Whetblades in Elden Ring are Key Items which allow the use of Ashes of War at Sites of Grace to bestow Skills and Affinities. This page covers their names, affinities they unlock, and Locations.

Whetblades are kept in New Game+. They are also unique, meaning that they cannot be found in subsequent Journeys.

Click here to scroll down for information on Affinities ↓

 

 

Elden Ring Whetblades

Whetblades Table
Whetblades Gallery

Whetblades Table for Elden Ring

Quick Search of All Whetblades

Name Usage Location

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Whetstone Knife

Unlocks ability to use Ashes of War to grant Skills and Affinities to armaments

Gatefront Ruins Near the center of the ruins, a set of stairs leads to a small room with a chest containing it and the Ash of War: Storm Stomp.
[Map Link]

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Iron
Whetblade

Unlocks affinity upgrades: HeavyKeen, and Quality

Stormveil Castle Can be looted off a corpse found in the armory room, through the north-western door in the hall with the Grafted Scion. You will need to use the Stonesword Key on the imp statue to dispel fog gate blocking the doorway
[Map Link]

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Glintstone
Whetblade

Unlocks affinity upgrades: Magic and Cold

Raya Lucaria Academy Looted from a corpse hanging off the window ledge of an office balcony. From the Debate Parlor site of grace, head west of the courtyard fountain, up the collapsed stairs, past the kneeling Commoners, and into the room with the Twinsage Sorcerer
[Map Link]

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Red-Hot
Whetblade

Unlocks affinity upgrades: Fire and Flame Art

Redmane Castle From the Chamber Outside The Plaza site of grace, head out the south-side door, west past the flamethrower enemies, and then to the door past the Abductor Virgin and hanging bodies
[Map Link]

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Sanctified
Whetblade

Unlocks affinity upgrades: Lightning and Sacred

Fortified Manor, Leyndell From the West Capital Rampart site of grace, head to the south-west side of the manor and enter from the roof near the Erdtree root. Once inside, it can found on a corpse laying next to an anvil
[Map Link]

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Black
Whetblade

Unlocks affinity upgrades: PoisonBlood, and Occult

Nokron, Eternal City Found on a corpse slumped in front of an altar in Night's Sacred Ground
[Map Link]

All Whetblades in Elden Ring

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Whetstone Knife

Whetstone with a cipher inscription, made to look like a small knifeblade.
Allows the use of ashes of war at a site of grace to bestow new battle arts and affinities to armaments as skills.
The battle arts and affinities will depend on the ashes of war used.

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Glintstone Whetblade

Glintstone whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using physical or magic-type ashes of war, an additional affinity of magic or frost can be chosen.

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Iron Whetblade

Iron whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using ashes of war, an additional affinity of heavy, keen, or quality can be chosen.

 

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Red-Hot Whetblade

Red-hot whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using physical or flame-type ashes of war, an additional affinity of fire or flame art can be chosen

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Black Whetblade

Black whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using physical or occult-type ashes of war, an additional affinity of poison, blood, or occult can be chosen

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Sanctified Whetblade

Sanctified whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using physical or golden-type ashes of war, an additional affinity of sacred or lightning can be chosen

 

 

 

Affinities in Elden Ring determine an armament's attribute scaling, attack power, guard boost, guarded damage negation, and passives. Affinities are represented by both an icon in the inventory and as a prefix to the armament's name.

 

Choosing an Affinity in Elden Ring

Affinities are granted when using an Ash of War at a Site of Grace or while speaking to Smithing Master Hewg.

Players can expand their selection of affinities by obtaining Whetblades.

Ashes of War Types in Elden Ring

The affinity an Ash of War provides to an armament determines its type:

  • Physical
    • Standard
    • Heavy
    • Keen
    • Quality
  • Magic
    • Magic
    • Frost
  • Flame
    • Fire
    • Flame Art
  • Golden
    • Lightning
    • Sacred
  • Occult
    • Poison
    • Blood
    • Occult

These types determine which other affinities could be applied when selecting an Ash of War, assuming you have the required whetblade.

