Weapons in Elden Ring are pieces of offensive equipment that are used by the player's character to inflict damage against Enemies and Bosses. Elden Ring features 309 Weapons from new categories as well as some returning ones from previous Souls games.  

Press and hold the interact button (triangle/Y) and the attack button (R1/RB) to two-hand your equipped weapon. 

Useful Links

  • See Remembrance Weapons for special equipment acquired from Remembrance Items
  • See Upgrades for information on empowering weapons through crafting. Mechanics are slightly different due to Ashes of War.
  • See Shields for a list of available shields.
  • See Armor for a list of all available armor sets.
  • See Skills for a list of all available skills and their effects.
  • See Weapons Comparison Table for a minimalistic view of all Weapons at max upgrade level
  • See Paired Weapons for special movesets associated with dual-wielding.
  • See External Weapon Calculator and All Weapon Stats [src]
  • See Player Trade for information about trading online.

What are Remembrance Weapons?

Remembrance or Boss Weapons, are special weapons used and dropped by Demi-gods and Bosses. These type of Weapons have the ability to hold additional powers and effects, providing extra perks and advantages during combat.

They can be obtained by redeeming a Remembrance to Finger Reader Enia and selecting one from the provided options. Each Remembrance provide a fixed set of different options that the player must choose from (The Remembrance will be lost after being redeemed).

These weapons are valuable rewards and usually have a superior set of stats compared to regular Weapons. They also have a unique Skill attached to them to complement their already heightened stats.



Elden Ring Weapons Types





grave scythe reaper weapon elden ring wiki guide 200px


whip whip elden ring wiki guide 200px


caestus fist weapon elden ring wiki guide 200px


hookclaws claw elden ring wiki guide 200px


torch weapons elden ring wiki guide 75px



Weapon Requirements & Scaling

Just like previous From Software titles, all Weapons in Elden Ring have Stat requirements that must be met in order to wield the Weapon effectively. You cannot, for instance, use the Skill of a Weapon if you don't meet its requirements, so plan accordingly, and look for Weapons that you can use effectively.

Scaling is how much damage is added to a Weapon due to your investment in a specific Stat like Strength or Dexterity for example. Elden Ring also handles this in a similar manner to the Souls franchise with "S" being the best Scaling, followed by "A", "B", "C", "D", and "E".

In short, the better the letter, the more damage you will deal by investing into the specified scaling Stat. Some Weapons have more than one Scaling Stat, so pay attention to what these are and make sure to increase the ones that give you the most damage per Attribute Point invested.

You can change the Scaling on Weapons if you change the Ash of War depending on which Whetblades you have found. For example if you infuse the Weapon with the Heavy Infution it will remove every Scaling besides STR and upgrade the STR scaling on the weapon.

Weapon Damage Types

All Weapons in Elden Ring have one or more Damage Types. For instance the Longswords do both Standard and Pierce Damage. This is because its normal attacks are considered Standard Damage, while its (R2/RB) attack is a thrust, dealing Piercing Damage. Knowing what Damage Types your chosen Weapon does can benefit you, since many enemies are weak or resistant to certain types of damage.

Additionally, you can change the Damage Type of many Weapons in Elden Ring by slotting Ashes of War into them from the Ashes of War menu at a Site of Grace. Selecting your Weapon in this menu will show you which Ashes of War you can use on your Weapon from the ones you currently possess.

For instance if you use the Ash of War: Gravitas on your Longsword you will add Magic Damage to the Weapon, on top of the other Damage Types. Slotting this Ashes of War will also change the Scaling of the Longsword from STR D and DEX D Scaling  to STR D, DEX E, INT C allowing you to take better advantage of your Intelligence Attribute. This makes Magic Damage a good type for those using Sorceries, since these get stronger the more Intelligence you possess.

Weapon Upgrades

Weapon Upgrades in Elden Ring are done at the Smithing Table. Here you will be able to use Runes and Smithing Stones you've gathered to Upgrade regular Weapons and Somber Smithing Stones to upgrade unique Weapons.

When you Upgrade a Weapon it goes from the base version to the "+1" version of the same Weapon, indicating that it has been Upgraded 1 time. This not only increases the damage of the Weapon, but in some cases it will also improve the overall Scaling of the Weapon. For instance, when you Upgrade the Longsword to Longsword +1 the Strength Scaling actually improves from D to C, improving the damage you gain from investing into Strength.

