Zamor Ice Storm

zamor ice storm sorcery elden ring wiki guide 200px
Spell Type Cold Sorceries
FP Cost 22 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Thrust staff into ground to create freezing tornado.

attributes required elden ring wiki guide 18Requires

Zamor Ice Storm is a Sorcery in Elden Ring. Zamor Ice Storm spell grants the ability to cast a freezing tornado by hitting the ground with the Staff.

 

Ice sorcery of the Town of Zamor.

Strike the ground with the staff to create a freezing tornado.
Charging enhances potency.

Cloaked in icy tempests, the knights of Zamor have challenged
the Fire Giants since ancient times.

 

Zamor Ice Storm Location in Elden Ring

The Zamor Ice Storm spell can be found in the following location:

 

Elden Ring Zamor Ice Storm Guide

  • Cold Sorcery
  • Stamina Cost: 27
  • Deals magic damage
  • Inflicts Frostbite (50) on opponents

 

 
 
 
 
 
 
 
 
 

 

 
Elden Ring Sorceries
Adula's Moonblade  ♦  Ambush Shard  ♦  Briars of Punishment  ♦  Briars of Sin  ♦  Cannon of Haima  ♦  Carian Greatsword  ♦  Carian Phalanx  ♦  Carian Piercer  ♦  Carian Retaliation  ♦  Carian Slicer  ♦  Collapsing Stars  ♦  Comet  ♦  Comet Azur  ♦  Crystal Barrage  ♦  Crystal Burst  ♦  Crystal Release  ♦  Crystal Torrent  ♦  Eternal Darkness  ♦  Explosive Ghostflame  ♦  Fia's Mist  ♦  Founding Rain of Stars  ♦  Freezing Mist  ♦  Frozen Armament  ♦  Gavel of Haima  ♦  Gelmir's Fury  ♦  Glintblade Phalanx  ♦  Glintstone Arc  ♦  Glintstone Cometshard  ♦  Glintstone Icecrag  ♦  Glintstone Pebble  ♦  Glintstone Stars  ♦  Gravity Well  ♦  Great Glintstone Shard  ♦  Great Oracular Bubble  ♦  Greatblade Phalanx  ♦  Loretta's Greatbow  ♦  Loretta's Mastery  ♦  Lucidity  ♦  Magic Downpour  ♦  Magic Glintblade  ♦  Magma Shot  ♦  Meteorite  ♦  Meteorite of Astel  ♦  Night Comet  ♦  Night Maiden's Mist  ♦  Night Shard  ♦  Oracle Bubbles  ♦  Rancorcall  ♦  Ranni's Dark Moon  ♦  Rennala's Full Moon  ♦  Rock Blaster  ♦  Rock Sling  ♦  Roiling Magma  ♦  Rykard's Rancor  ♦  Scholar's Armament  ♦  Scholar's Shield  ♦  Shard Spiral  ♦  Shatter Earth  ♦  Shattering Crystal  ♦  Star Shower  ♦  Starlight  ♦  Stars of Ruin  ♦  Swift Glintstone Shard  ♦  Terra Magica  ♦  Thop's Barrier  ♦  Thops's Barrier (Spell)  ♦  Tibia's Summons  ♦  Unseen Blade  ♦  Unseen Form

 




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    • Anonymous

      This'll be the last spell I need to complete my night build I only need a name for it now it's between "all nightmare long" or "the darkest night"

      • Anonymous

        It staggers well, frostbites easily, can make decent damage fully charged and is very satisfying to hit, but there are some bad things to it: uncharged version is already slow and aoe is quite small and charged version leaves you stuck in animation for longer after the cast so its actually harder to combo after that.

        • Anonymous

          Decent spell, but like what a lot of comments are saying. The cast desperately needs a buff. If it had hyper armor the spell would be *chef’s kiss* or just tweak the cast time and make it quicker. If it got both then this spell would be a must have for frost builds.

