Bloodhound's Step

bhs
Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets.

Bloodhound's Step is a Skill in Elden Ring. Bloodhound's Step is a regular skill that can be found in Ashes of War, it can also be used on all melee armaments..

 

How to get Bloodhound's Step in Elden Ring

 

Elden Ring Bloodhound's Step Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Bloodhound's Step.
  • FP Cost: 5
  • Stamina Cost: 12 (the same as rolling)
    • If you're out of FP, the Stamina Cost is 18.
  • A single use of Bloodhound's Step provides 16 invulnerability frames (at 30 FPS).
    • If you use Bloodhound's Step multiple times in a row, uses after the first provide 14 i-frames.
    • If you're out of FP, it provides only 5 i-frames.
  • Bloodhound's Step travels farther than rolls.
    • It covers the equivalent to two rolls in medium equip load.
    • It covers the equivalent to one and half rolls in light equip load.
  • See Dodging for detailed information on the mechanic and a comparison of different dodging skills.
  • The low FP cost provides the player with a good alternative to dodging attacks which can be applied to any weapon.

Click below for Bloodhound's Step recovery frame data. 

See Bloodhound's Step recovery frames at 30 FPS (click to reveal)

Forward

  • Roll: 9
  • Ash of War: 7
  • Right-hand attack: 1
  • Left-hand attack: 5
  • Block: 8
  • Quick item use: 6
  • Item use: 11
  • Walk: 13

Forward (Repeated)

  • Roll: 11
  • Ash of War: 11
  • Right-hand attack: 6
  • Left-hand attack: 7
  • Block: 12
  • Quick item use: 8
  • Item use: 13
  • Walk: 15

Back

  • Roll: 7
  • Ash of War: 7
  • Right-hand attack: 1
  • Left-hand attack: 5
  • Block: 8
  • Quick item use: 5
  • Item use: 9
  • Walk: 11

Back (Repeated)

  • Roll: 9
  • Ash of War: 11
  • Right-hand attack: 2
  • Left-hand attack: 7
  • Block: 12
  • Quick item use: 7
  • Item use: 11
  • Walk: 13

Side

  • Roll: 6
  • Ash of War: 6
  • Right-hand attack: 1
  • Left-hand attack: 4
  • Block: 7
  • Quick item use: 6
  • Item use: 10
  • Walk: 11

Side (Repeated)

  • Roll: 8
  • Ash of War: 13
  • Right-hand attack: 2
  • Left-hand attack: 6
  • Block: 11
  • Quick item use: 8
  • Item use: 12
  • Walk: 13

 

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodhound's Finesse  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devourer of Worlds  ♦  Double Slash  ♦  Dynast's Finesse  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Familial Rancor  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Impaling Thrust  ♦  Kick  ♦  Knowledge Above All  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Slumber  ♦  Moonlight Greatsword  ♦  Nebula  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Poison Moth Flight  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Quickstep  ♦  Radahn's Rain  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Raptor of the Mists  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Thrust  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Sea of Magma  ♦  Seppuku  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shriek of Milos  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wolf's Assault  ♦  Zamor Ice Storm



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    • Anonymous

      Anybody have issues with BHS and quick step, but i put this issues in this way
      Imagine fight Malenia, Maliketh or the f***ing elden pokemon in pvp, is it fun?
      I think we all know the answer
      The spam dash, hyper jump or TELEPORTATION is basically not fun allowed, if there are on players, on enemies or on bosses, makes no difference...
      guys, elden ring have bosses more mobile than bloodborne bosses, and bloodborne have dash instead of roll when fighting!
      (i still likes this two game, and i go on ng+2 on elden ring, but sometime i think the speed difference are not good for the health this game)

      • Anonymous

        Ash is still pretty crazy, but you need to dedicate yourself to it with light armor and weapons so it balances out

        • Anonymous

          Man this thing must have been insane if its still this good even after a nerf. Granted I'm using it on a light load; which makes it pretty balanced I suppose

          • Anonymous

            I havent noticed the nerf as a light load build. Still goes further than a dodge, and more I-frames. 3-4 consecutive uses starts to have less distance, but just roll every 1 or 2 BHS.

