery  ♦  Endurance  ♦  Equip Load  ♦  Faith  ♦  Fire Damage Negation  ♦  Fire Defense  ♦  Focus  ♦  Focus Resistance  ♦  FP  ♦  Holy Damage Negation  ♦  Holy Defense  ♦  HP  ♦  Immunity  ♦  Immunity Resistance  ♦  Intelligence  ♦  Level  ♦  Lightning Damage Negation  ♦  Lightning Defense  ♦  Magic Damage Negation  ♦  Magic Defense  ♦  Memory Slots  ♦  Mind  ♦  Physical Defense  ♦  Poise  ♦  Robustness  ♦  Robustness Resistance  ♦  Runes Held  ♦  Stamina  ♦  Strength  ♦  Vitality  ♦  VS Pierce Damage Negation  ♦  VS Pierce Defense  ♦  VS Slash Damage Negation  ♦  VS Slash Defense  ♦  VS Strike Damage Negation  ♦  VS Strike Defense  ♦  Weight



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    • Anonymous

      I still one-shot every host i invade at level 350+ I use dual occult scavengers curved swords with seppuku and it just melts. People really need to level vigor everything under 1850 HP gets one shot. It‘s much worse on my meta character where people min max the wrong sh!t and have less vigor than the wildlife

      • Anonymous

        Vigor in this game sucks, you get way less damage compared to previous games, is literaly just waste of levels

        • Anonymous

          this game is as much about your damage output as it is about survivability. Once you learn to dodge a boss properly and not panic roll, 40 vigour is all you'll ever need. My first playthrough I got all the way to Fire giant with no cooperators with 25 vigour. Had to level then, but I cannot ever recall getting oneshot by a boss when I had 40 vigour

          • Anonymous

            Fully optimized progression is to always level this first. More damage can always be gotten by upgrading a weapon. More health can only reasonably be achieved by leveling vigor. Whether you want full optimization is up to you.

            • Anonymous

              should improve the scaling at higher levels. even with 60 vigor you can be easy oneshot by one-trick-pony builds at meta level

              • Anonymous

                I had a baldachins blessing in my inventory since the start of the game so I always had 1805 vigor with zero problems in pvp and pve at all. I can safely say the 60 meta is straight up propaganda lol. 50-55 and dump those extra points in mind or endurance or something that can make an actual difference in your playstyle

                • Anonymous

                  My char is at 30 Vigor at Giant Mount's; no wonder my char keeps dying to everything. I didn't even realize that until reading this page, since my char rarely survived 2 hits of anything anyway. I guess it doesn't really matter that much outside of boss fights if you rely on light weapons and bow/magic. That said, looks like 40 Vigor could make my game a lot easier. Gonna be weird to see my char not healed to full with a flask, though.

                  • Anonymous

                    Just a thought, but given how vital health is (enough that virtually everyone should to level it to at least 40 regardless of build), maybe they should do away with Vigor altogether (in future games, since it would require a major rebalancing) and just tie your health to your character level or something. As it is, Vigor is basically a non-optional stat that doesn't impact your specific build beyond how much of a glass cannon you are.

                    • Anonymous

                      40 vigor in this game is what 27 vigor was in ds3. 60 vigor in this game is what 40 vigor in ds3 was. People really need to level vigor, so many weak builds in pvp that get one-shot. You really should see vigor as your main stat regardless of build.

                      Start leveling vigor today :D

                      • Anonymous

                        I think the problem for new players who get to late game with very little HP is that it's so unclear WHEN you should level it, and by how much. You don't see major value until you clear ~25-30RL Vigor, a 10-20 level dump before you start surviving significantly more hits. The scaling means you get roughly the same amount of health between levels 30-40 as from 10-30 (+500 each), in other words twice as much value from the later levels. This means that for roughly 10 levels you're still dying in the same number of hits to many early-mid bosses, which negatively reinforces the investment. Instead, players getting a feel for the game get way more value from early damage levels - more weapon/spell variety, and quicker kills which in turn improves survivability. People delay putting points into Vigor because until you see the very long term return on investment it feels like a really bad investment. Only after you've gotten some experience with the game do you realize that stat investment was a mistake when those late game bosses start to pull you apart like the damp tissue paper you are. I think it also doesn't help that many of us were caught off guard by how much harder avoiding hits is in Elden Ring. The AOE on late game bosses is dialed up to an 11 compared to previous Soulsborne Games, making dodging much less reliable (or at least much harder to learn).

