Wing of Astel

wing of astel curved sword weapon elden ring wiki guide 200px
attack power elden ring wiki guide 18Attack
Phy 65
Mag 78
Fire 0
Ligt 0
Holy 0
Crit 100
guarded damage negation elden ring wiki guide 18Guard
Phy 28
Mag 52
Fire 23
Ligt 23
Holy 23
Boost 23
attribute scaling elden ring wiki guide 18Scaling
Str E
Dex D
Int D
attributes required elden ring wiki guide 18Requires
Str 7
Dex 17
Int 20
Curved Sword Slash
Nebula FP 20
Wgt. 2.5 passive effects elden ring wiki guide 18Passive -

Wing of Astel is a Curved Sword in Elden Ring. The Wing of Astel scales primarily with StrengthDexterity and Intelligence. It is a good Weapon for builds that specialize in Intelligence and Dexterity.

 

Sword fashioned from a delicate wing, suffused with the magic of
the stars.
Strong attack unleashes a wave of enchanted light.

Crafted from a relic of the Naturalborn of the Void who is said to
have assailed the Eternal City.

 

Where to Find Wing of Astel in Elden Ring

The Wing of Astel weapon can be found at the following location:

  • Found in a small chest at the top of the ruins in southern Uhl Palace Ruins. Can only be reached if you have access to the northern section of Ainsel River, by following the river east from northern Uhl Palace Ruins. From the Nokstella, Eternal City Site of Grace, look east at the waterfall and go forward, climbing up the ladder you see on your right. Go through the door and up the watery path, hugging the right wall, you'll encounter an ant enemy along the way and through the tunnel you'll see a T-Posing enemy with a scythe at the cliff. Continue hugging the right wall, and drop down safely down the ledges and up the path where the chest is located on the walkway behind the Malformed Star enemy. Be careful of the spells it fires at you, so you don't get knocked off the walkway. [Elden Ring Map here]
  • Video Location

 

Elden Ring Wing of Astel Notes & Tips

  • Weapon Skill: Nebula
  • This weapon cannot be infused with Ashes of War
  • Can't be enchanted with Magic or boosted by Consumables
  • Wing of Astel can be upgraded by using Somber Smithing Stones
  • Deals +20% damage to gravity icon 40px Gravity type enemies
  • Strong attack creates a magical ranged attack for zero FP
  • Charging the strong attack performs the magical ranged attack twice
  • The Weapon Art, Nebula, creates an arc of exploding magic in front of the caster.
    • If there is insufficient room for the magic arc to spread out, it will bunch up, making this incredibly deadly in tight areas or against walls as even more explosions will hit.
    • The weapon art deals exceptionally high damage to poise.
    • The damage of the weapon art is boosted by the Spellblade Set.
  • NOTE: As of Patch 1.08, poise damage has been reduced, but only for PVP.
  • NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally, the running attack speed, first attack speed of straight sword has increased. The attack recovery time has also decreased.

Player-related tips (may be subjective):

  • The heavy attack on Wing of Astel creates a magic projectile, allowing you to attack many enemies from a slightly safer distance than you may otherwise be able to.
  • The heavy attack can be charged, as well as chained for multiple projectiles in quick succession.
  • Like other similar attacks, the projectile has a separate hitbox from the actual blade, meaning both can hit the enemy at the same time.
  • Sell Value:  er runes 13 200

 

Moveset & Videos in Elden Ring for Wing of Astel

  • As a curved sword, you have access to unique heavy charge cancel dodge move. Simply start charging your heavy attack and while you are still holding the button for heavy attack, press the dodge button, you will do a special dodge available only to curved swords
  • Patch 1.07, The damage of Nebula skill is increased on Bastard's Stars, but not Wing of Astel. So you can pick Bastard's Stars for Nebula Knight build.

 

Wing of Astel PVP Poise Damage Values in Elden Ring

Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.