Unlike the Souls games, there are no "Gems" or other materials you use to change the damage type of Weapons, but instead you use Ashes of War and Whetblades you find through out the game. These can be removed from your Weapon as well, allowing you to try many different versions of your current Weapon, to see what you like best.

  • See the Upgrades page for more information about this topic


Weapon Parry Frames

Listed below are some equipment Parry Frame numbers still in preliminary testing. They are listed with the start of parry frame and number of parry frames. 
(Start of Parry Frame/Number of parry frames)

Weapon Skills & Ashes of War

Most Weapons in Elden Ring come with a Weapon Skill that can be used by pressing the L2 button. These Skills consume FP when used, which is the blue bar located below your HP bar, and each consume different amounts based on their relative power. Some Skills can even be "Charged" by holding L2, making them use more FP, but with increased damage or effectiveness.

Most Weapons in Elden Ring can have their Weapon Skill replaced by slotting an Ashes of War into it. This can be done at a Site of Grace in the Ashes of War menu. This allows you to mix and match Skills with the Weapon you prefer to use, though not all Ashes of War work on all Weapons. Some have specific types of Weapons they must be used on.

Using Ashes of War is not a permanent change, and can be undone at any time by revisiting a Site of Grace and "Un-enhancing" your Weapon. Or you can replace it with other Ashes of War if you like. Keep in mind many Ashes of War also allow you to change the Damage Type of the Weapon or just the Scaling, such as if you select "Keen" or "Quality". However, this is not mandatory and you are free to keep your "Standard" Scaling if you don't want to change this, and you can still use the Weapon Skill anyway.

Note that not all Weapons allow the use of Ashes of War, such as those that possess unique Weapon Skills like Reduvia.



Elden Ring All Weapons List

 Please visit Weapons Comparison Table for a minimalistic view of all Weapons at max upgrade level





Straight Swords
















Colossal Swords




Thrusting Swords












Heavy Thrusting Swords



Curved Swords



Curved Greatswords


























Great Hammers






Colossal Weapons






Great Spears



















Light Bows




































Glinstone Staves



Sacred Seals

















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    • Anonymous

      Though the Ash of War system was a great innovation that expanded upon build variety, the buff to Weapon Arts/AoW was not a great idea.

      Elden Ring is a different game than DS3, but even then, the amount of damage lots of these AoW do completely eliminates any reason to use any other attacks. Glintstone Pebble, Corpse Piler, Unsheathe (both normal and Moonveil’s), Lion’s Claw, Flame of the Redmanes, I could go on for at least another 20ish. There’s so many choices and yet the best option is to just spam L2 most of the time, and it’s just sad.

      • Anonymous

        As much as I love the variety and versatility of different weapons available in the game, I still see some weapons in the game used by different enemies that aren't able to be dropped or looted or found anywhere (Solider "Lordsworn" Spear, thorned longswords from the exiles, etc)

        Another issue that I'm seeing kinda is the lack of droppable weapons from specific categories which really limit versatility with ashes of war, movesets, different scaling, and more. There are no droppable great spears, no other droppable sacred seals, etc. I know we have potential DLC coming up which might expand the weapons a little more but considering how I've still been seeing enemies wielding weapons that I know that aren't droppable or obtained is beyond me.

        • Anonymous

          genuinely miserable over the fact that your offhand slot weapons STILL don't show up sheathed on your back when not actively held. It would be totally worth it to use all 6 slots simultaneously just to look like a walking arsenal

          • Anonymous

            Kinda wish there were more options for int/faith builds, literally just Night and Flame, Golden Order Seal and Prince of Death Staff

            • Would be great if there was a page that lists out all the missable weapons and armor pieces in order. Now that I'm ready for NG+, it's a chore to have to go thru every section to see which weapon you can get only 1 per NG cycle and then hop around everywhere. I'd rather have a list open and pick them naturally as play thru areas.

              • Anonymous

                Just use thrusting weapons or bleed weapons or thrusting weapons with bleed. Literally all you need. Pretty much every streamer just uses dual spears now. Game had the potential for the best build variety of any soulslike but Miyazaki killed it.