                        • Anonymous

                          How much does it help to level vigor past 40 (for PvE)?

                          I'm asking because I just beat ER for the first time (80fth/50+dex), but never felt as though the extra few HP would be worth the runic cost.

                          • Anonymous

                            I feel like 90% of the balance issues in this game for both PvE and PvP could be fixed by simply changing the softcaps on Vigor from 40/60 to 60/80

                            • Anonymous

                              My extremely well made negative criticism on elden ring when someone says “should have leveled vig lmao”

                              • Anonymous

                                The flask of crimson tears +12 heals a little under 75% of HP at 32 vigor, and about 50% of it at 47 vigor. Based on these admittedly arbitrary percentages, vigor should be leveled either up to 32, 40 (first soft cap), 47 or 60 (second soft cap).

                                • Anonymous

                                  Step 1: Get the stats you need for your equipment. For this step and the following steps, increase Vigor as needed.
                                  Step 2: Level Endurance a little for fashion souls (keep it under 20 early game)
                                  Step 3: Raise mind stat slightly (20 is a good stopping point to use most Spirits)
                                  Step 4: Level Vigor to 60.

                                  • Anonymous

                                    lmao. hosts of fingers just hate this stat so much. then complaining about dying from a single hit in a boss fight . like, my brother in marika, YOU HAVE 25 VIGOR

                                    • Anonymous

                                      I got 80 vigor for fun in my first play through and i was still getting 2 shot by basically everything. Yes i had armor no i wasent using soreseals or any rings that make me take more damage.

                                      • Anonymous

                                        It blows my mind how many people will neglect this stat most of the game, only to complain about getting 1-2 shotted later on.

                                        • Anonymous

                                          Why does 40 VIG show up as 1450 in every calculator but at 40 vig in game on PS4 it shows 1377? No soreseal or weird stuff added in this is naked

                                          • Anonymous

                                            I kind of wish early levels of vigor got us a bit more health altogether. As it is, build versatility, especially in the early game is kind of gutted by how much vigor you need just to keep yourself from dying off of a single mistake, especially when you consider how high some of the stat requirements for a lot of weapons and spells are. PvP wise and PvE wise (after midgame), it really feels like from just went ''**** it'' and cranked player and enemy damage from a ten to a hundred, while the character's survivability went from a ten to like... a twelve.

                                            • Anonymous

                                              If you're a new player, you should be using your stats to hit requirments for the current equipment and spells needed and rushing to 40 vigor. Your damage stats will be much more useful when your weapons have more upgrades. There are too many people trading away survivability for meager damage boosts at early game. If you get bloodhound step or ranged attacks though, you'll have a bit more wiggle room.

                                              • Once you get to 60 vigor, theres not much point going past it unless you got levels to spare in nothing else. 6 points per level is not great. With that being said, it seems they nerfed margott rune and vigor together as I used to have 2375 with 60 vgr and the rune but now I have about 2200, so if you really need those extra points, might be worth it.

                                                • Anonymous

                                                  fun fact, if you increase your vigor over the max level using methods like Godrick's Great Rune or Radagon's Soarseal, you gain a huge increase in vigor. I am still testing the extents of this, but going from 99 to 100 vigor jumps your HP up from around 2100 to just under 4500. Another fun fact is after this huge jump, your HP scales very strongly with just 1 point in vigor (going from 100 to 101) increasing your health from 4488 to 4552. Because of this big jump, talismans such as crimson amber medallion extra powerful causing you (at vigor 109 using the great rune, soarseal, and crimson amber medallion +1) to have 5427 HP. This can be especially useful if you have a faith-build partner who can apply heals over time and if you use a weapon that does not scale very much like crossbows, cannons, or throwables.