One-Handed Attacks

  • 1H R1 (1/2/3/4/5/6 Attacks): 135/67.5/67.5/67.5/67.5/135
  • 1H R2 (1/2 Attacks): 270+(135 Projectile)/270+(135 Projectile)
  • 1H Charged R2 (1/2 Attacks): 270+(135 Projectile)+540+(135 Projectile)/270+(135 Projectile)+540+(135 Projectile)
  • 1H R1 Jumping: 202.5
  • 1H R2 Jumping: 540

Two-Handed Attacks

  • 2H R1 (1/2/3/4/5/6 Attacks): 175.5/87.5/87.5/87.5/87.5/175.5
  • 2H R2 (1/2 Attacks): 297+(135 Projectile)/297+(135 Projectile)
  • 2H Charged R2 (1/2 Attacks): 297+(135 Projectile)+594+(135 Projectile)/297+(135 Projectile)+594+(135 Projectile)
  • 2H R1 Jumping: 263.25
  • 2H R2 Jumping: 594

 

Wing of Astel Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Somber Smithing Stones.

This upgrade can be enchanted with Magic or boosted with Consumables.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Wing of Astel Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 65 78 - - - 42 E D D - - - 28 52 23 23 23 23 9
Standard +1 74 89 - - - 46 E D D - - - 28 52 23 23 23 23.23 9
Standard +2 83 100 - - - 50 E D C - - - 28 52 23 23 23 23.46 9
Standard +3 93 111 - - - 54 E D C - - - 28 52 23 23 23 23.69 9
Standard +4 102 123 - - - 58 E D C - - - 28 52 23 23 23 23.92 9
Standard +5 112 134 - - - 63 E C C - - - 28 52 23 23 23 24.15 9
Standard +6 121 145 - - - 67 E C C - - - 28 52 23 23 23 24.38 9
Standard +7 130 157 - - - 71 E C C - - - 28 52 23 23 23 24.61 9
Standard +8 140 168 - - - 75 E C B - - - 28 52 23 23 23 24.84 9
Standard +9 149 179 - - - 79 E C B - - - 28 52 23 23 23 25.07 9
Standard +10 159 191 - - - 84 E C B - - - 28 52 23 23 23 25.3 9

 

 




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    • Anonymous

      Somebody should add a note: When heavy attack is used in vicinity of an Astel, a special sound effect will play.

      • Anonymous

        So do the weapon art and R2 projectiles only calculate their damage from INT? Like if you were only going to use it for those it would be better to leave dex at 17, or does dex also contribute to the magic attack scaling in addition to the normal hybrid damage R1s?

        • Anonymous

          I started with Moonveil (and yes it was great but never used the weapon art = clunky) and switched to Wing of Astel immediately when I tried it out. It easily walks circles around Moonveil due to its incredible diverse skill set.

          1) Free projectiles when you strong attack... like forever. This keeps a mage out of close melee and can handle many fights without ever entering melee. I know no other weapon that has a free unlimited projectile.
          2) Charged strong attack is fast and -->hits twice<--. Can down a giant and many large enemies in 2 charges killing them before they get up.
          3) While katana's hit harder, curved blades hit faster - you have to take weapon speed into account for dps, not just raw damage.
          4) You'd think that's enough, but wait, there's more! Nebula. Enough said.
          5) You get to look like a mage running around with a magic wing that shoots projectiles and slices like the wind!

          Bottom line - try both and play what's fun.

          • Anonymous

            This blade is a perfect pairing for a pure int caster. It has a lot of powers that pair well with spells. And it gives a great int based way to deal fast melee damage and get some breathing room.

            • Anonymous

              This is amazing because it allows you to fire as many projectiles as you want, without leveling mind. You get a good 20 points or so to put into vigor and intelligence instead.

              • Anonymous

                this thing is insane for a hyper aggressive sword mage build. it combo's flawlessly with spells like the carian melee spells, and doesn't give your opponent a single second to breath. the weapon art sets up a combo with carian greatsword for massive damage, and the free projectiles are great at stagger and rollcatch. s tier weapon

                • Anonymous

                  I'm playing through the game in a fairly completionist mode with various builds. When I was planning my sorcerer build, I allowed for some dex for a decent sidearm, and figured I'd go with Moonveil as it has all the hype. And indeed, I went with Moonveil for a while, and completed Ranni's questline as an early priority. Even so, I had the Wing sitting in my inventory unused for a while as Moonveil was so good. Eventually, I tried it at some point on an area I was struggling with an it was a revelation. This weapon is so good. I really think it's the best pure sorcerer sidearm in the game.

                  I'm not a PvPer (although I expect it would be excellent in PvP with the mixups you can create with its basic attacks, L2 magic waves, L2 cancels and the weapon art), so this is mostly focussed on PvE.

