Magic Spells in Elden Ring are cast by players in the form of Sorceries and Incantations. From conjuring glintstone pebbles to invoking the power of a dragon's breath, spells cover a wide variety of offensive, defensive, and utility functions. This page covers the basics of using spells and each spell available in the game.
Spellcasting Restrictions
- Spellcasting requires a catalyst:
- Casting Sorceries and Incantations consumes FP and Stamina.
- You can restore FP by finding and killing Cerulean (blue) Teardrop Scarabs or complete groups of enemies.
Memory Slots
Memory Slots determine the number of spells you can memorize.
You can increase the number of available memory slots using the following:
Casting Time
Different spells will take different lengths of time to cast, typically with more powerful spells taking longer to cast. Casting Time can be influenced by a variety of factors, including:
- Dexterity
- Equipment
Additionally, some slower spells can be quick-cast if used as part of a combo; e.g. any spell or regular melee → Carian Slicer, or Catch Flame → Magma Breath will result in much faster cast times for Carian Slicer and Magma Breath.
Dragon Communion Incantations and Scarlet Aeonia are not affected by different casting speed.
All Legendary Magic Spells in Elden Ring
To unlock the Legendary Sorceries and Incantations Trophy and Achievement you will need to acquire the following spells:
Elden Ring Magic Spells
Sorceries
Sorcery Spells have a wide variety of effects. You must have a Staff equipped in order to conjure a Sorcery.
Incantations
Incantation Spells have a wide variety of offensive effects. You must have a Sacred Seal equipped in order to conjure an Incatation.
Spells Comparison Table
Quick Search of All Spells
Click on the table headers to sort alphabetically or by stat
Spell Name | Type | Effect | FP | Slot | INT | FAI | ARC | Stamina Cost | Bonus |
---|---|---|---|---|---|---|---|---|---|
Agheel's Flame |
Incantation | Spews flame breath ongheel from above | 36 (6) |
1 | 0 | 23 | 15 | 60 | Dragon Communion Incantation |
Ancient Dragons' Lightning Spear |
Incantation | Stabs with red lightning spear from above | 30 | 1 | 0 | 32 | 0 | 41 | Dragon Cult Incantation |
Ancient Dragons' Lightning Strike |
Incantation | Summons red lightning that spreads from impact | 36 | 1 | 0 | 26 | 0 | 31 | Dragon Cult Incantation |
Aspect of the Crucible: Breath |
Incantation | Creates throat pouch to spew fire while walking | 28 (4) |
1 | 0 | 27 | 0 | 40 | Erdtree Incantation |
Aspect of the Crucible: Horns |
Incantation | Creates shoulder horn to gore foes form low stance | 20 |
1 | 0 | 27 | 0 | 49 | Erdtree Incantation |
Aspects of the Crucible: Tail |
Incantation | Creates supple tail to sweep area before caster | 22 |
1 | 0 | 27 | 0 | 42 | Erdtree Incantation |
Assassin's Approach |
Incantation | Silences footsteps, reduces fall damage/ sound | 15 | 1 | 0 | 10 | 0 | 13 | Two Fingers Incantation |
Barrier of Gold |
Incantation | Greatly increases magic damage negation for self 85 allies | 30 | 1 | 0 | 24 | 0 | 13 | Erdtree Incantation |
Beast Claw |
Incantation | Creates claws that tear through the land. | 10 | 1 | 0 | 8 | 0 | 27 | Bestial Incantation |
Bestial Constitution |
Incantation | Alleviates blood loss and frost buildup | 10 |
1 | 0 | 9 | 0 | 10 | Bestial Incantation |
Bestial Sling |
Incantation | Swiftly flings numerous sharp rock shards | 7 | 1 | 0 | 10 | 0 | 19 | Bestial Incantation |
Bestial Vitality |
Incantation | Heals HP over a period of time | 18 | 1 | 0 | 12 | 0 | 10 | Bestial Incantation |
Black Blade |
Incantation | Black blade spinning slash that emits wave of light | 26 |
2 | 0 | 46 | 0 | 44 | Erdtree Incantation |
Black Flame |
Incantation | Throws a ball of raging black fire | 18 | 1 | 0 | 20 | 0 | 25 | Godskin Apostle Incantation |
Black Flame Blade |
Incantation | Enchants right-hand armament with black flame | 15 | 1 | 0 | 17 | 0 | 10 | Godskin Apostle Incantation |
Black Flame Ritual |
Incantation | Summons circle of black flame pillars around caster. | 30 | 1 | 0 | 42 | 0 | 39 | Godskin Apostle Incantation |
Black Flame's Protection |
Incantation | Increases physical damage negation | 30 |
1 | 0 | 30 | 0 | 13 | Godskin Apostle Incantation |
Blessing of the Erdtree |
Incantation | Grants greater blessing to self and nearby allies | 60 | 1 | 0 | 38 | 0 | 50 | Erdtree Incantation |
Blessing's Boon |
Incantation | Grants blessing to self and nearby allies | 30 | 1 | 0 | 24 | 0 | 30 | Erdtree Incantation |
Bloodboon |
Incantation | Scatters bloodflame before caster to set area aflame. | 15 | 1 | 0 | 14 | 17 | 34 | Blood Incantation |
Bloodflame Blade |
Incantation | Enchants right-hand armament with bloodflame | 20 | 1 | 0 | 12 | 10 | 10 | Blood Incantation |
Bloodflame Talons |
Incantation | Creates bloodflame lacerations that then explode | 14 | 1 | 0 | 13 | 15 | 21 | Blood Incantation |
Borealis's Mist |
Incantation | Spews icy breath of Borealis from above | 48 (6) |
1 | 0 | 23 | 15 | 60 | Dragon Communion Incantation |
Burn, O Flame! |
Incantation | Raises a series of flame pillars around caster | 30 |
1 | 0 | 27 | 0 | 36 | Fire Giant Incantation |
Catch Flame |
Incantation | Momentarily sparks flame from hand | 10 |
1 | 0 | 8 | 0 | 17 | - |
Cure Poison |
Incantation | Cures poison ailment and reduces poison build-up. | 7 | 1 | 0 | 10 | 0 | 10 | Two Fingers Incantation |
Darkness |
Incantation | Creates area of darkness that conceals caster | 34 | 1 | 0 | 18 | 0 | 24 | Two Fingers Incantation |
Death Lightning |
Incantation | Strikes surroundings with storm of death lightning | 32 |
2 | 0 | 47 | 0 | 32 | Dragon Cult Incantation |
Discus of Light |
Incantation | Fires ring of light before the caster | 3 | 1 | 13 | 13 | 0 | 20 | Golden Order Incantation |
Divine Fortification |
Incantation | Increases holy damage negation | 20 | 1 | 0 | 10 | 0 | 13 | Two Fingers Incantation |
Dragonbolt Blessing |
Incantation | Bolsters caster's body with lightning | 20 |
1 | 0 | 21 | 0 | 20 | Dragon Cult Incantation |
Dragonclaw |
Incantation | Channels dragon to rend foes with dragon claws | 32 | 1 | 0 | 17 | 13 | 50 | Dragon Communion Incantation |
Dragonfire |
Incantation | Channels dragon to spew flame breath | 28 (4) |
1 | 0 | 15 | 12 | 40 | Dragon Communion Incantation |
Dragonice |
