Inescapable Frenzy

inescapable frenzy incantation elden ring wiki guide 200px
Spell Type Frenzied Flame Incantations
FP Cost 22 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Latches onto foes to spread madness

attributes required elden ring wiki guide 18Requires

Inescapable Frenzy is an Incantation in Elden Ring. Inescapable Frenzy spell attaches to an enemy. Other enemies that are close will get madness buildup. Updated to Patch 1.08.

 

Incantation originating from the maddening Three Fingers.

Causes the yellow flame of frenzy to blaze from the caster's eyes.
The caster then latches onto foes, spreading the madness.
This incantation also causes buildup of madness in the caster, and
is only effective against Tarnished.

To gaze into one another's eyes is truly the most intimate form of
human contact.

 

Where to find Inescapable Frenzy

Where to find Inescapable Frenzy:

  • After making your way past Subterranean Shunning-Grounds and defeating Mohg, The Omen, attack the altar at the front of the boss room. It should lower revealing a new area. Continue through here until you are forced to platform downwards using stone coffins as platforms. Near the bottom you will see a corpse that has Inescapable Frenzy on it. [Map Link]
  • Shunning Grounds, Video Location

 

Elden Ring Inescapable Frenzy Guide

  • Frenzied Flame Incantation
  • Stamina Cost: 31
  • Deals fire damage and causes madness buildup in the caster and the target. This incantation is boosted by effects and items that increase incantation damage (Faithful's Canvas Talisman and Flock's Canvas Talisman), and is also boosted by effects and items that increase fire damage (Fire Scorpion Charm, Flame Shrouded Cracked Tear, etc.).
  • This incantation only scales with faith, so the spell buff is only affected by faith. 
  • Can only be used on Tarnished, and therefore must be used on other players, NPC invaders, or named human enemies.
  • As of V1.09, the spell effectiveness in damage and angle of attack in PVP has increased. Additional 25% in damage and increased grab angle from 60° to 80°)
  • This spell can be used on the Flame Guardians in the Guardian's Garrison fort, allowing players to test damage with it before going online.
  • Note: Significantly buffed in Patch 1.07 - FP cost reduced from 32 to 22 (fixed in patch 1.07.1), recovery time has been shortened. In addition, grapple range has been increased.
  • Note: As of Patch 1.08 a bug where the attack power of the right hand weapon was sometimes applied when casting the Inescapable Frenzy Incantation with a two-handed Sacred Seal in the left hand has been fixed.
  • Note: As of Patch 1.09, the Inescapable Frenzy incantation power and grab angle have been increased in  PVP only. (Power increased by 25% and angle increased from 60° to 80°)

 

 

 
 
 
 
 
 
 
 
 

 

Elden Ring Inescapable Frenzy Notes and Tips

  • Updated to patch 1.07. See Patch Notes for details.
  • Other notes and player tips go here. 
 
