Vigor

Type Main Attribute
Effects Attribute governing HP.
Also affects Fire Resistance and Immunity.

Vigor is one of the Stats in Elden Ring. Stats refer to various properties that govern your character's strengths and weaknesses, as well as how they are affected by interactions in and out of combat. Vigor primarily affects a player's HP or Health Points and is one of the 8 Main Attributes that players can spend Runes on to level up, increasing the Stat's effectiveness and influencing their relative secondary stats. Stats such as Vigor are an important aspect of character progression in Elden Ring.

 

Elden Ring Vigor Stat General Information

  • Vigor is a main attribute that primarily influences HP. The more Vigor a character has, the larger their health pool and the more damage they can take before dying in battle.
  • Improving Vigor also grants a small boost to Fire Defense, reducing damage taken from sources of Fire Damage, including enemy attacks and special abilities.
    • +0.66 Fire Defense per level from 1 to 30 Vigor
    • +2 Fire Defense per level from 31 to 40 Vigor
    • +1 Fire Defense per level from 41 to 60 Vigor
    • +0.25 Fire Defense per level from 61 to 99 Vigor
  • Vigor also influences the Immunity body stat, which in turn improves a player's resistance to Poison and Scarlet Rot effects.
    • +3 Immunity per level from 31 to 40 Vigor
    • +0.5 Immunity per level from 41 to 60 Vigor
    • +0.25 Immunity per level from 61 to 99 Vigor
  • First softcap at 40, second softcap at 60.
  • Vigor does not make Fall Damage more survivable, because it is a percentage of maximum HP.

 

How to Increase Vigor in Elden Ring?

Vigor is one of the main attributes that players can spend Runes on in order to level up.

Equipment that increases Vigor:

  • Equipping the Crimson Hood gives +1 Vigor.
  • Radagon's Scarseal gives +3 Vigor, Endurance, Strength, and Dexterity, but reduces all damage negations by 10%.
  • Radagon's Soreseal gives +5 Vigor, Endurance, Strength, and Dexterity, but reduces all damage negations by 15%.

 

Level Progression for Vigor in Elden Ring

HP Increases by Vigor level:

Value HP Total Increase
1 300  
2 304 +4
3 312 +8
4 322 +10
5 334 +12
6 347 +13
7 362 +15
8 378 +16
9 396 +18
10 414 +18
11 434 +20
12 455 +21
13 476 +21
14 499 +23
15 522 +23
16 547 +25
17 572 +25
18 598 +26
19 624 +26
20 652 +28
21 680 +28
22 709 +29
23 738 +29
24 769 +31
25 800 +31
26 833 +33
27 870 +37
28 910 +40
29 951 +41
30 994 +43
31 1037 +43
32 1081 +44
33 1125 +44
34 1170 +45
35 1216 +46
36 1262 +46
37 1308 +46
38 1355 +47
39 1402 +47
40 1450 +48
41 1476 +26
42 1503 +27
43 1529 +26
44 1555 +26
45 1581 +26
46 1606 +25
47 1631 +25
48 1656 +25
49 1680 +24
50 1704 +24
51 1727 +23
52 1750 +23
53 1772 +22
54 1793 +21
55 1814 +21
56 1834 +20
57 1853 +19
58 1871 +18
59 1887 +16
60 1900 +13
61 1906 +6
62 1912 +6
63 1918 +6
64 1924 +6
65 1930 +6
66 1936 +6
67 1942 +6
68 1948 +6
69 1954 +6
70 1959 +5
71 1965 +6
72 1971 +6
73 1977 +6
74 1982 +5
75 1988 +6
76 1993 +5
77 1999 +6
78 2004 +5
79 2010 +6
80 2015 +5
81 2020 +5
82 2026 +6
83 2031 +5
84 2036 +5
85 2041 +5
86 2046 +5
87 2051 +5
88 2056 +5
89 2060 +4
90 2065 +5
91 2070 +5
92 2074 +4
93 2078 +4
94 2082 +4
95 2086 +4
96 2090 +4
97 2094 +4
98 2097 +3
99 2100 +3

 

vigor health

Figure contributed by TheDezzi55

Elden Ring Vigor Notes & Tips

  • Vigor is one of the most important attributes for endurance combat builds. Having more HP means having more room for mistakes during combat.
  • The general consensus is to have 35-40 Vigor by the time you reach Mountaintops of the Giants, to not die in one hit, then 55+ Vigor by the end of the game. Player skill and different playstyles can allow players to get by with a lower amount.

