Starscourge Radahn |
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Location | Redmane Castle |
Drops | |
HP | 9,572 |
Stronger VS |
Weaker to |
Starscourge Radahn is a Legend Boss in Elden Ring. Starscourge Radahn is heralded as one of the mightiest living demigods, having fought Malenia the Severed to a standstill during the war of the Shattering. However, his resulting affliction with the Scarlet Rot caused him to be driven to insanity, crippling him and reducing him to a state of feral rage. He is located in Caelid, where he can be accessed from Redmane Castle after activating the Radahn Festival by progressing far enough in Ranni's questline, or activating any site of grace in Altus Plateau.
Radahn is an optional boss, and doesn't need to be defeated in order to advance in Elden Ring. However, he is a shardbearer, and two of the four available shardbearers must be defeated before entering Leyndell, Royal Capital. In addition, he must be defeated to access Nokron, Eternal City and to achieve a certain ending.
The Red Lion General wielded gravitational powers which he learned in Sellia during his younger days. All so he would never have to abandon his beloved but scrawny steed.
Elden Ring Starscourge Radahn Boss
- This is an optional boss, but he must be defeated to access Nokron, Eternal City and to achieve a certain ending
- Closest Site of Grace: Chamber Outside the Plaza
- Multiplayer is allowed for this boss
- Spirit Ashes are NOT allowed for this boss
- NPC Summons: Blaidd, Iron Fist Alexander, Patches, Great Horned Tragoth, Okina, Lionel the Lionhearted, Finger Maiden Therolina, Castellan Jerren. For more information, see below.
Elden Ring Starscourge Radahn Location
Starscourge Radahn can be found through a portal at the end of Redmane Castle in Caelid. He can only be reached when the Radahn Festival is active. [Elden Ring Map Link]
Starscourge Radahn Combat information
- Health: 9,572 HP
- Defense: 113
- Stance: 200
- Parryable: No
- Is vulnerable to a critical hit after being stance broken
- Damage:
Standard,
Pierce,
Magic
- Drops
70,000, Remembrance of the Starscourge
, Radahn's Great Rune
Negations (or Absorptions)
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: 334 / 432 / 722 / 1179
Scarlet Rot: 243 / 285 / 383 / 673
Hemorrhage: 334 / 432 / 722 / 1179
Frostbite: 334 / 432 / 722 / 1179
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 9,572 | 12,405 | 13,645 | 14,265 | 14,886 | 16,126 | 16,746 | 17,367 |
Defense | 113 | 118 | 121 | 124 | 130 | 135 | 141 | 153 |
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70,000 | 210,000 | 231,000 | 236,250 | 252,000 | 257,250 | 262,500 | 267,750 |
Resistances |
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334 / 432 / 722 / 1179 | 165 / 263 / 553 / 1010 | 167 / 265 / 555 / 1012 | 169 / 267 / 557 / 1014 | 172 / 270 / 560 / 1017 | 174 / 272 / 562 / 1019 | 177 / 275 / 565 / 1022 | 179 / 277 / 567 / 1024 |
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243 / 285 / 383 / 673 | 120 / 162 / 260 / 550 | 121 / 163 / 261 / 551 | 123 / 165 / 263 / 553 | 125 / 167 / 265 / 555 | 127 / 169 / 267 / 557 | 129 / 171 / 269 / 559 | 130 / 172 / 270 / 560 |
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334 / 432 / 722 / 1179 | 165 / 263 / 553 / 1010 | 167 / 265 / 555 / 1012 | 169 / 267 / 557 / 1014 | 172 / 270 / 560 / 1017 | 174 / 272 / 562 / 1019 | 177 / 275 / 565 / 1022 | 179 / 277 / 567 / 1024 |
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334 / 432 / 722 / 1179 | 165 / 263 / 553 / 1010 | 167 / 265 / 555 / 1012 | 169 / 267 / 557 / 1014 | 172 / 270 / 560 / 1017 | 174 / 272 / 562 / 1019 | 177 / 275 / 565 / 1022 | 179 / 277 / 567 / 1024 |
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548 / 838 / 1295 | 271 / 561 / 1018 | 275 / 565 / 1022 | 279 / 569 / 1026 | 283 / 573 / 1030 | 287 / 577 / 1034 | 291 / 581 / 1038 | 295 / 585 / 1042 |
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Immune |
Results of Defeat on World
- Enia will become available in Roundtable Hold if this is the first Great Rune holder that the Tarnished has defeated.
- Enia will give you a Talisman Pouch if it is the second Great Rune holder that the Tarnished has defeated.
- Starfall Crater is formed and a red sign appears on the map, and Nokron, Eternal City becomes available.
- Ranni the Witch will return to Ranni's Rise if she was not there before.
Elden Ring Starscourge Radahn Boss Guide
Starscourge Radahn Boss Video Guide
[video coming soon]
Starscourge Radahn Fight Strategy
General Tips
- Torrent is available for this fight (unless other players are summoned in for co-op)
- The summon signs seen are NPC summons for the Festival Mechanic. They can be summoned with one button press and any number can be summoned at once. Upon death, their signs will reappear to summon again, though not necessarily in the same place as first summoned.
- With the summons, it is possible (if slow) to complete the fight without attacking Radahn directly.
- Radahn will start shooting magic arrows immediately upon entering the arena
- These can be blocked with a shield, but will do heavy magic damage. They will kill most players in one hit.
- The arrows home so accurately that they are usually not possible to dodge without the use of i-frames, such as rolling or mounting/dismounting Torrent. As always, rolling toward the source of a projectile will make it easier to dodge.