Elden Ring Incantations
Agheel's Flame  ♦  Ancient Dragons' Lightning Spear  ♦  Ancient Dragons' Lightning Strike  ♦  Aspects of the Crucible: Breath  ♦  Aspects of the Crucible: Horns  ♦  Aspects of the Crucible: Tail  ♦  Barrier of Gold  ♦  Beast Claw  ♦  Bestial Constitution  ♦  Bestial Sling  ♦  Bestial Vitality  ♦  Black Blade  ♦  Black Flame  ♦  Black Flame's Protection  ♦  Black Flame Blade  ♦  Black Flame Ritual  ♦  Blessing's Boon  ♦  Blessing of the Erdtree  ♦  Bloodboon  ♦  Bloodflame Blade  ♦  Bloodflame Talons  ♦  Borealis's Mist  ♦  Burn O Flame!  ♦  Catch Flame  ♦  Cure Poison  ♦  Darkness  ♦  Death Lightning  ♦  Discus of Light  ♦  Divine Fortification  ♦  Dragonbolt Blessing  ♦  Dragonclaw  ♦  Dragonfire  ♦  Dragonice  ♦  Dragonmaw  ♦  Ekzykes's Decay  ♦  Elden Stars  ♦  Electrify Armament  ♦  Erdtree Heal  ♦  Fire's Deadly Sin  ♦  Flame Fall Upon Them  ♦  Flame Fortification  ♦  Flame of the Fell God  ♦  Flame Protect Me  ♦  Fortissax's Lightning Spear  ♦  Frenzied Burst  ♦  Frozen Lightning Spear  ♦  Giantsflame Take Thee  ♦  Glintstone Breath  ♦  Golden Lightning Fortification  ♦  Golden Vow (Spell)  ♦  Great Heal  ♦  Greyoll's Roar  ♦  Heal  ♦  Honed Bolt  ♦  Howl of Shabriri  ♦  Immutable Shield  ♦  Lansseax's Glaive  ♦  Law of Causality  ♦  Law of Regression  ♦  Lightning Fortification  ♦  Lightning Spear  ♦  Lightning Strike  ♦  Litany of Proper Death  ♦  Lord's Aid  ♦  Lord's Divine Fortification  ♦  Lord's Heal  ♦  Magic Fortification  ♦  Magma Breath  ♦  Noble Presence  ♦  O Flame!  ♦  Order's Blade  ♦  Order Healing  ♦  Pest Threads  ♦  Placidusax's Ruin  ♦  Poison Armament  ♦  Poison Mist  ♦  Protection of the Erdtree  ♦  Radagon's Rings of Light  ♦  Rejection  ♦  Rotten Breath  ♦  Scarlet Aeonia  ♦  Scouring Black Flame  ♦  Shadow Bait  ♦  Smarag's Glintstone Breath  ♦  Stone of Gurranq  ♦  Surge O Flame!  ♦  Swarm of Flies  ♦  The Flame of Frenzy  ♦  Theodorix's Magma  ♦  Triple Rings of Light  ♦  Unendurable Frenzy  ♦  Urgent Heal  ♦  Vyke's Dragonbolt  ♦  Whirl O Flame!  ♦  Wrath of Gold



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    • Anonymous

      I run a frenzy-themed build right now. So did this furled finger apparently, who busted out unendurable frenzy at Stormveil Castle. But I have the endure ash. Face-tanking frenzy spray, I latch onto this guy's face and spray him right back. He already built up his own meter so I get an instant proc and that was enough to finish the job. GG EZ

      • Anonymous

        This incantation had one ****ing job and now it can't even do that it's only job is to oneshot gideon and its not ****ing possible max frenzyflame seal with 80 faith faith and fire physic howl of shabriri commanders standard blue dancer flocks canvas red branchsword black dumpling and it doesn't even come ****ing close it has no ****ing purpose.

        • Anonymous

          Tested chaining sleep or madness into Inescapable Frenzy with the Flame Guardian of Guardians' Garrison fort (works at least partially like a player character), it doesn't work, the grab does little damage, doesn't initiate the animation, and makes the enemy instantly recover from recovery frames. I incompletely tested it on PvP too and experienced the same phenomenon. Screw you Flame Guardian and Guardians' Garrison, you are a pain to test attacks on.

          • Anonymous

            We need more aow grab attacks for the player; imagine one like the Malenia sword-stab, that would be sick on a colossal, or an heavy thrusting sword.

            • Anonymous

              This plus dual frenzy seals OHKOs Gideon even on ng+11. It’s fine that this spell only works on tarnished enemies, because it one shots them.

              • Anonymous

                Now why did they go about making another flame-based command grab (the other being Sacred Flame in DS3) and have it not work on enemies? At least could have worked on humanoids. Feels like a regression, seeing as Sacred Flame actually worked on humanoid enemies and did good damage.

                • Anonymous

                  I did some testing to investigate the damage and madness build-up of this spell using combinations of Frenzied Flame Seal, Dragon Communion Seal, and Finger Seal (because the first two seem like they could increase the effectiveness, and the last one functions as a standard). The testing was made in App Version 1.10.1, Calibrations Version 1.10. Disclaimer, the formatting might be ugly, I remember this site didn't know how to program text boxes.