                  One thing about this weapon is how low an investment it requires in many ways - it has both lower real stat requirements than Moonveil or DarkMoon and is much lighter (it feels more like a "pistol" than a "rifle" in this respect). 17 Dex is the only real requirement for a pure sorcerer (you'd have much higher Int than required anyway) and since the magic waves released by the L2s scale purely on Int, this seems even more viable for a pure sorcerer than a Spellblade, at lower levels anyway.

                  Yaraak went into excellent detail on many of its strengths - I'd just like to re-emphasise how amazing the L2 magic wave is. You quickly develop an understanding of how L2 works with this weapon to get amazing results - either 1) basic L2 with no charge at all, same as any curved sword. Fast and reasonable damage. 2) full charge emits 2 waves and 2 strikes - like 2 pokes with a purely magical pike (not sure of the exact range but it feels about the same as a pike) with 2 close-range advancing swings for free. This can be used as a long-range medium-damage double poke or close up as a very high damage 4-hit combo which also inflicts 40 stance. 3) with a micro-charge (even a split second - the weapon just needs to start glowing) you get the single swing plus a single magical blade - most often this effectively a free (stamina cost only) medium-damage magical poke. With 60 Int in the midgame I'm finding just the missile does enough damage to kill weak basic mobs in 2 blasts, and higher-strength basic mobs in 2 blasts - similar to glintstone pebble. 4) start charging and use the curved sword dodge cancel.

                  I've not even mentioned how awesome Nebula is. Just the L2 can carry you through most enemies with ease, if you learn how to use it properly. I really like that it rewards skill so much. S-class weapon overall and very fun.

                  • Probably the best somber sidearm for pure int or maybe even dex/int. And before I hear your "BuT MoOnVeiL!!!1!11" let me explain. Wing beats it on many point, and it's not just moveset preferences. Now to the points: 1) moveset. As I said it's really a matter of preference, BUT wing frankly has better spacing thanks to it's ranged r2 and being a curved sword pairs nicely with Serpent sword if you want to get dangerous and cut some weak mobs not worthy of your spells in melee. Also very good at confusing opponents in pvp cuz well, ranged waves! 2) weight. Some say "oh doesn't matter" but for a pure mage these extra points actually do matter, since endurance isn't our... Well, top 3 priority. Wing leads 2 to 0 3) scaling. Again, they seem roughly equal, but more magic dmg from wing of astel is bypassing more resistances, and the r2's waves being pure magic means no split damage and with better range to boot. Wing could take this one but id call it a draw, since "build and enemy variety" 4) status. Well, here's one for moonveil. Wing doesn't have any status effects. But is bleed realy that useful on a mage build with no additional buildup sources and no way to increase the measly 50 points? Is it even worth it to try and proc bleed in melee while you have all those ranged options? But, nevertheless. 2 - 1. And finally, yes, the last but not least, the WEAPON AR... Skill, ahem. At first glance moonveil is the winner cuz, well, cuz pvp. And indeed, transient moonlight is a god damn ton easier to get working in pvp. But without skill it means nothing, and with it, well, a skilled wing user is a nightmare to fight with pivot nebula and tight space overlapping and stuff, and if at least 3 blasts land it's a oneshot either, except you can hardly roll through it. Also, spell parry exists. So.. Let's take a look at pve. Transient moonlight is a fast close ranged linear nuke or a nice conical crowd clear, of which mage builds, surprisingly, have a f.ckload. It deals nice dmg but stun got nerfed, and to be honest, there are more fp efficient ways to deal more damage. But nebula, well... It's a shotgun. Like, y know, dark bead or something. But this time, mages don't really have many shotgun spells with progressive damage (every projectile can damage). And the damage and crowd clear properties are a blast (pun intended) too. So despite what many could say, id call it a draw.




                    Tldr As a sidearm for pure int builds, or even a main light somber weapon in fact, WING IS BETTER THAN MOONVEIL

                    • Anonymous

                      I am surprised so few people use this, especially in PvP. I guess they think moonveil is objectively better. Don't tell them how good wing of astel really is or they will make it cringe.

                      • Anonymous

                        Since I haven't been able to find the information anywhere else I decided to test this myself, the projectiles from the R2 attack does not scale with dexterity. Testing with base requirments and again with 80 dex shows the projectile dealing the same amount of damage against the troll in stormvale. Testing once more with 80 intelligence saw a substantial increase in damage.

