Intelligence

Type Main Attribute
Effect Attribute required to perform glintstone sorceries. Also boosts magic power of intelligence-scaling Sorceries and improves Magic Resistance.

Intelligence is one of the Stats in Elden Ring. Stats refer to various properties that govern your character's strengths and weaknesses, as well as how they are affected by interactions in and out of combat. Intelligence primarily affects a player's ability to cast Sorceries, as well as equipping the weapons required to cast them. It is one of the 8 Main Attributes that players can spend Runes on to level up, increasing the Stat's effectiveness and influencing their relative secondary stats. Stats such as Intelligence are an important aspect of character progression in Elden Ring.

 

Elden Ring Intelligence Stat General Information

  • Intelligence (INT) is a Main Attribute that is required to cast most Sorceries. It is also a primary requirement for equipping the weapons required to cast these spells.
  • Weapons in Elden Ring have a minimum Stat requirement that needs to be met before the weapon can be wielded. In the case of spell-based weapons, most of them require investment in either the Intelligence or Faith stats, or a combination of both. For example, the Carian Sorcerer Staff requires 14 INT to equip. Some weapons may also require points in Strength, Dexterity, Faith or Arcane in order to wield.
  • Weapons are also given a Scaling Grade denoting the degree to which they scale with an attribute. Each point allocated to the Intelligence stat increases the effectiveness and damage dealt by Sorceries cast with weapons that have Intelligence scaling. A weapon with an Intelligence scaling grade of S will benefit the most from the Intelligence Attribute, followed by grades A, B, C, D, and E.
  • Note that attributes will incur diminishing returns at higher levels, significantly reducing their benefits after a certain point with regards to weapon scaling. This is often referred to as the 'Soft Cap'. A 'Hard Cap' also exists in which additional points in an attribute returns little to no benefit.
  • When scaling the attack power of a melee armament, like all stats, Intelligence soft caps differ depending on the weapon and the damage type being scaled. Scaling on magic, fire, lightning, or holy damage is always 20/50/80. Scaling on physical damage may be 18/60/80 or 20/60/80. While Cold weapons normally have soft caps of 18/60/80 on physical damage and 20/50/80 on magic damage, the following Cold weapons have soft caps of 18/60/80 for both physical damage and magic damage:
    • Cold Dagger
    • Cold Parrying Dagger
    • Cold Misericorde
    • Celebrant's Cold Sickle
    • Cold Great Knife
    • Cold Wakizashi
    • Cold Bloodstained Dagger
    • Cold Erdsteel Dagger
  • When scaling the sorcery scaling or incantation scaling of a Catalyst, Intelligence soft caps differ depending on the catalyst. The soft caps can be 18/60/80, 25/60/80, or 15/30/45. The Demi-Human Queen's Staff has a unique scaling formula, with soft caps of 20/40/80. The soft caps of Intelligence on each catalyst are as follows:
  • Points in Intelligence will also improve your Magic Defense, reducing damage from sources of Magic Damage.
    • +2 Magic Defense per level from 1 to 20 Intelligence
    • +0.66 Magic Defense per level from 21 to 35 Intelligence
    • +0.4 Magic Defense per level from 36 to 60 Intelligence
    • +0.25 Magic Defense per level from 61 to 99 Intelligence

 

How to Increase Intelligence in Elden Ring?

Intelligence is one of the Main Attributes that players can spend Runes on in order to level up.

  • The ability to level up is unlocked shortly after meeting Melina for the first time near the beginning of the game.
  • Leveling up can be done at any Site of Grace once unlocked.
  • The amount of Runes required to raise an Attribute increases with each character Level.
  • Runes are obtained primarily by defeating Enemies and Bosses. Certain consumables such as the Fringefolk's Rune can also be used to gain a fixed number of runes.

 

List of Intelligence-Scaling Weapons

All scalings shown are listed at weapon level 1.