 

All Stats in Elden Ring
Arcane  ♦  Dexterity  ♦  Discovery  ♦  Endurance  ♦  Equip Load  ♦  Faith  ♦  Fire Damage Negation  ♦  Fire Defense  ♦  Focus  ♦  Focus Resistance  ♦  FP  ♦  Holy Damage Negation  ♦  Holy Defense  ♦  HP  ♦  Immunity  ♦  Immunity Resistance  ♦  Intelligence  ♦  Level  ♦  Lightning Damage Negation  ♦  Lightning Defense  ♦  Magic Damage Negation  ♦  Magic Defense  ♦  Memory Slots  ♦  Mind  ♦  Physical Defense  ♦  Poise  ♦  Robustness  ♦  Robustness Resistance  ♦  Runes Held  ♦  Stamina  ♦  Strength  ♦  Vitality  ♦  VS Pierce Damage Negation  ♦  VS Pierce Defense  ♦  VS Slash Damage Negation  ♦  VS Slash Defense  ♦  VS Strike Damage Negation  ♦  VS Strike Defense  ♦  Weight



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    • Anonymous

      Late game damage is ridiculous because the movesets are so unpredictable and can destroy you without much learning being done. Did I really gain much from getting caught by that one lightning grid AoE Radagon does 1 in 100 times?

      • Anonymous

        you can survive malenia's grab with 40 vigor, knight's set, and the BASIC dragoncrest shield talisman (with the pitifully low defense of a level 31 character who exclusively leveled vigor).
        i don't know what's dealing more damage than malenia's grab, but 40 vigor is still enough for endgame. if you're getting roll-caught comboed to death then that's a problem with you panic rolling, not your vigor. 60 vigor is absolutely not necessary.

        if you're doing pvp or a first playthrough then sure, get all the vigor you can. but i'm tired of everyone saying bosses deal way too much damage endgame, when they're just panic rolling with a light roll build and a soreseal equipped

        • Anonymous

          just beat fire giant second try (would have been first if not for f*king fire breath, this is also my second playthrough ever) at level 80 because i pumped vigor to 55, got a +9 meteoric ore blade and destroyed his ankles. vigor is so important, you shouldn't even be thinking about damaging stats until you've got 40 or more vigor. the majority of damage pre-mountaintops comes from weapon upgrades, don't worry about damaging stats early game unless you need to reach requirements.
          my levelling path was
          30 vigor from greyoll cheese
          pump vigor to 40 until around dts kinda levels
          50 vigor from morgott
          30 strength from cleaning up bosses in earlier areas (dragonbarrow avatar gives 90k and is a pretty easy moveset)
          60 vigor from fire giant.
          gonna go to 55 strength from here and probably won't have many more levels for dex and int because i'm not planning on taking this character into ng+ (this is my first dlc character i'm setting up)

          • Anonymous

            As a rule of thumb:

            30 vig, before facing Godrick in stormveil castle.

            40 vig is enough (Liurnia, Caelid and Altus Plateuau) until Leyendell Roayal Capital and Morgot.

            50 vig for endgame.

            Ive done 5 playthroughs with melee builds and on my 6th atm, with right armour, incantations/buffs and dragon greatshield talisman, HP has never been an issue.

            I can understand lvling vig past 50 for ng+ cycles, but for basic playthrough, vig 50 is enough. Rest of your survivability should come from elsewhere from your build, and by learning how to avoid dmg and being hit in general.

            • Anonymous

              I think for some PvP builds, you should think about HP values rather than Vigor in terms of what benchmarks you're trying to hit. A level 125 or 138 build doesn't have all the stat points a 150 or 168 build would have, and often you struggle just to hit the softcaps for damage while balancing HP, stamina, FP, and base stat requirements for weapons and spells. For any level range 125 or higher, 1900 HP is the number I'm always trying to hit with my builds -- arbitrary, but it's the exact number 60 Vigor gives and most everyone agrees that's about what you need. You can also reach this number with 53 Vigor + Crimon Amber Medallion +2, or 56 Vigor + Erdtree's Favor +2, or 50 Vigor + both HP talismans. If your talisman slots are flexible, you can win back 10 points to put into other stats and still survive dangerous attacks.

