Magic Spells in Elden Ring are cast by players in the form of Sorceries and Incantations. From conjuring glintstone pebbles to invoking the power of a dragon's breath, spells cover a wide variety of offensive, defensive, and utility functions. This page covers the basics of using spells and each spell available in the game.
Spellcasting Restrictions
- Spellcasting requires a catalyst:
- Casting Sorceries and Incantations consumes FP and Stamina.
- You can restore FP by finding and killing Cerulean (blue) Teardrop Scarabs or complete groups of enemies.
Memory Slots
Memory Slots determine the number of spells you can memorize.
You can increase the number of available memory slots using the following:
Casting Time
Different spells will take different lengths of time to cast, typically with more powerful spells taking longer to cast. Casting Time can be influenced by a variety of factors, including:
- Dexterity
- Equipment
Additionally, some slower spells can be quick-cast if used as part of a combo; e.g. any spell or regular melee → Carian Slicer, or Catch Flame → Magma Breath will result in much faster cast times for Carian Slicer and Magma Breath.
Dragon Communion Incantations and Scarlet Aeonia are not affected by different casting speed.
All Legendary Magic Spells in Elden Ring
To unlock the Legendary Sorceries and Incantations Trophy and Achievement you will need to acquire the following spells:
All Elden Ring Spells
All Elden Ring Shadow of the Erdtree Incantations
All Elden Ring Shadow of the Erdtree Sorceries
Elden Ring Shadow of the Erdtree Magic Spells
Shadow of the Erdtree Sorceries
Shadow of the Erdtree Incantations
Elden Ring Sorceries
Elden Ring Incantations
Elden Ring Shadow of the Erdtree Spells Comparison Table
Quick Search of All Spells
Click on the table headers to sort alphabetically or by stat
Spell Name | Type | Effect | FP | Slot | INT | FAI | ARC | Stamina Cost | Bonus | Availability |
---|---|---|---|---|---|---|---|---|---|---|
Incantations | Cleaves through enemies with bloodflame blade summoned from side of the hand | 18 | 1 | 0 | 19 | 27 | 21 | Blood Oath | Shadow of the Erdtree DLC | |
Incantations | Greatly heals HP for distant allies the spell reaches | 45 | 1 | 0 | 18 | 0 | 40 | Erdtree | Shadow of the Erdtree DLC | |
Incantations | Creates a mass of bristling thorns on back to scour the area | 14 | 1 | 0 | 27 | 0 | 29 | Erdtree | Shadow of the Erdtree DLC | |
Incantations | Creates a miranda flower on chest to summon rain of light | 23 | 1 | 0 | 27 | 0 | 20 | Erdtree | Shadow of the Erdtree DLC | |
Incantations | Continuously heals allies in the area | 30 | 2 | 0 | 70 | 0 | 30 | Erdtree | Shadow of the Erdtree DLC | |
Incantations | Fires a hail of golden projectiles toward foes | 40 | 1 | 0 | 58 | 0 | 48 | Erdtree | Shadow of the Erdtree DLC | |
Incantations | Fires a golden shockwave that knocks back foes | 18 | 1 | 0 | 34 | 0 | 24 | Erdtree | Shadow of the Erdtree DLC | |
Incantations | Annihilates foes with a pillar of light | 48 | 2 | 0 | 72 | 0 | 60 | Miquellan | Shadow of the Erdtree DLC | |
Incantations | Fires a multilayered golden ring of light that continuously inflicts damage | 23 | 1 | 0 | 36 | 0 | 28 | Miquellan | Shadow of the Erdtree DLC | |
Incantations | Channels great red bear to emit a furious roar | 17 | 1 | 0 | 14 | 0 | 35 | Bestial | Shadow of the Erdtree DLC | |
Incantations | Hurls lightning spear while firing additional spears from ancient dragon crests | 29 | 1 | 0 | 36 | 0 | 31 | Dragon Cult | Shadow of the Erdtree DLC | |
Incantations | Calls down red lightning to bolster self and nearby allies | 35 | 1 | 0 | 52 | 0 | 20 | Dragon Cult | Shadow of the Erdtree DLC | |
Incantations | Calls down lightning to charge body with electricity | 26 | 1 | 0 | 30 | 0 | 28 | Dragon Cult | Shadow of the Erdtree DLC | |
Incantations | Channels dread dragon to roar with a heatwave blast | 46 | 2 | 0 | 0 | 49 | 72 | Dragon Communion | Shadow of the Erdtree DLC | |
Incantations | Channels dread dragon to strike with flame-lightning-infused talon bone | 43 | 2 | 0 | 0 | 53 | 35 | Dragon Communion | Shadow of the Erdtree DLC | |
Incantations | Channels dragon to spew ghostflame breath | 36 | 1 | 0 | 23 | 15 | 60 | Dragon Communion | Shadow of the Erdtree DLC | |
Incantations | Summons countless butterflies to scatter rot | 48 | 1 | 0 | 33 | 0 | 50 | Servants of Rot | Shadow of the Erdtree DLC | |
Incantations | Secrete sticky threads and twist them into two frontward flying spears | 28 | 1 | 0 | 26 | 0 | 29 | Servants of Rot | Shadow of the Erdtree DLC | |
Incantations | Summons Lord of Frenzied Flame's head to spew frenzied flame | 22 | 2 | 0 | 41 | 0 | 20 | Frenzied Flame | Shadow of the Erdtree DLC | |
Incantations | Summons a storm that launches a tornado forward | 24 | 1 | 0 | 28 | 0 | 20 | Spiral | Shadow of the Erdtree DLC | |
Incantations | Spreads arms like wings and releases a flurry of feathers | 3 | 1 | 0 | 24 | 0 | 3 | Spiral | Shadow of the Erdtree DLC | |
Incantations | Launches a threaded serpentine flame | 11 | 1 | 0 | 16 | 0 | 22 | Messmer Fire | Shadow of the Erdtree DLC | |
Incantations | Rains fire for a short duration | 27 | 1 | 0 | 52 | 0 | 31 | Messmer Fire | Shadow of the Erdtree DLC | |
Incantations | Shapes Messmer's flame into a giant orb that soars at foe | 31 | 2 | 0 | 60 | 0 | 43 | Messmer Fire | Shadow of the Erdtree DLC | |
Incantations | Summons a guardian spirit above the caster's head | 12 | 1 | 0 | 26 | 0 | 20 | Spiral | Shadow of the Erdtree DLC | |
Incantations | Releases a procession of golden arcs with a swing of the arm | 12 | 1 | 0 | 22 | 0 | 20 | Spiral | Shadow of the Erdtree DLC | |
Incantations | Releases a giant golden arc with a swing of the arm | 24 | 1 | 0 | 34 | 0 | 20 | Spiral | Shadow of the Erdtree DLC | |
Incantations | Summons a spiral of light that erupts at the enemy's feet | 10 | 2 | 0 | 48 | 0 | 14 | Spiral | Shadow of the Erdtree DLC | |
|
Sorcery | Conceals self in a glintstone haze | 9 | 1 | 26 | 0 | 0 | 10 | Carian | Shadow of the Erdtree DLC |
|
Sorcery | Creates sigil that forms three projectile glintblades after delay | 12 | 1 | 28 | 0 | 0 | 22 | Carian | Shadow of the Erdtree DLC |
|
Sorcery | Incarnate twin moons and repeatedly strike the ground | 47 | 2 | 72 | 0 | 0 | 32 | Moon | Shadow of the Erdtree DLC |
|
