Whips are a type of Weapon in Elden Ring. Whips usually inflicts little to moderate damage, and perform poorly against heavily armored Enemies, but have long reach.
Whips cannot be parried and cannot be used to perform critical attacks.
Whips can be modified by a number of Ashes of War to change their Skills or Damage Type, so play around with them and see what you like as you acquire more.
Compatible Ashes of War include Ground Slam, Golden Slam, Raptor of the Mists, Beast’s Roar, Determination, Royal Knight’s Resolve, Endure, Kick, Quickstep, Bloodhound Step, Flame of the Redmanes, Hoarfrost Stomp, Storm Stomp, Lightning Bolt, Lightning Ram and Hoarah Loux’s Earthshaker.
(Needs more testing to determine more compatible Ashes)
Elden Ring Whips
Elden Ring Whips Base Values
Quick Search of All Weapons
Name |
Phy | Mag | Fire | Ligh | Holy | Crit Boost |
Str | Dex | Int | Fai | Arc | Wgt | Skill |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Whip |
100 25 |
- 15 |
- 15 |
- 15 |
- 15 |
100 15 |
8 D |
14 D |
- - |
- - |
- - |
2.0 | - |
Thorned Whip |
102 26 |
- 15 |
- 15 |
- 15 |
- 15 |
100 15 |
8 E |
16 C |
- - |
- - |
- - |
2.5 | - |
Urumi |
101 27 |
- 16 |
- 16 |
- 16 |
- 16 |
100 15 |
10 E |
19 C |
- - |
- - |
- - |
3.0 | - |
Hoslow's Petal Whip |
110 28 |
- 17 |
- 17 |
- 17 |
- 17 |
100 17 |
10 D |
20 D |
- - |
- - |
- - |
3.5 | - |
Magma Whip Candlestick |
72 21 |
- 10 |
72 36 |
- 10 |
- 10 |
100 15 |
8 E |
16 D |
- - |
18 D |
- - |
2.5 | 5 (- 5) |
Giant's Red Braid |
82 24 |
- 12 |
53 26 |
- 12 |
- 12 |
100 15 |
18 D |
12 D |
- - |
21 D |
- - |
2.5 | 25 |
Elden Ring Whips Max Standard Values
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Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Giant's Red Braid | 200 | - | 129 | - | - | 100 | 88 | B | D | - | B | - | - | 24 | 12 | 26 | 12 | 12 | 16.5 | 10 | 2.5 |
Hoslow's Petal Whip | 269 | - | - | - | - | 100 | 92 | D | C | - | - | - | (55) | 28 | 17 | 17 | 17 | 17 | 20.4 | 11 | 3.5 |
Magma Whip Candlestick | 176 | - | 176 | - | - | 100 | 88 | D | B | - | C | - | - | 21 | 10 | 36 | 10 | 10 | 16.5 | 10 | 2.5 |
Thorned Whip | 249 | - | - | - | - | 100 | 84 | D | B | - | - | - | (50) | 26 | 15 | 15 | 15 | 15 | 18 | 10 | 2.5 |
Urumi | 247 | - | - | - | - | 100 | 92 | E | B | - | - | - | - | 27 | 16 | 16 | 16 | 16 | 18 | 11 | 3 |
Whip | 245 | - | - | - | - | 100 | 84 | D | C | - | - | - | - | 25 | 15 | 15 | 15 | 15 | 18 | 10 | 2 |
Elden Ring Whips Max Heavy Upgrades
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Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hoslow's Petal Whip | 246 | - | - | - | - | 100 | 92 | B | - | - | - | - | (55) | 28 | 17 | 17 | 17 | 17 | 18.7 | 11 | 3.5 |
Thorned Whip | 227 | - | - | - | - | 100 | 84 | B | - | - | - | - | (50) | 26 | 15 | 15 | 15 | 15 | 16.5 | 10 | 2.5 |
Urumi | 225 | - | - | - | - | 100 | 92 | A | - | - | - | - | - | 27 | 16 | 16 | 16 | 16 | 16.5 | 11 | 3 |
Whip | 225 | - | - | - | - | 100 | 84 | B | - | - | - | - | - | 25 | 15 | 15 | 15 | 15 | 16.5 | 10 | 2 |
Elden Ring Whips Max Keen Upgrades
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Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hoslow's Petal Whip | 246 | - | - | - | - | 100 | 92 | E | B | - | - | - | (55) | 28 | 17 | 17 | 17 | 17 | 18.7 | 11 | 3.5 |