Below is an example of how to know which affinities are available with your Ash of War:

Name Description

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Ash of War:
Thunderbolt

This Ash of War grants an armament the Lightning affinity [...]

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SANCTIFIED
WHETBLADE

When applying an affinity using physical or golden-type ashes of war, an additional affinity of sacred or lightning can be chosen.

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IRON
WHETBLADE

When applying an affinity using ashes of war, an additional affinity of heavy, keen, or quality can be chosen.

 

Simple Table

Detailed Table

Elden Ring Affinities Simplified Guide

Types Whetblades Affinities What it Does When to Take

Physical

- standard upgrade affinity elden ring wiki guide 60px
Standard
  • Base weapon stats and scaling
  • Your stats aren't high enough to make use of the increased scaling other affinities provide
  • You want to use Weapon Buffs

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IRON
WHETBLADE

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Heavy
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Keen
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Quality

Magic

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GLINTSTONE
WHETBLADE

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Magic
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Cold

Flame

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RED-HOT
WHETBLADE

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Fire
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Flame Art

Golden

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SANCTIFIED
WHETBLADE

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Lightning
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Sacred

Occult

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BLACK
WHETBLADE

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Poison
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Blood
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Occult

Elden Ring Affinities Detailed Guide

Types Whetblades Affinities Positive Effects Negative Effects

Physical

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Standard
  • -

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IRON
WHETBLADE

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Heavy
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
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Keen
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
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Quality
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost

Magic

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GLINTSTONE
WHETBLADE

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Magic
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreases all other Guarded Damage Negation
  • Cannot be buffed by Spells or Greases
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Cold
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreases all other Guarded Damage Negation
  • Cannot be buffed by Spells or Greases

Flame

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RED-HOT
WHETBLADE

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Fire
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreases all other Guarded Damage Negation
  • Cannot be buffed by Spells or Greases
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Flame Art
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreases all other Guarded Damage Negation
  • Cannot be buffed by Spells or Greases

Golden

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SANCTIFIED
WHETBLADE

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Lightning
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreases all other Guarded Damage Negation
  • Cannot be buffed by Spells or Greases
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Sacred
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreases all other Guarded Damage Negation
  • Cannot be buffed by Spells or Greases

Occult

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BLACK
WHETBLADE

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Poison
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreased Guarded Damage Negation
  • Decreased base status buildup
  • Cannot be buffed by Spells or Greases
  • Overrides native Poison buildup
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Blood
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreased Guarded Damage Negation
  • Decreased base status buildup
  • Cannot be buffed by Spells or Greases
  • Overrides native Blood Loss buildup
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Occult
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased base status buildup
  • Decreased Guard Boost
  • Cannot be buffed by Spells or Greases

Affinities Notes & Tips in Elden Ring

  • What does "Improves [Attribute] scaling upgrade multiplier" mean?

    For the Cold, Poison, and Blood affinities, the armament's base attribute scaling is reduced, but its scaling upgrade multiplier is increased, making its upgrades more important (e.g., A Standard Zweihander +25 has a Str/Dex scaling of D/C, but a Cold Zweihander +25 has a Str/Dex scaling of C/C).
  • All Occult type affinities added by the Black Whetblade have several counterintuitive interactions with status effects, so here is a break down:
    1. All Occult Type affinities will lower all native Status buildups on the weapon they are applied to, but will allow these buildups to scale with the Arcane attribute.
    2. Poison and Bleed affinities will add Arcane scaling Blood Loss or Poison buildup to a weapon if applied, respectively. This added Blood Loss buildup will override any Bleed buildup the weapon might have natively, they do not stack! Same thing for native Poison and the Poison affinity.
    3. The Bleed Affinity will not override native Poison buildup, or vice versa.
    4. Native Status Effect buildups, such as Madness, Scarlet Rot, or Sleep will never be overwritten by any Occult Type affinity.
    5. The Occult affinity will result in better AR but lower status buildup for most weapons on builds that invest in Arcane primarily. For most weapons the AR gained by this is significantly higher than the loss in buildup.
    6. A weapon can inflict multiple status effects as a result of having an Occult Type Affinity applied to it, e.g. a Blood Infused Venomous Fang will inflict both Bleed and Poison with each strike and both buildups will scale with Arcane.
    7. With point 1. and 5. in mind the following general rule can be formed. Weapons with native Bleed buildup prefer the Occult Affinity for maximizing AR at the cost of slightly lower buildup. But weapons without native status effects, or native non-Blood Loss buildups will benefit from having Blood Loss buildup added by the Blood affinity. E.g. On a build aiming to make use the Curved Sword Power Stance moveset, an Occult Scavenger's Curved Sword (native Bleed) and a Blood Bandit's Curved Sword (no native bleed) would be ideal to maximize both AR and Blood Loss buildup simultaneously.
  • All armaments can be buffed by Skills (e.g., Flaming Strike), but only armaments with Physical Affinities can be buffed with SorceriesIncantations, or Greases (e.g., Scholar's ArmamentOrder's Blade or Drawstring Magic Grease). However, remember that certain armaments cannot be buffed, regardless of their affinity (e.g., Sacred SealsGlintstone StavesBows, etc.).




