Glintstone Staves are a type of Weapon in Elden Ring. Glintstone Staves are used in Elden Ring to cast Sorceries, so if you want to use these Magic Spells then you will need to equip a Glintstone Staff. Most staves don't come with any Skills.
Glintstone Staves can be infused with a single Ash of War, Spinning Weapon. The Carian Regal Scepter has a unique Spinning Weapon skill variant.
Glintstone Staves cannot be greased, spell-buffed, or given new affinities.
While powerstancing staves, the spell you cast will scale off the Sorcery Scaling of the staff you're using to cast it, but any passive multipliers from the staff in the other hand will still apply to the spell. i.e. if you're using the Carian Regal Scepter (and its higher Sorcery Scaling) to cast Night Comet while using the Staff of Loss (passive boost to Night Comet) in the off-hand, the result is stronger than using the Staff of Loss alone to cast that spell.
Shadow of the Erdtree adds 2 new weapons to this category: Maternal Staff, and Staff of the Great Beyond.
These are the base values of the Glintstone Staves with minimum requirements, select the Max option for the max stat investments.
Max scaling done with 80 Intelligence at max level +25 or +10 (additional 80 investment for the Arcane/Faith scaling Staves). Note that the Meteorite Staff cannot be upgraded.
Elden Ring Shadow of the Erdtree Glintstone Staves


Elden Ring Shadow of the Erdtree Glintstone Staves Base Values
Quick Search of All Weapons
Name |
Phy | Sorc Scal |
Mag | Fire | Ligh | Holy | Crit Boost |
Str | Dex | Int | Fai | Arc | Wgt | Passive Effects | Skill |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() Staff of the Great Beyond |
139 26 |
210 |
- 16 |
- 16 |
- 16 |
- 16 |
100 15 |
7 E |
- - |
27 D |
27 D |
- - |
2.5 | Can cast both Sorceries and Incantations | - |
![]() Maternal Staff |
76 22 |
168 |
- 14 |
- 14 |
- 14 |
- 14 |
100 13 |
7 E |
- - |
21 D |
- - |
21 C |
2.5 | Boosts Finger Sorceries (15%) Boosts Hemorrhage buildup of Sorceries |
- |
![]() Astrologer's Staff |
64 25 |
147 | - 15 |
- 15 |
- 15 |
- 15 |
100 15 |
7 E |
- - |
16 C |
- - |
- - |
3 | - | - |
![]() Glintstone Staff |
55 25 |
127 | - 15 |
- 15 |
- 15 |
- 15 |
100 15 |
6 E |
- - |
10 C |
- - |
- - |
3 | - | - |
![]() Academy Glintstone Staff |
83 25 |
190 | - 15 |
- 15 |
- 15 |
- 15 |
100 15 |
6 E |
- - |
28 B |
- - |
- - |
3 | - | - |
86 28 |
129 | - 17 |
- 17 |
- 17 |
- 17 |
100 17 |
8 C |
- - |
12 D |
- - |
- - |
4.5 | Boosts Stonedigger Sorceries (20%) |
- |
|
![]() Demi-Human Queen's Staff |
77 25 |
142 | - 15 |
- 15 |
- 15 |
- 15 |
- 15 |
6 D |
- - |
10 C |
- - |
- - |
3 | - | - |
![]() Azur's Glintstone Staff |
149 25 |
254 | - 15 |
- 15 |
- 15 |
- 15 |
100 15 |
10 D |
- - |
52 B |
- - |
- - |
4 | Reduces casting time of Sorceries and Incantations (adds 40 virtual dexterity), but consumes additional FP (20%) |
- |
167 25 |
283 | - 15 |
- 15 |
- 15 |
- 15 |
100 15 |
10 D |
- - |
52 B |
- - |
- - |
4 | Consumes additional FP (50%) |
- |
|
![]() Carian Glintstone Staff |
74 25 |
171 | - 15 |
- 15 |
- 15 |
- 15 |
100 15 |
6 E |
8 - |
24 C |
- - |
- - |
3 | Boosts Carian Sword Sorceries (15%) |
- |
![]() Carian Glintblade Staff |
64 23 |
166 | - 14 |
- 14 |
- 14 |