            • Anonymous

              Honestly at this point, if you’re going to go for a light load to get the most out of this Ash of War now, you’re better off just rolling with a vanilla light load. It’s basically a free BHS

              • Anonymous

                This only way i can survive against point blank Malenia's waterflow, i have difficult time going against her after BHS nerfed, might try frost pot i guess.

                • Anonymous

                  imo this was kinda overnerfed. it doesn't really offer anything that quickstep can't do better. they should restore the travel distance it used to have, while keeping the diminishing returns when spammed.

                  • Anonymous

                    This is so broken than even after nerf is still broken. And I love it. Rolling is beta male behaviour. Sigma males glides instead.
                    BHS + Bleed For life.

                    • Anonymous

                      The real reason this was nerfed was cause Miyazaki was angry people were using it to get passed the lake of rot.

                      • Anonymous

                        Awesome skill, annoying as hell to deal with in pvp with spammers...i get it though, it works. On that same note, if i see you spamming this in pvp against me i will hit your ass with rotten breathe and mohg/vykes spear lol

                        • Anonymous

                          While the nerf was needed. I wonder, original bloodhound step locked to small weapons only, maybe even just daggers, would have been pretty balanced, especially if it reverted to nerfed form for PVP only.

                          • This just got nerfed in version 1.06. Yet another piece of **** nerf from the developer and Steam ... so just search for firewall in Windows and block Steam and steamweb... Microsoft will immediately add another steam application which is unblocked - delete it. Like 10 of my favorite weapons got nerfed since the release of the game and I'm sick of that bullshit.

                            • Anonymous

                              Goes without saying this AoW is over-powered for both PvE and PvP. For the single-player side of things though, feel free to use it as much as you want, you paid 60 dollars for the game so you get to play it however. Go wild.
                              But for PvP, it does seem quite unfair. It stalls fights and makes them a chore, which is not good. I feel it needs to be nerfed in some way, but also not make it completely useless.
                              I've heard it was nerfed in the recent 1.06 patch, but I haven't checked the patch-notes yet so not sure in what way.

                              • Anonymous

                                the only way to dodge dragon breath attacks in a hallway. Probably not even guarenteed. Its reputation was ruined by ppl that use it to stall and get free heals

                                • Anonymous

                                  For duels i actually recommend quickstep. the travel distance of BHS makes it too difficult for you to be on the offensive

                                  • Anonymous

                                    The virgin bloodhound step vs. the honest quickstep

                                    Remember back when we though quickstep was bad in ds3? Things sure do change...

                                    • Anonymous

                                      My fellow Americans… many of you don’t seem to understand that, in previous titles, PvP actually BECOMES the game. Once you’ve exhausted the 300 hours of content - all of which is absolutely stunning - you’ll slide into PvP’s DMs out of sheer boredom and realize there is an entire other world and community within the Souls games. This is why we are so upset with From’s casual attitude toward Elden Ring’s PvP - PvP is what gives these games their longevity and is a HUGE part of why the community is so intense. What disappoints us is that it seems - to me - that From has taken their 13 million balls and gone home. They’re unmotivated to fix the very obvious problems with PvP because… well, they sold 13 million copies, who cares? It seems like even THEY have failed to understand that it is primarily PvP players who give their games an unrelenting lifespan and that it is primarily PvP players that check phantom ranges, tier out the weapon movesets, build parry-frame spreadsheets, etc. The “it’s primarily a single-player game, stop whining” people simply haven’t hit that wall of boredom yet that forces them into just trying PvP “for the hell of it.” Maybe they never will. But if you don’t understand why people are so upset about From’s lack of accountability regarding the seemingly endless list of broken mechanics that have RUINED the PvP experience for a great number of Souls veterans that have supported the online community for literally a decade, it’s because you haven’t tried it yet (and, if you want my advice, do NOT start with this as your first PvP experience - I would strongly recommend DS3 or DS2 [often cited as the preeminent Souls PvP experience, though I disagree]). It’s been months… to have no fixes at ALL to legitimate PvP issues - ESPECIALLY after the PvP-less Sekiro (a fantastic game) - is extremely disheartening and honestly makes me nervous about the future direction of FromSoft’s priorities moving forward.

                                      • Anonymous

                                        I get how this skill is busted and how it breaks PvP, I havent done any PvP yet and mostly play PvE and I use it for two things aside from Malenia (mostly because I despise that terrible fight and don't give a **** about using broken stuff there) and Mohg on my first playthrough.