Name Type STR Req STR Scl DEX Req DEX Scl INT Req INT Scl FAI Req FAI Scl ARC Req ARC Scl Skill

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Crystal Knife

 Dagger  8 D 12 D 9 D         Quickstep 

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Glintstone Kris

 Dagger 5 E 12 D 16 D         Glintstone Dart

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Ivory Sickle

 Dagger 6 E 11 D 13 D         Quickstep

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Carian Knight's Sword

Straight Sword 10  D 10 D 18 C         Carian Grandeur

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Crystal Sword

Straight Sword   13 D 10 E 15 D         Spinning Slash 

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Lazuli Glintstone Sword

Straight Swords 8 D 9 E 13 D         Glintstone Pebble

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Rotten Crystal Sword

Straight Sword 13 D 10 E 15 D         Spinning Slash

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Sword of Night and Flame

Straight Sword 12 E 12 E 24 D 24 D     Night-and-Flame Stance

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Sword of St Trina

Straight Sword 10 D 12 D 14 E         Mists of Slumber

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Alabaster Lord's Sword

Greatsword 16 D 12 E 18 D         Alabaster Lord's Pull 

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Dark Moon Greatsword

Greatsword  16 D 11 D 38 C         Moonlight Greatsword

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Death's Poker

Greatsword  15 D 17 D 11 E         Ghostflame Ignition

helphens steeple

Helphen's Steeple

 Greatsword 19 D 10 E 22 D         Ruinous Ghostflame

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Royal Greatsword

Colossal Sword 26 D 18 E 22 D         Wolf's Assault

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Ruins Greatsword

Colossal Sword 50 B     16 E         Wave of Destruction

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Starscourge Greatsword

Colossal Sword 38 D 12 D 15 E         Starcaller Cry

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Troll Knight's Sword

Colossal Sword 20 D 14 D 18 D         Troll's Roar

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Wing of Astel

Curved Sword 7 E 17 D 20 D         Nebula

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Onyx Lord's Greatsword

Curved Greatsword 20 D 16 E 16 D         Onyx Lord's Repulsion

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Meteoric Ore Blade

Katana 15 D 14 E 18 D         Gravitas

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Moonveil

Katanas 12 E 18 D 23 C         Transient Moonlight

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Rosus' Axe

Axe 18 D 10 E 18 D         Rosus's Summons

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Scepter of the All-Knowing

Hammer 12 E 18 D 21 D         Knowledge Above All

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Bastard's Stars

Flail 8 E 22 D 22 C         Nebula

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Family Heads

 Flail 8 E 18 C 16 E         Familial Rancor

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Fallingstar Beast Jaw

 Colossal Weapon 34 D 12 D 20 E         Gravity Bolt

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Clayman's Harpoon

 Spear  12 D 10 E 12 D          Impaling Thrust

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Crystal Spear

 Spear  10 E  16  D  16  E         Impaling Thrust 

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Death Ritual Spear

 Spear 14  E 20 D 18 D          Spearcall Ritual

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Rotten Crystal Spear

Spear 10 E 16 D 16 E         Charge Forth

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Loretta's War Sickle

Halberd 20 D 15 D 20 D         Loretta's Slash

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Ghostflame Torch

 Torch 10 E 10 E 14 D         Torch Attack

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Horn Bow

Bow 10 E 14 D 12 E         Mighty Shot

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Astrologer's Staff

Glintstone Staff 7 E     16 C          

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Glintstone Staff

Glintstone Staff 6 E     10 C          

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Academy Glintstone Staff

Glintstone Staff 6 E     28 B          

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Digger's Staff

Glintstone Staff 8 C     12 D         Boosts Stonedigger Sorceries

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Demi-Human Queen's Staff

Glintstone Staff 6 D     10 C          

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Azur's Glintstone Staff

Glintstone Staff 10 D     52 B        

Reduces casting time of Sorceries and Incantations (8%)

Consumes additional FP (20%) 

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Lusat's Glintstone Staff

Glintstone Staff 10 D     52 B         Enhanced Sorcery Scaling, but consumes additional FP (50%)

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Carian Glintstone Staff

Glintstone Staff 6 E 8   24 C         Boosts Carian Sword Sorceries (15%)

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Carian Glintblade Staff

Glintstone Staff 6 E 12 E 22 C         Boosts Glintblade Sorceries

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Carian Regal Scepter

Glintstone Staff 8 E 10 E 60 B        

Spinning Weapon

Boosts Full Moon Sorceries

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Albinauric Staff

Glintstone Staff 6 E     10 D     12 C  

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Staff of Loss

Glintstone Staff 6 E 12 E 14 C         Boosts Night Sorceries (30%)

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Gelmir Glintstone Staff

Glintstone Staff 6 E     14 D 14 D     Boosts Lava Sorceries (15%)

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Crystal Staff

Glintstone Staff 8 D     48 B         Boosts Crystalian Sorceries (10%)

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Rotten Crystal Staff

Glintstone Staff 8 D     48 B        

Boosts Crystalian Sorceries (10%)

Causes slight Scarlet Rot buildup (50)

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Meteorite Staff

Glintstone Staff 6 D     18 S         Boosts Gravity Sorceries (30%)