Incantation | Channels dragon to spew icy breath | 36 (4) |
1 | 0 | 15 | 12 | 48 | Dragon Communion Incantation |
Dragonmaw |
Incantation | Channels dragon to bite foes before caster | 46 | 1 | 0 | 24 | 16 | 72 | Dragon Communion Incantation |
Ekzykes's Decay |
Incantation | Spews scarlet rot breath of Ekzykes from above | 48 (6) |
1 | 0 | 23 | 15 | 60 | Dragon Communion Incantation |
Elden Stars |
Incantation | Creates a steam of golden shooting stars that assail the area. | 47 | 2 | 0 | 50 | 0 | 48 | Erdtree Incantation |
Electrify Armament |
Incantation | Enchants right-hand armament with lightning damage | 27 | 1 | 0 | 15 | 0 | 10 | Dragon Cult Incantation |
Erdtree Heal |
Incantation | Vastly heals HP for self and nearby allies | 65 | 1 | 0 | 42 | 0 | 50 | Erdtree Incantation |
Fire's Deadly Sin |
Incantation | Sets area and self ablaze with raging flames | 26 | 1 | 0 | 19 | 0 | 28 | - |
Flame Fortification |
Incantation | Increases fire damage negation | 20 | 1 | 0 | 10 | 0 | 13 | Two Fingers Incantation |
Flame Sling |
Incantation | Throws balls of raging fire | 11 |
1 | 0 | 10 | 0 | 22 | Fire Monk Incantation |
Flame of the Fell God |
Incantation | Summons raging fireball that explodes and sets the area ablaze | 42 |
2 | 0 | 41 | 0 | 42 | Fire Giant Incantation |
Flame, Cleanse Me |
Incantation | Alleviates buildup and & cures poison and scarlet rot | 14 | 1 | 0 | 12 | 0 | 10 | Fire Monk Incantation |
Flame, Fall Upon Them |
Incantation | Hurls several balls of fire at once | 18 |
1 | 0 | 28 | 0 | 40 | Fire Giant Incantation |
Flame, Grant me Strength |
Incantation | Raises physical and fire-affinity attack power | 28 | 1 | 0 | 15 | 0 | 16 | Fire Monk Incantation |
Flame, Protect Me |
Incantation | Greatly increases fire damage negation | 30 |
1 | 0 | 24 | 0 | 20 | Fire Monk Incantation |
Fortissax's Lightning Spear |
Incantation | Stabs from above with two red lightning spears in tandem | 45 | 1 | 0 | 46 | 0 | 52 | Dragon Cult Incantation |
Frenzied Burst |
Incantation | Emits concentrated blast of yellow flame of frenzy from eyes | 24 | 1 | 0 | 22 | 0 | 33 | Frenzied Flame Incantation |
Frozen Lightning Spear |
Incantation | Stabs with ice lightning spear from above | 36 | 1 | 0 | 34 | 0 | 45 | Dragon Cult Incantation |
Giantsflame Take Thee |
Incantation | Hurls massive ball of raging fire | 32 | 2 | 0 | 30 | 0 | 43 | Fire Giant Incantation |
Glintstone Breath |
Incantation | Channels dragon to spew magic breath | 28 (4) |
1 | 0 | 15 | 12 | 40 | Dragon Communion Incantations |
Golden Lightning Fortification |
Incantation | Greatly increases lightning resistance for self and allies | 30 | 1 | 0 | 24 | 0 | 20 | Erdtree Incantation |
Golden Vow |
Incantation | Increases attack and defense for self and allies | 47 | 1 | 0 | 25 | 0 | 50 | Erdtree Incantation |
Great Heal |
Incantation | Greatly Heals HP for self and nearby allies | 45 | 1 | 0 | 15 | 0 | 40 | Erdtree Incantation |
Greyoll's Roar |
Incantation | Emits the roar of Elder Dragon Greyoll | 62 | 2 | 0 | 28 | 17 | 80 | Dragon Communion Incantation |
Gurrang's Beast Claw |
Incantation | Creates beast claws to rend surroundings with shockwaves | 21 | 1 | 0 | 15 | 0 | 42 | Bestial Incantation |
Heal |
Incantation | Heals HP for you and nearby allies. | 32 | 1 | 0 | 12 | 0 | 35 | Two Fingers Incantation |
Honed Bolt |
Incantation | Strikes foe with lightning bolt from above | 12 | 1 | 0 | 24 | 0 | 29 | Dragon Cult Incantation |
Howl of Shabriri |
Incantation | Shrieks, building up madness in nearby foes | 21 |
1 | 0 | 33 | 0 | 38 | Frenzied Flame Incantation |
Immutable Shield |
Incantation | Increases left-hand shield's affinity/ailment resistance | 15 | 1 | 19 | 19 | 0 | 10 | Golden Order Incantation |
Inescapable Frenzy |
Incantation | Latches onto foes to spread madness | 32 |
1 | 0 | 21 | 0 | 31 | Frenzied Flame Incantation |
Lansseax's Glaive |
Incantation | Swap form above with red lightning glaive | 28 | 1 | 0 | 40 | 0 | 55 | Dragon Cult Incantation |
Law of Causality |
Incantation | Retaliates upon receiving a number of blows | 22 | 1 | 29 | 0 | 0 | 20 | Golden Order Incantation |
Law of Regression |
Incantation | Heals all ailments and dispels all special effects | 55 | 1 | 37 | 0 | 0 | 50 | Golden Order Incantation |
Lightning Fortification |
Incantation | Increass lighting damage negation | 20 | 1 | 0 | 10 | 0 | 13 | Two Fingers Incantation |
Lightning Spear |
Incantation | Hurls lightning spear before caster | 18 |
1 | 0 | 17 | 0 | 28 | Dragon Cult Incantation |
Lightning Strike |
Incantation | Summons lightning bolt that spreads from impact | 21 | 1 | 0 | 28 | 0 | 37 | Dragon Cult Incantation |
Litany of Proper Death |
Incantation | Creates image of Order to deal holy damage | 17 | 1 | 17 | 17 | 0 | 28 | Golden Order Incantation |
Lord's Aid |
Incantation | Alleviates poison/ blood loss/ sleep buildup for self/ allies | 12 | 1 | 0 | 12 | 0 | 10 | Two Fingers Incantation |
Lord's Divine Fortification |
Incantation | Greatly increases holy damage negation incl. allies | 30 |
1 | 0 | 27 | 0 | 20 | Two Fingers Incantation |
Lord's Heal |
Incantation | Massively heals HP for self and nearby allies | 55 | 1 | 0 | 20 | 0 | 45 | Two Fingers Incantation |
Magic Fortification |
Incantation | Increases magic damage negation | 20 | 1 | 0 | 10 | 0 | 13 | Two Fingers Incantation |
Magma Breath |
Incantation | Channels wyrm to spew magma breath | 30 | 1 | 0 | 14 | 10 | 40 | Dragon Communion Incantation |
Noble Presence |
Incantation | Thrust out belly with gusto to unleash repelling shockwave | 20 | 1 | 0 | 26 | 0 | 28 | Godskin Apostle Incantation |
O, Flame! |
Incantation | Momentarily sparks roaring flame from hand | 16 |
1 | 0 | 16 | 0 | 24 | Fire Monk Incantation |
Order Healing |
Incantation | Alleviates death blight buildup | 15 | 1 | 11 | 11 | 0 | 10 | Golden Order Incantation |
Order's Blade |
Incantation | Enchanted right-hand armament with holy damage | 22 | 1 | 13 | 13 | 0 | 10 | Golden Order Incantation |
Pest Threads |
Incantation | Launches countless sticky threads before caster | 19 | 1 | 0 | 11 | 0 | 35 | Servants of Rot Incantation |
Placidusax's Ruin |
Incantation | Spews golden breath of Dragonlord Placidusax | 62 | 3 | 0 | 36 | 0 | 600 | - |
Poison Armament |
Incantation | Enchants right-hand armament with poison | 15 | 1 | 0 | 10 | 0 | 10 | Servants of Rot Incantation |
