Intelligence |
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Type | Main Attribute |
Effect | Attribute required to perform glintstone sorceries. Also boosts magic power of intelligence-scaling Sorceries and improves Magic Resistance. |
Intelligence is one of the Stats in Elden Ring. Stats refer to various properties that govern your character's strengths and weaknesses, as well as how they are affected by interactions in and out of combat. Intelligence primarily affects a player's ability to cast Sorceries, as well as equipping the weapons required to cast them. It is one of the 8 Main Attributes that players can spend Runes on to level up, increasing the Stat's effectiveness and influencing their relative secondary stats. Stats such as Intelligence are an important aspect of character progression in Elden Ring.
Elden Ring Intelligence Stat General Information
- Intelligence (INT) is a Main Attribute that is required to cast most Sorceries. It is also a primary requirement for equipping the weapons required to cast these spells.
- Weapons in Elden Ring have a minimum Stat requirement that needs to be met before the weapon can be wielded. In the case of spell-based weapons, most of them require investment in either the Intelligence or Faith stats, or a combination of both. For example, the Carian Sorcerer Staff requires 14 INT to equip. Some weapons may also require points in Strength, Dexterity, Faith or Arcane in order to wield.
- Weapons are also given a Scaling Grade denoting the degree to which they scale with an attribute. Each point allocated to the Intelligence stat increases the effectiveness and damage dealt by Sorceries cast with weapons that have Intelligence scaling. A weapon with an Intelligence scaling grade of S will benefit the most from the Intelligence Attribute, followed by grades A, B, C, D, and E.
- Note that attributes will incur diminishing returns at higher levels, significantly reducing their benefits after a certain point with regards to weapon scaling. This is often referred to as the 'Soft Cap'. A 'Hard Cap' also exists in which additional points in an attribute returns little to no benefit.
- When scaling the attack power of a melee armament, like all stats, Intelligence soft caps differ depending on the weapon and the damage type being scaled. Scaling on magic, fire, lightning, or holy damage is always 20/50/80. Scaling on physical damage may be 18/60/80 or 20/60/80. While Cold weapons normally have soft caps of 18/60/80 on physical damage and 20/50/80 on magic damage, the following Cold weapons have soft caps of 18/60/80 for both physical damage and magic damage:
- Cold Dagger
- Cold Parrying Dagger
- Cold Misericorde
- Celebrant's Cold Sickle
- Cold Great Knife
- Cold Wakizashi
- Cold Bloodstained Dagger
- Cold Erdsteel Dagger
- When scaling the sorcery scaling or incantation scaling of a Catalyst, Intelligence soft caps differ depending on the catalyst. The soft caps can be 18/60/80, 25/60/80, or 15/30/45. The Demi-Human Queen's Staff has a unique scaling formula, with soft caps of 20/40/80. The soft caps of Intelligence on each catalyst are as follows:
- Glintstone Staff - 18/60/80
- Crystal Staff - 25/60/80
- Gelmir Glintstone Staff - 15/30/45
- Carian Regal Scepter - 25/60/80
- Digger's Staff - 18/60/80
- Astrologer's Staff - 18/60/80
- Carian Glintblade Staff - 18/60/80
- Prince of Death's Staff - 25/60/80
- Albinauric Staff - 15/30/45
- Academy Glintstone Staff - 18/60/80
- Carian Glintstone Staff - 18/60/80
- Azur's Glintstone Staff - 25/60/80
- Lusat's Glintstone Staff - 25/60/80
- Meteorite Staff - 18/60/80
- Rotten Crystal Staff - 25/60/80
- Staff of Loss - 25/60/80
- Golden Order Seal - 15/30/45
- Frenzied Flame Seal - 15/30/45
- Demi-Human Queen's Staff - 20/40/80
- Points in Intelligence will also improve your Magic Defense, reducing damage from sources of Magic Damage.
- +2 Magic Defense per level from 1 to 20 Intelligence
- +0.66 Magic Defense per level from 21 to 35 Intelligence
- +0.4 Magic Defense per level from 36 to 60 Intelligence
- +0.25 Magic Defense per level from 61 to 99 Intelligence
How to Increase Intelligence in Elden Ring?
Intelligence is one of the Main Attributes that players can spend Runes on in order to level up.
- The ability to level up is unlocked shortly after meeting Melina for the first time near the beginning of the game.
- Leveling up can be done at any Site of Grace once unlocked.
- The amount of Runes required to raise an Attribute increases with each character Level.