                • Anonymous

                  I only have 2 gripes with this games weapon selection:
                  1. the fact that most of the legendary armaments are greatswords, like there are so many cool weapon types like claws or fists or scythes, even whips but most of the legendary roster is greatswords which in my opinion really muddles the pool :/

                  And 2. They have so many cool weapon types but there are some which only have like 4 or 5 weapons in those types which really feels... cheap? Like instead of having 20 weapons in one type and only 4 in another i feel they could have put more work into the other types??? Then again I am aware of the whole situation of overworked workers so i don't blame the people who truly created the game, i more just feel disappointed that the concepts weren't fleshed out :(

                  • Anonymous

                    What's a good weapon for a str/dex build? I wanna experiment, but I still want a backup weapon if things get too rough.

                    • Anonymous

                      I wish we had the Twin Prince's Greatsword in Elden Ring. Would give quality builds a decent-ish option to work with, though I won't deny quality builds need way more than one cool weapon to make them a viable choice

                      • Anonymous

                        I'm making a pure faith crusader build that casts incants and uses an erdtree seal. I don't know what weapon to have. My requirements: good faith scaling, and paladin/crusader style. If it deals holy damage, I'd also want another weapon infusible with any ashes of war cause a lot of late game bosses have strong holy resistance.

                        • >wants to go for strength build, coolest weapons i find are all dex
                          >wants to go for dex build, coolest weapons i find are all strength

                          what is life

                          • Anonymous

                            Okay, I know what the least balanced weapons are. But are there actually any examples of weapons where you have to use every single move in your repertoire (R1s, R2s, two-handed attacks, jumping attacks etc.) that can keep up with weapons where you only have to press L2?

                            • Anonymous

                              A personal gripe I have is that some of the movesets of the weapons don't really reflect to how the enemy/boss uses that same weapon

                              The Cleanrot Knights and the Nobles can swipe with their thrusting swords, but the Tarnished only knows how to poke with it with the exception of the Estoc and Noble's Estoc (also Ashes of War, but why would you put a slashing Ash of War on a thrusting sword). However, even then it would be nice for the thrusting swords to have a sweeping attack somewhere in the R1s

                              SEVERAL enemies that wield a greatsword (Crucible Knights, Elemer/Bell-Bearing Hunter, Banished Knights, regular Knights, Alabaster Lords, etc.) are capable of utilizing thrusting attacks, yet the Tarnished can only poke with the Claymore R2, powerstanced backstep (people rarely do that), and Ashes of War. A staggering majority of greatswords have a overhead slamming one-handed R2, and the few that don't have that specific attack do a sweep (Flamberge), or an uppercut (Sword of Milos & Death's Poker)

                              I'm also sad that we don't have a hybrid weapon in this game, where you can both cast spells and attack with the weapon. Loretta's War Sickle felt like the perfect candidate for a hybrid weapon, considering Loretta herself casts spells with it, but instead it's just a good weapon overshadowed by a few severely overtuned weapons

                              There's also the problem where some boss weapons are pretty okayish on their own and are entirely dependent on their weapon art to even stand a chance in the current Elden Ring PvP meta, let alone even be at least decent in PvE (unless you're rocking them for fashion purposes, then more power to you lol)

                              TLDR; I think Elden Ring weapons overall are decent, but I feel like there's a lot more to be desired when it comes to their movesets

                              • Anonymous

                                Kinda pissed that FromSoft didn't carry over the rolling shortcut to the last R2 attack of a weapon and the R1 L1 flow of dual weapons.

                                • Anonymous

                                  I'm trying to make some sort of druid build with strength as its primary stat. I will cast incantations (and so increase faith, but concentrate on strength because I have a clawmark seal). I don't know what weapon(s) to have for my druid build. What do you guys recommend? My requirements: Scales great with strength, preferably inflicts blood loss or scarlet rot, is infusable with the hoarfrost stomp ash of war, and is druid-style! (Also, I don't want the requirements to be too high, especially if they are stats I won't really invest into like int., dex., e.t.c.)

                                  • Anonymous

                                    I think the game is good but it is becoming more and more evident the more that I play it that it might not actually be THAT good. I never thought it was a masterpiece and become more convinced that it isn't. The weapon variety is a good example of that. There is not a lot of diversity in the weapon selection. Sure there are a lot of weapons but many of them function identically sometimes across different categories. Axes just feel like slower swords. Many halberds act just like spears. Light crossbow is identical to an arbalest. Greatswords feel like clubs and in fact their one handed animations are clubs (and why the hell is a bastard sword a greatsword where as the longsword is a straight sword? Longswords are usually much larger than bastard swords and are two handed weapons). Light bows feel like weaker versions of bows particularly since the black bow gets all their advantages for none of the disadvantages. Weapon scaling is a mess and usually makes no sense. Then when they add a weapon with a more unique moveset it is more often than not exclusive. I am fairly convinced that the design process of this game was pretty brief. There is just no way a lot of thought was put into this.

