Whetblades in Elden Ring are Key Items which allow the use of Ashes of War at Sites of Grace to bestow Skills and Affinities. This page covers their names, affinities they unlock, and Locations.

Whetblades are kept in New Game+. They are also unique, meaning that they cannot be found in subsequent Journeys.

Click here to jump to Affinities for more details on attribute scaling and damage changes when using Whetblades

 

 

Elden Ring Whetblades

Whetblades Table
Whetblades Gallery

Whetblades Table for Elden Ring

Quick Search of All Whetblades

Name Usage Location

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Whetstone Knife

Can add new battle arts and affinities to weapons.

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Iron Whetblade

Grants choice of affinity upgrade to weapon: Quality, Keen, Heavy
  • Stormveil Castle Can be looted off a corpse found in the large armory room, through the north-western door in the hall with the Grafted Scion. You will need to use the Stonesword Key on the imp statue to dispel the white fog blocking the doorway.
    [Map Link]

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Glintstone Whetblade

Grants choice of affinity upgrade to weapon: Magic, Cold
  • Raya Lucaria Academy Looted off a corpse that is hanging off the window ledge of an office balcony. From the fountain of the academy's courtyard, go left, and head up the slope of broken stairs. The room is guarded by three sorcerers, with one hiding inside.
    [Map Link]

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Red-Hot Whetblade

Grants choice of affinity upgrade to weapon: Fire, Flame Art
  • Redmane Castle From the Chamber Outside The Plaza site of grace, head out to the three flamethrower enemies and take a right. You should be face to face with another flamethrower. Go past them and towards the tower. An Iron Maiden will attack you as you're heading towards it. Once inside you'll find the whetblade and another enemy.
    [Map Link]

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Sanctified Whetblade

Grants choice of affinity upgrade to weapon: LightningSacred
  • Fortified Manor, Leyndell You can enter the manor by climbing up the dragon's wing to the north-west of the Avenue Balcony grace. Outside the manor's front doors facing inward, take a left, then a right past the dogs and climb up the wooden structure on the side of the manor on your right, enter through the small doorway past the broken wall. Continue inwards and it will be on your left on a corpse laying on a wall next to an anvil.
    [Map Link]

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Black Whetblade

Grants choice of affinity upgrade to weapon: PoisonBloodOccult

All Whetblades in Elden Ring

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Whetstone Knife

Whetstone with a cipher inscription, made to look like a small knifeblade.
Allows the use of ashes of war at a site of grace to bestow new battle arts and affinities to armaments as skills.
The battle arts and affinities will depend on the ashes of war used.

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Glintstone Whetblade

Glintstone whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using physical or magic-type ashes of war, an additional affinity of magic or frost can be chosen.

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Iron Whetblade

Iron whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using ashes of war, an additional affinity of heavy, keen, or quality can be chosen.

 

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Red-Hot Whetblade

Red-hot whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using physical or flame-type ashes of war, an additional affinity of fire or flame art can be chosen

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Black Whetblade

Black whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using physical or occult-type ashes of war, an additional affinity of poison, blood, or occult can be chosen

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Sanctified Whetblade

Sanctified whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using physical or golden-type ashes of war, an additional affinity of sacred or lightning can be chosen

 

 

 

Affinities in Elden Ring determine an armament's attribute scaling, attack power, guard boost, guarded damage negation, and passives. Affinities are represented by both an icon in the inventory and as a prefix to the armament's name.

  • See Damage Types to identify the best sources and resistances for all damage types.
  • See Status Effects for all status buildups and other effects applied to your character.
  • See Equipment with Special Effects for special stat-increasing or effect-granting weapons and armor.
  • See Buffs & Debuffs for useful information regarding the stacking or overwriting of effects on your character.

 

Choosing an Affinity in Elden Ring

Affinities are applied after selecting selecting an Ash of War. This can be done at Sites of Grace after obtaining the Whetstone Knife or by speaking to a Smithing Master.

Players can expand their selection of affinities by obtaining Whetblades.

Ashes of War Types in Elden Ring

The affinity an Ash of War provides to an armament determines its type:

  • Physical
    • Standard
    • Heavy
    • Keen
    • Quality
  • Magic
    • Magic
    • Frost
  • Flame
    • Fire
    • Flame Art
  • Golden
    • Lightning
    • Sacred
  • Occult
    • Poison
    • Blood
    • Occult

These types determine which other affinities could be applied when selecting an Ash of War, assuming you have the required whetblade.

Below is an example of how to know which affinities are available with your Ash of War:

Name Description

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Ash of War: Thunderbolt

This Ash of War grants an armament the Lightning affinity [...]

