Arcane |
|
---|---|
Type | Main Attribute |
Effects | Attribute governing Discovery. Also affects Holy Defense, Vitality, and certain Sorceries and Incantations. |
Arcane is one of the Stats in Elden Ring. Stats refer to various properties that govern your character's strengths and weaknesses, as well as how they are affected by interactions in and out of combat. Arcane primarily influences the Discovery stat, increasing the chance to find items when defeating enemies. Arcane is also used as a modifier for weapons that scale with the Arcane stat, improving the effectiveness and damage of certain Spells. It is one of the 8 Main Attributes that players can spend Runes on to level up, increasing the Stat's effectiveness and influencing their relative secondary stats. Stats such as Arcane are an important aspect of character progression in Elden Ring.
Elden Ring Arcane Stat General Information
- Arcane is your primary way of increasing your Discovery stat. The higher your character's Discovery the higher the chance items will drop from enemies, including making rare drops less rare.
- Every character has a base of 100 Discovery
- Flat rate of +1 Discovery per Arcane level
- Arcane primarily increases your Holy Defense, which increases your defense against attacks that deal Holy Damage.
- +2 Holy Defense per level from 1 to 20 Arcane
- +0.66 Holy Defense per level from 21 to 35 Arcane
- +0.4 Holy Defense per level from 36 to 60 Arcane
- +0.25 Holy Defense per level from 61 to 99 Arcane
- Arcane also primarily increases your Vitality, which increases your resistance to Death Blight.
- +1 Vitality per level from 1 to 15 Arcane
- +0.6 Vitality per level from 16 to 40 Arcane
- +0.5 Vitality per level from 41 to 60 Arcane
- +0.25 Vitality per level from 61 to 99 Arcane
- Arcane affects any Arrow status buildup if the Bow scales with Arcane, which currently only includes the Serpent Bow.
- For weapons that have Arcane scaling, Arcane scales up the amount of Blood Loss build-up, Poison build-up, Sleep build-up, and Madness build-up on the weapon.
- Arcane scaling can be added to weapons using a Blood, Poison, or Occult Enhancement. The Black Whetblade facilitates use of these enhancements.
- Some Weapons require a certain amount of levels in Arcane to be able to wield them effectively.
- When scaling the attack power of a melee armament, like all stats, Arcane soft caps differ depending on the weapon and the damage type being scaled. Scaling on physical damage may be 18/60/80 or 20/60/80. Scaling on magic, fire, lightning, or holy damage is always 20/50/80.
- When scaling the status effect build-up of a melee armament or a spell that has Arcane scaling, Arcane soft caps are 25/45/60. Note that for spells, the catalyst must have Arcane scaling and the amount of increase in build-up is significantly smaller than melee armaments.
- To give an example, a +10 Reduvia at 45 arcane has 87 bleed build up; at 60, it has 94 build up.
- When scaling the status effect build-up of throwing weapons, such as pots, Arcane a unique scaling curve formula for this with soft caps at 15/30/50.
- When scaling the status effect build-up of poison on arrows used with the Serpent Bow, Arcane has a unique scaling curve formula for this with soft caps at 15/30/50. However, for scaling the status effect build-up of blood or sleep arrows used with the Serpent Bow, Arcane scales the same as melee armaments, with soft caps at 25/45/60.
- When scaling the sorcery scaling of the Albinauric Staff or the incantation scaling of the Dragon Communion Seal, Arcane soft caps are 15/30/45.
List of Weapons that scale with Arcane
All weapons listed are shown as if they were level 1.