- 14 |
100 14 |
6 E |
12 E |
22 C |
- - |
- - |
2.5 | Boosts Glintblade Sorceries (15%) |
- |
![]() Carian Regal Scepter |
168 25 |
287 | - 15 |
- 15 |
- 15 |
- 15 |
100 15 |
8 E |
10 E |
60 B |
- - |
- - |
3 | Boosts Moon Sorceries (10%) |
12 |
![]() Albinauric Staff |
36 23 |
122 | - 14 |
- 14 |
- 14 |
- 14 |
100 14 |
6 E |
- - |
10 D |
- - |
12 C |
2.5 | Boosts Hemorrhage buildup of Sorceries | - |
![]() Staff of Loss |
51 23 |
134 | - 14 |
- 14 |
- 14 |
- 14 |
100 14 |
6 E |
12 E |
14 C |
- - |
- - |
2.5 | Boosts Invisibility Sorceries (30%) |
- |
![]() Gelmir Glintstone Staff |
62 23 |
122 | - 14 |
- 14 |
- 14 |
- 14 |
100 14 |
6 E |
- - |
14 D |
14 D |
- - |
2.5 | Boosts Magma Sorceries (15%) |
- |
![]() Crystal Staff |
185 28 |
244 | - 17 |
- 17 |
- 17 |
- 17 |
100 17 |
8 D |
- - |
48 B |
- - |
- - |
4.5 | Boosts Crystalian Sorceries (10%) |
- |
![]() Rotten Crystal Staff |
250 28 |
243 | - 17 |
- 17 |
- 17 |
- 17 |
100 17 |
8 D |
- - |
48 B |
- - |
- - |
4.5 | Boosts Crystalian Sorceries (10%) Causes Scarlet Rot buildup (50) with melee attacks |
- |
![]() Meteorite Staff |
53 28 |
138 |
- 17 |
- 17 |
- 17 |
- 17 |
100 17 |
6 D |
- - |
18 S |
- - |
- - |
4.5 |
Boosts Gravity Sorceries (30%) |
- |
![]() Staff of the Guilty |
86 28 |
129 | - 17 |
- 17 |
- 17 |
- 17 |
100 17 |
8 D |
- - |
- - |
12 C |
- - |
4.5 | Boosts Thorn Sorceries (20%) Causes Blood Loss buildup (45) with melee attacks |
- |
![]() Prince of Death's Staff |
70 25 |
161 | - 15 |
- 15 |
- 15 |
- 15 |
100 15 |
6 E |
- - |
18 D |
18 D |
- - |
3 | Boosts Death Sorceries (10%) |
- |
Elden Ring Shadow of the Erdtree Glinstone Staves Max Standard Values
Quick Search of All Weapons
Name | Sorc. Scaling | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Maternal Staff![]() |
413 | 188 | - | - | - | - | 100 | 44 | D | - | A | - | A | - | 22 | 14 | 14 | 14 | 14 | 13 | 9 | 2.5 |
Staff of the Great Beyond![]() |
352 | 233 | - | - | - | - | 100 | 44 | D | - | B | B | - | - | 26 | 16 | 16 | 16 | 16 | 15 | 8 | 2.5 |
Academy Glintstone Staff | 345 | 151 | - | - | - | - | 100 | 40 | D | - | S | - | - | - | 25 | 15 | 15 | 15 | 15 | 15 | 10 | 3 |
Albinauric Staff | 374 | 111 | - | - | - | - | 100 | 38 | D | - | B | - | S | - | 23 | 14 | 14 | 14 | 14 | 14 | 9 | 2.5 |
Astrologer's Staff | 340 | 148 | - | - | - | - | 100 | 40 | D | - | S | - | - | - | 25 | 15 | 15 | 15 | 15 | 15 | 10 | 3 |
Azur's Glintstone Staff | 362 | 212 | - | - | - | - | 100 | 42 | C | - | S | - | - | - | 25 | 15 | 15 | 15 | 15 | 15 | 10 | 4 |
Carian Glintblade Staff | 337 | 129 | - | - | - | - | 100 | 38 | D | D | S | - | - | - | 23 | 14 | 14 | 14 | 14 | 14 | 9 | 2.5 |
Carian Glintstone Staff | 329 | 144 | - | - | - | - | 100 | 40 | D | - | S | - | - | - | 25 | 15 | 15 | 15 | 15 | 15 | 10 | 3 |
Carian Regal Scepter | 373 | 219 | - | - | - | - | 100 | 40 | D | D | S | - | - | - | 25 | 15 | 15 | 15 | 15 | 15 | 10 | 3 |
Crystal Staff | 367 | 279 | - | - | - | - | 100 | 46 | C | - | S | - | - | - | 28 | 17 | 17 | 17 | 17 | 17 | 11 | 4.5 |
Demi-Human Queen's Staff | 291 | 158 | - | - | - | - | 100 | 40 | C | - | S | - | - | - | 25 | 15 | 15 | 15 | 15 | 15 | 10 | 3 |
Digger's Staff | 305 | 202 | - | - | - | - | 100 | 46 | C | - | S | - | - | - | 28 | 17 | 17 | 17 | 17 | 17 | 11 | 4.5 |
