Weapons in Elden Ring are pieces of offensive equipment that are used by the player's character to inflict damage against Enemies and Bosses. Elden Ring features 309 Weapons from new categories as well as some returning ones from previous Souls games.  

Press and hold the interact button (triangle/Y) and the attack button (R1/RB) to two-hand your equipped weapon. 

Useful Links

  • See Remembrance Weapons for special equipment acquired from Remembrance Items
  • See Upgrades for information on empowering weapons through crafting. Mechanics are slightly different due to Ashes of War.
  • See Shields for a list of available shields.
  • See Armor for a list of all available armor sets.
  • See Skills for a list of all available skills and their effects.
  • See Weapons Comparison Table for a minimalistic view of all Weapons at max upgrade level
  • See Paired Weapons for special movesets associated with dual-wielding.
  • See External Weapon Calculator and All Weapon Stats [src]
  • See Player Trade for information about trading online.

What are Remembrance Weapons?

Remembrance or Boss Weapons, are special weapons used and dropped by Demi-gods and Bosses. These type of Weapons have the ability to hold additional powers and effects, providing extra perks and advantages during combat.

They can be obtained by redeeming a Remembrance to Finger Reader Enia and selecting one from the provided options. Each Remembrance provide a fixed set of different options that the player must choose from (The Remembrance will be lost after being redeemed).

These weapons are valuable rewards and usually have a superior set of stats compared to regular Weapons. They also have a unique Skill attached to them to complement their already heightened stats.



Elden Ring Weapons Types





grave scythe reaper weapon elden ring wiki guide 200px


whip whip elden ring wiki guide 200px


caestus fist weapon elden ring wiki guide 200px


hookclaws claw elden ring wiki guide 200px


torch weapons elden ring wiki guide 75px


wraith calling bell elden ring wiki guide 200px 



Weapon Requirements & Scaling

Just like previous From Software titles, all Weapons in Elden Ring have Stat requirements that must be met in order to wield the Weapon effectively. You cannot, for instance, use the Skill of a Weapon if you don't meet its requirements, so plan accordingly, and look for Weapons that you can use effectively.

Scaling is how much damage is added to a Weapon due to your investment in a specific Stat like Strength or Dexterity for example. Elden Ring also handles this in a similar manner to the Souls franchise with "S" being the best Scaling, followed by "A", "B", "C", "D", and "E".

In short, the better the letter, the more damage you will deal by investing into the specified scaling Stat. Some Weapons have more than one Scaling Stat, so pay attention to what these are and make sure to increase the ones that give you the most damage per Attribute Point invested.

You can change the Scaling on Weapons if you change the Ash of War depending on which Whetblades you have found. For example if you infuse the Weapon with the Heavy Infution it will remove every Scaling besides STR and upgrade the STR scaling on the weapon.

Weapon Damage Types

All Weapons in Elden Ring have one or more Damage Types. For instance the Longswords do both Standard and Pierce Damage. This is because its normal attacks are considered Standard Damage, while its (R2/RB) attack is a thrust, dealing Piercing Damage. Knowing what Damage Types your chosen Weapon does can benefit you, since many enemies are weak or resistant to certain types of damage.

Additionally, you can change the Damage Type of many Weapons in Elden Ring by slotting Ashes of War into them from the Ashes of War menu at a Site of Grace. Selecting your Weapon in this menu will show you which Ashes of War you can use on your Weapon from the ones you currently possess.

For instance if you use the Ash of War: Gravitas on your Longsword you will add Magic Damage to the Weapon, on top of the other Damage Types. Slotting this Ashes of War will also change the Scaling of the Longsword from STR D and DEX D Scaling  to STR D, DEX E, INT C allowing you to take better advantage of your Intelligence Attribute. This makes Magic Damage a good type for those using Sorceries, since these get stronger the more Intelligence you possess.

Weapon Upgrades

Weapon Upgrades in Elden Ring are done at the Smithing Table. Here you will be able to use Runes and Smithing Stones you've gathered to Upgrade regular Weapons and Somber Smithing Stones to upgrade unique Weapons.