Weapon | Weapon Type | Phy | Mag | Fir | Lit | Hol | Crit | Str | Dex | Int | Fai | Arc | Weight | Passive Effects | Phy | Mag | Fir | Lit | Hol | Bst |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Axe | 70 | - | - | - | - | 100 | 11 - |
11 - |
- - |
- - |
20 A |
4.5 | - | 47 | 31 | 31 | 31 | 31 | 31 | |
Bow | 75 | - | - | - | - | 100 | 8 E |
15 D |
- - |
- - |
11 D |
3.5 | Causes Poison buildup with all arrow types. Effect is stronger withPoison Arrows. | - | - | - | - | - | - | |
Morgott's Cursed Sword |
120 | - | - | - | - | 110 | 14 E |
35 C |
- - |
- - |
17 D |
7.5 | Causes blood loss buildup: (60) | 42 | 29 | 29 | 29 | 29 | 29 | |
Reduvia |
Dagger | 79 | - | - | - | - | 110 | 5 E |
13 D |
- - |
- - |
13 D |
2.5 | Causes blood lossbuildup: (50) | 38 | 22 | 22 | 22 | 22 | 16 |
Clinging Bone |
Fist | 80 | 24 | - | - | - | 100 | 8 E |
22 C |
- - |
- - |
16 D |
2.5 | - | 36 | 21 | 21 | 21 | 21 | 21 |
Albinauric Staff |
Glintstone Staff | 17 | - | - | - | - | 100 | 6 E |
- - |
10 D |
- - |
12 C |
2.5 | - | 23 | 14 | 14 | 14 | 14 | 14 |
Mohgwyn's Sacred Spear |
Great Spear | 96 | - | 62 | - | - | 100 | 24 D |
14 E |
- - |
- - |
27 D |
10 | Causes blood loss buildup: (73) | 55 | 38 | 38 | 38 | 38 | 38 |
Marais Executioner's Sword |
Great Sword | 94 | 61 | - | - | - | 100 | 24 C |
14 E |
- - |
- - |
23 D |
11.5 | - | 55 | 49 | 38 | 38 | 38 | 38 |
Halberd | 86 | - | - | - | - | 100 | 12 - |
12 - |
- - |
- - |
20 B |
8.5 | - | 51 | 35 | 35 | 35 | 35 | 38 | |
Varre's Bouquet |
Hammer | 46 | - | - | - | - | 100 | 8 E |
16 D |
- - |
- - |
24 C |
2 | Causes blood loss buildup: (39) | 38 | 25 | 25 | 25 | 25 | 25 |
Bloody Helice |
Heavy Thrusting Sword |
121 | - | - | - | - | 100 | 16 E |
19 D |
- - |
- - |
17 D |
8 | Causes blood loss buildup: (55) | 57 | 40 | 40 | 40 | 40 | 34 |
Rivers of Blood |
Katana | 76 | - | 76 | - | - | 100 | 12 E |
18 D |
- - |
- - |
20 D |
6.5 | Causes blood loss buildup: (66) | 47 | 31 | 52 | 31 | 31 | 31 |
Dragon Communion Seal |
Sacred Seal | 25 | - | - | - | - | 100 | - - |
- - |
- - |
10 D |
10 C |
0 | Boosts Dragon Communion Incantations | 25 | 15 | 15 | 15 | 15 | 15 |
Regalia of Eochaid |
Straight Sword | 89 | 57 | - | - | - | 100 | 12 E |
18 D |
- - |
- - |
15 D |
5.5 | - | 48 | 40 | 31 | 31 | 31 | 33 |
Eleonora's Poleblade |
Twinblade | 72 | - | 72 | - | - | 100 | 12 E |
21 D |
- - |
- - |
19 D |
6 | Causes blood loss buildup: (55) | 33 | 23 | 47 | 23 | 23 | 28 |
List of Equipment that increases Arcane
Equipment | Equipment Type | Arcane Increase | Location | Other Effects |
Talisman | +3 | Found on a corpse at the base of the waterfall found at the highest level of Siofra River. [Map Link] |
Increase mind, intelligence, and faith, by +3 each. |
|
Talisman | +5 | Elphael, Brace of the Haligtree: Found on an altar in a sealed room in the southeast lower levels. This room requires a Stonesword Key to unlock. [Map Link] |
Increase mind, intelligence, and faith, by +5 each. |
|
Head Armor | +1 | Dropped by Maleigh Marais, Shaded Castle Castellan, a hostile NPC found in the fields west of The Shaded Castle. [Map Link] |
- |
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Head Armor | +8 | Dropped by the Mimic Tear boss in Nokron, Eternal City. [Map Link] |
Reduces physical damage dealt by 5% |
|
Head Armor | +3 | Obtained by progressing in Sorceress Sellen's Questline | Increases Intelligence by +3, and reduces total stamina by 18%. |
|
Head Armor | +3 | Found on a corpse laying on the walls of the secret area of the unlocked using the Carian Inverted Statue. [Map Link] | - | |
Head Armor | +2 | Can be found inside the Consecrated Snowfield Catacombs. In a room on the second floor, guarded by a Burial Tree Watchdog. [Map Link] | - | |
Head Armor | +4 | Found in Volcano Manor near the Guest Hall grace. Head left from the bonfire, then left again, taking the stairs to the next floor. Head outside and take the ladder to your left onto the roof. Go to the back of the roof and jump off the right side to be taken to a room with the Albinauric Mask. | Decreases HP recovered from the Flask of Crimson Tears by 10%. |
List of Sorceries that require Arcane
Sorcery | Arcane Required | Effect | How to Obtain | Other Requirements |
18 | Launches a large magic bubble | Obtained by defeating the Teardrop Beetle found inside the large stone ruin at the highest level of the Siofra River. [Map Link] | 25 Intelligence. 1 Slot Used. |
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15 | Launches several small magic bubbles | Can be found by killing one of the rolling beetles on top of a broken statue in the first structure on the right from the Siofra River Well Depths site of grace. [Map Link] | 19 Intelligence. 1 Slot Used. |
List of Incantations that require Arcane