Gelmir Glintstone Staff | 319 | 162 | - | - | - | - | 100 | 38 | D | - | B | B | - | - | 23 | 14 | 14 | 14 | 14 | 14 | 9 | 2.5 |
Glintstone Staff | 329 | 144 | - | - | - | - | 100 | 40 | D | - | S | - | - | - | 25 | 15 | 15 | 15 | 15 | 15 | 10 | 3 |
Lusat's Glintstone Staff | 413 | 243 | - | - | - | - | 100 | 42 | C | - | S | - | - | - | 25 | 15 | 15 | 15 | 15 | 15 | 10 | 4 |
Prince of Death's Staff | 430 | 188 | - | - | - | - | 100 | 40 | D | - | A | A | - | - | 25 | 15 | 15 | 15 | 15 | 15 | 10 | 3 |
Rotten Crystal Staff | 365 | 375 | - | - | - | - | 100 | 46 | C | - | S | - | - | ![]() |
28 | 17 | 17 | 17 | 17 | 17 | 11 | 4.5 |
Staff of Loss | 339 | 130 | - | - | - | - | 100 | 38 | D | D | S | - | - | - | 23 | 14 | 14 | 14 | 14 | 14 | 9 | 2.5 |
Staff of the Guilty | 305 | 202 | - | - | - | - | 100 | 46 | C | - | - | S | - | ![]() |
28 | 17 | 17 | 17 | 17 | 17 | 11 | 4.5 |
Notes & Trivia about Glintstone Staves in Elden Ring
- Shadow of the Erdtree added a new Thrusting Sword, the Carian Sorcery Sword, which can also be used to cast sorceries.
- There has been debate as to whether Staffs or Staves is the applicable plural use of these weapons. According to the Merriam-Webster dictionary, these two terms are interchangeable.
- Among staves that scale exclusively off Int, the best Sorcery casting implement for each Int threshold:
- Demi-Human Queen's Staff for 10-40 Int
- Carian Sorcery Sword for exactly 41 Int (but also requires 19 Dex)
- Academy Glintstone Staff for 42-67 Int
- Carian Regal Scepter for 68+ Int
- Lusat's Glintstone Staff outshines the rest from 52+ Int, but increases your FP costs by 50%
- Anonymous
Shame that Staves aren't treated as weapons. Affinities, Ash of War variety, an actual moveset...
It's like FromSoft is phobic in giving Casters good gameplay and wants them to play as Spellblades instead.
- Anonymous
just finished a filthy wizard build using 6 staves on it with different bonus types main casting tolls where maternal and prince of death, then soft swapped the metiorite staff, carian glintstone, gelmir or guilty depending on what school i wanted to boost i also had two staff of loses to hard swap incase someone needed f&%$ing up
- Anonymous
the "No Skill" from staffs should overwrite the aow of your right hand weapon. What is so hard about two handing?
- Anonymous
- Anonymous
This page should have a link to the sorcery scaling page on this wiki.
IMO, there should be a feature to override a staff's/seal's 'skill' with a spell. For example, while in 'Memorize Spell' UI, the user could press L3/LSB to 'mark' a certain spell. Then, f you have a staff or seal in your right hand (or two-handing the staff/seal), that spell would be hidden from the cycle rotation and instead would be cast when you press the 'skill' input (L2/LT). This way, we could have a dedicated slot for one specific spell we want, so we do not need to cycle through all spells just to cast this one spell then go back. Of course, if the 'marked' spell is an incantation, the override only occurs if you right hand or two hand a sacred seal or staff of the great beyond, and if the 'marked' spell is a sorcery, this only occurs with staves or carian sorcery sword.