                        • Anonymous

                          Use all of this weapon's attacks normally in the overworld, pay attention to how they sound, memorize them... Now go to the Astel, Naturalborn of the Void site of grace where you fought him, use ALL of the weapons attacks again, especially the charged R2's... notice something? Yes, it's more "alive"...

                          • Anonymous

                            projectiles have higher motion value than the frozen needle so if you just want a free projectile this is stronger

                            • Anonymous

                              This thing slaps. First time playing through with Int as my only damage stat and decided to give the Wing a go. The R2 and weapon art are both great fun. Can’t see myself putting it down anytime soon

                              • Anonymous

                                Good trick for PvP is when your opponent is about to be on you, use the L2 and midway through the animation, turn around and place the stars behind you. A lot of opponents will try to roll behind you rather than away, so they'll roll right into it.

                                • Anonymous

                                  nobody brought this up so i will, if you use this things r2 in ainsel river it makes a louder booming charge sound akin to the malformed stars meteor move that it doesn't do anywhere else in the game with no added effect/damage. obviously this tidbit is critical to all types of discussion about this weapon so you know i got you all covered

                                  • Anonymous

                                    nobody brought this up so i will, if you use this things r2 in ainsel river it makes a louder booming charge sound akin to the malformed stars meteor move that it doesn't do anywhere else in the game with no added effect/damage. obviously this tidbit is critical to all types of discussion about this weapon so you know i got you all covered

                                    • Anonymous

                                      nobody brought this up so i will, if you use this things r2 in ainsel river it makes a louder booming charge sound akin to the malformed stars meteor move that it doesn't do anywhere else in the game with no added effect/damage. obviously this tidbit is critical to all types of discussion about this weapon so you know i got you all covered

                                      • Anonymous

                                        Rosus’ Axe, Bastard Stars, Hephen Steeple, Wing of Astel, Death Ritual Spear, Death’s Poker and, of course, the recurring Moonlight Greatsword. Int Builds get some interesting L2 toys, yet everyone wants to abuse the Moonveil, like it’s the only weapon available for them.

                                        • Anonymous

                                          Since wa poise dmg of moonveil was nerfed, this thing and darkmoon greatsword are my best bet if not planning to hit enemies with the weapon part

                                          the wing for close and personal, move set is quick too

                                          can break Radagon and Mogh's poise, still strong after over a year of playing

                                          • Anonymous

                                            Looking at the motion values chart, the projectiles do seem to do stance damage on top of the melee swings themselves. Each projectile deals 5 stance damage which means a charged R2 deal 40 stance damage at melee range as opposed to the regular 30. This thing is a stance breaking machine.

                                            • Anonymous

                                              Not sure how good it is in pvp but it's utterly broken in pve.

                                              The strong attack projectiles and the low FP cost weapon art nuke just about anything

                                              • Anonymous

                                                So you’re telling me that this weapon has the curved sword move set, a strong ash of war, a chargeable projectile strong attack for ZERO fp, deals strong poise and gravity damage, and has an optional feint by rolling out of the strong attack? AND it has solid scaling? This weapon is so broken. My only gripe is that I wish it glowed like Bastard’s Stars, the weapon looks dull unless you’re using the AoW.

                                                • Anonymous

                                                  Ash of War is very powerful against large enemies. It is also good against Runebears, since it is favorable to stay beneath them anyway and when they get stance broken by it they don't apply their fast pressure to you.

                                                  • Anonymous

                                                    There is absolutely no better feeling than melting through enemies with a mf bug wing. This sword is my everything

                                                    • Anonymous

                                                      One might think this wouldn't fare as well against heavy armor, but turns out gravity damage is like strike damage's big bro. It only applies on the weapon itself and not the proyectiles, but it stance-breaks the sht out of any knight.

                                                      Nebula goes apesht on gravity damage and poise-breaks EVERYTHING.

                                                      • Anonymous

                                                        I can't decide if this looks cool or not. Sometimes it looks awesome and sometimes it looks dumb. Maybe if it looked a little more like it was worked into a sword?

                                                        • Anonymous

                                                          Anyone know is R2 projectiles scale off of only Int like an AoW or if they have the weapons normal scaling?

