Whips are a type of Weapon in Elden RingWhips usually inflicts little to moderate damage, and perform poorly against heavily armored Enemies, but have long reach.

Whips cannot be parried and cannot be used to perform critical attacks.

Whips can be modified by a number of Ashes of War to change their Skills or Damage Type, so play around with them and see what you like as you acquire more.

Compatible Ashes of War include Ground Slam, Golden Slam, Raptor of the Mists, Beast’s Roar, Determination, Royal Knight’s Resolve, Endure, Kick, Quickstep, Bloodhound Step, Flame of the Redmanes, Hoarfrost Stomp, Storm Stomp, Lightning Bolt, Lightning Ram and Hoarah Loux’s Earthshaker. 
(Needs more testing to determine more compatible Ashes)

Elden Ring Whip Range Comparison

whips weapon range data elden ring wiki guide 600px

Weapon Range Data for Whips in Elden Ring. Credits to user Kaj

All Elden Ring Whips Guide

 

Whips Showcase

 

Elden Ring Whips

 

 

standard base affinity elden ring wiki guide 60px
standard max affinity elden ring wiki guide 60px
heavy max affinity elden ring wiki guide 60px
keen max affinity elden ring wiki guide 60px
quality max affinity elden ring wiki guide 60px
fire max affinity elden ring wiki guide 60px
flame max affinity elden ring wiki guide 60px
lightning max affinity elden ring wiki guide 60px
holy max affinity elden ring wiki guide 60px
magic max affinity elden ring wiki guide 60px
cold max affinity elden ring wiki guide 60px
poison max affinity elden ring wiki guide 60px
blood max affinity elden ring wiki guide 60px
occult max affinity elden ring wiki guide 60px

 

Elden Ring Whips Base Values

Quick Search of All Weapons

Name
Phy Mag Fire Ligh Holy Crit
Boost
Str Dex Int Fai Arc Wgt Skill
whip weapon elden ring wiki guide 200px
Whip

100

25

-

15

-

15

-

15

-

15

100

15

8

D

14

D

-

-

-

-

-

-

2.0

-

Kick

thorned whip weapon elden ring wiki guide 200px
Thorned Whip

102

26

-

15

-

15

-

15

-

15

100

15

8

E

16

C

-

-

-

-

-

-

2.5 

-

Kick

urumi weapon elden ring wiki guide 200px
Urumi

101

27

-

16

-

16

-

16

-

16

100

15

10

E

19

C

-

-

-

-

-

-

3.0

-

Kick

hoslows petal whip weapon elden ring wiki guide 200px
Hoslow's Petal Whip

110

28

-

17

-

17

-

17

-

17

100

17

10

D

20

D

-

-

-

-

-

-

3.5

-

Kick

magma whip candlestick weapon elden ring wiki guide 200px
Magma Whip Candlestick

72

21

-

10

72

36

-

10

-

10

100

15

8

E

16

D

-

-

18

D

-

-

2.5

5 (- 5)

Sea of Magma

giant's red braid weapon elden ring wiki guide 200px
Giant's Red Braid

82

24

-

12

53

26

-

12

-

12

100

15

18

D

12

D

-

-

21

D

-

-

2.5

25

Flame Dance

 

 

Elden Ring Whips Max Standard Values

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Giant's Red Braid 200 - 129 - - 100 88 B D - B - - 24 12 26 12 12 16.5 10 2.5
Hoslow's Petal Whip 269 - - - - 100 92 D C - - - hemorrhage status effect elden ring wiki guide 25px(55) 28 17 17 17 17 20.4 11 3.5
Magma Whip Candlestick 176 - 176 - - 100 88 D B - C - - 21 10 36 10 10 16.5 10 2.5
Thorned Whip 249 - - - - 100 84 D B - - - hemorrhage status effect elden ring wiki guide 25px(50) 26 15 15 15 15 18 10 2.5
Urumi 247 - - - - 100 92 E B - - - - 27 16 16 16 16 18 11 3
Whip 245 - - - - 100 84 D C - - - - 25 15 15 15 15 18 10 2

Elden Ring Whips Max Heavy Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Hoslow's Petal Whip 246 - - - - 100 92 B - - - - hemorrhage status effect elden ring wiki guide 25px(55) 28 17 17 17 17 18.7 11 3.5
Thorned Whip 227 - - - - 100 84 B - - - - hemorrhage status effect elden ring wiki guide 25px(50) 26 15 15 15 15 16.5 10 2.5
Urumi 225 - - - - 100 92 A - - - - - 27 16 16 16 16 16.5 11 3
Whip 225 - - - - 100 84 B - - - - - 25 15 15 15 15 16.5 10 2