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Prince of Death's Staff

Glintstone Staff 6 E     18 D 18 D     Boosts Death Sorceries

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Golden Order Seal

Sacred Seal         17 D 17 D     Boosts Golden Order Incantations (10%)

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Frenzied Flame Seal

Sacred Seal 0 C 0 C 0 C 0 B    

Boosts Frenzied Flame Incantations (20%)

Causes slight Madness buildup (55)

Intelligence Increasing Equipment

Name Type Intelligence Increased Additional Effects  Duration

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Marika's Scarseal

Talisman +3

+3 Mind

+3 Faith

+3 Arcane

+10% Damage Taken

 

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Marika's Soreseal

Talisman +5

+5 Mind

+5 Faith

+5 Arcane

+15% Damage Taken

 

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Stargazer Heirloom

Talisman +5    

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Olivinus Glintstone Crown

Helm +3 -10% HP  

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Karolos Glintstone Crown

Helm +3 -9% Stamina  

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Twinsage Glintstone Crown

Helm +6

-9% HP

-9% Stamina

 

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Lazuli Glintstone Crown

Helm +3

+3 Dexterity

-18% HP

 

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Haima Glintstone Crown

Helm +2

+2 Strength

-10% FP

 

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Hierodas Glintstone Crown

Helm +2

+2 Endurance

-10% FP

 

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Witch's Glintstone Crown

Helm +3

+3 Arcane

-18% Stamina

 

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Queen's Crescent Crown

Helm +3    

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Imp Head (Cat)

Helm +2    

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Greathood

Helm +2

+2 Faith

-10% HP

 

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Godrick's Great Rune

Great Rune +5

+5 All Attributes

Until death

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Oath of Vengeance

(Grafted Blade Greatsword Skill)

Skill +5

+5 All Attributes

30 seconds

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Intelligence-knot Crystal Tear

Crystal Tear  +10     3 minutes

Elden Ring Intelligence Builds

 

 

Elden Ring Mage Build (Beginner)

A pure ranged Build that focuses on ranging enemies down from afar, without the need to ever engage in melee combat.

Glintstone Pebble is your bread and butter and has longer range than Great Glintstone Shard, but less damage. Good for thinning out enemies.

Glintstone Arc is good for packs, but is very situational, and shouldn't be used much.

Loretta's Greatbow is your long range high damage ability that can be charged for even more damage. Use this to hit enemies very far away that are dangerous.

Carian Slicer is great for fights where you can't stay at range because it's too dangerous or when enemies are very aggressive.

Carian Piercer is great for invaders and NPC invaders, and can keep you safe.

Ash of War: Glintstone Phalanx does incredible damage if you upgrade your melee weapon. It also staggers enemies easily, allowing critical attacks. Use it on aggressive enemies.

Elden Ring Sorcerer Build (Outdated)

NOTE: As of patch 1.03 Determination no longer applies the buff to any source of damage other than the weapon to which the Ash of War is applied. It can no longer be used to increase the damage of sorceries or incantations. See the next build for a similar updated variant of this build.

An advancement of the Mage Build showcasing what to use next and where to go in terms of a caster only type of Build around level 50 or so.

How this Build works is that you'll hold your staff in your left hand and dagger in the right, and buff yourself with Determination pressing L2 as necessary. This will provide you a ten second buff that increases all spell damage by 60% unless you hit something with your Dagger, which you don't want to do. This is very situational and may not be needed but is great when facing tough enemies or when you need to spam spells.

Glintstone Pebble will be your bread and butter to pick off enemies through out levels, and even works well against some Bosses because of its long range. Glintstone Arc is an AoE spell used when enemies are grouped up, and is very situational.

Great Glintstone Shard is great against aggressive enemies or large enemies that don't dodge, dealing about 80% more damage than Pebble, but with a higher cost and shorter range. Use this when you need to burst something charging at you down in a hurry.

Loretta's Longbow is used when you need extreme range to take out a dangerous foe and can be used to cheese many enemies in the game by staying just outside their aggro range and casting it. Buff with Determination for best results.

Lastly Rock Sling is used against enemies that are resistant to Magic Damage, because it deals Physical Damage, so it's great in the Liurnia of the Lakes area. It's further boosted by Meteorite Staff since it's a Gravity Sorcery as well.



Elden Ring Sorcerer Build (Mage Level 50)

An advancement of the Mage Build showcasing what to use next and where to go in terms of a caster only type of Build around level 50 or so.