          • Anonymous

            I think a simple cast speed increase would do a lot to make this a good spell. The cast speed should be about the same as collapsing stars imo.

            • Anonymous

              This is one of my go-to spells in pvp. Follow it up with Adulas Moonblade and its a lethal combo. It's also really good at depleting overly aggressive gank squads or to just give yourself some time to cast another spell. Furthermore, it deflects Bestial Sling as well as throwing knives

              • Anonymous

                I think if this spell had a decent stagger (1-2 seconds) on the very first hitbox, this would be a lot better. As it stands, even if you time it correctly as an enemy runs in, odds are they're simply gonna tank 1-2 ticks for like 300+ damage but end up trading into you for a boatload more. Sort of the opposite of what you want out of nova-style spell (some kind of knock-back/stagger with solid damage, think Wrath of Gold) or another cool aoe spell.

                • Anonymous

                  This Spell needs a simple buff: chain cast

                  The fact that Briars Of Sin is the ONLY Sorcery that can be chain casted in this "subcategory" of close range AOE is pretty dumb, specially considering that is a sorc that requires *exclusively* 24 faith

                  Zamor Ice Storm can be the perfect spell to fit as a replacement if ever got a Chain Cast buff, it can cause frostbite, which is not influenced by arc regardless of your staff, which is a fair trade of for the hemorrhage build-up -- that CAN be affected by arc scaling staffs -- without messing up your entire build.

                  • Anonymous

                    You have time to go out and get a pack of cigarettes and a carton of milk and still make it back in time for your spell to inevitably get interrupted.

                    ****ing useless.

                    • Anonymous

                      Not a fantastic spell but also not completely terrible, this is multiple times better than explosive ghostflame in damage and frostbite application.

                      • Zamor Ice Storm is interesting but needs substantial Buffs:
                        Increase Casting Time Speed significantly
                        Buff Damage and Poise Damage
                        Increase Radius size
                        Increase Duration - making the Ice Storm last longer when fully Charged

                        The spell has one good use however: If you start casting this early on approaching hesitant players, you'll catch them rolling or blocking or starting up attacks just before they can punish you - then you can move freely and cast quick spells while they are stun locked and finish them off!

                        Side Note: I'd love to have a D&D Style Ice Storm with huge chunks of ice or hale falling from the sky in a massive area

                        • Zamor Ice Storm is interesting but needs substantial Buffs:
                          Increase Casting Time Speed significantly.
                          Buff Damage and Poise Damage
                          Increase Radius size
                          Increase Duration - making the Ice Storm last longer when fully Charged

                          The spell has one good use however: If you start casting this early on approaching hesitant players, you'll catch them rolling or blocking or starting up attacks just before they can punish you - then you can move freely and cast quick spells while they are stun locked and finish them off!
                          Side Note: I'd love to have a D&D Style Ice Storm with huge chunks of ice or hale falling from the sky in a massive area

                          • Zamor Ice Storm is interesting but needs substantial Buffs:
                            Increase Casting Time Speed significantly.
                            Buff Damage and Poise Damage
                            Increase Radius size
                            Increase Duration - making the Ice Storm last longer when fully Charged

                            The spell has one good use however: If you start casting this early on approaching hesitant players, you'll catch them rolling or blocking or starting up attacks just before they can punish you - then you can move freely and cast quick spells while they are stun locked and finish them off!
                            Side Note: I'd love to have a D&D Style Ice Storm with huge chunks of ice or hale falling from the sky in a massive area

                            • This Spells needs an immediate Speed , Poise, duration and Radius Buffs. The best use for this is against slow approaching hesitant Players getting in in you while blocking or rolling trying to Punish or dodge this. By the gime they realize their mistake, the Spell is Fully Charged and loose, dealing repeated hits, stagger, damage and Frostbite. You can now snipe them with projectiles or Blade Spells an finish them off!