Incantation | Arcane Required | Effect | How to Obtain | Other Requirements |
17 | Emits the roar of Elder Dragon Greyoll | Can be purchased at the Dragon Communion Altar at the Cathedral of Dragon Communion for Dragon Heart. You need to defeat Greyoll in order to unlock this Incantation. | 28 Faith. 2 Slots Used. |
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17 | Scatters bloodflame before caster to set area aflame. | Trade Remembrance of the Blood Lord with Enia at Roundtable Hold. | 14 Faith. 1 Slot Used. |
|
16 | Releases a swarm of bloodflies before caster | Found on a corpse along the east wall of the Mohgwyn Palace blood marsh, directly north from the Palace Approach Ledge-Road Site of Grace. | 11 Faith. 1 Slot Used. |
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16 | Channels dragon to bite foes before caster | Can be purchased at the Dragon Communion Altar at the Cathedral of Dragon Communion for 1 Dragon Heart. | 24 Faith. |
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15 | Spews magic breath of Glintstone Dragon Smarag from above | Can be purchased at the Dragon Communion Altar at the Cathedral of Dragon Communion in Caelid for 2 Dragon Hearts. Glintstone Dragon Smarag must first be defeated in order to unlock this Incantation. | 23 Faith. 1 Slot Used. |
|
15 | Spews scarlet rot breath of Ekzykes from above | Can be purchased at the Dragon Communion Altar at the Cathedral of Dragon Communion for 2 Dragon Hearts. | 23 Faith. 1 Slot Used. |
|
15 | Spews icy breath of Borealis from above | Can be purchased at the Dragon Communion Altar at the Cathedral of Dragon Communion. Players need to defeat Borealis the Freezing Fog in order to unlock this Incantation. | 23 Faith. 1 Slot Used. |
|
15 | Creates bloodflame lacerations that then explode | Dropped by Mohg. the Omen in Forsaken Depths under the Capital. | 13 Faith. 1 Slot Used. |
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15 | Spews flame breath of Agheel from above | Can be purchased at the Dragon Communion Altar at the Cathedral of Dragon Communion in Caelid for 2 Dragon Hearts. Players need to defeat Flying Dragon Agheel in order to unlock this Incantation. | 23 Faith. |
|
14 | Spews magma breath of Theodorix from above | Dropped by Great Wyrm Theodorix | 21 Faith. 1 Slot Used. |
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13 | Channels dragon to rend foes with dragon claws | Found on the island with the Church of Dragon Communion. You need 1 Dragon Heart in order to acquire it. | 17 Faith. 1 Slot Used. |
|
12 | Channels dragon to spew scarlet rot breath | Can be purchased at the Dragon Communion Altar at the Cathedral of Dragon Communion for 1 Dragon Heart | 15 Faith. 1 Slot Used. |
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12 | Channels dragon to spew magic breath | Can be purchased at the Dragon Communion Altar at the Cathedral of Dragon Communion for 1 Dragon Heart | 15 Faith. 1 Slot Used. |
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12 | Channels dragon to spew icy breath | Can be purchased at the Dragon Communion Altar at the Cathedral of Dragon Communion for 1 Dragon Heart. | 15 Faith. 1 Slot Used. |
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12 | Channels dragon to spew flame breath | Found on the island with the Church of Dragon Communion. You need 1 Dragon Heart in order to acquire it. | 15 Faith. 1 Slot Used. |
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10 | Channels wyrm to spew magma breath | Can be purchased at the Dragon Communion Altar at the Cathedral of Dragon Communion for 1 Dragon Heart after killing the Magma Wyrm located southwest of the Seethewater Terminus grace in Mt. Gelmir. | 14 Faith. 1 Slot Used. |
|
10 | Enchants right-hand armament with bloodflame | Liurnia of the Lakes: Dropped by a Teardrop Scarab in the marshes near the Rose Church, southwest of the lake. [Map Link] (Note that there is another scarab in this area that does not drop anything) | 12 Faith. 1 Slot Used. |
Elden Ring Arcane Builds
- Anonymous
- Anonymous
Bleed is great and fun to mess around with, just don't be a jerk in PvP with status
- Anonymous
One of the most fun stats if you don't just abuse bleed. Whips and daggers make for fun and assassin-like playstyles. It also boosts discovery so you find loot easier!
- Anonymous
love this stat. coupling this with str at late game feels good
Isn't increasing Discovery linearly at lower levels. At LV8 it gave +2. At LV9 it gave +0.
It would be nice if this page listed all the Consumables that scale with Arcane as well, like Poison Spraymist, Kurki, Fly Pots, Poisoned Stone Clumps, etcetera.
- Anonymous
I hope they add more arcane scaling weapons that aren't necessarily bleed or poison related. We basically only have the Marais Executioner Blade and the Clinging Bone.