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SANCTIFIED WHETBLADE

When applying an affinity using physical or golden-type ashes of war, an additional affinity of sacred or lightning can be chosen.

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IRON WHETBLADE

When applying an affinity using ashes of war, an additional affinity of heavy, keen, or quality can be chosen.

 

Simple Table

Detailed Table

Elden Ring Affinities Simplified Guide

Types Whetblades Affinities What it Does When to Take

Physical

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Standard
  • Base weapon stats and scaling
  • Your stats aren't high enough to make use of the increased scaling other affinities provide
  • You want to use Weapon Buffs

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IRON WHETBLADE

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Heavy
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Keen
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Quality

Magic

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GLINTSTONE WHETBLADE

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Magic
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Cold

Flame

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RED-HOT WHETBLADE

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Fire
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Flame Art

Golden

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SANCTIFIED WHETBLADE

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Lightning
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Sacred

Occult

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BLACK WHETBLADE

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Poison
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Blood
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Occult

Elden Ring Affinities Detailed Guide

Types Whetblades Affinities Positive Effects Negative Effects

Physical

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Standard
  • -

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IRON WHETBLADE

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Heavy
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
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Keen
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
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Quality
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost

Magic

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GLINTSTONE WHETBLADE

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Magic
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreases all other Guarded Damage Negation
  • Cannot be buffed by Spells or Greases
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Cold
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreases all other Guarded Damage Negation
  • Cannot be buffed by Spells or Greases

Flame

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RED-HOT WHETBLADE

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Fire
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreases all other Guarded Damage Negation
  • Cannot be buffed by Spells or Greases
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Flame Art
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreases all other Guarded Damage Negation
  • Cannot be buffed by Spells or Greases

Golden

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SANCTIFIED WHETBLADE

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Lightning
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreases all other Guarded Damage Negation
  • Cannot be buffed by Spells or Greases
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Sacred
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreases all other Guarded Damage Negation
  • Cannot be buffed by Spells or Greases

Occult

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BLACK WHETBLADE

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Poison
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreased Guarded Damage Negation
  • Decreased base status buildup
  • Cannot be buffed by Spells or Greases
  • Overrides native Poison buildup
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Blood
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreased Guarded Damage Negation
  • Decreased base status buildup
  • Cannot be buffed by Spells or Greases
  • Overrides native Blood Loss buildup
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Occult
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased base status buildup
  • Decreased Guard Boost
  • Cannot be buffed by Spells or Greases

Affinities Notes & Tips in Elden Ring

  • What does "Improves [Stat] scaling upgrade multiplier" mean? For the Cold, Poison, and Blood affinities, the armament's base attribute scaling is reduced, but its scaling upgrade multiplier is increased, making its upgrades more important (e.g., A Standard Zweihander +25 has a Str/Dex scaling of D/C, but a Cold Zweihander +25 has a Str/Dex scaling of C/C).
  • All Occult type affinities added by the Black Whetblade have several counterintuitive interactions with status effects, so here is a break down:
    1. All Occult Type affinities will lower all native Status buildups on the weapon they are applied to, but will allow these buildups to scale with the Arcane attribute.
    2. Poison and Bleed affinities will add Arcane scaling Blood Loss or Poison buildup to a weapon if applied, respectively. This added Blood Loss buildup will override any Bleed buildup the weapon might have natively, they do not stack! Same thing for native Poison and the Poison affinity.
    3. The Bleed Affinity will not override native Poison buildup, or vice versa.
    4. Native Status Effect buildups, such as Madness, Scarlet Rot, or Sleep will never be overwritten by any Occult Type affinity.
    5. The Occult affinity will result in better AR but lower status buildup for most weapons on builds that invest in Arcane primarily. For most weapons the AR gained by this is significantly higher than the loss in buildup.
    6. A weapon can inflict multiple status effects as a result of having an Occult Type Affinity applied to it, e.g. a Blood Infused Venomous Fang will inflict both Bleed and Poison with each strike and both buildups will scale with Arcane.
    7. With point 1. and 5. in mind the following general rule can be formed. Weapons with native Bleed buildup prefer the Occult Affinity for maximizing AR at the cost of slightly lower buildup. But weapons without native status effects, or native non-Blood Loss buildups will benefit from having Blood Loss buildup added by the Blood affinity. E.g. On a build aiming to make use the Curved Sword Power Stance moveset, an Occult Scavenger's Curved Sword (native Bleed) and a Blood Bandit's Curved Sword (no native bleed) would be ideal to maximize both AR and Blood Loss buildup simultaneously.
  • All armaments can be buffed by Skills (e.g., Flaming Strike), but only armaments with Physical Affinities can be buffed with SorceriesIncantations, or Greases (e.g., Scholar's ArmamentOrder's Blade or Drawstring Magic Grease). However, remember that certain armaments cannot be buffed, regardless of their affinity (e.g., Sacred SealsGlintstone StavesBows, etc.).