Elden Ring Whips Max Keen Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Hoslow's Petal Whip 246 - - - - 100 92 E B - - - hemorrhage status effect elden ring wiki guide 25px(55) 28 17 17 17 17 18.7 11 3.5
Thorned Whip 213 - - - - 100 92 E A - - - hemorrhage status effect elden ring wiki guide 25px(50) 26 15 15 15 15 16.5 10 2.5
Urumi 225 - - - - 100 92 E S - - - - 27 16 16 16 16 16.5 11 3
Whip 225 - - - - 100 84 E B - - - - 25 15 15 15 15 16.5 10 2

Elden Ring Whips Max Quality Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Hoslow's Petal Whip 215 - - - - 100 92 B B - - - hemorrhage status effect elden ring wiki guide 25px(55) 28 17 17 17 17 18.7 11 3.5
Thorned Whip 198 - - - - 100 84 B B - - - hemorrhage status effect elden ring wiki guide 25px(50) 26 15 15 15 15 16.5 10 2.5
Urumi 196 - - - - 100 92 B B - - - - 27 16 16 16 16 16.5 11 3
Whip 196 - - - - 100 84 B B - - - - 25 15 15 15 15 16.5 10 2

Elden Ring Whips Max Fire Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Hoslow's Petal Whip 178 - 178 - - 100 92 D E - - - hemorrhage status effect elden ring wiki guide 25px(55) 26.6 16.15 21.25 19.55 16.15 17 10.45 3.5
Thorned Whip 164 - 164 - - 100 84 C E - - - hemorrhage status effect elden ring wiki guide 25px(50) 24.7 14.25 18.75 17.25 14.25 15 9.5 2.5
Urumi 163 - 163 - - 100 92 C E - - - - 25.65 15.2 20 18.4 15.2 15 10.45 3
Whip 163 - 163 - - 100 84 C E - - - - 23.75 14.25 18.75 17.25 14.25 15 9.5 2

Elden Ring Whips Max Flame Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Hoslow's Petal Whip 210 - 210 - - 100 92 E D - D - hemorrhage status effect elden ring wiki guide 25px(55) 26.6 16.15 21.25 19.55 16.15 17 10.45 3.5
Thorned Whip 194 - 194 - - 100 84 E D - C - hemorrhage status effect elden ring wiki guide 25px(50) 24.7 14.25 18.75 17.25 14.25 15 9.5 2.5
Urumi 192 - 192 - - 100 92 E D - C - - 25.65 15.2 20 18.4 15.2 15 10.45 3
Whip 192 - 192 - - 100 84 E D - C - - 23.75 14.25 18.75 17.25 14.25 15 9.5 2

 

Elden Ring Whips Max Lightning Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Hoslow's Petal Whip 182 - - 182 - 100 92 E D - - - hemorrhage status effect elden ring wiki guide 25px(55) 26.6 16.15 19.55 21.25 16.15 17 10.45 3.5
Thorned Whip 168 - - 168 - 100 84 E C - - - hemorrhage status effect elden ring wiki guide 25px(50) 24.7 14.25 17.25 18.75 14.25 15 9.5 2.5
Urumi 167 - - 167 - 100 92 E C - - - - 25.65 15.2 18.4 20 15.2 15 10.45 3
Whip 167 - - 167 - 100 84 E C - - - - 23.75 14.25 17.25 18.75 14.25 15 9.5 2

Elden Ring Whips Max Sacred Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Hoslow's Petal Whip 210 - - - 210 100 92 E D - D - hemorrhage status effect elden ring wiki guide 25px(55) 26.6 19.55 16.15 16.15 21.25 17 10.45 3.5
Thorned Whip 194 - - - 194 100 84 E D - C - hemorrhage status effect elden ring wiki guide 25px(50) 24.7 17.25 14.25 14.25 18.75 15 9.5 2.5
Urumi 192 - - - 192 100 92 E D - C - - 25.65 18.4 15.2 15.2 20 15 10.45 3
Whip 192 - - - 192 100 84 E D - C - - 23.75 17.25 14.25 14.25 18.75 15 9.5 2