Sorcery | Fires a shattering magic nail | 12 | 1 | 18 | 0 | 0 | 21 | Finger | Shadow of the Erdtree DLC |
|
Sorcery | Fires multiple shattering magic nails | 23 | 1 | 32 | 0 | 0 | 26 | Finger | Shadow of the Erdtree DLC |
|
Sorcery | Summons rock blades from the earth | 18 | 2 | 48 | 0 | 0 | 29 | Gravity | Shadow of the Erdtree DLC |
|
Sorcery | Fires a bolt of gravity that pulls in enemies | 18 | 1 | 36 | 0 | 0 | 29 | Gravity | Shadow of the Erdtree DLC |
|
Sorcery | Covers self with the Scadutree's impenetrable thorns | 9 | 1 | 0 | 20 | 0 | 22 | Thorn | Shadow of the Erdtree DLC |
|
Sorcery | Summons the Scadutree's impenetrable thorns from the earth | 15 | 1 | 0 | 24 | 0 | 22 | Thorn | Shadow of the Erdtree DLC |
|
Sorcery | Creates rings of spectral light that fire in unison | 14 | 1 | 24 | 18 | 0 | 21 | Death | Shadow of the Erdtree DLC |
|
Sorcery | Launches a whirl of putrescent jets | 29 | 2 | 32 | 26 | 0 | 45 | Death | Shadow of the Erdtree DLC |
|
Sorcery | Flings a great mass of putrescence | 38 | 1 | 28 | 22 | 0 | 42 | Death | Shadow of the Erdtree DLC |
|
Sorcery | Conjures a microcosm that pulses with a single wave, disappearing in a burst | 26 | 1 | 42 | 0 | 0 | 35 | Finger | Shadow of the Erdtree DLC |
|
Sorcery | Surrounds the caster with a mesh of hefty fingers | 20 | 1 | 36 | 0 | 0 | 20 | Finger | Shadow of the Erdtree DLC |
Agheel's Flame |
Incantation | Spews flame breath ongheel from above | 36 (6) |
1 | 0 | 23 | 15 | 60 | Dragon Communion | Base game |
Ancient Dragons' Lightning Spear |
Incantation | Stabs with red lightning spear from above | 30 | 1 | 0 | 32 | 0 | 41 | Dragon Cult | Base game |
Ancient Dragons' Lightning Strike |
Incantation | Summons red lightning that spreads from impact | 36 | 1 | 0 | 26 | 0 | 31 | Dragon Cult | Base game |
Aspect of the Crucible: Breath |
Incantation | Creates throat pouch to spew fire while walking | 28 (4) |
1 | 0 | 27 | 0 | 40 | Erdtree | Base game |
Aspect of the Crucible: Horns |
Incantation | Creates shoulder horn to gore foes form low stance | 20 |
1 | 0 | 27 | 0 | 49 | Erdtree | Base game |
Aspects of the Crucible: Tail |
Incantation | Creates supple tail to sweep area before caster | 22 |
1 | 0 | 27 | 0 | 42 | Erdtree | Base game |
Assassin's Approach |
Incantation | Silences footsteps, reduces fall damage/ sound | 15 | 1 | 0 | 10 | 0 | 13 | Two Fingers | Base game |
Barrier of Gold |
Incantation | Greatly increases magic damage negation for self 85 allies | 30 | 1 | 0 | 24 | 0 | 13 | Erdtree | Base game |
Beast Claw |
Incantation | Creates claws that tear through the land. | 10 | 1 | 0 | 8 | 0 | 27 | Bestial | Base game |
Bestial Constitution |
Incantation | Alleviates blood loss and frost buildup | 10 |
1 | 0 | 9 | 0 | 10 | Bestial | Base game |
Bestial Sling |
Incantation | Swiftly flings numerous sharp rock shards | 7 | 1 | 0 | 10 | 0 | 19 | Bestial | Base game |
Bestial Vitality |
Incantation | Heals HP over a period of time | 18 | 1 | 0 | 12 | 0 | 10 | Bestial | Base game |
Black Blade |
Incantation | Black blade spinning slash that emits wave of light | 26 |
2 | 0 | 46 | 0 | 44 | Erdtree | Base game |
Black Flame |
Incantation | Throws a ball of raging black fire | 18 | 1 | 0 | 20 | 0 | 25 | Black Flame | Base game |
Black Flame Blade |
Incantation | Enchants right-hand armament with black flame | 15 | 1 | 0 | 17 | 0 | 10 | Black Flame | Base game |
Black Flame Ritual |
Incantation | Summons circle of black flame pillars around caster. | 30 | 1 | 0 | 42 | 0 | 39 | Black Flame | Base game |
Black Flame's Protection |
Incantation | Increases physical damage negation | 30 |
1 | 0 | 30 | 0 | 13 | Black Flame | Base game |
Blessing of the Erdtree |
Incantation | Grants greater blessing to self and nearby allies | 60 | 1 | 0 | 38 | 0 | 50 | Erdtree | Base game |
Blessing's Boon |
Incantation | Grants blessing to self and nearby allies | 30 | 1 | 0 | 24 | 0 | 30 | Erdtree | Base game |
Bloodboon |
Incantation | Scatters bloodflame before caster to set area aflame. | 15 | 1 | 0 | 14 | 17 | 34 | Blood Oath | Base game |
Bloodflame Blade |
Incantation | Enchants right-hand armament with bloodflame | 20 | 1 | 0 | 12 | 10 | 10 | Blood Oath | Base game |
Bloodflame Talons |
Incantation | Creates bloodflame lacerations that then explode | 14 | 1 | 0 | 13 | 15 | 21 | Blood Oath | Base game |
Borealis's Mist |
Incantation | Spews icy breath of Borealis from above | 48 (6) |
1 | 0 | 23 | 15 | 60 | Dragon Communion | Base game |
Burn, O Flame! |
Incantation | Raises a series of flame pillars around caster | 30 |
1 | 0 | 27 | 0 | 36 | Giant's Flame | Base game |
Catch Flame |
Incantation | Momentarily sparks flame from hand | 10 |
1 | 0 | 8 | 0 | 17 | Giant's Flame | Base game |
Cure Poison |
Incantation | Cures poison ailment and reduces poison build-up. | 7 | 1 | 0 | 10 | 0 | 10 | Two Fingers | Base game |
Darkness |
Incantation | Creates area of darkness that conceals caster | 34 | 1 | 0 | 18 | 0 | 24 | Two Fingers | Base game |
Death Lightning |
Incantation | Strikes surroundings with storm of death lightning | 32 |
2 | 0 | 47 | 0 | 32 | Dragon Cult | Base game |
Discus of Light |
Incantation | Fires ring of light before the caster | 3 | 1 | 13 | 13 | 0 | 20 | Golden Order | Base game |
Divine Fortification |
Incantation | Increases holy damage negation | 20 | 1 | 0 | 10 | 0 | 13 | Two Fingers | Base game |
Dragonbolt Blessing |
Incantation | Bolsters caster's body with lightning | 20 |
1 | 0 | 21 | 0 | 20 | Dragon Cult | Base game |
Dragonclaw |
Incantation | Channels dragon to rend foes with dragon claws | 32 | 1 | 0 | 17 | 13 | 50 | Dragon Communion | Base game |
Dragonfire |
Incantation | Channels dragon to spew flame breath | 28 (4) |
1 | 0 | 15 | 12 | 40 | Dragon Communion | Base game |
Dragonice |
Incantation | Channels dragon to spew icy breath | 36 (4) |
1 | 0 | 15 | 12 | 48 | Dragon Communion | Base game |
Dragonmaw |
Incantation | Channels dragon to bite foes before caster | 46 | 1 | 0 | 24 | 16 | 72 | Dragon Communion | Base game |
Ekzykes's Decay |
Incantation | Spews scarlet rot breath of Ekzykes from above | 48 (6) |
1 | 0 | 23 | 15 | 60 | Dragon Communion | Base game |
Elden Stars |
Incantation | Creates a steam of golden shooting stars that assail the area. | 47 | 2 | 0 | 50 | 0 | 48 | Erdtree | Base game |
Electrify Armament |
Incantation | Enchants right-hand armament with lightning damage | 27 | 1 | 0 | 15 | 0 | 10 | Dragon Cult | Base game |