                                    • Anonymous

                                      Elden Ring is a game where you can make a large variety of characters that have one really powerful attack and the rest of their kit is useless.

                                      • Anonymous

                                        Dark Souls: "What weapon would be fun to use?"

                                        Elden Ring: "What ash of war is the most busted for this weapon?"

                                        If you are, for example, one of the many people who enjoys the Greatsword, it's undeniably true that anyone who has reduced its moveset down to nothing but crouch pokes and Bloodhound Step or Giant Hunt will outperform you, in PvP at least. Flame of the Redmanes might be better in PvE. But there is no use case for, say, War Cry Greatsword, Earthshaker Greatsword, Gravitas Greatsword, etc. Those are just worse moves than crouch poke->Giant Hunt combo or crouch poke being your actual only damaging move and Bloodhound Step as your invincibility button. And worse yet is that Greatsword being the giant slab of AR it is invalidates many other weapons as well. Why use Giant Hunt Claymore when Giant Hunt Greatsword exists? Style and preference? If only.

                                        • Anonymous

                                          the weapon variety in this game's PvP is just really sad. greatswords are all the same upward slash/swipe attacks (with only claymore as an exception). halberds and ultra greatswords are literally only used for the huge range and pokes. greataxes, colossal weapons, greathammers, axes, flails, hammers are all terrible overall, katanas are only used because of corpse piler and transient moonlight, not for being katanas. straight swords, spears, rapiers, curved swords are all better 99% of the time when dual wielded, which just means picking the highest AR weapon and being done with it. the meta is pokes and the L2 button, nothing else matters. really just sad

                                          • Anonymous

                                            Fun fact: Reapers and Claws are the only weapon categories where every weapon has an innate status build-up (poison/bleed). If not for Dragonscale Blade, katanas would be included.

                                            • Outside STR & paired weapons, 2-handing a weapon is pretty much pointless. It used to be a guard on LB/L1, which was viable on some UGSs with the exception of a few offhands that could attack & parry instead, but still stupid on every other weapon. Paired weapons are worse of than DS3 paired weapons, because From realized they would be redundant with powerstancing, and gave them the stupid guard. So you can't even mix up your attacks. Even with guard counters, the damage reduction & guard boost are pathetic on most weapons.

                                              Reintroduction of powerstancing, & addition of crouch & jump attacks are great in general, but overall, I wish they took more time to flesh out the combat from the template they reused from DS3.

                                              • Anonymous

                                                Every weapon type outside of katanas need both more moveset variety and a buff.

                                                The claymore is the only greatsword that has a poke as it’s heavy, why?

                                                All the colossal greatswords share the same moveset (outside of one), same with great axes and war hammers (both with only one outlier each).

                                                There are four straight swords with nearly identical scaling that all deal split magic and physical damage, none of which can change their Ashes of War.

                                                The Scepter of the All Knowing is used by Ofnier as a catalyst, but when we use it we can’t.

                                                Axes and hammers are both practically useless, as katanas exist and deal more damage, stagger damage, and have innate bleed.

                                                Daggers, claws, and fist weapons are so short that some bosses simply cannot be hit.

                                                Bows still can’t be infused or buffed, have terrible scaling, and are entirely outclassed by crossbows.

                                                Flails are somehow worse hammers, which is incredible because it’s a new weapon type and yet completely neglected.

                                                Heavy Thrusting Swords are literally better spears, both in damage and stagger capability.

                                                Finally, colossal weapons might as well not even be in the game, they’re that bad.

                                                • Hammers, axes, daggers, single straight swords, greatswords, curved greatswords, two-handed twinblade, greataxes, greathammers, colossal weapons, fists, claws and flails all need buffs to their moveset in my opinion.

                                                  Hammers, axes and flails REALLY need a buff though. Not to mention their awful powerstance moveset.