Elden Ring Whips Max Magic Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Hoslow's Petal Whip 210 210 - - - 100 92 E E C - - hemorrhage status effect elden ring wiki guide 25px(55) 26.6 21.25 16.15 16.15 19.55 17 10.45 3.5
Thorned Whip 194 194 - - - 100 84 E D C - - hemorrhage status effect elden ring wiki guide 25px(50) 24.7 18.75 14.25 14.25 17.25 15 9.5 2.5
Urumi 192 192 - - - 100 92 E D B - - - 25.65 20 15.2 15.2 18.4 15 10.45 3
Whip 192 192 - - - 100 84 E E C - - - 23.75 18.75 14.25 14.25 17.25 15 9.5 2

Elden Ring Whips Max Cold Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Hoslow's Petal Whip 189 151 - - - 100 92 D C D - - frostbite status effect elden ring wiki guide 25px(105)hemorrhage status effect elden ring wiki guide 25px(50) 26.6 19.55 16.15 16.15 16.15 17 10.45 3.5
Thorned Whip 174 140 - - - 100 84 D B C - - frostbite status effect elden ring wiki guide 25px(105)hemorrhage status effect elden ring wiki guide 25px(45) 24.7 17.25 14.25 14.25 14.25 15 9.5 2.5
Urumi 172 138 - - - 100 92 E B C - - frostbite status effect elden ring wiki guide 25px(105) 25.65 18.4 15.2 15.2 15.2 15 10.45 3
Whip 172 138 - - - 100 84 D C C - - frostbite status effect elden ring wiki guide 25px(105) 23.75 17.25 14.25 14.25 14.25 15 9.5 2

Elden Ring Whips Max Poison Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Hoslow's Petal Whip 225 - - - - 100 92 D C - - D poison status effect elden ring wiki guide 25px(95)hemorrhage status effect elden ring wiki guide 25px(50) 26.6 16.15 16.15 16.15 16.15 17 11 3.5
Thorned Whip 208 - - - - 100 84 D B - - D poison status effect elden ring wiki guide 25px(95)hemorrhage status effect elden ring wiki guide 25px(45) 24.7 14.25 14.25 14.25 14.25 15 10 2.5
Urumi 206 - - - - 100 92 D B - - D poison status effect elden ring wiki guide 25px(95) 25.65 15.2 15.2 15.2 15.2 15 11 3
Whip 206 - - - - 100 84 C C - - D poison status effect elden ring wiki guide 25px(95) 23.75 14.25 14.25 14.25 14.25 15 10 2

Elden Ring Whips Max Blood Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Hoslow's Petal Whip 225 - - - - 100 92 D C - - D hemorrhage status effect elden ring wiki guide 25px(82) 26.6 16.15 16.15 16.15 16.15 17 10.45 3.5
Thorned Whip 208 - - - - 100 84 D B - - D hemorrhage status effect elden ring wiki guide 25px(82) 24.7 14.25 14.25 14.25 14.25 15 9.5 2.5
Urumi 206 - - - - 100 92 D B - - D hemorrhage status effect elden ring wiki guide 25px(82) 25.65 15.2 15.2 15.2 15.2 15 10.45 3
Whip 206 - - - - 100 84 C C - - D hemorrhage status effect elden ring wiki guide 25px(82) 23.75 14.25 14.25 14.25 14.25 15 9.5 2

Elden Ring Whips Max Occult Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Hoslow's Petal Whip 236 - - - - 100 92 E D - - B hemorrhage status effect elden ring wiki guide 25px(50) 28 17 17 17 17 18.7 11 3.5
Thorned Whip 218 - - - - 100 84 E D - - B hemorrhage status effect elden ring wiki guide 25px(45) 26 15 15 15 15 16.5 10 2.5
Urumi 216 - - - - 100 92 E D - - B - 27 16 16 16 16 16.5 11 3
Whip 216 - - - - 100 84 E D - - B - 25 15 15 15 15 16.5 10 2

 




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    • Anonymous

      here's why these are so annoying: 2handed they do 140 poise damage on an R1, and that means they can break everything without hyperarmor, and you can R1 anyone before they get to activate their hyperarmor. maybe UGS or shield halberd for consistent punishing.

      • Anonymous

        5/6 of these do strike, but I feel these weapons should have a sweetspot mechanic, where hitting something with the very end of the whip would do more damage and slashing type damage. It'd be more realistic, most of a whip's damage irl comes from the cracker which slices **** up. I also just miss sweetspots in general.

        • Anonymous

          The from software games already kinda embrace a sadomasochistic ideology, but with the whip you fully enter the BDSM vibes.

          Good choice for a weapon dear tarnished, master Hewg is proud of making for you a weapon able to spank the gods.