- Debris on the battlefield will block the arrows once, as the arrow will destroy the debris instead of hitting the player. The first two groups of summon signs are behind such debris.
- The arrow barrage Radahn fires in the air ("Radahn's Rain") will also home in on you. It is easier to dodge on Torrent, but is possible to outrun on foot if you run directly perpendicular to Radahn.
- A reliable approach is to raise your shield when you enter the arena and approach the first group of summon signs. Summon all available NPCs, using the debris next to their signs for cover, and advance to the next group with your shield up. Keep an eye on Radahn: at some point he pulls back his bow without the magical energy charges, signaling you to get on your horse and begin strafing to avoid his spear-arrow attacks. Once you get close enough, Radahn will pull out his swords and begin his melee attacks, at which point you can begin the fight. At this point, if you're on horseback it should be safe to run away a bit and heal the chip damage from his arrow attacks.
- If the player stays a far enough distance away, he will become unable to perform his arrow wall attack, making the opening sequence of the fight a lot easier. In terms of proximity, avoid going past the first 3 summon signs you see until one of them has had the opportunity to make Radahn switch to his Melee stance. After which you are fine to continue moving forward and collect the missing summon signs.
- Otherwise, if you don't want to deal with Radahn's ranged attacks, there's also a way to prevent them altogether. As soon as you load into the arena, start running away in the opposite direction until Radahn's model is unloaded. When the model is no longer visible on screen, start heading back towards him; as he reappears, Radahn will automatically pull out the swords and will start approaching you in melee mode, giving you more than enough time to safely buff or summon the phantoms without the arrows bothering you.
- Almost all of Radahn's ranged attacks, including his magic arrow and both of his magic rock and sphere projectiles will likely kill in one hit. The magic arrows are best dodged with i-frames or blocked. The magic rocks and magic spheres can be dodged with i-frames or by sprinting perpendicularly to Radahn on Torrent.
- Radahn is extremely weak to Scarlet Rot. Inflicting it on him once will bring him down to half health in a short time. Inflicting it on him again near the start of the second phase will kill him in a short time. By far the easiest way to win the fight is to hit him with Rotten Breath, which will require two successful hits to inflict Scarlet Rot.
- Suggested weapon: Antspur Rapier (DEX/ARC)
Melee Users
Phase 1 100% health - 75%
During the first phase he will have a few attacks but he moves around a lot on horse back, a fast weapon with bleed is effective against Radahn, such as the uchigatana, bloodhounds fang or the hookclaws, most of the time the summoned NPC's will keep the aggro off of you which will allow you to get a few chain attacks before the next phase, the bleed builds up quick allowing for a massive and quick damage output but beware of the phase change at around 75% health where he clangs his two great swords and slams them into the ground in front of him, this is another short window for 1 or 2 more attacks before he pulls them out and swing back into the ground doing a gravity magic attack that pulls in and stuns everyone around before doing another attack that deals a heavy amount of damage.
Phase 1.5: 75% - 50%
During this phase he gains a few new ranged attacks but it is overall the same as the first phase, some NPC's may die but they can be re-summoned mid battle after a short cooldown, just be wary of his rush attacks and continue to do damage in small intervals while occasionally running away to heal on horse back.
Phase 2: 50% - 0%
During phase 2 (final phase) he will leap into the air and seem to vanish, which gives a small window to heal and re-summon any fallen allies. But be careful, you need to watch the sky because he will come crashing back into the arena in a fiery ball like a meteor. This can be avoided on horseback but if hit you will most likely be instantly killed. When he lands he will have 4 boulders that will rise up and surround him, which will shoot towards you at very high speed and will instakill if you are not using a heavy shield. These fire right before he uses his drill attack. The rest of the fight you should only be re-summoning NPC's as it is too risky to fight face-to-face. Many of his hits will do very heavy damage; you should only go for hits if you feel you have a chance. He has 3 different AoE attack to watch for: Gravitas Pull has a massive range around him that will pull you right towards him (it can be dodged), with Gravitas Wave he'll jump up into the air with his blades in a X shape and when he hits the ground a massive wave of energy will be fired in a cone that will knock you down (it can be rolled through and jumped over on horseback), and with Drill Blades he'll rise into the air and spin towards you at high speed dealing heavy damage (it can be rolled though with good timing).
Magic and Ranged Users
Rock Sling with the Meteorite Staff is a viable strategy, 3-4 shots can bring Radahn to his knees. Beware of his impressive range, Radahn can close any distance between him and you in seconds. Keeping him at the very edge of your range is a crucial part of fighting him. As long as there are NPC to distract him, the fight is not too hard.
Loretta's Greatbow can also be very effective while on horseback, although it does take much longer to cast. Magic Glintblade is a safer, faster alternative, but be wary that overzealous casting can trap you in your casting animation, leaving you easy prey for Radahn.
It is recommended to avoid using Thops' Barrier. It will reduce the damage of certain magical attacks, but will still force the player prone after the attack, leading to Radahn almost definitely killing the player anyways. Thops' Barrier will not work what-so-ever on the arrows, and his multi-Gravitas will deal less damage but leave the player prone. It is currently unknown if Thops' Barrier has any effect on Radahn's quad-Rock Sling attack.