Erdtree Heal |
Incantation | Vastly heals HP for self and nearby allies | 65 | 1 | 0 | 42 | 0 | 50 | Erdtree | Base game |
Fire's Deadly Sin |
Incantation | Sets area and self ablaze with raging flames | 26 | 1 | 0 | 19 | 0 | 28 | Giant's Flame | Base game |
Flame Fortification |
Incantation | Increases fire damage negation | 20 | 1 | 0 | 10 | 0 | 13 | Two Fingers | Base game |
Flame Sling |
Incantation | Throws balls of raging fire | 11 |
1 | 0 | 10 | 0 | 22 | Giant's Flame | Base game |
Flame of the Fell God |
Incantation | Summons raging fireball that explodes and sets the area ablaze | 42 |
2 | 0 | 41 | 0 | 42 | Giant's Flame | Base game |
Flame, Cleanse Me |
Incantation | Alleviates buildup and & cures poison and scarlet rot | 14 | 1 | 0 | 12 | 0 | 10 | Giant's Flame | Base game |
Flame, Fall Upon Them |
Incantation | Hurls several balls of fire at once | 18 |
1 | 0 | 28 | 0 | 40 | Giant's Flame | Base game |
Flame, Grant me Strength |
Incantation | Raises physical and fire-affinity attack power | 28 | 1 | 0 | 15 | 0 | 16 | Giant's Flame | Base game |
Flame, Protect Me |
Incantation | Greatly increases fire damage negation | 30 |
1 | 0 | 24 | 0 | 20 | Giant's Flame | Base game |
Fortissax's Lightning Spear |
Incantation | Stabs from above with two red lightning spears in tandem | 45 | 1 | 0 | 46 | 0 | 52 | Dragon Cult | Base game |
Frenzied Burst |
Incantation | Emits concentrated blast of yellow flame of frenzy from eyes | 24 | 1 | 0 | 22 | 0 | 33 | Frenzied Flame | Base game |
Frozen Lightning Spear |
Incantation | Stabs with ice lightning spear from above | 36 | 1 | 0 | 34 | 0 | 45 | Dragon Cult | Base game |
Giantsflame Take Thee |
Incantation | Hurls massive ball of raging fire | 32 | 2 | 0 | 30 | 0 | 43 | Giant's Flame | Base game |
Glintstone Breath |
Incantation | Channels dragon to spew magic breath | 28 (4) |
1 | 0 | 15 | 12 | 40 | Dragon Communion | Base game |
Golden Lightning Fortification |
Incantation | Greatly increases lightning resistance for self and allies | 30 | 1 | 0 | 24 | 0 | 20 | Erdtree | Base game |
Golden Vow |
Incantation | Increases attack and defense for self and allies | 47 | 1 | 0 | 25 | 0 | 50 | Erdtree | Base game |
Great Heal |
Incantation | Greatly Heals HP for self and nearby allies | 45 | 1 | 0 | 15 | 0 | 40 | Erdtree | Base game |
Greyoll's Roar |
Incantation | Emits the roar of Elder Dragon Greyoll | 62 | 2 | 0 | 28 | 17 | 80 | Dragon Communion | Base game |
Gurrang's Beast Claw |
Incantation | Creates beast claws to rend surroundings with shockwaves | 21 | 1 | 0 | 15 | 0 | 42 | Bestial | Base game |
Heal |
Incantation | Heals HP for you and nearby allies. | 32 | 1 | 0 | 12 | 0 | 35 | Two Fingers | Base game |
Honed Bolt |
Incantation | Strikes foe with lightning bolt from above | 12 | 1 | 0 | 24 | 0 | 29 | Dragon Cult | Base game |
Howl of Shabriri |
Incantation | Shrieks, building up madness in nearby foes | 21 |
1 | 0 | 33 | 0 | 38 | Frenzied Flame | Base game |
Immutable Shield |
Incantation | Increases left-hand shield's affinity/ailment resistance | 15 | 1 | 19 | 19 | 0 | 10 | Golden Order | Base game |
Inescapable Frenzy |
Incantation | Latches onto foes to spread madness | 32 |
1 | 0 | 21 | 0 | 31 | Frenzied Flame | Base game |
Lansseax's Glaive |
Incantation | Swap form above with red lightning glaive | 28 | 1 | 0 | 40 | 0 | 55 | Dragon Cult | Base game |
Law of Causality |
Incantation | Retaliates upon receiving a number of blows | 22 | 1 | 29 | 0 | 0 | 20 | Golden Order | Base game |
Law of Regression |
Incantation | Heals all ailments and dispels all special effects | 55 | 1 | 37 | 0 | 0 | 50 | Golden Order | Base game |
Lightning Fortification |
Incantation | Increass lighting damage negation | 20 | 1 | 0 | 10 | 0 | 13 | Two Fingers | Base game |
Lightning Spear |
Incantation | Hurls lightning spear before caster | 18 |
1 | 0 | 17 | 0 | 28 | Dragon Cult | Base game |
Lightning Strike |
Incantation | Summons lightning bolt that spreads from impact | 21 | 1 | 0 | 28 | 0 | 37 | Dragon Cult | Base game |
Litany of Proper Death |
Incantation | Creates image of Order to deal holy damage | 17 | 1 | 17 | 17 | 0 | 28 | Golden Order | Base game |
Lord's Aid |
Incantation | Alleviates poison/ blood loss/ sleep buildup for self/ allies | 12 | 1 | 0 | 12 | 0 | 10 | Two Fingers | Base game |
Lord's Divine Fortification |
Incantation | Greatly increases holy damage negation incl. allies | 30 |
1 | 0 | 27 | 0 | 20 | Two Fingers | Base game |
Lord's Heal |
Incantation | Massively heals HP for self and nearby allies | 55 | 1 | 0 | 20 | 0 | 45 | Two Fingers | Base game |
Magic Fortification |
Incantation | Increases magic damage negation | 20 | 1 | 0 | 10 | 0 | 13 | Two Fingers | Base game |
Magma Breath |
Incantation | Channels wyrm to spew magma breath | 30 | 1 | 0 | 14 | 10 | 40 | Dragon Communion | Base game |
Noble Presence |
Incantation | Thrust out belly with gusto to unleash repelling shockwave | 20 | 1 | 0 | 26 | 0 | 28 | Black Flame | Base game |
O, Flame! |
Incantation | Momentarily sparks roaring flame from hand | 16 |
1 | 0 | 16 | 0 | 24 | Giant's Flame | Base game |
Order Healing |
Incantation | Alleviates death blight buildup | 15 | 1 | 11 | 11 | 0 | 10 | Golden Order | Base game |
Order's Blade |
Incantation | Enchanted right-hand armament with holy damage | 22 | 1 | 13 | 13 | 0 | 10 | Golden Order | Base game |
Pest Threads |
Incantation | Launches countless sticky threads before caster | 19 | 1 | 0 | 11 | 0 | 35 | Servants of Rot | Base game |
Placidusax's Ruin |
Incantation | Spews golden breath of Dragonlord Placidusax | 62 | 3 | 0 | 36 | 0 | 600 | Dragon Communion | Base game |
Poison Armament |
Incantation | Enchants right-hand armament with poison | 15 | 1 | 0 | 10 | 0 | 10 | Servants of Rot | Base game |
Poison Mist |
Incantation | Releases poison mist before caster | 18 | 1 | 0 | 12 | 0 | 10 | Servants of Rot | Base game |
Protection of the Erdtree |
Incantation | Increases affinity damage negation for self & allies | 30 | 1 | 0 | 35 | 0 | 50 | Erdtree | Base game |
Radagon's Rings of Light |
Incantation | Creates golden ring of light to attack wide area | 25 | 1 | 31 | 31 | 0 | 37 | Golden Order | Base game |
Rejection |
Incantation | Produces a shockwave that pushes away foes. | 9 |
1 | 0 | 12 | 0 | 24 | Two Fingers | Base game |