Glintstone Pebble and Carian Slicer are your main spells. Carian Slicer is fast, deals high damage in a small melee AoE, and costs very little FP, it has the highest damage per FP ratio of all spells. Glintstone Pebble is used if you need to kill mobs from affar.

Great Glintstone Shard is only used when ranged burst damage is required. It deals 35-45% more damage than Glinstone Pebble, travels 5-10% farther, but costs 70% more FP.

Rock Sling deals very high damage but has a long casting time. It's even moer effective against enemies resistant to Magic Damage, because it deals Physical Damage. It's damage is further boosted by Meteorite Staff since it's a Gravity Sorcery. It also deals quite high poise damage, often staggering enemies in a few casts.

Lastly, Loretta's Longbow is a situational spell used when you need extreme range to take out a dangerous foe from afar. It can be used to cheese many enemies in the game by staying just outside their aggro range and casting it.

 

 

Elden Ring Spellblade Build

A melee-focused Mage Build that uses magic to enhance and deal damage up close to enemies.

The way this Build works is that you'll buff your Rapier or Estoc with Scholar's Armament to double your melee damage or so early on, allowing you to one or two shot most enemies. Make sure that you have both your Staff and Weapon out at the same time or you won't be able to buff it. You can use Glintstone Pebble to thin enemies when their are many to prevent yourself from being swarmed, and also to hit enemies that you can't get to physically.

Carian Slicer is your money maker and makes short work of Bosses and challenging enemies. You'll spam this repeatedly when you get openings to melt Boss HP. It's absolutely devastating. Just know that you deal almost no Stagger with this Spell so you will have to read enemy ques and dodge when they begin to retaliate.

You can use a Shield in some scenarios where Blocking is beneficial, but it rarely is since it drains your Stamina when Blocking and you need it to attack rapidly with Carian Slicer.

 

Elden Ring Magus Build (Level 50)

A melee-mage Build that uses Scholar's Armament and Glintstone Phalanx to deal Critical Damage to enemies.

The way this Build works is that you'll buff your Rapier with Scholar's Armament and then hit L2 to use Glintstone Phalanx. Make sure you use the Keen version of this Ash of War or you won't be able to buff it!

Glintstone Phalanx usually staggers enemies in one or two bursts, so be ready to deal Critical Damage with your Rapier which has a Critical Rating of 130 which is pretty damn good. This allows you to kill tough enemies easily.

Use Glintstone Pebble to thin out enemies or to reach enemies you cannot get with melee attacks, or on horseback as necessary.

Use  Carian Greatsword when outnumbered or when on horseback in order to dispatch enemies easily.

 

 

Elden Ring Enchanted Knight Build (Level 50)

A medium-armor melee-based sorcerer Build that allows you to Block with a Shield while attacking with Carian Sword Sorceries in your right hand.

You need to have a well rounded stat spread for this Build since you are playing it like a melee character that uses a Shield, so good Vigor and Endurance helps with Blocking and taking damage. Make sure you have enough Intelligence to deal damage, but don't go crazy and leave your character vulnerable. You will be in melee range so you will get hit.

When facing tough enemies buff with Barricade Shield to reduce the Stamina consumption of Blocking so that you have more Stamina to use Carian Slicer or Carian Greatsword.

Spam Carian Slicer to melt bosses and tough enemies and use Carian Greatsword when mounted or when getting too close to some enemies is risky. Use Carian Piercer against NPC Invaders, and use Glintstone Pebble to tackle flying enemies or enemies you cannot reach with melee attacks.

 

Elden Ring Moonveil Samurai Build (Level 50)

A melee-mage Build that uses Transient Moonlight to stagger enemies and deal critical damage.

The way this Build works is that you use Transient Moonlight with R2 instead of R1 to stagger enemies and then critically strike them. Using the Assassin's Cerulean Dagger and Carian Filigreed Crest recovers the cost of using Transient Moonlight so that you never run out of FP.

Use Loretta's Greatbow to take out difficult enemies at range, and use Glintstone Pebble to do the same when they aren't quite as far away.

Carian Greatsword is used to AoE enemies that are grouped up, and is benefited by Radagon Icon.

 

 

Elden Ring Sword Sage Build (Level 50)

The Sword Sage is a combination of Intelligence and Faith, using the Sword of Night and Flame and Death Sorceries.

The way this Build works is that you increase your Intelligence and Faith high enough to use Sword of Night and Flame and Ancient Death Rancor, which requires 34 Int and 24 Faith.