Alternative Strategies
Rotten Breath: Two fully charged casts of Rotten Breath will drain 100% of Radahn's HP, he is extremely vulnerable to this incantation. Use Torrent since it can be cast on horseback. The tricky part is timing it properly so that the cloud makes full contact and doesn't miss. The best opening is when he pauses, either during an animation or after finishing his combo, and is about to be hit by a summon. Time your cast to make contact just after he gets hit by a summon, this causes him to focus the summon and not you. Once the full cast hits, you'll know he's rotted by the HP bar ticking down and seeing the brown cloud. The rot persists through his phase change, so wait for it to run out entirely before casting again. Using Godrick's Great Rune and Two Fingers Heirloom gives all classes the proper stats. One fully charged cast of Rotten Breath costs 104 FP so be sure to have the necessary FP.
Horseback cheese: Radahn is a unique shardbearer boss for two reasons. One, allies from the festival can be summoned an unlimited number of times. Two, Torrent can be used in the arena. These mechanics can be cheesed to make this fight relatively easy. Radahn has a high number of melee and AoE strikes, but not many ranged attacks. By using summons to keep him busy, you can ride around hitting him with projectiles causing poison, bleed, or other ailments to chunk down his HP. If you keep a safe distance and watch your recovery time, it's possible to avoid all his attacks by sprinting. As your allies get killed off, find their signs to resummon them. Their signs will typically appear on the peaks of the sand dunes. So long as you keep summoning and remain at a distance, you shouldn't have much trouble with this fight. Rinse and repeat the process until he eventually dies.
Starscourge Radahn Attacks & Counters
Attack | Description | Counter |
Gravity Arrow | While at a long range, Radahn will charge his arrows with gravity magic, before firing it. The arrow itself home onto you, and can deal enough damage to knock you off of Torrent. He will usually target the player with this attack. | Dodge accordingly. You can use the terrain or obstacles to block the arrows if needed. |
Radahn's Rain | While at a long range, Radahn will draw back his bow and fire into the air, causing arrows to rain down from the sky, which track the player down. | Get onto Torrent and run perpendicular to him. |
Scattering Shot | Radahn will draw his bow and fire a large spread of arrows. This attack is quite inaccurate, but can hit multiple targets. | Dodge as needed. You can use the terrain or obstacles to block the arrows if needed. |
Savage Slams and Sweeps | Radahn will sometimes attack with semi random sweeps and slams. Most of the time these will be isolated, but he can chain them together up to (typically) a chain of 4. | These attacks are slow and predictable. Dodge them in isolation. If he chains 2 slams together, it means he will chain 2 more after. If you notice this, dodge towards him. You are safe under him until he finishes the chain. Get a few free hits in and dodge away when his chain is done. |
Double Slam | Radahn will jump with both blades above his head and slam them down together. | His attack down is faster than expected. It is better to dodge early rather than later. This heavy attack can do heavy damage since you will be hit by both blades. You can either dodge away freely or can dodge towards him for extra damage. It will take Radahn some time to recover from this attack. |
Dive Attack | Radahn roars with his blades at his side. He then dives forward, swinging twice slowly, then 3 times in quick succession and ending with a ground sweep. | Dodge the first slam early and the second slam late. Dodge his next 3 attacks in a similar manner. The sweep can be avoided by rolling or by being too close to Radahn. Alternatively, you can dodge or run towards him and stand under his feet. From here you cannot be hit and can get free greed damage. Try to stay on his right side, as his final sweep can damage you. The wind of his final sweep can damage you as well, so dodge it and get out from under him. After phase 1.5, on the final sweep make sure to either be far enough behind him that the gravity wave will miss you or be far enough away to give yourself time to dodge it. |
Gravity Step | While close to Radahn, his foot will surge with gravity energy. 0.25 seconds later he will quickly step back and sweep everything that was close to where he was standing. | This attack is dangerous when you are close. Watch for when gravity surges through his leg and immediately dodge. When he makes his wide swing, either dodge towards him to get extra greed damage, or dodge away for safety. |
Quick Swings | Radahn will build up with both blades on his right side. His left arm will be across his body, with the blade horizontal with his shoulder. His right arm will be vertical above his right shoulder with his right blade vertical above his head. After a 3 second build up, he will sweep with his left blade followed by a slam with his right. He will immediately sweep back with his left blade from the other side with no delay. He will pause for 0.5 seconds with both his blades on his right side. He will spin with a wide swing of both blades on opposite sides of himself, traveling a large distance. Finally after 0.5 seconds, he will spin with both blades close together on his right. | It is possible to stand below Radahn to avoid these attacks, but it is very dangerous, especially after phase 1.5. It is more consistent to avoid his attacks. Be patient during his build up. Dodge left through his first sweep. He should miss you with the immediate slam. Instantly dodge back to the right into his second sweep. Wait 0.5 seconds for his double sweep. Dodge through it to the left. Wait 0.5 seconds again for his final sweep. If you dodge to your front right, you will end close to him and you can get a few free hits in. If you dodge back left of his final attack, you will have a moment to heal if needed. |
Forward Slam | While close to Radahn, he will sometimes lay both of his blades on top of each other in front of his face and slam forward. | Radahn will use this to punish greedy attacks. While right next to him, if you see him lean back with his blades in front of his face, immediately dodge. He will take a moment to recover from this attack. Either dodge forward to get some greedy damage, or dodge away to recompose. |
Chasing Slash | Radahn will begin to chase and circle around you while he is close. Depending on which way he is circling you, his one blade will be trailing him. After a long build up, he will make a wide swing. | It is very easy to panic roll during this attack. When you notice him chasing you with one of his blades trailing, count 3 seconds and dodge. |