                                                          • Anonymous

                                                            Do the R2 projectiles deal additional poise damage, and is the amount of poise damage dealt by the projectiles increased by charging the attack?

                                                            • Anonymous

                                                              It needs an fp requirement on the projectiles. Projectiles are partially balanced out by having to “reload” and giving melee builds a chance to block that reload. A little tired of 3 minutes of endless backflip kiting by mages because this costs no fp.

                                                              • Anonymous

                                                                This has to be my favorite weapon in the game, and I didn't expect it from it at all. It's SO versatile. The heavy L1 and L2 cover completely different bases, being a zoning tool and a stance breaker. It weights only 2.5, so you can equip it as secondary sword for a spellblade build.

                                                                • Anonymous

                                                                  I think I've encountered a bug with this weapon. I couldn't test damage on the AoW Nebula on the giant outside the Giants' Gravepost site with a Wing of Astel +9 or +10 on ER v. 1.0.8.1. Nebula did 0 damage to the giant, but a fully charged R2 with minimal buffs would do 5500 dmg and instantly stagger. My build wasn't even that good lol. I had to quit the game in order for damage to proc with the AoW again, but still won't work on that giant.

                                                                  • Anonymous

                                                                    This is my Elden Beast slayer. My Int mage could damage Radagon from far away, but not that star dragon. I resorted to rushing at it whenever I'm not dodging and this did really satisfying damage (each use dealt like 10% of EB's hp, was at NG). At maybe 30-40% hp left, this managed to stagger it, and I spread my stars all over its body.

                                                                    • Anonymous

                                                                      The poise damage is so high, meaning in pve the enemy either staggers or rolls away- enough time to pretty much always prepare a big spell like say Zamur ice storm.. Great synergy, melts big bosses and keeps small fry away. Stacks with Rotten sword insignia! The r2 attack and the storm stack with godgfrey icon...

                                                                      • Anonymous

                                                                        Was doing invasions and a blue phantom came up to me and started spamming the Aow, it stunlocked me completely and I sat there trying to dodge in any direction but couldn't, it took a while for it to kill me tho

                                                                        • Anonymous

                                                                          Its crazy that even tho rotten breath got nerfed you can still get this in the "early game" by using rotten breath on rahdan

                                                                          • Anonymous

                                                                            It has a cool moveset and a pretty strong AOW, (though it's nothing special) but it's attack damage is poor.

                                                                            • Anonymous

                                                                              Just got this. I now have a plinking spell for zero fp and a better AoE than I had hoped for from sorcery, at a low for cost. It's basically a second staff with a couple spells permanent on it. Top tier.

                                                                              • Anonymous

                                                                                Essentially a one handed MLGS if used correctly and good for most squishy mage builds when they want to save on FP or if they don't want to use Moonveil

                                                                                • Anonymous

                                                                                  Best thing: the R2 projectiles don't cost FP. If you want to make an INT based melee build without putting points in Mind, this seems like a great option.

                                                                                  • Anonymous

                                                                                    I noticed that near crystal bosses, caves, or other large bosses (Astel natural born of the void), the weapon crackles when doing a charged heavy. Does anyone know why?

                                                                                    • Anonymous

                                                                                      The WA is completely busted in PVE. Literally one of the most OP and fun things I've used in this game.

                                                                                      The delay on the explosions means you can use it to anticipate gap closers that normally can't be punished. A lot of enemy attacks in this game can be predicted but very difficult to punish, since you have to waste time rolling. With this WA, since the explosions are not only delayed but staggered(the explosions go off over ~1 second), you can cast it before they attack, and if you successfully predict the opponent's gap closer they end up charging straight into a field of mini nukes. The quick cast speed and low recovery frames means you can roll away safely while the enemy is getting a face-full of explosions. To add a layer of fun the large AOE means it's pretty easy to aim it unlocked, and you can change the direction you fire the orbs at the very end of the cast animation, combined with the quick cast speed you can quite safely attempt to set up those explosions wherever you anticipate the enemy moving next.
                                                                                      The other thing that makes it completely busted is that an enemy can be hit by multiple explosions. Meaning any larger enemy will eat multiple explosions and take boatloads of poise damage if you pull it off right.
                                                                                      By comparison I found the R2 projectiles incredibly useless. It does little to redeem the crappy curved sword R2.