Rotten Breath |
Incantation | Channels dragon to spew scarlet rot breath | 36 (4) |
1 | 0 | 15 | 12 | 48 | Dragon Communion | Base game |
Scarlet Aeonia |
Incantation | Creates a giant flower that explodes with scarlet rot | 56 | 3 | 0 | 35 | 0 | 50 | Servants of Rot | Base game |
Scouring Black Flame |
Incantation | Sweeps area before caster with black flame | 21 |
1 | 0 | 28 | 0 | 36 | Black Flame | Base game |
Shadow Bait |
Incantation | Creates shadow that lures the aggression of foes of human build | 15 | 1 | 0 | 13 | 0 | 14 | Two Fingers | Base game |
Smarag's Glintstone Breath |
Incantation | Spews magic breath of Glintstone Dragon Smarag from above | 36 (6) |
1 | 0 | 23 | 15 | 60 | Dragon Communion | Base game |
Stone of Gurranq |
Incantation | Hurls a boulder before the caster | 15 |
1 | 0 | 13 | 0 | 37 | Bestial | Base game |
Surge, O Flame! |
Incantation | Incinerates area before caster with stream of fire | 1 |
1 | 0 | 9 | 0 | 2 | Giant's Flame | Base game |
Swarm of Flies |
Incantation | Releases a swarm of bloodflies before caster | 14 | 1 | 0 | 11 | 16 | 24 | Blood Oath | Base game |
The Flame of Frenzy |
Incantation | Emits burst of yellow flame of frenzy from eyes | 16 |
1 | 0 | 16 | 0 | 30 | Frenzied Flame | Base game |
Theodorix's Magma |
Incantation | Spews magma breath of Theodorix from above | 45 |
1 | 0 | 21 | 14 | 60 | Dragon Communion | Base game |
Triple Rings of Light |
Incantation | Fire three rings of light before the caster | 23 |
1 | 23 | 23 | 0 | 28 | Golden Order | Base game |
Unendurable Frenzy |
Incantation | Emits violent burst of yellow flame of frenzy from eyes | 30 (6) |
1 | 0 | 31 | 0 | 40 | Frenzied Flame | Base game |
Urgent Heal |
Incantation | Heals a small amount of HP | 16 | 1 | 0 | 8 | 0 | 30 | Two Fingers | Base game |
Vyke's Dragonbolt |
Incantation | Bolsters right-hand armament & body with red lightning | 35 | 1 | 0 | 23 | 0 | 20 | Dragon Cult | Base game |
Whirl, O Flame! |
Incantation | Sweeps area before caster with stream of fire | 21 | 1 | 0 | 13 | 0 | 26 | Giant's Flame | Base game |
Wrath of Gold |
Incantation | Produces golden shockwave that knocks back foes | 40 | 1 | 0 | 32 | 0 | 44 | Erdtree | Base game |
Adula's Moonblade |
Sorcery | Sweeping slash followed by cold blade projectile | 22 | 1 | 32 | 0 | 0 | 22 | Carian | Base game |
Ambush Shard |
Sorcery | Strikes from behind with projectile fired from distance | 16 | 1 | 23 | 0 | 0 | 15 | Night | Base game |
Ancient Death Rancor |
Sorcery | Summons horde of vengeful spirits that chase down foes | 24 | 1 | 34 | 24 | 0 | 27 | Death | Base game |
Briars of Punishment |
Sorcery | Wounds caster to unleash trail of bloodthrorns | 13 |
1 | 0 | 21 | 0 | 22 | Thorn | Base game |
Briars of Sin |
Sorcery | Summons thorns from a whorl of own blood | 9 | 1 | 0 | 24 | 0 | 26 | Thorn | Base game |
Cannon of Haima |
Sorcery | Lobs an explosive magic projectile in an arc | 45 |
1 | 25 | 0 | 0 | 42 | Glintstone | Base game |
Carian Greatsword |
Sorcery | Performs sweeping slash using magical greatsword | 14 | 1 | 24 | 0 | 0 | 22 | Carian | Base game |
Carian Phalanx |
Sorcery | Forms a defensive arch of numerous magic glintblades | 26 | 1 | 34 | 0 | 0 | 16 | Carian | Base game |
Carian Piercer |
Sorcery | Impales foes with magical greatsword | 19 | 1 | 27 | 0 | 0 | 25 | Carian | Base game |
Carian Retaliation |
Sorcery | Dispels enemy spells and retaliates with glintblades | 8 | 1 | 17 | 0 | 0 | 15 | Carian | Base game |
Carian Slicer |
Sorcery | Performs swift sweeping slash using magical sword | 8 |
1 | 14 | 0 | 0 | 12 | Carian | Base game |
Collapsing Stars |
Sorcery | Pulls foes toward caster with gravity projectile volley | 18 |
1 | 36 | 0 | 0 | 27 | Gravity | Base game |
Comet |
Sorcery | Fires a great magic comet | 26 |
1 | 52 | 0 | 0 | 31 | Glintstone | Base game |
Comet Azur |
Sorcery | Fires a tremendous comet within a starry torrent | 40 (10) |
3 | 60 | 0 | 0 | 34 | Glintstone | Base game |
Crystal Barrage |
Sorcery | Fires a volley of glintstone crystal shards | 14 (2) |
1 | 23 | 0 | 0 | 26 | Glintstone | Base game |
Crystal Burst |
Sorcery | Fires a burst of glintstone crystal shards | 14 | 1 | 18 | 0 | 0 | 9 | Glintstone | Base game |
Crystal Release |
Sorcery | Scours area with violent rain of crystal shards | 38 |
1 | 41 | 0 | 0 | 26 | Crystalian | Base game |
Crystal Torrent |
Sorcery | Creates crystal mass that fires stream of crystal shards | 20 (5) |
1 | 47 | 0 | 0 | 30 | Crystalian | Base game |
Eternal Darkness |
Sorcery | Creates a dark space that draws in spells | 25 | 1 | 35 | 0 | 0 | 15 | Night | Base game |
Explosive Ghostflame |
Sorcery | Causes ghostflame explosion that burns wide area | 29 |
1 | 42 | 30 | 0 | 45 | Death | Base game |
Fia's Mist |
Sorcery | Release a mist of death before caster | 25 | 1 | 23 | 18 | 0 | 13 | Death | Base game |
Founding Rain of Stars |
Sorcery | Releases a downpour of star rain for a while | 32 |
2 | 52 | 0 | 0 | 31 | Primeval | Base game |
Freezing Mist |
Sorcery | Releases cold mist before caster | 20 | 1 | 21 | 0 | 0 | 13 | Snow Witch | Base game |
Frozen Armament |
Sorcery | Enchants right-hand armament with frost | 20 |
1 | 15 | 0 | 0 | 10 | Snow Witch | Base game |
Gavel of Haima |
Sorcery | Attacks using a magic greathammer | 25 | 1 | 25 | 0 | 0 | 38 | Glintstone | Base game |
Gelmir's Fury |
Sorcery | Covers area with surge of magma from the earth | 27 (3) |
1 | 28 | 15 | 0 | 38 | Magma | Base game |
Glintblade Phalanx |
Sorcery | Forms a defensive arch of magic glintblades | 20 | 1 | 22 | 0 | 0 | 12 | Carian | Base game |
Glintstone Arc |
Sorcery | Launches a horizontally-widening magic arc | 10 |
1 | 13 | 0 | 0 | 18 | Glintstone | Base game |
Glintstone Cometshard |
Sorcery | Fires a magic comet with a trailing tail | 19 |
1 | 36 | 0 | 0 | 28 | Glintstone | Base game |
Glintstone Icecrag |
Sorcery | Fires mass of cold magic from glintstone | 12 |
1 | 15 | 0 | 0 | 26 | Snow Witch | Base game |
Glintstone Pebble |
Sorcery | Fires magic projectiles from glintstone | 7 | 1 | 10 | 0 | 0 | 20 | Glintstone | Base game |
Glintstone Stars |
Sorcery | Fires guided magic shooting stars | 14 |
1 | 12 | 0 | 0 | 21 | Glintstone | Base game |
Gravity Well |
Sorcery | Pulls foes toward caster with gravity projectile | 12 |
1 | 17 | 0 | 0 | 20 | Gravity | Base game |
Great Glintstone Shard |