Poison Mist |
Incantation | Releases poison mist before caster | 18 | 1 | 0 | 12 | 0 | 10 | Servants of Rot Incantation |
Protection of the Erdtree |
Incantation | Increases affinity damage negation for self & allies | 30 | 1 | 0 | 35 | 0 | 50 | Erdtree Incantation |
Radagon's Rings of Light |
Incantation | Creates golden ring of light to attack wide area | 25 | 1 | 31 | 31 | 0 | 37 | Golden Order Incantation |
Rejection |
Incantation | Produces a shockwave that pushes away foes. | 9 |
1 | 0 | 12 | 0 | 24 | Two Fingers Incantation |
Rotten Breath |
Incantation | Channels dragon to spew scarlet rot breath | 36 (4) |
1 | 0 | 15 | 12 | 48 | Dragon Communion Incantation |
Scarlet Aeonia |
Incantation | Creates a giant flower that explodes with scarlet rot | 56 | 3 | 0 | 35 | 0 | 50 | Servants of Rot Incantation |
Scouring Black Flame |
Incantation | Sweeps area before caster with black flame | 21 |
1 | 0 | 28 | 0 | 36 | Godskin Apostle Incantation |
Shadow Bait |
Incantation | Creates shadow that lures the aggression of foes of human build | 15 | 1 | 0 | 13 | 0 | 14 | Two Fingers Incantation |
Smarag's Glintstone Breath |
Incantation | Spews magic breath of Glintstone Dragon Smarag from above | 36 (6) |
1 | 0 | 23 | 15 | 60 | Dragon Communion Incantation |
Stone of Gurranq |
Incantation | Hurls a boulder before the caster | 15 |
1 | 0 | 13 | 0 | 37 | Bestial Incantation |
Surge, O Flame! |
Incantation | Incinerates area before caster with stream of fire | 1 |
1 | 0 | 9 | 0 | 2 | Fire Monk Incantation |
Swarm of Flies |
Incantation | Releases a swarm of bloodflies before caster | 14 | 1 | 0 | 11 | 16 | 24 | Blood Incantation |
The Flame of Frenzy |
Incantation | Emits burst of yellow flame of frenzy from eyes | 16 |
1 | 0 | 16 | 0 | 30 | Frenzied Flame Incantation |
Theodorix's Magma |
Incantation | Spews magma breath of Theodorix from above | 45 |
1 | 0 | 21 | 14 | 60 | Dragon Communion Incantation |
Triple Rings of Light |
Incantation | Fire three rings of light before the caster | 23 |
1 | 23 | 23 | 0 | 28 | Golden Order Incantation |
Unendurable Frenzy |
Incantation | Emits violent burst of yellow flame of frenzy from eyes | 30 (6) |
1 | 0 | 31 | 0 | 40 | Frenzied Flame Incantation |
Urgent Heal |
Incantation | Heals a small amount of HP | 16 | 1 | 0 | 8 | 0 | 30 | Two Fingers Incantation |
Vyke's Dragonbolt |
Incantation | Bolsters right-hand armament & body with red lightning | 35 | 1 | 0 | 23 | 0 | 20 | Dragon Cult Incantation |
Whirl, O Flame! |
Incantation | Sweeps area before caster with stream of fire | 21 | 1 | 0 | 13 | 0 | 26 | Fire Monk Incantation |
Wrath of Gold |
Incantation | Produces golden shockwave that knocks back foes | 40 | 1 | 0 | 32 | 0 | 44 | Erdtree Incantations |
Adula's Moonblade |
Sorcery | Sweeping slash followed by cold blade projectile | 22 | 1 | 32 | 0 | 0 | 22 | Snow Witch Sorceries |
Ambush Shard |
Sorcery | Strikes from behind with projectile fired from distance | 16 | 1 | 23 | 0 | 0 | 15 | Night Sorceries |
Ancient Death Rancor |
Sorcery | Summons horde of vengeful spirits that chase down foes | 24 | 1 | 34 | 24 | 0 | 27 | Death Sorceries |
Briars of Punishment |
Sorcery | Wounds caster to unleash trail of bloodthrorns | 13 |
1 | 0 | 21 | 0 | 22 | Aberrant Sorceries |
Briars of Sin |
Sorcery | Summons thorns from a whorl of own blood | 9 | 1 | 0 | 24 | 0 | 26 | Aberrant Sorceries |
Cannon of Haima |
Sorcery | Lobs an explosive magic projectile in an arc | 45 |
1 | 25 | 0 | 0 | 42 | Glintstone Sorceries |
Carian Greatsword |
Sorcery | Performs sweeping slash using magical greatsword | 14 | 1 | 24 | 0 | 0 | 22 | Carian Sorceries |
Carian Phalanx |
Sorcery | Forms a defensive arch of numerous magic glintblades | 26 | 1 | 34 | 0 | 0 | 16 | Carian Sorceries |
Carian Piercer |
Sorcery | Impales foes with magical greatsword | 19 | 1 | 27 | 0 | 0 | 25 | Carian Sorceries |
Carian Retaliation |
Sorcery | Dispels enemy spells and retaliates with glintblades | 8 | 1 | 17 | 0 | 0 | 15 | Carian Sorceries |
Carian Slicer |
Sorcery | Performs swift sweeping slash using magical sword | 8 |
1 | 14 | 0 | 0 | 12 | Carian Sorceries |
Collapsing Stars |
Sorcery | Pulls foes toward caster with gravity projectile volley | 18 |
1 | 36 | 0 | 0 | 27 | Gravity Sorceries |
Comet |
Sorcery | Fires a great magic comet | 26 |
1 | 52 | 0 | 0 | 31 | Glintstone Sorceries |
Comet Azur |
Sorcery | Fires a tremendous comet within a starry torrent | 40 (10) |
3 | 60 | 0 | 0 | 34 | Glintstone Sorceries |
Crystal Barrage |
Sorcery | Fires a volley of glintstone crystal shards | 14 (2) |
1 | 23 | 0 | 0 | 26 | Glintstone Sorceries |
Crystal Burst |
Sorcery | Fires a burst of glintstone crystal shards | 14 | 1 | 18 | 0 | 0 | 9 | Glintstone Sorceries |
Crystal Release |
Sorcery | Scours area with violent rain of crystal shards | 38 |
1 | 41 | 0 | 0 | 26 | Crystalian Sorceries |
Crystal Torrent |
Sorcery | Creates crystal mass that fires stream of crystal shards | 20 (5) |
1 | 47 | 0 | 0 | 30 | Crystalian Sorceries |
Eternal Darkness |
Sorcery | Creates a dark space that draws in spells | 25 | 1 | 35 | 0 | 0 | 15 | Night Sorceries |
Explosive Ghostflame |
Sorcery | Causes ghostflame explosion that burns wide area | 29 |
1 | 42 | 30 | 0 | 45 | Death Sorceries |
Fia's Mist |
Sorcery | Release a mist of death before caster | 25 | 1 | 23 | 18 | 0 | 13 | Death Sorceries |
Founding Rain of Stars |
Sorcery | Releases a downpour of star rain for a while | 32 |
2 | 52 | 0 | 0 | 31 | Primeval Sorceries |
Freezing Mist |
Sorcery | Releases cold mist before caster | 20 | 1 | 21 | 0 | 0 | 13 | Snow Witch Sorceries |
Frozen Armament |
Sorcery | Enchants right-hand armament with frost | 20 |
1 | 15 | 0 | 0 | 10 | Snow Witch Sorceries |
Gavel of Haima |
Sorcery | Attacks using a magic greathammer | 25 | 1 | 25 | 0 | 0 | 38 | Glintstone Sorceries |
Gelmir's Fury |
Sorcery | Covers area with surge of magma from the earth | 27 (3) |
1 | 28 | 15 | 0 | 38 | Magma Sorceries |
Glintblade Phalanx |
Sorcery | Forms a defensive arch of magic glintblades | 20 | 1 | 22 | 0 | 0 | 12 | Carian Sorceries |
Glintstone Arc |
Sorcery | Launches a horizontally-widening magic arc | 10 |
1 | 13 | 0 | 0 | 18 | Glintstone Sorceries |
Glintstone Cometshard |
Sorcery | Fires a magic comet with a trailing tail | 19 |