Quick Spin | Radahn will make 2 spins with quick sweeps all around him. While spinning, he will move quickly and typically move away from you. | Stay away from this attack, as it can stunlock and lead you to an early death. |
Cragblade (Phase 1.5) |
Radahn will move to stand in front of you and clash his blades together. After he will slam straight down and burry his blades in the ground. Gravity will start to surge through his body and blades. When he pulls his blades out of the ground, they will be covered with rocks, causing them to deal extra damage. He will then gain a few new moves after this. | Use this opportunity to hit him a few times or heal. He will usually do Starcaller Cry immediately after this transition. |
Radahn will cross his swords and release a mighty roar, causing everything around him to be pulled in, similar to Gravitas. He may also do a follow-up, where he slams his swords down in front of him, causing an explosion. | Riding on Torrent will either knock you down, or simply deal damage. If you do get pulled in, make sure to immediately get behind him to avoid the follow-up attack. | |
Cross Dive | Only after phase 1.5, Radahn will run away roaring on his horse. He will turn to face you and charge with both his blades crossed in front of him. When he gets close he will jump up and dive down quickly. A gravity wave will erupt from him. After phase 2, if he has his meteors up, he will send those to attack | Do not try to dodge through the dive. During his charge and jump, run away. After the dive, dodge through the gravity wave when it reaches you. If meteors are up, dodge side to side as he charges. |
Gravity Waves | Only after phase 1.5, Radahn will charge his attacks with gravity magic. At the end of attack chains when he does this, he will send out a wave of gravity magic. He will do this on 3 different attacks. As the last part of his cross dive, as the final sweep of his dive attack, and as a stand alone attack where he digs into the earth before sending the wave | After phase 1.5, you need to be less greedy and watch for this. It can be deadly if too close but easy to dodge when far enough away. If possible, get onto Torrent and double jump over the wave. Otherwise, it is easier to jump over instead of dodging through it. |
Collapsing Stars | Only after phase 1.5, Radahn will slam his swords on the ground, sending out a pulse of gravity magic around himself in a dome. Multiple gravity orbs will then appear. After a short delay, they will start flying towards you. If they hit, they will drag you closer to Radahn. | Dodge as needed or run perpendicular to him on Torrent. Getting hit by even one can cause you to get hit by the rest, which will also bring you closer to Radahn, giving him an opportunity to hit you with melee. If you are on foot, just dodge to the sides. |
Meteor Crash (Phase 2) |
Radahn slams his swords on the ground, before leaping into the air. After a delay, Radahn will fly back into the arena, crashing back to the ground in a glorious explosion. Radahn will use this move when transitioning into phase 2, and every three minutes after that. | Heal up as needed. You have a long time here. When you hear the roaring of his flames, look for him. He tends to be in the direction you were facing when he jumped. Ride Torrent perpendicular as soon as the sky goes red and you see Radahn entering the arena. This will likely kill any NPCs remaining, so make sure to go out of your way to re-summon them. |
Meteor Summon | Only after phase 2. Radahn will slam both blades into the ground. After some build up, he will pull his blades out of the ground and 4 meteors will be flying around him. He may release these to fly at his target at any time. | Be prepared to dodge once the meteors are released. They will curved in an arc to catch you. Getting off of Torrent and dodging them can help. |
Spiralling Death | Only after phase 2, Radahn will quickly move back and hover in the air. He will then begin spinning like a drill while charging at his targets twice in a row. | Dodge to the sides or use Torrent and run away. |
Starscourge Radahn Lore, Notes & Other Trivia
- Radahn is one of the 3 children of Radagon and Rennala (along with Ranni and Rykard), making him one of the 8 Demi-Gods of the Lands Between. This is especially obvious considering that he has his father’s red hair, and his mother’s fascination for the stars, leading to his mastery of gravity and nickname as “Conqueror of the Stars.”
- He is one of the last Demi-Gods at war for control of the Great Runes after the shattering of the Elden Ring. His duel with Malenia resulted in their mutual defeat and the land of Caelid becoming plagued with scarlet rot, with which Malenia was afflicted with at birth. (This is likely Malenia’s first bloom, as referenced in the Scarlet Aeonia description.)
- His Gravity Magic was learnt from an Alabaster Lord and Collapsing Stars, Gravity Well and Rock Sling are three of the gravitational techniques studied by the young Radahn.
- Upon release, Radahn's boss fight was substantially critized by fans, who took issue with his huge hitboxes, high damage, and the speed of his moveset; many deemed Radahn as an unfair boss. As a result Radahn was nerfed in Patch 1.03, with his hitboxes corrected but also lowering his damage. The nerf was partially reversed in Patch 1.03.03, with the damage restored but his hitboxes remaining corrected.
- According to the game files, his horse’s name is Leonard. He learned gravity magic in order not to impair his horse, now that he had grown too large to properly ride it. While preparing his Meteor Crash attack, Leonard is pushed underground.
- His military rank is "General".
- Starscourge Radahn's poise is the highest raw value of that type in Elden Ring (excluding Spirit Ashes).
- However, is effective poise is at the same level, as there is no poise-damage reduction multiplier. In terms of "effective poise", value attributed to Radahn is not the highest.
- According to Fromsoft, Starscourge Radahn is placed 5th place in most fought boss gaining 139 million attempts - Elden Ring Stats Reveal How Many Times Players Attempted Malenia
Festival Mechanic
Radahn can only be fought when the is active. Otherwise, the arena where you talk to Jerren will instead contain the Crucible Knight and Misbegotten Warrior fight.
Because the fight takes place during the "combat festival", you're allowed to summon up to six NPCs at a time from summon signs placed all around the map, around spectral banners that hover above the arena. If any of the summons dies, you can resummon them after a 25 second delay. Each of the ten banners scattered across the arena has a specific pool of NPCs that can be summoned. Each summon sign can only be used once, but that's still enough summons that it's possible to defeat Radhan with summons only. If you travel too far from Radahn, the summons will return to their world and their summon signs will not reappear.