Sorcery | Fires larger magic projectiles from glintstone | 12 | 1 | 16 | 0 | 0 | 26 | Glintstone | Base game |
Great Oracular Bubble |
Sorcery | Launches a large magic bubble | 16 | 1 | 25 | 0 | 18 | 27 | Oracle | Base game |
Greatblade Phalanx |
Sorcery | Forms a defensive arch of larger magic glintblades | 35 | 1 | 29 | 0 | 0 | 20 | Carian | Base game |
Loretta's Greatbow |
Sorcery | Fires great arrow from a magic greatbow | 28 |
1 | 26 | 0 | 0 | 30 | Carian | Base game |
Loretta's Mastery |
Sorcery | Fires four great arrow from a magic greatbow at once | 43 |
1 | 46 | 0 | 0 | 33 | Carian | Base game |
Lucidity |
Sorcery | Alleviates buildup of sleep and madness | 10 | 1 | 17 | 0 | 0 | 10 | Carian | Base game |
Magic Downpour |
Sorcery | Summon a magic mass that sprays projectiles over area | 20 |
1 | 15 | 0 | 0 | 17 | Carian | Base game |
Magic Glintblade |
Sorcery | Creates sigil that forms a projectile glintblade after delay | 12 | 1 | 14 | 0 | 0 | 22 | Carian | Base game |
Magma Shot |
Sorcery | Fires lump of magma that explodes on contact | 18 |
1 | 19 | 10 | 0 | 21 | Magma | Base game |
Meteorite |
Sorcery | Calls small meteors down from the sky | 30 (10) |
1 | 30 | 0 | 0 | 35 | Gravity | Base game |
Meteorite of Astel |
Sorcery | Calls a hail of small meteorites from the void. | 60 (12) |
2 | 55 | 0 | 0 | 40 | Gravity | Base game |
Night Comet |
Sorcery | Fires a semi-invisible magic comet | 24 | 1 | 38 | 0 | 0 | 30 | Night | Base game |
Night Maiden's Mist |
Sorcery | Releases life-sapping silver mist before caster | 20 | 1 | 14 | 0 | 0 | 20 | Night | Base game |
Night Shard |
Sorcery | Swiftly fires a semi-invisible magic projectile | 7 |
1 | 18 | 0 | 0 | 9 | Night | Base game |
Oracle Bubbles |
Sorcery | Launches several small magic bubbles | 12 |
1 | 19 | 0 | 15 | 18 | Oracle | Base game |
Rancorcall |
Sorcery | Summons vengeful spirits that chase down foes | 14 |
1 | 16 | 14 | 0 | 21 | Death | Base game |
Ranni's Dark Moon |
Sorcery | Incarnate a cold, dark moon and launch it at foes. | 62 |
2 | 68 | 0 | 0 | 32 | Moon | Base game |
Rennala's Full Moon |
Sorcery | Incarnate a full moon and launch it at foes | 55 | 2 | 70 | 0 | 0 | 32 | Moon | Base game |
Rock Blaster |
Sorcery | Thrust staff into ground to emit a massive shockwave | 25 (4) |
1 | 21 | 0 | 0 | 35 | Glintstone | Base game |
Rock Sling |
Sorcery | Summons rocks from the earth and sends its flying | 18 |
1 | 18 | 0 | 0 | 29 | Gravity | Base game |
Roiling Magma |
Sorcery | Fires lump of magma that explodes after delay | 32 | 1 | 21 | 12 | 0 | 27 | Magma | Base game |
Rykard's Rancor |
Sorcery | Releases searing spirits that repeatedly explode after delay | 26 | 2 | 40 | 18 | 0 | 36 | Magma | Base game |
Scholar's Armament |
Sorcery | Enchants right-hand armament with magic damage | 25 | 1 | 12 | 0 | 0 | 10 | Glintstone | Base game |
Scholar's Shield |
Sorcery | Enhances left-hand shield damage negation | 30 | 1 | 12 | 0 | 0 | 10 | Glintstone | Base game |
Shard Spiral |
Sorcery | Fire twin spiraling projectiles | 14 |
1 | 27 | 0 | 0 | 28 | Glintstone | Base game |
Shatter Earth |
Sorcery | Thrust staff into ground to emit a shockwave | 12 |
1 | 15 | 0 | 0 | 22 | Glintstone | Base game |
Shattering Crystal |
Sorcery | Creates crystal mass that shatters in forward burst | 32 | 1 | 38 | 0 | 0 | 30 | Crystalian | Base game |
Star Shower |
Sorcery | Fires six shooting stars that pursue foes | 23 |
1 | 24 | 0 | 0 | 26 | Glintstone | Base game |
Starlight |
Sorcery | Creates star light to illuminate surroundings | 12 |
1 | 15 | 0 | 0 | 5 | Glintstone | Base game |
Stars of Ruin |
Sorcery | Fire twelve dark shooting stars that pursue foes | 38 | 1 | 43 | 0 | 0 | 29 | Primeval | Base game |
Swift Glintstone Shard |
Sorcery | Swiftly fires magic projectiles from glintstone | 5 |
1 | 12 | 0 | 0 | 9 | Glintstone | Base game |
Terra Magica |
Sorcery | Raises the magic strength of those within the sigil | 20 | 1 | 20 | 0 | 0 | 12 | Glintstone | Base game |
Thops's Barrier |
Sorcery | Erect a magic forcefield to deflect spells | 7 |
1 | 18 | 0 | 0 | 10 | Glintstone | Base game |
Tibia's Summons |
Sorcery | Summons Those Who Live in Death | 20 |
1 | 28 | 20 | 0 | 27 | Death | Base game |
Unseen Blade |
Sorcery | Makes right-hand armament completely invisible | 18 | 1 | 12 | 0 | 0 | 10 | Night | Base game |
Unseen Form |
Sorcery | Makes the caster semi-invisible | 20 |
1 | 16 | 0 | 0 | 10 | Glintstone | Base game |
Zamor Ice Storm |
Sorcery | Thrust staff into ground to create freezing tornado | 22 |
1 | 36 | 0 | 0 | 27 | Snow Witch | Base game |
Sorceries by Type
Carian Sorceries
Cold Sorceries
Crystalian Sorceries
Death Sorceries
Finger Sorceries
Glintstone Sorceries
Gravity Sorceries
Magma Sorceries
Moon Sorceries
Night Sorceries
Oracle Sorceries
Primeval Sorceries
Thorn Sorceries
Incantations by Type
Bestial Incantations
Black Flame Incantations
Blood Oath Incantations
Dragon Communion Incantations
Dragon Cult Incantations
Erdtree Incantations
Frenzied Flame Incantations
Giant's Flame Incantations
Golden Order Incantations
Messmer Fire Incantations
Miquellan Incantations
Servants of Rot Incantations
Spiral Incantations
Two Fingers Incantations
- Anonymous
IMO, instead of the head-scratching derp animation when a spell fails, your toon should do what happens with WA's if you don't have the skill requirements of the weapon: play the animation as-is but without any FP-consuming effects (i.e. just wave the staff / seal without casting the spell) - maybe with just a little stupid magic light that doesn't do anything beyond make it obvious you're wasting your time. If your staff / seal hits an enemy, it counts as a regular R2 and hits for the same damage. Anyone else think this should be a thing?
- Anonymous
200 spells and like 10-15 are actually fun to use/aren't copy and pasted in some capacity? Also, the magic gauge was a mistake, instead of making low tier spells still somewhat useful, since they individually have a lot more uses, they simply made them outdated the second that you get the direct upgrade version, considering that they eat into the same resource, I guess it all boils down to quantity over quality as it always does with games like these, ER was a mess, quite a decent mess mind you, but a mess nonetheless, people are just not willing to accept it for some reason.