When you Upgrade a Weapon it goes from the base version to the "+1" version of the same Weapon, indicating that it has been Upgraded 1 time. This not only increases the damage of the Weapon, but in some cases it will also improve the overall Scaling of the Weapon. For instance, when you Upgrade the Longsword to Longsword +1 the Strength Scaling actually improves from D to C, improving the damage you gain from investing into Strength.

Unlike the Souls games, there are no "Gems" or other materials you use to change the damage type of Weapons, but instead you use Ashes of War and Whetblades you find through out the game. These can be removed from your Weapon as well, allowing you to try many different versions of your current Weapon, to see what you like best.

  • See the Upgrades page for more information about this topic


Weapon Parry Frames

Listed below are some equipment Parry Frame numbers still in preliminary testing. They are listed with the start of parry frame and number of parry frames. 
(Start of Parry Frame/Number of parry frames)

Weapon Skills & Ashes of War

Most Weapons in Elden Ring come with a Weapon Skill that can be used by pressing the L2 button. These Skills consume FP when used, which is the blue bar located below your HP bar, and each consume different amounts based on their relative power. Some Skills can even be "Charged" by holding L2, making them use more FP, but with increased damage or effectiveness.

Most Weapons in Elden Ring can have their Weapon Skill replaced by slotting an Ashes of War into it. This can be done at a Site of Grace in the Ashes of War menu. This allows you to mix and match Skills with the Weapon you prefer to use, though not all Ashes of War work on all Weapons. Some have specific types of Weapons they must be used on.

Using Ashes of War is not a permanent change, and can be undone at any time by revisiting a Site of Grace and "Un-enhancing" your Weapon. Or you can replace it with other Ashes of War if you like. Keep in mind many Ashes of War also allow you to change the Damage Type of the Weapon or just the Scaling, such as if you select "Keen" or "Quality". However, this is not mandatory and you are free to keep your "Standard" Scaling if you don't want to change this, and you can still use the Weapon Skill anyway.

Note that not all Weapons allow the use of Ashes of War, such as those that possess unique Weapon Skills like Reduvia.



Elden Ring All Weapons List

 Please visit Weapons Comparison Table for a minimalistic view of all Weapons at max upgrade level





Straight Swords
















Colossal Swords




Thrusting Swords












Heavy Thrusting Swords



Curved Swords



Curved Greatswords


























Great Hammers






Colossal Weapons






Great Spears



















Light Bows




































Glinstone Staves



Sacred Seals











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    • Anonymous

      I'm not that bothered over weapons being bad, some are obviously lacking a niche or undertuned, but that's nothing new. And the patches we've gotten so far have been the best yet. The biggest issue for me is how... bland the selection of weapons is. Nothing sticks out to me as much as the weapons in DS2, DS3 or BB did. They sort of blend together in my mind in a way From's other games don't, and I've had no desire to go back and build a new character.

      • Anonymous

        Why do so many weapons require non-physical attributes to wield? Uh oh, Im not intelligent enough to use this huge monsters jaw that i ripped off of its head with my bare hands ! It limits the fun and options in the game so much that it peeves me off to no end! Just one of many big issues crippling what could have been the one of the best games ever

        • Anonymous

          Dark Souls 2: a great hammer with halberd attacks, spears with twinblade attacks, a longsword with axe attacks, ultra greatswords with greataxe attacks, greataxes with ultra greatsword attacks, critical hits with whips, power stance mix and match

          ER: of the 300 weapons, there are twelve that do something different (but still bad) if you press R2

          • Anonymous

            Boring. High amount of weapons but many work the same. The old Dark Souls 2 problem (Bosses). Make too much of something and it sucks because you put a lot of effort in creating many, instead of good. What does variety achieve if it just is variety of visual perception?

            • Anonymous

              It would be kinda handy to have a breakdown of what attacks bounce off shields for each weapon class. Everytime I start to try out a new weapon class one of the first things I have to do is go hit a greatshield wielding godrick soldier to see what bounces lol

              • Anonymous

                ¿Chavales que significa: 087 089 170 135 074 091 080 074 072 007 086 007 087 089 086 093 072 ? Muchas gracias

                • Anonymous

                  Because I read that way to often, no weapon in the game is useless. Every single one of them has its purpose. Even if it is just filling a niche.
                  If you still looking for the damage number only, you didn't understand the game. And you never will.
                  Same goes for sorceries or incantations.