                                        1. Traversal of areas that slow your movement and don't allow for Torrent, the same broken agility is a godsend in GTFOing out of a bad situation where you're movement is otherwise slowed. Saved my ass a few times dealing with the rot lake in the Haligtree.

                                        2. As a tool for dodging specific attacks. When I fought Placidusax recently on my second playthrough I was using an off-hand +23 Magic Cane Sword with BHS (for dual-wielding with my SoNaF) for dealing with the divebomb from the storm cloud and the knock-off Midir lasers.

                                        Whenever he'd vanish I'd quickly two-hand my BHS weapon, BHS through the attack and stop two-handing it when it was clear. So it wasn't a crutch but rather a tool used for dealing with specific things in a fight. Still had to learn the other things you know.

                                        Mohg will probably see BHS use as a means to safely traverse the cheap Bloodflame he spams all over the place.

                                        When I eventually PvP I'll try and avoid using BHS, but as a means of dealing with select things in PvE it's an amazing tool.

                                        • Anonymous

                                          PVPer here. Any other PVPers not find BHS hard to deal with? Feel like it increases your opponents survivability but it makes it harder for them to be on the offensive because of the travel range imo.

                                          Have fought many duels and invasions against BHS users but don't really feel the same threat level from them as opposed to something like Vykes war spear which has very good atk speed and range

                                          • Anonymous

                                            I like invading ganks on the step on my OP build and watching the host use this to try and escape after I killed his cooperators, River of blood user one, and stars of ruin mage 2.

                                            • Anonymous

                                              People complaining about the balance act like Elden Ring is some sort of hardcore pvp E-sport and not a predominantly single/co-op game.

                                              “Can’t let people have fun because they are using a broken build.” They say before using some broken builds of their own. Bunch of hypocrites I say.

                                              • Anonymous

                                                Why do souls "veterans" (whatever thats supposed to mean) always have to be against accessibility options? It's not like your games are going away or that youre being affected if other people can finally enjoy the same experience. There's nothing wrong with bhs just because you dont like it and hate other gamers who arent as skilled as you. If you think it's op in pve then you should stop complaining because there's nothing with using it and it is a valid way to play and experince the amazing open world of elden ring and if you're fighting against it in pvp then just wait it out? Like, it's really not that hard if you think about it for a sec. I dont really play pvp, actually I hate invadrs and invasions as a mechanic but even I could figure it out c'mon now. You can do better without trying to sacrifice other peoples enjoyment of the game like a bunch of basement dwelling crybabies.

                                                tl;dr stop whining and let others enjoy the game

                                                • Anonymous

                                                  The problem doesn't lie in the fact that you can't counter it efficiently. The problem lies in the fact that BHS users control the pace of a fight with near zero consequences. It's basically a "get out of jail" card from any conflict:

                                                  Ganked? BHS. Low health? BHS and heal; they can't catch up unless they're also using BHS. Repositioning? Previous point minus the healing. Low FP? BHS and sip on the blue juice. Foe running away? BHS. Difficult hitboxes? BHS. Magic spam? BHS. You get the picture.

                                                  • Anonymous

                                                    The smoke effect when using this is actually just the BHS users shaking off the dust that's accumulated from sitting in their basement for too long!

                                                    • Anonymous

                                                      Completely agree with a couple of posts down: the fact that this OBVIOUSLY BROKEN mechanic hasn’t been touched is, in my mind, proof that From is moving decidedly towards a more casual experience. Way of the world, I suppose - brings an opportunity for a new developer to revitalize the fundamental tactics and playstyle of Soulslike games, hopefully someone can fill the void.

                                                      • Anonymous

                                                        you dont use bloodhound's step because your a respectable human being.

                                                        i dont use bloodhound's step because its really hard to dodge by pressing L2 instead of O

                                                        we are NOT the same

                                                        • You can get this by dying to the Virgin abductor in the academy, being transported to the manor, then jumping to the main area, make it to the bloodhound knight, then you can either take it off the bloodhound claws that he drops or duplicate the ash at the blacksmith

                                                          • Anonymous

                                                            Looks garbage compared to Old Hunter Bone Blink. You tried to hide that reused quickstep animation and faaaaaailed

                                                            • Anonymous

                                                              honestly bring back the old hunters bone animation for this, take off the extra i-frames and make this a cool dodge with high range and an FP cost, maybe with an aggressive follow-up attack to reward aggression, instead of a copy paste overpowered quickstep.