- Runes are obtained primarily by defeating Enemies and Bosses. Certain consumables such as the Fringefolk's Rune can also be used to gain a fixed number of runes.
List of Intelligence-Scaling Weapons
All scalings shown are listed at weapon level 1.
Name | Type | STR Req | STR Scl | DEX Req | DEX Scl | INT Req | INT Scl | FAI Req | FAI Scl | ARC Req | ARC Scl | Skill |
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Dagger | 8 | D | 12 | D | 9 | D | Quickstep | ||||
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Dagger | 5 | E | 12 | D | 16 | D | Glintstone Dart | ||||
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Dagger | 6 | E | 11 | D | 13 | D | Quickstep | ||||
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Straight Sword | 10 | D | 10 | D | 18 | C | Carian Grandeur | ||||
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Straight Sword | 13 | D | 10 | E | 15 | D | Spinning Slash | ||||
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Straight Swords | 8 | D | 9 | E | 13 | D | Glintstone Pebble | ||||
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Straight Sword | 13 | D | 10 | E | 15 | D | Spinning Slash | ||||
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Straight Sword | 12 | E | 12 | E | 24 | D | 24 | D | Night-and-Flame Stance | ||
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Straight Sword | 10 | D | 12 | D | 14 | E | Mists of Slumber | ||||
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Greatsword | 16 | D | 12 | E | 18 | D | Alabaster Lord's Pull | ||||
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Greatsword | 16 | D | 11 | D | 38 | C | Moonlight Greatsword | ||||
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Greatsword | 15 | D | 17 | D | 11 | E | Ghostflame Ignition | ||||
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Greatsword | 19 | D | 10 | E | 22 | D | Ruinous Ghostflame | ||||
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Colossal Sword | 26 | D | 18 | E | 22 | D | Wolf's Assault | ||||
Colossal Sword | 50 | B | 16 | E | Wave of Destruction | |||||||
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Colossal Sword | 38 | D | 12 | D | 15 | E | Starcaller Cry | ||||
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Colossal Sword | 20 | D | 14 | D | 18 | D | Troll's Roar | ||||
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Curved Sword | 7 | E | 17 | D | 20 | D | Nebula | ||||
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Curved Greatsword | 20 | D | 16 | E | 16 | D | Onyx Lord's Repulsion | ||||
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Katana | 15 | D | 14 | E | 18 | D | Gravitas | ||||
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Katana | 12 | E | 18 | D | 23 | C | Transient Moonlight | ||||
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Axe | 18 | D | 10 | E | 18 | D | Rosus's Summons | ||||
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Hammer | 12 | E | 18 | D | 21 | D | Knowledge Above All | ||||
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Flail | 8 | E | 22 | D | 22 | C | Nebula | ||||
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Flail | 8 | E | 18 | C | 16 | E | Familial Rancor | ||||
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Colossal Weapon | 34 | D | 12 | D | 20 | E | Gravity Bolt | ||||
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Spear | 12 | D | 10 | E | 12 | D | Impaling Thrust | ||||
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Spear | 10 | E | 16 | D | 16 | E | Impaling Thrust | ||||
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Spear | 14 | E | 20 | D | 18 | D | Spearcall Ritual | ||||
Spear | 10 | E | 16 | D | 16 | E | Charge Forth | |||||
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Halberd | 20 | D | 15 | D | 20 | D | Loretta's Slash | ||||
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Torch | 10 | E | 10 | E | 14 | D | Torch Attack | ||||
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Bow | 10 | E | 14 | D | 12 | E | Mighty Shot | ||||
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Glintstone Staff | 7 | E | 16 | C | |||||||
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Glintstone Staff | 6 | E | 10 | C | |||||||
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Glintstone Staff | 6 | E | 28 | B | |||||||
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Glintstone Staff | 8 | C | 12 | D | Boosts Stonedigger Sorceries | ||||||
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Glintstone Staff | 6 | D | 10 | C | |||||||
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Glintstone Staff | 10 | D | 52 | B | Reduces casting time of Sorceries and Incantations (8%) Consumes additional FP (20%) |
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Glintstone Staff | 10 | D | 52 | B | Enhanced Sorcery Scaling, but consumes additional FP (50%) | ||||||