                  • Anonymous

                    Dude, anything with diagonal or vertical swing will often doomed to get aimpunched when trading & miss your attack, especially great weapon & colossal weapon.

                    • Anonymous

                      "Weird" damage type weapons by class:

                      Daggers: None. They all do slash/pierce.

                      Straight Swords: None. They all do standard/pierce. (Warhawk's Talon doesn't even do slash!) Coded Sword, however, does pure Holy damage so it doesn't really do standard or pierce at all.

                      Great Swords: None. They all do standard/pierce.

                      Colossal Swords: None. They all do standard. Not even the slabs of stone that are Ruins and Watchdog Greatswords deal strike damage. Zweihander has a single pierce attack.

                      Thrusting Swords: None. They all do standard/pierce.

                      Heavy Thrusting Swords: None. They all do standard/pierce.

                      Curved Swords: None. They all do slash.

                      Curved Greatswords: None. They all do slash.

                      Katana: None. They all do slash/pierce.

                      Twinblades: None. They all do standard/pierce.

                      Axes: Jawbone Axe! It does strike, while every other Axe does standard.

                      Greataxes: Rusted Anchor! It does pierce, every other Greataxe does standard. (Butchering Knife doesn't do slash??)

                      Hammers / Flails: Warpick and Scepter of the All-Knowing do pierce, always or with certain attacks, respectively.

                      Great Hammers: Pickaxe does pierce (but is also kind of a greataxe, for powerstance purposes anyway.)

                      Colossal Weapons: Pretty healthy array of strike and standard; Golem's Halberd and Fallingstar Beast Jaw can do pierce.

                      Spears: Partisan and Cross Naginata can do slash, Spiked Spear can do strike.

                      Great Spears: None. They all do pierce.

                      Halberds: All do standard/pierce except Glaive, Pest's Glaive, Nightrider's Glaive, and Loretta's War Sickle, which do slash/pierce.

                      Reapers: None. They all do slash.

                      Whips: Urumi does Slash while the others do slash, even Hoslow's Petal Whip, somehow.

                      Fists: Katar and Veteran's Prosthesis deal slash/pierce, Clinging Bone does standard/pierce, Cipher Pata does pure Holy. All others do strike.

                      Claws: None. They all do slash/pierce.

                      Torches: Sentry's Torch and Ghostflame Torch do Holy and Magic, respectively, in place of fire, but all torches still do physical strike damage exclusively.

                      • Anonymous

                        It would take 14 runs to get every weapon to +25 and 17 runs to get every weapon to +10, provided you get all 13 Ancient and 8 Somber smithing stones.

                        • Anonymous

                          I liked DS3 having weapon variety by giving them different scalings. For example, Astora greatsword had uncommonly high Dex scaling for an ultra greatsword and got A or S scaling with elemental infusion. Most katana were awful with any infusion besides Sharp, but Black Blade had enough Str scaling to work with Refined or even Heavy. Astora straight sword and Greataxe had weirdly good luck scaling for hollow, blood, and poison. Not the case at all in ER. Just pick the highest AR weapon in class and put your preferred ash on it. Go to an AR calculator and look at how little difference there is between a 2H Heavy Uchigatana and a Quality or Keen Uchigatana at 99/99. You're looking at the difference 84(!!) levels make. I don't know how they so capably gave weapons unique identities in past games and walked it all back in this one.