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    • Anonymous

      I don't have red hot but I do have the option to turn a greatsword with FotR into fire affinity. Not flame art though ?

      • Anonymous

        If anyone's wondering why you'd ever pick Magic instead of Cold infusions given the above: Magic infusion will split the weapon's damage roughly 50:50 while Cold will be more around 70:30 in favour of physical damage. Essentially, if maximum magic damage is what you want, go with Magic, if you're more bothered about proccing Frostbite, (obviously) go with Cold.

        • Anonymous

          12 Smithing Stones (of each tier) then an Ancient Dragon Smithing Stone to max-out one Armament.
          Most players would rather stick to Somber Smithing Stone weapons, but I assume many don't realize how advantageous customizable weapons can be with the right infusion & Ash of War, in mind.
          The whetblades scales off of Strength/Dexterity/Quality/Intelligence/Faith/Arcane, respectably.
          There's no such thing as a bad weapon!
          It's a matter of making sure you allocated your stats, wisely to get most Attack Power & scaling out of the weapon.
          Don't forget about the Ash of War(s) and their properties!

          • Anonymous

            I think infusions should have additional effects once leveling attributes past the hardcaps. Like, avobe 80 points on a stat would give you an extra effect.

            Heavy would change to beast past 80 strength, wich would give earthshaker, cragblade or similar effects to charged r2 attacks, while keen would change to waterfoul past 80 dex, adding a flurry of slashes to the final r1 combo or to a charged r2. Quality could change to hawk past 60 str and 60 dex, adding wind on r1 combos and stomps on r2.

            Fire infusions past 80 strength would change to flame of ruin, where charged r2 shoots out magma proyectiles and flame art past 80 faith would change to frenzied flame, applying madness buildup and lingering three finger's flame trails on jumping r2 attacks.

            Magic past 80 int would change to primeval, wich would involve gravity effects/magic waves on charged r2, and cold would change to lunar past 80 int, granting magic damage reduction debuff once frostbite procs.

            Lightning would change to storm past 80 dex, adding wind and lightning to final combo attacks with extra poise damage. Holy would change to sacred past 80 faith, wich adds a little of lifesteal per hit.

            Poison would change to rot past 80 arcane, granting extra damage on rot proc, and blood would change to curseblood past 80 arc, wich changes to bloodflame and heals on proc.

            Occult could change to uncanny past 80 arc, wich would scale damage up to x4 with consecutive hits wich would be shown by the weapon glowing red (like echoaid weapons)

            I have nothing to add to standard. Death past 50 on every attribute, maybe? Idk. Just some ideas around.

            • Anonymous

              We missed out on having deathblight applicable scaling and weapon arts. We got **** for everything else thats useful. You know how fire a deathblight Brick Hammer would be? Smack that seedbed right into that bh stepping *******

              • Anonymous

                Imagine if Flame Art was converted to be DEX-scaling rather than FAI, and there was a new "Ancient" affinity that added Lightning damage and scaled with Faith.