- Anonymous
- Anonymous
The strongest stat in the game, bar none. If you're running an innate bleed weapon you benefit from this stat, covering mainly dex but a surprising amount of strength as well. If you're running faith, you get access to some of the strongest incants plus bugging incants that inflict status. Though int arc only gets funny bubbles, having a bleed weapon and the ability to cast sorceries is already powerful enough on its own.
- Anonymous
The strongest stat in the game, bar none. If you're running an innate bleed weapon you benefit from this stat, covering mainly dex but a surprising amount of strength as well. If you're running faith, you get access to some of the strongest incants plus bugging incants that inflict status. Though int arc only gets funny bubbles, having a bleed weapon and the ability to cast sorceries is already powerful enough on its own.
- Anonymous
The other elden ring wiki says those who live in death are a product of deathroot, and that godwyn lives in death because his soul died. It also says rogier was infected by deathroot, which appears to be deathblight on his legs. Deathblight resistance is lower the lower one's arcane is, and the lowest arcane belongs to the vagabond, who appears to act either as knight or vagabond by their description. Also, Rosus' axe description says the dead easily lose their way.
What I think this means is that arcane is one's soul.
- Anonymous
The talent...has arrived. BTW I tried to post a comment before the captcha loaded and I don't know whether it failed or is just being verified
- Anonymous
So, each of the three magic-based stats embodies a specific type of magic, so to speak. Int and faith are easy to understand. Intelligence isnt actually literally how intelligent you are, its your knowledge and understanding of glintstone, how deep your knowledge of it goes. Faith is your devotion to a belief, ideal, or god. Your devotion to the two fingers, the erdtree, the dragon cult, the fell prophecy and the fire giants’ god, the gloam-eyed queen, scarlet rot, any god and their ideals.
Arcane is a little trickier to pin down, but upon examination, they all boil down to one common factor:
One’s self.
Blood and bloodflame, the most notorious, draws upon one’s own blood, in the case of blood-based ashes of war like bloody slash, you draw your own blood to channel a deadly strike, or the briar sorceries have you impale yourself, like seppuku, to draw on that blood, and though the briar sorceries dont require arcane, the albinauric staff still affects them. Others draw instead on the formless mother’s blood.
Dragon communion is done by consuming the heart of a dragon, but doing so is known to turn people into dragons. Those who do too much become the magma wyrms, starting with yellow, reptilian eyes. This power then draws on the power within, that dragon heart, and by extension, its power, is now your power, and the seal as such draws on you.
The dancing blades of Eochaid are flung through the sky through sheer will, not any glintstone or god.
Poison, like the bloodflame with the formless mother, comes from the god of rot, but servants of rot cultivate that power on their bodies and as such grow toxin-fueled mushrooms. Scarlet rot is a purer form well beyond human control and is unaffected by arcane, but poison is diluted and easier to control.
Sleep is a force of the mind, and it can be brought about or prevented by, again, willpower.
Frenzy is spread like a disease, and draws upon one’s one madness, their internal immeasurable anguish.
The one i most doubted a connection to was item discovery, before i remembered what it was called in ds3: luck, and its tie to humanity in the whole trilogy. Luck is seen in the dark souls trilogy as an inherently human thing, the ability to stand before gods and demons and emerge victorious despite the odds being stacked so heavily against you. Though it is called luck for defying all odds, the actual power behind it, is you. Your sheer determination. Your willpower.
So this brings us back to albinaurics. Albinaurics are but one arcane, silver-blooded lifeform. We also have the silver tears, which also boast a tie to arcane, so why is that? Well, theyre artificial beings, crafted by other beings. Same as the claymen, who are also arcane. Theyre inherently magical due to the method of creation. The staff doesnt draw on glintstone so much as it draws upon one’s self, and while the wording “innate arcaneness” sounds off, what its trying to say is it draws upon their inherent magical power.
“Arcane” means “secret” or “known to few,” the connotative connection to magic has nothing to do with its actual meaning, more so the ideas around magic come from the word.
That which is arcane is a secret, known only by those few who seek it and learn it. Be it the power of gods and dragons, sought out, and taken in to one’s body or mind to fester and grow, or the sheer will and determination of one person, struggling and trying against every odd, every reason telling you no, and yet you persist. Laws of physics tell you a sword cannot fly and yet with a couple runes (another word meaning something secret) and a little will, it does. Reason says a man cannot kill a god, and yet you kill reason too and slay one anyway. Your will and determination gives you luck, and that makes you unstoppable, and there really is something magical about that.
The secret which is harbored by the arcane is yours to find and keep, or share if you so wish. Take hold of a deeper power and harbor it within yourself, be it the primeval current’s life-bringing glintstone, the ever-warring gods exerting their influence, or even your own body and mind, your unmatched luck, for that is Arcane.