Thorned Whip | 213 | - | - | - | - | 100 | 92 | E | A | - | - | - | (50) | 26 | 15 | 15 | 15 | 15 | 16.5 | 10 | 2.5 |
Urumi | 225 | - | - | - | - | 100 | 92 | E | S | - | - | - | - | 27 | 16 | 16 | 16 | 16 | 16.5 | 11 | 3 |
Whip | 225 | - | - | - | - | 100 | 84 | E | B | - | - | - | - | 25 | 15 | 15 | 15 | 15 | 16.5 | 10 | 2 |
Elden Ring Whips Max Quality Upgrades
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Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hoslow's Petal Whip | 215 | - | - | - | - | 100 | 92 | B | B | - | - | - | (55) | 28 | 17 | 17 | 17 | 17 | 18.7 | 11 | 3.5 |
Thorned Whip | 198 | - | - | - | - | 100 | 84 | B | B | - | - | - | (50) | 26 | 15 | 15 | 15 | 15 | 16.5 | 10 | 2.5 |
Urumi | 196 | - | - | - | - | 100 | 92 | B | B | - | - | - | - | 27 | 16 | 16 | 16 | 16 | 16.5 | 11 | 3 |
Whip | 196 | - | - | - | - | 100 | 84 | B | B | - | - | - | - | 25 | 15 | 15 | 15 | 15 | 16.5 | 10 | 2 |
Elden Ring Whips Max Fire Upgrades
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Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hoslow's Petal Whip | 178 | - | 178 | - | - | 100 | 92 | D | E | - | - | - | (55) | 26.6 | 16.15 | 21.25 | 19.55 | 16.15 | 17 | 10.45 | 3.5 |
Thorned Whip | 164 | - | 164 | - | - | 100 | 84 | C | E | - | - | - | (50) | 24.7 | 14.25 | 18.75 | 17.25 | 14.25 | 15 | 9.5 | 2.5 |
Urumi | 163 | - | 163 | - | - | 100 | 92 | C | E | - | - | - | - | 25.65 | 15.2 | 20 | 18.4 | 15.2 | 15 | 10.45 | 3 |
Whip | 163 | - | 163 | - | - | 100 | 84 | C | E | - | - | - | - | 23.75 | 14.25 | 18.75 | 17.25 | 14.25 | 15 | 9.5 | 2 |
Elden Ring Whips Max Flame Upgrades
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Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hoslow's Petal Whip | 210 | - | 210 | - | - | 100 | 92 | E | D | - | D | - | (55) | 26.6 | 16.15 | 21.25 | 19.55 | 16.15 | 17 | 10.45 | 3.5 |
Thorned Whip | 194 | - | 194 | - | - | 100 | 84 | E | D | - | C | - | (50) | 24.7 | 14.25 | 18.75 | 17.25 | 14.25 | 15 | 9.5 | 2.5 |
Urumi | 192 | - | 192 | - | - | 100 | 92 | E | D | - | C | - | - | 25.65 | 15.2 | 20 | 18.4 | 15.2 | 15 | 10.45 | 3 |
Whip | 192 | - | 192 | - | - | 100 | 84 | E | D | - | C | - | - | 23.75 | 14.25 | 18.75 | 17.25 | 14.25 | 15 | 9.5 | 2 |
Elden Ring Whips Max Lightning Upgrades
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Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hoslow's Petal Whip | 182 | - | - | 182 | - | 100 | 92 | E | D | - | - | - | (55) | 26.6 | 16.15 | 19.55 | 21.25 | 16.15 | 17 | 10.45 | 3.5 |
Thorned Whip | 168 | - | - | 168 | - | 100 | 84 | E | C | - | - | - | (50) | 24.7 | 14.25 | 17.25 | 18.75 | 14.25 | 15 | 9.5 | 2.5 |
Urumi | 167 | - | - | 167 | - | 100 | 92 | E | C | - | - | - | - | 25.65 | 15.2 | 18.4 | 20 | 15.2 | 15 | 10.45 | 3 |
Whip | 167 | - | - | 167 | - | 100 | 84 | E | C | - | - | - | - | 23.75 | 14.25 | 17.25 | 18.75 | 14.25 | 15 | 9.5 | 2 |
Elden Ring Whips Max Sacred Upgrades
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Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hoslow's Petal Whip | 210 | - | - | - | 210 | 100 | 92 | E | D | - | D | - | (55) | 26.6 | 19.55 | 16.15 | 16.15 | 21.25 | 17 | 10.45 | 3.5 |
Thorned Whip | 194 | - | - | - | 194 | 100 | 84 | E | D | - | C | - | (50) | 24.7 | 17.25 | 14.25 | 14.25 | 18.75 | 15 | 9.5 | 2.5 |