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    • Anonymous

      Imagine if Flame Art was converted to be DEX-scaling rather than FAI, and there was a new "Ancient" affinity that added Lightning damage and scaled with Faith.

      Prelate's Charge would swap to being Fire, and Flaming Strike would be part of the new Flame Art. Then add two or three new Ashes for Ancient affinity.

      • Anonymous

        day 334 of malding that lightning weapon damage isnt tied to faith and that fire weapon damage is barely tied to faith

        • Anonymous

          The coexistence of Fire and Flame Art intrigues me, as it means that there can be two versions of an infusion with different scaling, what if we had a version of frost with INT/FAI scaling magic damage, representing Ghostflame, or a Golden Order version of the holy infusion with INT/FAI scaling holy damage

          • What I feel is missing is a Faith Lightning damage infusion that grants Faith/Dex scaling, a Fire infusion that gives Str/Faith, and a Blood or Occult infusion that grants Faith/Arcane.

            • Anonymous

              I’m kinda disappointed they need to add sleep rot madness and especially death blight build up whetblades

              • Anonymous

                I need someone to explain something for me please, I know asking what I'm about to is showing how clueless I am but it can't be helped because I'm not getting the full picture. The whet-blades found as you progress allow a weapon's affinity to be changed to cold or occult or whatever, but I don't really understand how the scaling for all this works, every AoW I've looked at and used has a pretty drastic impact on base damage, and what I gain from the skill or affinity doesn't come close to the damage I could do without using it, maybe because of how it scales afterwards, this is where I get stuck, I've been wary of using most AoW skills or affinities because of how big a difference I see on Lordsworn's greatsword after I give it cold affinity or whatever, I'm having trouble putting any skill onto the weapons I use most because of this massive reduction I see in its base damage, so I can't help feeling I'm going to be worse off in terms of the damage I can do than I'f I had only used AoW that already have the heavy affinity. So I'm hoping someone will take the time to give me an idea of which affinities and skills scale with which attributes, much appreciated.

                • Anonymous

                  I really think they missed out on the opportunity for making infusions/ashes of war for the other ailments, like yeah Madness and Death Blight only work on humanoid stuff and yeah Death Blight and Sleep don't have their infliction scaled to arcane(or any scaling at all for that matter) but like

                  Rot would be fair and balanced by just making it a very low amount of infliction and with less arcane scaling and damage, certainly more fair than an Incantation that levitates you above enemy attacks and covers 30 meters in front of you in rot infliction and damage

                  Death Blight could be balanced exactly how it is on Fia's Mist and the Eclipse Shotel with it just having an absolutely miniscule amount of infliction(and it's not like the not having Arc scaled infliction thing matters seeing as Cold is an infusion and Frostbite infliction has no scaling either)

                  Sleep has the same situation as Death Blight where as long as they just made it a medium amount of infliction (not too little so it works on PVE enemies and not too much so it isn't broken in PVP) and it'd be great, and once more Cold exists so the lack of arcane scaling wouldn't stop it

                  And then Madness, which I feel has the biggest case to exist as not only would it have arcane scaling for the madness infliction, but seeing as madness is so exclusively linked to the flame of frenzy(not being inflicted any other way) it would be another avenue of fire element infusion with actual faith and/or arcane scaling which would be useful regardless of madness only working on human enemies since there are only TWO flame(fire + faith scaling) ashes of war in the entire game and both are very late(Prelate's Charge in Mountaintops Of The Giants and Black Flame Tornado in Farum Azula) meaning that the only way to get fire infused weapons with faith scaling instead of strength scaling(for a faith build obviously) is to either grab the Red Hot Whetblade in Redmane Castle or wait that long which is saddening, a couple madness ashes of war and a madness infusion with fire damage and either faith, arcane or faith and arcane scaling would be neat and helpful since it's give slightly earlier access to faith builds to use fire weapons with actual scaling and thereby actual damage returns

                  • Anonymous

                    If they did implement a whetblade for scarlet rot and the others, it would have to be a serious scaling nerf and damage nerf. Like going from B in STR to E and base damage 310 to 210. Otherwise it would be broken in both PVP and PVE. Much like how frost and bleed are currently

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