The following cooperators can be summoned:
- Blaidd the Half-Wolf
- Primarily attacks using his Royal Greatsword, sometines using its skill, Wolf's Assault. He is very tanky, and will often survive through many attacks. He is also the fastest of all the summons. His high heath could allow him to survive Radahn’s Meteor Crash attack.
- Progress through Blaidd's or Ranni's questline is not necessary for him to appear at the festival, meaning it can be the first time the player encounters him.
- Blaidd has total of 6 summon signs.
- Alexander the Warrior Jar
- Alexander will fight by swinging his arms, occasionally doing a spinning attack. He will also sometimes perform an area-of-effect slam with his fist. He is by far the slowest of the summons, but is very tanky.
- Alexander can only be summoned in Phase 1, and will always die during the transition to Phase 2.
- Alexander has total of 3 summon signs.
- Great Horned Tragoth
- Primarily fights with melee using the Giant-Crusher and an Arbalest in his offhand.
- When first summoned, he will perform the Casual Greeting gesture, granting it to the player. He will perform the gesture every instance of his "first summon", effectively making him the slowest NPC to make their way to Radahn for the first time.
- Tragoth has total of 6 summon signs.
- It's been noted that if he was assassinated for the Volcano Manor, he does not appear as a summon.
- Patches
- Will only be available as a summon if you spared him after his boss fight in Murkwater Cave.
- Flees from the fight after being summoned, making his other two summon signs unavailable. He will stand around idly, cowering behind his greatshield.
- Lionel the Lionhearted
- Will primarily utilize melee attacks with his Great Epee, though he tends to approach slowly on some summons and bull-rush on others.
- He will occasinally cast Rancorcall, summoning many skull projectiles that home in on Radahn. He is tankier than most, but does not deal a great amount of damage.
- Lionel has total of 6 summon signs.
- Okina
- Fights primarily with melee using Rivers of Blood and the Wakizashi. He will sometimes use its skill, Corpse Piler. With enough hits, it's possible for him to proc Bleed.
- He is very aggressive, but also quite frail. He is usually the first summon to fall in battle.
- Okina has total of 5 summon signs.
- Finger Maiden Therolina
- Will be available for the fight regardless of your progression in Ranni or Seluvis's questlines, and will provide the Polite Bow gesture if spoken to before the festival begins.
- In combat, she attacks by throwing Holy Water Pots. When an ally needs healing, she will occasionally cast Great Heal. Unfortunately, she seems to only do so if player is very close by to the boss, and will opt to chase the player down rather than the boss, unlike other summons. This can make her seem useless for ranged players, as you'll generally be staying away from Radahn so he doesn't smite you between NPC deaths and re-summons.
- Despite her tendency to prioritize healing, if other summons are low on health, she seems to mostly - if not completely - disregard the player's health. However, she does not seem to make any effort to actually move to the NPCs she's attempting to heal, making her more or less become a sitting duck for several seconds. If the target she's attempting to heal doesn't have its HP increased, she will attempt to keep healing them until either they go above a certain threshold, die, or the player wanders too far from the target.
- Therolina is scripted to follow the player instead of attacking Radahn. So player needs to stay close to the other summons if they want to make full use of her healing
- Therolina has total of 5 summon signs.
- Castellan Jerren
- He is only be available in Phase 2.
- Does good damage attacking with his Flamberge with the Flaming Strike Ash of War, but he cannot tank quite as well.
- Progress through Sellen's questline does not seem to determine whether or not he's available for the fight, as Radahn must be killed in order for Jerren to move in accordance with Sellen's quest.
- Jerren has total of 6 summon signs.
Starscourge Radahn Image Gallery
- Anonymous
Pre-Patch Radahn was a magical experience. It really felt like From were trying to demonstrate that even as a mindless husk of his former self, he was still more than capable of demolishing scores of skilled warriors with ease.
The reality is that they screwed up his hitboxes, and he hit like King Kong powerstancing redwood trees.
Remember when Radahn got patch, everyone was crying at how Fromsoft nerfed Radahn, even though the most meaningful changes were that his hitboxes were better (good) and that that one attack didn't instakill you anymore (extremely good)?
Future generations will never know the pain of experiencing Day 1 Radahn, and that's completely fine. It's better this way
Jeez, no wonder why I wasn't able to break his stance even with multiple, fully-charged hits with my Cragblade Giant-Crusher with the Stonebarb Tear. He's got more Poise than the Elden Beast!
- Anonymous
I LOVE this fight. He's likely to be one of the first remembrance bosses you fight that leaves such an impact. No matter if you soloed him or if you used every summon like a raid boss, his fight, design, music, all make for a memorable boss. He's legit one of ER's best bosses, ever.
- Anonymous
I think people misunderstood the hitbox nerf, it's not a nerf, they fix it so the hitbox is more accurate, if you see people first playthough you would notice how far away some of them are from the Meteor Crash and still got hit, great example of this is on zanny video he die while standing no where near radahn Meteor Crash and he not even stand on the fire part he is like at least 1 giant crab away from the ability.
- Anonymous
The only boss in the whole game I really want to fight every playthrough. Almost all the others are just a chore on the way to finish my build.
- Anonymous
It’s mentioned multiple time his arrows one-shot kill « most players ».
Have you guys ever heard of a little trick called « leveling vigor »?
- Anonymous
Like gael in ds3 or sif in ds1 the summons here are weird and do not scale the boss' health bar because they are summoned mid fight.