- Anonymous
I like this stat because of my headcanon. Have enough arcane for bloodflame blade and pull a Genichiro when I'm losing a fight with the "I will seize any manner of heretical strength. Behold, a bleed build." Also with a faith/arcane build I can literally be a dragon.
- Anonymous
arcane: also known as the noob stat, if you have 45 or more you didnt finish the game
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Bittersweet being an Arcane-Build. Theres not alot of arcane weapons out there, but most weapons and armor fall to my feet now.
- Anonymous
The great sword version, the spiked shield with poison infusion and shield crash ash... Poisons bleeds and knocks down enemy with shield setting them up for corkscrew attack as they stand up... Shield and sword use strength and arcane, and add in dragon seal or alburnaric staff for arcane scaling to cast spells /incantations...ontop of this is increased discovery.
- Anonymous
- Anonymous
Hope they introduce more arcane weapons in the dlc. Currently we only have 11 arcane melee weapons, while faith got 42, and int has 31.
- Anonymous
Question: Does the arcane stat affect the madness buildup of the frenzyflame stone item? Yes or no?
(If I understand correctly, it should not affect the damage that madness would inflict.)
- Anonymous
- Anonymous
So, a greatsword with bleed on it doesn't benefit from arcane at all? Only occult? I've tried 10 arcane bleed enemy in 2 hits. I tried 30 arcane, bleed enemy in 2 hits. I respecced for 50 arcane, still 2 hits. I'm confused...
- Anonymous
Very nice that both the strenght/arcane weapons have the same dex requirement.
- Anonymous
I wonder, with high Arcane, and a weapon that already has bleed like the Flamberg, would you recommend Blood or Occult infusion?
- Anonymous
Google: Definition of Arcane; "understood by few; mysterious or secret."
A very well-chosen name for the stat here, because a lot of these things under this stat seem to be rooted in a knowledge and belief of esoteric or blasphemous things... That is to say, this stat controls things that are a bit distant from, or are outright removed from, or ungraced by, the Erdtree and all of the other commonly beloved/feared higher powers, and/or are just things few know about.
I say this, as it specifically as it influences things that seem alien in nature, or carry a bad omen, or are just opposed to life and nature [at least the known life and nature as it exists now in the world].
Which is to say: Status effect boosts, grants extra resistance to Holy Damage, resistance to Death Blight, lets one wield and boosts damage of exotic/ghastly/dragonic weapons and acts as a requirement for most of them[mostly Albinauric and Dragonic things]. The fact an infusion that is called Occult increases in damage with Arcane just reinforces this opinion more for me.
In a way, i think it says this stat means the character has either odd Faith they follow, chose to take up arms that go against the Erdtree's nature, is a really dedicated scholar to subjects of odd knowledge normal sorcerers wouldn't or couldn't touch, or just has an oddity somewhere in their bloodline... or maybe they are just a master with something outside of styles of combat that one would consider 'normal'.
The only oddity i dunno about is why it increases item discovery, but it could mean that the character is much luckier with a higher start, but i also think it also implies a sixth sense for detecting things, and maybe uncommon techniques of how to better salvage and fix any number of things better after killing their original owners.
- Anonymous
Out of the 12 arcane weapons in this game, 5 of them dont do bleed, 6 do bleed, and no arcane weapons do poison by default, despite poison scaling with arcane.
- Anonymous
the real reason everyone runs an arc build is because the drop rates are masochistic in this game
- Anonymous
Honestly, I think it's weird people aren't using arcane as a primary damage stat more often. You can dump minor investments into the other two physical stats solely for stat requirements, and get so much more for your money's worth than if you went with a Quality build. Add minimum faith and/or int investments, and you have yourself a functional jack-of-all-trades spellblade. Sure, you don't get access to the other damage stats' somber weapons, but who needs em when you have Morgott's Curved Sword and Mohgwyn's Sacred Spear o
And Regalia of Eochaid? Arcane is so much more than just status spam.
- Anonymous
Fellas, is it even worth making an Arcane build? I can use most weapons on my warrior, most sorceries on my witch and most incantations on my priestess. With this and INT/FTH I'm not sure if they warrant another playthrough unless you really love them. But with INT/FTH you at least get a couple new spells whereas my two casters already meet the very low ARC requirements for their spells.
- Anonymous
I just wish that there were more Bloodflame incantations and more options for int/arc since right now it just has some bubbles. I am also surprised that the briar spells don’t require arcane since if any would you would think they do. At least if briar spells got a buff and scaled with arcane they would be at least decent. I think some more briar spells or similar ones would be quite fun.
- Anonymous
So arcane scaling on a weapon does not increase that weapon’s attack power with higher arcane? It only increases the status buildup?
- Anonymous
I know bleed is op asf but they really should have added more blood incantations hopefully dlc will they are so fun especially bloodboon
Arcane is like luck from DS3, the red-haired stepchild stat. Unlike luck, it has many more things in the game that apply it though.