- Anonymous
Big ass book as thick as the bible => 2 incantations
A single scroll => 2 Sorceries
Someone is using too many words.
- Anonymous
Sorcery:
Pros:
Fast casting time
Very good at chain casting
Long range
Useful against any armored or stone enemy
Easy access to Frostbite
Cons:
Lacks damage diversity, with the few that exist being scare or situational
Nothing really is weak to Magic unless you count the usefulness against armored foes.
Requires high investment into int, though is still useful
Incantations:
Pros:
Diverse damage variety
Has support, healing, and buffs in one package
Very useful for a hybrid build due to lower requirements compared to sorcerer + buffs/supports
Weakness exploitation
Many flashy and visually appealing animations
Cons:
Slower casting time
smaller range and higher fp cost on average compared to sorcery
- Anonymous
Can someone make a mode that adds the spells that we never got like the ricocheting death sorcery and the crucible tongue/centaur incantation?
- Anonymous
Skills can be used if you have at least 50% of its cost, I wish spells could be used if you have at least ~80% or so of its cost, I hate to refil when I have like 1 or 2 less fp than what the spell requires
- Anonymous
my god spell blade builds are terrible. it's basically just a normal build but with the disadvantage of having to level mind a bit, just to end up never using spells since using a sword is a million times better in basically every circumstance
- Anonymous
- Anonymous
Can someone please explain what the point is in having spells (especially ones clearly designed for crowd control) with a range of maybe 10 feet at best, a 2-second windup, and no hyperarmor? The effective range window on a lot of spells (WA skills too) can literally be a few inches, even for enemies not known for their speed - get it even slightly wrong and either they just step out of range, or they close the distance and bonk you out of it before you can pull it off.
As much as I love the spells in ER for looking cool af and hitting like a truck in the right situation, a good number of them just aren't that practical to regularly use, and the most common reason by a mile is the above to some degree (with the heavy restrictions on replenishing FP coming in second).
Can we all agree that Sorceries and Incantations both suffer from the "grass is greener" effect when looking over the fence at each other?
Speaking for myself, I kind of wanted a little more variety in Dragon Cult spells than just: Lightning Spear, Knight's Lightning Spear, and 9 different flavors of Lightning Strike that are largely redundant except ADLS which is so strong that it's boring.
There is something to be said about damage type variety among Sorceries. Sure, I would much prefer if several Gravity-based spells & skills dealt lightning damage, but you still have access to frostbite, bleed, standard physical, and fire damage, so things could certainly be worse.
- Anonymous
I have 212 spells. I can’t find which one I’m missing! How tf does this happen? I’ve gone over this list and checked it against my spell inventory 15 times. Are we sure there are 213?!?
- Anonymous
Bro why are the incantations just so much cooler.
Mike Wazoski really did sorcerers dirty
- Anonymous
I went into the dlc the first time as a pure dex thinking what could go wrong? Then I see all these new cool looking sorceries and incantations and look forward to going into the dlc with my int and my fth build. Now I know... yes, now I know indeed...
- Anonymous
How can we not get the bouncing spells the death dudes in the catacombs get?
- Anonymous
While I hesitate to call the new golden arc school a straight upgrade over golden order in practice that's exactly how it works out. Giant Golden Arc > Three Rings Of Light
- Anonymous
I get that incantations have way more implementations than sorcery, since sorcery is mostly space stuff, but they really did sorcery dirty in the DLC with the amount of sorcery vs incantations added. Also the incantations are just way more fun and don't force you to go around with a walking cane inbued with a space marble.
- Anonymous
I need more ice, bubble, thorn, root, poison, thunder, fire spells.
Erdtree spells with damage powers from trees and plants?
What about sleeping spells from songs?
- Anonymous
my post was removed asking about new spell and speaking of its existence? its afinity from dark souls 2, why post removed? im greatly confused, im hoping someone had replied since i've been constantly checking post waiting hours lol why, lets try this again, theres a new spell that hornsent uses that cast black orbs in front of caster and launches at foe when in close proximity, i dont know if its a weapon skill or a spell
- Anonymous
the new spell thats like afinity from dark souls 2 isnt listed here, it summons dark orbs around caster and launches when close in proximity, ive seen people use it, hornsent uses it but nothing discloses how to get it or that it exists at all
- Anonymous
The good news is that I finally got more gravity sorcery and new crucible incantations. The bad news is I still don't have any sleep sorcery. I was hoping for something like poison or frozen mist but for sleep since I only play PvE. Maybe they thought something like that would be annoying in PvP which is probably true. Still kinda sad though considering, well, the whole backstory of Saint Trina in relation to the DLC and the lack of some sleep spells. Would have been a perfect opportunity. I still like what we got, though. Excited to try some of this stuff out!
- Anonymous
It's also worth mentioning that some of the new schools of magic appear to be missing adequate payouts at high level:
1. Mesmer fire
2. Spiral incantations
What is your big F you spell for using these spell categories, well the answer is that they apparently don't exist in elden ring.
Unless your plan is just to use them as a faith splash?
That's probably fine.
- Anonymous
It's also worth mentioning that some of the new schools of magic appear to be missing adequate payouts at high level:
1. Mesmer fire
2. Spiral incantations
What is your big F you spell for using these spell categories, well the answer is that they apparently don't exist in elden ring.
Unless your plan is just to use them as a faith splash?
That's probably fine.
- Anonymous
Just going to mention here that there are something like 3-4 incantations that need spell school adjustments. So the devs can go ahead and do that whenever they get a chance after bug fixs etc. I'll list them here:
1. Divine bird feathers (beast incantation)
2. Multi-layered rings of light (gold order)
3. Beast tornado (beast incantation)
It's pretty normal when releasing new content to miss things like this so I can't wait to see what happens with the 100 new weapons, some stuff will be broken as well.
- Anonymous
Just going to mention here that there are something like 3-4 incantations that need spell school adjustments. So the devs can go ahead and do that whenever they get a chance after bug fixs etc. I'll list them here:
1. Divine bird feathers (beast incantation)
2. Multi-layered rings of light (gold order)
3. Beast tornado (beast incantation)
It's pretty normal when releasing new content to miss things like this so I can't wait to see what happens with the 100 new weapons, some stuff will be broken as well.
- Anonymous
int/arc has once again been cucked. thank you miyakazi, very cool!
- Anonymous
DLC sorcery spells are less than Incantation spells. I was hoping the spell types that had few items (like bubbles magic or magma magic) will add in the DLC. But good thing new thorn spell added.
- Anonymous
- Anonymous
Either decrease spell damage or make them use more FP so you can be a mage without health and armor not a bullgoat spamming 2 shot spells.
- Anonymous
Lots of people hoping of Vow of Silence in the DLC. Honestly, I'd like it, but only if it has high enough requirements (25-30 Faith would probably be enough) that using it will actually shut down some of the user's options as well as their foe's. It was always pretty neat fighting Vilhelm in DS3 since he could shut down your spells but in doing so would also get rid of his own healing. If the DLC has enemies like that in it it would be super neat, since melee builds would have to face all the spells that their opponents can bring while magic builds would need to adapt to using their melee weapons but would be fighting a (moderately) easier foe.
- Anonymous
some spells from the dlc are already on the list, but I'm trying to avoid spoilers aaaaa
- Anonymous
With we mages, trust us when we say that our magic can cover almost anything, including a huge variety of ways to kill someone.
... whatever you do, dont make me SPELL it out for ya! (Dramatic raising if magic staff here)
- Anonymous
- Anonymous
I praise Elden Ring for trying to formulate a Sorcery/Incantation/Skill for EVERY conceivable situation. Now you just need to figure out where each of them fit.
- Anonymous
Dlc please give us Vow of Silence but make it last for 5 minutes.