                  I used the Silver Tear Mask (+8 Arcane), the Two Fingers Heirloom (+5 Faith), and Marika's Soreseal (+5 Faith, +5 Intelligence, +5 Mind, + Arcane). In total, 18 Strength, 24 Dexterity, 19 Intelligence, 31 Faith, 23 Arcane. Frenzied Flame Seal had 176 Incant Scaling, Dragon Communion Seal had 184, Finger Seal had 160. I tested this against the Flame Guardians, who afaik may or may not be equivalent to a PvP player.

                  For the sake of simplicity, I will call the Frenzied Flame Seal "yellow", Dragon Communion Seal "red", Finger Seal "finger". "main hand" will be the left hand which I used to cast the spell, and "off" will be the right hand.

                  835 damage, 2 yellows, 1 madness proc on 3rd damage tick.
                  835 damage, main yellow off red, 1 madness proc on 3rd damage tick.
                  835 damage, main yellow off finger, 1 madness proc (didn't check when).
                  779 damage, 2 reds, 1 madness proc on 5th damage tick.
                  779 damage, main red off yellow, 1 madness proc on 5th damage tick.
                  779 damage, main red off finger, 1 madness proc (didn't check when).
                  747 damage, 2 finger, 1 madness proc on 5th damage tick.
                  747 damage, main finger off yellow, 1 madness proc (didn't check when).
                  747 damage, main finger off red, 1 madness proc (didn't check when).

                  I made one more test, I took off Marika's Soreseal, the frenzy seal now has 160 Incant Scaling (same as the finger seal from previous tests), and with 2 frenzy seals, this spell deals 803 damage.

                  Conclusions: Casting this spell with the frenzy seal, it visibly builds more madness, but having one on the off-hand or having two doesn't make a difference. I don't know if you can proc madness twice with the same spell, but I've read other people say madness can build up after proccing once, so supposedly you should be able to proc it multiple times per spell. I find it weird that the dragon seal (C Faith scaling) deals more damage than the finger seal (A Faith scaling) because I heard that this spell only scales with Faith. Maybe that means that Faith AND Arcane scaling can be used in the damage formula? I also find the damage of the frenzy seal weird, it's more damage than the dragon seal but has less Incant Scaling, and at the same Incant Scaling as the finger seal it still deals more damage. Maybe that means the frenzy seal's damage boost to frenzy spells properly applies? More testing could reveal that madness builds up in a more complex way (or not, maybe it's as simple as applying the madness build-up inherent to the frenzy seal you're casting with). Someone please update this page and the frenzy seal page with this info, I'm tired and I already tested for a long while.

                  • Anonymous

                    >This incantation only scales with faith, so the spell buff is only affected by faith.

                    I hate that I can't tell if this is an unique property of the spell or if somebody misunderstood the dmg calculation of spells again and made it everybody's problem.

                    • Anonymous

                      This spell psychologically breaks people. I think it has a stronger psychological effect than parrying. They freak the f out after getting grabbed. My experience is that it buys you enough time to flask or reposition, and if you're aggressive they'll never mentally recover before the fight is over. Mind games, people, mind games.

                      • Anonymous

                        FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY FRENZY

                        • Anonymous

                          An invader tried the kamikaze exploding physic cheese, rolling into me waiting for the bomb to go off.
                          since this spell is a command grab the explosion went off and no damage was taken. one of the few times in FromSoft games im happy about janky grab hitboxes connecting for no reason.

                          it was a very poggers moment and a once in a life time experience

                          • Anonymous

                            This needs some hype armor because from my experience the only way you have a chance at landing this is by using endure and trading a hit, thing is by the time you get endure off and start to cast this your opponent's animation is already done and they are rolling away.

                            • Anonymous

                              Kinda wish it worked like sacred flame from DS3, where you could use it against humanoid enemies (like the lothric knights). I just think it would be neat to shut down a turtleing redmane knight by microwaving his eyeballs.