Urumi | 192 | - | - | - | 192 | 100 | 92 | E | D | - | C | - | - | 25.65 | 18.4 | 15.2 | 15.2 | 20 | 15 | 10.45 | 3 |
Whip | 192 | - | - | - | 192 | 100 | 84 | E | D | - | C | - | - | 23.75 | 17.25 | 14.25 | 14.25 | 18.75 | 15 | 9.5 | 2 |
Elden Ring Whips Max Magic Upgrades
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Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hoslow's Petal Whip | 210 | 210 | - | - | - | 100 | 92 | E | E | C | - | - | (55) | 26.6 | 21.25 | 16.15 | 16.15 | 19.55 | 17 | 10.45 | 3.5 |
Thorned Whip | 194 | 194 | - | - | - | 100 | 84 | E | D | C | - | - | (50) | 24.7 | 18.75 | 14.25 | 14.25 | 17.25 | 15 | 9.5 | 2.5 |
Urumi | 192 | 192 | - | - | - | 100 | 92 | E | D | B | - | - | - | 25.65 | 20 | 15.2 | 15.2 | 18.4 | 15 | 10.45 | 3 |
Whip | 192 | 192 | - | - | - | 100 | 84 | E | E | C | - | - | - | 23.75 | 18.75 | 14.25 | 14.25 | 17.25 | 15 | 9.5 | 2 |
Elden Ring Whips Max Cold Upgrades
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Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hoslow's Petal Whip | 189 | 151 | - | - | - | 100 | 92 | D | C | D | - | - | (105)(50) | 26.6 | 19.55 | 16.15 | 16.15 | 16.15 | 17 | 10.45 | 3.5 |
Thorned Whip | 174 | 140 | - | - | - | 100 | 84 | D | B | C | - | - | (105)(45) | 24.7 | 17.25 | 14.25 | 14.25 | 14.25 | 15 | 9.5 | 2.5 |
Urumi | 172 | 138 | - | - | - | 100 | 92 | E | B | C | - | - | (105) | 25.65 | 18.4 | 15.2 | 15.2 | 15.2 | 15 | 10.45 | 3 |
Whip | 172 | 138 | - | - | - | 100 | 84 | D | C | C | - | - | (105) | 23.75 | 17.25 | 14.25 | 14.25 | 14.25 | 15 | 9.5 | 2 |
Elden Ring Whips Max Poison Upgrades
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Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hoslow's Petal Whip | 225 | - | - | - | - | 100 | 92 | D | C | - | - | D | (95)(50) | 26.6 | 16.15 | 16.15 | 16.15 | 16.15 | 17 | 11 | 3.5 |
Thorned Whip | 208 | - | - | - | - | 100 | 84 | D | B | - | - | D | (95)(45) | 24.7 | 14.25 | 14.25 | 14.25 | 14.25 | 15 | 10 | 2.5 |
Urumi | 206 | - | - | - | - | 100 | 92 | D | B | - | - | D | (95) | 25.65 | 15.2 | 15.2 | 15.2 | 15.2 | 15 | 11 | 3 |
Whip | 206 | - | - | - | - | 100 | 84 | C | C | - | - | D | (95) | 23.75 | 14.25 | 14.25 | 14.25 | 14.25 | 15 | 10 | 2 |
Elden Ring Whips Max Blood Upgrades
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Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hoslow's Petal Whip | 225 | - | - | - | - | 100 | 92 | D | C | - | - | D | (82) | 26.6 | 16.15 | 16.15 | 16.15 | 16.15 | 17 | 10.45 | 3.5 |
Thorned Whip | 208 | - | - | - | - | 100 | 84 | D | B | - | - | D | (82) | 24.7 | 14.25 | 14.25 | 14.25 | 14.25 | 15 | 9.5 | 2.5 |
Urumi | 206 | - | - | - | - | 100 | 92 | D | B | - | - | D | (82) | 25.65 | 15.2 | 15.2 | 15.2 | 15.2 | 15 | 10.45 | 3 |
Whip | 206 | - | - | - | - | 100 | 84 | C | C | - | - | D | (82) | 23.75 | 14.25 | 14.25 | 14.25 | 14.25 | 15 | 9.5 | 2 |
Elden Ring Whips Max Occult Upgrades
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Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hoslow's Petal Whip | 236 | - | - | - | - | 100 | 92 | E | D | - | - | B | (50) | 28 | 17 | 17 | 17 | 17 | 18.7 | 11 | 3.5 |
Thorned Whip | 218 | - | - | - | - | 100 | 84 | E | D | - | - | B | (45) | 26 | 15 | 15 | 15 | 15 | 16.5 | 10 | 2.5 |