1 | 36 | 0 | 0 | 28 | Glintstone Sorceries |
Glintstone Icecrag |
Sorcery | Fires mass of cold magic from glintstone | 12 |
1 | 15 | 0 | 0 | 26 | Snow Witch Sorceries |
Glintstone Pebble |
Sorcery | Fires magic projectiles from glintstone | 7 | 1 | 10 | 0 | 0 | 20 | Glintstone Sorceries |
Glintstone Stars |
Sorcery | Fires guided magic shooting stars | 14 |
1 | 12 | 0 | 0 | 21 | Glintstone Sorceries |
Gravity Well |
Sorcery | Pulls foes toward caster with gravity projectile | 12 |
1 | 17 | 0 | 0 | 20 | Gravity Sorceries |
Great Glintstone Shard |
Sorcery | Fires larger magic projectiles from glintstone | 12 | 1 | 16 | 0 | 0 | 26 | Glintstone Sorceries |
Great Oracular Bubble |
Sorcery | Launches a large magic bubble | 16 | 1 | 25 | 0 | 18 | 27 | Claymen Sorceries |
Greatblade Phalanx |
Sorcery | Forms a defensive arch of larger magic glintblades | 35 | 1 | 29 | 0 | 0 | 20 | Carian Sorceries |
Loretta's Greatbow |
Sorcery | Fires great arrow from a magic greatbow | 28 |
1 | 26 | 0 | 0 | 30 | Loretta's Sorceries |
Loretta's Mastery |
Sorcery | Fires four great arrow from a magic greatbow at once | 43 |
1 | 46 | 0 | 0 | 33 | Loretta's Sorceries |
Lucidity |
Sorcery | Alleviates buildup of sleep and madness | 10 | 1 | 17 | 0 | 0 | 10 | Carian Sorceries |
Magic Downpour |
Sorcery | Summon a magic mass that sprays projectiles over area | 20 |
1 | 15 | 0 | 0 | 17 | Carian Sorceries |
Magic Glintblade |
Sorcery | Creates sigil that forms a projectile glintblade after delay | 12 | 1 | 14 | 0 | 0 | 22 | Carian Sorceries |
Magma Shot |
Sorcery | Fires lump of magma that explodes on contact | 18 |
1 | 19 | 10 | 0 | 21 | Magma Sorceries |
Meteorite |
Sorcery | Calls small meteors down from the sky | 30 (10) |
1 | 30 | 0 | 0 | 35 | Gravity Sorceries |
Meteorite of Astel |
Sorcery | Calls a hail of small meteorites from the void. | 60 (12) |
2 | 55 | 0 | 0 | 40 | Gravity Sorceries |
Night Comet |
Sorcery | Fires a semi-invisible magic comet | 24 | 1 | 38 | 0 | 0 | 30 | Night Sorceries |
Night Maiden's Mist |
Sorcery | Releases life-sapping silver mist before caster | 20 | 1 | 14 | 0 | 0 | 20 | Night Sorceries |
Night Shard |
Sorcery | Swiftly fires a semi-invisible magic projectile | 7 |
1 | 18 | 0 | 0 | 9 | Night Sorceries |
Oracle Bubbles |
Sorcery | Launches several small magic bubbles | 12 |
1 | 19 | 0 | 15 | 18 | Claymen Sorceries |
Rancorcall |
Sorcery | Summons vengeful spirits that chase down foes | 14 |
1 | 16 | 14 | 0 | 21 | Death Sorceries |
Ranni's Dark Moon |
Sorcery | Incarnate a cold, dark moon and launch it at foes. | 62 |
2 | 68 | 0 | 0 | 32 | Full Moon Sorceries |
Rennala's Full Moon |
Sorcery | Incarnate a full moon and launch it at foes | 55 | 2 | 70 | 0 | 0 | 32 | Full Moon Sorceries |
Rock Blaster |
Sorcery | Thrust staff into ground to emit a massive shockwave | 25 (4) |
1 | 21 | 0 | 0 | 35 | Glintstone Sorceries |
Rock Sling |
Sorcery | Summons rocks from the earth and sends its flying | 18 |
1 | 18 | 0 | 0 | 29 | Gravity Sorceries |
Roiling Magma |
Sorcery | Fires lump of magma that explodes after delay | 32 | 1 | 21 | 12 | 0 | 27 | Magma Sorceries |
Rykard's Rancor |
Sorcery | Releases searing spirits that repeatedly explode after delay | 26 | 2 | 40 | 18 | 0 | 36 | Magma Sorceries |
Scholar's Armament |
Sorcery | Enchants right-hand armament with magic damage | 25 | 1 | 12 | 0 | 0 | 10 | Glintstone Sorceries |
Scholar's Shield |
Sorcery | Enhances left-hand shield damage negation | 30 | 1 | 12 | 0 | 0 | 10 | Glintstone Sorceries |
Shard Spiral |
Sorcery | Fire twin spiraling projectiles | 14 |
1 | 27 | 0 | 0 | 28 | Glintstone Sorceries |
Shatter Earth |
Sorcery | Thrust staff into ground to emit a shockwave | 12 |
1 | 15 | 0 | 0 | 22 | Glintstone Sorceries |
Shattering Crystal |
Sorcery | Creates crystal mass that shatters in forward burst | 32 | 1 | 38 | 0 | 0 | 30 | Crystalian Sorceries |
Star Shower |
Sorcery | Fires six shooting stars that pursue foes | 23 |
1 | 24 | 0 | 0 | 26 | Glintstone Sorceries |
Starlight |
Sorcery | Creates star light to illuminate surroundings | 12 |
1 | 15 | 0 | 0 | 5 | Glintstone Sorceries |
Stars of Ruin |
Sorcery | Fire twelve dark shooting stars that pursue foes | 38 | 1 | 43 | 0 | 0 | 29 | Primeval Sorceries |
Swift Glintstone Shard |
Sorcery | Swiftly fires magic projectiles from glintstone | 5 |
1 | 12 | 0 | 0 | 9 | Glintstone Sorceries |
Terra Magica |
Sorcery | Raises the magic strength of those within the sigil | 20 | 1 | 20 | 0 | 0 | 12 | Glintstone Sorceries |
Thops's Barrier |
Sorcery | Erect a magic forcefield to deflect spells | 7 |
1 | 18 | 0 | 0 | 10 | Glintstone Sorceries |
Tibia's Summons |
Sorcery | Summons Those Who Live in Death | 20 |
1 | 28 | 20 | 0 | 27 | Death Sorceries |
Unseen Blade |
Sorcery | Makes right-hand armament completely invisible | 18 | 1 | 12 | 0 | 0 | 10 | Night Sorceries |
Unseen Form |
Sorcery | Makes the caster semi-invisible | 20 |
1 | 16 | 0 | 0 | 10 | Glintstone Sorceries |
Zamor Ice Storm |
Sorcery | Thrust staff into ground to create freezing tornado | 22 |
1 | 36 | 0 | 0 | 27 | Snow Witch Sorceries |
Sorceries by Type
Aberrant Sorceries
Carian Sorceries
Claymen Sorceries
Crystalian Sorceries
Death Sorceries
Full Moon Sorceries
Glintstone Sorceries
Gravity Sorceries
Loretta's Sorceries
Magma Sorceries
Night Sorceries
Primeval Sorceries
Snow Witch Sorceries
Incantations by Type
Bestial Incantations
Blood Incantations
Dragon Communion Incantations
Dragon Cult Incantations
Erdtree Incantations
Fire Giant Incantations
Fire Monk Incantations
Frenzied Flame Incantations
Godskin Apostle Incantations
Golden Order Incantations
Servants of Rot Incantations
Two Fingers Incantations
Magic Spells Notes & Tips Elden Ring
FAQ: How do you buff a Black Flame Elden Ring?
- Black Flame is featured in a number of Incantations that focus on using Black Flame against players. This is not limited to the Black Flame spell. Godslayer Incantations are the collection of spells that conjure black fire and can be considered when selecting spells for your Memory slots when keeping Black Flame in mind. The Best way to make sure you are optimizing your damage output with Black Flame is to create a complementing build around it. Items like the Godslayer's Seal scales primarily with Faith and Strength and specifically adds boosts to Godslayer Incantations.