Sword of Night and Flame has an amazing Weapon Art that allows you to do a Comet-like beam with L2 and R1 that does insane damage and has great range. L2 and R2 is a flame strike in an AoE in front of you that can wipe out packs of enemies.

Rancorcall and Ancient Death Rancor require Intelligence and Faith to use, so are a natural fit here. Meteorite Staff is not the ideal staff to use here, and you'll want to swap this out for Prince of Death's Staff once you get it, as it scales off both Int and Faith. It also boosts the damage of Death Sorceries, which both of these are.

Ancient Death Rancor does incredible stagger damage to enemies, allowing you to pin them down if you spam this, which is fantastic solo and in co op play. It's particularly good against fast moving enemies and bosses that are hard to hit with Sword of Night and Flame's Weapon arts

 

Elden Ring Darkmoon Spellblade Build (Level 100)

A melee mage build that focuses on the use of the Dark Moon Greatsword and other Glintblade Sorceries to destroy its enemies.

Generally how this Build works is that you'll sent up your combo of either Magic Glintblade & Moonlight Greatsword or Greatblade Phalanx & Moonlight Greatsword against enemies depending on what you are facing (Magic Glintblade for weaker ones, Greatblade Phalanx for tougher ones).

It generally goes something like this, buff your Greatsword with L2, cast Magic Glintblade or Greatblade Phalanx and then either hold R2 or charge forward into range and then hold R2 and then hit R2 again. You're trying to time it so that the wave from the Greatsword connects with the enemy around the same time as the spell, or just before, so that the spell staggers after the wave, allowing you an opening for a second wave.

You can use Unseen Form to help you navigate levels, avoiding ranged enemies that might hit you unsuspectingly, allowing you to range them down with Glintstone Pebble or Magic Glintblade.

Loretta's Greatbow is there for very long range when the situation calls for it. Sometimes you just need a bit of range, and this spell single handedly takes care of that.

 

 

Elden Ring Battlemage Build (Level 100)

I melee mage Build that uses Sorceries as their only means of damage while wielding a Shield in their off-hand to protect themselves and buff their damage.

The way this Build works is that you use the Jellyfish Shield in your left hand and the Carian Glintstone Staff and Dagger in your right, and use Carian Slicer as your melee attack. It's cheaper than Glintstone Pebble, allowing you to use it nearly twice as much, helping to preserve FP.

You can use your Jellyfish Shield to Block effectively, and also use its Skill: Contagious Fury to boost your damage by 20% for 30 seconds, including your Spell Damage. This lets you defeat enemies more easily, and sometimes gives you just enough damage to one shot enemies with Glintstone Pebble, where Royal Knights Resolve would be too much damage and a waste of FP.

Carian Greatsword is there for AoE when needed, and Loretta's Greatbow is there for long range damage as necessary. Having these options makes you much more flexible, which a Battlemage should be in my opinion.

Lastly, when you want to go full on Carian Slicer, like before a Boss, you'll swap your Staff to your left hand and buff with Royal Knight's Resolve with your Dagger before spamming L1 to melt tough enemies or Bosses.

 

Elden Ring Deathblade Build (Level 100)

An Intelligence/Faith Build thas uses the Sword of Night and Flame to full effect, while also using both Sorceries and Incantations to dispatch enemies.

The way this Build works is that you'll prioritize using the magic attack of Sword of Night and Flame, by using things that boost its damage, as well as the damage of your regular weapon attacks. Magic Scorpion Charm, Golden Vow, Spellblade Set and Terra Magica all boost this damage, making it much more deadly. You can still use the Flame attack when you want as well, but you'll buff with Flame, Grant Me Strength instead of Terra Magica when using it to boost Fire Damage instead of magic.

You also deal incredible damage just with regular melee attacks, as the Sword of Night and Flame has one of the highest Attack Ratings in Elden Ring. If you can get someone to drop you a second one, consider dual wielding them for even more deadly melee attacks.

You'll supplement your melee attacks and weapon skills with magic, most notably Black Flame when you need some mid range Fire Damage, or Magic Glintblade when you need mid range Magic Damage. You'll use Loretta's Greatbow to take out things from really long range, and Ancient Death Rancor is there to stagger enemies and Bosses (particularly those that you can target the head), giving you an opening to use Sword of Night and Flame's Skills.

 

 

Elden Ring Crystal Mage Build (Level 100)

The Crystal Mage Build is an Intelligence focused Build that uses Crystal and Glintstone Sorceries to dispatch enemies at range.

