Sky Shot

sky shot

Archery skill performed from a low stance. Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from above when it comes down.

Sky Shot is a Skill in Elden Ring. Sky Shot is a regular skill that can be found in Ashes of War, the skill can be used on Light Bows and Longbows.

 

How to get Sky Shot in Elden Ring

 

Elden Ring Sky Shot Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Sky Shot.
  • FP Cost: 0 on activation (stance), 2 per shot.
  • This Skill is not Chargeable
  • Holding the skill button makes the user assume a low stance, preparing the bow. When inputting light or heavy attacks, the user shoots to the air the respective arrow from their slots, consuming FP (and stamina while in combat).
    • When the stance is being held, stamina regen is reduced by approximately 80%.
    • If the user moves, the stance is canceled and they have to remain still to assume it again.
  • This shot can go through physical barriers in front of the user, because of the trajectory.
    • This also makes it extremely easy to score headshots to targets that remain still.
  • If used without FP:
    • The arrows receive a damage penalty

 

 
 
 
 
 
 
 
 
 

Sky Shot Demonstration

 

 

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devourer of Worlds  ♦  Double Slash  ♦  Dynast's Finesse  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Familial Rancor  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Impaling Thrust  ♦  Kick  ♦  Knowledge Above All  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Slumber  ♦  Moonlight Greatsword  ♦  Nebula  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Poison Moth Flight  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Quickstep  ♦  Radahn's Rain  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Raptor of the Mists  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Thrust  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Sea of Magma  ♦  Seppuku  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shriek of Milos  ♦  Siluria's Woe  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wolf's Assault  ♦  Zamor Ice Storm

 




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    • Anonymous

      This should have worked like thunderbolt

      -teleported arrow above head user like rain of arrows
      -chain shots
      -thunder speed shots or tracking to actually land
      -damage wont be an issue if is easy to land since headshots critical damage

      • Anonymous

        I'm no expert in balance, I just play the games a lot, but I can tell you could buff this skill a ton and it still wouldn't be overpowered, so I feel like conservatively suggesting buffs to this because it's funny how bad this is:

        -The time between the arrow being fired and the arrow landing should be at most 0.5 seconds instead of ~2.5.
        -The arrow should teleport like in the Rain of Arrows Skill instead of going up then hitting the ceiling 50% of environments have.
        -The arrow speed should be faster. Since we're using the Rain of Arrows arrow movement, the arrow will spawn very high up (if there is space), and if it's fast it'll actually gain some utility, like punishing players walking in a Skill stance/drinking a flask, or punishing players below a low ceiling that don't roll, or punishing players that are using buffs.
        -Since the arrow doesn't track and tracking seems to be a semi-rare, very valuable property, the damage multiplier compared to normal firing should go from ~1.3x (remember to learn about defenses vs damage negation) to at least 3x. I know 3x seems like a lot, but normal firing is incredibly weak so it has to be at least 3x.
        -We mentioned higher damage multiplier, right? But, I think FromSoftware forgets arrows with status effects exist. Higher arrow damage multiplier should generally be combined with higher status build-up multipliers. If I'm not mistaken the Mighty Shot Skill has higher build-up. So, considering that, and considering that this skill is very situational, hard to hit, and very slow (build-up decays over time so slowness effectively decreases status build-up), let's just give the status build-up a multiplier of at least 3x.
        -FP cost maybe should go up. This Skill's animation is very slow, therefore the effectiveness should be very high, and high ranged Skill effectiveness should be paired with higher FP costs. But it's still very risky, So it maybe should go up to ~10 FP or something like it? Maybe less?

        So, how much is that? Around 4x faster time to perform, 2x the environments in which it can work, 2x faster arrow speed, and a 2.3x damage multiplier buff.
        4*2*2*2.3 = 36.8 TIMES MORE EFFECTIVE AND IT STILL WOULDN'T BE OP. WHAT WERE THEY THINKING? DO THEY EVEN CARE ABOUT BOWS? I'M STILL DROPPING INPUTS EACH TIME I START MOVING AND ATTACK AT THE SAME TIME. I STILL GET INPUTS MISINTERPRETED INTO FIRING A NORMAL ARROW WHEN I STOP USING BARRAGE AND TRY TO ROLL. I'M STILL GETTING ROLLS SCAMMED BY THE INCOMPETENT DEV THAT THOUGHT YOUR ROLL SHOULDN'T TRIGGER ON BUTTON PRESS AND ALSO SHOULD DISINTEGRATE INTO A SPRINT AFTER 1 SECOND. SUCH A LUST FOR MEDIOCRITY. WHOOOOOOOOOOO?!

        Sekiro is the best FromSoftware game. It is a fact.

        • Anonymous

          This shouldve had a targeting system similar to magic glintblade; instead of targeting the exact lock on location as the shot is being made (which will almost always miss because enemies ****ing moves), only target the enemy when the arrow is falling.

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