- Those who want to specialize in these Incantations would benefit with a starting class of either Prophet, Confessor or Samurai. A Blackflame Apostle Build has been pre-made for players who want to optimize their Black Flame casting. This is recommended for players 50 and above and was designed to boost Bleed and Damage by pairing the spells and the Seal with any bleed weapon. Black Flame Blade has a very short cast time but very short duration. It does extra damage, and it's damage over time is based on the Max HP of the enemy, so it's more effective against high HP targets like Bosses and tough enemies, and is fantastic in Co Op where Bosses and enemies have even more HP. It also is good against enemies that can't Bleed.Black Flame is your ranged spell that does solid damage, and a bit of damage over time as well based on the Max HP of the target, so just like Black Flame Blade is good against high HP enemies. However, you'll use this on many enemies just to clear some out before engaging in melee combat. Catch Flame is great for enemies that are physical damage resistant, and is slightly cheaper than Black Flame. Use when you need fire damage up close.
Magic Spells Other Notes
- Magic Spells other Notes & Tips go here.
- Anonymous
The darkness and shadowbait spell should’ve been tools. Darkness would be especially good without having to use a spell slot. As for shadowbait, not much would change though
- Anonymous
If facing the red albinaurics or any annoying crowd and you don’t have wave of gold use charged beast claw. It has good range and spread, and pretty cheap too. Besides it can be buffed by godfrey icon, beast seal and cinquedea.
- Anonymous
- Anonymous
So far I feel that most sorceries have a proper spot and explanation of their nature and connection to glintstone:
Thorn sorceries derive from blood, pain, blindness and a direct connection to the blood star which is apparently something different from the mother of truth (bloodflame). Red glintstone also appears in alberich set so that implies a star-like form derived from blood.
Crystal sorceries are depicted as an advanced form of understanding sorcery that is close the the primeval current
Gravity sorceries deal with meteors and gravitational forces, which can be seen as another form through which glintstone manifests by forces of push and pull as shown with alabaster and onyx lords, and there is also the fact that spells and astel descriptions tend to do some references to a “void” which is directly linked to the stars’ birthplace.
Death sorceries are seen as the result of burning bones to raise vengeful spirits and we’ve seen glintstone is residual life so it makes sense that ghostflame deals magic damage.
But I also feel gaps and some curiosities in regard to magma, moon, cold, bubble and night sorceries
Magma sorceries have the history of being ancient hexes brought into sorcerous use by rykard, having the gelmir staff which boosts them with a red glintstone, and a unique snake symbol when casting them. Besides there’s the fact that these are drawn from the magma of mt gelmir, but no explained relation to stars or glintstone directly besides the staff, unless lava can be considered as part of stars. Nor is there any link to why faith is a requisite for casting them unlike thorn sorceries.
Moon and cold sorceries derive from the moon itself and there are apparently two types of moons. Cold sorceries seem to derive from the dark moon. Now htf are moons related to glintstone idk honestly. But if stars are glintstone then maybe moons are stars of their own. Maybe.
Bubble sorceries have the notion of being “oracles” and cast by claymen, who were priests of the ancient dynasty, without any staff. The claymen are also vulnerable to holy damage so that’s odd, and I can’t help but notice how similar they are to oracle envoys bubbles. But beyond that there’s no explanation of what is their nature.
Night sorceries have the staff of loss which “misses” its glintstone but I believe it’s invisible. We also know these hail from Sellia which is culturally linked to the eternal cities. Besides they have the eternal darkness sorcery which is pretty unique and feels more akin to gravity sorceries. The rest are lore like another type of glintstone manipulation for the purpose of assassination.
Now both bubbles and night sorceries share the same symbol when casted, so they must have relation with the Uhl civilization that came before the eternal cities since the symbol depicts one of those giant thrones with skeletons found underground.
It feels kinda messy, like the balance between functional gameplay and lore notions is compromised in points like these. The lore of most of these sorceries will likely be expanded by dlc so that’s what we have for now, but I doubt much of this will be explained. Anyway the game is still very enjoyable in its lore and concepts
- Anonymous
Is glintstone icecrag slower than regular comet? If so it would make for something to spam alongside ancient death rancor and comet due to its delay
- Anonymous
NEW CONFIRMED DLC LEAKS AS OF 3/8/24
* A Blood Oath incantation that procs bleed instantly and even works on enemies immune to bleed
* A Primeval sorcery that summons a literal star from the sky that falls onto the map killing everything in sight instantly including you
* An Erdtree incantation that irreversibly turns you into a tree for the rest of the entire game
* A legendary Dragon Communion incantation that summons your mother-in-law
* A Kindred of Rot incantation that inflicts deadly poison to enemies by conjuring a burning dumpster from behind your local Denny's
* A Gravity sorcery that summons an all-consuming black hole that just deletes everything in the entire fu cking game
- Anonymous
- Anonymous
I think they should add more spells and incantation cuz I'm bored asf
- Anonymous
Things like crystal torrent, smarag and agheel breath, giantsflame take thee, wrath of gold, moon sorceries and bf ritual can become better if you employ primal glintstone blade and the head scarabs for incants and sorceries for a 35% fp decrease
I haven’t tested it fully on dragon communion incantations so I can’t really tell how worth it these two can become compared to their lesser versions’ efficiency (mathematically, since I suck at that) but their 18% raw damage increase could shine since fp cost in total would go from 216 to 138.
Of course there’s the detriment of lower hp but it’s pretty good in early-mid game when your fp can’t see high numbers.
- Anonymous
In case nobody knew this by now, you can hold Up-D Pad to refresh back to the first spell in your Memory Slot.
This makes spells like Terra Magica or Golden Vow readily available at a moment's notice.
- Anonymous
Hear me out: pair shriek of milos with bloodflame incants and dragon seal with high arcane and you got yourself a monster in pve.
Shriek of milos decreases resistances by 15% and that includes robustness.
This even shreds haligtree knights when using bloodflame talons to stunlock them without having to rely on their raw damage
But tbh you can do so with mohgwyn spear
- Anonymous
Incantations are for having as much fun as possible with the game.
Sorceries are for deleting nuisance roadblocks that you spent hours trying to find a fun way to deal with, and just can't be bothered any more.
I really wish the latter wasn't as common as it is in ER, but at least we have a way around (most) badly-designed enemies / bosses this time.
- Anonymous
PVP and its consequences have been a desaster for the PVE chads.
- Anonymous
In the end what’s stronger in ng+: magma shot, roiling magma or giantsflame take thee?
- Anonymous
Holding out for Aspect of the Crucible: Wings and Aspect of the Crucible: Stinger in the DLC
- Anonymous
Pvp has ruined many spells that could’ve been good and I’ll never doubt it. Of course there are some whose designs were thought badly but:
Flame of the fell god
Stars of ruin,
Founding rain of stars
Elden stars
Blackflame ritual
AoTC: breath
All of them ruined for not being able to implement good features that would otherwise make people complain more about pvp.
- Anonymous
Over half of these are only useful in pve I would like to see more pvp oriented incantations and an update to increase the casting speed on flame cleanse me and beast Constitution also increase the casting speeds of stuff like the fortification spells (not the stronger version) and increase the power you get from the weapon buff incantations like electric armament and make black flame blade last longer
- Anonymous
I have a question: does law of regression debuff your allies too?
- Anonymous
How much stance damage does noble presence deal? It doesn’t say anything in this website about it
- Anonymous
A Faith player and an Intelligence player were doing co-op.
The Faith player began explaining why Incantations were the superior magic type. "I can cast group buffs and group heals for both co-op and Spirit Ashes! I have the best damage type variety of any build, and great status variety too. Not to mention I have better aesthetics. You cast with a stick, and I cast with my hands, so I'm cooler. Why would anyone want to play Intelligence over Incantations?"
The Intelligence player sadly wasn't paying attention, because before the Faith player was even halfway finished speaking, the Intelligence player had already cast six times and killed the boss.
- Anonymous
I believe that certain sorceries could be better if they were AoW allowed for staves, like Lucidity, Starlight and maybe Thopps barrier. Putting these spells in a slot is not worth it since they’re of secondary use, and it’s a pain to look out for these while in combat.