                          • Anonymous

                            I feel like i've noticed a trend in regards to what the best weapons in each class are. The heaviest weapons tend to be the strongest. The heaviest greatsword is the Blasphemous Blade, which has long since been known as an amazing weapon that can carry you. The heaviest colossal sword is the guts sword. The heaviest thrusting sword is the estoc. The heaviest great thrusting sword is the Bloody Helice, which if you dont know can be used to one shot bosses at RL1. The bandit's curved sword is widely considered the best curved sword and is the heaviest. The warped axe does substantially more damage than the rest and is the heaviest. The executioners great axe is probably the best and again is the heaviest. The stone club and hammer for hammers, the giant crusher for colossol weapons, the bolt of gransax for spears, the serpant hunter for great spears, the godlen halabardo (any asmongold viewers?) for halberds, the grave scythe, etc... Need i go on? While there might be some exceptions. I think the trend is clear. Heavier weapons are just better

                            • Anonymous

                              FROM Patch 1.07

                              1. added feces to dung eaters room for lore accuracy

                              2. added extra phase to random npc quest line where your rewarded with like a flower

                              3. buff katanas

                              4. nerf (insert weapon) for countering katanas

                              5. ban people for using freecam

                              6. release actually helpful update 6 months from now

                              • Anonymous

                                I like how powerstancing gives double damage and status buildup with no downside and in some cases even a direct upgrade to the weapons moveset

                                because that's fair and balanced

                                • Anonymous

                                  Would be so awesome if you guys could make a list of Somber/Unique weapons. Would be very useful, can't find a list anywhere.

                                  • I just had an idea for a build, seriously it's gonna blow your mind. Ok so, first off you need flame of the redmanes, flame gran- wait where are you going? Man please don't leave bro this build is so good bro please hear me out man please...

                                    • Anonymous

                                      What's your favorite weapon in Elden Ring right now? I'd love to listen to what makes them great in your eyes and try them out as well!

                                      • Anonymous

                                        Any explanation as to why certain items don't show up in my game? The uchigatana doesn't exist in my game anywhere in deathtouched catacombs and the merchant in Weeping Peninsula doesn't have several of the items that he's supposed to have.

                                        • Anonymous

                                          there seems to be a bug on pc in regards to the legendary armament achievement.
                                          I collected all legendary weapons in my 1st playthrough bc i tried finding everything by myself, which mostly worked, but i didn't get the achievement. I just checked to see what weapon i was missing but found that i missed none of the legendary weapons.
                                          dropping one and picking it back up didn't help, but putting most of my weapons, including some legendaries, in the grace's bottomless chest gave me the achievement.
                                          nothing too important but the wiki-admins and some ppl trying to get this achievement might want to know, though i doubt anybody else will encounter this problem.

                                          • Anonymous

                                            Here's the thing I don't get about multiple scaling weapons: for example cleanrot spear, 3 scaling options, str and dex scale the same amount, faith scales a bit less, at 60/60 str/dex they deal great damage, but you still have one more stat to invest in. So does this make the weapon really good late game, or weaker in the early game, how does it compare to weapons that scale with str/dex if you have let's say 80 points in every stat?

                                            • Anonymous

                                              Can they make it possible to pair weapons? I mean like how Ornamental Straight Swords is just one armaments slot. That way we can buff magic on both weapons.

                                              This would allow:

                                              + More armaments slots for additional weapons.
                                              + Magic/greases being able to be put on both weapons at the same time
                                              + Higher build variety allowing endurance to be more broadly used
                                              + Seals/Staves can be paired allowing for a true pure caster build without having to swap between them all the time
                                              + Paired Crossbow will be possible but the time to reload is doubled. It can be rolled if one crossbow has loaded, but then only one crossbow is loaded meaning you can only shoot with one.

                                              - Combined weapons weigh the combined amount in one slot. For example, if you combined two Greatswords (Which weigh 23.0) you would have 56 weight. So choose wisely what weapons to
                                              - Can't two hand the weapon like you used when they were seperated in two different slots to but instead will one hand one of your paired weapons.
                                              - Will be harder to deal with shields with certain weapons such as curved swords.
                                              - Only one ash of war on a paired weapon.
                                              - This would mean Ornamental Straight Sword would probably need to be buffed, but it already needs to be buffed since it bounces off every damn shield/miner meaning you have no reliable way
                                              to deal with them.
                                              - Paired Crossbow would be less ammo efficent and would reward aiming instead.

                                              The reason why I thought of this is because a lot of people dual wield anyway, so making those weapons paired would almost make no difference to them. I've seen people dual wield two Crossbows to be able to do rapid fire and it struck me why has no one ever made it paired? Or how people have two staves/seals to improve their damage, but yet we can't make two seals into one seal but they are in different hands.