                                                  • Anonymous

                                                    If your build has <40 vigor, your build sucks. The amount of damage flying around in this game is higher than any other From game. The late game damage scaling that enemies get is insane and don't get me started on PVP. Even with 40 vigor, you will still feel like defensive talismans are necessary against certain enemies

                                                    • Anonymous

                                                      I think 50 Vigor is optimal for PVE. You get to double drink maxed out Crimson Tears at low HP efficiently and top off single drink at half HP. The extra fire resist never hurts either. Otherwise, I see this funny thing happen during Bosses and PVE. Wack, Drink, Wack, Drink, Wack, Drink... etc etc. When instead it could be Wack, Double Drink, Wack, Attack! The double drink is stronger than most think as it's fast. You can also be double drink efficient with 60 Vigor and Crimson(Amber + Seed) Talismans, but I don't think I would give up 10 levels and two Talisman slots for it.

                                                      • Anonymous

                                                        I hate how they made this required for late game. In DS3, it was a bonus, but not required for progression. You know, like every other stat?

                                                        • Anonymous

                                                          Vigor seems weak between 40 and 60, but it is not. Between 40-60 every stat (except faith) gives enormous amount of defense for a certain damage type. In this case, fire, which is a very common damage type for bosses.
                                                          At 150 level, you have 172 resistance for fire at 40 vigor and 192 fire resistance at 60 vigor. It doesn't seem much, but it is, because it is flat (almost) damage reduction. This means every single point on this is relatively worth more than the previous one. This also means it is especially powerful against low, but frequent damage. So at high levels you can walk on lava for minutes.

                                                          • Anonymous

                                                            Did they nerf vigor or my talismans? I had 1605 yesterday with 40 vigor and the eldtree favor and crimson medallion now I have 1525 today... I have 1377 at 40 vigor no talismans

                                                            • You get bigger returns increasing vigor than pretty much any other stat.
                                                              Going from 10 to 20 nets you 57% more HP.
                                                              Going from 20 to 30 nets you 52% more HP.
                                                              Going from 30 to 40 nets you 46% more HP.
                                                              Going from 40 to 60 nets you 31% more HP.

                                                              You get the idea. Compared to the gains in damage dealt from increasing offensive stats, it's much more significant. Getting to 60 vigor is always worth it.

                                                              • Anonymous

                                                                I plotted out the percentage of health increase out of curiosity, and from 5 to 40 averages about a 4% increase each point, immediately dropping to 1.7% at 41 and gradually going down to .6% at 60, then dropping to .3% and going down from there.
                                                                Anywhere from 40-60 is a good stopping point, but getting endurance and wearing heavier armor will likely get more survivability after 40 for some time.

                                                                • Anonymous

                                                                  You are literally wasting flasks at low Vigor, since bosses tend to hit so hard and flask heals too much. This is why it is mandatory to reach 40 Vigor before everything else. But after that Endurance is much better, because reducing damage increase the value of every heal you use, meanwhile increasing maxHP doesn't. In short, Vigor barely increases your total healthpool.
                                                                  So, if you need survivability, your roadmap should look like this: 40 vigor -> 50 endurance -> 60 vigor. After that, every point you place on these attributes are practically wasted. If you need even more survivability, then you should get defensive talismans, weapon arts, spells, consumables instead.

                                                                  • Anonymous

                                                                    The most important stat. I only levelled Vigor until I had 40 points in Vigor and only then starting levelling other stats. Made the game more pleasant and less frustrating since you don't get one shotted

                                                                    • Anonymous

                                                                      First time playing a souls, didnt knew vigor was that important, didnt understand how people were able to defeat main bosses in their second try, then I realise how bit their vigor bar was and evertything made sence

                                                                      • Anonymous

                                                                        I feel like 55 bigour is where you should stop almost or 56 cause those 4 more points feel slightly un-impactful

                                                                        • The jump from 30 vigor to 40 vigor is literally insane. The fact anyone would turn down like 450 health for like 20 extra damage(in say adding those last 10 points into Dex/strength) still baffles me to no end

                                                                          • Anonymous

                                                                            I went to limgrave, liurnia even caelid with 18~25 vigor. From there on i slowly put some levels to get 30 until morgot. But going to the snow area, i really needed the urgency of raising to 40

                                                                            • Anonymous

                                                                              FAR more important to invest in than it was in DS3, in my experience. I wouldn't want to run any character with less than 20, and 30-40 by the end of NG seems like a good target to shoot for. I swear, you'd see half the complaints about how "everything one-shots you" go away if people started actually investing in Vigor. You can get to a point you can tank 2 or so hits from the Fire Giant without *that* much investment and it makes most of the "terrible" bosses people complain about much more epic and fun.