- Anonymous
Do this whole fight on horseback, melee or not. Makes it heaps easier.
- Anonymous
cool boss with great visuals. decent challenge but is weirdly squishy for how many windows of attack you get. 6/10
- Anonymous
On the subject on who won between malenia and radahn, the true answer is neither, they both lost.
Radahn lost his sanity and is slowly dying due to scarlet rot, he is basically insane so you'd say that malenia won but she isn't in a much better condition
due to having to nuke both radahn and herself the scarlet rot was able to take over most of her body, leaving her blind, heavily injured and delusional due to the fact miquella got abducted when she was out fighting, if not for finlay being an absolute unit, she would have died.
- Anonymous
- Anonymous
deserves a hearty buff in terms of hp and defenses, 1st tried him after deciding to use summons on ng+ with daggers only and remembered why i fought him solo the first time. at least make it so that each summon, player or npc ups his defenses by a small % and maybe take like 6k hp from late game runebears (godlike game design) and funnel it to him and maliketh too while you're at it
- Anonymous
Please credit limit breakers on youtube for the summons picture
- Anonymous
Feels like the horse for this guy was glued at the last minute,it vanishes during half of his combo'es or just swims underground,then there is the second phase transiliton.....
They could be the best homies with Alexander the Great from the Fate series, don't you think?
- Anonymous
Malenia admitted defeat when she retreated to the Haligtree. "Never known defeat" lol
- Anonymous
if you have a +10 mohg sacred spear you can use the full ash of war and you will kill him in seconds.
to kill mohg to get the spear you can go into the boss room so he is spawned in die and dont rest at sight of grace then do the rune farm glitch and he will die then just fast travel to a site of grace and you will have 420,000 runes his remembrance and his great rune
- Anonymous
Heavy Claymore +10, 35 STR, no summons, no AOW, no spells, NO SCARLET ROT, tears in your eyes in Phase 2. This is the only proper way of giving the General a good fight and an honorable death.
- Anonymous
"Alexander can only be summoned in Phase 1, and will always die during the transition to Phase 2."
I have discovered that if he is mid-summoning during the phase transition he can exist in phase 2, as his sign is not yet gone but he is not present to die during fireball. He's completely useless in it, but he can be there.
- Anonymous
Does Radahn suffer the gravity damage weakness? I didn’t even know that was a thing till I did a new run
- Anonymous
A straight forward boss, a frostbite sword will help alot with him, kill him alone to feel like a champion
I used 2 Antspur Rapiers with rot, bleed, and poison. He didn't even have time to go into 2nd phase. I will try them out on other bosses and see if I found my new boss build. With Dragoncrest Greatshield Talisman and Pearldrake Talisman +2, even his ranged attacks did barely anything to me.
I want to call this my Elephant Foot build.
- Anonymous
Isnt it fun when he summons tracking rocks that stunlock you to death, but the when the rocks get launched is also randomized, so you wont have any idea when they will insta-kill you.
- Anonymous
The only reason this boss isnt unbearable, is because the developers saw how unfun it was, so they just give you an entire army. Combining a massive boss, a terrible camera, and fast attacks should be illegal.
Level 20 / tier 1 Warrior 12 12 12 12 18 10 08 15: Occult Short Spear+3, spectral lance. spectral lance does a lot of poise damage, when poise broken don't crit, just let the summons wail. Keep summons up, try to keep aggro so summons can hurt and you can kite / dodge. I used the serpent bow to poison, but honestly dual handing A heavier spear would have been better than the additional bow and shield. Didn't have time to poke him up close stunning him repeatedly was the goal.
- Anonymous
- Anonymous
Make sure you have a weapon at 12 from the bell bearings you should have, not doing so makes this fight a lot harder than it needs to be
- Anonymous
Most people think Leonard is suffering but he’s probably thinking “I may be scrawny, but thanks to my best friend General Radahn, I can continue into battle as his steed without failure. Truly an awesome leader.”
- Anonymous
a little too late but here's my strat for every playthrough: one shield with 100 physical damage reduction and enough stamina to not be guard broken from 1 hit
start: ride to the right side of the arena, terrain there is higher and gravity arrows never hit
press dodge when you see arrow coming out of his bow, going horizontally really works to not get hit
after reaching him dismount, stick close to him and block all attacks save for the ones where he spins. All spin attacks are unblockable. While guarding, move around him and try to stick to the back of his legs
easy boss with phantoms, but
>wanting it to be easy
- Anonymous
Get on Torrent and ride around, summoning the NPC companions. Let them do the damage to Radahn. As they die, ride around and summon them again. Do not engage Radahn directly. Eventually the NPCs will kill him for you.
Lot of hype for a boss fight where you can win by not attacking the boss a single time
- Anonymous
You see him? This Radahn boy? Son of Radagon who really likes Godfrey? With such idols, I'm sure he is going to be a great general one day.
- Anonymous
For a dual wield daggers bleed build (with light roll), using AoW Bloody Slash really help to deal with him, good reach help reduce risk of running too close and miss attacking due to short reach of a dagger. Keep looking for opening for Bloody Slash then recover and dodge his attacks, when he’s about to go second form, you can spam 2-3 Bloody Slash to deal huge damage.
- Anonymous
i severely underestimated how painful pacifist radahn would be
- Anonymous
- Anonymous
sorry if this is a duplicate comment, but i don't think it posted the first time. it seems like in co-op, radahn's 2nd phase meteor targets alexander primarily, and blaidd instead if he's not there. so if you run away from those two you'll get hit by it much less frequently. i've seen alexander survive it, though, so the page isn't correct in saying he always dies.