                                                  • Anonymous

                                                    Great weapon variety, especially with every type being fun to use. The only objective problem is that power stancing is just... too powerful in it's current state. The increased stamina usage is hardly a downside, and by endgame upgrading multiple weapons is trivial, so dual wielding is in every case a straight upgrade to single weapons.

                                                    • Anonymous

                                                      Some wolfman/bugman enemy: *Wields a stick*
                                                      Item description, written by Miyazaki himself: "This stick surpasses human intellect. Fools may scoff at it, but the transcendental way in which this stick has been sharpened with a stick knife betrays a predilection for the sublime that the frogmen possess as part of their intrinsically celestial nature."

                                                      • Anonymous

                                                        this page should be named "Weapon" (Vyke's War Spear), as in all the other ones are just pathetic excuses for scrubs to get owned in PVP

                                                        • Anonymous

                                                          So, the Wakizashi powerstancing with Katana's is pretty cool (Even if I think it's actually bad for the weapon because it sucks with katana PS moveset and it can't be PS'd with other daggers)

                                                          It'd be nice if there were some other cross-class powerstances available based on what enemies use. Such as how Sanguine Nobles powerstance Bloody Helice and Reduvia, Bloodhound Knights powerstance Bloodhound's Fang and Bloodhound Claws and Cleanrot Knights powerstance Cleanrot Spear and Cleanrot Knight's Sword.

                                                          Of course, it'd also be nice if this functionality didn't prevent these weapons from also being usable alongside weapons in their own class too.

                                                          P.s. Let us powerstance Torches.

                                                          • Anonymous

                                                            big problem ye, i thonk that faith is viable but sorcery/int is straight up jus tbetter
                                                            ok problem number 1 scaling:
                                                            lets see the brick hammer, decent weapon
                                                            str: s , dex:a , qua:b/b , flame/sacred: c/b , mag:c/b , cold: a/b
                                                            what the flying fingering montgomery **** ok maybe its a coincidence rite? lets see the claymore best weapon since ds1
                                                            str:b , dex:b , qua:b/b , sac:d/c , col: c/c
                                                            why is faith a d???????? no clue tbh but fine maybel like the gs is not ****ed right? str:a , dex:b , sac:d/c , col: b/d again why tf is it like this. ok last attempnt, giant crusher str:s , sac:d/b , col:a/c WHAT IN THGE WORLD!!!11! IM GOING TO LOSE MY MARBLES!
                                                            problem nujkber 2:
                                                            compare this: rani dark moon, crystal soulmass (whatever the **** its called in this game),and adula's moonblade (these arent even the best sorceries but ok) to theodorix's magma, placidusax ruin, frenzied burst. i think it says a lot imo that the fact that arguably the best incants can be compared to mid-good tier spells. for example imagine if id add stars of ruin to this list. gg.
                                                            okok fine leths compare the legendary spells/ incants
                                                            incant: flame of fell god, greyolls roar, elden stars
                                                            sorcery: ranni dark moon, comet azur starts of ruin, founding rain of stars
                                                            first off, there are more legend. sorceries than incants ye, second, compare them. ill give you a second. 2 OF THE ****ING INCANTATIONS ARE **** (flame is decent in pve but there areb etter alternatives) AND ONE CAN BE REPLACED WITH THE DUNG EATERS SWROD. not only can it be replaced but is BETTER BECAUSE 1.MORE RANGE, 2. EASIER REQUIERMENTS, 3. LOWER FP COST! btw i wont even go into how good the sorceries areill just let you see.

                                                            but even all of this is said, all my memories from the dragonslayer greataxe from ds3, grant from ds1 and some weapons in this gmae (maliketh's bb and marika's hammer) still make me love faith.

                                                            • Anonymous

                                                              The Dexterity favoritism in Elden Ring is so blatant. Huge weapons which should be STR only have dex requirements and scaling. Dex improves poise on horseback. Dex improves casting speed. Lightning is now inexplicably Dex scaling. Dex weapons get better magic damage than Faith builds. And of course, let's not forget about the mess that Katanas are.

                                                              • Anonymous

                                                                It makes the game a lot easier using a meta build, but is it really fun just using the same meta builds over and over again?

                                                                • Anonymous

                                                                  All these years of rehashing fundamentally the same game and yet they don't seem to have picked up any clues on how to handle weapons at FromSoft. Hmm.

                                                                  • Anonymous

                                                                    Yo ive played every single one of these games and i still dont know how to make a build. I just go pure strength and pick the most random greatsword i can find.