                                                                              • Anonymous

                                                                                I'm 135 now.. with my offensive stats split between 30/30/27 and in my countless PvE and PvP encounters I will say this is your best stat investment pre lvl 200. I still hit hard and I'm near the 60 hp soft cap. If I don't go passed 160-180 I probably won't jack em up crazy.. simply put you want 2-6 AR? Or 20+ hp average per lvl after 40... Let me just say I slap and win a lot(main PvP but enjoy PvE especially in melee range alot). Wep lvls not stats carry your DMG pre 150 I'm learning. My highest stats are fp/hp/Stam.. crucible armor arc/str/faith... Drag/crucible spells and loads of unique/bleed weps. Just my experience, to my specs, hf all

                                                                                • Anonymous

                                                                                  For all of y'all players.... 60 Vigor is good enough as a Hard Cap , the Soft Cap is at 40 ( So technically you should Rush for 40 Vigor , and afterwards take is Easy upto 60 Vigor cuz after that its worthless to Upgrade after 60 as the HP diminishes really Hard just getting +5 or +6 HP which is a Level Not worthy of ). In favor just pour on other Attributes like Strength , Dex , INT , Mind , Faith or Endurance... What should come after hitting 60 Vigor is your Main Attribute Scaler ( So INT , Strength , Dex or Faith ). Then after that you should decently get Mind aswell as Mind that Governs FP is mainly needed for all Classes which Cast Spells/Incantations and even regular Skills or Ashes of War... there are also Items that Cost FP , like the Magic Bolts , Throwing Darts , HP Stones that Heals AoE per seconds , and there are Unique Items also like the ones found later which costs alot of FP like Morgott's Homing Spirit which costs 50 FP per cast etc... Alternatively ( I suggest pouring onto your Main Scale attribute Stat like Dex , STR , INT or Faith untill you slowly reach 40 Vigor while the major Stats should be atleast 50-60 like Dex/INT/STR/Faith depending on your Build ). But mainly if your running a Hybrid Build like im doing i'm Focusing on Dex & INT , and at Character Level 160+ those 2 are already on their Hardcaps which are 60 Dex and 70 INT.... At Level 200+ , your already good with 3 Major Attributes ( I'm at Level 204 now in NG still , having 60 Vigor , 50 Dex and 80 INT already ). While the Rest are decently leveled... In terms of Non-Hybrid Builds i think you easily catch up with 2 Major Attribute Stats at only Level 120-140 easily... Afterwards is when you get Hybrid and Prioritize other 3rd and 4th Attributes. ( And going Hybrid Builds in Elden Ring pays alot , being Fully in Control Melee and Long Range while being decently Tanky aswell indeed ). That's not even counting the Gears , Talismans and Weapon Options you choose from. At level 204 with my Character now i Utilize a Main Long Katana , a Spell Staff , a Claws weapon all at once shifting back-forth depending on Situations. and Ontop of that i still have a Medium Shield for Blocks , a Faith Seal for Incantations and finally a Longbow for a Ranged Option if my FP Finishes... But otherwise reaching levels from 180-200+ is the Best Level Cap for Hybrid Levels surely and the Game can be gone smoothly untill Last Boss and finishing the Game eventually.... Goodluck fellow Tarnished.

                                                                                  • I hear a lot of people suggesting taking this to 60 and abandoning Radagon Soreseal. Right now I'm running 35 +5 with the seal and don't feel too squishy in PVE. What are you guys running for PVP? I'm wondering if I should respec for it.