              • Anonymous

                RL 150 Vagabond
                Morgott's Great Rune

                99 VGR, 16 MND, 35 END, 15 STR, 13 DEX, 9 INT, 35 FTH, 7 ARC

                Prisoner Iron Mask, Tree Sentinel Armor, Lionel's Greaves, Fire Prelate Gauntlets

                Dragoncrest Greatshield Talisman, Pearldrake Talisman +2, Erdtree's Favor +2, Crimson Amber Medallion +2

                Frenzied Flame Seal, Flame Art or Sacred Great Stars with Prayerful Strike (two-handing)

                Black Flame's Protection or Protection of the Erdtree, Golden Vow (incant)

                Crimsonspill Crystal Tear, Opaline Hardtear

                With Morgott's Great Rune, Wondrous Physick, and buff incants active, you will have over 3000 HP and nearly 60% damage reduction (in physical, at least). Using Prayerful Strike will be slightly more effective than a Flask of Crimson Tears. If you want +101 poise (best for PvE), switch out your Crimson Amber Medallion +2 for the Bull-Goat's Talisman.

                • Anonymous

                  This is the single most important stat in this game. This should always be your highest stat till you reach 60 vigor. Having 100 more ar is worthless if you can’t live long enough to make good use of it. Also early to mid game upgrading your weapon gives much more damage than 10-20 points invested in a damaging stat. By level 80 you can comfortably reach 40 vigor with most builds and by lvl 100+ you should have 60 vigor. Going past 60 vigor however is not worth it unless you’re very high level as the amount of vigor you get drops off hard after 60. This game punishes glass cannons hard with little reward as vigor outpaces damage scaling by quite a bit.

                  • Anonymous

                    To all the hosts that keep summoning me for Fire Giant, you should have 40 vigor MINIMUM by that point in the game unless you're doing a challenge run. Stop thinking you're good enough to do a glass cannon build.

                    • Anonymous

                      i wish vigor auto leveled whenever u level up, rather than having to invest points in it, u always have to put minimum 40 vig to not get one shot by boss's basic attack, since it's a must have stat idk why they insist u level it up manually

                      • Anonymous

                        When you one shot a guy with dragon maw for 800 damage at the level 150 bracket you have to ask what is it that ER players hate about viable health pools?

                        • Anonymous

                          For newer players, here are some hopefully helpful heuristics to stick to when making your own build on your first (or even subsequent) playthroughs.
                          (1) A minimum of 40 vigor and good physical reduction armor are essential by the very end of the game. I would even say that 40 is low, and that if you are a melee-focused build and/or your spirit summon isn't very strong, going for 50 or even the second cap of 60 would be wise.
                          (2) When leveling up in the early game, focus on health and carry weight. Start by leveling vigor to 40, interspersed with leveling endurance when you find armor that makes you no longer medium roll, stopping at around 20-30 endurance depending on how heavy your weapon is. I usually only level to the bare minimum of the weapons/spells I want to use right when I get them, and level my damage stats later.
                          (3) To add onto the last point, weapon levels are your friend in the early game -- getting your sword from +5 to +6, for example, is a way bigger damage increase than putting one point into STR or INT. Again, just reach the bare minimum stat requirements for your weapon.

                          • Anonymous

                            50 is enough. Just eat crab when necessary. The 10 level investment between 50 and 60 is not really worth it, especially if you run a 125 RL PvP build.

                            • Anonymous

                              If you plan on going online at all, have a good amount of this (I recommend like 35-40).
                              You cannot “just dodge” other players, you are going to get hit unless you never ever have connection issues and are the god of dodging. It might seem worth it to level other stats instead but the second an invader comes around they’ll see how low your health is and then relentlessly pursue you and force you to die. I have experience cooperating with bad vigor and it sucks bad, even as a caster. Don’t subject yourself to the most embarrassing deaths in multiplayer and end up on some guy’s YouTube compilation.

                              • Anonymous

                                60 vigor for melee based builds, 50 vigor for casters or hybrids…. 35 vigor if you like having a 900 AR estoc in the duel yard >:) like me.

                                • Anonymous

                                  I wish the Fromsoft "A Team" would address Vigor/HP always being their single best and most important stat in their games. The only exception in the main lineup is Dark Souls 2, where at low levels, raising adaptability, 'damage' attributes, or equip load is better. Because DS2 armor flatly reduced physical damage, early game it was insanely efficient, and the easily-obtained Drangleic set made you a juggernaut if you could bear the weight. Putting as many levels in Vigor would not make you so tough, comparatively. Leveling up any attribute in DS2 also increased your HP slightly, up to a certain level.