- Anonymous
I still consider it a crime that there isn't a catalyst that can cast both sorceries and incantations.
- Anonymous
I wish they would add a vow of silence like incantation but not do any bs int requirement like with the law of regression incantation, just pure faith requirement or if they must at the very least give it a very small int requirement (or just for the trolls make it a sorcery but have it only have a faith requirement so its like the opposite to law of regression). Int has a way to counter faith by removing buffs (most buffs that are affected by law of regression come from incantations) so faith should get a way to counter spells through a vow of silence incant. It will also have a trade off like with law of regression preventing both people from using any kinds of spells just as law of regression does removing buffs from both parties. Im gonna be honest idk what im writing anymore or how to phrase it but yall get the idea, im mostly just tired of dealing with both mages and prophets(?) spamming the same 2-3 spells at me and whenever i try to get close speed away with light roll at Mach 2. Also its just a cool spell.
TLDR: I want Vow of Silence in DLC but to have it without any bs int requirements like law of regression.
This is just my opinion if u think it should be different say it in the comments this was not very thought out and just a throw in the dark. idk i hate spell spammers
- Anonymous
A 3rd school of magic would have been cool. Something called Curses or Hexes, put Magama, Death and Aberrant sorceries there as those are kind of blasphemy themed. Add some spell equivalents like a gostflame fireball, magma weapon buff, summon thorns around body that builds bleed to enemies you touch, attack with a magic scythe similar to carian sorceries, Deathbird scream similar to howl of shabriri but builds deathblight, rykard's snake chomp, Fia's themed grab attack that steals HP, more necromancy summons like the giant skeletons, dunno.... Int/Fth builds really needed their own thing.
- Anonymous
- Anonymous
It's great how all it took for int builds and faith builds to be good was to make the spells good AND fun.
- Anonymous
There really needs to be a whole class of magic that scales off of arcane. It was fine to subsume pyromancy into faith (and sorcery in the case of magma) since this isn't Dark Souls and the lore is completely different but having 3 magic classes was a good concept and it should make a return.
- Anonymous
70 sorceries and 100 incantations so far... how many do I still need to find?
- Anonymous
70 sorceries and 100 incantations so far... how many do I still need to find?
- Anonymous
They should've kept a third alternative to staffs and talismans. I miss you pyromancy...
- Anonymous
So many incantations to boost fire damage, fire defense, cleanse statuses, but nothing to just buff the weapon with fire, we have to use a grease or an Ash of War that can't be applied to all weapons. Thank you Fromsoft, very cool.
- Anonymous
- Anonymous
So, let's break this down:
Strength & Faith go hand in hand for Incantation(s) since Strength improves your character's Physical Defense while Faith provides plenty of versatile spells and improves Fire Defense on top of it.
Dexterity & Intelligence go hand in hand for Sorceries since Dexterity improves the casting speed of your spells that you need to fast and hard, not to mention the Magic Defense.
It is possible to make a hybrid INT/FAITH build, if you don't mind wearing a Burger King mask and using Azur's Glintstone Staff in one hand and the Erdtree Seal in another.
- Anonymous
"Golden Lightning Fortification" and "Protection of the Erdtree" have the same icon. For anyone wondering, they have both the "Protection of the Erdtree" image
- Anonymous
Is there a sorcery equivalent of frenzied burst in that it is a semi sniper spell?
- Anonymous
Hey so I dont usually play with magic in souls games and I wanna give it a try on a more melee focused character. What should I use?
The GOLDEN LIGHTNING FORTIFICATION has the wrong icon in this list, it has the same icon of the protection of the erdtree.
- Anonymous
Reject virgin Comet Azure. Embrace chad Carian Sword Spells.
- Anonymous
- Anonymous
Entire game is centered around trees and nature = zero druid styled spells
- Anonymous
Srs question how do I do a playthrough focused on magic without dying of boredom? I want to try something new, but the most fun I had was clearing out Gatefront with the Lordsworn's Greatsword, and now I just want to do melee again.
- Anonymous
The fact we don't get a spell commanding scarlet rot butterflies ala Swarm of Flies, dealing some physical and some scarlet rot build up alongside pretty orange butterflies is m i s e r a b l e
- Anonymous
They really didn't have to remove pyromancy. It was a cool additional playstyle that allowed true int-faith builds to exist. Int-faith that we have in Elden Ring is so underwhelming and disappointing.
- Anonymous
Add poison magic to either intelligence builds or incantations builds. Add a poison staff like the ones mushroom worshippers use and allow us to use poison magic. Also there's barely any poison bosses in the game that has any interesting lore and unless we count rot as poison.
Anyways, my point is add mushroom poison magic attacks since they are already utilised in the game and therefore should be able to be learned by the player, lore wise.
- Anonymous
Erdtree spells with plants attack. Please!
And more bubble, thorn, fire, ice, thunder, stone, stars spells.
What about chants to buff the players?
- Anonymous
- Anonymous
I miss chain-casting. Yeah, it was an exploit, but so were wavedashing in Melee and even combos in Street Fighter II. But of course the scrubby Souls community would cry about something that makes the game objectively more interesting until it gets removed.
- Anonymous
- Anonymous
Currently running giants pyro incants with the Blasphemous Blade and Giants beard hair whip thingie... Trying to steal / Regen as much HP / FP as possible .. any suggestions welcomed
- Anonymous
there should be a dragon ending called the age of old where you follow greyoll quest line
- Anonymous
Would like death sorcery and some more black flame incantations
- Anonymous
I wish there were more Frozen Lightning spells. Actually, just more Frozen Lightning things in general.
- Anonymous
There should be just a regular fire buff like carthus flame arc from ds3
- Anonymous
idk if its just me but I personally just think incantations have a lot more variety, even though magic is way more op.
- Anonymous
Spell Boost. What is it, how is calculated, etc. No explanation whatsoever. Well done.
- Anonymous
I'm kinda torn on the spell list in this game. On one hand, I love variety. The sheer breadth of effects and flavor for spells unmached for games of this type, if not games in general.
But the flip side is that some of the magic types feel same-y or cramped. Having only two spells works for something like Full Moon Sorceries, since they're supposed to be the ultimate in big f**k-you blasting sorceries, but the Claymen Sorceries, for example, feel like they were just tossed in to fill the gap of sorceries with an arcane requirement. On the other hand, some spells feel like they got grouped in with each other to pad out the sub-school size and not because they actually have a strong thematic tie to each other.
Then there's the Dragon Communion Incantations + Placidusax's Ruin, which are certainly numerous and clearly connected, but they dilute the inherent "cool factor" of harnessing the power of dragon's breath over ELEVEN different spells when there's maybe three really distinctive effects between the lot of them. In contrast, simpler, less high concept ideas you might expect a few iterations of just don't have them. Outside of basic glintstone projectile sorceries and basic healing incantations, you're lucky to get a couple tiers of a spell. Weapon enhancements don't even get that much, and even Demon's Souls had two weapon damage buff spells.
All in all, I think I'd rather things were pared down a bit if it meant each school of magic could feel complete, but not overcrowded and still retain its own identity. Even dark spells from DS3 managed this better than some ER magic subtypes, despite being split and assimilated into the three main spell types.
- Anonymous
- Anonymous
You know how Dragons Dogma had a light attack and heavy attack for archistaves which deal ranged magic damage so you could handle weaker enemies without needing to cast spells. I'd have thought by now they'd have done something similar with staffs, not super long range or high damage or anything, but something which means you can actually function as a staff user if you do run out of FP. Something cheap and cheerful that scales somewhat with INT and weapon level, means you'd have to actually find and learn your first spell and can 'finish off that group of mobs to get flasks back' because if you are a staff-and-robes purist and don't want subweapons or big bonks, you're stuck with a firm wack on the head until the next grace. The fact arrows and spells are still a finite resource is a shame.
- Anonymous
- Anonymous
if anyone sees this tell me what is a staff that can carry to elden beast
- Anonymous
Fantasy rpg centred around a giant tree and there's no proper nature magic like roots, tendrils, vines and flowers. Not counting the thorn sorceries because they're made of blood, Scarlet aeonia is the closest we get - and melinas healing tree which we don't even have access to.