                                                                                      • Anonymous

                                                                                        Does the feint attack fire off a projectile? You cancel a heavy attack, and the frozen needle fires one off.

                                                                                        • Anonymous

                                                                                          This weapon is great once you have 2 especially for a sorceror, with 2 they only have a weight of 5 allows for light rolling and it still does great damage with only 20 strength and dexterity with the main damage coming from int. And it means I dont have to fully rely on spells for fighting.

                                                                                          • Anonymous

                                                                                            Apart from fashion-souls, and lets be honest we all want our red shadows to look stylish and show our sartorial elegance in case another player interacts with our bloodstain, is there any point in powerstancing unique weapons either from friend drops, player trades or from playing through the NG + cycle?
                                                                                            The benefit of two blasphemous blades or two sword of Milos for their respective HP and FP regen is obvious and I can see both making the higher end of the NG+ playthroughs a lot less fraught but the blood-loss from two of Morgott's cursed swords can be outclassed by a single weapon with blood infusion and the same for frost, fire or lightning. So apart from Rykard's or Dung eater's swords are there any unique weapons worth powerstancing for any reason other than looking good?

                                                                                            • Anonymous

                                                                                              I think it says a lot about how good a weapon is if the biggest complaint people have about it is just the aesthetics

                                                                                              • Anonymous

                                                                                                If it had a proper handle and started to taper more to a sharper edge at the end I would main this weapon dual wielded always. But I just can't run into battle with it like this. There's so many pieces of gear in this game are almost perfect (This but the shape is just off, Rogiers Hat but the wrap ruins it, carian Knight sword but you can't change the Ash, waves of darkness but it can only be used on the biggest weapons etc) and the niggles build up and really trigger my ocd lmao

                                                                                                • Anonymous

                                                                                                  See a lot of talk about its appearance, it's a really pretty wing but it does look very daft as a sword. If it went more to a sharp point it might be an improvement instead of a perfectly preserved fairy-looking wing with a handle stuck on. Hey at least its 10x better to look at than the mace.

                                                                                                  • Anonymous

                                                                                                    Strangely, while the ash-of-war-effect „golden vow“ is active, „nebula“ doesn‘t do any damage, but it still has a hitbox and staggers enemies.

                                                                                                    • Anonymous

                                                                                                      I don't have the stats for this but I was messing around earlier and I tried it out with the stargazer heirloom and imp cat head. I really like it a lot, the weapon art seems to be on a par with flame of the redmanes for poise damage. This is the first weapon that has INT requirements and scaling that I've liked enough to think it might be worth doing a respec with Rennala so I can use it. What kind of INT investment would I need to see good damage from the sword and weapon art?

                                                                                                      • Anonymous

                                                                                                        Seems that when you are near an Astel and use this weapon's heavy attack, it makes whooshy lightning SFX, which is very interesting. Tested with the Astel next to the chest where you get this weapon.

                                                                                                        • Anonymous

                                                                                                          If you hold R2 and B at the same time then you can do a backflip attack. I haven’t found any other weapon that has a similar response.

                                                                                                          • Anonymous

                                                                                                            Great dueling weapon for INT builds. Nebula is great for area denial , obscuring casting animations and punishing jump attack spam.

                                                                                                            • Anonymous

                                                                                                              Just wanna say that this thing slaps. Landing the heavy attack at melee hand deals bonkers damage and the attack isn't even slow. Landing a fully charged heavy attack hit the pests on the Grand Cloister for 1.4k dmg at 68 int with the magic tear and magic scorpion charm

                                                                                                              • Anonymous

                                                                                                                Fantastic alternative to moonveil for Int players. Arguably as good because no one ever expects it, and really fun to use with a diverse moveset.

                                                                                                                • Anonymous

                                                                                                                  Incredibly useful weapon art for PvE, you can cast it around corners and change angle mid cast, making it very flexible as an AoE. Enemies also will typically react to the cast, and not the actual detonations, meaning they can be kited through and take 2-3 explosions (e.g., Malenia!).

                                                                                                                  Got my first kill of Malenia today using Nebula predominantly, no summons or bloodhound or bleed (I’m a noob to FS games so this was a big achievement for me!!!)

                                                                                                                  • Anonymous

                                                                                                                    Can anyone give me a good setup for a build around this weapon? I was thinking mixing this with some gravity/meteorite spells but I am open to suggestions

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