                Prelate's Charge would swap to being Fire, and Flaming Strike would be part of the new Flame Art. Then add two or three new Ashes for Ancient affinity.

                • Anonymous

                  day 334 of malding that lightning weapon damage isnt tied to faith and that fire weapon damage is barely tied to faith

                  • Anonymous

                    The coexistence of Fire and Flame Art intrigues me, as it means that there can be two versions of an infusion with different scaling, what if we had a version of frost with INT/FAI scaling magic damage, representing Ghostflame, or a Golden Order version of the holy infusion with INT/FAI scaling holy damage

                    • What I feel is missing is a Faith Lightning damage infusion that grants Faith/Dex scaling, a Fire infusion that gives Str/Faith, and a Blood or Occult infusion that grants Faith/Arcane.

                      • Anonymous

                        I’m kinda disappointed they need to add sleep rot madness and especially death blight build up whetblades

                        • Anonymous

                          I need someone to explain something for me please, I know asking what I'm about to is showing how clueless I am but it can't be helped because I'm not getting the full picture. The whet-blades found as you progress allow a weapon's affinity to be changed to cold or occult or whatever, but I don't really understand how the scaling for all this works, every AoW I've looked at and used has a pretty drastic impact on base damage, and what I gain from the skill or affinity doesn't come close to the damage I could do without using it, maybe because of how it scales afterwards, this is where I get stuck, I've been wary of using most AoW skills or affinities because of how big a difference I see on Lordsworn's greatsword after I give it cold affinity or whatever, I'm having trouble putting any skill onto the weapons I use most because of this massive reduction I see in its base damage, so I can't help feeling I'm going to be worse off in terms of the damage I can do than I'f I had only used AoW that already have the heavy affinity. So I'm hoping someone will take the time to give me an idea of which affinities and skills scale with which attributes, much appreciated.

                          • Anonymous

                            I really think they missed out on the opportunity for making infusions/ashes of war for the other ailments, like yeah Madness and Death Blight only work on humanoid stuff and yeah Death Blight and Sleep don't have their infliction scaled to arcane(or any scaling at all for that matter) but like

                            Rot would be fair and balanced by just making it a very low amount of infliction and with less arcane scaling and damage, certainly more fair than an Incantation that levitates you above enemy attacks and covers 30 meters in front of you in rot infliction and damage

                            Death Blight could be balanced exactly how it is on Fia's Mist and the Eclipse Shotel with it just having an absolutely miniscule amount of infliction(and it's not like the not having Arc scaled infliction thing matters seeing as Cold is an infusion and Frostbite infliction has no scaling either)

                            Sleep has the same situation as Death Blight where as long as they just made it a medium amount of infliction (not too little so it works on PVE enemies and not too much so it isn't broken in PVP) and it'd be great, and once more Cold exists so the lack of arcane scaling wouldn't stop it

                            And then Madness, which I feel has the biggest case to exist as not only would it have arcane scaling for the madness infliction, but seeing as madness is so exclusively linked to the flame of frenzy(not being inflicted any other way) it would be another avenue of fire element infusion with actual faith and/or arcane scaling which would be useful regardless of madness only working on human enemies since there are only TWO flame(fire + faith scaling) ashes of war in the entire game and both are very late(Prelate's Charge in Mountaintops Of The Giants and Black Flame Tornado in Farum Azula) meaning that the only way to get fire infused weapons with faith scaling instead of strength scaling(for a faith build obviously) is to either grab the Red Hot Whetblade in Redmane Castle or wait that long which is saddening, a couple madness ashes of war and a madness infusion with fire damage and either faith, arcane or faith and arcane scaling would be neat and helpful since it's give slightly earlier access to faith builds to use fire weapons with actual scaling and thereby actual damage returns

                            • Anonymous

                              If they did implement a whetblade for scarlet rot and the others, it would have to be a serious scaling nerf and damage nerf. Like going from B in STR to E and base damage 310 to 210. Otherwise it would be broken in both PVP and PVE. Much like how frost and bleed are currently

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