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Glintstone Staff | 6 | E | 8 | 24 | C | Boosts Carian Sword Sorceries (15%) | |||||
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Glintstone Staff | 6 | E | 12 | E | 22 | C | Boosts Glintblade Sorceries | ||||
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Glintstone Staff | 8 | E | 10 | E | 60 | B | Boosts Full Moon Sorceries |
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Glintstone Staff | 6 | E | 10 | D | 12 | C | |||||
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Glintstone Staff | 6 | E | 12 | E | 14 | C | Boosts Night Sorceries (30%) | ||||
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Glintstone Staff | 6 | E | 14 | D | 14 | D | Boosts Lava Sorceries (15%) | ||||
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Glintstone Staff | 8 | D | 48 | B | Boosts Crystalian Sorceries (10%) | ||||||
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Glintstone Staff | 8 | D | 48 | B | Boosts Crystalian Sorceries (10%) Causes slight Scarlet Rot buildup (50) |
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Glintstone Staff | 6 | D | 18 | S | Boosts Gravity Sorceries (30%) | ||||||
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Glintstone Staff | 6 | E | 18 | D | 18 | D | Boosts Death Sorceries | ||||
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Sacred Seal | 17 | D | 17 | D | Boosts Golden Order Incantations (10%) | ||||||
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Sacred Seal | 0 | C | 0 | C | 0 | C | 0 | B | Boosts Frenzied Flame Incantations (20%) Causes slight Madness buildup (55) |
Intelligence Increasing Equipment
Name | Type | Intelligence Increased | Additional Effects | Duration |
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Talisman | +3 | +3 Mind +3 Faith +3 Arcane +10% Damage Taken |
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Talisman | +5 | +5 Mind +5 Faith +5 Arcane +15% Damage Taken |
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Talisman | +5 | ||
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Helm | +3 | -10% HP | |
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Helm | +3 | -9% Stamina | |
Helm | +6 | -9% HP -9% Stamina |
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Helm | +3 | +3 Dexterity -18% HP |
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Helm | +2 | +2 Strength -10% FP |
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Helm | +2 | +2 Endurance -10% FP |
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Helm | +3 | +3 Arcane -18% Stamina |
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Helm | +3 | ||
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Helm | +2 | ||
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Helm | +2 | +2 Faith -10% HP |
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Great Rune | +5 | +5 All Attributes |
Until death |
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Skill | +5 | +5 All Attributes |
30 seconds |
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Crystal Tear | +10 | 3 minutes |
Elden Ring Intelligence Builds
Elden Ring Intelligence Notes & Tips
FAQ: Does Frost Damage scale with INT Elden ring?
- Since Cold Weapons in the game add Magic Damage, Frost scales with Intelligence. (This is not true. Frost buildup does not scale with any stat. However, the magic damage on cold affinity weapons will scale with Intelligence.) For reference, players can take a look at which Stats each Incantaton or Sorcery requires in order to suit to determine what complements the Spell effects best. Players can have a look at each of the Cold Sorceries to see that they each require Intelligence, but not Arcane or Faith. Each of these spells would scale with Intelligence. This also applies to the requirements found in each Weapons or Equipment.
INT Other Notes
- Notes & Tips go here.
Stats in Elden Ring |
Arcane ♦ Dexterity ♦ Discovery ♦ Endurance ♦ Equip Load ♦ Faith ♦ Fire Damage Negation ♦ Fire Defense ♦ Focus ♦ Focus Resistance ♦ FP ♦ Holy Damage Negation ♦ Holy Defense ♦ HP ♦ Immunity ♦ Immunity Resistance ♦ Level ♦ Lightning Damage Negation ♦ Lightning Defense ♦ Magic Damage Negation ♦ Magic Defense ♦ Memory Slots ♦ Mind ♦ Physical Defense ♦ Poise ♦ Robustness ♦ Robustness Resistance ♦ Runes Held ♦ Stamina ♦ Strength ♦ Vigor ♦ Vitality ♦ VS Pierce Damage Negation ♦ VS Pierce Defense ♦ VS Slash Damage Negation ♦ VS Slash Defense ♦ VS Strike Damage Negation ♦ VS Strike Defense ♦ Weight |
- Anonymous
The one issue I have with int builds is that they only have magic damage. Str have pure physical and fire, dex have pure physical and lightning, faith have holy, fire, lightning; arcane has pure physical, fire and even magic dmg options. Int is 100% countered by barrier of gold
- Anonymous
only 15 out of 30 intelligence somber weapons have completely unique skills. When counting i only counted skills that dont have an ash of war version.