                              • Anonymous

                                I think if this spell had a decent stagger (1-2 seconds) on the very first hitbox, this would be a lot better. As it stands, even if you time it correctly as an enemy runs in, odds are they're simply gonna tank 1-2 ticks for like 300+ damage but end up trading into you for a boatload more. Sort of the opposite of what you want out of nova-style spell (some kind of knock-back/stagger with solid damage, think Wrath of Gold).

                                • Anonymous

                                  This works very well against Fire Giant and actually glitched him into an instant death at 80int when entering his second phase for me. Not sure if this can be consistently done, but I casted it immediately before he entered the second phase. As soon as the cinematic finished, he took an immediate 19,846 damage and died. My best guess is that the game treated it as if he was standing in it for the full cinematic? If so this may be exploitable for other bosses with a cinematic prior to changing phases. Hoping someone else can try recreating at least on Fire Giant to confirm.

                                  • Anonymous

                                    Pretty good AOE skill for that Albinauric farming spot in Moghwyn's palace area. Not nearly as fast as the Sacred Relic Greatsword, but for pure-mages that don't have enough faith to use that weapon, this is probably the next best thing. 1 fully charged cast should be enough to kill any of the Alinaurics, unless the red ones are blocking.

                                    • Anonymous

                                      Highly recommend using this then lining up a Royal Greatsword WA for added flare. Lines up perfectly with stuns in PvE, useful in PvP of someone's caught off guard or is focusing on the blizzard and not your WA wind up.

                                      • For some reason if you shoot Swarm of Flies at the ground then quickly cast Zamor Ice Storm, the stationary swarm gets immediately pushed just outside of the storm. No idea if there's a practical application of whatever that is, but when I did a followup test to see if the storm could deflect a noble's pebble it didn't seem to influence at all. Wondered if it was an interaction with specifically fire effects, matching the lore, but it didn't do that with the magma sorceries. Seems it's a bug, then. Shame. It would be a neat mechanic for it to be able to defend against fire.

                                        • Anonymous

                                          It would be a very solid spacing tool (to deter overly aggressive creatures/players) if they had the uncharged wind-up cast a bit faster, especially given how small the AoE and short the duration is, and the charged wind-up either come down faster, have shorter recovery frames, or be able to control when you release it. As it stands, it's just too slow and easy to punish. However, the FP-to-damage is excellent, especially if you proc Frostbite (which it does very well) and hit multiple targets, it's very good for hitting targets around corners or through walls (as it goes through them), and it's excellent against an array of large and/or slow enemies as you can even get a fully charged Storm off if you can get to their blind spots like under their legs (like the dragons or trolls) or to their sides (Magma Wyrms). It'd be cool to have an alternative to Homing Glintblades to deterring aggression, but we do have Founding Rain of Stars now too!

                                          • Anonymous

                                            Wind up is REALLY risky but the damage you get for it is great and it procs frost fast. Works through terrain so you can cheese enemies and even players with it. You'd think people hear the casting windup but a surprising amount of invaders will just waltz right into it if you're out of view. Probably not worth taking over the other aoe-options you have though outside of these specific situations, although it is still very good.

                                            • Anonymous

                                              This is a great alternative to Glintstone Arc for dealing with groups for little FP. Also boasts a great FP-to-damage ratio but its burst potential is rather low.

                                              Another excellent use for this spell is dealing with those annoying invisible scarabs that run around. Just camp a spot on their path with this spell and wait for them to run into it.

                                              • Anonymous

                                                Good damage, but the area of effect and cast time aren't impressive and makes this borderline useless. If a group of enemies is at effective range, I'm rolling the hell out of there, not risking getting stunlocked while casting this.

                                                • Anonymous

                                                  Highly underrated spell. Great uses against multiple agile enemies (such as the Sisters during Millicent's questline) or against enemies that will stand in it for the entire duration. Does significant damage, stacks Frost and has a decent sized AoE that keeps this one in my stape spells. I'm surprised more people aren't talking about it.

                                                  • Anonymous

                                                    It drops in the ruins to the north east. As you enter up into them its on a body next to two Zamor Knights

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