                                  In DS1, 3, BB, and ER, nothing is more important than your vigor. Take a group of characters with 99 in one attribute and 10 in all others, make them fight, the 99 vigor character wins every single time and it won't ever be close. People like the romantic idea of having 80+ in their primary damage stat (I know because I'm one of them), but look at anyone who takes this game seriously and they will stop leveling strength/dex/faith etc before 60 in most cases. Vigor is top priority, then armor. The amount of investment into damage stats it takes to turn a, say, 4-hit kill into a 3-hit kill is just too much by comparison.

                                  • Anonymous

                                    The two sides of the ER echo chamber:
                                    "Two shotted by a boss/invader? skill issue, level vigor"
                                    "Vigor obligatory? skill issue, just dodge"

                                    • Anonymous

                                      Whoever made decision to make vigor buff fire defense and not physical defense should be sent to friget outskirts....

                                      • Anonymous

                                        I like leveling vigor before offensive stats because that means bosses take longer to kill, which means I get to spend more time playing the game!

                                        • Anonymous

                                          50 Vigor is fine in most situations. 60 is nice but it's only a difference of 196 HP. Better off running Crimson Amber Medallion +2 and/or Erdtree's Favor +2 if you want more HP, unless you can really spare the levels. Don't bother going past 60 vigor unless you've already 99'd all the stats you care about

                                          • Anonymous

                                            The balancing on this game is plain horrible, give us at least the possibility to upgrade armor or at this point with exponential-WoW style increases in enemy damage make health scale with character level, feels like I can't play my own build without investing into this to survive more than a single hit...

                                            • Anonymous

                                              I have beaten the game many times with only 31 Vigor, is that not normal? Seems like everyone's saying you need more than that lol

                                              • Anonymous

                                                The number of people at SL 200 who have 40 or below Vigor is astounding. By SL 150 I personally feel as if 50 Vigor is the absolute minimum viable number for co-op and pvp.

                                                • All viable Elden Ring builds require a minimum of 40 Vigor points.

                                                  Elden Ring makes this particular stat requirement non-negotiable.

                                                  The earlier your build hits 40 Vigor minimum, the better.

                                                  40 Vigor is plenty of Vigor for all ranged builds. 50 Vigor gives ranged builds more breathing room for error at the potential cost of maximum late game damage.

                                                  50 Vigor+ is necessary for most melee-oriented damage builds.

                                                  60 Vigor+ is the recommendation for tank builds.

                                                  • Anonymous

                                                    If you aren't VIG 30 ASAP, VIG 40 by rl80-90, VIG 58-60 by rl120, then you're dying too fast to git gud. Lv VIG earlier if you're planning on running co-op or invading. Low level invasion or co-op builds(rl40-80) can get by with minimum requirements on wpns/spells and maybe hitting the first soft cap of 2 dmg stats at 30. rl80-90 might have a 45/30 in two stats for dmg after bonuses.

                                                    Learning to set up parry, backstab, getting ready, and being able to survive repeated AoW or dragon breath is more important than hitting the really high dmg breakpoints. The only exception is when you're only minmaxing 1 dmg stat, you can safely hit 60 in it by rl90. 45/30 is generally easier due to starting stats and being able to deal with the ABS penalty of a single seal to boost 4 stats. The latter is only worth it if you're getting benefits from the other stats.

                                                    • Anonymous

                                                      Seen too many people get baited into leveling other stats early. Players new to the genre should always level vigor to 40 immediately, occasionally raising other stats only enough to equip a weapon they like enough to use until endgame.

                                                      After vig to 40, main damage stat for the chosen playstyle to 20, then endurance to 20-25 for comfort.

                                                      After that, go crazy. You can always refine your build later with larval tears, but with that base you can pretty much get to endgame with no stat-related issues.

                                                      • Anonymous

                                                        If I am helping a host at level 130-160 and I see they have under 1500 HP, I will point their ass down when they die.

                                                        • Anonymous

                                                          Putting 1 into vigor everytime you put 1 into a damage stat lets you keep up on damage and lets you take a decent amount of damage.