                                                                    • Anonymous

                                                                      Are Curved Swords bugged or something?

                                                                      I recently tried them out for the first time, and they shred EVERYTHING. Like, compared to other Slashing weapons like Katanas, Reapers, Daggers and even Curved Greatswords they seem to not care about enemy types.

                                                                      They shred everything. Knights? Shredded. Imps? Shredded. Miners? Shredded. Enemies that resist elemental types on the weapons? Shredded.

                                                                      It almost feels like their 40% block penetration is affecting normal damage negation too making them bypass enemies resistances to slashing/element damage (Which combined with their ridiculously good moveset that can easily stack up Winged Sword talismans to further boost their damage). While things like Reapers which also have the same block penetration are still affected by damage negation.

                                                                      • Anonymous

                                                                        Strong weapon types: Katanas, Spears, Halberds, Thrusting Swords, Heavy Thrusting Swords, Twinblades,

                                                                        Decent weapon types: Straight Swords, Greatswords, Colossal Swords, Curved Swords, Heavy Curved Swords, Reapers, Colossal weapons, Staffs, Sacred Seals

                                                                        Underwhelming ones: Daggers, Axes, Greataxes, Hammers, Flails, Great Hammers, Whips, Fists, Claws, Light Bows, Bows, Greatbows, Crossbows, Ballistae

                                                                        • Anonymous

                                                                          I wish you could at least whetblade somber weapons, even if you can’T change out the ash of war, being able to rescale them would be amazing.

                                                                          • Anonymous

                                                                            I have noticed that there are some weapons that are not weapon drops like the clayman's glowing dagger and the man-serpent's blade(don't be confused with the magma blade. It looks just like it but does not have the orange glowing color or the magma shower ashes of war).

                                                                            Are their any more notable weapons that anyone has came across that is unusable?

                                                                            • Anonymous

                                                                              The weapon balance in this game is beyond ****ed compared to previous games. Half the weapons feel like complete **** to use. All the heavy weapons are ****ing useless when they cant stagger. Katanas, lol

                                                                              • Anonymous

                                                                                Stuck dealing with meta set NPCs at the Great Jar because they mimic players that won that trial? Just get that big ol ringed finger, lure them around that big root, jump to the otherside with them not trying to circle around yet, and flick them off through the root's geometry. YW.

                                                                                • Anonymous

                                                                                  "Meta this, meta that"

                                                                                  Mate I used the Veteran's prosthesis on a dex build because I thought it was cool, and it still worked out fine

                                                                                  • Anonymous

                                                                                    To all the clueless morons who don't think you can beat the game with ANY ONE of these weapons, just give up gaming now, you're not doing it right. Only using what's 'best' based on stats isn't having fun, it's lame. Use what you like and stop worrying.

                                                                                    • Anonymous

                                                                                      The scaling explanation should clarify that each letter actually signifies a certain percentage range for scaling. An A on one weapon is often better than one on another, and all that.

                                                                                      • Anonymous

                                                                                        If there’s anything I can take from the quantity of weapons in this game, it’s this: quantity doesn’t equate quality. The vast majority of weapons are unviable, even with the Ash of War system. I would’ve preferred fewer weapons if it meant more of them were fleshed-out and simply better.

                                                                                        • Anonymous

                                                                                          Some weapons have damage bonuses against specific enemy types.

                                                                                          Golden Order weapons;
                                                                                          Golden Epitaph, Inseparable Blade and Golden Order Greatsword all deal 20% bonus damage against skeletons (As well as outright kill them without any buffs)

                                                                                          Gravity Weapons;
                                                                                          Onyx Lord's Sword, Starscourge Greatsword, Wing of Astel, Onyx Lord's Greatsword, Meteoric Ore Blade, Bastard's Stars, Fallingstar Beast Jaw and Radahn's Spears all deal 20% bonus damage againist Gravity enemies (Alabaster Lords, Astel, Fallingstar Beasts) with exception of Starscourge Greatsword which does 30% bonus damage.

                                                                                          Dragon Weapons deal bonus damage against Dragons;
                                                                                          Dragon Halberd and Grafted Dragon deal 5% bonus damage to Ancient Dragons and 10% bonus damage to regular Dragons.

                                                                                          Dragonscale Blade, Icerind Hatchet and Bolt of Granisax deal 10% bonus damage to Ancient Dragons and 20% bonus damage to regular Dragons.

