Magic Spells in Elden Ring is a combat mechanic where players conjure the dark arts to execute a variety of offensive, defensive and support functions. From casting elemental magic, healing properties, and support-based spells, these have various effects and properties that can be inflicted on both players and enemies. This page contains a full list of all the spells in the game.
Casting Sorceries and Incantations consumes FP.
You can restore FP by finding and killing Cerulean (blue) Teardrop Scarabs or complete groups of enemies.
Your memory slots determine the number of Sorceries and Incantations you can memorize.
Elden Ring Magic Spells
Sorcery Spells have a wide variety of effects. You must have a Staff equipped in order to conjure a Sorcery. There are a total of 7 Sorceries in the Network Test, most obtained by purchase from Sorceress Sellen
Incatation Spells have a wide variety of offensive effects. You must have a Sacred Seal equipped in order to conjure an Incatation. There are a total of 11 Incantations in the Network Test.
Spells Comparison Table
Quick Search of All Spells
|Glintstone Pebble||Sorcery||Fires magic projectiles from glintstone||7||1||10||-||Starting Equipment of Enchanted Knight
Sorceress Sellen (300)
|Glintstone Stars||Sorcery||Fires guided magic shooting stars||14||1||13||-||Sorceress Sellen (400)|
|Glintstone Arc||Sorcery||Launches a horizontally-widening magic arc||10||1||13||-||Teardrop Scarab among crabs south-east from Dragon-Burnt Ruins|
|Carian Piercer||Sorcery||Conjures a magic sword to impale foes||23||1||13||-||Starting Equipment of Enchanted Knight|
|Meteorite||Sorcery||Calls small meteors down from the sky||30||1||16||-||Sorceress Sellen (600)|
|Briars of Sin||Sorcery||Summons thorns from a whorl of your own blood||9||1||11||-||Sorceress Sellen (400)|
|Magic Bubble||Sorcery||Launches several bubbles of magic||12||1||10||-||Sorceress Sellen (400)|
|Urgent Heal||Incantation||Heals a small amount of HP||16||1||-||8||Looted from a corpse within Murkwater Catacombs, in Limgrave.|
|Heal||Incantation||Heals HP for you and nearby allies.||32||1||-||12||Can be purchased from Gatekeeper Gostoc for 400 Runes. Gostoc is located in: Stormveil Castle Entrance.
Prophet starting equipment.
|Beast Claw||Incantation||Creates claws that tear through the land.||8||1||-||10||Can be purchased from Gatekeeper Gostoc for 400 Runes. Gostoc is located in: Stormveil Castle Entrance.
Prophet starting equipment.
|The Flame of Frenzy||Incantation||The yellow flame of frenzy bursts from your eyes.||16||1||-||12||Can be purchased from Nomadic Merchant for 500 Runes. Normadic is located in: Limgrave, Dissenter's Cave|
|Cure Poison||Incantation||Cures poison ailment and reduces poison build-up.||7||1||-||8||
Looted from a corpse on the northwest corner of the beach from the Dissenter's Cave in Limgrave
|Oh, Flame!||Incantation||Sparks a roaring flame on your hands.||10||1||-||8||Found at the Stormfoot Catacombs in Limgrave. Located behind the first flamethrowing machine you encounter.|
|Rejection||Incantation||Produces a shockwave that pushes away foes.||9||1||-||10||Found at the Stormfoot Catacombs in Limgrave.|
|Litany of Proper Death||Incantation||Heals a small amount of HP.||16||1||-||8||Looted off a body resting on a platform at the Scavenger's Shack in Stormhill.|
|Feast Upon Flame||Incantation||Throws balls of raging fire.||14||1||-||12||Can be found in Limgrave on the island where the Church of Dragon Communion is located. It drops from a Teardrop Scarab at the back of the island when killed.|
|Dragonfire||Incantation||Spews flaming breath with draconic power.||28||2||-||12||
Starting equipment for the Champion Class
Found on the island with the Church of Dragon Communion. You must scale the building behind the stone dragon.
|Greyoll's Roar||Incantation||Sounds the roar of Great Ancient Dragon Greyoll.||85||1||-||15||Located at the Church of Dragon Communion in Limgrave. To get this Incantation you must have defeated Flying Dragon Agheel and received the Dragon Heart. Interact with the statue next to the dragon corpse once you have this to receive this Incantation.|
Full Game Speculation Below
Elden Ring Magic: What ER Spells could be like
Magic in previous titles
FromSoftware began this journey with a rather limited selection of gear in Demon’s Souls and expanded it exponentially for subsequent Dark Souls titles. So, their “under 80” collection of weapons and 18 Armor sets became “over 220” weapons and over 90 Armor sets.
The increase in the quantity of gear didn’t necessarily mean a reduction in quality, as special effects continued to pop up and weapons acquired special skills to enhance their movesets.
Additionally, Bloodborne introduced the concept of “Trick Weapons”, limiting the player’s arsenal but allowing each weapon’s moveset to become truly intricate and unique.
Magic on the other hand has undergone less radical changes, with the main “Miracles” for buffing and healing and “Sorceries” for offensive magic becoming a norm. Dark Souls experimented with different schools of magic, introducing pyromancies and hexes in an attempt to diversify the caster’s options, and make casting possible for non-mage builds.
The Magic We Will Surely See
There will likely be new and unexpected gear in the game, but first let’s discuss the equipment and magic you will surely see in Elden Ring.
“There will be a Plethora of weapons, magic and builds, and a focus on RPG elements. FromSoftware expects equipment variety to be larger than Souls in this regard.” – From announcement interviews
Magic we expect to see because of previous games:
- Healing Magic
- Stealth Magic
- Resurrection / Second Chance Magic
- Soul Spears and such direct hit magic missiles
- Shielding Magic
- Return to checkpoint Magic
- Elemental Magic (Lightning, Fire)
Elden RingMagic: What could be completely New
Of course even if we’re expecting familiar systems and mechanics, we are certain FromSoftware will treat us to new and interesting concepts. We are hoping to see them stay true to their “biggest ever” claim from the announcement and deliver on a scale that no other souls game has before.
To this end, here are some of the concepts we would really love to see explored
Spellcasting has become rather stale, and I would love to see it buffed to provide more for the aspiring mage. My first idea on this regard is to enhance the animations and scale of magic. Since the game has a day-time cycle, we could be allowed to cast “daily” spells that have a significant effect on the world: let me increase loot chance, prevent rain, create darkness in an entire region so stealth is easier, etc
New Elemental Magic
So far, magic has been “light, dark, lightning, fire”. It’s time to get ice, water, earth, poison, etc into the hands of spellcasters as well. Crowd Control freeze spells, tidal wave or cleansing water spells, and of course Norse-themed druid earth and nature magic could give the Elden Ring magic schools a completely new feel
NPC Equipment & Magic
Boss Souls have been used to craft weapons and magic, and in some instances obtain special Armor. What I would like to see added to this system is the temptation of an evil playthrough where murdering specific NPCs gives the option to obtain special and unique gear and spells. Let Bosses and NPCs alike be fair game for the gear-obsessed, and allow us to craft many armours, weapons and spells from their life essence.
So what do you Think?
Your equipment and loadout are an integral part of gameplay. So now we want to know what you think: What will the Equipment of Elden Ring be like? Are you expecting anything new? What was your favourite upgrade system? What are your most wanted changes to the Armor, weapons and magic, and what do you really, really want to keep the same? Let us know in the comments