                                                          • Equipment weight shouldve been tied to Vigor so there wont be fools running around with 200 health because they never levelled vigor and are wearing a glintstone crown including other health debuffing items such as fia's blessings.

                                                            • Anonymous

                                                              Ah yes the one stat that regardless of lvl scale nobody seems to raise XD I've invaded people at 150 with like 800 HP then these very same people run off to steam or reddit and whine about how "artificially hard" the game is.

                                                              • Anonymous

                                                                at 55 vigor I still take so much damage, why? with erdtree's favor I've got 1877 health and some decent armor (fire prelate gauntlets & legs, vyke torso, greathelm) I noticed my comrades do not take nearly as much damage as I do per hit, even if they have less defensive armor, my talismans are Blessed dew, cerulean amber +2, great jar's arsenal, and erdtree's favor. do any of these make me take more damage?
                                                                I don't know what I'm doing wrong, is 55 just not high enough?

                                                                • Anonymous

                                                                  My rule of thumb is that I have so much vigor that one flasks heals ~2/3 of my health. That way I don't waste flasks by overhealing and don't have to fight on knifes edge healthwise.
                                                                  Besides that, I think vigor is kind of overrated, because your HP in fight is mostly determined by your flasks anyway. Your HP is
                                                                  Number of flasks * HP healed by flask + base HP, only the last one being influencend by vigor. So its not that important - that is if we're not talking about not being one-hitted by certain attacks, of course.

                                                                  • Anonymous

                                                                    One issue i have with vigor is how mismatched damage is between pvp and pve. its really easy to just splurge on damage and let your vigor fall by the wayside for the pve, but that simultaneously makes some invasion encounters very difficult

                                                                    • Anonymous

                                                                      As a pure PvE player I never needed more than 40 vigor. I usually stick with 30 and get the last ten levels in end game. That is more than enough as a buffer. You should be avoiding most damage. Vigor is too much of a leveling drain otherwise. Spend those points into synergizing your damage. The faster you kill enemies the less likely you get hit.

                                                                      • Anonymous

                                                                        Everyone saying 40-60 vigor is best and anything else is a waste of stats, meanwhile my hp is past my compass and I can tank most moves cause of max vigor.

                                                                        • Anonymous

                                                                          The one rule that applies to all Soulsborne games is level the stat tied to health first if you want the easiest experience. ER is no exception. It's not just about making more room for mistakes, but also reducing the amount of panicking you experience, as panic makes the player far more prone to making them in the first place. Lot easier to stay composed in a prolonged fight when a boss wipes 40% of your health bar than when he wipes 70%.

                                                                          Leave damage output to weapon upgrades, you can always add points to your desired offensive stats later.

                                                                          • Anonymous

                                                                            "then 50+ Vigor by the end of the game" This is one of my main issues with the game. The stats to reach the ideal soft caps are much higher, meaning if you want to reach them you have to level and keep leveling.
                                                                            For example, in dark souls games, 40 was fine for vigor and endurance, but in ER, you have to get about 50 or 60 in both.
                                                                            For your main stats, in ER 60 is just the start, 80 is idea. A sorceror for example will need 80 in INT in ER, but 60 was as much as you needed in DS.

                                                                            • Anonymous

                                                                              My ability with maths is borderline chronic, otherwise I wouldn't need to ask.
                                                                              How much do I need to invest in Vigour for one crimson flask to fill my HP bar from as close to empty as possible, say from ten HP to full ?
                                                                              I don't want to use a talisman slot for the crimson seed and if I have a great rune active one flask will not refill my HP if it drops below 1 / 4 even if it is equipped. Any help with this is appreciated.

                                                                              • Anonymous

                                                                                Can anybody explain why my HP doesn't match these values? I have 40 vigor but I'm sitting at 1377 HP instead of 1450. If I put on Radagon's Soreseal and get to 45 vigor I'm at 1501 HP instead of 1581... Doesn't seem like my any of my other equipment is to blame.

                                                                                • Anonymous

                                                                                  10 vigor and 99 endurance. Dual wield fingerprint shields. I was in a tragic accident as a child and the resulting brain damage has given me super powers in the form of eyes on my brain. Kos.... Or some say Kosm....