          • Anonymous

            I think whips are an underrated weapon class. Strike damage is always nice and they have pretty nice reach and fantastic stance damage. Not being able to crit is obviously bad but I think the main thing holding them back is their extremely limited ash of war selection. Being restricted to white shadow's lore as the only black whetblade aow is pretty tragic. There's some good ashes of war in there but not a lot of flexibility. This is somewhat mitigated by the fact that both unique whips have excellent skills and whips are great for power stancing. Unfortunately both unique whips are faith/fire damage whips. I hope in DLCs we get a few more unique whips or ashes of war that can be put on them to allow greater versatility because I adore their moveset but sadly there isn't a ton of different ways they can be put to use.

            • Anonymous

              Ok so I whipped the gods asses one by one the whole run. I can say whips fall off against the final few fights, but for the rest of the game man...I was dominating. A bat screaming? Whip em. Rats bullshitting? Whip em. Humanoid npc's get clapped. 9.5/10 fun weapons, will whip some lands between the booty again.

              • Anonymous

                Just wanted to mention these whips have an excellent R2 for hitting invisible moving scarabs. You can get one early in Castle Morne too.

                • Unlike many larger weapons who counter aggressive playstyle in pvp, this counters passive and reactive players, those who try to space and wait for you to attack. Unspaceable, unparriable, super fast. Put on some status, and you will become the passive player's nightmare

                  • Anonymous

                    These rule! Somehow I was able to do a few PVP matches a couple days ago despite not having PS Plus and every time I brought my whip I did really well. The instastagger is awesome and the reach paired with bloodhound step is amazing. Awesome PVP weapon. — The Fist of Fury

                    • Anonymous

                      My only complaint about these are there is no infusable strength whip.

                      Otherwise it's a solid weapon class compared to past games.

                      • Anonymous

                        So strange that it does strike damage. A whip would be pretty much the worst weapon to use against anything with armor or hard scales, but in this game it's a very viable option.

                        • Anonymous

                          Shockingly competent. In addition to having the de-facto long reach in the game, the AR is generally quite serviceable, with the Urumi being able to match or surpass most katanas at 80 Dex with Keen Infusion. Losing the ability to critical stings, but if you like mounted combat that's a total non-issue.

                          • Anonymous

                            Apparently R1 turns into a win button in PvP if your opponent is using a colossal sword. The poise damage on these things is ridiculous considering they're just damn whips

                            • Anonymous

                              Because of their wild and free hitbox there very useful for things that fly close to the ground like bats and misbegotten archers

                              • Anonymous

                                Why can't whips run an ash like glintblade phalanx? It's not like you're using it for anything other than a faux sorcery stick.

                                • Anonymous

                                  Current playstyle is "shield and whip with backup Misericorde" and it freakin ROCKS. Whip guard counters are underrated (still not great, but underrated)

                                  • Anonymous

                                    i just got outranged by spinning slash on the ripple crescent halberd. This is the true elden ring experience.

                                    • Anonymous

                                      I would do unspeakable things to have a coded whip with the Urumi’s heavy attack as its version of the unblockable blade on the other two coded weapons

                                      • Anonymous

                                        Whips do just about no poise-damage. I just fought the mimic tear with a whip, and we were just constantly trading since we couldn't stagger each other. I had 59 poise. I think whips should do a little more, but then they might be a bit too annoying in PvP.

                                        • Anonymous

                                          Strangely enough, noone is talking about how slow dual wield jumping L1 is.
                                          Sure, maybe it's busted in PVP so it has to be 30% longer than something like dual Great Stars, but for the PVE-homies this strikes hard. After trying out other things first and switching to dual whips out of interest, the delay between jumping L1 hit and you being able to do anything is excruciating against bosses that do not stagger well (like Godfrey). Adding to that the low base damage and quite moderate poise damage + no riposte + the absence of good AoWs, whips feel rather situational. They're amazing (to the point of 'it feels like cheating') against small and anthropomorphic enemies that get staggered with every hit, and against flying targets, but that's about it, against other things you will suffer a lot (especially in NG+n).

                                          Maybe, just as the damage numbers are tweaked in PVP vs PVE, the recovery time (or whatever affects the required amount of frames to finish an attack and start doing other actions) could be reduced for PVE, because right now things don't feel fair, when duo great hammers are faster than duo whips.