Urumi | 216 | - | - | - | - | 100 | 92 | E | D | - | - | B | - | 27 | 16 | 16 | 16 | 16 | 16.5 | 11 | 3 |
Whip | 216 | - | - | - | - | 100 | 84 | E | D | - | - | B | - | 25 | 15 | 15 | 15 | 15 | 16.5 | 10 | 2 |
- Anonymous
definitely not underrated or overlooked. these are pretty bad
- Anonymous
- Anonymous
Is the top of the whip range diagram the whip with the highest range or lowest
- Anonymous
- Anonymous
I think whips are an underrated weapon class. Strike damage is always nice and they have pretty nice reach and fantastic stance damage. Not being able to crit is obviously bad but I think the main thing holding them back is their extremely limited ash of war selection. Being restricted to white shadow's lore as the only black whetblade aow is pretty tragic. There's some good ashes of war in there but not a lot of flexibility. This is somewhat mitigated by the fact that both unique whips have excellent skills and whips are great for power stancing. Unfortunately both unique whips are faith/fire damage whips. I hope in DLCs we get a few more unique whips or ashes of war that can be put on them to allow greater versatility because I adore their moveset but sadly there isn't a ton of different ways they can be put to use.
- Anonymous
Ok so I whipped the gods asses one by one the whole run. I can say whips fall off against the final few fights, but for the rest of the game man...I was dominating. A bat screaming? Whip em. Rats bullshitting? Whip em. Humanoid npc's get clapped. 9.5/10 fun weapons, will whip some lands between the booty again.
- Anonymous
wouldnt it be cool if there was a fallingstar beast tail whip
- Anonymous
Just wanted to mention these whips have an excellent R2 for hitting invisible moving scarabs. You can get one early in Castle Morne too.
- Anonymous
Time to punish the demigods. Just whipped rennala in the booty; old man radanh, get ready, ass up
- Anonymous
Unlike many larger weapons who counter aggressive playstyle in pvp, this counters passive and reactive players, those who try to space and wait for you to attack. Unspaceable, unparriable, super fast. Put on some status, and you will become the passive player's nightmare
- Anonymous
These rule! Somehow I was able to do a few PVP matches a couple days ago despite not having PS Plus and every time I brought my whip I did really well. The instastagger is awesome and the reach paired with bloodhound step is amazing. Awesome PVP weapon. — The Fist of Fury
- Anonymous
My only complaint about these are there is no infusable strength whip.
Otherwise it's a solid weapon class compared to past games.
- Anonymous
So strange that it does strike damage. A whip would be pretty much the worst weapon to use against anything with armor or hard scales, but in this game it's a very viable option.
- Anonymous
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I like beating people with whips and being beaten with them
- Anonymous
Shockingly competent. In addition to having the de-facto long reach in the game, the AR is generally quite serviceable, with the Urumi being able to match or surpass most katanas at 80 Dex with Keen Infusion. Losing the ability to critical stings, but if you like mounted combat that's a total non-issue.