                                                              • Anonymous

                                                                Everyone talks about how awful it is in PvP
                                                                But no one talks about how it's my favourite transversal tool for areas you don't like and can't use a horse in!
                                                                You need to walk up to Fia but don't wanna spend a few minutes holding the run button? Bloodhound Step!
                                                                Wanna get through the lake of rot? Bloodhound step, nyoom!

                                                                • Anonymous

                                                                  The fact that this remains in the game and unchanged since release makes me think Fromsoft is changing their views on difficulty, maybe trying to appeal to a much larger audience. This thing completely breaking PvP is one thing but if you use this you don't have to learn any patterns, attacks, timing of the enemies just spam this and win, which goes against the whole point of their games.

                                                                  • Anonymous

                                                                    I actually love this skill - it lets me know immediately who is and isn’t an OG, and who will or won’t get a Point Down afterwards.

                                                                    • Anonymous

                                                                      This skill allowed me to beat Melania as an int spellcaster. Made it so that I was able to negate waterfowl dance. BHS away on the first jump, away on the second jump and towards her for the 3rd jump and she goes right over your head.

                                                                      • Anonymous

                                                                        Came here for the Wesker-style blink on tap, and instead got a stretched out quickstep animation that goes invisible for no discernable reason, with obnoxiously long iframes, huge travel distance and no style whatsoever.

                                                                        Devs, you already got this right years ago, so Old hunter bone this bad boy, and for gods sake make Quickstep the default dodge at light equip load, so people have an actual incentive to pack light and risk getting staggered by an imps fart two zones away.

                                                                        • Anonymous

                                                                          "remember when game were just supposed to be fun how every you do it, not some ego measuring contest about how great you are? Pepperidge farm remembers."

                                                                          • Anonymous

                                                                            Funny seeing all these comments on explaining how bhs should get a well deserved nerf and the dislikes on it are huge. just exposes the people who use it.

                                                                            • Anonymous

                                                                              Yeah, I'm backing out anytime I see someone use this garbage in pvp. Nothing else is nearly as broken. Invaders I won't judge because they're getting ganked. But duels, yeah you're pretty pathetic.

                                                                              • Anonymous

                                                                                Would be cool if it was like bloodhound’s finesse, except a lesser version. The stepping might be fun since mobility is a lot of fun, but it’s trivialized a lot of encounters for me. Sucks that it’s one of the few that can go on whips, otherwise I wouldn’t be here right now lol

                                                                                • Anonymous

                                                                                  I don't get the consistency. Vow of the Indomitable is 20FP and you can't move, this is 5FP and the best dodge in the game. One-Eye Greatshield is a sluggish, stamina-hungry beast with large arming times and recovery times, but only hits mildly harder than Moonveil which has 'R2 swing' warmup times and virtually no recovery time. Double Slice is a perfectly good Ash of War which is appropriately slowed down when used on heavier weapons, but then Corpse Piler is the same move with more range, more damage, massive bleed, and the quick version of the animation.

                                                                                  • Anonymous

                                                                                    There are literally zero methods of consistently countering this without building around it. When an ability warps the fabric of the game so much that you need a specifically tailored build (i.e. fingerprint shield poke mentioned below) to beat it, it needs to be tweaked. So sad that you see people crutching on all of the same overpowered skills (RoB, Moonveil, BHS, etc) and still act like it’s not a problem just because they’re biased towards it. This skill allows you to deal with literally any problem thrown at you be it AoEs, lingering hitboxes, any sort of melee attack or AoW, spells, or even rushing someone down as it outspeeds running. I actively challenge anyone to come up with a realistic and accessible way of countering this. Definitely needs a fix badly.

                                                                                    • Anonymous

                                                                                      Just met a host during coop who did nothing but run away using this and expected the other summon and me to do all the work. Just remove this from the game.

                                                                                      • Anonymous

                                                                                        So much cope coming from BHS haters lol.

                                                                                        PS i dont even need BHS even though its in my invasion toolkit. The only time it gets used is when hosts start running marathons.