                                              Alright that's one part of my thought process and if you liked my idea or generally just hated it put a comment why so I know. Because I see no reason why this wouldn't be possible as of right now.

                                              Anyways have a good day guys :)

                                              • Anonymous

                                                We've got 21 Greatswords, 19 Straight swords, 18 STAVES, 16 Halberds, 16 Daggers, 16 Spears, 15 Colossal weapons, 15 Curved swords, 15 Hammers, 14 Greathammers, 13 Axes, 11 Colossal swords, 11 Greataxes, 9 Great curved swords, 9 Fist weapons, 9 Sacred seals, 8 Katanas, 7 Thrusting swords, 7 Bows, 7 Crossbows, 6 Twinblades, 6 Greatspears, 6 Whips, 6 TORCHES, 5 Light bows, 5 Flails, 4 Greatbows, 4 Claws, 4 Reapers, 4 Heavy thrusting swords and 2 Ballistas.
                                                Anyone notice anything?

                                                • Anonymous

                                                  Why is it that polearms with unique movesets (Cross Naginata, Guardian Swordspear, Loretta's War Sickle) seem to be unable to stagger armored enemies like Godrick-Knights or Banished knights?
                                                  Is it because of the animation?
                                                  Upgrade level?
                                                  Why? I don't understand anyone please explain.

                                                  • Personal gripe. It's annoying that I have to 2-hand my off-hand weapon in order to use its weapon art. I mean, No Skill already exists, but it can't be put on anything other than shields and torches. I want my set up to be a solid straight sword, rapier, or curved sword for dishing out the bread and butter attacks, then put some utility or ranged AoW on my off-hand weapons, like Storm Blade or quickstep, but I can't do that. I can't wield my Shamshir on the right and Blade of Calling on the left, and then use the wicked AF Blade of Gold as if it's coming from the Shamshir. And it won't work as well as it would if I just flipped the set up and I used the CS on the left and Blade of Calling on the right, because I wouldn't be able to use the CS heavy attacks and feint attacks on the left hand.

                                                    • Anonymous

                                                      Some of y'all are literally like: doesn't do bleed IT SUCKS,not supersonic fast LITERALLY USELESS, can't R1/L2 spam everything to death DOG****, like is whining just a hobby for some of you or something, cos holy **** you love to whine about literally everything.

                                                      • Anonymous

                                                        Not enough Reapers. You would think that with arcane being a thing we would get a bloody reaper at least but na, you see, we need like 2x as many torches instead and 5x as many glintstone staffs of which only 6 or so will be used.

                                                        • Anonymous

                                                          Wish there was a weapon like the Crucifix of the Mad King, A cool gimmicky weapon that is fun to play with.

                                                          • Anonymous

                                                            One of the biggest reasons why I still play Dark Souls 3 is because Reapers in Elden Ring feel just as slow as Curved Greatswords pre-buff, and after having things such as the Burial Blade or Friede’s Scythes, or hell, even the regular Great Scythe feels damn good. I am actually very upset that they’re not like this.
                                                            While I can understand that Elden Ring is meant to have a more methodical and calculative style of play, I really don’t commend this change.
                                                            They feel so weak. Not only that, but their new moveset feels so monotonous and uninteresting.
                                                            I would definitely prefer them sacrificing damage for the sake of speed and range.

                                                            • Anonymous

                                                              the weapons still need a lot of work, hopefully we don't have to wait 2 months for the next balance patch

                                                              • Anonymous

                                                                'I have defeated the game using only x weapon"
                                                                no, you have defeated the game by spamming ashes of war or jump attack and relying on stat effects

                                                                • Anonymous

                                                                  'I have defeated the game using only x weapon"
                                                                  no, you have defeated the game by spamming ashes of war or jump attack and relying on stat effects

                                                                  • Anonymous

                                                                    idk why the farthest reaching weapons also consistently do the most damage. seems kinda backwards from a balanced perspective

                                                                    • Anonymous

                                                                      I’m surprised that the Black Knife isn’t needed for the legendary weapons achievement.
                                                                      I’m pretty sure it’s called legendary in the game.