                              • Anonymous

                                Hopefully this comment is better formatted than the reply I made. For some reason you can't do line breaks when replying.

                                Another TL;DR: Like I said before, damage increases from your weapon upgrade. Frenzied Flame Seal can trigger madness more times against your opponent compared to other seals for more damage. Frenzied Flame Seal also deals more damage with higher Intelligence level.

                                Responding to the commenter claiming my calculations are wrong:

                                In PVE: Same stats as previously stated in the original comment and +5 from Godrick's Rune / In PVP: same stats as previously stated in the original comment. First incant scaling and damage numbers are from PVE against Flame Guardians, second PVP.

                                Frenzied Flame Seal +9: 248/230 incant scaling: 1219/822 damage (no talismans)
                                Frenzied Flame Seal +9: 250/236 incant scaling: 1219/822 damage (+5 faith talisman)
                                Frenzied Flame Seal +9: 255/232 incant scaling: 1283/846 damage (+5 intelligence talisman)
                                Frenzied Flame Seal +9: 270/250 incant scaling: 1283/846 damage (Marika's Soreseal, Radagon's Soreseal & +5 faith talismans)
                                Frenzied Flame Seal +9: 276/255 incant scaling: 1371/910 damage (Marika's Soreseal, Radagon's Soreseal & +5 intelligence talismans)
                                Frenzied Flame Seal +9: 286/265 incant scaling: 1387/926 damage (Twinsage Glintstone Crown, Marika's Soreseal, Radagon's Soreseal & +5 intelligence talismans)
                                Frenzied Flame Seal +9: 293/277 incant scaling: 1387/926 damage (Twinsage Glintstone Crown, Marika's Soreseal, Radagon's Soreseal, +5 intelligence talisman & Intelligence-knot Crystal Tear)
                                ^ Gains some damage increase from having higher Intelligence. Doesn't increase damage with higher Strength, Dexterity or Faith (damage was 1219/822 with only raising these three stats up).
                                Without Godrick's Rune active the highest damage with the last two setups were 1299 in PVE for some reason. With Godrick's Rune & Grafted Blade buff it was 1475 for both.
                                Also only using Intelligence-knot Crystal Tear in PVE compared to having Marika's Soreseal & +5 intelligence talisman equipped the damage was 1299 for odd reason.

                                Erdtree Seal +9: 222/207 incant scaling: 1195/814 damage (no talismans)
                                ^ Damage was the same no matter what stat-boosting items I used.

                                Golden Order Seal +9, 266/236 incant scaling: 1163/742 (Intelligence-knot Crystal Tear to be able to use the seal in both PVE and PVP)
                                ^ Damage was the same no matter what stat-boosting items I used.

                                Dragon Communion Seal +9: 306/288 incant scaling: 1171/798 damage (no talismans)
                                ^ Damage was the same no matter what stat-boosting items I used.

                                Finger Seal +23: 233/218 incant scaling: 1147/798 damage (no talismans)
                                Giant's Seal +24: 227/212 incant scaling: 1179/830 damage (no talismans)
                                ^ Damage were the same for both seals no matter what stat-boosting items I used.
                                Note: Finger Seal +23 also has blue S Faith attribute scaling when hovering over the seal while having Giant's Seal +24 (also having S Faith attribute scaling) equipped meaning Finger Seal has higher Faith attribute scaling compared to Giant's Seal.
                                ^ This means even if the incant scaling and/or attribute scaling is higher, you still deal more damage with a higher upgraded seal. Why a seal that scales better with Faith and has higher incant scaling would otherwise deal less damage if it only scales off of Faith scaling?

                                Testing damage with Inescapable Frenzy sometimes dealt a little bit less damage, like you get one tick of hit less for whatever reason.
                                I was testing damage where it dealt around 50 damage less with the same setup sometimes. Doesn't matter if you wait 5 seconds or a full minute and also doesn't matter what seal you are using.