- Anonymous
two great stars and spamming jump attacks can litterally kill him before meteor, hilarious
- Anonymous
Great fight, but maybe I overprepared due to all the hype. Just beat Radahn on my first attempt, no mount, no ranged attacks... just a light equipment load, a few summons to show me what his move set was, then I rolled through his attacks, got around his feet and hit him with the moonveil until he almost caved. By the time he did his meteor attack, I had him down to maybe a quarter of his health bar. If you treat Radahn like most of the bosses from Bloodborne, he's really not bad!
- Anonymous
Is the nerf still active? I've seen so much hype around this boss's difficulty, but I don't really see it. Awesome fight though.
- Anonymous
After fighting him numerous times I figured out what felt wrong.
I really wish they made it so Radahn ditched his horse second phase and he became more feral by using Gravity to go buck wild on us with his crippled self.
The fight just consists of you smacking his legs+horse, you are fighting his horse not him. His delays also look stupid when circling around you. He's just an OK boss.
He could also use a health boost. At would at least allow you to hear his theme more often because even on fresh playthroughs I kill him too fast. Same with Godrick and Morgott.
I shouldn't have to intentionally nerf myself to experience a fight.
- Anonymous
On my first-ever attempt at the fight last night I beat Radahn blind with no NPC summons at L93 (yeah yeah) with the golden halberd +5, golden greatshield +13, banished knight armour except for exile greaves, arsenal charm, curved sword talisman, blue-feathered branchsword (useless), and stats 45/30/38/35/20/14/17/13 with an active Godrick's Great Rune (v1.08.1). Just wanted to tell 'someone' !
- Anonymous
I really don’t get the appeal of this fight mechanically as a melee player. The fight really just consists of you slapping his legs and horse, while the camera tries to **** you if you’re locked on. He has a couple attacks you can dodge, but for the most part mechanically this fight is really subpar.
- Anonymous
This is why I love Miyazaki. He has the vision to see what no one else is seeing and to innovate. He gave us a unique boss fight like Starscourge Radahn, even though nobody thought we'd ever need a sequel to Bed of Chaos.
- Anonymous
- Anonymous
"Waiter! More rotting corpses please!" - Starscourge Radahn
- Anonymous
- Anonymous
"aaand i just unlocked the other half of the game" that's apparently what we say to ourselves when we defeat him, after having played enough of the game to know it.
Also i see people saying he has been nerfed? Good thing honestly.
I swear, playing without the Mimic Tear Ashes after spending about 2 entire playthroughs with it just does not feel good enough anymore.
Lot of complaints here about the fight, that's strange. I was under the impression that we liked this one. I mean, I enjoyed it a lot, it's got a really neat 'raid boss' feel to it when you're going in and summoning all the other fighters to challenge this guy together. I'm... not really sure what the issue with it is - what am I missing here?
- Anonymous
“ERUDEN DINGU” squeals Miyazaki as he gets comboed to death, sh*tting himself in fear.
- Anonymous
Why are people crying about his nerf? I played pre-nerf Radahn I don’t understand why people want to just get one-shot by his combos. Now you can usually survive if you have 30 vigor.
- Anonymous
I feel so bad for that horse. Carrying that insane brute around all the time.
- Anonymous
Alexander didn't die he was there until the end so after the battle my man was going all "I broke in one hit and I call myself a warrior" this man literally drew Radahns agro and saved my ass... From Software did him dirty.
- Anonymous
So basically the Antspur Rapier EXTERMINATEs Radahn.
Just tested and nonHOLY FU**!!
- Anonymous
- Anonymous
Tip: When you enter the arena, go back to the shore until Radahn dissapears from the screen, this will skip his annoying arrow phase and will let you get to the fun part of the fight sooner!
- Anonymous
- Anonymous
- Anonymous
What’s with all the Radahn simps in the comments? This fight is mid at best. Looks cool, but mechanically nowhere near Sekiro or Ds3 level
- Anonymous
“Alexander can only be summoned in Phase 1, and will always die during the transition to Phase 2.”
Bullshit. I sat there and witnessed my boy deliver the killing blow with my very eyes.
- Anonymous
My boy did not deserve to have his wonky hitboxes adjusted fr fr
also did you know he learned gravity magic so he could ride his mule wholesome 100
- Anonymous
Really really bad fight. I didn’t enjoy this at all. How did Fromsoft go from DS3 and Sekiro to this? What a shame.
- Anonymous
So, for all the geniuses who decided to leave messages in the fight area for general Radahn, no one can see the summon signs for the npcs, and when you try to interact to summon some cryptic messages pops up. You're responsible for so many annual deaths it should be added to official statistics in the top 10. I did this fight offline 4 times, got him on the first or second try. Then was logged in once and thought "it won't be bad." Dead wrong, never do this fight online if you plan to use the summons.
- Anonymous
Worst boss. Summons are the only way to not instantly get trapped and killed in his combos in the blink of an eye and even when they’re with you there’s no guarantee he won’t just decide to go completely nuts and annihilate you before you can think. Then to add insult to injury he endlessly lobs purple balls at you while you’re trying to summon. So annoying.