                                                                      • Anonymous

                                                                        there a ghostflame version of the torchpole spear used by the necromancers in the black knife catacombs but it doesn't exist along with a ton of other weapons held by other enemies that you can't get for some reason

                                                                        • Anonymous

                                                                          Though the Ash of War system was a great innovation that expanded upon build variety, the buff to Weapon Arts/AoW was not a great idea.

                                                                          Elden Ring is a different game than DS3, but even then, the amount of damage lots of these AoW do completely eliminates any reason to use any other attacks. Glintstone Pebble, Corpse Piler, Unsheathe (both normal and Moonveil’s), Lion’s Claw, Flame of the Redmanes, I could go on for at least another 20ish. There’s so many choices and yet the best option is to just spam L2 most of the time, and it’s just sad.

                                                                          • Anonymous

                                                                            As much as I love the variety and versatility of different weapons available in the game, I still see some weapons in the game used by different enemies that aren't able to be dropped or looted or found anywhere (Solider "Lordsworn" Spear, thorned longswords from the exiles, etc)

                                                                            Another issue that I'm seeing kinda is the lack of droppable weapons from specific categories which really limit versatility with ashes of war, movesets, different scaling, and more. There are no droppable great spears, no other droppable sacred seals, etc. I know we have potential DLC coming up which might expand the weapons a little more but considering how I've still been seeing enemies wielding weapons that I know that aren't droppable or obtained is beyond me.

                                                                            • Anonymous

                                                                              genuinely miserable over the fact that your offhand slot weapons STILL don't show up sheathed on your back when not actively held. It would be totally worth it to use all 6 slots simultaneously just to look like a walking arsenal

                                                                              • Anonymous

                                                                                Kinda wish there were more options for int/faith builds, literally just Night and Flame, Golden Order Seal and Prince of Death Staff

                                                                                • Would be great if there was a page that lists out all the missable weapons and armor pieces in order. Now that I'm ready for NG+, it's a chore to have to go thru every section to see which weapon you can get only 1 per NG cycle and then hop around everywhere. I'd rather have a list open and pick them naturally as play thru areas.

                                                                                  • Anonymous

                                                                                    Just use thrusting weapons or bleed weapons or thrusting weapons with bleed. Literally all you need. Pretty much every streamer just uses dual spears now. Game had the potential for the best build variety of any soulslike but Miyazaki killed it.

                                                                                    • Anonymous

                                                                                      I only have 2 gripes with this games weapon selection:
                                                                                      1. the fact that most of the legendary armaments are greatswords, like there are so many cool weapon types like claws or fists or scythes, even whips but most of the legendary roster is greatswords which in my opinion really muddles the pool :/

                                                                                      And 2. They have so many cool weapon types but there are some which only have like 4 or 5 weapons in those types which really feels... cheap? Like instead of having 20 weapons in one type and only 4 in another i feel they could have put more work into the other types??? Then again I am aware of the whole situation of overworked workers so i don't blame the people who truly created the game, i more just feel disappointed that the concepts weren't fleshed out :(

                                                                                      • Anonymous

                                                                                        What's a good weapon for a str/dex build? I wanna experiment, but I still want a backup weapon if things get too rough.

                                                                                        • Anonymous

                                                                                          I wish we had the Twin Prince's Greatsword in Elden Ring. Would give quality builds a decent-ish option to work with, though I won't deny quality builds need way more than one cool weapon to make them a viable choice

                                                                                          • Anonymous

                                                                                            I'm making a pure faith crusader build that casts incants and uses an erdtree seal. I don't know what weapon to have. My requirements: good faith scaling, and paladin/crusader style. If it deals holy damage, I'd also want another weapon infusible with any ashes of war cause a lot of late game bosses have strong holy resistance.

                                                                                            • >wants to go for strength build, coolest weapons i find are all dex
                                                                                              >wants to go for dex build, coolest weapons i find are all strength

                                                                                              what is life

                                                                                              • Anonymous

                                                                                                Okay, I know what the least balanced weapons are. But are there actually any examples of weapons where you have to use every single move in your repertoire (R1s, R2s, two-handed attacks, jumping attacks etc.) that can keep up with weapons where you only have to press L2?