                                Frenzied Flame Seal also gives more madness buildup where it can probably trigger madness effect one (or more) extra time compared to other seals meaning it can deal more damage that way to people who have less focus status. When I was testing this against my opponent who had 261 / 101 focus stats, according to them Frenzied Flame Seal dealt around 150% status buildup while other seals dealt a little over 100%.
                                For reference, triggering madness deals damage equal to 100+15% of the opponent's max HP.

                                • Anonymous

                                  TL;DR: Using Frenzied Flame Seal does NOT deal 40% more damage in PvP compared to other seals with the same incant scaling unlike someone stating so in the comments below.

                                  The comment made in late July 2023 (right after the 1.10 patch) is wrong about the extra 40% damage in PvP from Frenzied Flame Seal using this incantation.
                                  I was testing this today and it seems like the comment from early December 2022 about the 1.08 patch seems correct with how the damage works with this incantation: only your seal level and buffs like Flame-Shrouding Cracked Tear or Flame, Grant me Strength for example increases the damage.

                                  When I was testing Inescapable Frenzy to another player, I saw only around 30 damage difference with four different seals.
                                  Stats and incant scaling for seals:

                                  STR 50 / DEX 15 / INT 9 / FTH 41 / ARC 35
                                  Dragon Communion Seal +9: 288 incant scaling
                                  Frenzied Flame Seal +9: 230 incant scaling
                                  Erdtree Seal +9: 207 incant scaling
                                  Godslayer's Seal +24: 224 incant scaling

                                  Damage with Inescapable Frenzy against another player:
                                  Dragon Communin Seal +9: 806 damage
                                  Frenzied Flame Seal +9: 830 damage
                                  Erdtree Seal +9: 822 damage
                                  Godslayer's Seal: 838 damage

                                  Godslayer's Seal and Frenzied Flame Seal share almost the same incant scaling with Godslayer having slightly less incant scaling but dealing a little bit more damage.
                                  All tests were done by casting the incantation once without having any talismans or other buffs applied, every cast was done with being summoned -> casting the incantation on the host -> leaving the world -> repeat. Tests were also done when it wasn't raining as that lowers fire damage.

                                  In fact at this moment the page about Frenzied Flame Seal specifically mentions Inescapable Frenzy does not receive a buff from that Seal because of the incantation's unusual damage calculation. The person who made the July 2023 comment on that page is saying this information is incorrect, stating on Frenzied Flame Seal page they had similar incant scaling: 117 incant scaling with Frenzied and 119 incant scaling with Clawmark seal and then stating Frenzied deals 40% more damage in PvP failing to mention the upgrade levels (as well as player stats) for these seals.
                                  So it does not seem to calculate damage by incant scaling or if it does, it's very minimal change and Frenzied Flame Seal definitely does not increase damage by 40% when using Inescapable Frenzy in PvP.

                                  • Anonymous

                                    I want this to have some hyper armor, not a lot but just enough so that I can grab a dude with lighter weapons without having to use endure.

                                    • Anonymous

                                      My introduction to this incantation was when I summoned a guy to help me with a mimic boss.
                                      I was a little perplexed when bro started making out with a clone of me.

                                      • Anonymous

                                        "Points at tarnished"

                                        "You..... Guilty"

                                        "Grabs Tarnished by the shoulders."

                                        "Look into my eyes!"

                                        "Your soul is stained by the blood of the innocent, feel their pain!"

                                        • Anonymous

                                          Just a thing I found out, when an invader uses their phantom finger to teleport near you, it's a window of time where landing inescapable frenzy is very easy. There's nothing they can do about it if you time it right. Not exactly game-changing but it's worth keeping in mind.

                                          • Anonymous

                                            After spending my entire Frenzy playthrough essentially not having a chance to use this beyond the occasional invader when helping a friend, it was REALLY to lock Gideon Ofnir into a chain of four grabs to incinerate him.

                                            • Anonymous

                                              They could’ve made this spell usable on enemies when you have the change to riposte them. Just latching in a Dragon’s side of the face and burn one eye.

                                              Gargoyles and enemies that are just constructs would be inume to it.