- Anonymous
- Anonymous
My fellow mages, LEVEL VIGOR. PLEASE. THE PVP FIGHTS ARE OVER IN TWO SWINGS OF MY ZWEIHANDER. Also going entirely intelligence for damage usually isn't a great idea. Mix some strength in there; I unga, therefore I bunga ya know?
- Anonymous
- Anonymous
Intelligence: The stat which governs magic resistance and damage. Lore-wise, it seems to be the stat associated with an understanding and manipulation of lifeforce (Both crystalized in the form of glintstone and its much rawer essence wielded by ancient ancestral spirits) , rather than with any particular cleverness. The primeval current is the cosmic collection of ley lines through which this energy flows, shaping reality as it does so. Through study, mages can harness a fraction of this power to "bend" fate, although it seems to be a scorned and mostly forgotten practice among most modern sorcerers, barring the carians. The reality bending aspect of glintstone sorcery is also the foundation of gravity sorceries.
- Anonymous
It’s called intelligence and yet those you level this seem to be averse to leveling vigor
- Anonymous
its a shame how str/int is kinda gimmicky, most str/int weapons lean way more on str than int, and there are virtually no utility spells or damage spells that are useful at low int. str/faith is much better imo since there are tons of nice utility spells that don't cost a lot of fth to use.
- Anonymous
the scaling displayed on this page for +0 Carian Knight's Sword (D/D/C for str/dex/int) is wrong, it should be D/D/D (it only gets to C/D/D at +9)
- Anonymous
- Anonymous
honestly such a fun stat in ER, alongside ARC. too bad theyre still pretty op so you really cant have any balanced fun.
- Anonymous
- Anonymous
This page needs editing. Horn Bow requires 10 str, 14 dex, and 12 int (not 10, 10, 14 as displayed).
- Anonymous
i find it funny how most intelligence builds play the game in the most brainless way possible
- Anonymous
Literally the best (second best if you are addicted to bleed) stat in the game: almost no enemy or boss is strong against magic damage (except Renala who is a complete push over and red wolves, and slightly more defense on mages), has frostbite as % damage and a defense debuff which prock can be reset with 1 fire damage hit, gives access to spells unlike pure dexterity, gives acces to gravity magic that destroys any flying enemy and can pull them off cliffs, gives more defense against magic damage itself, is completely unaffected by weather conditions and environment (I'm looking at you fire damage) and lets you use law of regression that cancels any used buffs and heals all status effects...
Sure there is almost no variety to damage types unlike with other stats, but why bother with them when almost everything either is weak or has neutral magic defense...
- Anonymous
"List of int scaling weapons"
>Proceeds to not include the Horn Bow
- Anonymous
- Anonymous
- Anonymous
Alabaster Lord's Sword is a GS not a CGS; Onyx Lord's Greatsword is, but it's already correct. No acc or I'd fix myself, thanks!
- Anonymous
- Anonymous
"Brave Tarnished, thy intelligence befits a crown" or something like that
- Anonymous
This page keeps repeating that determination from a right hand weapon applies to spells from a left hand catalyst and idk if maybe that was something that got patched but it definitely doesn’t now, nor does Royal Knight’s Resolve
- Anonymous
This page keeps repeating that determination from a right hand weapon applies to spells from a left hand catalyst and idk if maybe that was something that got patched but it definitely doesn’t now, nor does Royal Knight’s Resolve
- Anonymous
Correction: The Falling Star Beast Jaw requires 34 STR not 24
- Anonymous
Why has the Intelligence page not been given the UI update the Faith and Arcane pages have? It's been slowly reformatted over the past month and a half but Faith and Arcane were both fully formatted within a week of each other. It's usable right now, I just want a more clean UI.
Does intelligence increases cold infusion rate? Like arcane?
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Instead of filling the main page with useless level 50 builds, there should be the information about weapon / magic softcaps and hardcap.
- Anonymous
thinking maybe the caps are not set in stone across the board, maybe different spells and staves scale differenly
- Anonymous
- Anonymous
Does intelligence effect the damage of frostbite or the build up? I know that putting points into arcane can make bleed and poison build up faster, but is it similar for int and frost?