I think at the very least the infinite use ‘Tool’ items like the Omen Bairns, Wraith Calling Bell, and the Ancestral Infants Head should’ve scaled with Arcane instead of Int/Faith. Those tools aren’t often utilized anyway and I doubt it would greatly increase Arcane’s capabilities, but it’d have been a cool way to grant them a set of spells similar to the way Bloodborne Hunter’s Tools worked.
- Anonymous
Chad ER Arcane vs virgin DS3/DeS Luck,
Arcane builds are actually useful in this game, unlike luck builds in DS3 or DeS. You have actual weapons, a multitude of status in the game where status effects are the most powerful they've ever been, and several strong weapons, some with some of the strongest skills in the game (Eochaid's Dancing Blade...), and some of the most useful incantations? (Rotten Breath is like, one of the most used incantations because scarlet rot destroys most things vulnerable to it, and swarm of flies isn't a joke even after nerfs)
And some people say Arcane is trash or meh? lol no
- Anonymous
Bruh Arcane scales with status effects, is the main stat of one of the two invader factions in the game (Mohg), and influences the strength of Dragon Communion incantations, the most vile form of incantation in the Lands Between. The starting class with the most Arcane is literally the thief/bandit. It's not an accident that this is the cheese stat - it's practically synonymous with fighting dirty.
- Anonymous
arcane has such missed potential. really cool spell ideas and some pretty awesome weapons only for it to get used purely by cheesers with RoB.
- Anonymous
- Anonymous
If you level up arcane, you improve bleeding, is the best stat in the game @forsen If you level up arcane, you improve bleeding, is the best stat in the game @forsen
- Anonymous
- Anonymous
- Anonymous
There seems to be one common connection between all the Arcane weapons/incantations/thingies. At first I though it was just "occult magic" or something, or worship of outer gods, but neither really did fit. What fits is shamanistic theme of using life energy - yours or your enemies - as a proxy.
Bleed stuff fits obviously, blood is the literal life energy and every single bleed weapon/spell requires usage of blood to function - weapons that are simply "sharp enough to cause bleeding" don't have Arcane scaling.
Dragon Communion - you consume the life essence of slain dragons, simple enough. There's a clear line between DC spells that require this sacrifice (and require Arcane to use), and other Dragon-related incantations that just require faith to cast, as they are tied to the actual worship of dragons.
Albinauric weapons seem to be created from the same material as the Silver Tears - which also seems to be the liquid inside their veins. The "innane arcaneness" of albinaurics mentioned in the description of their staff supports this, they seem to be wielding weapons created literally from their "blood".
Oracle bubbles in their description suggest that the bubbles are actually living beings, as it's mentioned that Claymen look for their lost oracles within the bubbles. It might be another parallel to water mechanics that FromSoft loves to utilize (flowing water - life, still water - death, ripple - artificial life, bubble - short and explosive life), and those sorceries also seem to be related to River Siofra and the legend of the blue fairies.
Marais stuff comes from a family that produced generations of executioners. While their swords don't seem to cause bleeding (which as mentioned doesn't necessarily make a weapon "arcane"), they seem to be infused with some strange magic. Perhaps years of executions infused the weapons with life force of their victims?
Clinging Bone - literal body part. Poison weapons - related to snakes that produce venom within their bodies. Morgott's Sword - his literal, crystallized Omen blood.
My best attempt to figure out what the **** is Arcane even supposed to be, due to so many different elements being a part of it.
- Anonymous
Post below me is wrong. Arcane isn't the "bleed stat." It combines unorthodox and shunned aspects of Elden Ring's world, which bleed falls under. Coincidentally, that's also why knowledge of the arcane arts protects against holy damage, which is mostly tied to faith and part of conventional methods.
- Anonymous
why would arcane boost holy defense? it's a bleed stat. Faith should be the only one to boost holy defense.
- Anonymous
Does arcane effect status buildup of things like madness from incantations or is that purely based off the seal spell buff?
- Anonymous
status buildup isn't properly downscaled from overleveled phantoms, so fighting a super min maxed bleed build at low level is pretty much a guaranteed loss.
- Anonymous
- Anonymous
- Anonymous
I just finished a dex/faith run, and now I want to try a poison run. Is poison good? (Don’t tell me to just do a bleed build because I tried and it just didn’t feel honest.)
- Anonymous
- Anonymous
Lore wise: what exactly is arcane? They affect dragon incants, and bubble spells. Faith works as the caster believes in the infant to work. Whereas intelligence requires the caster to understand the spell (I’m pretty sure). But what about arcane? Some weapons like the marai’s executioner scales with arcane that affects the magic damage it has.
- Anonymous
People need to STOP blaming weapons like cross-naginata and Rivers for THIS being the REAL problem.