                                                                                        • Anonymous

                                                                                          What fixes Bloodhound Step enough WITHOUT killing it?
                                                                                          Restricting it to Daggers and Claws à la how Quickstep was in DS3 (sans the Thrall Axe)?
                                                                                          Perhaps removing 1 or 2 iframes? Adding a small delay between casts?
                                                                                          FP cost raised to 8? Double the stamina cost to 24 (=2 rolls)?

                                                                                          • Anonymous

                                                                                            Interviewer: how do you have fun? Pvp sweat: by bullying people in a game i'm not good at. Interviewer: right...

                                                                                            • Anonymous

                                                                                              I think a nice BHS nerf would be making it so that using it multiple times in a row increases the fp cost in that chain of use. It’s a very cool skill but also so strong that I think a nerf is deserved. People can still have make good use out of it but it would require more thought both in pvp and pve. It would also make the spam in pvp more bearable which is nice. I hope they do change this skill but not nerf it into the ground

                                                                                              • Anonymous

                                                                                                FIrst, for people who want to use this in their PvE session and not affect others, kudos to you for being a decent person. But also, hmm, try make the game not absolutely too easy on yourself, and when you beat the game, make sure you don't brag about it cuz that right is honestly lost on use of it. It's not even gate keeping at the point, it's basic human INT/WIS.

                                                                                                Second, for people who say why should this be nerfed for PvP when they don't care about it. Reminding them first that PvP specific changes exist in this game. Remidning them, next, that you can still beat the game effortless without usng this And even considering that. I'm pretty sure it's nice to not care about something so close to you that when it eventually gets f'd you wouldn't cry about it right? Be sure not to cry when the game dies. Oh wait, you won't, because you don't really care about the game you just treat it like another casual game that you can throw away after you finish it and brag about it for half a week, then move on/back to CoD or LoL or something.

                                                                                                • Anonymous

                                                                                                  There are two types of people: People that complain about BHS, and people that haven't fought against it yet.

                                                                                                  • Anonymous

                                                                                                    There are two types of people: People that complain about BHS, and people that haven't fought against it yet.

                                                                                                    • Anonymous

                                                                                                      Pretty sure the only people that complain about this use Stars of Ruin, Rivers of Blood, Moonveil, some kind of thrusting meta weapon, crouching R1’s on a colossal sword, basic chicanery.

                                                                                                      This ash of war is purely defensive and has never won a battle on its own. Eventually the guy who uses it has to attack, or run out of FP. It’s doing everything that it’s intended to do and that’s a safe dodge at the cost of FP and a more damaging ash of war.
                                                                                                      Shield poking is more cancerous then this because you by pass the damage and out trade your opponent at No FP cost!

                                                                                                      • Anonymous

                                                                                                        It’s unfun. It’s broken. It needs multiple modifications to not be. If someone spams Bhs just use the finger severer.

                                                                                                        • Anonymous

                                                                                                          Its very surprising how many people defend BHS use in PVP. It's one of the many problems in Elden Ring that threaten the longevity of the game. A stupid amount of i-frames+a spammable escape button with barely any cost to stamina or MP isn't balanced when it comes to PVP. Like it or not, PVP is gonna be the other half of the game that keeps people playing. More people playing means more dedication and attention from the developers thus making it a better experience for EVERYONE. I'm not saying BHS is the SOLE reason why this game is dying so quick, but its just crazy how many people don't care about balancing a feature from a game that affects EVERYONE in the longterm. I think BHS should work differently in PVP than it does in PVE so that it (somewhat) satisfies both sides. I dont like how when devs want to make THEIR game better and the playerbase is pushing back so hard because they have an "EZ WIN" button in their clutch. But no, "pVP-eRs aRe tOxiC". If you dont see the problem with PVP BHS, you're either mega-dummy or you dont really care that you abuse it, and idk which is worse.

                                                                                                          • Anonymous

                                                                                                            Whats the issue people are having with this ash of war? Its not too hard to counter as long as you treat BHS as an attack itself as usually people follow up with an R1. So when you see BHS just dodge and punish.

                                                                                                            I've noticed people spamming it end up not getting any attacks in as the travel range is way too far per use. Pretty easy to handle if you treat BHS as an attack and not a roll/dash.