- Anonymous
i wish they would casting more engaging to use, the basic gameplay is still nearly 1:1 with how it was in demons. Melee combat has been fun from the beginning and has only improved while casting is still the same standing 20 feet from an enemy and watching yellow or blue arrows home in on an enemy. Still as mindless and effortless as it's always been.
I would suggest making it so that manual aiming was improved, would make it much more fun to actually have to aim your attacks. Could make them more powerful to compensate for the skill floor being raised. More utility skills could be nice too like putting down a portal to enter, a lift to jump off or allowing the player to float.
As it stands this is yet another game I'll never do a casting build because it's still the same experience as every other game, boring.
- Anonymous
- Anonymous
The darkness and shadowbait spell should’ve been tools. Darkness would be especially good without having to use a spell slot. As for shadowbait, not much would change though
- Anonymous
If facing the red albinaurics or any annoying crowd and you don’t have wave of gold use charged beast claw. It has good range and spread, and pretty cheap too. Besides it can be buffed by godfrey icon, beast seal and cinquedea.
- Anonymous
- Anonymous
So far I feel that most sorceries have a proper spot and explanation of their nature and connection to glintstone:
Thorn sorceries derive from blood, pain, blindness and a direct connection to the blood star which is apparently something different from the mother of truth (bloodflame). Red glintstone also appears in alberich set so that implies a star-like form derived from blood.
Crystal sorceries are depicted as an advanced form of understanding sorcery that is close the the primeval current
Gravity sorceries deal with meteors and gravitational forces, which can be seen as another form through which glintstone manifests by forces of push and pull as shown with alabaster and onyx lords, and there is also the fact that spells and astel descriptions tend to do some references to a “void” which is directly linked to the stars’ birthplace.
Death sorceries are seen as the result of burning bones to raise vengeful spirits and we’ve seen glintstone is residual life so it makes sense that ghostflame deals magic damage.
But I also feel gaps and some curiosities in regard to magma, moon, cold, bubble and night sorceries
Magma sorceries have the history of being ancient hexes brought into sorcerous use by rykard, having the gelmir staff which boosts them with a red glintstone, and a unique snake symbol when casting them. Besides there’s the fact that these are drawn from the magma of mt gelmir, but no explained relation to stars or glintstone directly besides the staff, unless lava can be considered as part of stars. Nor is there any link to why faith is a requisite for casting them unlike thorn sorceries.
Moon and cold sorceries derive from the moon itself and there are apparently two types of moons. Cold sorceries seem to derive from the dark moon. Now htf are moons related to glintstone idk honestly. But if stars are glintstone then maybe moons are stars of their own. Maybe.
Bubble sorceries have the notion of being “oracles” and cast by claymen, who were priests of the ancient dynasty, without any staff. The claymen are also vulnerable to holy damage so that’s odd, and I can’t help but notice how similar they are to oracle envoys bubbles. But beyond that there’s no explanation of what is their nature.
Night sorceries have the staff of loss which “misses” its glintstone but I believe it’s invisible. We also know these hail from Sellia which is culturally linked to the eternal cities. Besides they have the eternal darkness sorcery which is pretty unique and feels more akin to gravity sorceries. The rest are lore like another type of glintstone manipulation for the purpose of assassination.
Now both bubbles and night sorceries share the same symbol when casted, so they must have relation with the Uhl civilization that came before the eternal cities since the symbol depicts one of those giant thrones with skeletons found underground.
It feels kinda messy, like the balance between functional gameplay and lore notions is compromised in points like these. The lore of most of these sorceries will likely be expanded by dlc so that’s what we have for now, but I doubt much of this will be explained. Anyway the game is still very enjoyable in its lore and concepts
- Anonymous
Is glintstone icecrag slower than regular comet? If so it would make for something to spam alongside ancient death rancor and comet due to its delay
- Anonymous
NEW CONFIRMED DLC LEAKS AS OF 3/8/24
* A Blood Oath incantation that procs bleed instantly and even works on enemies immune to bleed
* A Primeval sorcery that summons a literal star from the sky that falls onto the map killing everything in sight instantly including you
* An Erdtree incantation that irreversibly turns you into a tree for the rest of the entire game
* A legendary Dragon Communion incantation that summons your mother-in-law
* A Kindred of Rot incantation that inflicts deadly poison to enemies by conjuring a burning dumpster from behind your local Denny's
* A Gravity sorcery that summons an all-consuming black hole that just deletes everything in the entire fu cking game
- Anonymous
- Anonymous
I think they should add more spells and incantation cuz I'm bored asf
- Anonymous
Things like crystal torrent, smarag and agheel breath, giantsflame take thee, wrath of gold, moon sorceries and bf ritual can become better if you employ primal glintstone blade and the head scarabs for incants and sorceries for a 35% fp decrease
I haven’t tested it fully on dragon communion incantations so I can’t really tell how worth it these two can become compared to their lesser versions’ efficiency (mathematically, since I suck at that) but their 18% raw damage increase could shine since fp cost in total would go from 216 to 138.
Of course there’s the detriment of lower hp but it’s pretty good in early-mid game when your fp can’t see high numbers.
- Anonymous
In case nobody knew this by now, you can hold Up-D Pad to refresh back to the first spell in your Memory Slot.
This makes spells like Terra Magica or Golden Vow readily available at a moment's notice.
- Anonymous
Hear me out: pair shriek of milos with bloodflame incants and dragon seal with high arcane and you got yourself a monster in pve.
Shriek of milos decreases resistances by 15% and that includes robustness.
This even shreds haligtree knights when using bloodflame talons to stunlock them without having to rely on their raw damage
But tbh you can do so with mohgwyn spear
- Anonymous
Incantations are for having as much fun as possible with the game.
Sorceries are for deleting nuisance roadblocks that you spent hours trying to find a fun way to deal with, and just can't be bothered any more.
I really wish the latter wasn't as common as it is in ER, but at least we have a way around (most) badly-designed enemies / bosses this time.
- Anonymous
PVP and its consequences have been a desaster for the PVE chads.
- Anonymous
In the end what’s stronger in ng+: magma shot, roiling magma or giantsflame take thee?
- Anonymous
Holding out for Aspect of the Crucible: Wings and Aspect of the Crucible: Stinger in the DLC
- Anonymous
Pvp has ruined many spells that could’ve been good and I’ll never doubt it. Of course there are some whose designs were thought badly but:
Flame of the fell god
Stars of ruin,
Founding rain of stars
Elden stars
Blackflame ritual
AoTC: breath
All of them ruined for not being able to implement good features that would otherwise make people complain more about pvp.
- Anonymous
Over half of these are only useful in pve I would like to see more pvp oriented incantations and an update to increase the casting speed on flame cleanse me and beast Constitution also increase the casting speeds of stuff like the fortification spells (not the stronger version) and increase the power you get from the weapon buff incantations like electric armament and make black flame blade last longer
- Anonymous
I have a question: does law of regression debuff your allies too?
- Anonymous
How much stance damage does noble presence deal? It doesn’t say anything in this website about it
- Anonymous
A Faith player and an Intelligence player were doing co-op.
The Faith player began explaining why Incantations were the superior magic type. "I can cast group buffs and group heals for both co-op and Spirit Ashes! I have the best damage type variety of any build, and great status variety too. Not to mention I have better aesthetics. You cast with a stick, and I cast with my hands, so I'm cooler. Why would anyone want to play Intelligence over Incantations?"
The Intelligence player sadly wasn't paying attention, because before the Faith player was even halfway finished speaking, the Intelligence player had already cast six times and killed the boss.
- Anonymous
I believe that certain sorceries could be better if they were AoW allowed for staves, like Lucidity, Starlight and maybe Thopps barrier. Putting these spells in a slot is not worth it since they’re of secondary use, and it’s a pain to look out for these while in combat.
- Anonymous
I still consider it a crime that there isn't a catalyst that can cast both sorceries and incantations.