                                                                                  • Anonymous

                                                                                    I still one-shot every host i invade at level 350+ I use dual occult scavengers curved swords with seppuku and it just melts. People really need to level vigor everything under 1850 HP gets one shot. It‘s much worse on my meta character where people min max the wrong sh!t and have less vigor than the wildlife

                                                                                    • Anonymous

                                                                                      Vigor in this game sucks, you get way less damage compared to previous games, is literaly just waste of levels

                                                                                      • Anonymous

                                                                                        this game is as much about your damage output as it is about survivability. Once you learn to dodge a boss properly and not panic roll, 40 vigour is all you'll ever need. My first playthrough I got all the way to Fire giant with no cooperators with 25 vigour. Had to level then, but I cannot ever recall getting oneshot by a boss when I had 40 vigour

                                                                                        • Anonymous

                                                                                          Fully optimized progression is to always level this first. More damage can always be gotten by upgrading a weapon. More health can only reasonably be achieved by leveling vigor. Whether you want full optimization is up to you.

                                                                                          • Anonymous

                                                                                            should improve the scaling at higher levels. even with 60 vigor you can be easy oneshot by one-trick-pony builds at meta level

                                                                                            • Anonymous

                                                                                              I had a baldachins blessing in my inventory since the start of the game so I always had 1805 vigor with zero problems in pvp and pve at all. I can safely say the 60 meta is straight up propaganda lol. 50-55 and dump those extra points in mind or endurance or something that can make an actual difference in your playstyle

                                                                                              • Anonymous

                                                                                                My char is at 30 Vigor at Giant Mount's; no wonder my char keeps dying to everything. I didn't even realize that until reading this page, since my char rarely survived 2 hits of anything anyway. I guess it doesn't really matter that much outside of boss fights if you rely on light weapons and bow/magic. That said, looks like 40 Vigor could make my game a lot easier. Gonna be weird to see my char not healed to full with a flask, though.

                                                                                                • Anonymous

                                                                                                  Just a thought, but given how vital health is (enough that virtually everyone should to level it to at least 40 regardless of build), maybe they should do away with Vigor altogether (in future games, since it would require a major rebalancing) and just tie your health to your character level or something. As it is, Vigor is basically a non-optional stat that doesn't impact your specific build beyond how much of a glass cannon you are.

                                                                                                  • Anonymous

                                                                                                    40 vigor in this game is what 27 vigor was in ds3. 60 vigor in this game is what 40 vigor in ds3 was. People really need to level vigor, so many weak builds in pvp that get one-shot. You really should see vigor as your main stat regardless of build.

                                                                                                    Start leveling vigor today :D

                                                                                                    • Anonymous

                                                                                                      I think the problem for new players who get to late game with very little HP is that it's so unclear WHEN you should level it, and by how much. You don't see major value until you clear ~25-30RL Vigor, a 10-20 level dump before you start surviving significantly more hits. The scaling means you get roughly the same amount of health between levels 30-40 as from 10-30 (+500 each), in other words twice as much value from the later levels. This means that for roughly 10 levels you're still dying in the same number of hits to many early-mid bosses, which negatively reinforces the investment. Instead, players getting a feel for the game get way more value from early damage levels - more weapon/spell variety, and quicker kills which in turn improves survivability. People delay putting points into Vigor because until you see the very long term return on investment it feels like a really bad investment. Only after you've gotten some experience with the game do you realize that stat investment was a mistake when those late game bosses start to pull you apart like the damp tissue paper you are. I think it also doesn't help that many of us were caught off guard by how much harder avoiding hits is in Elden Ring. The AOE on late game bosses is dialed up to an 11 compared to previous Soulsborne Games, making dodging much less reliable (or at least much harder to learn).

                                                                                                      • Anonymous

                                                                                                        How much does it help to level vigor past 40 (for PvE)?

                                                                                                        I'm asking because I just beat ER for the first time (80fth/50+dex), but never felt as though the extra few HP would be worth the runic cost.

                                                                                                        • Anonymous

                                                                                                          I feel like 90% of the balance issues in this game for both PvE and PvP could be fixed by simply changing the softcaps on Vigor from 40/60 to 60/80

                                                                                                          • Anonymous

                                                                                                            My extremely well made negative criticism on elden ring when someone says “should have leveled vig lmao”

                                                                                                            • Anonymous

                                                                                                              The flask of crimson tears +12 heals a little under 75% of HP at 32 vigor, and about 50% of it at 47 vigor. Based on these admittedly arbitrary percentages, vigor should be leveled either up to 32, 40 (first soft cap), 47 or 60 (second soft cap).