                                                                                    • Anonymous

                                                                                      I had 42 vigor and was getting destroyed by malekhit, but i recap my stats to 60 vigor and i won. This game is broken

                                                                                      • Been trying to figure out what the formula for the increases is, so I can say x% from 9-40, y% from 41-60, z% from 61-99. Best I can determine currently is that it is based on a formula involving the level. Like HP raising by x% of your level, rather than x% of your current max. At least that is what gets the most gradual/consistent trends, however, there are still a few spots here and there that fluctuate. (Example: At 14 Vigor you HP increases by 177% of your current Vigor, at 15 Vigor it's 164% and at 16 Vigor it's 167%. I was trying to work out where the dips like that were coming into play, and then I realized(in my spreadsheet because I'm obsessed with this) the sum of the HP increases are not just nice and round as a grand total, but between each of the caps as well. The total increases are; 1-40: 1150HP, 41-60: 450HP, 61-99: 200HP, with the total increase from 1-99 being 1800.

                                                                                        Given these nice round numbers, the "percentage of Vigor level" theory I had almost looking right, and the fact that there's no clean way to split the numbers evenly while implementing diminishing returns and soft-caps, my current working theory is that they had the nice round numbers in mind before-hand, split it into smaller nice round sections, then came up with a formula based on your Vigor level for each section that got them "almost" to the nice round numbers they wanted, and finally sprinkled the remaining HP here and there to get the rest of the way.

                                                                                        Do I sound accurate? Am I crazy? Am I just a big ol' dummy? Let me know what you think. Thanks.

                                                                                        • Been trying to figure out what the formula for the increases is, so I can say x% from 9-40, y% from 41-60, z% from 61-99. Best I can determine currently is that it is based on a formula involving the level. Like HP raising by x% of your level, rather than x% of your current max. At least that is what gets the most gradual/consistent trends, however, there are still a few spots here and there that fluctuate. (Example: At 14 Vigor you HP increases by 177% of your current Vigor, at 15 Vigor it's 164% and at 16 Vigor it's 167%. I was trying to work out where the dips like that were coming into play, and then I realized(in my spreadsheet because I'm obsessed with this) the sum of the HP increases are not just nice and round as a grand total, but between each of the caps as well. The total increases are; 1-40: 1150HP, 41-60: 450HP, 61-99: 200HP, with the total increase from 1-99 being 1800.

                                                                                          Given these nice round numbers, the "percentage of Vigor level" theory I had almost looking right, and the fact that there's no clean way to split the numbers evenly while implementing diminishing returns and soft-caps, my current working theory is that they had the nice round numbers in mind before-hand, split it into smaller nice round sections, then came up with a formula based on your Vigor level for each section that got them "almost" to the nice round numbers they wanted, and finally sprinkled the remaining HP here and there to get the rest of the way.

                                                                                          Do I sound accurate? Am I crazy? Am I just a big ol' dummy? Let me know what you think. Thanks.

                                                                                          • Anonymous

                                                                                            From the comments I've read about FIA's hug. Didn't know about it honestly. I'll see if I'm actually debuffed and will get rid of it if I have to

                                                                                            • Anonymous

                                                                                              I would say diminishing returns at 40, soft cap at 60, rather than saying soft cap at 40. From 40 to 60 you gain roughly the same amount as from 10 to 30, though at a lower percentage of your maximum therefor substantial diminished returns.

                                                                                              • Anonymous

                                                                                                The chart seems wrong? i'm at 17 vigor atm and have 543 HP w/ nothing equipped; chart says it should be 572...?

                                                                                                • Anonymous

                                                                                                  "Some players argue"
                                                                                                  You mean you, the guy who wrote that sentence in particular, and probably no one else.

                                                                                                  • Anonymous

                                                                                                    Current vigor 31. Health increase at this point is 42 per point of vigor.
                                                                                                    Unlike any other soulsborne game, health increase doesn't seem to diminish if you invest in too much vigor.
                                                                                                    Does anyone know how it works in elden ring?

                                                                                                    • Anonymous

                                                                                                      Unlike ds3, the amount of vigor you get doesn't seem to decline if you keep on increasing it. I have 31 vigor now, and for every additional point, i get 42 more health.

                                                                                                      • Anonymous

                                                                                                        I started with Vagabond at Vigor 15
                                                                                                        Every level in Vigor adds 27 points of HP up until level 17, then it adds 28 points.
                                                                                                        From level 21 to 22, it adds 29 points.

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