                                                                                                • Anonymous

                                                                                                  A personal gripe I have is that some of the movesets of the weapons don't really reflect to how the enemy/boss uses that same weapon

                                                                                                  The Cleanrot Knights and the Nobles can swipe with their thrusting swords, but the Tarnished only knows how to poke with it with the exception of the Estoc and Noble's Estoc (also Ashes of War, but why would you put a slashing Ash of War on a thrusting sword). However, even then it would be nice for the thrusting swords to have a sweeping attack somewhere in the R1s

                                                                                                  SEVERAL enemies that wield a greatsword (Crucible Knights, Elemer/Bell-Bearing Hunter, Banished Knights, regular Knights, Alabaster Lords, etc.) are capable of utilizing thrusting attacks, yet the Tarnished can only poke with the Claymore R2, powerstanced backstep (people rarely do that), and Ashes of War. A staggering majority of greatswords have a overhead slamming one-handed R2, and the few that don't have that specific attack do a sweep (Flamberge), or an uppercut (Sword of Milos & Death's Poker)

                                                                                                  I'm also sad that we don't have a hybrid weapon in this game, where you can both cast spells and attack with the weapon. Loretta's War Sickle felt like the perfect candidate for a hybrid weapon, considering Loretta herself casts spells with it, but instead it's just a good weapon overshadowed by a few severely overtuned weapons

                                                                                                  There's also the problem where some boss weapons are pretty okayish on their own and are entirely dependent on their weapon art to even stand a chance in the current Elden Ring PvP meta, let alone even be at least decent in PvE (unless you're rocking them for fashion purposes, then more power to you lol)

                                                                                                  TLDR; I think Elden Ring weapons overall are decent, but I feel like there's a lot more to be desired when it comes to their movesets

                                                                                                  • Anonymous

                                                                                                    Kinda pissed that FromSoft didn't carry over the rolling shortcut to the last R2 attack of a weapon and the R1 L1 flow of dual weapons.

                                                                                                    • Anonymous

                                                                                                      I'm trying to make some sort of druid build with strength as its primary stat. I will cast incantations (and so increase faith, but concentrate on strength because I have a clawmark seal). I don't know what weapon(s) to have for my druid build. What do you guys recommend? My requirements: Scales great with strength, preferably inflicts blood loss or scarlet rot, is infusable with the hoarfrost stomp ash of war, and is druid-style! (Also, I don't want the requirements to be too high, especially if they are stats I won't really invest into like int., dex., e.t.c.)

                                                                                                      • Anonymous

                                                                                                        I think the game is good but it is becoming more and more evident the more that I play it that it might not actually be THAT good. I never thought it was a masterpiece and become more convinced that it isn't. The weapon variety is a good example of that. There is not a lot of diversity in the weapon selection. Sure there are a lot of weapons but many of them function identically sometimes across different categories. Axes just feel like slower swords. Many halberds act just like spears. Light crossbow is identical to an arbalest. Greatswords feel like clubs and in fact their one handed animations are clubs (and why the hell is a bastard sword a greatsword where as the longsword is a straight sword? Longswords are usually much larger than bastard swords and are two handed weapons). Light bows feel like weaker versions of bows particularly since the black bow gets all their advantages for none of the disadvantages. Weapon scaling is a mess and usually makes no sense. Then when they add a weapon with a more unique moveset it is more often than not exclusive. I am fairly convinced that the design process of this game was pretty brief. There is just no way a lot of thought was put into this.

                                                                                                        • Anonymous

                                                                                                          Elden Ring is a game where you can make a large variety of characters that have one really powerful attack and the rest of their kit is useless.

                                                                                                          • Anonymous

                                                                                                            Dark Souls: "What weapon would be fun to use?"

                                                                                                            Elden Ring: "What ash of war is the most busted for this weapon?"