                                          • Anonymous

                                            I got dual hoslow whips on an arcane dex build so I was wondering what I should do with them for pve. I’m not sure if I should use raptor of the mists or bloodhound step on my main one and also if keeping a misericorde as a backup is worth it. Also, should I use occult for the increased damage or bleed for the increased bleed or something else entirely

                                            • Anonymous

                                              Bro these things get such a bad rep from petal whip bloodhound step spamming bleed builds that I try to use a two handed sacred infused whip with kick on it and mfs will still point down like they eliminated a toxic threat.

                                              • Anonymous

                                                whip users have 2 options for ashes. hoarah loux's earthshaker on a strength build, lightning bolt on a dex build.

                                                • Anonymous

                                                  I've been in love with the urumi ever since I first got my hands on it. I used it so much in pvp that now I use it in pve too lol. I really hope the dlc adds some kind of whip specific ash of war though, the only whip unique one is stuck on the giant's red braids which is kinda lame cause you'll only get decent use out of it with a quality/faith build even though whips work best with dex.

                                                  also if you're struggling with malenia I strongly recommend trying out the urumi or any other whip really. the long range means you can just hit her before she even gets close and abuse her low poise. the damage may be lower than what you're used to, but it's better than missing and doing nothing. royal knight's resolve is disgusting on whips though, it's the best of all worlds with good range, speed and damage

                                                  • Anonymous

                                                    cant wait for Great Whips that will consist of massive chains, massive thorned chains, massive fire chains, etc. it will be frickin' amazing

                                                    • Anonymous

                                                      Ok but why did they not reuse the DS3 whip skill? It wasn't just a different move either, it reduced stamina regen...

                                                      • Anonymous

                                                        Anyone notice you can’t use frost mist with whips even those it says you can in the description of the ash of war?

                                                        • Anonymous

                                                          Hiding behind a shield and poking with a spear is obviously a thing but the giant's braid whip in off hand and a cold spear with the ice spear AoW on it in the right is a lot of fun. A whip is blocking absolutely f**k all but it is very good at keeping enemies at bay and if they can't get close enough to hit you in the first place it doesn't matter.

                                                          • Anonymous

                                                            For anyone who only has one or only uses one, strongly recommend two handing these. The attacks are much faster and, though small, there is a decent boost in damage from the strength increase.

                                                            • I can only assume those who believe that whips are weak, haven't tried playing through any of the previous games with a whip. No, the damage isn't as high as other weapons. But the reach and utility offered, as well as how potent fire/bleed can be, whips are stronger then they've ever been.

                                                              • Anonymous

                                                                So whips in Dark Souls 1,2, and 3 were always dealing slash damage...
                                                                Now they all deal strike damage (besides Urumi).
                                                                They've gone from being useless against armored foes, to being super effective.
                                                                This is definitely one of the changes of all time.

                                                                • Anonymous

                                                                  When a problem comes along - you must whip it.
                                                                  When something's going wrong - you must whip it.

                                                                  Now whip it into shape
                                                                  Shape it up, get straight
                                                                  Go forward, move ahead
                                                                  Try to detect it, it's not too late
                                                                  To whip it, whip it good

                                                                  • Anonymous

                                                                    Urumi was a lot of fun in my first playthrough, stat wise it dealt high charge attack damage, while remaining a masterpiece in PvP. A few warnings though:

                                                                    - Because of its slow speed and slash damage, dragons like Borealis and Ezykes were extremely painful for me (but they were painful because of AoE “Get the hell away from me” attacks. I suggest having a backup weapon available, such as another whip, status ailments, or weapon buffs on it. I wasn’t using any magic or buffs on this character, just pure keen.
                                                                    - With low poise break in PvE (if you are using a single whip, though Urumi does better), you either want to spec into doing damage without critical hits. Axe Talisman, possibly twinblade talisman due to the hit chain on charged attacks, wing sword insignias, and spear talisman for counterattacks with the charged attack.

                                                                    That should be it for suggestions. If there’s anything I missed then let me know. This weapon is a hell of a lot of fun, and I recommend anyone who likes whips and uses pure dex to wield it.

                                                                    • Anonymous

                                                                      Urumi is literally the whip class, perfected. It has range, it has even more range with the unique charged R2s, the R2s charge fast, the two-handed R2 is switched so the last R2 attack, which is the best one, is the first R2 attack. The only reason you would use any of the other whips is for bleed. Why do you always do this, FromSoft? You make a class of weapons and then you make one weapon within that class nearly if not completely outclass all the others within that class. Strange decisions, man.