- Anonymous
Would be fun and useless if there was a chance of accidentally hitting yourself with these,like someone hitting their own nuts with nunchaku
- Anonymous
Apparently R1 turns into a win button in PvP if your opponent is using a colossal sword. The poise damage on these things is ridiculous considering they're just damn whips
- Anonymous
Because of their wild and free hitbox there very useful for things that fly close to the ground like bats and misbegotten archers
- Anonymous
I like to use these thing just cause they look cool with all the spells that put affinities on it
- Anonymous
Would be kind of cool to have a magic whip. Something like a projection, similar to the coded weapons.
Would be kind of cool to have a magic whip. Something like a projection, similar to the coded weapons.
- Anonymous
Why can't whips run an ash like glintblade phalanx? It's not like you're using it for anything other than a faux sorcery stick.
- Anonymous
Current playstyle is "shield and whip with backup Misericorde" and it freakin ROCKS. Whip guard counters are underrated (still not great, but underrated)
- Anonymous
- Anonymous
i just got outranged by spinning slash on the ripple crescent halberd. This is the true elden ring experience.
- Anonymous
I would do unspeakable things to have a coded whip with the Urumi’s heavy attack as its version of the unblockable blade on the other two coded weapons
- Anonymous
Whips do just about no poise-damage. I just fought the mimic tear with a whip, and we were just constantly trading since we couldn't stagger each other. I had 59 poise. I think whips should do a little more, but then they might be a bit too annoying in PvP.
- Anonymous
Such a shame that these couldnt get a skill that just yoinks your opponent to you.
- Anonymous
- Anonymous
- Anonymous
Strangely enough, noone is talking about how slow dual wield jumping L1 is.
Sure, maybe it's busted in PVP so it has to be 30% longer than something like dual Great Stars, but for the PVE-homies this strikes hard. After trying out other things first and switching to dual whips out of interest, the delay between jumping L1 hit and you being able to do anything is excruciating against bosses that do not stagger well (like Godfrey). Adding to that the low base damage and quite moderate poise damage + no riposte + the absence of good AoWs, whips feel rather situational. They're amazing (to the point of 'it feels like cheating') against small and anthropomorphic enemies that get staggered with every hit, and against flying targets, but that's about it, against other things you will suffer a lot (especially in NG+n).
Maybe, just as the damage numbers are tweaked in PVP vs PVE, the recovery time (or whatever affects the required amount of frames to finish an attack and start doing other actions) could be reduced for PVE, because right now things don't feel fair, when duo great hammers are faster than duo whips.
- Anonymous
I got dual hoslow whips on an arcane dex build so I was wondering what I should do with them for pve. I’m not sure if I should use raptor of the mists or bloodhound step on my main one and also if keeping a misericorde as a backup is worth it. Also, should I use occult for the increased damage or bleed for the increased bleed or something else entirely
Seek boss... Offer rump...time for whip... Striking but hole... I can't take this...Regret
- Anonymous
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Bro these things get such a bad rep from petal whip bloodhound step spamming bleed builds that I try to use a two handed sacred infused whip with kick on it and mfs will still point down like they eliminated a toxic threat.
- Anonymous
whip users have 2 options for ashes. hoarah loux's earthshaker on a strength build, lightning bolt on a dex build.
- Anonymous
I've been in love with the urumi ever since I first got my hands on it. I used it so much in pvp that now I use it in pve too lol. I really hope the dlc adds some kind of whip specific ash of war though, the only whip unique one is stuck on the giant's red braids which is kinda lame cause you'll only get decent use out of it with a quality/faith build even though whips work best with dex.
also if you're struggling with malenia I strongly recommend trying out the urumi or any other whip really. the long range means you can just hit her before she even gets close and abuse her low poise. the damage may be lower than what you're used to, but it's better than missing and doing nothing. royal knight's resolve is disgusting on whips though, it's the best of all worlds with good range, speed and damage
- Anonymous
cant wait for Great Whips that will consist of massive chains, massive thorned chains, massive fire chains, etc. it will be frickin' amazing
- Anonymous
- Anonymous
Ok but why did they not reuse the DS3 whip skill? It wasn't just a different move either, it reduced stamina regen...