- Anonymous
I wish they would add a vow of silence like incantation but not do any bs int requirement like with the law of regression incantation, just pure faith requirement or if they must at the very least give it a very small int requirement (or just for the trolls make it a sorcery but have it only have a faith requirement so its like the opposite to law of regression). Int has a way to counter faith by removing buffs (most buffs that are affected by law of regression come from incantations) so faith should get a way to counter spells through a vow of silence incant. It will also have a trade off like with law of regression preventing both people from using any kinds of spells just as law of regression does removing buffs from both parties. Im gonna be honest idk what im writing anymore or how to phrase it but yall get the idea, im mostly just tired of dealing with both mages and prophets(?) spamming the same 2-3 spells at me and whenever i try to get close speed away with light roll at Mach 2. Also its just a cool spell.
TLDR: I want Vow of Silence in DLC but to have it without any bs int requirements like law of regression.
This is just my opinion if u think it should be different say it in the comments this was not very thought out and just a throw in the dark. idk i hate spell spammers
- Anonymous
A 3rd school of magic would have been cool. Something called Curses or Hexes, put Magama, Death and Aberrant sorceries there as those are kind of blasphemy themed. Add some spell equivalents like a gostflame fireball, magma weapon buff, summon thorns around body that builds bleed to enemies you touch, attack with a magic scythe similar to carian sorceries, Deathbird scream similar to howl of shabriri but builds deathblight, rykard's snake chomp, Fia's themed grab attack that steals HP, more necromancy summons like the giant skeletons, dunno.... Int/Fth builds really needed their own thing.
- Anonymous
- Anonymous
It's great how all it took for int builds and faith builds to be good was to make the spells good AND fun.
- Anonymous
There really needs to be a whole class of magic that scales off of arcane. It was fine to subsume pyromancy into faith (and sorcery in the case of magma) since this isn't Dark Souls and the lore is completely different but having 3 magic classes was a good concept and it should make a return.
- Anonymous
70 sorceries and 100 incantations so far... how many do I still need to find?
- Anonymous
70 sorceries and 100 incantations so far... how many do I still need to find?
- Anonymous
They should've kept a third alternative to staffs and talismans. I miss you pyromancy...
- Anonymous
So many incantations to boost fire damage, fire defense, cleanse statuses, but nothing to just buff the weapon with fire, we have to use a grease or an Ash of War that can't be applied to all weapons. Thank you Fromsoft, very cool.
- Anonymous
- Anonymous
So, let's break this down:
Strength & Faith go hand in hand for Incantation(s) since Strength improves your character's Physical Defense while Faith provides plenty of versatile spells and improves Fire Defense on top of it.
Dexterity & Intelligence go hand in hand for Sorceries since Dexterity improves the casting speed of your spells that you need to fast and hard, not to mention the Magic Defense.
It is possible to make a hybrid INT/FAITH build, if you don't mind wearing a Burger King mask and using Azur's Glintstone Staff in one hand and the Erdtree Seal in another.
- Anonymous
"Golden Lightning Fortification" and "Protection of the Erdtree" have the same icon. For anyone wondering, they have both the "Protection of the Erdtree" image
- Anonymous
Is there a sorcery equivalent of frenzied burst in that it is a semi sniper spell?
- Anonymous
Hey so I dont usually play with magic in souls games and I wanna give it a try on a more melee focused character. What should I use?
The GOLDEN LIGHTNING FORTIFICATION has the wrong icon in this list, it has the same icon of the protection of the erdtree.
- Anonymous
Reject virgin Comet Azure. Embrace chad Carian Sword Spells.
- Anonymous
- Anonymous
Entire game is centered around trees and nature = zero druid styled spells
- Anonymous
Srs question how do I do a playthrough focused on magic without dying of boredom? I want to try something new, but the most fun I had was clearing out Gatefront with the Lordsworn's Greatsword, and now I just want to do melee again.
- Anonymous
The fact we don't get a spell commanding scarlet rot butterflies ala Swarm of Flies, dealing some physical and some scarlet rot build up alongside pretty orange butterflies is m i s e r a b l e
- Anonymous
They really didn't have to remove pyromancy. It was a cool additional playstyle that allowed true int-faith builds to exist. Int-faith that we have in Elden Ring is so underwhelming and disappointing.
- Anonymous
Add poison magic to either intelligence builds or incantations builds. Add a poison staff like the ones mushroom worshippers use and allow us to use poison magic. Also there's barely any poison bosses in the game that has any interesting lore and unless we count rot as poison.
Anyways, my point is add mushroom poison magic attacks since they are already utilised in the game and therefore should be able to be learned by the player, lore wise.
- Anonymous
Erdtree spells with plants attack. Please!
And more bubble, thorn, fire, ice, thunder, stone, stars spells.
What about chants to buff the players?
- Anonymous
- Anonymous
I miss chain-casting. Yeah, it was an exploit, but so were wavedashing in Melee and even combos in Street Fighter II. But of course the scrubby Souls community would cry about something that makes the game objectively more interesting until it gets removed.
- Anonymous
- Anonymous
Currently running giants pyro incants with the Blasphemous Blade and Giants beard hair whip thingie... Trying to steal / Regen as much HP / FP as possible .. any suggestions welcomed
- Anonymous
there should be a dragon ending called the age of old where you follow greyoll quest line
- Anonymous
Would like death sorcery and some more black flame incantations
- Anonymous
I wish there were more Frozen Lightning spells. Actually, just more Frozen Lightning things in general.
- Anonymous
There should be just a regular fire buff like carthus flame arc from ds3
- Anonymous
idk if its just me but I personally just think incantations have a lot more variety, even though magic is way more op.
- Anonymous
Spell Boost. What is it, how is calculated, etc. No explanation whatsoever. Well done.
- Anonymous
I'm kinda torn on the spell list in this game. On one hand, I love variety. The sheer breadth of effects and flavor for spells unmached for games of this type, if not games in general.
But the flip side is that some of the magic types feel same-y or cramped. Having only two spells works for something like Full Moon Sorceries, since they're supposed to be the ultimate in big f**k-you blasting sorceries, but the Claymen Sorceries, for example, feel like they were just tossed in to fill the gap of sorceries with an arcane requirement. On the other hand, some spells feel like they got grouped in with each other to pad out the sub-school size and not because they actually have a strong thematic tie to each other.
Then there's the Dragon Communion Incantations + Placidusax's Ruin, which are certainly numerous and clearly connected, but they dilute the inherent "cool factor" of harnessing the power of dragon's breath over ELEVEN different spells when there's maybe three really distinctive effects between the lot of them. In contrast, simpler, less high concept ideas you might expect a few iterations of just don't have them. Outside of basic glintstone projectile sorceries and basic healing incantations, you're lucky to get a couple tiers of a spell. Weapon enhancements don't even get that much, and even Demon's Souls had two weapon damage buff spells.
All in all, I think I'd rather things were pared down a bit if it meant each school of magic could feel complete, but not overcrowded and still retain its own identity. Even dark spells from DS3 managed this better than some ER magic subtypes, despite being split and assimilated into the three main spell types.
- Anonymous
- Anonymous
You know how Dragons Dogma had a light attack and heavy attack for archistaves which deal ranged magic damage so you could handle weaker enemies without needing to cast spells. I'd have thought by now they'd have done something similar with staffs, not super long range or high damage or anything, but something which means you can actually function as a staff user if you do run out of FP. Something cheap and cheerful that scales somewhat with INT and weapon level, means you'd have to actually find and learn your first spell and can 'finish off that group of mobs to get flasks back' because if you are a staff-and-robes purist and don't want subweapons or big bonks, you're stuck with a firm wack on the head until the next grace. The fact arrows and spells are still a finite resource is a shame.
- Anonymous
- Anonymous
if anyone sees this tell me what is a staff that can carry to elden beast
- Anonymous
Fantasy rpg centred around a giant tree and there's no proper nature magic like roots, tendrils, vines and flowers. Not counting the thorn sorceries because they're made of blood, Scarlet aeonia is the closest we get - and melinas healing tree which we don't even have access to.
It's really good until the boss targets you.
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