This Build uses the Crystal Staff to boost the damage of both Crystal Torrent and Shattering Crystal. Lusat's Glintstone Staff costs too much FP to use consistently, and we don't meet the requirements to use Carian Regal Staff yet, so this is the next best one when it comes to scaling.

You'll use Contagious Fury by keeping your Shield in your left hand, buffing your spell damage by 20% for 30 seconds when you use it. This helps range things down more easily, and it has a short animation, allowing you to use it rather easily in boss encounters.

Use Shattering Crystal to AoE and against big enemies, as they get hit by the most Crystals. Crystal Torrent is there to melt bosses and enemies at good range, and when combined with Terra Magica, it can kill most enemies and some Bosses in a single cast.

Glintstone Pebble and Great Glinstone Shard are there for trash enemies, while Comet can be used on the more difficult ones, where using Crystal Torrent is not possible due to its long animation. It can be held down for even longer range, allowing you to hit distant enemies effectively.

Bestial Vitality is there for a small heal over time to restore health to reactive Ritual Sword Talisman when you reach full HP, increasing your damage by 10% once again.

 

Elden Ring Frost Knight Build (Level 100)

The Frost Knight Build is a melee focused Build that uses the Ice Spear Ash of War to deal Magic Damage at range, and to set the Frostbite Status Effect reliably on enemies.

This Build uses Ice Spear to add even more Magic Damage to the Clayman's Harpoon, and to range down enemies from a distance. It also sets the Frostbite Status Effect with enough hits, wiping out a chunk of enemy HP, increasing the damage they take, and reducing their Stamina recovery.

Additionally, Ice Spear does tons of Stance damage at range, allowing you to break enemy stances easily, allowing for frequent critical attacks. When combined with Block Counters, that also do very high stance damage, you can soften enemies up as they approach and then finish them with Block Counters or stagger them and then finish them.

Scholar's Shield will make the Carian Knight Shield nearly 100% Magic Resistant, allowing you to block magic attacks with ease. And on top of that it, boosts your Guard Boost by 25%, allowing you to block attacks more easily. It's not a bad replacement for Barricade Shield (post 1.03 patch) if you can get your Guard Boost high enough, which is why we use the Greatshield Talisman.

Terra Magica is there to buff your damage in fights where you can setup beforehand, just make sure to remain in its area to gain increased damage. You can use Scholar's Armament if you went Standard or Heavy on your weapon instead of Cold or Frost to further buff your damage.

Magic Glintblade is there for a longer range option, and Greatblade Phalanx is useful for stagger damage.

 

 

Elden Ring Moonveil Shinobi Build (Level 100)

A melee-mage Build that uses Transient Moonlight and Glintstone Phalanx to stagger enemies and to set both Hemorrhage and Frostbite on them.

The way this Build works is that you will swap to your Cold Uchigatana and throw up Glinstone Phalanx before swapping back to dual wield. You'll move to melee range using L2 and R2 to use Transient Moonlight, staggering enemies with the combination of both the Phalanx and Moonveil as they hit at roughly the same time. You may not need both, but this is the play for tougher enemies and bosses. Once downed, spam L1 to set Hemorrhage and Frostbite on the target to finish them off  quickly.

Use Loretta's Greatbow to take out difficult enemies at range, and use Great Glinstone Shard to do the same when they aren't quite as far away, as it has been patched since 1.03 to be much better.

Make sure to Critically Strike enemies you stagger to regain FP if they are not Bosses, since you likely won't need to spam dual wield attacks to finish them off.

 

Elden Ring Cold-Blooded Raptor Build (Level 100)

A Strength/Intelligence Build that uses Claws to deal damage rapidly, and to also set the Hemorrhage and Frostbite status effects.

The way this Build works is that you'll two hand your Claws, which brings out a second one and buff with Royal Knight's Resolve to boost the damage with both Claws. This is possible because they are only considered one Weapon, and buffs both Claws. You'll then Jump Attack enemies or bosses for increased damage, finishing them off with R1 attacks if they survive. Keep the Sacrificial Axe in your left hand to regain 4 FP per kill, even when dual wielding your Claws.

You'll build up Hemorrhage and Frostbite on anything that doesn't die in a few hits, ripping off huge chunks of HP rapidly, making your damage output very high.

You can supplement your melee playstyle with spells to give you ranged attacks, though they will be less powerful than a pure mage Build. Still you have options depending on the situation, and Greatblade Phalanx is fantastic as it works well with a melee playstyle and helps to stagger enemies.

 

 

Elden Ring Dark Knight Build (Level 150)

An Intelligence Build that power stances Greatswords to great effect, dealing high magic and physical damage in melee and at range.