- Anonymous
IMO Staves (and also Seals) should have an additional feature to "slot" spells to its Ash of War slot, if it is currently "no skill". This way, we could have a dedicated slot for a certain spell (e.g. the one we cast the most, or a buff one).
- Anonymous
- Anonymous
i wish elden ring staves had ashes of wars for them. elden ring staves should ALL have their ashes of wars changeable, and certain sorceries should be turned into ashes, like starlight, allow the sorcery ashes to be able to be used on staves as well, and maybe new ashes brought in just for staves, such as the return of steady chant from dark souls 3, or maybe a new melee one/ranged one. would make pure casters much more interesting.
Really only one Ash of War? Shields get more than that and Sacred Seals get NONE?
FromSoft proving that they hate casters once again.
- Anonymous
the walking animation should have you using these as walking sticks, especially the ones called 'Scepter'
- Anonymous
Don’t you think it’s funny how most of those come with the AoW “No Skill”? Not implying anything, just a thought
- Anonymous
A lot of people find the the concept of a staff in the hand silly and redundant. So what I believe Fromsoft should have done was to make the staves gauntlet-like armaments with glintstone embedded with them - lore-wise sorcery depends on glintstone to cast spells. This way fashion still exists with the staves, and you don't look like you are comically swigging a wooden wand around. To be honest, a lot of the staffs just look like wooden sticks, only a few are worth it for the fashion. So, I would happily like the change.
- Anonymous
I wish there is a magic casting tool like sacred seal, Wizards are cool but Mages cast with their hands and sometimes look cooler
- Anonymous
AoWs that should be available to staves aside from Spinning Weapon: Starlight, Miriam's Vanishing, Terra Magicus..the ideas are endless.
- Anonymous
Idk why some ppl want ashes for these so bad. In my int character I have zweihander and claymore and a staff in offhand. I can use both sorceries and ashes of war. The weapon's weight and requirements means I have less points to invest in mind, but that ain't a problem when I'm bonking mfs in the head. That's a fun playstyle
- Anonymous
how come the table for max upgrades doesn't include sorcery scaling? that seems like a fairly important thing to include
- Anonymous
I'm just waiting for the dumb faith users to complain they don't get any faith staves
- Anonymous
Was really hoping the DLC dropped the Stave of Intransigence. Maybe next time
- Anonymous
- Anonymous
With Shadow of the Erdtree maybe it would be a good idea to put a note on this and the Sacred Seals pages about combination catalysts that don't fit the page such as the Staff of the Great Beyond for seals and Carian Sorcery Sword for staves. Those are the only two I know of off-hand but I'm sure there are more.
- Anonymous
I just realised that there isn't a staff that boosts cold sorceries specifically
- Anonymous
- Anonymous
Me in Dark Souls 3 when using an Izalith Staff against Pyromancy-flamers:
'Hey! When you put that in your equipment slots, does the menu ask 'is it in yet?'!?' *laughs as stomps with melee spells with much range and dark spells galore*
Me in Elden Ring, just starting PvP with sorceries against Seal users:
"Don't worry baby, i'll be gentle!"
*Does various flashy magic casts while fighting Incantation-user... Only for incantationer to get in position to kill me in one fast combo and taunt me afterward*
"Ow, my pride...."
- Anonymous
Path of Exile taught us to say "staves" instead of "staffs" XD
- Anonymous
They should add a section explaining duel wielding and if the benefits of the off hand staff have to be in the off hand like can I cast with Lusats staff in my left hand and get the benefit of the meteorite staff in the right hand cause I like to have my main staff in my left hand…
- Anonymous
I wish two handing staves did something like pulling out a book or a scroll for the offhand. just putting two hands on a staff is odd imo
- Anonymous
- Anonymous
=Intelligence Test=
So, have they fired all the Glintstone ______ in Raya Lucaria?
Your answer?
(Like) Staffs
(Dislike) Staves
- Anonymous
I hate that all the hybrid staves have terrible scaling at 45/45 compared to an 80 INT Carian Regal Scepter... The seals (Golden Order, Dragon Communion) don't have that issue
- Anonymous
- Anonymous
I'm a little bummed that the DLC didn't offer me any better options for staves than the Carian Scepter or Lusat's.