- Anonymous
- Anonymous
Natural Int Required/Scaling Weapons (Not Staves, Not Ash-Altered)
==Axes==
Rosus' Axe (Str 18 Dex 10 Int 18)
==Colossal Weapons==
Fallingstar Beast Jaw (Str 24 Dex 12 Int 20)
==Colossal Swords==
Royal Greatsword (Str 26 Dex 18 Int 22)
Ruins Greatsword (Str 50 Int 16)
Starscourge Greatsword (Str 38 Dex 12 Int 15)
Troll Knight's Sword (Str 20 Dex 14 Int 18)
==Curved Greatswords==
Onyx Lord's Greatsword (Str 20 Dex 16 Int 16)
==Curved Swords==
Wing of Astel (Str 7 Dex 17 Int 20)
==Daggers==
Crystal Knife (Str 8 Dex 12 Int 9)
Glintstone Kris (Str 5 Dex 12 Int 16)
Ivory Sickle (Str 6 Dex 11 Int 13)
==Flails==
Bastard's Stars (Str 8 Dex 22 Int 22)
Family Heads (Str 8 Dex 18 Int 16)
==Greatswords==
Alabaster Lord's Sword (Str 16 Dex 12 Int 18)
Dark Moon Greatsword (Str 16 Dex 11 Int 38)
Death's Poker (Str 15 Dex 17 Int 11)
Helphen's Steeple (Str 19 Dex 10 Int 22)
==Halberds==
Loretta's War Sickle (Str 20 Dex 15 Int 20)
==Hammers==
Scepter of the All-Knowing (Str 12 Dex 18 Int 21)
==Katanas==
Meteoric Ore Blade (Str 15 Dex 14 Int 18)
Moonveil (Str 12 Dex 18 Int 23)
==Spears==
Clayman's Harpoon (Str 12 Dex 10 Int 12)
Crystal Spear (Str 10 Dex 16 Int 16)
Death Ritual Spear (Str 11 Dex 20 Int 18)
Rotten Crystal Spear (Str 10 Dex 16 Int 16)
==Straight Swords==
Carian Knight's Sword (Str 10 Dex 10 Int 18)
Crystal Sword (Str 13 Dex 10 Int 15)
Lazuli Glintstone Sword (Str 8 Dex 9 Int 13)
Rotten Crystal Sword (Str 13 Dex 10 Int 15)
Sword of St Trina (Str 10 Dex 12 Int 14)
==Torch==
Ghostflame Torch (Str 10 Dex 10 Int 14)
- Anonymous
- Anonymous
Okay so just learned about the cap with catalyst spells that require multiple attributes like int and faith or arcane and faith. The weapon scaling continues to increase by 2s and 3s well into the 60s but according to fextralife the spells that use both cap at 45 for arcane, is that true for int/faith build as well??
- Anonymous
Sword of St Trina has an interesting Sleep Ability. Does it scale with intelligence? Has anyone tested it?
- Anonymous
So on both faith and arcane, we have a list of weapons that need those stats to properly use, can we get the same thing here for int, so all "int" required weapons can be found on this page like those other two pages?
- Anonymous
- Anonymous
- Anonymous
last cap is at 90 intelligence, beyond that you get very little benefit (1 or 2 points of spellbuff per int on the strongest staves)
- Anonymous
I hate that some holy incantations require investment in intelligence like seriously why from soft they've never done that before in their games.
- Anonymous
Imp Head (cat) increases intelligence by 2 points when worn.
- Anonymous
- Anonymous
Soft Cap for INT and FTH for specifcally weapons seems to be around 50. You can obviously put more points into it, but only every 3rd or 4th is actually going to get you more than +1 increase in attack rating. Tested it with the Darkmoon Greatsword and Royal Greatsword for INT, as well as the Inseperable Greatsword and the Ciper Pata & and Coded Sword for FTH.
- Anonymous
Are the softcaps for int and fth different? Does int continue to scale well past fth to make up for the lack of sorcery variety?
- Anonymous
i found the soft cap at 80. has 352-353 spell buff with boss staff it can be raised further but like 1 point at a level.
- Anonymous
Soft cap seems to be 80, and I didn't notice any significant curve on the progression. But after 80, it gives next to nothing.
- Anonymous
Intelligence 16-38 you get 1 point MagicAtttack per level. 38-?? only 0,5 so you need 2 points for onr mage attack
- Anonymous
"Intelligence enhances many aspects of magic and sorceries, not only increases the maximum capacity of FP, but it also increases the quality of Spells" (stated below the first paragraph on last update: 25 Nov 2021)
So unlike sorcery builds, faith builds need to invest into mind and faith if they are willing to improve the FP pool (I'm guessing you get more FP from the mind stat than Intelligence stat to balance faith builds with sorcery builds, I could be wrong though).
The majority of the intelligence weapons scale better with other stats than intelligence. I found that kinda funny.
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