- Anonymous
Is there any point at all in having more than one copy of a spell per character? Does equipping 2 of the same spell do anything (if it's even possible; haven't tried yet) or am I better off just selling any extra copies I get in NG+?
- Anonymous
i dont care about efficiency or how much fp something saves in the long run. give me something grown up man. i wanna use spells that are legendary or was a ***** to get, i dont care how bad founding rain of stars is, or comet, or meteorite of astel is. theyre super badass and i like them.
"Gallery (Inventory Sorted)" is the only way everything in this Wiki should be sorted. Im comparing my Inventory ingame with the Wiki to check what Items Ive missed, and because you can't sort Items by Alphabetical order in game, it becomes a nightmare.
By the way, the Gallery for Magic Inventory Sorted only has Incantations and is missing the Spells.
- Anonymous
I love how the fire incantations are named, I wish more games would experiment with unorthodox ability names like that.
- Anonymous
My ideas for a few more Death Sorceries: “Ominous Whispers” Unseen malevolent spirits whisper conspiracy in the victims ear, driving them into a violent paranoia and attacking friend and foe alike. (Makes target attack all nearby targets) “Death Bird Rite of Burial” An ancient rite known only to the Death Birds in setting bodies alight with ghost flame and setting the spirit free. As the body burns the soul is freed and the lingering essence of life is given to the rite caster. (Sets nearby bodies alight with ghost flame, destroying them and returning a % of health and FP to the player) “Living Death” A sorcery of unknown origin that temporary gives the user an experience in being dead. The user is immune to all poison and status ailments but is weak to holy and cannot heal. (Become immune to all status ailments but cannot use any healing spells or items and receives 20% extra damage from holy damage). Yeah I know, it will never happen but nevertheless it just shows there’s room for creativity in the game.
- Anonymous
Can you please sort spells and incantations in the same order as they are listed in-game? It' s harder to look after which ones I missed.
- Anonymous
- Anonymous
Someone please add a 'Magic Gallery (Inventory Sorted)' section like the Spirit Ashes page. I know the 'Magic by Type' section exists but that's as useful as the 'Magic Gallery' when you're trying to find which spells you're missing. I'd do it myself but I have no idea how to use the editor, skill issue.
- Anonymous
- Anonymous
Imagine a game where you had to press a button to change your weapon, and press another button to cycle a separate list of weapon skills (in order) until you hit the correct skill to match the weapon. If you do not match them correctly and attempt to use the skill, you are penalized with a three year long animation of you scratching your head and are not allowed to do basically anything until the animation finishes.
Imagine a game where you could only select weapons from your inventory while resting.
Imagine a game where you have to pay attention to a resource pool and if you try to swing a weapon without enough resource you are penalized with a three year long animation of you scratching your head and are not allowed to do basically anything until the animation finishes (swords still swing just not as hard).
Imagine playing Elden Ring as a pure caster.
- Anonymous
I've played many magic users in games going back for decades and the BIG THING I notice about the spells/incants in this game is that ALL the good AoE spell/incants are weapon arts. Quite simply, there are no spells that can compare to Waves of Gold, or even Taker's Flame. I really only realized this when I watched a streamer playing in Farem Azula and saw him clear a hallway that had been difficulty for me with spells with one use of the Blasphemous Blade weapon art.
Most of the spell/incant AoE magics have strong RNG components. For example, Ancient Dragon Lightning Strike is random. Rain spells have small area and are random. Explosive Ghostflame has limiting pattern. It's pretty telling that to farm experience on the ledge, people use weapon arts. The best casting AoE's are the dragon breaths, but they have less range and seem a lot less effective. Sorcery casters are left out entirely when it comes to good AoEs. I think Taker's Flame is as good as any of the breaths and it costs a lot less FP if using the Carian Filagreed Crest. For me it hits for around 2700 damage and one-shots most end-game trash mobs. The same can't be said of any of the AoE spells/incants. There's no similar way to decrease FP on sorcs/incants w/o taking a HP hit.
I basically feel like anyone trying to play a pure caster gets shafted on AoEs because they have to rely on weapon arts to fill gaps.
- Anonymous
Fromsoft need to stop giving so much attention to multiplayer...a Lot of cool concepts were clearly wasted or abandoned for the sake of "balance " of course It needs balance, but come on, some salty nerd whines about a spell,weapon and Fromsoftware chickens out. The game is great, but It could haver been the game off the decade, no exageration, but they focused too much on balance and left out the Fun factor at the side, giving a monotomous feeling to most of the spells,weapons.
- Anonymous
I was looking for a list of all sorceries and incantations but there's no one telling me to level Vigor so I guess I'm in the wrong place.
- Anonymous
- Anonymous
Any idea why you keep your feet planted with sorceries, and step forward with many incantations? To the point of walking off whatever high ground you have maneuvered to?
Hoping the dlc adds more conjured weapon type spells, especially for incantations. All we get in ER is two bows (just another blue projectile), and gavel is just a worse aoe explosion than cannon that looks cooler, all the carian sword spells except piercer are reskins of ds3's sword spells. Iconic spells of ds3 such as lifehunt scythe, flame fan, dark edge, old moonlight were fun to get creative with in pvp but in ER all you can really do is abuse chain casting for melee spells to combo and now that's gone. One carian slicer does more damage than any of the ds3 magic I listed anyway, so you don't even have an incentive to try to experiment.
- Anonymous
I bought Elden Ring, having played all the previous games... Except Sekiro... but I've pretty much abandoned it by this point... Maybe I'll come back again at a later time, but I've found myself incredibly bored with the entire thing because I feel like both builds I was most interested in attempting are almost crippled for a variety of utterly atrocious design decisions... I guess I think that being open world has multiplied and exacerbated the few issues that the previous games had, and nothing they've added has acted as any sort of counterbalance... I started a game, got all the way to Farum Azula, and then realized that I think I... I think I don't like this game... It's not a bad game, it's actually fairly good, but I was expecting a fantastic game, and the disappointment is overwhelming.
- Anonymous
Why is there a weapon buff for every damage type but simple fire?
- Anonymous
typo for noble presence, it says unelash, instead of unleash.
Catch Flame + Magma was such a cool combo, hopefully From will reintroduce a proper consistent cast combo system in future DLCs. Without it being too quirky in PvE or too broken in PvP. After 1.05 even Bestial Sling stopped benefitting from cast time reduction, what the hell.
Catch Flame + Magma was such a cool combo, hopefully From will reintroduce a proper consistent cast combo system in future DLCs. Without it being too quirky in PvE or too broken in PvP. After 1.05 even Bestial Sling stopped benefitting from cast time reduction, what the hell.
- Anonymous
- Anonymous
Thank god chain-casting is completely removed so I don’t have to think of cool combos or mixups. Finally I can just spam the same spell as it has always been intended.
- Anonymous
Yay now chaincasting is completely removed (kind of) several spell have become more or less useless
- Anonymous
Sorcerers got shafted in 1v1 pvp, you're 100% in need of a maxed Bleed/frostbite weapon to keep up with the tryhards on poise steroids.
- Anonymous
I miss the hexes from ds2, arguably the most unique and fun spells in the series
- Anonymous
Fromsoft basically wanted to make int/faith builds as bad as possible
-Death/Magma sorceries and Holy Order incantations need int AND faith, cool, just like hexes and pyromancies from the other games right?