It's not the biggest thing in the world, i guess, but I feel like my pure int wizard kind of just started and (will have) ended the dlc the exact same way.
- Anonymous
- Anonymous
- Anonymous
I think the Albinaruc should be stronger considering it’s scaling
- Anonymous
- Anonymous
- Anonymous
- Anonymous
This is supposed to be a wiki with accurate info. It’s STAVES!
- Anonymous
Come here to find out which staff to use for my build... learned a lot about the history and grammatical usage of the word "staff"
...still not sure which staff to use, but now I'm scared to use more than one.
- Anonymous
they need to update demi human staff scaling on this list, cuz it also scales with strength
i wonder how will it perform at 80 str too
- Anonymous
- Anonymous
"Please note that this page used to be called Glintstone Staves, but was changed to Glintstone Staffs due to public demand. Fextralife overlords will not divagate from this decisive action, and any motion to rectify the grammar will be met with fierce intransigence."
funnest shiz i ever seen
- Anonymous
It's a real shame ashes of war are non existent for staves. Here's a small list of stuff I think would be fun and, hopefully, not game breaking:
1) the ability to assign any 1 memory slot skill to your L2 so you could easily have a spell on demand instead of having to cycle your entire list.
2) a temporary ancestal spirit's horn talisman effect
3) a seppuku/power within type AoW that temporarily boosts spell damage
4) gravitas should be a default/unchangeable AoW for the meteorite staff
5) glintblade phalanx
6) carian grandeur
7) make terra magica, carian retaliation, thop's barrier, and eternal darkness ashes of war instead of spells
Hopefully we see something in the DLC, it would be make pure caster's a lot more interesting
- Anonymous
Funniest thing is that they forgot to change the word Staves to Staffs everywhere except the title. If you are going to use **** grammer, at least make it consistent.
- Anonymous
- Anonymous
I hope we get some fun sorcery casting catalyst in the dlc. I liked my telescopic immolation tinder in DS3.
- Anonymous
everyone: arguing over staves/staffs
me: how the hell do you pronounce intransigence
- Anonymous
- Anonymous
- Anonymous
I hope there's an invisible staff or something with the DLC, wielding a weapon on the right and a staff on the left looks incredibly stupid lmao
- Anonymous
why not make a staff absurdly long like izalith catalyst, give it spear's R2 moveset(incl jump and running R2) but the R1 function as a casting staff, doesn't have powerstanced move but scale well with STR even for the sorcery scaling so it can be two-handed for better spell damage and as a weapon for STR INT build, cannot receive ash of war or buffed with magic ofc, not gonna ask that far
- Anonymous
- Anonymous
- Anonymous
It's a shame the aow selection is so terrible on these. You got spinning weapon or nothing. Glintstone pebble, glintblade phalanx and carian greatsword/grandeur seem like they would work well.
- Anonymous
The upgrading and scaling of glintstone staffs is so dumb. The Astrologer staff is 1.31x stronger at +25 than at +0. A +25 Guardian's 's Swordspear is 2.78x stronger. The staff is 2.31x stronger at 80 int than 16 int at max level. The spear is 1.74x stronger at max level from 16 to 80 dex with keen affinity. The scaling at lower levels on staffs is idiotic as they scale worse than at a higher level, meaning they're weaker at lower levels. The Astrologer's staff gains 3.45 scaling per level between 16 and 40 but 3.5 points from 40 to 60, even with the points below a soft cap, it is worse. The guardian's swordspear is 4.84x stronger at +25 with 80 dex than at +0 with 16 dex. The astrologer's staff is 2.95x stronger at +0 with 80 int, even though is scales higher. The astrologer's staff should have 320 sorcery scaling at +25 and 16 int, following the upgrading values for other weapons and 700+ scaling at 80 int with +25. There is no reason to create an entirely different scaling system for staffs and seals when one is already there for weapons. They just needed to alter the sorcery and incant scaling values of individual spells to make sure they were not too strong and make others as strong as they should be.
Hey, I have a little a question, which staff is best for a faith/int build. Prince of death or gelmir?
- Anonymous
Demihuman queen staff is that kind of weapon you know that just exists there, or at least I thought so.