- Anonymous
- Anonymous
I don’t think there’s a less enlightening comment section than those on this wiki. If you had nothing to go on about Elden Ring besides people who bother to come here and complain or leave praise, you would be utterly unable to come away with anything remotely resembling objective insight. Truly one of the games(wikis) of all time
- Anonymous
- Anonymous
- Anonymous
some of you would not last a single fight against a monster hunter dragon the way yall r crying about the dive attack
- Anonymous
If you're here looking for any clues on how to beat this guy. I'm an average gamer I'm using a melee build no magic level 65 when i beat him. And after beating this boss I cldnt believe how easy it was. First off he can be poisoned but it wld take a long time for him to die. Use your allies and use them all at the same time so they can inflict the most damage. When the die they will be avaliable again just look for them around the big ass arena. You can do the whole fight mounted on torrent no need to dismount at all even whenhe is hurling meteors at you which i only saw one cus he wasnt even close to hitting me with them shits and keep summoning as many allies at once as you can. Once his life is half way gone there is no need to even hit him.keep summoning and let your allies do the hard work. So simple.
- Anonymous
Does summoning the champions count as a furled finger like sorcerer rogier and reduce runes you get from the fight.
- Anonymous
This fight actually sucks. Terrible. The design is cool and all, but the actual fight is so awful man I can’t believe something like this made it into the final game. Every playthrough I come here as early as possible with pulley crossbow and rot arrows and rot him 3 times and just run in a circle. That’s probably the most enjoyable way to fight him lmfao
- Anonymous
Blaidd does not show up to the festival if you aggroed him, noted
- Anonymous
This is my favourite boss in the game, If you need summons to win then complain about the fight, keep in the mind you are the part of the playerbase which causes From to feel the need to put so many summons in for a fight, if you spent half as much time complaining on the wiki page as learning the fight you may enjoy it more. if you feel attacked you should
- Anonymous
I like how the cross dive move is such a bad attack the wiki doesn't even have a strategy listed for it
- Anonymous
He would be an absolutely fantastic boss fight, if only my weapon - which visually clearly hits him and his ridiculous dog - would actually deal some damage. People complain about DS2 hitboxes...
- Anonymous
Fun Fact Alex wont die to phase 2 opening if hes just not in range
- Anonymous
- Anonymous
Speaks volumes about the quality of bosses in this game when the comments are all about the best ways to cheese it. Elden Ring really has some of the worst boss fights in the entire series lmfao
- Anonymous
Wow, can't believe Radahn almost managed to achieve a stalemate against a blind triple-amputee a fourth of his size with no magical abilities.
Truly the greatest warrior in the Lands Between.
- Anonymous
I dont think ive ever seen anyone else mention this, but his phase transition meteor drop is always aimed at Alexander. Thats supposed to be the "one little hit" or whatever he says that cracked him open lol. Hes such a badass
- Anonymous
I think it's a bit of an exaggeration to say that Radahn's arrows are almost a guaranteed 1-hit kill. I was relatively high level for the fight, with moderately heavy armour, but nothing too excessive, and his magic arrows did almost EXACTLY half of my HP with each hit- 2 arrows would kill me, but just 1 wouldn't even be close. The sprays or the rain weren't all THAT damaging either, although they would dismount me in one shot.
- Anonymous
Beat him on the second try around level 65 using NPC summons, Rock Fling and Loretta's Greatbow. The bow has great damage and lets you stay far away, but only useful when he's distracted by an NPC.
- Anonymous
any way to skip the festival to get to him? i know there was a way with the cliff a while ago but it doesn't seem to work anymore. jerren mf ate it apparently and i can't start the festival to get to him ig so that's fun
- Anonymous
- Anonymous
Yeah hi, don't ****ing lie about the scarlet rot. I've shot him over a dozen times consecutively with rot bolts (I made sure they hit, yes) and he didn't get scarlet rot even once.
- Anonymous
My first play through, I beat him using the summons only tactic. Cheesy, but kinda cool in its own right. Second time, I used the rotten breath suggestion in addition to summons. Less cool, but the fight was over in no time. So if you just need to beat him and don't want to spend all day on it, rotten breath really is a good way to go.
- Anonymous
He needs a health buff. Its sad how easy to beat he is after the nerfs
- Anonymous
I got scared of fighting Radahn, I ended up leveling up my character to level 100, went to mohg’s place, got his spear, upgrade it to max, and then I fought Radahn. Nihiled him into oblivion.
- Anonymous
There are some bosses where your fist weapon attacks don’t reach no matter how close you get when you’re directly in front. Radahn is one of them. You have to attack from the side or behind to consistently hit. It’s fine to work around but still annoying. There’s no reason for an enemy’s hurt box to be more receded than their collision box in some places
- Anonymous
One more fight where the main enemy is camera. Like yes boss and moveset looks nice but I can't really see them under his ass. Honestly majority of the big and active bosses a bottom tier for this exact reason. Fight is still epic but I don't enjoy it at all
- Anonymous
great design
stupid boss fight, seriously how overly chaotic it is. and people are ok with it smh
- Anonymous
Another flailing AOE spam garbage boss. This one is on the easier side compared to some of the others, but the boss design philosophy for this game is appallingly bad, probably the worst ever in a From game.
- Anonymous
Radahn on his horse makes me think of an adult man on a pocket bike lol
And this was a pretty cool boss battle.
- Anonymous
Radahn is truly a legend even his soundtrack is like one the best
- Anonymous
- Anonymous
So here's a fun little detail I happened upon: where Radahn is positioned on the map is directly between the moon to the northeast and where the falling star that appears after his defeat crash-lands in Limgrave to the southwest.
- Anonymous
I find it funny that Therolina (the bowing finger maiden girl) is linked in the summon section, but she doesn't even have a page. Out of all the NPCs in the game, she is one of the most non-existent because she's just some random puppet.
- Anonymous
No idea how a boss can be this dogshit, I was bored fighting this POS
Best boss theme in the game?
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