- Anonymous
- Anonymous
for some weird reason, weapons that have arcane stat requirements still allow you to use their AOW to full effect if you dont meet that weapons arcane stat requirements, as long as you meet the requirements of all the other stats. for example, say you have the dex to meet the requirements of rivers of blood, but not the strength or arcane requirements. when using corpse piler, no fp will be consumed and the blood slashes wont come out, but itll do the regular animation of double slash, which is what corpse piler is based off of. now, imagine you two hand the weapon and you now meet the dex and strength requirements of rivers, but not the arcane, you will consume fp and do the blood slashes that would normally come out if you had met all the stat requirements. this goes for all the arcane weapons ive tested, being rivers, eleonoras, serpent bow, clinging bone, varres bouquet, ripple blade, marais executioners sword, reduvia, and even mohgwyna sacred spear, the ritual working as if you had the requirements met. of course, they dont do much damage, as youre not meeting the requirements of the weapon and the scaling is in the negatives but it all works, with the blood weapons proccing bleed very quickly. id really like if someone tested the dragon communion seal and if you can cast incantations without meeting its requirements, but im running an int build right now and cant test it myself.
- Anonymous
I don't have much in ARC what I do have was only put in to meet the requirement on a weapon I wanted to try. But I just found swarm of flies and the damage it does is a big let down, especially as I was expecting it to be a boss shredder after seeing so many comments and posts about it. So if I leave ARC at 20 is this incantation useless to me? or at least useless against bosses and strong enemies?
I'm also wondering about bloodflame blade, I like to use it on great-stars, and I use it more than any of the other armament buffs. I had thought putting BFB on it would do good damage on top of its passive bleed buildup. It does seem to hit harder but I'm wondering if I'm getting my money's worth in terms of the cost in FP of using it, and giving it a spell slot? Bloodflame blade has a FTH and ARC requirement, does that mean the blood loss buildup scales with ARC and the flames with FTH? Or am I misunderstanding how bloodflame blade works?
- Anonymous
Start as the bandit powerstance reduvia with your original dagger with the ash or war from fort height and you’ll absolutely rip ass
- Anonymous
Does dex decrease cast time of dragon breath incantations, too?
- Anonymous
Anyone has the data about how ARC investment affects the status breaths? Not my playstyle investing on ARC or FTH, but From did a wonderful job on these dragon incantations. I'll give an ARC build a try on NG+, but now I just want to meet the min for the dragon breath ones. How effective it will be on mid game and after?
- Anonymous
Quick question: does Arcane only affect status effect build up if the weapon in question has Arcane scaling? Or will it increase build up regardless?
Which items also scale eith arcane? Some pots and perfumes, anything else? General rule, anything inflicting status effects?
- Anonymous
- Anonymous
No shame on you if you use arcane, but holy **** if (in theory at least) lower RL pvp doesn’t translate into arcane being maybe a little too strong. Your spells scale with it, your weapons scale with it, and the status effects of both your weapon and your spells scale with it. Just if you do want to run this build… please don’t use rivers of blood? Maybe use an ash of war like bloody slash or the eleanora, or even the bloody helice. I bet that’d be fun to play, and fun to fight…
- Anonymous
The virgin arc/dex RoB build vs the CHAD ARC/DEX REGALIA OF EOCHAID build
- Anonymous
Does anyone know what in the lore Arcane is supposed to actually represent? Most of the other attributes are pretty self-explanatory though the lore distinction between Mind and Intelligence is a bit blurry, but Arcane gets basically no explanation and the things it's good for are all over the place.
- Anonymous
Is there any soft cap/hard cap for blood loss buildup on weapons with blood affinity? Or I'll have to reach 99 arcane for max blood loss (without other buffs). Using it for PvE (not using Rivers of Blood).
- Anonymous
Bloodtinge except it increases Rapid Poison/Bleed, allows you to use OP incantations more effectively and raises item discovery. Based.
- Anonymous
Testing and wasting some Larval tear’s. At 60 arcance my Uchigatana has 114 bleed proc. At 80 arcane it had 115. RoB went from 76 to 78. No need to go full arcane it seems if you want to play a bleed build, and you’re better off putting points in dexterity instead of maxing out arcane.
- Anonymous
Literally only maiming this because FromSoft decided that enemies should have a grand total of 5% drop chance for their items.
What are the options for an Arcane focused character who doesn't want to go full Rivers of Blood?
I'm looking to try anything interesting and am currently thinking of Briars of Sin / Punishment or Bloodflame incantations.
Does Arcane affect status build-up on sorceries / incantations cast with an Arcane scaling catalyst? How about Frostbite?
- Anonymous
remember kids, unless the game secretly goes above base 199 discovery with 99 Arcane, only level up your arcane to 82 arcane if your going to use arcane boosting items (Marika's soreseal, Godrick's great rune, silver tear mask. all together give +18) for your maximum farming needs.