Turns out you can get access to scholar’s shield more easily with it plus a glintstone crown of your choice or swap to rennala crown for no detriment so that it levels your intelligence up to 12 (minimun requirement for SS)
Best starting classes for it are samurai and vagabond if your builds are for dexterity or strength respectively since both are close to 10 int.
You can also access low damage spells like glintstone arc but those are useless with low intelligence so only stick with scholar shield.
- Anonymous
I’d love an expansion to AoW for staffs and change some to have innate, like make one that cost FP for magick shield two tiers not tower shield, it’s weak to phs so you’d still consider shield for weight. A uniq one that absorb 60% spells damage on you and can then throw that 40% on next spells casting high risk high rewards. A buff that coats the caster in Crystal making you very resistant except for strike dmg and force fat roll. Wish staff of loss could cast a muffle for more stealth shenanigans. Glintblade staff parriably with glintblade retaliation.
- Anonymous
- Anonymous
Shame that FromSoft absolutely refuses to give a proper combat update for Catalysts (Seals & Staves).
Please replace the useless R2 attack already! Swap it for a FP-free spell attack that is thematic for that Catalyst.
Glintsword Staff? Make the attack similar to Farron Flashsword.
L2 is also essentially a dead button for Casters! At least allow the Spell-like Ash of War options.
Meteor Staff? Allow it to use Gravitas for additional battlefield control.
Even L1 (2-Handed) is another dead button! Blocking with a Catalyst is pointless due to weak defensive stats and even if you do block, you can't even Guard Counter with it.
Make L1 (2H) Aim Spell or a Spell Wheel for quick spell selection.
It's baffling how little changes have occured to improve Caster combat since Demon's Souls, but Martials will almost always get a significant upgrade with nearly every release.
- Anonymous
- Anonymous
- Anonymous
Notes and trivia:
The title was changed to Glintstone Staffs due to public stupidity.
- Anonymous
The scaling for the digger staff is wrong. It says C scaling for strength and D for int, when it’s the opposite in the game.
- Anonymous
Do passives of Azur's/Lusat's staffs(ves) stack if you dual wield them?
- Anonymous
What are staffs? Is that even a word?
According to dictionary, staffs is a word if used as an abbreviation for Staffordshire.
- Anonymous
"Staffs". They clip both with my weapons (colossals, polearms) and my respect for grammar.
- Anonymous
- Anonymous
Lusat's have the same sor scaling at 99 Int as Godwyn's staff at 80 Int/Fai.
- Anonymous
On the real end game , thy who have 80 int and fai with +25 Prince of Death's Staff.
Just open with a moon spell after that Death Rancor can melt every boss in this game
- Anonymous
I just arrived looking to reference this page and oh my god people are stupid. It's Staves. How are people this stupid to make this a thing?
- Anonymous
DLC Idea: add in a magical ring/seal that casts sorceries and scales with both Dex and Int. Would be cool if ER had a sorcery casting option that's not a staff, like the Crystal Chime in DS3.
- Anonymous
It would be nice if this off-topic staves/staffs nonsense was removed
- Anonymous
Staff: Finished weapon made from a stave.
Stave: Raw piece of wood from which a staff is made.
:P
- Anonymous
A shame there's no Weapon-Staves like in Dark Souls 2 and 3.
Also wishing they had a proper staff for Incantations and Sorceries at once...
... maybe also a staff that could have cast lightning incantations, or actual lightning sorceries. [I mean, c'mon! We have fire sorceries, for fudge's sake!]
