Stance is a hidden enemy-only Stat in Elden Ring. It governs how well an enemy can resist collapsing under your attacks.
See also Poise for the related player-character stat that governs when a player is staggered by incoming attacks.
Stance in Elden Ring
Every attack that hits an enemy deals a certain amount of stance damage. How much stance damage is dealt per hit is hidden from players, and isn't always closely related to the amount of HP the attack removes from the enemy. Once an enemy's total stance damage is higher than their Stance stat, they become stance-broken. This usually renders the enemy vulnerable to a critical hit, making a golden glow appear at a spot on their bodies, where you should stand to deliver the critical hit. Other enemies don't provide a critical hit opportunity and instead have a stance-break animation that will interrupt any attacks they're doing and provide you a chance to get in some free attacks.
After some time taking no damage, an enemy's Stance will begin to recover. Different enemies take varying amounts of time to start recovering, but once they do they all recover their stance damage very quickly. If you're trying to break an enemy's Stance be sure to keep the pressure on. Projectiles like Throwing Daggers can help preserve your damage if the enemy retreats.
Although parries generally have the same effect as breaking an enemy's Stance, they have a separate counter and don't actually do any stance damage. Parrying an enemy won't reset its stance damage meter, and stance-breaking an enemy won't reset its parry counter.
Stance Damage From Skills
The following weapon Skills inflict particularly large amounts of stance damage:
- Flame of the Redmanes: 40
- Square Off: 40 (heavy attack), 30 (light attack)
- Hoarah Loux's Earthshaker: 15 (initial roar), 20 (each successive slam)
- Glintblade Phalanx: 10 per blade, 40 total
- Lion's Claw: 30
- Unsheathe: 30 (heavy attack)
Since stance damage doesn't depend on your character's stats at all, and Skills don't have any stat requirements beyond those of the weapon they're attached to, they're one of the most effective ways to stance-break enemies.
Stance Damage in Melee
Heavier melee weapons usually inflict more stance damage, and different types of attacks with a given weapon deal different amounts of stance damage. The precise details vary from weapon to weapon (see below for a full table), but in general:
- Fully charged heavy attacks and guard counters deal the most stance damage.
- Jumping heavy attacks deal a very large amount of stance damage.
- Standing, uncharged heavy attacks deal a large amount of stance damage.
- Light attacks deal the least stance damage.
Stance Damage From Magic
Any spell that deals damage also inflicts stance damage, and some are particularly effective at it:
- Dragonmaw: 45
- Aspects of the Crucible: Tail: 13 (first swing), 39 (second swing); 52 total
- Aspects of the Crucible: Horns: 17 (uncharged), 30 (charged)
- Dragonclaw: 30
- Rock Sling: 10 per rock, 29 total
- Gavel of Haima: 22
- Enemies who haven't noticed you take 20% more stance damage.
- Two-handing a melee weapon increases its stance damage by 10%.
- Certain enemies have weak points that take extra stance damage. For example, Golems' ankles take double the amount of stance damage than other parts of its body do.
- Bosses take 40% less stance damage if you summon another player or an NPC. (Spirit Ashes don't impose a Stance penalty.)
- Stonebarb Cracked Tear: +30% stance damage.
|Weapon Type||Standing Light||Jumping Light||Standing Heavy||Jumping Heavy||Charged Heavy||Power Attack||Jumping Power Attack||Guard Counter|
|Colossal Swords and Colossal Weapons (Non-hammer)||15||15||15||24||40||18||29||36|
|Colossal Weapons (Hammers) and Great Hammers||13||13||13||26||39||15||32||39|
|Greatswords, Curved Greatswords, Greataxes, and Great Spears||11||11||11||22||33||13||27||33|
|Halberds and Reapers||10||10||10||20||30||12||15||30|
|Flails and Maces||6||>9||12||24||36||8||29||36|
|Heavy Thrusting Swords||6||9||11||22||33||7||27||33|
|Straight Swords, Curved Swords, Axes, Spears, Twinblades, and Katanas||5||8||10||20||30||6||15||30|
|Fists, Daggers, and Claws||3||5||6||12||18||6*||9||18|