                                              I want frenzy dragons and more frenzy enemies

                                              • Anonymous

                                                I did some tests with this and described them in the Frenzied Flame Seal comments, but to summarize: use this spell with the Frenzied Flame Seal in PvP, It seems to get about 40% stronger if you do. You won't see it in tests versus NPCs.

                                                • Anonymous

                                                  Drop from the beams until you get to the passive merchant playing the sad song. Drop down to the coffin lid on his right. It's small jumps and drops to nearby lids from there. There are many other routes (you will see notes and bloodstains marking them) but they require much trickier jumps.

                                                  • Anonymous

                                                    This incantaion will not grab if a target is slept. Really dumb, considering how hard it is to actually land it.

                                                    • Anonymous

                                                      have trouble fighting jar invader trio in NG+?

                                                      Use iron flesh aromatic and spam this at close range. Don't forget to put your game to offline to avoid spawning mage players.

                                                      • Anonymous

                                                        Everyone needs a warm hug once in a while while also screaming, and letting out all the pain for the day. Fia approved cosplay

                                                        • Anonymous

                                                          Seriously. How does this spell actually work? I had a max level flame art Misericorde in my right hand, and the damage was near non-existent. Almost as if this line is a total BS: "damage is completely reliant on the critical damage of the weapon held in the caster's right hand"
                                                          For the sake of context I was using a non-upgraded frenzy skill and was testing against the Vyke gaol boss. Switching to the fully upgraded Erdtree seal the damage went up to 1600, but this did not change with the right hand weapon. Is this a bug or just wrong/outdated info?

                                                          • Anonymous

                                                            killing someone with this spell should give them the spell, if were goin down this route, reduce the faith cost so we can spread the frenzy like gigahchads

                                                            • Anonymous

                                                              This incantation does fire damage now that it works normally. Checked against the humanoid slides in Night's Sacred Ground, once with Flame Cracked Tear and once without.

                                                              • Anonymous

                                                                I like how 50% of this page is now useless knowledge because all of it was just coding bugs that got patched out. Probably should also be ordered in a way that isn't "Hey here's several paragraphs that tell you how to make this deal damage! But actually, all of that is meaningless. It's damage is actually consistent now lol"

                                                                • Anonymous

                                                                  If you're looking for someone to test this or other madness spells on, try mimic in Nokrons Nights Sacred Ground grace. There's one with a spear and one with a sword you can grab.
                                                                  I have a frenzy seal in the off-hand and dragon seal in main. Both at plus 8. When casting grav the off hand seal does more damage than the dragon one even though its incant scaling is crap compared to dragon seal.

                                                                  • Anonymous

                                                                    Until fromsofware says otherwise, i'll canonically see this incantation as giving your foe the megamind stare coupled with the "no maidens?" Before they go insane from the humiliation

                                                                    • Anonymous

                                                                      “Ah, I knew you’d come. To stand before the Elden Ring. To become Elden Lord.”
                                                                      Don’t care get grabbed

                                                                      • The hitbox on this is broken. Also, I've already attempted grabbing like 4 people at the arena, only for them to take little to no damage, and not get grabbed, even if they made no attempt whatsoever to avoid it.

                                                                        • Anonymous

                                                                          Guys help, I basically use a sleep infused weapon and then I cast inescapable frenzy, but only inflicts like 40 damage without doing the animation also if the player is sleeping, how is it possible ?

                                                                          • Anonymous

                                                                            Greedy Gankers + Endure + Inescapable Frenzy = two people scattering like rats while their friend takes flames to the face. Human psychology is hilarious.

                                                                            • Anonymous

                                                                              love using this, pretty good damage, drains enemy fp with the madness proc, and can punish certain attacks like wiffed jumps.

                                                                              • Anonymous

                                                                                In case anyone wants to still use this spell that has now been massacred to death (why Fromsoft, why), it is still bugged with Azur's Glinstone Staff which will boost Inescapable Frenzy's casting speed (despite being an incantation), if you have it in your off-hand.