                                                                      • Anonymous

                                                                        It's surprising that all Whips deal Strike damage except for the Urumi, which deals Slash. But it's kinda nice to use these against rock enemies and Crystallians bc they have decent range. Never really used Whips before, but seeing that they deal Strike damage has changed my mind.

                                                                        • Anonymous

                                                                          Give me a nice meaty chain whip that scales off strength and has unique R2s like the tricked Beast Cutter. C'mon, FromSoft. Come. On.

                                                                          • Anonymous

                                                                            I bought the game cuz I fantasized about whips, ever since I saw that Japanese trailer dual wielding them against misbegotten. The urumi didn't dissapoint, FAV weapon in all souls games ever. PERIOD. <3

                                                                            • Anonymous

                                                                              I ignored whips throughout all of dark souls but after trying one out here i kinda love it
                                                                              Rly nice range, not parryable, innate strike damage, good stun, good for building status, and you can wield them in the offhand to complement whatever other weapon youre using
                                                                              They not broken or anything but theyre surprisingly fun

                                                                              • Anonymous

                                                                                honestly wish the ball and chain thing the gladiators have was a whip. would be a cool strength whip design

                                                                                • Anonymous

                                                                                  Play how you like but powerstance is not how to use these effectively. They should be used as an offhand weapon to your main hand. Use exactly how people use crossbows but faster and way better tracking if shorter ranged. They can also roll catch in pvp and complement your main weapon if it is short(curved swords/hammers.) In pvp, they cannot be parried so spam your offhand whip when dealing with parry gods. And you should be picking a whip that matches the status effects of your main weapon to build up status.

                                                                                  Whips are a missed opportunity, their default ash should have been a slash that parries weapons in an aoe exactly like golden parry but without the magic effects.

                                                                                  • Anonymous

                                                                                    I'm going to be the odd one out and recommend pairing a main-hand whip with an off-hand dagger. While it's not optimal by any means, it covers the two main weaknesses of whips (vulnerable at close range and no critical attacks) extremely well. You can even put the Parry AoW on the dagger, use whichever affinity you like, and two-hand it when you want to crit (or when you just want high DPS).

                                                                                    I'm having an absolute blast with this combo and I seriously can't recommend it enough.

                                                                                    • Anonymous

                                                                                      Man some of the whip attacks are absolutely terrible especially in PvP. R2, jumping R2, backstep R2 and roll/crouch R2 are literally the same move and the R2 is just really bad. Theres barely any use for it. Only roll catches if youre lucky. PS crouch/roll L1 is also garbage. Super slow, active frames are stupid long and the hitboxes and the tracking are weird in a way that makes punishing and roll catching impossible. Backstep PS L1 is also bad. Its basically running PS L1 but the startup frames are doubled. The moveset coul really use a rework. Add to that that most AoW for whips are pretty useless. Not even quickstep is good because if you dodge sideways you will attack with the backstep R1 instead of crouch/roll R1 which is slower.

                                                                                      • Anonymous

                                                                                        For those saying you can't get Horslow's petal who early game. Yes you can.

                                                                                        All you have to do is progress to Liurnia and find him at Academy Gate Town after he has left the Roundtable Hold in search of his friend.

                                                                                        He will be there mourning over her and you can kill him there. Simple, early game Hoslow's.

                                                                                        The only issue is you cannot then complete his story arc so you must decide which is more important to you or trade for one instead.

                                                                                        • Anonymous

                                                                                          The DLC better add a flagellation ash of war that works similarly to seppuku giving a buff to madness or bleed

                                                                                          • Anonymous

                                                                                            For how light they are and how much range they have, whips make excellent support weapons. I've made a habit of carrying both a Misericord and either the Urumi or Thorned Whip in my two extra primary slots.

                                                                                            • Anonymous

                                                                                              I mean it makes a bit of sense that whips would deal strike damage since they have no cutting edge (minus urumi). But this also means whips are now effective against heavy armor enemies as they typically have low strike resist. And that's just a weird thought.

                                                                                              • Anonymous

                                                                                                I haven’t seen anyone mention it anywhere at all so am I the only one not letting the whip in my shield hand go when I do a jumping L1? It’s usually when I do it off the horse and then it will do it for the rest of my jumping L1s until I do an R1 or R2

                                                                                                • Anonymous

                                                                                                  Aside from the Urumi, shouldn’t whips actually be more effective against heavily armored enemies now instead of less? I assumed that it said so in Dark Souls due to them dealing slash damage back then, but now that their damage type is strike shouldn’t it be the opposite?

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