Magic Spells in Elden Ring is a combat mechanic where players conjure the dark arts to execute a variety of offensive, defensive and support functions. From casting elemental magic, healing properties, and support-based spells, these have various effects and properties that can be inflicted on both players and enemies. This page contains a full list of all the spells in the game.


Equipment Restrictions

You must have a Staff equipped to cast Sorceries, or a Sacred Seal to cast Incantations.

Casting Sorceries and Incantations consumes FP.

You can restore FP by finding and killing Cerulean (blue) Teardrop Scarabs or complete groups of enemies.

Memory Slots

Your memory slots determine the number of Sorceries and Incantations you can memorize.




Elden Ring Magic Spells

Magic Gallery
Magic Comparison table


Sorcery Spells have a wide variety of effects. You must have a Staff equipped in order to conjure a Sorcery. There are a total of 7 Sorceries in the Network Test, most obtained by purchase from Sorceress Sellen



Incatation Spells have a wide variety of offensive effects. You must have a Sacred Seal equipped in order to conjure an Incatation. There are a total of 11 Incantations in the Network Test.



Spells Comparison Table

Quick Search of All Spells

Spell Name Type Effect FP Slot INT FAI Location
Glintstone Pebble Sorcery Fires magic projectiles from glintstone 7 1 10 - Starting Equipment of Enchanted Knight
Sorceress Sellen (300)
Glintstone Stars Sorcery Fires guided magic shooting stars 14 1 13 - Sorceress Sellen (400)
Glintstone Arc Sorcery  Launches a horizontally-widening magic arc 10 1 13 - Teardrop Scarab among crabs south-east from Dragon-Burnt Ruins
Carian Piercer Sorcery  Conjures a magic sword to impale foes 23 1 13 - Starting Equipment of Enchanted Knight
Meteorite Sorcery  Calls small meteors down from the sky 30 1 16 - Sorceress Sellen (600)
Briars of Sin Sorcery  Summons thorns from a whorl of your own blood 9 1 11 - Sorceress Sellen (400)
Magic Bubble Sorcery Launches several bubbles of magic 12 1 10 - Sorceress Sellen (400)
Urgent Heal Incantation Heals a small amount of HP 16 1 - 8 Looted from a corpse within Murkwater Catacombs, in Limgrave.
Heal Incantation Heals HP for you and nearby allies. 32 1 - 12 Can be purchased from Gatekeeper Gostoc for 400 Runes. Gostoc is located in: Stormveil Castle Entrance.
Prophet starting equipment.
Beast Claw Incantation Creates claws that tear through the land. 8 1 - 10 Can be purchased from Gatekeeper Gostoc for 400 Runes. Gostoc is located in: Stormveil Castle Entrance.
Prophet starting equipment.
The Flame of Frenzy Incantation The yellow flame of frenzy bursts from your eyes. 16 1 - 12 Can be purchased from Nomadic Merchant for 500 Runes. Normadic is located in: Limgrave, Dissenter's Cave
Cure Poison Incantation Cures poison ailment and reduces poison build-up. 7 1 - 8

Dropped by a Teardrop Scarab on the beach below the Seaside Ruins Site of Grace.

Looted from a corpse on the northwest corner of the beach from the Dissenter's Cave in Limgrave

Oh, Flame! Incantation Sparks a roaring flame on your hands. 10 1 - 8 Found at the Stormfoot Catacombs in Limgrave. Located behind the first flamethrowing machine you encounter.
Rejection Incantation Produces a shockwave that pushes away foes. 9 1 - 10 Found at the Stormfoot Catacombs in Limgrave.
Litany of Proper Death Incantation Heals a small amount of HP. 16 1 - 8 Looted off a body resting on a platform at the Scavenger's Shack in Stormhill.
Feast Upon Flame Incantation Throws balls of raging fire. 14 1 - 12 Can be found in Limgrave on the island where the Church of Dragon Communion is located. It drops from a Teardrop Scarab at the back of the island when killed.
Dragonfire Incantation Spews flaming breath with draconic power. 28 2 - 12

Starting equipment for the Champion Class

Found on the island with the Church of Dragon Communion. You must scale the building behind the stone dragon.

Greyoll's Roar Incantation Sounds the roar of Great Ancient Dragon Greyoll. 85 1 - 15 Located at the Church of Dragon Communion in Limgrave. To get this Incantation you must have defeated Flying Dragon Agheel and received the Dragon Heart. Interact with the statue next to the dragon corpse once you have this to receive this Incantation.