The way this Build works is that you will power stance Helphen's Steeple and Dark Moon Greatsword, with Steeple in your right hand and Dark Moon in your left. You'll buff with Moonlight Greatsword, and then buff with Ruinous Ghostflame and then do primarily jump attacks on enemies to kill most regular enemies in one attack. Some more difficult enemies may take more.

You can rebuff easily because Ruinous Ghostflame has a modest cast time, and it only lasts half as long as Moonlight Greatsword, so you'll need to use it twice for every one cast of Moonlight. You may not be able to rebuff with Moonlight in tough fights, but you absolutely should with Ruinous in order to gain more Frost build up.

You can swap our Steeple for Staff of Loss when you need to cast Night Comet or Night Shard, to range down enemies where it's easier to do. You can swap back and forth as necessary, maybe even multiple times during the same fight.

 

 

 

Elden Ring Intelligence Notes & Tips

  • Notes & Tips go here.

 

Stats in Elden Ring
Arcane  ♦  Dexterity  ♦  Discovery  ♦  Endurance  ♦  Equip Load  ♦  Faith  ♦  Fire Damage Negation  ♦  Fire Defense  ♦  Focus  ♦  Focus Resistance  ♦  FP  ♦  Holy Damage Negation  ♦  Holy Defense  ♦  HP  ♦  Immunity  ♦  Immunity Resistance  ♦  Level  ♦  Lightning Damage Negation  ♦  Lightning Defense  ♦  Magic Damage Negation  ♦  Magic Defense  ♦  Memory Slots  ♦  Mind  ♦  Physical Defense  ♦  Poise  ♦  Robustness  ♦  Robustness Resistance  ♦  Runes Held  ♦  Stamina  ♦  Strength  ♦  Vigor  ♦  Vitality  ♦  VS Pierce Damage Negation  ♦  VS Pierce Defense  ♦  VS Slash Damage Negation  ♦  VS Slash Defense  ♦  VS Strike Damage Negation  ♦  VS Strike Defense  ♦  Weight



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    • Anonymous

      Literally the best (second best if you are addicted to bleed) stat in the game: almost no enemy or boss is strong against magic damage (except Renala who is a complete push over and red wolves, and slightly more defense on mages), has frostbite as % damage and a defense debuff which prock can be reset with 1 fire damage hit, gives access to spells unlike pure dexterity, gives acces to gravity magic that destroys any flying enemy and can pull them off cliffs, gives more defense against magic damage itself, is completely unaffected by weather conditions and environment (I'm looking at you fire damage) and lets you use law of regression that cancels any used buffs and heals all status effects...
      Sure there is almost no variety to damage types unlike with other stats, but why bother with them when almost everything either is weak or has neutral magic defense...

      • Anonymous

        Alabaster Lord's Sword is a GS not a CGS; Onyx Lord's Greatsword is, but it's already correct. No acc or I'd fix myself, thanks!

        • Anonymous

          This page keeps repeating that determination from a right hand weapon applies to spells from a left hand catalyst and idk if maybe that was something that got patched but it definitely doesn’t now, nor does Royal Knight’s Resolve

          • Anonymous

            This page keeps repeating that determination from a right hand weapon applies to spells from a left hand catalyst and idk if maybe that was something that got patched but it definitely doesn’t now, nor does Royal Knight’s Resolve

            • Anonymous

              Why has the Intelligence page not been given the UI update the Faith and Arcane pages have? It's been slowly reformatted over the past month and a half but Faith and Arcane were both fully formatted within a week of each other. It's usable right now, I just want a more clean UI.

              • Anonymous

                Instead of filling the main page with useless level 50 builds, there should be the information about weapon / magic softcaps and hardcap.

                • Anonymous

                  thinking maybe the caps are not set in stone across the board, maybe different spells and staves scale differenly

                  • Anonymous

                    Does intelligence effect the damage of frostbite or the build up? I know that putting points into arcane can make bleed and poison build up faster, but is it similar for int and frost?