Why does it say that Arcane doesn't affect Arrow buildup on Arcane bows, when they LITERAL only bow that scales with Arcane only scales status buildup for Blood/Sleep/Poison?
- Anonymous
Eleonora's Poleblade has 55 base blood loss buildup instead of 33. 33 Is the value if you don't meet the stat requirements for Arcane.
- Anonymous
Eleonora's Poleblade has 55 base blood loss buildup instead of 33. 33 Is the value if you don't meet the stat requirements for Arcane.
- Anonymous
I did testing with the serpent bow and it does increase blood arrows proc. Against the troll outside the church of marika, it takes 5 arrows with a longbow, 4 with serpent bow and arc of 20, 3 with serpent bow and arc of 50
- Anonymous
this is quite ineteresting. does anyone know how arcane helps bleed build up exactly? like how much for every single point. can't seem to find this data anywhere and i don't have many larval tears to find out on my own.
for example, if a bleed weapon fully upgraded to +25 scales D with arcane and has base bleed proc value of 82, how much would arcane increase it by? like 1 point for every single arcane point?
Hot Take, Everybody loves their precious bleed builds but the build up really needs to be nerfed. It's no wonder half of the player base uses bleed weapons, because they are busted and kill tough enemies and bosses quickly and can even 1 shot players when dual wielded or in a matter of seconds with certain weapon arts.
- Anonymous
So the one attribute that doesn't have an associated Heirloom Talisman or a Crystal Tear Knot... I think I can guess what's coming in the DLCs.
other sources have told me that arcane increases the buildup of blood, poison, rot, sleep, and madness. can someone let me know if this is correct?
- Anonymous
The "Discovery" link now has a plus sign after it, resulting in a 404.
- Anonymous
i really hope that they change arrows (or AT LEAST arrows from the serpent bow) to do more buildup with arcane. seems like a bug (same with things that affect charge attacks)
- Anonymous
Tested
Does scale blood build up.
Does not scale blood proc damage.
- Anonymous
- Anonymous
The "Discovery" link goes to the Vitality page as of right now
- Anonymous
came here to check if any build ups besides bleed scales with arcane. according to the comments it does under specific circumstances. should be added to the article.
- Anonymous
I have been playing a Dexterity/Arcane build, now LVL 125 with three great runes, and my opinion of Arcane is that it's kind of frustratingly a "Do Everything" stat. I struggle to keep my character's Dexterity relevant even avoiding spellcasting entirely. Arcane infusions reducing other scaling too much. Occult basically negates it (when, IMO, it would be nicer as an Arcane-Quality kind of infusion for mixed builds like mine) and Blood infusion, well, who cares about Dex or Str scaling when the bleeding is so much of the damage. IMO, it's not that Arcane needs a nerf, it needs a total rebalance to be less of an "All or Nothing" kind of stat. If ridiculous Arcane Incantation builds or Rivers of Blood spammers required a stat besides Arcane do accomplish anything that'd be a step in the right direction I think. I just wanna be able to uses status effects and boost my item recovery without it being the only thing I invest in.
- Anonymous
I'm still trying to figure out why you get Holy Defense from Arcane, rather than Faith.
Hardcap is 99 for spell scaling. 45 and 80 are not hardcaps. They’re also softcaps.
- Anonymous
Does Arcane also scale for the other statuses? Like sleep, frost, or Rot?
- Anonymous
does arcane affect frost build-up if the weapon has no arcane scaling? (for example, a cold weapon?)
- Anonymous
You never need to invest more than 81 points in Arcane.
For Arc builds, their scaling caps at 80, and for Item Discovery respecs, you can just stay at 81 and stack additional buffs to reach max item discovery.
Godrick's Great Rune (5) , Marika's Soreseal (5) and Silver Tear Mask (8) on top of 81 natural arcance will reach 99 Arcane.
- Anonymous
- Anonymous
This wiki is 100% wrong about the way arcane works with bleed buildup and scaling dmg. It's totally backwards.
Additional Arcane adds scaling dmg only, which is not fixed. It does NOT add any additional bleed buildup with each point added to arcane.
- Anonymous
Arcane seems to be the stat associated with heretical force. Marias's weapons and spells, Mohgwyn's weapons and spells, Dragon Communion's spells use Arcane along with the fact that the enchantment for Arcane scaling is called "Occult".
The fact that Dragon Communion's spells are heretic but Dragon Cult's spells aren't might also mean the act of borrowing other creature's power or changing your own body for power is considered heretic.
Basically this is Warlock's stat for RP purpose.
dont you just love that the serpent bow is on this considering its the only weapon i know of that still has broken arcane scaling from really hated the bows in this game :(
- Anonymous
what weapons have the highest? after upgrading? besides the dragon communion seal?
do grease status build up scale with arcane?
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