-a dedicated int/faith build is the most stat hungry build in the game, needing 50/50 int/faith to do good damage since the Prince of Death's staff has trash scaling, plus the added stats for mind and vigor
-You get a grand total of about 8 dedicated sorceries and 2 dedicated incantations, with all but 3 or 4 being good enough to warrant the massive stat dump (Triple Rings, Ancient Death Rancor, and Rancorcall) <-- 2 of these are basically the same spell btw and you can only get 1 early game
-The best of these spells are still only decent compared to the top tier incantations/sorceries with some of the genuinely being the worst in the game (Tibia Summons sadface)
and now for the worst part of all
-The Death/Ghostflame/Magma/Holy Order weapons DON'T EVEN SCALE WITH BOTH STATS, Helphen's Steeple, Death's Poker, etc only scale with int and the Magma weapons/Golden Order Greatsword only scale with faith
-You get TWO weapons that scale with int/faith and one of them is the ****ing Clayman's Harpoon
It's like they just forgot to actually add hexers/pyromancers
- Anonymous
I hope they soon patch the casting glitches so we can chain cast without having to be careful not to do exploits
- Anonymous
I kinda wish arcane counted as like 0.5 fth and 0.5 int for the purposes of meeting requirements. So you could go arcane caster and be able to use the lower requirement incantations and sorceries but not being able to use the big bad versions without investing in int/fth. It kinda fits the idea of arcane being a more raw form of magic. Like wizard/cleric vs sorcerer in DnD. You kinda blend the lines between sorcery and incantation but don't have the knowledge or focus to be able to draw out the most power from either. It wouldnt have to be a weird behind the scenes calculation either it would just be like you can cast "X" if you have "Y" amount of int/fth OR "2•Y" arcane. I know it probably won't happen but I thought it was a cool idea.
- Anonymous
- Anonymous
Okay, I got bored and decided to test out some stuff.
Ended up making a character with 99 Int + 99 Fth and a +25 Prince of Death Staff and +10 Golden Order Seal for 448 Sorcery Scaling and 418 Incant Scaling and then tested out the damage of all spells. [Note: I didn't use talismans or flasks to boost damage]
For targets, I used the Trolls around the Stormgate area as they have few resistances. The exceptions were Litany of Proper Death which only does decent damage against skeletons (Not including Tibia Mariners) and Unescapable Frenzy which only works on Tarnished. So I used skeletons in Deathtouched Catacombs and Flame Guardians in Guardian's Garrison respectively.
I put the results in a google document found here: https://docs.google.com/spreadsheets/d/1WgZM9p0mAfP0Nh2TtoLx8O3hFyyOO7BVixjQOC__3FM/edit?usp=sharing
I also compared the FP costs while I was at it. It's worth noting that there are some things you should consider with these numbers, such as how PoDS and GOS give bonuses to Death and Golden Order spells respectively.
In addition, some spells (Like Gelmir's Fury, Death Lightning, Burn, O Flame!, Rykard's Rancor etc) are random in how often they can hit sometimes they hit 0 times against a giant troll in your face, other times they might hit 5+ times. For the most part, I used the average number of hits I landed against the Trolls (With exception of Rykard's because enemies like Elden Beast, Plasidusax, Ulcerated Tree Spirits, Erdtree Avatars etc. are all possible to land the full 12 hits against consistently due to their large size and periods of immobility)
Also, Black Flame spells and Black Blade do extra percent health damage to targets that is not reflected in the spreadsheet as it will vary based on target (With bosses being ideal for melting with such damage)
- Anonymous
- Anonymous
Im trying to do some low level invasions using the dragon spells. I'm limiting myself by not using the rotten breath since scarlet rot is very hard to cure at low levels and that would be really mean. So I'm currently only using dragonfire and dragonclaw. But I've been wondering whether dragon spells are too strong at low levels and I shouldn't use them at all? What do you think? Is it too mean to use any of them on low level players?
I just noticed that the image for "GOLDEN LIGHTNING FORTIFICATION" is incorrect.
They do look very similar but are different.
- Anonymous
I must say... I'm kind of disappointed in spells in this game. After playing a bunch of STR/DEX/ARC builds I decided to make a couple of characters dedicated to spells with the conditions of not using summons/spirits.
My first character, was focused on FTH. But quickly just devolved into buffing myself with Golden Vow, Flame Grant Me Strength and Blessing of the Erdtree and just whacking things with a weapon and WA's because that dealt more damage than using any of the slow casting spells that get dodged by everyone's spidey senses... Even when just roaming the world and needing a bit of ranged damage I found myself just swapping to a bow rather than using spells.
My second character, was focused on INT and I wanted to try and be a pure caster that doesn't use melee/bows (To stop me from simply Hoarfrost Stomping my way to victory). But it has come down to me using basically 2 spells: Swift Glintstone Shard and Rock Sling.
Partially because half the sorceries in the game are just "Bigger and less efficient" versions of existing spells (For example Swift Glintstone Shard > Glintstone Pebble > Great Glintstone Shard > Glintstone Cometshard > Comet. It's all just the same "Shoot a blue thing" that gets more damage and less FP efficiency each iteration)
But mostly because of how similarly most spells function. There's very little variety in damage types for Sorceries being almost exclusively Magic or Cold (Which is still Magic just with Frostbite build up) with only a smidge of Physical and Fire damage. Then sorceries are often just "Deal damage to a single target" with differences being mainly tracking (Which doesn't matter 90% of the time because spidey senses dodge everything anyway unless it has a slow cast like Rock Sling where they dodge before you fling the spell itself), there's no variety of like ways to deal AoE damage or control enemies or anything.
Which is a shame. Especially with Gravity spell school, there is so much potential for spell combos to exist, like using Gravity spells to pull multiple enemies into a small area which you then freeze them into place with some Cold spell and blow them up with AoE spells. Or utilizing Fire sorceries to enable rapid Frostbite procs to get that boost of damage instead of its damage taken debuff. Or being a Spellblade that enchants their armour/shield and gets in stuck in the melee conjuring weapons to smack with allowing attacks with different weapon types.
Or using other types of Sorceries, like what's the purpose of the Death sorceries (There's like Glintstone Stars But Bad and Glintstone Stars But Bad Now With Stagger alongside Explosive Wet Noodle and Summon Skeletons To Hit Nothing? Where's our "Summon a Giant Skeleton that shoots Laser Beams from his eyes" or summoning exploding skulls or literally anything Death Birbs do that leaves death fire everywhere that deals a bajillion damage?) Where are Poison Sorceries like the mushroom casters use? Where are the rest of the Bloodthorn sorceries? Where are Sun powered Sorceries (Given that Stars are literally suns surely the Star closest to the world would be usable? Heck, the Moon just reflects the Sun) for more Fire sorceries? Why has no Sorcerer looked at a dragon and gone "That's pretty cool, can we use that somehow?" and made Dragon Sorceries? Why has no Sorcerer tried using a Lightning Rod to make Lightning magic?
But FP limitations and lack of spell variety means you either spam Pebble/Swift(Lightning Spear/Swarm of Flies for FTH casters) because it's the best damage per FP point, or you abuse Cerulean Hidden Tear and vomit hundreds of FP worth of spells into a boss (Stuff like Comet Azur/Meteor of Astel/Dragon breaths), typically with a Spirit Ash to tank for you while you sit there doing easily interrupted casts.
It makes me wish for DS1/2's spell system, which I wasn't a fan of (Compared to Demon's Souls which had MP regen equipment and grass) because at least spells had their own independent resource of uses instead of competing for the same one.
Meaning you could equip a bunch of your weak spell to get the uses to deal with all the plebs between bosses and then for bosses you had all the uses of your stronger spells to take them out (And there was a reason to equip all of the Spells that were just bigger versions of the same thing, so as to give you more casts of a similar spell to take out bosses i.e. You'd use Great Heavy Soul Arrow until you ran out of uses then you'd use Heavy Soul Arrow then Great Soul Arrow then you'd finally use your Soul Arrows as opposed to ER system which would be Soul Arrow ad infinitum...)
- Anonymous
Such a shame that the special sorcery types are so much more limited than the special incantations. Lightning and fire incantations each have 12 or 13 respectively, whereas the highest special sorcery type, carian sorceries, only has 10 and they're also split between 2 staves? Not to mention, incantations have a great balance between utility and damage, whereas 90% of sorceries are meant specifically for damage.
- Anonymous
Is there a weapon enchant for Death blight? or is that a specific weapon ash of war?
Why is there no normal fire armament for incantations?
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