                                                                                                              • Anonymous

                                                                                                                Step 1: Get the stats you need for your equipment. For this step and the following steps, increase Vigor as needed.
                                                                                                                Step 2: Level Endurance a little for fashion souls (keep it under 20 early game)
                                                                                                                Step 3: Raise mind stat slightly (20 is a good stopping point to use most Spirits)
                                                                                                                Step 4: Level Vigor to 60.

                                                                                                                • Anonymous

                                                                                                                  lmao. hosts of fingers just hate this stat so much. then complaining about dying from a single hit in a boss fight . like, my brother in marika, YOU HAVE 25 VIGOR

                                                                                                                  • Anonymous

                                                                                                                    I got 80 vigor for fun in my first play through and i was still getting 2 shot by basically everything. Yes i had armor no i wasent using soreseals or any rings that make me take more damage.

                                                                                                                    • Anonymous

                                                                                                                      It blows my mind how many people will neglect this stat most of the game, only to complain about getting 1-2 shotted later on.

                                                                                                                      • Anonymous

                                                                                                                        Why does 40 VIG show up as 1450 in every calculator but at 40 vig in game on PS4 it shows 1377? No soreseal or weird stuff added in this is naked

                                                                                                                        • Anonymous

                                                                                                                          I kind of wish early levels of vigor got us a bit more health altogether. As it is, build versatility, especially in the early game is kind of gutted by how much vigor you need just to keep yourself from dying off of a single mistake, especially when you consider how high some of the stat requirements for a lot of weapons and spells are. PvP wise and PvE wise (after midgame), it really feels like from just went ''**** it'' and cranked player and enemy damage from a ten to a hundred, while the character's survivability went from a ten to like... a twelve.

                                                                                                                          • Anonymous

                                                                                                                            If you're a new player, you should be using your stats to hit requirments for the current equipment and spells needed and rushing to 40 vigor. Your damage stats will be much more useful when your weapons have more upgrades. There are too many people trading away survivability for meager damage boosts at early game. If you get bloodhound step or ranged attacks though, you'll have a bit more wiggle room.

                                                                                                                            • Once you get to 60 vigor, theres not much point going past it unless you got levels to spare in nothing else. 6 points per level is not great. With that being said, it seems they nerfed margott rune and vigor together as I used to have 2375 with 60 vgr and the rune but now I have about 2200, so if you really need those extra points, might be worth it.

                                                                                                                              • Anonymous

                                                                                                                                fun fact, if you increase your vigor over the max level using methods like Godrick's Great Rune or Radagon's Soarseal, you gain a huge increase in vigor. I am still testing the extents of this, but going from 99 to 100 vigor jumps your HP up from around 2100 to just under 4500. Another fun fact is after this huge jump, your HP scales very strongly with just 1 point in vigor (going from 100 to 101) increasing your health from 4488 to 4552. Because of this big jump, talismans such as crimson amber medallion extra powerful causing you (at vigor 109 using the great rune, soarseal, and crimson amber medallion +1) to have 5427 HP. This can be especially useful if you have a faith-build partner who can apply heals over time and if you use a weapon that does not scale very much like crossbows, cannons, or throwables.

                                                                                                                                • Anonymous

                                                                                                                                  If your build has <40 vigor, your build sucks. The amount of damage flying around in this game is higher than any other From game. The late game damage scaling that enemies get is insane and don't get me started on PVP. Even with 40 vigor, you will still feel like defensive talismans are necessary against certain enemies

                                                                                                                                  • Anonymous

                                                                                                                                    I think 50 Vigor is optimal for PVE. You get to double drink maxed out Crimson Tears at low HP efficiently and top off single drink at half HP. The extra fire resist never hurts either. Otherwise, I see this funny thing happen during Bosses and PVE. Wack, Drink, Wack, Drink, Wack, Drink... etc etc. When instead it could be Wack, Double Drink, Wack, Attack! The double drink is stronger than most think as it's fast. You can also be double drink efficient with 60 Vigor and Crimson(Amber + Seed) Talismans, but I don't think I would give up 10 levels and two Talisman slots for it.

                                                                                                                                    • Anonymous

                                                                                                                                      I hate how they made this required for late game. In DS3, it was a bonus, but not required for progression. You know, like every other stat?

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