                                                                                                            If you are, for example, one of the many people who enjoys the Greatsword, it's undeniably true that anyone who has reduced its moveset down to nothing but crouch pokes and Bloodhound Step or Giant Hunt will outperform you, in PvP at least. Flame of the Redmanes might be better in PvE. But there is no use case for, say, War Cry Greatsword, Earthshaker Greatsword, Gravitas Greatsword, etc. Those are just worse moves than crouch poke->Giant Hunt combo or crouch poke being your actual only damaging move and Bloodhound Step as your invincibility button. And worse yet is that Greatsword being the giant slab of AR it is invalidates many other weapons as well. Why use Giant Hunt Claymore when Giant Hunt Greatsword exists? Style and preference? If only.

                                                                                                            • Anonymous

                                                                                                              the weapon variety in this game's PvP is just really sad. greatswords are all the same upward slash/swipe attacks (with only claymore as an exception). halberds and ultra greatswords are literally only used for the huge range and pokes. greataxes, colossal weapons, greathammers, axes, flails, hammers are all terrible overall, katanas are only used because of corpse piler and transient moonlight, not for being katanas. straight swords, spears, rapiers, curved swords are all better 99% of the time when dual wielded, which just means picking the highest AR weapon and being done with it. the meta is pokes and the L2 button, nothing else matters. really just sad

                                                                                                              • Anonymous

                                                                                                                Fun fact: Reapers and Claws are the only weapon categories where every weapon has an innate status build-up (poison/bleed). If not for Dragonscale Blade, katanas would be included.

                                                                                                                • Outside STR & paired weapons, 2-handing a weapon is pretty much pointless. It used to be a guard on LB/L1, which was viable on some UGSs with the exception of a few offhands that could attack & parry instead, but still stupid on every other weapon. Paired weapons are worse of than DS3 paired weapons, because From realized they would be redundant with powerstancing, and gave them the stupid guard. So you can't even mix up your attacks. Even with guard counters, the damage reduction & guard boost are pathetic on most weapons.

                                                                                                                  Reintroduction of powerstancing, & addition of crouch & jump attacks are great in general, but overall, I wish they took more time to flesh out the combat from the template they reused from DS3.

                                                                                                                  • Anonymous

                                                                                                                    Every weapon type outside of katanas need both more moveset variety and a buff.

                                                                                                                    The claymore is the only greatsword that has a poke as it’s heavy, why?

                                                                                                                    All the colossal greatswords share the same moveset (outside of one), same with great axes and war hammers (both with only one outlier each).

                                                                                                                    There are four straight swords with nearly identical scaling that all deal split magic and physical damage, none of which can change their Ashes of War.

                                                                                                                    The Scepter of the All Knowing is used by Ofnier as a catalyst, but when we use it we can’t.

                                                                                                                    Axes and hammers are both practically useless, as katanas exist and deal more damage, stagger damage, and have innate bleed.

                                                                                                                    Daggers, claws, and fist weapons are so short that some bosses simply cannot be hit.

                                                                                                                    Bows still can’t be infused or buffed, have terrible scaling, and are entirely outclassed by crossbows.

                                                                                                                    Flails are somehow worse hammers, which is incredible because it’s a new weapon type and yet completely neglected.

                                                                                                                    Heavy Thrusting Swords are literally better spears, both in damage and stagger capability.

                                                                                                                    Finally, colossal weapons might as well not even be in the game, they’re that bad.

                                                                                                                    • Hammers, axes, daggers, single straight swords, greatswords, curved greatswords, two-handed twinblade, greataxes, greathammers, colossal weapons, fists, claws and flails all need buffs to their moveset in my opinion.

                                                                                                                      Hammers, axes and flails REALLY need a buff though. Not to mention their awful powerstance moveset.

                                                                                                                      • Anonymous

                                                                                                                        Great weapon variety, especially with every type being fun to use. The only objective problem is that power stancing is just... too powerful in it's current state. The increased stamina usage is hardly a downside, and by endgame upgrading multiple weapons is trivial, so dual wielding is in every case a straight upgrade to single weapons.

                                                                                                                        • Anonymous

                                                                                                                          Some wolfman/bugman enemy: *Wields a stick*
                                                                                                                          Item description, written by Miyazaki himself: "This stick surpasses human intellect. Fools may scoff at it, but the transcendental way in which this stick has been sharpened with a stick knife betrays a predilection for the sublime that the frogmen possess as part of their intrinsically celestial nature."

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