                                                                                          Dragon King's Cragblade, Dragon Greatclaw and Dragonclaw Shield deal 15% bonus damage to Ancient Dragons and 30% bonus damage to regular Dragons.

                                                                                          • Anonymous

                                                                                            No weapons in Elden ring that are a hybrid spell tool or have a unique buff like Curved Nil Greatsword? I'm going back to ds2.

                                                                                            • Anonymous

                                                                                              Does anybody have any good level 65 builds that scale mainly with faith? I want to incorperate the godskin greatsword and/or blasphemous blade

                                                                                              • Anonymous

                                                                                                Just for your information:

                                                                                                Axes, Hammers & Flails have movesets issue
                                                                                                Daggers, Claw & Fists have an abysmal range
                                                                                                Light-bows, Bows/ Great-Bows have a **** scaling
                                                                                                Whips are outclass garbage as they have always been
                                                                                                and there more Torches than Reapers

                                                                                                So that is why everyone prefer to use Greatswords & Katanas

                                                                                                • Anonymous

                                                                                                  "Unique" is basically just a euphemism for "cannot be customized" at this point. That's all it's meant since DS3. Remember being able to infuse boss weapons with whatever you wanted in DS2?

                                                                                                  • Anonymous

                                                                                                    I love how heavy thrusting swords and thrusting halberds make the great spear class nearly irrelevant. But that doesn't matter because great spears are cool.

                                                                                                    • Anonymous

                                                                                                      Anyone know a fun pve weapon to try out? Doesn't have to be op, just viable enough and rewarding to use. I've been using blood peeler with eleonora's and getting kind of bored mowing down everything easily lol

                                                                                                      • Anonymous

                                                                                                        I wish that FromSoft would move away from the "R1 = Light Attack" and "R2 = Heavy Attack (That's often too slow to actually be used against increasingly faster and more aggressive enemies)" system.

                                                                                                        Instead, a system of "R1 = Horizontal Attack" and "R2 = Vertical/Thrust Attack" would be preferable, especially if we could progress through an attack chain with either one and could charge any attack into a "Heavy Attack".

                                                                                                        That would give more control over how weapons are used so that we can use the most effective attack for the situation.

                                                                                                        • Anonymous

                                                                                                          correct me if im wrong but there is no weapon that deals magic/fire/lightning/holy damage that can be infused with ashes of war?

                                                                                                          • Anonymous

                                                                                                            In case someone wants to know:
                                                                                                            There are 281 weapons (staffs and seals EXcluded) of which
                                                                                                            12.1% have an INT requirement,
                                                                                                            16.4% have a FTH requirement and
                                                                                                            4.6% have an ARC requirement.

                                                                                                            So a pure STR/DEX build can only wield 70% of the weapons. This is the lowest value over all Soulsborne games, so consider a mixed build, alone for variety.
                                                                                                            If you want.
                                                                                                            Have fun playing :)

                                                                                                            • Anonymous

                                                                                                              Really wanna know how many people actually use all six weapons slots. I'm still rolling with two in my main and two in my off-hand like in the other games. Just seems very inconvenient to have to cycle between three and also I can't even find any I'd want to use.

                                                                                                              • Anonymous

                                                                                                                Out of 300+ weapons, I think I'd have preferred them to scale back the quantity to more like 50-100 total weapons if that meant each of those weapons had more depth and access to more dynamic attack options.

                                                                                                                • Anonymous

                                                                                                                  Really missing that feeling of ownership and commitment we felt towards our weapons in bloodborne and the depth of combat, being able to access two movesets with such fluidity. Never got stale even if you stayed with one weapon the whole time, and ngl I was looking forward to seeing what a trick catalyst that swapped between casting and melee combat would feel like in a game that grew from that BB weapon/combat formula.

                                                                                                                  I can just imagine a BB staff now that you wield with levitation swings and sweeps before activating it's trick form and you can cast unique sorceries with that particular staff until the trick wears off.

                                                                                                                  • Does anyone know how poise dmg (or whatever you call it) is calculated based on weapon because there doesn't seem to be any difference between some classes that you think would have them. I tested jumping attacks with straight swords on various enemies. Unless they died immediately or were bosses, it was exactly three jump attacks to break poise. Then I switched to Great Hammers and did the same tests....only it was exactly three jump attacks to break poise again. These are MUCH heavier weapons. Wtf? OK, then I added raptor feathers and the jump attack talisman on the Great Hammers. Still three jump attacks to break poise. There was a difference when I tested daggers, but no difference when I tested straight swords and great hammers, despite being massive differences in weapon weights.