                                                                                • Anonymous

                                                                                  And now this is useless becease they patched the 2 handen one shot. There goes the best grab in the game. Reduced to being now useless in battle. No more reducing greedy gank squads when you are once again 1v3. You will be missed and i shall never forget you in the prime days.

                                                                                  Look at how they massacred My Boy T_T patch 1.08

                                                                                  • Anonymous

                                                                                    as update 1.08 nothing works with this, tried every seal, every right hand weapon, every upgrade lvl, every stat distribution and all talismans.

                                                                                    Only thing that changes the dmg is the Upgrade lvl of the seal. So rn dmg only useful at low RL minimum stats pvp builds

                                                                                    • Anonymous

                                                                                      Currently bugged when 2 handed it takes on your other hands status effect. So a lot of the one shots people are seeing are getting hit by this exploit. It will be patched

                                                                                      • Anonymous

                                                                                        I'm the salty comment below, but after some more duels it's really not all that bad. The recovery buff is much bigger than I gave credit for. Not immediately losing for deciding to throw this out is such a relief now, and if you're really in someones head it's not out of the question to snag 'em. Still avoidable by people paying attention, but it's at least a tool in the kit now, as opposed to a bad joke.

                                                                                        • Anonymous

                                                                                          buffed still doesnt quite mean usable. The recovery endlag buff is nice, but good lick hitting anyone with this. Make it yoink people out of jumps and rolls and then we're talking, but the opponent pressing almost any button in response to this usually beats it.

                                                                                          • Anonymous

                                                                                            Doing a casual NG+1 with summons (RL117+20/8) a dude invaded me and killed me with frostbite+bleed twice in a single grab. I was the host, i have 2400 HP. (Y)

                                                                                            • Anonymous

                                                                                              As of 1.07.1, still inflicts bleed. Exposed to it today when a full bull goat with a dagger invaded my solo run. He bled me twice and killed me in one grapple.

                                                                                              • Anonymous

                                                                                                a perfectly useless spell in pve. enemies can grapple you, but you can't grapple them. sounds about right for fromsoft now a days.

                                                                                                • Anonymous

                                                                                                  Uh so does anyone know if there is a way to one shot in pvp with this as of 1.07. Cause an invader just deleted me with is plus endure.

                                                                                                  • Anonymous

                                                                                                    Since Fextra is broken right now and you can't reply to comments, for those who are wondering this instantly will proc madness regardless of their resistance to it. Either it deals an astronomically high number that isn't possible to reach with maxed stats, armor, and buffs, or it straight up ignores the resistance altogether and just triggers the effect.

                                                                                                    • Anonymous

                                                                                                      does anyone know how much madness build up this does? I've tried it on pvp once and i think i remember the dude got madness proc immediately, but i cant be sure. I've tried to test it multiple times but thats the only time i managed to connect this spell.

                                                                                                      • Anonymous

                                                                                                        Very fun to punish attack spam by endure casting this. Nothing like violently making out with an ironjar powestanced greathammer user to assert dominance

                                                                                                        • Anonymous

                                                                                                          Grapple range is noticeably better after the update. Maybe fix the left handed two-hand bug now since it is kinda consistent to hit.

                                                                                                          • Anonymous

                                                                                                            Fun fact: After recent testing, the incant seems to inflict nearly the same amount of damage regardless of the right hand weapon. However, if the Seal is two handed while also having a right hand weapon, Inescapable Frenzy’s damage output will climb exponentially higher.

                                                                                                            • Anonymous

                                                                                                              put endure on your right hand weapon. gain crackhead endurance, grab your enemy and scream at them until they become based and frenzypilled

                                                                                                              • Anonymous

                                                                                                                i wish you could cast this mid air, timing it with a good plunge and landing on somebody like a jockey from L4D would be the funniest thing ever

                                                                                                                • Anonymous

                                                                                                                  I've had issues trying to make this work at all, I tried it three times on Juno Hoslow but I wasn't grabbing him. It wasn't because of the bloodhound step because you can't see him when he spams it. So what was I doing wrong?

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