                    • Anonymous

                      Natural Int Required/Scaling Weapons (Not Staves, Not Ash-Altered)
                      ==Axes==
                      Rosus' Axe (Str 18 Dex 10 Int 18)
                      ==Colossal Weapons==
                      Fallingstar Beast Jaw (Str 24 Dex 12 Int 20)
                      ==Colossal Swords==
                      Royal Greatsword (Str 26 Dex 18 Int 22)
                      Ruins Greatsword (Str 50 Int 16)
                      Starscourge Greatsword (Str 38 Dex 12 Int 15)
                      Troll Knight's Sword (Str 20 Dex 14 Int 18)
                      ==Curved Greatswords==
                      Onyx Lord's Greatsword (Str 20 Dex 16 Int 16)
                      ==Curved Swords==
                      Wing of Astel (Str 7 Dex 17 Int 20)
                      ==Daggers==
                      Crystal Knife (Str 8 Dex 12 Int 9)
                      Glintstone Kris (Str 5 Dex 12 Int 16)
                      Ivory Sickle (Str 6 Dex 11 Int 13)
                      ==Flails==
                      Bastard's Stars (Str 8 Dex 22 Int 22)
                      Family Heads (Str 8 Dex 18 Int 16)
                      ==Greatswords==
                      Alabaster Lord's Sword (Str 16 Dex 12 Int 18)
                      Dark Moon Greatsword (Str 16 Dex 11 Int 38)
                      Death's Poker (Str 15 Dex 17 Int 11)
                      Helphen's Steeple (Str 19 Dex 10 Int 22)
                      ==Halberds==
                      Loretta's War Sickle (Str 20 Dex 15 Int 20)
                      ==Hammers==
                      Scepter of the All-Knowing (Str 12 Dex 18 Int 21)
                      ==Katanas==
                      Meteoric Ore Blade (Str 15 Dex 14 Int 18)
                      Moonveil (Str 12 Dex 18 Int 23)
                      ==Spears==
                      Clayman's Harpoon (Str 12 Dex 10 Int 12)
                      Crystal Spear (Str 10 Dex 16 Int 16)
                      Death Ritual Spear (Str 11 Dex 20 Int 18)
                      Rotten Crystal Spear (Str 10 Dex 16 Int 16)
                      ==Straight Swords==
                      Carian Knight's Sword (Str 10 Dex 10 Int 18)
                      Crystal Sword (Str 13 Dex 10 Int 15)
                      Lazuli Glintstone Sword (Str 8 Dex 9 Int 13)
                      Rotten Crystal Sword (Str 13 Dex 10 Int 15)
                      Sword of St Trina (Str 10 Dex 12 Int 14)
                      ==Torch==
                      Ghostflame Torch (Str 10 Dex 10 Int 14)

                      • Anonymous

                        Okay so just learned about the cap with catalyst spells that require multiple attributes like int and faith or arcane and faith. The weapon scaling continues to increase by 2s and 3s well into the 60s but according to fextralife the spells that use both cap at 45 for arcane, is that true for int/faith build as well??

                        • Anonymous

                          Sword of St Trina has an interesting Sleep Ability. Does it scale with intelligence? Has anyone tested it?

                          • Anonymous

                            So on both faith and arcane, we have a list of weapons that need those stats to properly use, can we get the same thing here for int, so all "int" required weapons can be found on this page like those other two pages?

                            • Anonymous

                              last cap is at 90 intelligence, beyond that you get very little benefit (1 or 2 points of spellbuff per int on the strongest staves)

                              • Anonymous

                                I hate that some holy incantations require investment in intelligence like seriously why from soft they've never done that before in their games.

                                • Anonymous

                                  Soft Cap for INT and FTH for specifcally weapons seems to be around 50. You can obviously put more points into it, but only every 3rd or 4th is actually going to get you more than +1 increase in attack rating. Tested it with the Darkmoon Greatsword and Royal Greatsword for INT, as well as the Inseperable Greatsword and the Ciper Pata & and Coded Sword for FTH.

                                  • Anonymous

                                    Are the softcaps for int and fth different? Does int continue to scale well past fth to make up for the lack of sorcery variety?

                                    • Anonymous

                                      i found the soft cap at 80. has 352-353 spell buff with boss staff it can be raised further but like 1 point at a level.

                                      • Anonymous

                                        Soft cap seems to be 80, and I didn't notice any significant curve on the progression. But after 80, it gives next to nothing.

                                        • Anonymous

                                          Intelligence 16-38 you get 1 point MagicAtttack per level. 38-?? only 0,5 so you need 2 points for onr mage attack

                                          • Anonymous

                                            "Intelligence enhances many aspects of magic and sorceries, not only increases the maximum capacity of FP, but it also increases the quality of Spells" (stated below the first paragraph on last update: 25 Nov 2021)

                                            So unlike sorcery builds, faith builds need to invest into mind and faith if they are willing to improve the FP pool (I'm guessing you get more FP from the mind stat than Intelligence stat to balance faith builds with sorcery builds, I could be wrong though).

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