                                                                                                            • Anonymous

                                                                                                              I think giving it the Darkwood Grain Ring from DS1 treatment would fix it. Before they nerfed it, you would get flip roll even with Medium speed. This combined with havel's ring created the 'flipping havel' meme.

                                                                                                              Just have it so you need to be Light speed to utilize it correctly, and I think this would be fine as you need to specialize around it and/or sacrifice armor and poise.

                                                                                                              • Anonymous

                                                                                                                To those who want this to get nerfed: There is zero reason why they would nerf it, instead it will probably get a slight buff. At most they would tweak it slightly so it's a bit less effective. One of the major points of this game is for it to be more accessible to new players so why in the world would they get rid of/nerf the accessibility options they put in? Same reason why they wouldn't touch ashes (except for the mimic but that one can still beat the game for you). Nerfing stuff like BHS and RoB would go against one of the major selling points of this game.

                                                                                                                • Anonymous

                                                                                                                  Some people want to just get rid of this as a skill, but that really doesn’t seem necessary. It could use a big increase to fp usage, around 10, maybe an increase to stamina usage. But to me the big problem is that you can slap it on anything and you can spam with basically no downtime. Restrict it to daggers, claws, and fists so people aren’t able to dodge something and then attack with a spear or colossal sword. It can be used as a way to improve spacing with a low range weapon or as a backup but one that has to be swapped to and doesn’t combo into an attack from a strong weapon. And the last thing would be to just give it a small second after using it where you can’t use it again so it can’t be mindlessly spammed to get away from something. It should work like quickstep but with higher reward with its movement and iframes and higher risk with its cost, limited weapon choice, and longer delay between uses

                                                                                                                  • Anonymous

                                                                                                                    This is from a no-PvP person standpoint:

                                                                                                                    Not a fan of PvP or dueling with humans. Am more of a co-op and story player, so I have no idea why everyone keeps screaming in my ear to NOT use the Bloodhound Step even under these circumstances.

                                                                                                                    That, and we're all good Tarnished helping each other become Lords, no? As long as it's not outright cheating through hacks or things that are clearly not meant to be (I'm looking at the "trainers") I really don't get why people are this against Bloodhound's Step.

                                                                                                                    Also, don't people usually organize PvP sessions if they want to do it or something? Or a PvP only server so that you all can duel accordingly. That seems like a more reasonable area to me; get everyone to come together in the community, make a set of ground rules and then playing accordingly. I recall seeing sub-Reddits and Discord groups that cater for the PvP side of the community.

                                                                                                                    • Anonymous

                                                                                                                      Why does this game make people so bitter and egotistical? This comment section is awful. There seem to be a lot of issues with Elden Ring's Ashes of war and spells, specifically in multiplayer but it even affects PVE.

                                                                                                                      If something can only be countered by a frame-perfect attack, or if the user makes the mistake of trading blows, then that is far too powerful. Hosts and invaders alike can run away and heal with ease, prolonging fights until someone messes up badly enough or uses up all fp.

                                                                                                                      • Anonymous

                                                                                                                        Anyone that’s crying about BHS can 1v1 me and I’ll prove in 2 min max that the issue is not with the ash of war :)

                                                                                                                        • Anonymous

                                                                                                                          If we nerf BHS then we need to need many other ash of war and sorceries as well.

                                                                                                                          People forget this game is no longer just about spacing and timing R1s.

                                                                                                                          • Anonymous

                                                                                                                            DS1 & 3 pvper here and the amount of crybabies who call themselves "pvp vets" complaining about this and moonveil is hilarious. I reckon most of you just want the same game with no art of war etc every iteration.

                                                                                                                            Just go back to DS1 you babies or enjoy the art of war mechanic lol

                                                                                                                            • Anonymous

                                                                                                                              Jesus Christ this skill is so addicting to use against enemies with janky hitboxes like those stupid tree spirit things or just aoe spams in general
                                                                                                                              Although i could see how it would be absolutely broken in pvp (i dont play pvp tho)

                                                                                                                              • Anonymous

                                                                                                                                When I played MMORPGs, most of them had several abilities like this across different classes. Every MMO that had an ability like this put cool downs on them so they could only be used once every 10 to 15 seconds. That would work pretty well here.

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