- Anonymous
Neutral attacks are kinda crappy. I hope they get buffed to make offhand whip better
- Anonymous
- Anonymous
I would like these a lot more if you could pick more than 2 ashes of war
- Anonymous
- Anonymous
For all the people that think whips are good try attacking on a hill… just doesn’t work
- Anonymous
Anyone notice you can’t use frost mist with whips even those it says you can in the description of the ash of war?
- Anonymous
the ashable whips were absolutely gutted, you have so few choices
- Anonymous
Hiding behind a shield and poking with a spear is obviously a thing but the giant's braid whip in off hand and a cold spear with the ice spear AoW on it in the right is a lot of fun. A whip is blocking absolutely f**k all but it is very good at keeping enemies at bay and if they can't get close enough to hit you in the first place it doesn't matter.
- Anonymous
For anyone who only has one or only uses one, strongly recommend two handing these. The attacks are much faster and, though small, there is a decent boost in damage from the strength increase.
I can only assume those who believe that whips are weak, haven't tried playing through any of the previous games with a whip. No, the damage isn't as high as other weapons. But the reach and utility offered, as well as how potent fire/bleed can be, whips are stronger then they've ever been.
- Anonymous
So whips in Dark Souls 1,2, and 3 were always dealing slash damage...
Now they all deal strike damage (besides Urumi).
They've gone from being useless against armored foes, to being super effective.
This is definitely one of the changes of all time.
- Anonymous
I've heard in ds1 you can grab items with it, was this true and does elden ring carry this over if so
- Anonymous
- Anonymous
- Anonymous
When a problem comes along - you must whip it.
When something's going wrong - you must whip it.
Now whip it into shape
Shape it up, get straight
Go forward, move ahead
Try to detect it, it's not too late
To whip it, whip it good
- Anonymous
Only thing i dislike about whips is how the "unique" ones all scale with fth
- Anonymous
Urumi was a lot of fun in my first playthrough, stat wise it dealt high charge attack damage, while remaining a masterpiece in PvP. A few warnings though:
- Because of its slow speed and slash damage, dragons like Borealis and Ezykes were extremely painful for me (but they were painful because of AoE “Get the hell away from me” attacks. I suggest having a backup weapon available, such as another whip, status ailments, or weapon buffs on it. I wasn’t using any magic or buffs on this character, just pure keen.
- With low poise break in PvE (if you are using a single whip, though Urumi does better), you either want to spec into doing damage without critical hits. Axe Talisman, possibly twinblade talisman due to the hit chain on charged attacks, wing sword insignias, and spear talisman for counterattacks with the charged attack.
That should be it for suggestions. If there’s anything I missed then let me know. This weapon is a hell of a lot of fun, and I recommend anyone who likes whips and uses pure dex to wield it.
- Anonymous
Urumi is literally the whip class, perfected. It has range, it has even more range with the unique charged R2s, the R2s charge fast, the two-handed R2 is switched so the last R2 attack, which is the best one, is the first R2 attack. The only reason you would use any of the other whips is for bleed. Why do you always do this, FromSoft? You make a class of weapons and then you make one weapon within that class nearly if not completely outclass all the others within that class. Strange decisions, man.
- Anonymous
- Anonymous
It's surprising that all Whips deal Strike damage except for the Urumi, which deals Slash. But it's kinda nice to use these against rock enemies and Crystallians bc they have decent range. Never really used Whips before, but seeing that they deal Strike damage has changed my mind.
- Anonymous
Give me a nice meaty chain whip that scales off strength and has unique R2s like the tricked Beast Cutter. C'mon, FromSoft. Come. On.
- Anonymous
Would be nice if the normal whip had a unique charged R2. Like two quick whip crack attacks.
- Anonymous
I bought the game cuz I fantasized about whips, ever since I saw that Japanese trailer dual wielding them against misbegotten. The urumi didn't dissapoint, FAV weapon in all souls games ever. PERIOD. <3
- Anonymous
I ignored whips throughout all of dark souls but after trying one out here i kinda love it
Rly nice range, not parryable, innate strike damage, good stun, good for building status, and you can wield them in the offhand to complement whatever other weapon youre using
They not broken or anything but theyre surprisingly fun
- Anonymous
- Anonymous
honestly wish the ball and chain thing the gladiators have was a whip. would be a cool strength whip design
- Anonymous
- Anonymous
Any advice about ashes of war? I don't know which one goes well with whips.