Full Game Speculation Below


Elden Ring Magic: What ER Spells could be like

Magic in previous titles

FromSoftware began this journey with a rather limited selection of gear in Demon’s Souls and expanded it exponentially for subsequent Dark Souls titles. So, their “under 80” collection of weapons and 18 Armor sets became “over 220” weapons and over 90 Armor sets.

The increase in the quantity of gear didn’t necessarily mean a reduction in quality, as special effects continued to pop up and weapons acquired special skills to enhance their movesets.

Additionally, Bloodborne introduced the concept of “Trick Weapons”, limiting the player’s arsenal but allowing each weapon’s moveset to become truly intricate and unique.

Magic on the other hand has undergone less radical changes, with the main “Miracles” for buffing and healing and “Sorceries” for offensive magic becoming a norm. Dark Souls experimented with different schools of magic, introducing pyromancies and hexes in an attempt to diversify the caster’s options, and make casting possible for non-mage builds.


The Magic We Will Surely See

There will likely be new and unexpected gear in the game, but first let’s discuss the equipment and magic you will surely see in Elden Ring.

“There will be a Plethora of weapons, magic and builds, and a focus on RPG elements. FromSoftware expects equipment variety to be larger than Souls in this regard.” – From announcement interviews

Magic we expect to see because of previous games:

  • Healing Magic
  • Self-Buffs
  • Stealth Magic
  • Resurrection / Second Chance Magic
  • Soul Spears and such direct hit magic missiles
  • Shielding Magic
  • Return to checkpoint Magic
  • Elemental Magic (Lightning, Fire)


Elden RingMagic: What could be completely New

Of course even if we’re expecting familiar systems and mechanics, we are certain FromSoftware will treat us to new and interesting concepts. We are hoping to see them stay true to their “biggest ever” claim from the announcement and deliver on a scale that no other souls game has before.

To this end, here are some of the concepts we would really love to see explored


Enhanced Magic

Spellcasting has become rather stale, and I would love to see it buffed to provide more for the aspiring mage. My first idea on this regard is to enhance the animations and scale of magic. Since the game has a day-time cycle, we could be allowed to cast “daily” spells that have a significant effect on the world: let me increase loot chance, prevent rain, create darkness in an entire region so stealth is easier, etc


New Elemental Magic

So far, magic has been “light, dark, lightning, fire”. It’s time to get ice, water, earth, poison, etc into the hands of spellcasters as well. Crowd Control freeze spells, tidal wave or cleansing water spells, and of course Norse-themed druid earth and nature magic could give the Elden Ring magic schools a completely new feel


NPC Equipment & Magic

Boss Souls have been used to craft weapons and magic, and in some instances obtain special Armor. What I would like to see added to this system is the temptation of an evil playthrough where murdering specific NPCs gives the option to obtain special and unique gear and spells. Let Bosses and NPCs alike be fair game for the gear-obsessed, and allow us to craft many armours, weapons and spells from their life essence.


So what do you Think?

Your equipment and loadout are an integral part of gameplay. So now we want to know what you think: What will the Equipment of Elden Ring be like? Are you expecting anything new? What was your favourite upgrade system? What are your most wanted changes to the Armor, weapons and magic, and what do you really, really want to keep the same? Let us know in the comments


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    • Anonymous

      Would love to see ice magic in game since most Souls games have frost build-up/ice weapons. Spells for mage and warrior builds. For the mage maybe summon giant shards that crash down from above or maybe conjure a fog cloud that slowly moves away from the caster causing frost build-up and can possibly freeze opponents solid making them brittle/guaranteed crit. For the more melee oriented builds have frost weapon enchants or an armor buff that coats your armor in ice reducing damage and causing frost build-up on melee attackers. All in all, would be happy to see more elemental types than the basic fire, light, dark, and lightning.

      • Anonymous

        The miracles look powerful for the most part, and in beast claw's case could perhaps use a nerf in terms of FP cost or damage. A number of the sorceries don't look that great though. The meteor spell has a long cast and seems to easily miss enemies, the bubble spell either doesn't do enough damage or doesn't linger in the air for nearly long enough, and the briar spell isn't powerful enough to justify such a large health cost. The blood magic spells need to be really powerful or no one will use them if they all cost that much health or more, plus FP.

        • Anonymous

          Magic looks so good and viable in this game. Remember how lightning arrow's main thing that makes it OP is that you can hold it? Well now you can charge your spells so you can mix up timings or try to roll catch.

          • Anonymous

            I hope they dont just throw pyromancy into a category with something else in final build. I love pyro I hope they dont neglect it.

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