                                                                                                                    • Anonymous

                                                                                                                      So much magic weapons that had the potential to become hybrid spell tools. I guess they wanted to enforce the L2 spamming.

                                                                                                                      • Anonymous

                                                                                                                        if you could have one weapon for any other fromsoft game what will it be. (twin prince greatsword from Ds3 for me)

                                                                                                                        • Anonymous

                                                                                                                          crazy how 70% of the weapon classes need a major buff or a complete rework
                                                                                                                          like what were they thinking with the movesets for axes/hammers/flails?

                                                                                                                          • Anonymous

                                                                                                                            Very confusing to me that people have started talking about early-game, mid-game and late-game gear. That distinction has never existed in FromSoft's games because of the way the upgrade system works. There are good weapons and bad weapon. The point in the game where you get them is mostly irrelevant. Case in point: You can get Moonveil minutes after making a new character.

                                                                                                                            • Anonymous

                                                                                                                              Bravo From, making half of the weapons you designed and put effort to obsolete by making them unable to change their weapon art so no one uses them is great game design indeed.

                                                                                                                              Look at all the Crystal Weapons for example. Charge forth and spinning slash, really? Really From? Not even implaing thrust and square off or anything else that is at least decent.

                                                                                                                              Then there's Carian Knight Sword and Miquellan Knight Sword which both have an AOWs that you can put on a Broadsword that OUTDAMAGES them. You would've guessed that at least they'd be the strongest weapons in their category when it comes to int or fth but no, they're not. Their only saving grace is their unique r2s which doesn't say much.

                                                                                                                              I played this game longer than 300 hours at this point and I can say with a clear conscience that 1/3 of the weapons are useless or outright worse than something else. I JUST WANTED ELDEN DRIP, FROMSOFT, WHY, WHY!

                                                                                                                              • Anonymous

                                                                                                                                Anybody feel like most of these have really boring movesets? Great Hammers and Great axes have the same moveset...which is the terrible great axe moveset from DS3, despite Great Hammers in DS3 having horizontal light attacks.
                                                                                                                                All the great swords either have the dex moveset from 2 or the spam moveset. Nothing new there.
                                                                                                                                Only 2 colossal swords have thrusts, only 1 greatsword has a thrust.
                                                                                                                                I feel as if they decided to sacrifice moveset variety for the sake of ashes of war, in my opinion this was a mistake.

                                                                                                                                • Anonymous

                                                                                                                                  After the new L1 moves get old, powerstancing is actually a disappointment. Your guard becomes the dual wield attack, but unless you're weapon is paired, like the Ornamental Swords, the 1h normal & heavy attacks of the right hand weapon are largely the same. Which doesn't feel different from DS3 so much. Fromsoft should have though of something new. Like switching R1 & R2/RT & RB into powerstance normal & strong attacks all together, keeping L2 to the Weapon Art/AoW, and making a new L1 function for powerstanced weapons.

                                                                                                                                  • Anonymous

                                                                                                                                    Why couldn't they have given me a katana that scales with faith…im fine without moonveil, but rivers of blood is too strong or its completely useless…could have done like a reverse blade one that deals strike damage or can guard break like that ghost of tsushima combo

                                                                                                                                    • Anonymous

                                                                                                                                      Are there 309 unique weapons in the game?

                                                                                                                                      I've gone through all of the categories and count 16 Daggers, 19 straight swords, 21 greatswords, 11 colossal swords, 7 thrusting swords, 4 heavy thrusting swords, 15 curved swords, 9 curved greatswords, 8 katanas, 6 twinblades, 13 axes, 11 great axes, 15 hammers, 5 flails, 14 greathammers, 15 colossal weapons, 16 spears, 6 greatspears, 16 halberds, 4 reapers, 6 whips, 9 fists, 4 claws, 6 torches, 9 sacred seals, 18 glintstone staves, 5 light bows, 7 bows, 4 great bows, 7 crossbows and 2 ballistae.

                                                                                                                                      Add them all up and it's 308. Either there is an unlisted weapon or something got double counted and it's driving me bananas

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