- Anonymous
- Anonymous
Play how you like but powerstance is not how to use these effectively. They should be used as an offhand weapon to your main hand. Use exactly how people use crossbows but faster and way better tracking if shorter ranged. They can also roll catch in pvp and complement your main weapon if it is short(curved swords/hammers.) In pvp, they cannot be parried so spam your offhand whip when dealing with parry gods. And you should be picking a whip that matches the status effects of your main weapon to build up status.
Whips are a missed opportunity, their default ash should have been a slash that parries weapons in an aoe exactly like golden parry but without the magic effects.
- Anonymous
I'm going to be the odd one out and recommend pairing a main-hand whip with an off-hand dagger. While it's not optimal by any means, it covers the two main weaknesses of whips (vulnerable at close range and no critical attacks) extremely well. You can even put the Parry AoW on the dagger, use whichever affinity you like, and two-hand it when you want to crit (or when you just want high DPS).
I'm having an absolute blast with this combo and I seriously can't recommend it enough.
- Anonymous
Man some of the whip attacks are absolutely terrible especially in PvP. R2, jumping R2, backstep R2 and roll/crouch R2 are literally the same move and the R2 is just really bad. Theres barely any use for it. Only roll catches if youre lucky. PS crouch/roll L1 is also garbage. Super slow, active frames are stupid long and the hitboxes and the tracking are weird in a way that makes punishing and roll catching impossible. Backstep PS L1 is also bad. Its basically running PS L1 but the startup frames are doubled. The moveset coul really use a rework. Add to that that most AoW for whips are pretty useless. Not even quickstep is good because if you dodge sideways you will attack with the backstep R1 instead of crouch/roll R1 which is slower.
- Anonymous
- Anonymous
For those saying you can't get Horslow's petal who early game. Yes you can.
All you have to do is progress to Liurnia and find him at Academy Gate Town after he has left the Roundtable Hold in search of his friend.
He will be there mourning over her and you can kill him there. Simple, early game Hoslow's.
The only issue is you cannot then complete his story arc so you must decide which is more important to you or trade for one instead.
- Anonymous
The DLC better add a flagellation ash of war that works similarly to seppuku giving a buff to madness or bleed
- Anonymous
Whips should deal shlash damage.
They are VERY BAD bludgeons.
- Anonymous
- Anonymous
For how light they are and how much range they have, whips make excellent support weapons. I've made a habit of carrying both a Misericord and either the Urumi or Thorned Whip in my two extra primary slots.
These do more poise damage than claws and daggers. Whips hurt, yes, but daggers having less poise damage makes no sense to me.
- Anonymous
I mean it makes a bit of sense that whips would deal strike damage since they have no cutting edge (minus urumi). But this also means whips are now effective against heavy armor enemies as they typically have low strike resist. And that's just a weird thought.
- Anonymous
I haven’t seen anyone mention it anywhere at all so am I the only one not letting the whip in my shield hand go when I do a jumping L1? It’s usually when I do it off the horse and then it will do it for the rest of my jumping L1s until I do an R1 or R2
- Anonymous
Is it worth running poison on dual whips or should I just stick with bleed or occult?
- Anonymous
Aside from the Urumi, shouldn’t whips actually be more effective against heavily armored enemies now instead of less? I assumed that it said so in Dark Souls due to them dealing slash damage back then, but now that their damage type is strike shouldn’t it be the opposite?
- Anonymous
no pure str whip :(
let me run whips on a str/arc build! it would be funny!
- Anonymous
Added small section to include some compatible Ashes of War, requires more testing to determine more compatible ashes.
- Anonymous
anyone wanna make a list of ashes of war compatible with whips?
- Anonymous
Disappointing that this is the best they could do with whips in Elden Ring after the huge improvements DS2, BB and DS3 gave over DS1 whips. I miss that 360 running attack DS2 whips had. And of course the criticals. Dunno why they don't want whips to have a backstab/riposte when fist weapons just punch for theirs.
- Anonymous
- Anonymous
- Anonymous
The from software games already kinda embrace a sadomasochistic ideology, but with the whip you fully enter the BDSM vibes.
Good choice for a weapon dear tarnished, master Hewg is proud of making for you a weapon able to spank the gods.
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