- Anonymous
really wished that ER had longer staves like in ds that can like slightly increase the range of some melee spells
SORCERY SCALING AT 80 INTELLIGENCE AND MAX UPGRADE:
Astrologer's Staff: 340
Glintstone Staff: 329
Academy Glintstone Staff: 345
Digger's Staff: 305
Demi-Human Queen's Staff: 291
Azur's Glintstone Staff: 362
Lusat's Glintstone Staff: 413
Carian Glintstone Staff: 329
Carian Glintblade Staff: 337
Carian Regal Scepter: 373
Albinauric Staff: 198
Staff of Loss: 339
Gelmir Glinstone Staff
Crystal Staff: 367
Rotten Crystal Staff: 365
Meteorite Staff: 272
Staff of the Guilty: 129
Prince of Death's Staff: 296
On a pure Intelligence build the top 3 highest are:
1. Lusat's Glintstone Staff: 413
2. Carian Regal Scepter: 373
3. Crystal Staff: 367
- Anonymous
Really dumb how the melee is strictly physical, scaling off strength. Having magic damage scaling off int as well would be great
- Anonymous
- Anonymous
IMO Lusat staff is not worth it it drains too much mana per spell for me to consider it, I always go for prince of death staff or carian regal scepter because they still do a lot and let me cast 50% more spells than Lusats
- Anonymous
- Anonymous
Really disappointed in elden ring for not letting us put certain AOWs on the staffs
- Anonymous
- Anonymous
why even have an attack? its not like the str scaling gives any meaningful contribution to the damage
- Anonymous
Alright so we need a crystal bell equivalent in eldering something that can cast both incantations and sorcery's so what should it be? Radagons staff, already incantations that are related to Radagon require Int and Radagon was married to Rennala the moon lady in charge of wizard school. Give use the Golden Stick that Radagon used to dry his clothes or smth. Also I think a staff that has the same aesthetic as the Golden Order Greatsword might be cool.
- Anonymous
- Anonymous
- Anonymous
Meet them halfway and just call it "Glintstone Stafes" with no explanation
- Anonymous
I would like a steady chant ash of war that increases magic damage by 10% for 15 seconds, just like in DS3.
- Anonymous
From the Oxford English Dictionary entry for staff:
"c 1539 in Aungier Syon (1840) 131 They bare small staves in their honds to lepe over the watery playshes."
Invented by Tolkien my ass.
Earlier in the same entry (emphasis mine):
"The plural form staves is now somewhat archaic, exc. in certain senses in which a sing. form stave has been developed from it; but it is still PREFERRED in those senses that are confined to LITERARY USE.]"
EG: Video games where everyone and their mother is throwing thee thou thum around.
- Anonymous
Why are there no str/int or dex/int hybrid staffs? It really limits your build choices if you want to build a proper hybrid with int since by end game your spellcasting damage is gonna fall off heavily. The way staffs are currently setup it makes any build choices very uninteresting, since the staff you're gonna use just depends on the upgrade mats available and how much int you have. There's no cost/benefit decision making at all unlike with faith hybrid builds for example where different str/faith stat allocations will shift what sacred seal is best, and also depend on what you're using the seal for (since buffs and heals don't care about incant scaling). Int just feels like one of those stats where if you want to build around it and get use out of your sorceries, you have to commit very largely to it, and that's kind of a bummer.
For example, you won't be able to pair radhan swords or royal greatsword with serious spell casting at below RL200. You won't be able to maximise a cold infused great weapon and get serious spell casting with it before RL200. Similarly, if you build for int/faith hybrids and plan to use Golden Order Seal and a staff for casting, you have to prioritize int and limit faith to get decent damage from spell casting using Academy Glintstone Staff. The int/faith hybrid staffs also don't get good until RL200. Why is it designed this way?
- Anonymous
seriously? just spinning weapon? not even quickstep or impaling thrust or literally any other basic ash of war?
Only annoyance is the lack of a dex catalyst, str gets a seal but dex can't get a staff? That speed buff simply isn't enough to makeup for it imo. :/
- Anonymous
At 60-80 Intelligence, the Meteoric ore staff is better than the academy staff until +15 and the royal staff until +6
- Anonymous
Can we really not put the kick ash of war on any of these? Seriously FROMSOFT, what is you fetish for limitation on every little thing that makes sense?
- Anonymous
Shame that Catalyst (Seal/Staff) gameplay has largely been unchanged since Demon's Souls. Whereas Str/Dex builds get a new combat mechanic nearly every game.
You'd think FROM would finally get rid of the useless Bonk attack and replace it with a free, but weak spell attack. As it is, the R2 attack might as well not exist.
It's also a shame that Catalyst's Ash of War choices are practically non-existent. It would've been nice if they at least had access to the magical AoW.
Sadly, too many people are too distracted by the shiny spells to notice how shafted casters are in Elden Ring.
All i'm saying is... I'm a bit disappointed that you can't put more Ashes Of War on the Staffs. It would have been cool to have Gravitational Pull on the Meteorite Staff.
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